Pokémon GO impresses Sony – Does it have its own plans for the mobile sector?

Sony sees Pokémon GO as a “Game Changer” and plans to offer more options in the mobile sector in the future.

Pokémon GO is a major success and a milestone in mobile gaming. The augmented reality game has triggered a huge hype and has already broken 5 Guinness World Records in its first month. Inspired by Pokémon GO, other gaming giants are now planning to establish themselves in the mobile business. During the IFA (International Radio Exhibition), Sony’s CEO Kaz Hirai announced that they want to penetrate the mobile market more strongly.

Future in Mobile Gaming?

In an interview with the Financial Times, Kaz Hirai stated that Pokémon GO is a real game-changer. They are particularly interested in having an influence on how players physically move. However, it is a big step to transition from a console-based business model to the mobile gaming sector.

Combining augmented reality with the game and the outside world is an innovative idea that opens new pathways for the video game industry, says Hirai. This gameplay principle of Pokémon GO attracted many new players. In the first 2 months, the mobile game generated more than 440 million dollars in revenue.

Pokemon GO
The revenue of Pokémon compared to current movies

However, the CEO did not disclose any exact plans from Sony in the interview. There is already a PlayStation event on September 7th, which will be streamed live. Fans can expect information about the PS4 Slim and other announcements for the future – perhaps even the PS4 Neo. However, nothing has been officially confirmed yet. This event would also be an opportunity to talk about Sony’s future in the mobile gaming sector and make possible announcements.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamespot

The Division: Survival DLC introduces a new faction: The Hunters

In The Division, a new faction called “The Hunters” will be introduced with the Survival expansion.

During PAX West, Ubisoft gave a presentation about their current problem child The Division. The MMO shooter is currently undergoing significant changes by the developers. The update 1.4 is expected to completely change the player experience in October. The Survival expansion will then release at a later time, providing new content.

division-hunter

It has now been revealed that “Survival” will introduce a new faction: The Hunters, which will likely be called “Die Jäger” in German. The following concept art was presented, which was confirmed by Producer Tony Sturtzel:

However, not much more is known about the Hunters yet. They look quite grim, well-armored, and heavily armed. It seems that you’ll face powerful enemies in just a few months as you fight for survival in the post-apocalypse.

Whether a new area will be unlocked where we encounter the Hunters, or whether they will roam in the existing open world, is still unknown. Several months ago, glitchers discovered that there are some partially detailed areas and objects outside the playable zone. It was suspected that these could be future DLC locations.

The Hunters – already seen in the E3 Survival teaser

A teaser trailer for the Survival expansion was released at E3 mid-June, which was initially said to be coming “this summer” and “sooner than you think”. Currently, it is expected that the DLC will not arrive until November.

At the end of this video, an enemy can already be seen, which we can now identify as a Hunter (see also the title image):

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Concrete details are expected in the coming weeks. Community developers Hamish Bode and Yannick Banchereau mentioned, however, that Massive wants to first address update 1.4 before they talk about Survival.

What do you think of the Hunters?

This is an AI-powered translation. Some inaccuracies might exist.

Livelock Test: Coop-Arcade-Action like in the 90s! With robots!

Livelock by Perfect World and developer Tuque Games is a game that should evoke pleasant feelings of nostalgia in every older gamer. It is a wholesome top-down coop shooter in arcade style, where we stomp through a post-apocalyptic, machine-dominated ruin landscape with one of three robots, smashing, shooting, and blowing everything up!

When I think back to my childhood and youth, there was always one criterion at the top when it came to buying a new game: Can you play it with multiple players? Because as fun as playing alone was, playing with friends in coop mode was so much more fun! And that’s why my heart always sings when I get to play a well-made coop game – and such a game is Livelock!

[iframe id=”https://www.youtube.com/embed/PhreDTSWRxU” align=”center” mode=”normal” autoplay=”no”]

Risen from the Ruins

The plot of Livelock is quickly told: Humanity was threatened by cosmic gamma radiation. To “survive,” the Earth’s population was digitized and stored in gigantic storage clusters. An AI called SatCom was supposed to restore the data after the catastrophe and thus ensure a second chance for humanity. But something went wrong, and due to data corruption, the clusters malfunctioned and instead built combat robots that fought each other.

Livelock01
The story of Livelock is repeatedly told through humorous cutscenes.

That went on for hundreds of years, but eventually, SatCom was able to find and reactivate the three original test subjects for the digitization. These are three particularly cool robots with human minds that remained unaffected by the data confusion. Their mission: to fight their way through the ruins of Earth and defragment and restart the three major data clusters in the USA, Japan, and Russia so that humanity can finally rise again!

Here Comes the Robo-Calypse!

At the beginning of the game, we choose one of three characters. The choices are the heavy tank Vanguard, the sniper Hex, and the supporter Catalyst. All three robots have a unique style, with Vanguard resembling Knight Reinhardt from Overwatch due to his heavy armor, helmet shape, and giant hammer.

Livelock03

Each of the three robots has its own powers and weapons that require completely different gameplay. Vanguard primarily focuses on melee attacks and can even generate a similar energy shield as his counterpart at Blizzard. Hex, on the other hand, is a nimble ranged fighter who deals damage over time with plasma weapons, while Catalyst focuses on healing effects, turrets, and drones.

In addition to their main weapons, all three robots also have a secondary cannon that requires ammunition and a special weapon like a grenade launcher or mines. However, ammunition for these is limited, so we cannot keep blasting away indefinitely. Instead, we save our super weapons for particularly tough battles.

Shooting, Brawling, Blowing Up!

With the constant influx of enemies in Livelock, it is not easy to choose the right moment to use the special weapon. Enemies flood in from all corners of the map, and we have our hands full. Most of the time, we must fight our way through a manageable area and loot essential items, but sometimes we protect a target object in good tower-defense style. Especially in these missions, enemies deploy whole armies of combat machines, and it crashes and bangs in a delightful way! The controls are wonderfully intuitive and easy to learn and work via mouse and keyboard, but gamepads can also be used.

Livelock04
Tower defense missions like this provide plenty of action!

