Overwatch has actually established itself as the “game of choice” in PC bangs in Korea.
For years,League of Legends has been unassailable at the forefront in PC bangs, the gamer temples of Korea. It seems that Overwatch has actually now emerged. After being close in the last weeks, Overwatch now has a bit more of a lead according to the Gamemetrics statistics on June 21.
Almost one in three people gaming in a PC bang plays Overwatch, the statistics say. Whether the LoL record of 200 weeks at the top will be broken seems rather unlikely. But currently, a new idol is being worshipped in the PC temples.
Overwatch is “on fire.” Some say this enormous popularity worldwide is also thanks to the “diverse” cast of heroes. And indeed: with “D.Va,” there is a hero that seems perfectly tailored to the PC bangs.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there are changes to the Heroic difficulty Vanguard Strikes since update 2.3.0. We present the possible modifiers.
After update 2.3.0, Guardians noticed changes in the Heroic Strike playlist. The new features have since been officially explained.
Possible Modifiers for the Heroic Strike Playlist
From now on, there are three “groups” from which the modifiers for the Heroic Strikes are selected. While “Heroic” is always active, the following are chosen randomly:
Group 1: Small Arms; Specialist; Brawler; Catapult
Group 2: Airborne; Solar Burn; Arc Burn; Void Burn
Group 3: Juggler; Fresh Troops; Shields; Exposure; Trash; Berserker
From each group, one modifier is rolled. It is apparently excluded that multiple modifiers from one group are selected.
An example:
Currently, the modifiers Catapult (Group 1), Arc Burn (Group 2), and Exposure (Group 3) are active.
The nasty modifier “Trickle”, which slows down the cooldown of your abilities, is not active in Heroic Strikes. This is explicitly mentioned in the patch notes.
What do you think about it?
You can read all the changes of Update 2.3.0 for Destiny here.
This is an AI-powered translation. Some inaccuracies might exist.
For about two weeks now, the MMORPG Wildstar is also playable on the Steam platform. How has this affected the online game?
The Steam launch was important for Wildstar. Player numbers were declining, and employees had to leave the company. Through Steam, it is possible to reach a large number of players. Games that are additionally published on Steam usually gain many new players.
WildStar on Steam still successful
What does it look like for Wildstar now? Since June 9, the MMORPG can also be played via Steam, and the numbers show a fairly good start for the humorous online game on Valve’s platform. As can be seen from the Steam charts, an average of 1,154 players have been playing the MMO on Steam concurrently over the past 30 days. At peak times, there were even 5,040 players simultaneously.
Steamspy shows that nearly 334,000 players own Wildstar, and in the last two weeks about 201,000 players have played the MMO. In the past 24 hours, nearly 3,800 players were simultaneously in the game at peak times. The numbers have remained consistently high since our last post on the successful Steam launch of WildStar. Some readers had feared that the MMORPG would quickly drop off after the first trial days. However, interest has hardly waned.
Of course, it must be said that Wildstar has only been available on Steam since June 9, and we will only be able to see how the numbers stabilize in the coming months. But it is a good start that keeps the MMORPG regularly in the top 100 of the Steam charts – even after 2 weeks. This beginning is a good foundation to build upon. Additionally, there is a very helpful community that makes it easier for newcomers to get started, which for many is an incentive to try the MMO.
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Better chances to escape the killer as a survivor in Dead by Daylight.
To provide more variety in the multiplayer horror game Dead by Daylight, the developers have designed over 48 perks for survivors and killers. With these improvements, survivors have a greater chance of successfully escaping from the killer. Perks have 3 different tiers that affect their effectiveness – Additionally, the perks are divided into rarity tiers:
The Survivor Perks Overview
New perk levels are gained when your characters reach a new level – the weaker perks are automatically replaced by the new ones. There are 6 different rarity tiers for perks:
1: Brown (common)
2: Yellow (uncommon)
3: Green (rare)
4: Purple (very rare)
5: Magenta (ultra-rare)
6: Orange (teachables)
With various items and add-ons, you also have better chances of escaping the killer.
Medkit: You can apply this to yourself or other survivors.
Butterfly Tape: Increases healing duration.
Medical Scissors: Increases healing speed.
Bandages: Provide additional charges.
Flashlight: With the flashlight, you can stun or blind the killer.