The individual missions rarely last longer than fifteen minutes and are usually completed in ten minutes. Therefore, Livelock is particularly suited for uncomplicated, short rounds. Through a lobby, we choose the mission and either invite friends or wait for strangers to join our game. This can also happen in the middle of a game if we activate a corresponding option! With multiple players (up to three), the difficulty level increases, but there is also more loot! By the way, the faster and better we complete the mission, the more loot we get.

Robo-Building Kit

With the rewards, we further develop our robot and equip it with better weapons. We can also choose up to two skills and one ultimate ability. This way, we gradually adapt our robot and optimize it for a role, which makes the most sense in coop mode. For example, we can fully equip our hefty Vanguard as a tank and give him shields and damage reduction, while our Catalyst focuses completely on healing and Hex maximizes DPS. The Holy Trinity from MMORPGs in robot form!

Livelock02
In addition to better weapons and skills, we can also give our robot hero new paint, helmets, and even capes. Vanguard has a fashionable floral pattern on the paint!

To keep Livelock from getting boring, we can always restart the campaign, which lasts about 5-6 hours, and also pick individual missions. Additionally, there are difficulty levels with similarly increasing rewards. Thus, Livelock has a high replay value.


Mein-MMO says: Livelock is one of those games that you always enjoy playing again, especially with coop which is a blast. This is mainly due to the uncomplicated action that doesn’t require much brainpower but is so much fun. Thus, Livelock is the perfect game for a quick break or after a long workday when the two best buddies are online on Steam.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Das sind die neuen Ultimates der Waffen

On the test server of the MMORPG The Elder Scrolls Online, the new weapon ultimates can currently be tested.

ProNDC has now released a video showcasing these ultimates. It demonstrates these new ultimates in action, specifically the un-morphed ones, as they visually represent little difference. We will not list all these multis here. It’s best to watch the video, as these skills are explained and shown to you very thoroughly there.

The Elder Scrolls Online

New Ultimates for Your Heroes in The Elder Scrolls Online!

The ultimates of the categories “Two-Handed”, “Weapon with Shield”, “Dual Wield”, “Bow”, “Destruction Staff”, and “Healing Staff” are presented in succession. You will also see the cost of ultimate power for the skills, so you can roughly know how often you can use the skills. This is especially important for the Alliance War, where ultimates play a special role. Since the skills are still on the PTS of The Elder Scrolls Online, there might be some changes and adjustments before they are released on the live servers.

You can watch the video directly here:

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More Articles on The Elder Scrolls Online:

The Elder Scrolls Online is celebrating the anniversary of the first DLC

The Elder Scrolls Online: “The heroes are more like mercenaries” – Matt Firor in an interview

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ProNDC

PlayerUnknown’s Battlegrounds: Alpha gameplay video shows parachuting, shooting and vehicles

PlayerUnknown’s Battlegrounds is still in the alpha phase, but even at this early stage, there is a lot to experience in the PvP shooter. In a gameplay video, we see various gameplay scenes, including a parachute jump and the vehicle physics. And there is shooting action in abundance.

PlayerUnknown’s Battlegrounds is an upcoming PvP shooter, where players fight for survival on a remote piece of land until only one remains. In addition to various weapons, some of which are dropped via parachute, there are also cool vehicles like buggies, allowing players to speed through the vegetation and run over opponents.

[iframe id=”https://www.youtube.com/embed/-Dbne2TgCWg” align=”center” mode=”normal” autoplay=”no”]

Particularly, the handling of the vehicles seems to be working very well in the recently released gameplay video. The buggies race through the bushes like the wind and make spectacular jumps when they rush over steep hills. Therefore, hitting the fast cars with hip fire is quite difficult.

Playerunknowns-Battlegrounds-buggy

What works better, however, is nasty camping behind corners, as several players fall victim to such ambushes in the video. We have embedded the video from the alpha of PlayerUnknown’s Battlegrounds here for you to enjoy. Have fun watching. We have also gathered information about the weapons and vehicles in PlayerUnknown’s Battlegrounds in the linked article.

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Source(s):
  1. MMORPG

Destiny: Content for Solo Players in “Rise of Iron” – What can lonely Guardians do?

In Destiny, we will look at the content available for solo players in “The Rise of Iron”.

Destiny is an MMO shooter: You play with other Guardians against a variety of PvE enemies or you compete against other players in the Crucible. You are usually surrounded by multiple players. Therefore, Destiny requires a constant internet connection.

However, it also includes a single-player component. In the Destiny universe, there are some content pieces that you can master completely alone. While the game focuses on group activities, you do not have to despair if none of your friends are online.

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What can you do alone?

The YouTuber Arekkz Gaming presents in a video the content that lone wolves can engage with in “Rise of Iron”. The video is sponsored by GAME UK and Activision. First, he lists what you can currently do alone:

  • Story Missions – there are over 40 of them
  • Daily bounties and patrols in the “Open World”
  • Public Events in the “Open World”
  • Completing the weapons dealer’s tasks
  • Finding secrets and hidden items (ghosts, fragments, chests)
  • Ranking up with Factions
  • Additionally: Daily missions and the Nightfall strike. The Nightfall can also be completed solo – although it is a significant challenge.

destiny-traveling-guardian
Solo Content in RoI

If you start new in Destiny and have purchased Destiny: The Collection, you can immediately reach level 40 with the “Spark of Light” and play the content from RoI. There are the following activities for solo players:

  • Quests with exotic rewards. In RoI, there will be numerous searching quests that lead to exotics.
  • Searching for “Dormant SIVA Clusters” – items that may spawn a cool weapon. Possibly the new raid pulse rifle.
  • Exploring a brand-new zone: The Plaguelands. This is the largest zone ever. It is said to contain numerous secrets, like chests, cursed chests, or ghosts. There will also be new bounties and patrols.
  • Mastering activities in “Rise of Iron” record book. Some of these can also be completed solo.
  • Additionally, there should be content that Bungie has not spoken about yet.
    destiny-guardian-moon

Ttime says: These are the solo contents named in the video. However, one must not forget that as an individual Guardian, you do not necessarily have to play alone. Some activities have the matchmaking function, such as in the strike playlists or the Crucible.