Wide Lens: The light beam widens but loses range.
Focus Lens: Light strength and range are increased, but the beam is narrower.
Power Bulb: Increases the blinding effect against the killer.
Low Amp Filament: Reduces battery consumption.
Leather Grip: Provides improved accuracy.
Heavy Duty Battery: The strong battery provides extra brightness time.
Toolbox: You can use this item to destroy the hooks of the killers or to repair generators faster.
Wire Spool: Provides 50 additional charges.
Metal Saw: Increases sabotage speed.
Clean Rag: Increases repair speed.
Common Rag: Increases repair speed.
Map: Nearby objects become visible for a short time.
Retardant Jelly: Slows the burn duration.
Odd Stamp: Increases the range of chase abilities.
Skeleton Key: To escape, you unlock the “Hatch”.
Eroded Token: The auras of survivors are revealed.
Prayer Robe: Adds 10 seconds of usage time.
Oops, unfortunately this table is no longer available.
This is an AI-powered translation. Some inaccuracies might exist.
A HotS player complains in the forum that he has been unfairly punished. Blizzard is very open and “explains” his offenses.
“I was unfairly silenced!”
Especially MOBAs like League of Legends, SMITE or Heroes of the Storm are notorious for not having the friendliest players to encounter in random matches. Many of these games therefore have a reporting feature that allows players to directly report others when they become abusive.
In Heroes of the Storm, the result of enough reports is that the corresponding players are “silenced” – they can no longer chat with strangers for one day.
The user DougJuggler received this penalty and shared in the forum how disappointed he is with this system, as it has unfairly impacted him. He writes:
“WOW I am soooo disappointed. Every time someone has a problem in the game and becomes toxic, I report them and also write ‘reported’. But I guess if you do that, you just get reported as well. I didn’t break any rules, yet I was silenced. Thanks, Blizzard. Do you even look at the reports or are the terms and conditions just for show?”
When players are reported, Blizzard shows little mercy.
Blizzard rarely reveals why individual players received penalties, but with such boldness, they likely couldn’t hold back. A support employee responded in the forum:
“For your confirmation: You were not silenced because you reported others. You were silenced because you wrote such things in chat:
LILI WAS ZUR (double profanity) are you (profanity)
Kill Tracer, Noobs (character from the religion) (obscene word)
WONDERFUL, THE (offensive word) THAT CANNOT RESPOND TO MY INSULTS HAVE SNATCHED MY HERO AWAY
If anyone thinks they were unfairly silenced, please contact our support team and the game masters will review all files related to this incident.”
Blizzard has shown quite a stylish sense of humor.
The top-down co-op shooter Livelock now has a release date for PlayStation 4, Xbox One, and PC.
On August 2, it will be released, then the co-op shooter Livelock will become available. They want $20 for it, which corresponds to a Euro price of also nearly 20€. Since the focus is heavily on co-op, you can also get three keys at once to start playing with your friends, which are available for nearly 45€.
There are 3 different characters you can play: Shooter-freak Hex, Hammer-tank Vanguard, and Catalyst, a robo-lady who feels comfortable in a support role.
You will face a bunch of crazy robots and machines.
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Livelock is somewhat of a mix between Diablo 3 and a shooter, if you will. Perfect World describes the game as a top-down co-op shooter. The perspective is a bit unusual for an “MMO shooter.” The above video gives you a good insight into the gameplay and how the game is intended to be played.
In the MMO shooter Destiny , the Gjallarhorn will be tied to a hard quest.
Bungie is on a big interview tour after E3. A thrilling interview was given by Producer Scott Tayler to Playboy. So, the Gjallarhorn is said to be tied to a hard quest. They want the reward to match the effort. The quest should be “worthy” of the Gjallarhorn, he says. However, there are no further details.
The Gjallarhorn is expected to return with Rise of Iron. Pre-orders will receive it as the “Iron Gjallarhorn” with a different skin.
Bungie is currently tight-lipped about the details. The same goes for the “lost 7 Exotics“. Here Bungie reveals no details. The only Exotic currently being talked about is the Gjallarhorn. However, it is hinted that with Rise of Iron, more Exotics will come that haven’t been talked about yet. Exotics that no one knows yet. Further questions about the lost 7 Exotics were consistently avoided – it seems Bungie simply doesn’t want to talk about it.
The most exciting questions simply get no answer
It’s similar with the content drought after the delay of “Destiny 2”. The interviewer brings it up, Bungie representative Taylor changes the topic and does not address it. This tactic is common at Bungie, not only mastered by DeeJ.
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In the Playboy interview, Tayleor emphasizes that the infusion system will be maintained.Players will be able to infuse every item that was introduced after The Taken King to the new max value. This is solid and can be counted on.
Responses about content after Rise of Iron are not as solid: For the time after the fall expansion, a return of the Sparrow League and other events is hinted at. However, Taylor does not make any specific commitments here.
Destiny Rise of Iron will be released on September 20 for PlayStation 4 and Xbox One.
This is an AI-powered translation. Some inaccuracies might exist.
Beautiful and expensive – Here are the new contents of GTA 5 Online at a glance!
In the current Mega Update Further Adventures in Finance and Felony there are regularly new contents such as new cars, buildings or game modes. This update is the largest DLC ever released for GTA 5 Online and continues to grow.
New vehicles in “Further Adventures in Finance and Felony” in 2016
Of course, GTA 5 Online is also about racing and the associated super sports cars. Fans of expensive cars and high speeds must have fully enjoyed themselves so far, as just recently a new super sports car was introduced. The new Grotti X80 Proto is now the fastest car in the game – and accordingly, the price reflects that!
However, in Further Adventures in Finance and Felony, there are also vehicles that do not cost nearly 3 million dollars, but are significantly more affordable. Here is an overview of the new vehicles in GTA 5 including their prices. These include not only sports cars but also helicopters, planes and delivery vans that can greatly assist you in your work as a CEO or an employee of a CEO.
It costs about 16 million dollars if you want to buy all the new vehicles – In our GTA 5 Online Money Guide, we show you various ways to earn money in GTA 5 Online.
Noble Offices in GTA 5 Online
Have you started your job as a CEO or bought one of the new cars? Then you obviously also need a building that shows your wealth or simply a headquarters from which you can conduct your illegal business. When purchasing an office, you have different options for furnishing it – even your own company logo hovers over your assistant.
The prices of the buildings vary from 1 million dollars to 4 million dollars in the basic setup! While this may sound like a lot of money, you will be able to control and plan your criminal activities from there. Whether such an office is worth it for you and how detailed the design of these buildings is, you can see in our overview of office buildings and warehouses in GTA 5 Online.
The new game modes in Felony and Finance
The second game mode launched with the new update has now been released in GTA 5 Online. It started with the “Trading Places” mode, for which there are now 3 additional maps. The Power Play mode is brand new in the update; Here you have the chance to manipulate the game flow as a hacker. You can not only become invisible and disappear from the radar, but also drug your opponents and invert their camera controls.
The PS Neo will not be a PlayStation 5. The lifecycle of the PS4 will not end with the new console.
In an interview with Gameswelt.TV, Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, makes it clear that the PS4 generation will continue with the PlayStation Neo:
The new high-end PS4 is still a PS4, and its lifecycle will not shorten.
Because: “PS4 is PS4.”
PS Neo will not be a PlayStation 5
However, Yoshida did not reveal any details about the new console, which will definitely not be a PS5 and therefore will not usher in a new console generation.
That Sony is working on a new “high-end PS4” was officially confirmed prior to E3 2016. Rumors about a possible “PlayStation Neo” or “PS4K” had been circulating for months.
While the E3 did not feature a presentation of the new PlayStation 4, Microsoft unveiled the Xbox Scorpio. According to Yoshida, he was surprised by this announcement. He did not expect Microsoft to discuss it at E3. However, he stated that it is “very, very, super interesting” what Microsoft is doing.
A PlayStation 5 is still a distant prospect for Sony. In contrast, the PlayStation Neo is taking more defined shape. As soon as they are ready, they will release details about it.
New weekly assignments are ready in The Division: The ISAC assignment and the Strategic assignment. Upon completion, there are rewards.
Every Thursday, you will receive the ISAC transmission. This transmission consists of an assignment that you can view in-game on the operations overview of your map. Additionally, Ubisoft publishes a short video that explains the significance of this task.