However, it will likely be difficult with the above-listed content to reach a high light level. Aside from the faction reward packages, there isn’t anything exciting to be found here. If you want to level up efficiently, you need to fight your way through the Destiny universe in a group. If you want to explore the game relaxed and discover some secrets, it is worth venturing out on your own. Destiny is indeed an MMO shooter where the multiplayer experience is highly emphasized.

By the way: As a solo player in RoI, you can also create a private game and explore the maps solo. Because a private match can also be started alone.


Here we show you new armor pieces and ornaments in “Rise of Iron”.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247

Battlefield 1: Die Open-Beta im Test – Zurück im 20. Jahrhundert!

As in the year before last, players have the opportunity to get a sneak peek at the new Battlefield before release. Our guest author Lucas has once again convinced a friend to join him in the battle of Battlefield 1.

A few words about gameplay and scope of the open beta

When starting, the UI immediately catches the eye, as it bears a suspicious resemblance to the UI of Star Wars Battlefront. Generally, the similarities do not end there. You no longer take off from the ground with planes, as in Battlefront, but simply select them as a spawn point and you are immediately in the air. Besides the obligatory planes and tanks, you can also charge into battle as a mounted soldier with a musket and saber.

bf1-open-beta
In the open beta, the selection is still limited. Unfortunately, the map St. Quentin’s Scar from the closed alpha is missing.

In the open beta, you have the choice between the two game modes Conquest and Rush, which are played on the same map, with Rush being set on a smaller version of it. In Conquest, you capture specific points on the map and win if you have collected the most points when time runs out or if you reach the point limit. In Rush, one team must defend points while the other team must destroy them with a bomb to advance.

Sandstorms and mounted soldiers

The map “Sinai Desert” is large and allows for various playstyles, with the open areas providing the ideal environment for snipers. Proper use of cover is therefore essential. In the desert, there is also an armored train that one team can gain control of. It follows a predetermined route and has numerous weapons that can mow down careless players, similar to the AT-AT walkers in Battlefront.

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The majority of the map is filled with sand, which is realistically portrayed. You can see every grain of sand. And the map changes during a match: tanks blow holes in the ground, cause houses to collapse, or a sandstorm sweeps across the map and limits visibility.

bf1-beta-sandsturm
The dark sandstorm contrasts with the otherwise prevailing bright sun and gives the map a whole different atmosphere.

Speaking of blowing up: At the moment, tanks are still much too strong. This may be realistic, but players still lack ways to disable a tank from a distance. Dynamite and anti-tank grenades are nice and well, but most of the time you kiss the ground before you can get within attack range.

And how are the servers running?

The servers are running surprisingly well. During the test, I had no connection issues; only the ability to join a game with friends was a bit buggy. We had to form a new group and search for a game multiple times before it worked for all players.

On the internet, there is also a lot of talk about hackers. But I didn’t really have problems with that. Unless it is intended that you can shoot players through thin walls. Another significant plus: Battlefield 1 runs surprisingly smoothly in the open beta and is technically well optimized.

I was really positively surprised by Battlefield 1. I like the setting, and I find it extremely clever that DICE adopted the UI from Star Wars Battlefront. Let’s hope that Battlefield 1 has diverse maps, a great campaign, and generally enough content at release in October.


This article is by our reader Lucas Kaczynski.

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Wie groß ist das Entwicklerteam? Wie schnell geht die Arbeit voran?

Jeff Kaplan reveals in the forum how many people work on Overwatch , how work is prioritized, and what complications there were.

There is a plan that is constantly changing

Overwatch Jeff Kaplan Game Director

In recent weeks, Jeff Kaplan has repeatedly spoken in the Overwatch forum to share some details about the game’s development. He has now taken the time to address some “general” questions about the creation of the hero shooter. The user Lackofname asked in the official game’s forum how large the Overwatch team actually is and how long it takes for an idea to be realized in the game.

Kaplan provided a comprehensive answer. We have compiled his most important statements:

“The Overwatch team (internally known as “Team 4″ at Blizzard) consists of nearly 100 developers. They break down into different disciplines: audio, art, technology, production, and design.”

However, the size of the team has been constantly changing and has apparently grown again since the launch.

“Our size fluctuated during development from 40 to 75 at launch. At launch, the audio team was fully integrated (previously it was a “shared” team for multiple games at Blizzard). We love this group too much to share them with anyone!”

Additionally, there are many individual roles for people who handle marketing or esports. Lawyers also have a more or less fixed place on the team to address various questions:

Overwatch Symmetra Posing

“We have a fantastic team of lawyers who ensure that all our “real-life” representations in the game are lawful and legal (such as the “Hollywood” symbol on the map Hollywood).”

Overwatch: The danger of “death by a thousand cuts”

The time it takes for something to go from an “idea” to actual implementation depends on many factors. Small changes, such as showing health bars of friendly players, can be implemented in a few days. However, we try to avoid burdening developers only with “small tasks,” as this means the big things will never get completed.

“If developers are only allowed to handle small tasks, they will soon fall into a “death by a thousand cuts” syndrome, where the large tasks never get finished because there are always small things to address.”

Overwatch Mei Posing

Furthermore, there is always a plan for Overwatch regarding where the game should be in one, two, or even three months, but often adjustments must be made based on feedback or other factors. For example, much more work has gone into the competitive mode than originally planned, causing other things to be pushed back.

The complete statements from Kaplan can be found in the original English version from our sources.


For more news and articles about Blizzard’s hero shooter, visit our Overwatch game page.

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No Man’s Sky: Update 1.07 – Neues Community-Support-Team für kommende Updates eingerichtet

No Man’s Sky is a massive game and with such scope, problems occur which the developers now want to fix.

Hello Games announced that they have now expanded the community and support team for the game. They have received vast amounts of feedback from players of the space online game, which they can now process better with the larger team. This way, others from the team can focus on fixing bugs and working on new features.

no-mans-sky
Feedback will be processed – with Patch 1.07

They would process all feedback and take care of improving the game. Currently, bug fixes would have priority. The game must run stable and smoothly before new content can be addressed.

A major update has now been released with Patch 1.07. This brings a long list of changes and improvements. This includes that the pre-order spaceship can no longer be used, and therefore players can no longer access the blueprints for a hyperdrive. This previously caused some players to get stuck in a star system because they could not build a hyperdrive.

no-mans-sky

A problem with destroyed save games has been fixed as well as situations in which players could get stuck in the landscape. Additionally, the team could fix some crashes and scanning flying creatures works easier now.

The very long list of all changes can be found on the official website of the game. Hello Games is working intensively on improving No Man’s Sky. Whether they can eliminate the criticism from many players remains to be seen.

More articles about No Man’s Sky:

No Man’s Sky: Walking halfway around the world in 12 hours? How big are the planets really?

No Man’s Sky: Are really all discoveries deleted? What is behind the rumor?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN
  2. Gamestar

FIFA 17: 5-Star Skillers – These Players Can Do All Tricks

In FIFA 17, we present all players who have 5 stars in skill moves and can thus perform the most complex tricks. Here you can see their player ratings.

The number of stars for special moves indicates which tricks the respective players can perform. Footballers who do not show any tricks in reality receive one star, while star dribblers who constantly showcase skill moves receive a solid 5 stars.

fifa-17-5-sterne

EA Sports’ assessment does not depend on which tricks a player could theoretically perform, but rather on which they actually show on the pitch. A tricky player who rarely performs impressive tricks on the field thus does not receive 5 stars. For example, Messi only has 4.

These players can perform the best tricks – 5-star skillers

Below, we have created a list of all players who have five stars in FIFA 17. With the exception of the two female players from the women’s teams, all players are available in both career mode and FIFA 17 Ultimate Team. You can sort the table by name, by league, however you like:

Oops, unfortunately this table is no longer available.

If you like to confuse your opponents with stunning tricks, you should look out for these players. Otherwise, you will not be able to execute the tricks that require 5 stars. Many standard tricks only require 3 stars. With 4-star players, you can already do quite a bit. But only with 5-star skillers can you create extreme surprise moments and leave your opponents dizzy.

alanzino
allesandro
arroyo
benarfa
bolasie
botaka
boufal
carrillo
costa
cuadrado
di maria
elsharaawy
elyounoussi
fernandez
flores
giuliano
ilsinho
kishna
mahrez
martinez
mastour
maxim
mcgeady
musonda
nani
neymar
oduwa
okocha
pele
pogba
quaresma
rakhale
ribery
ronaldo
thiago
villanueva

Here you can see the player ratings of the 5-star skillers in FUT 17:

Changes from FIFA 16 to FIFA 17

New 5-star skillers:

Alanzinho
Carlos Villanueva
Charly Musonda
Di Maria
Edison Flores
El Shaarawy
Ilsinho
Nathan Oduwa
Paul Pogba
Riyad Mahrez
Thabo Rakhale
Thiago Alcantara

Removed/Downgraded five-star skillers:

Adel Taarabt
Élton
Kelvin
Gary Mackay-Steven
Mbark Boussoufa
Nadir Çiftçi
Salem Al Dossari
Wellington Silva


Information about the demo version of FIFA 17 can be found here. Which teams are included, which modes are playable?

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Legion Guide: How to level up faster this week and smartly earn reputation

Players of WoW can currently earn bonus reputation and XP. The Darkmoon Faire makes grinding easier!

Farm reputation faster with the Faire

WoW Darkmoon Carousel

With the launch of the latest expansion “Legion”, much in World of Warcraft currently revolves around quick leveling. After that, it is time to farm reputation with various factions to quickly obtain the coveted rewards in the form of gear, toys, or achievements. The launch of Legion coincidentally matched another date that many players currently may not be aware of: The Darkmoon Faire is back! Since last Sunday, the island has been accessible and will be available until next Saturday (09/10/2016). But what does this mean for you?

At the Faire, there are several opportunities to pick up a buff, which increases both the experience gained and the reputation earned from quests by a whopping 10%. A quest that normally gives “only” 1500 reputation thus yields 1650 reputation, effectively saving you 2 smaller missions.

How do you get the buff?

WoW Darkmoon Top Hat

You can obtain the buff in two different ways. The easiest option is the carousel. First, you buy a ticket from the Pandaren and then ride on the carousel for a few seconds. The buff builds up in 5-minute intervals to a maximum of one hour.

If you don’t want to run back to the Faire every hour, you can purchase the “Darkmoon Top Hat” from Gelvas the Bearded for 10 winning tickets each. This allows you to activate the buff at the push of a button anywhere in the world. The hat can also be found in various reward boxes of the Faire. But be careful: don’t buy too many hats, as they will be removed from your inventory once the Faire ends. So plan ahead how many you want to use. Additionally, the buff ends if you should die!

Another note: The profession quests of the Faire have also become interesting again, as you can easily gain some skill points in various professions. Usually, the time spent is under 5 minutes for 5 skill points.


For more news and articles about Blizzard’s MMORPG, visit our World of Warcraft game page.

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For Honor: Samurai, Wikinger, Ritter – Ubisoft veröffentlicht drei brutale Trailer

In For Honor, three trailers have been released showcasing the Knights, Vikings, and Samurai.

In Ubisoft’s upcoming melee combat game For Honor, you have the choice between three factions to engage in battle. These are the Knights, the Vikings, and the Samurai. Each of these factions possesses powerful combat units, which will be presented in the following trailers.

These units have different weapons and various abilities, but they all share one thing in common: they are brutal!

The Warden (Knight Gameplay):

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The Raider (Viking Gameplay):

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The Kensei (Samurai Gameplay):

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In For Honor, you can slay your enemies in a single-player campaign or compete with other players in an extensive PvP area. What is unique about it is the combat system, which has been highly praised by critics: The “Art of Battle.”

For Honor will be released on February 14, 2017, on PS4, Xbox One, and PC.

This is an AI-powered translation. Some inaccuracies might exist.

GTA 5 Online: Auto-Tuning mit starken Rabatten – Die Sonntagsfahrer-Woche

Until September 8, you can buy affordable tuning parts at GTA 5 Online and earn double GTA$ and RP as rewards.