You can watch the ISAC video here:
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Last week, the villain named “Asher” hacked into the ISAC transmission and told us that the Division unit is soon to be finished. He proved to be more powerful than our technician Simon Keyes could ever have imagined.
Now we must assist allied agent Rainer in sabotaging the facility from which the enemy operates. However, it is guarded by numerous enemies. We are to clear the way for him.
The ISAC task is:
Eliminate 100 elite enemies: A cold-blooded adversary hijacks Division transmissions from a facility protected by high-ranking opponents. You must defeat them so that the allied SHD agent can stop this. The “elite” enemies are, by the way, the purple foes.
If you manage to do this within the next 7 days, you will receive as rewards 3 Division Tech and a ISAC Esmay shirt. Those who have already scored the cosmetic items in the past weeks should soon have a respectable Esmay collection.
The Strategic assignment this week
If you additionally want to receive 30 Phoenix Credits, you can take on the four tasks of the Strategic assignment. You have time until next Tuesday for these individual tasks:
Eliminate 40 elite enemies: For this, you should eliminate purple enemies in the Dark Zone. This combines well with the ISAC assignment.
Collect 30 tools
Neutralize 50 Rikers
Complete 10 operations: For this, main operations of the difficulty “Hard” or “Challenging” must be completed.
With the Killer Perks, the chance of catching survivors in Dead by Daylight increases!
Although the game is relatively new, there are already 48 perks in Dead by Daylight. These perks are upgrades with 3 levels each that remain permanently for your characters. You can read the respective level on the perk icon based on the stripes present – additionally, perks are divided into different rarity tiers.
The different Killer Perks at a glance
You gain new perk levels when your characters reach a new level – weaker perks are then automatically replaced by the new ones. Perks come in 6 different rarity tiers:
1: Brown (common)
2: Yellow (uncommon)
3: Green (rare)
4: Purple (very rare)
5: Magenta (ultra-rare)
6: Orange (teachable)
There are various items and add-ons that a killer can have in their inventory to improve their hunting success chances.
Trapper/Chuckles:
Trapper Bag: You have an extra bear trap in a match.
4 Coil Spring Kit: Improves your bear trap with the following 4 attributes: 1. It becomes harder to escape from the trap. 2. The time to free oneself is increased. 3. The time to set up a trap is increased. 4. The effects apply to all traps equally.
Serrated Jaws: Increases the bleeding of the victims until they are healed.
Tar Bottle: Bear traps become harder to detect.
Secondary Coil: Increases the time needed to sabotage bear traps.
Longwood Dye: Bear traps become darkened.
Hillbilly:
Rusted Chain: The healing time required for survivors injured by the chainsaw increases significantly.
Chainsaw File: The volume of the chainsaw is slightly decreased.
Vegetable Oil: Slightly reduces the cooldown time of the chainsaw.
Oops, unfortunately this table is no longer available.
Killer’s Special Perks in Dead by Daylight
In addition to this wide selection of perks, each killer has 3 special perks, designed to make it harder for survivors to escape. This allows you to break barricades more easily, resist stunning more, or track blood trails better.
Special Perks – Trappers:
Unnerving Presence: Because the presence of the Trapper is so terrifying, the probability that survivors make mistakes while repairing or sabotaging increases.
Brutal Strength: Increased strength allows the Trapper to destroy or break through obstacles more quickly.
Agitation: You move faster when carrying bodies.
Special Perks – Hillbilly:
Enduring: Because the Hillbilly is used to pain, he recovers faster from damage caused by objects.
Lightborn: Due to impaired vision, he can resist stunning better.
Tinkerer: Add-ons that reduce your cooldown time are more effective.
Special Perks – Wraith:
Shadowborn: The Wraith’s eyes are trained because he lived in the dark for a long time – this allows you to see better but also makes you more susceptible to stunning.
Bloodhound: You can now track blood trails almost anywhere because you can better sense the smell of blood.
Predator: Footprints are visible longer and you can better perceive sounds and movements.
This is an AI-powered translation. Some inaccuracies might exist.
The action-strategy MMO Kingdom under Fire 2 is still expected to come to the West.
KuF2 has a turbulent development history, it was supposed to be released many years ago, but that never happened. However, as reported by 2p, there is still a plan to bring Kingdoms under Fire 2 to the West.
Once the Chinese version is launched, Kingdom under Fire 2 is also expected to come to the West. These are the latest updates from developer Blueside. The time frame is believed to be around the end of 2016 or 2017.
In addition to the PC version, there was also talk of a PlayStation 4 version. However, nothing has been heard about that for a while, as everything has recently focused on China – which is a PC market. As mentioned: turbulent development history.
In the MMO shooter Destiny, Bungie has big plans to satisfy the Guardians in the future.
With “The Rise of Iron,” Bungie kicks off the third year of Destiny. Following the launch in September 2014, two smaller DLCs were released, and in September 2015, the large “The Taken King” expansion came out. Now the next big thing is about to come, which will probably not be as extensive as the Guardians hoped.
In an interview with Eurogamer, Creative Director Chris Barrett answered this question with: “I hope so.” In the end, we will see how the community will respond to “The Rise of Iron.”
Barrett made the statement:
We will give the players as much as we can.
That doesn’t sound too much like a golden future for Destiny, but rather like: We quickly threw something together to deliver at least something to our players. It’s not too much, but everything that could be done in that time.
This also fits with the rumors and reports that have been swirling around Destiny for months: Bungie apparently couldn’t maintain the planned pace and had to postpone and plan some content differently in 2016. Furthermore, it is said that they were not satisfied with Destiny 2 and therefore rebooted it. Everything delivered before Destiny 2 is said to just be a stopgap.
If all this is true, the “stopgap” is still supposed to provide plenty of fun and engagement. According to Barrett, there was recently a large-scale test in the studio, and the feedback on “Rise of Iron” has been very positive:
Everyone liked the new content.
Additionally, he mentions that the teams were passionate about it and made some suggestions. However, the Creative Director did not reveal which suggestions were made.
What does the future hold for Destiny?
According to Barrett, Bungie is continuously trying to get better at what they do. They are creating tools to produce content more quickly. Additionally, they want to focus on the best experiences for the players.
Bungie is undergoing a learning process over time. And Barrett believes that they will get better and be able to release content more quickly.
For the near future, for the Fall expansion, the goal was: To give the players “as much content as we can”. Just a few days ago, Community Manager DeeJ talked about the future of Destiny, emphasizing that future Destiny content must be “real” and meet Bungie’s standards.
It remains to be seen how long “The Rise of Iron” will need to keep players in good spirits – and can. A release date for the next big thing – presumably “Destiny 2” – is still up in the air.
How do you view the future of Destiny?
This is an AI-powered translation. Some inaccuracies might exist.
New information about Update 1.3 for The Division. The developers explain the updates regarding weapon balance.
In today’s State of the Game, Community Developer Hamish Bode talked with the “weapon types”, the Senior Game Designer of Massive, about the upcoming weapon balancing.
New weapon bonuses will only come with weapons that drop after 1.3
Massive explains that they generally do not want to weaken the existing weapons in The Division. Rather, the goal is to enhance the currently unpopular ones with additional bonuses. We have summarized the weapon balancing with 1.3 here.
A brief discussion on the main updates:
LMGs will deal more damage when you shoot at enemies out of cover. The amount of this bonus depends on the respective roll.
Shotguns are now supposed to be very effective against “rushers” in incursions by staggering the NPCs. This “stagger” effect does not work against other agents in the Dark Zone. In PvP, there is supposed to be a damage buff.
Assault rifles become more valuable when used against elite enemies and named ones, as they can break their armor more efficiently. Again, this bonus only applies to NPCs.
The bonus for SMGs will change from “increased chance of critical hits” to “increased damage from critical hits.”
In addition, the difference between SMG and assault rifle will now be highlighted. Submachine guns will have their damage sharply reduced at a certain distance. Assault rifles remain useful even at larger distances.
However: All these (new) bonuses will only be available once you receive the weapons after update 1.3. “For technical reasons,” they cannot be transferred to already existing weapons in your inventory.
This means: The SMGs in your possession retain the increased chance of critical hits. And the LMGs and shotguns you currently have can essentially be thrown away. A Hungry Hog and similar weapons will only become usable once you receive them after update 1.3.
Vector submachine guns: The base damage of these SMGs will be reduced by 10%.
AUG submachine guns: These SMGs will also have their base damage reduced by 10%.