This event week at GTA 5 Online is all about cars and their tuning. You have the opportunity over the next few days to finally give your favorite cars the tuning they deserve. With this tuning, you can save a lot of money, as Rockstar offers you various upgrade parts at up to 50% off. Additionally, there is a race playlist featuring double cash and experience, as well as a new premium race.

Affordable Car Tuning at GTA 5 Online

With the following discounts, you can save money until September 8 if you want to tune your cars. A wide range of equipment parts from Benny’s, hydraulics, bumpers, and much more are available with a discount of 25% – 50%. The following parts are discounted:

  • Benny’s Upgrades – 50% off
  • Hydraulics – 50% off
  • Designs – 25% off
  • Neon Kits – 25% off
  • Interior Modifications – 25% off
  • License Plate Holders – 25% off
  • Custom License Plates – 25% off
  • Motor Hoods – 25% off
  • Air Filters – 25% off
  • Bumpers – 25% off
  • Fenders – 25% off
  • Chassis – 25% off
  • Roofs – 25% off
  • Trunks – 25% off
  • Wheels – 25% off
GTA 5 Online

In a race playlist, you can earn the necessary money to get the various tuning parts. The following muscle car races give double GTA$ and RP as rewards:

  • Ring of Fire
  • Stock Market Crash
  • Right Down the Middle

New Premium Race with a 100,000 GTA$ Prize

This week there is again a premium race in Los Santos that rewards the first place with 100,000 GTA$. Second place earns 30,000 GTA$ and third place earns 20,000 GTA$. The race this week is Ditch II. To enter the race, you must drive to the yellow marker at Legion Square. Good luck!

GTA 5 Online
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Rockstargames

Destiny: Private Matches – Why now?

Bungie is happy that they have this game, which continues to evolve – and does not quickly fade into oblivion after release.


Raid matchmaking is not coming in “Rise of Iron” by the way. But it is not ruled out for the future.

In Destiny, private matches are coming to the Crucible with “Rise of Iron.” But why are they coming now – and not until Destiny 2?

Since the release of Destiny in the fall of 2014, a feature has been at the top of many Guardians’ wish lists: Private Matches and Custom Games. The developers are now introducing this with “The Rise of Iron.”

With Private Matches, players can create their own PvP matches, customize them, and play as they wish. You have full control over your future Crucible experience. This feature also opens the door to tournaments and eSports. Destiny’s PvP multiplayer reaches a new level.

But: Why are they coming now with “The Rise of Iron”? Throughout Year 1 of Destiny, there was no trace of private matches. Even “The Taken King,” which was the largest expansion that kicked off Year 2, brought a lot – but no Private Matches. “Rise of Iron” is expected to be the last major addition before the sequel “Destiny 2” arrives. And now they come?

destiny-2-story

Why does Bungie not save this significant feature for the sequel but delivers it with RoI?

Now is a good time for it

In an interview with Polygon, executive producer Scott Taylor talks about the Private Matches and why they are finding their way into the game right now. According to Taylor, before major expansions, like “Rise of Iron,” they look at the big picture and consider how the new features can complement each other.

Currently, Destiny is in a very good state. The leveling and infusion system are well received. The early issues have been resolved. Therefore, the developers felt it was a good time to build on this foundation and work on the “Private Matches” feature for “Rise of Iron.”

destiny-montage-pvp-sniper

Taylor explains that Bungie is always looking for ways to introduce new things. They want to deliver them when they have a particularly impactful effect. They looked at RoI, an expansion that focuses a lot on Lord Saladin. The previously existing Iron Banner NPC is now being integrated into the story and the campaign. Thus, thematically it felt right to bring the long-awaited Crucible feature now.

The Private Matches have reportedly been planned for the original game for a long time – and not just as a big promise for the sequel Destiny 2. “Rise of Iron” is now the natural evolution of Destiny. The game is always evolving. Therefore, they are glad to have the opportunity to bring the private matches now. Taylor speaks of a very organic process that the MMO shooter is going through.

Bungie is happy that they have this game, which continues to evolve – and does not quickly fade into oblivion after release.


Raid matchmaking is not coming in “Rise of Iron” by the way. But it is not ruled out for the future.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Polygon
  2. Eurogamer

WoW: Legion – Das sind die Features vom 7.1, dem Karazhan-Patch

Patch 7.1 for WoW: Legion includes Karazhan, a new raid and more story. In addition, an app for the Order Hall is coming.

The Return to Karazhan in Patch 7.1

Since the developers at Blizzard have set high expectations with World of Warcraft: Legion, a large part of the staff is feverishly working on Patch 7.1, which is expected to be deployed on the test realm in the coming weeks. Under the name “Return to Karazhan”, the patch will mainly include the eponymous instance Karazhan, which receives a new look for 5 players. However, not only have bosses been upgraded and trash packs removed, but entirely new areas have been created. Players can get a first impression of this in the latest trailer.

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But the patch offers even more. The Suramar campaign continues, allowing players to finally complete the (presumably) last chapters of the story in this area. Along with that, there will be a series of new world quests that, as before, are tied to the story quests and can be unlocked in that manner.

WOW Helya

Ultimately, Patch 7.1 also contains a new, albeit somewhat smaller raid instance with 3 bosses – the “Trial of Valor”. Here, the story surrounding Odyn and Helya is to be brought to a conclusion. In terms of story, there is only one fight against Odyn, who is not killed – he only tests the players to see if they prove to be “worthy”.

Afterward, he sends everyone to Helheim, where they will face Guarm, the three-headed dog of Helya. Finally, they will confront the oversized lady herself. In terms of difficulty, “Trials of Valor” lies between the Nightmare and the Night Fortress, mainly offering quite a few nice trinkets for all classes.

The World of Warcraft: Legion “Companion App”

Aside from these features, an app for Android and iOS devices is set to be released as early as next Tuesday. With this app, various functions of the Order Hall can be managed even outside the game. Upgrades can be explored and champions can be sent on missions, even when you’re not at your own computer.

https://www.youtube.com/watch?v=-xSKXV52imc

Anyone who has already unlocked world quests can also get an overview of what needs to be done once they are back home. The rewards received (for instance, from Order Hall missions) will wait in the inventory of the respective character after logging in.


For more news and articles about Blizzard’s MMORPG, you can find it on our World of Warcraft game page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmo-champion.com

The Elder Scrolls Online: „Die Helden sind eher Söldner“ – Matt Firor im Interview

Matt Firor, the lead developer of The Elder Scrolls Online at Zenimax and Bethesda, was in an interview with us and we asked him some questions about ESO and the time after the upcoming update.

The Elder Scrolls Online continues to evolve, and with the upcoming Update 12, there is a big step towards Skyrim. And even though many details about One Tamriel are already known, ESO chief Matt Firor was able to share some new details with us.

[iframe id=”https://www.youtube.com/embed/S_xpU0Wr5EQ” align=”center” mode=”normal” autoplay=”no”]

The heroes are more like mercenaries

With One Tamriel, there is no predefined path through the story and the regions of Tamriel. Our heroes can go anywhere, regardless of which faction they actually belong to. This is certainly useful for gameplay, but how does it affect the lore of the game? Will there be consequences if we constantly switch sides?

elder scrolls online shadows of the hist 2

At least not any gameplay-relevant ones, as Matt Firor mentioned that the heroes with One Tamriel are more like mercenaries who move freely between factions and offer their services to everyone. This has been the plan for TESO for some time, as even with the option to explore other alliances in the endgame, they have come closer to the concept of an open Tamriel. The factions are therefore only supposed to play a decisive role in PvP.

Housing, Addons, and a new story

We were also eager to hear what Matt Firor has thought about housing in The Elder Scrolls. After all, the feature was firmly announced for 2017. But unfortunately, he couldn’t reveal anything as he first wants to properly implement One Tamriel. Therefore, no news about housing and also the long-awaited spell weaving he wants to comment on at a later time.

The Elder Scrolls Online beginner guide

Firor was somewhat more talkative regarding expansions. The previous small DLC packs have been well received by players and will continue to be released in the future. Firor particularly likes the DLC concept because it allows them to depict all kinds of regions and groups from the Elder Scrolls world.

Therefore, there may one day be a DLC about the Khajiit, even though no such DLC is currently planned. Also interesting: even though there are currently no plans for this, Firor does not rule out large addons like Legion for World of Warcraft or Heart of Thorns for Guild Wars 2. What will definitely happen is a new story. Because those who played the DLC Orsinium know that the Prophet warns of a new threat there that will play a significant role in future expansions.

The Skyrim-ization of the online world

In earlier conversations, Matt Firor often claimed that the success of The Elder Scrolls Online benefited from the fact that it is not a classic MMORPG. He stated in the interview that in 2004, MMOs were still precisely defined. Today, the term is very broad. World of Warcraft is an MMO, but so is Destiny or Pokémon GO. MMO has now become more of a technology than a genre.

the elder scrolls online khajitt

Next, we wanted to know if TESO gets better the more it resembles Skyrim. In response, he mentioned that you can play The Elder Scrolls Online like an MMO from 2004, with raids, groups, and social interaction with other players. But you can also play it like Skyrim, exploring alone and ignoring other players. This mix, in his opinion, is what makes the game so successful, especially on consoles, where classic MMOs have historically struggled.

The boss likes to sneak

Finally, we wanted to know from Matt Firor what he likes to play in TESO and what his favorite race and class is. “I currently play a Breton with a bow. And whenever I can play a sneaky, stealthy assassin, I do it!”

the elder scrolls online assassin

By the way, this carries over to all Elder Scrolls games; in Skyrim, he was a sneaky Nord and in Oblivion, an extra sneaky Khajiit. Matt Firor is also looking forward to the PvP MMORPG Camelot Unchained, which is not surprising since Firor was not entirely uninvolved in the MMO classic Dark Age of Camelot.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: No Year 3, more “Year 2 Part 2” – How Bungie marketed Rise of Iron

In Destiny , the expansion Rise of Iron should actually usher in Year 3. But Bungie is downplaying it.

A year ago, “The Taken King” was on the horizon, and one could hardly escape the “Year 2” hype. In every statement from the developers, it was made clear: We are starting Year 2 now. Everything will be different. Destiny Year 2 is Destiny 2.0 – that was a promise.

Destiny doesn’t need a revolution

In an interview with the US site Polygon, Bungie’s marketing head Eric Osborne stated at the beginning of July: “We don’t really use the Year 3 label. And I think that happens deliberately. Because Year 2 – the reason we emphasized that was to signal to players that we are overhauling a lot. The light system has been revamped, the way we tell stories has been revised. How quests work or how we led players to hunt for new item upgrades has all been revised based on player feedback from Year 1.”

destiny_rise_of_iron_crucible_pvp_icarus_ps4_exclusive_1

Destiny 2.0 was indeed a big deal for Bungie. But the “Rise of Iron” expansion is not seen as Destiny 3.0, as they believe the game is functioning well, the systems are all in place, and they can expand cautiously. They don’t need a major overhaul, but are launching a new campaign with new items – it seems Bungie does not feel the need to reinvent Destiny. Bungie wants to build on what is currently working well.

How Bungie puts the facts in a new context

Mein MMO says: The official PR version is clear: Everything is okay. We don’t need to change the systems – they work.

However, the “skipping” of Year 3 can be clearly attributed to the delay of Destiny 2. Initially, it was supposed to be released now – and with Destiny 2, much deeper changes would certainly have come, which would have justified a “Destiny 3.0” or a “Year 3” label.

destiny_rise_of_iron_new_crucible_maps_pvp_lastexit__01

This example shows how a company’s PR takes the facts “We don’t have Destiny 2” and turns it into an advantage: “We don’t need a revolution. Everything is running great,” by changing the perspective and tone behind an expansion from the outset. The fact that they aren’t making a revolution is not because they simply weren’t ready, but because they don’t need one. One can clearly see the statements and methods employed to provide the “facts” with the right narrative framework.