M1A marksman rifles: These snipers will become less accurate when you keep firing at enemies. The reticle will expand more after shots than usual.
With update 1.3, you can re-roll weapon talents
The developers also discussed additional changes that update 1.3 will bring. Bode is particularly excited about the possibility that you can re-roll the talents of the weapons. This will allow you to obtain your desired weapons faster.
Until now, it was only possible to re-roll the bonuses of armor pieces at the improvement station. Now this will also be possible with weapon talents.
Further updates with update 1.3:
Some weapons will always come with fixed talents.
Changes will be made to special ammunition. The effect of explosive and incendiary rounds will be reduced. It will no longer be possible to eliminate other agents with a single shot using a M44 and explosive rounds.
“Call of the Watch” and “Striker’s Gear” will be “weakened”. More set pieces (5) will be required to achieve the full effect of the sets.
The weapon “Battle Rifle”, which is tailored to a gear set, as shown in the gameplay material for “Underground”, will not come with update 1.3. However, it will be integrated into The Division at some point.
The weapon “Showstopper” is coming. This was supposed to come with 1.2, but it needed further adjustments. This weapon is designed to become more accurate the longer you shoot with it.
Note: All these changes coming with update 1.3 will also appear on PS4. However, not on June 28, as the PS4 patch is delayed. When this will be rolled out is still unclear. More information will follow shortly.
What do you think of these changes?
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Black Desert is coming to mobile devices.
Some Korean sites had reported that Pearl Abyss is working on a mobile version of Black Desert, and indeed: The developer has now confirmed these rumors.
Pearl Abyss is working on a mobile RPG based on Black Desert. It will use the same world view as the “big PC RPG”. At the moment, they are probably deciding which game content from the PC version to use in the mobile version. They are using a proprietary in-house built engine for the project, similar to the PC Black Desert.
It is expected that Pearl Abyss will present “Mobile Black Desert” in 2017. In South Korea, the home country of Black Desert, the trend is currently shifting towards mobile gaming. Future high-profile titles in the MMORPG space, such as Lineage Eternal, will be developed with mobile as a focus from the start.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG The Elder Scrolls Online has now also launched in Japan, but there they do not play on their own server.
Due to the mega-server architecture of the MMORPG, Japanese players start their adventures on the US server. Therefore, American players will also encounter Japanese players. However, they do not have to play the MMO in English. The Elder Scrolls Online has been completely translated into Japanese.
Welcome Japan!
The work began about a year ago when the cooperation with the Japanese partner DMM started. Not only were the texts of the game translated, but also the user interface and all spoken dialogues.
The chat is fully available in Japanese, allowing players to converse in their native language. The voice chat also has a Japanese channel. Matt Firor, Director at Zenimax Online, hopes that US players will welcome their Japanese colleagues with open arms. When encountering a player from Japan, you should greet them with a friendly “Konichiwa” or “こんにちは”. You should also not hesitate to invite Japanese players to your group and help them, for example, with getting started in the world.
Matt Firor also personally welcomes all newcomers: “To the players joining us from Japan today: Welcome, we are glad to have you in our growing player community. We hope you settle in and feel at home with us quickly. May your future adventures in Tamriel be exciting, full of new friendships, great experiences, and unforgettable moments.”
Thus, the large community of the MMORPG The Elder Scrolls Online continues to grow, and even more players can experience the adventures in the fantasy world of Tamriel.
Not every feature in Overwatch has had the desired effect. Blizzard is therefore removing the “avoid player” feature.
How Overwatch Blocks Its Own Matchmaking
Matchmaking is a major topic in almost every game, often leading to disputes and problems. Overwatch is no exception, and particularly because the game provides no information about how matches are actually formed, players like to speculate about how it all works.
In the official forum, Jeff Kaplan, the Game Director of Overwatch, wrote a long post and explained a few points, although the system is “too complex” to explain all the details. Yet sometimes Blizzard’s own ideas also get in the way. By allowing players to rate games and players, many calculations done by the matchmaking system were ruined.
Best Widowmaker Must Face Newcomers
A particularly catastrophic effect on matchmaking was caused by a very specific feature. Anyone who wanted could individually set that they wanted to avoid a particular player in the future. The more players used this feature, the harder it became for the matchmaking to find suitable games at all.
This was particularly serious in the case of the “best Widowmaker,” Kaplan reports. Many other players avoided him simply because he was “too good”. The result for this player was that he often had to wait many minutes for a match and then – because after a few minutes the search criteria are relaxed – faced complete beginners. It was not fun for either side.
For these reasons, the feature will be removed with the upcoming patch. Even on the live servers, it no longer serves any purpose and is only still visible due to the interface.
Finally, Kaplan made it clear that the removal of the feature has no impact on the “report player” system. Toxic players can still be reported for their behavior and must then face the consequences.
For more articles about the game, you can find them on our Overwatch game page. It might also be worth taking a look at our guide section.
This is an AI-powered translation. Some inaccuracies might exist.
The Early Access phase of the survival MMORPG Conan Exiles was supposed to start this September. However, this will not happen.
Not long ago, September 13 was announced as the start of the Early Access phase of Conan Exiles. But suddenly, the developer studio Funcom shifts and postpones the start to next year.
The game is supposed to get better
The developers explain that since the announcement of the Early Access start on June 9, they have taken a closer look at the game. They have also received a lot of feedback about the game and the expectations of the fans are immensely high. Therefore, they have decided to spend a little more time creating a true Conan experience so that fans can really play the game in the Early Access phase that they wish for and that they deserve.
Additionally, they have received further financial resources that they can now use to improve the game. The financial situation of Funcom has stabilized now, and they can manage the money more flexibly. The additional funds and development time are meant to ultimately lead to a better game being created.
A little more patience
The Early Access phase of Conan Exiles will now begin in January 2017, with an exact date to be announced later. All barbarians sharpening their axes will have to wait a little longer before they can plunge into the world of Conan the Barbarian.
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In addition to the Bespin DLC, the Battlefront update also brought a major patch with numerous innovations.
New Level Cap and Fancier Guards
Since June 21, Season Pass owners for Star Wars: Battlefront have had access to the new DLC “Bespin” – others will have to wait another two weeks. In addition to 4 new maps, 2 fresh heroes (or villains) and some weapons, new vehicles like the Cloud Car were also introduced. However, the DLC was not the only new feature; the base game also received a major patch that brought changes for all players.
The maximum level achievable has been raised from 60 to 70. New appearance variations themed to Bespin and the Cloud City have also been added. Leia’s and Palpatine’s honor guards have been replaced – each with guards from Alderaan (Leia) and the Royal Guards (Palpatine).
Aside from the new content, there are also numerous bug fixes. Among the most significant fixes is the elimination of the “invulnerability” bug that could sometimes occur when players spawned in a vehicle. Furthermore, there are some improvements to the interface – if a player has an enemy in their crosshairs for more than a second, the enemy will glow to make them more recognizable.
Last but not least, there are plenty of balancing changes to the weapons. You can find a complete list of adjustments in our sources.
Especially in China, the Warcraft movie was a real hit. But why is this country so special?
Many factors come together in China
While the Warcraft movie was not well received in its home country, the USA, but relatively well in Europe, it was a great success in China and broke one record after another. But why is that actually?
One reason is certainly the large population. With over 1.6 billion inhabitants, it’s no surprise that some go to the cinema, but many more factors come into play. Of the still nearly 7 million WoW players, around half come from China – and most players are male, between 20 and 35 years old, which generally means they also bring their girlfriends to the cinema. Additionally, the relatively cheap timing, as there was a public holiday in China at the time of the release – and what could be better than a trip to the cinema?
Another special factor is the actor Daniel Wu, who portrays the Orc Gul’dan. Wu has a large fan base in China and many fans likely flocked to the cinemas just to support their favorite.
Or is it fraud after all?
As reported by GameStar, there are also doubts about the accuracy of the revenues. Especially “suspicious” is that the revenues in the first week were many times larger than in the second week. In the first 7 days, the film earned $156 million, in the second only $25 million. That’s a drop of over 70%. Most of the earnings came from the cinemas of “Dalian Wanda” – and they had only acquired Legendary Pictures – the production company of the film – at the beginning of the year.
Cortyn says: Maybe the Chinese are just such big fans who – like many others – waited nearly 8 years for the film and then used the holiday weekend to see it as early as possible. At least in my circle, all acquaintances also saw the film within the first three days.
This is an AI-powered translation. Some inaccuracies might exist.