Revolution or not – it is clear that players now wish for a substantial, rich content update after a long dry spell that gives them as much new to do as possible. And at the moment, it does not necessarily look like Rise of Iron will meet this expectation. This makes the way Rise of Iron is presented often so elusive.

Nostalgia items are at the forefront, the Gjallarhorn, the Thorn, and the like are expected to return – a lot of visual improvements and the introduction of the “Private Matches” feature. However, the hardcore players of Destiny are more interested in the new raid and whether it will meet high expectations – Bungie has traditionally been silent on this, keeping it as a surprise until the last moment.

A specific disadvantage of foregoing Year 3 for the players is: It could be due to the lack of Year 3 that the PS-exclusive items are delayed on Xbox by another year.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. polygon

CoD Infinite Warfare: Multiplayer-Guide – Details zu Rigs und Gameplay

In a new trailer, Activision reveals details about the multiplayer of CoD: Infinite Warfare, which we present to you here.

In an overview trailer for the multiplayer of Infinite Warfare, various Rigs were presented that you can use to jump into battle. Additionally, there is information on Payloads, Traits, equipment, and maps. You can find the video at the end of the article.

Combat Rigs

A Rig is referred to as a combat suit that the character wears during multiplayer matches. There are a total of 6 different Rigs that can be customized with powerful weapons. The different Rigs are Warfighter, Merc, FTL, Stryker, Synaptic, and Phantom.

cod-infinite

Each Rig provides the player with 3 different Payloads to choose from. Depending on the gameplay style, one can opt for one of the Payloads. Additionally, there are 3 different Traits that can be used in combination with Payloads. These specializations are intended to provide more variety in battles.

Before the game, you select a combination of Payload and Trait that you wish to play with. Depending on the play style or map, there are certain combinations that work better than others.

CoD Infinite Warfare: Overview of Rigs, Payloads, and Traits

In this overview, we show you the various Rigs and which Payloads and Traits you can equip them with.

Warfighter

COD Infinite

The Warfighter is suitable for the Assault playstyle and has a medium range. With the Warfighter, you have a fast playstyle that is great for quickly reaching objectives.

Payloads

  • Claw – A rapid-fire weapon with ricocheting ammunition. You can shoot opponents directly in front of you or take out enemies behind hard-to-see corners using ricocheting ammunition.
  • Combat Focus – The player receives double Streak Points for a limited time.
  • Overdrive– A temporary speed boost.

Traits

  • Ping – Kills and assists activate a ping at the location of the slain opponent. This reveals other nearby enemies. If one of the revealed enemies is killed, you receive bonus points for that kill.
  • Persistence – Scorestreaks do not reset when you die. However, you need more points to reach a Scorestreak. Each Scorestreak can only be activated once per round.
  • Resupply – After killing enemies with bullet weapons, loot bags appear that allow you to replenish health and ammunition.

Merc

COD Infinite

The Merc is effective at securing specific areas. He is strong as a defender, making him a good choice for players with a defensive playstyle. Equipped with strong weapons, you can quickly eliminate enemy threats.

Payloads

  • Steel Dragon– A heavy beam weapon that targets multiple enemies simultaneously.
  • Bull Charge – Equips the player with an armored shield to effectively navigate through enemy defenses.
  • Reactive Armor – A high-voltage armor system that destroys incoming bullets from small weapons.

Traits

  • Man-At-Arms– You start with full ammunition and your movement is not hindered by weapons.
  • Infusion– After taking damage, health regenerates faster.
  • Shockwave – You can activate this ability while jumping, causing your character to deal a strong shock to the ground.

FTL

COD Infinite

This Rig utilizes current technologies to gain advantages in battles. It is fast and suitable for players who like to take out enemies up close and then move on quickly.

Payloads

  • Eraser– A compact energy-based weapon that evaporates enemies.
  • FTL Jump– A thrust that moves the player a short distance forward.
  • Phase Shift – The player shifts to another dimension where he only takes damage from players in that dimension.

Traits

  • Power Slide– The player has a better slide function that is faster and farther than usual. Additionally, he can use the weapon’s aim device while sliding. The boost costs are also reduced.
  • Supercharge– Killing enemies causes cooldown packs to appear, filling the super meter for team members.
  • Perception– You receive a warning when enemies outside your view are looking in your direction.

Stryker

COD Infinite

Its equipment suppresses enemies and makes life difficult for them. Additionally, with this Rig, you can set up turrets to defend specific zones. As a tactical player who wants to support his team, Stryker would be a suitable choice.

Payloads

  • Gravity Vortex Gun – Fires a slow projectile that alters gravitational pull, drawing enemies in and dealing damage.
  • Micro Turret– A small turret that can be placed on various surfaces.
  • Centurion– Creates a strong electromagnetic field that destroys enemy projectiles.

Traits

  • Trophy Drone– Destroys a lethal grenade and then recharges.
  • Relay– Placed devices alert you to enemies nearby.
  • Hardened – Placed devices and drones have increased hit points and persist even after the player’s death.

Phantom

COD Infinite

A sniper with high stealth capabilities is the advantage of this Rig. This allows you to almost become invisible with the abilities and take down enemies from stealth with your weapons.

Payloads

  • Ballista EM3– A highly precise electromagnetic projectile launcher with increased penetration power. Can pin enemies to walls.
  • Pulsar– An extended EM sensor that reveals enemy positions.
  • Active Camo– Makes the player nearly invisible.

Traits

  • Marked Target – When you damage enemies, they are marked. The mark blocks health regeneration for 5 seconds. If a marked target is killed, that death grants you bonus points.
  • Heightened Senses – When you zoom in with your sniper rifle, you hear enemy sounds better and are alerted if enemies are nearby.
  • Rearguard– You spawn with a shield on your back that protects you from attacks from behind. While the shield is active, melee attacks that do not come from the front have no effect.

Synaptic

COD Infinite

A remote-controlled drone designed for speed and close combat. If you enjoy close-quarters combat or using dual machine guns from a distance, Synaptic is a good choice for you.

Payloads

  • Equalizer– Dual machine guns that are deadly in close combat.
  • Reaper– Switches to a fast melee mode.
  • Rewind– Rewinds time and brings the player back to a previous position. Ammunition and health points are restored.

Traits

  • Combat Burst – After each kill, the player receives increased movement speed for a short time.
  • Rushdown– A fast-recharging jump pack that deals damage to enemies within a firefight area.
  • Propulsion– With this ability, you can sprint in any (horizontal) direction at the push of a button.

Equipment and Weapon Crafting

The multiplayer brings a crafting system for primary and secondary weapons. Crafting operates with a salvage currency that you earn in multiplayer mode. The primary and secondary weapons have a modern design. Additionally, there are entirely new weapons with new features. It is a blend of familiar ballistic weapons, melee, energy, and prototype weapons. All weapons can be tailored to your personal playstyle.

In Infinite Warfare, there will be hundreds of weapons that you can acquire in-game. You can use the salvage currency to craft unique prototype weapons that have your cosmetic style and gun perks. The perks influence the function of a weapon, making it specialized for certain playstyles.

cod-infinite

New equipment options also bring new functionalities in Infinite Warfare. For example, there is the Seeker Grenade that attaches to enemies before exploding. Additionally, there is the Black Hole Grenade, which creates a vortex that reveals and engulfs enemies.

Scorestreaks and Maps in Call of Duty: Infinite Warfare

The game will feature a mix of already known and new Scorestreaks. These reward players for various actions like kills, assists, or points earned. Veterans and new players can enjoy classic Scorestreaks like UAV and Counter-UAV. Additionally, there are new combat options like summoning an R-C8 robot. This heavily armored unit can either cover your back or players can take control and fire with the robot’s cannons.

cod-infinite

The design of the various maps in Infinite Warfare will also be responsible for fast encounters. With the few different paths you can take in the maps, you quickly run into enemies and find yourself in fights. Lanes and wall runs are designed on the Black Ops system and provide many opportunities for flanking attacks.

The game modes in CoD Infinite Warfare offer familiar modes. Team Deathmatch is part of a CoD multiplayer. But also game modes based on objectives, such as Domination, Hardpoint, and Search and Destroy.

One of the new game modes is Defender, where you must keep a drone in your team’s possession for as long as possible. The drone attempts to upload data. During the upload process, the drone must be in your team’s possession. If you lose the drone during the upload, the timer resets and starts over.

Mission Teams

Players have an additional option to level up by joining mission teams. There are 4 different mission teams that players can choose from. Each team caters to different player types with its challenges, commanders, and rewards. Completing team missions grants players additional experience points and unique equipment or cosmetic items.

In the new trailer, you can see what to expect from Call of Duty Infinite Warfare.

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Source(s):
  1. vg247

Overwatch: First player reaches level 1000

In Overwatch a record has been set. The first player has now reached level 1000!

3 silver stars mark the last level

Levels in Overwatch have no impact on matchmaking and do not indicate how good a player really is, but are considered a solid indicator of invested playtime. Each level-up is also rewarded with a loot box, so one could say that the respective player has received one loot box per level (unless they bought more).

But no matter what level you may have reached, there is one player you surely cannot surpass. The player TaZzeRK has now reached level 1000 and is likely the first Overwatch player to achieve this in a legitimate way. He announced his success on Twitter and immediately set the next goal: “World First Gold” – meaning the first player over level 1300.

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Note: There is a lengthy discussion on Twitter claiming that TaZzeRK is not actually the first, as “many players” have achieved this before him. Reports have emerged of players who allegedly reached level 1300 (especially in the Chinese region), but the level achieved and actual playtime there are in a very questionable relation, leading to the conclusion of it being a fake.

Mein-MMO says: In any case, a remarkable achievement to invest so much time into the game just to be “the first.” But gamers generally tend to set themselves special goals to stand out from the crowd. Now we just have to wait and see who manages to reach the actual maximum level of the game first – as it lies somewhere beyond 1700.


For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Legion – Quests in Suramar

The area of Suramar is a bit different from the rest of WoW. We explain how to progress quickly.

Suramar – An area like no other

In World of Warcraft: Legion, things are quite different from the previous areas of Azeroth. Especially the quests in Suramar pose a “difficult” challenge for many players, particularly those who are used to just following the arrow on the minimap from one quest to the next. This approach will yield limited success in Suramar, which is why “tunnel vision” players are faced with some challenges.

WoW Legion Suramar Thalyssra Nightborne
The Nightborne want mana. Otherwise, they are not very talkative.

How to start the Suramar questline?

Getting into Suramar is classic but only possible at level 110. Then you should head to Dalaran to receive a quest from Khadgar. After a short dialogue, the archmage sends the players to Suramar, where the first arcanist of the Nightborne is to be found. Until the establishment of the first camp, it remains classic, but then the quests become rarer and rarer until they ultimately cease completely.

From now on, curiosity is required

Much later in the storyline, you unlock the “Arc’andor,” a magical tree that is nourished by energy from the ley lines. To promote its growth, a total of 8 ley line nodes must be found, which can then be activated through a short quest. The access points are quite hidden, and it’s not always obvious how to reach each node – explorers and adventurers will definitely get their money’s worth. If you don’t want to do that, you can also simply refer to the following video by ZaFrostPet to find where the 8 cave entrances are located.

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Quick travel through teleporters

However, there is a downside in Suramar: the area has very few flight points. This is mainly because you simply don’t need them. Early in the storyline, players gain the ability to activate teleporters across the map, linked to a central location. However, these teleporters also need to be found and activated first. You can see all the positions in the following image – but keep in mind that some of them are tied to corresponding quest lines:

WoW Suramar Teleporter BlizzPlanet
Image source: BlizzPlanet

As if that weren’t enough, new quest lines are also unlocked with increasing reputation levels (and thereby changing facts within the city). This means that a merchant you never paid attention to before might suddenly want something from you. It is also worthwhile to look off the beaten path, as many of the “hidden” quest lines are a prerequisite for completing a related world quest later.

Important: Keep in mind that numerous quests require Ancient Mana to be completed. Our article on Ancient Mana reveals how to obtain it.

This is an AI-powered translation. Some inaccuracies might exist.