After series creator David Brevik announced on Twitter that he would be working as a consultant on a game that aims to take the hack-and-slash genre to new heights, everyone believed that the announcement of Diablo 4 was imminent.
The Diablo series celebrates its 20th anniversary this year. Would there be a better time to announce a new game in the series? When David Brevik made his Twitter post, many fans connected the dots from that and the previous hints Blizzard had given at Blizzcon, believing that Diablo 4 was coming. However, David Brevik quickly backtracked and also stated on Twitter that he is neither currently nor in the near future working on the Diablo series.
No Diablo 4?
Does this mean that Blizzard is not working on Diablo 4? Apparently not with David Brevik, at least. Furthermore, it might be a bit too early for an announcement of the successor to Diablo 3. Diablo 3 was released in 2012. Announcing Diablo 4 in 2016 would somehow not fit Blizzard’s usual style. The studio typically takes a long time to develop a new game. Approximately twelve years passed between Diablo 2 and 3!
Diablo will play a role at Blizzcon
However, Blizzard will likely not miss the chance to announce something related to Diablo at Blizzcon. This could be another expansion to Diablo 3 or a remake of Diablo 2, which is rumored to be in development. Diablo 4 seems somewhat unlikely. But what did Davin Brevik suggest with his Twitter post? He is proud to be the consultant for the game that aims to take the genre to new heights… Maybe he is working on a Diablo-like game for another studio? One will probably have to wait until an official announcement follows.
Even though everyone who was waiting for Diablo 4 is now surely disappointed: Blizzard will continue to support the series. A Diablo 4 will definitely come at some point. However, it will probably take a while longer…
In Destiny, today, on October 18th, it is the weekly reset. New tasks and artifacts are available.
There is a lot happening today in Bungie’s MMO shooter. On one hand, the weekly reset is at 11 AM. On the other hand, an update will be deployed for PS4 and Xbox One at around 7 PM, which increases the light level to 400 and prepares everything for the heroic mode of “Wrath of the Machine”. This is actually the third highlight of the day: The heroic mode of the new raid starts at 11 PM. Bungie has once again declared a race for the “World First” status.
Note: Since the light level of the Guardians and the light level of the loot for some activities will not be increased until this evening around 7 PM, we recommend waiting to complete these tasks until then. If you are still far from the current maximum of 385, you can also complete the tasks worry-free right after the weekly reset.
Nightfall on October 18th on PS4 and Xbox One
This week you have to face the Shield Brothers in the Nightfall. Modifiers are:
Epic
Solar Flare
Juggler: No ammo deliveries for the equipped weapon.
Grounded: You take more damage while in the air.
Catapult: The grenade recharge speed is significantly increased.
In the heroic SIVA strike playlist, the modifiers are Heroic, Void Flare, Sidearms, and Fresh Troops.
The “Iron Lord” artifacts this week
If you fly to the Iron Temple, Tyra Karn has three artifacts for you on offer. However, you must first complete Noble Deeds in the Plagued Lands before she hands out the items. The following are in the inventory:
During a live stream, Zenimax’s Creative Director Rich Lambert stated that future MMORPGs will focus on a specific target audience and will also be smaller in scale.
It is clear that in recent years no major triple-A MMORPGs have been announced by well-known studios or publishers. The reasons for this are manifold. Zenimax Online’s Rich Lambert, who works as Creative Director on the MMORPG The Elder Scrolls Online, spoke during a live stream about the future of the genre.
MMORPGs will change
The Elder Scrolls Online is doing quite well. While Zenimax does not release official numbers, just looking at Steamcharts shows that several thousand players are always online at the same time. Many use Steam or play on Xbox One or PlayStation 4. Nevertheless, Rich Lambert sees the future of the genre in a slightly different direction. He believes that future online role-playing games will focus more on a specific target audience, but will also be significantly smaller.
In this way, for example, one could have a PvP-heavy MMORPG that only appeals to PvP fans, without offering a huge open game world with a lot of content, but rather a small world where player versus player battles take place. Another MMO could appeal to housing fans, and a third focuses on telling an exciting story. Online games that offer innovations in social areas could thrive.
From Large to Small
Developing very large open game worlds is associated with a high financial risk for many studios. Then hoping to reach many players when they are already focused on “their” MMO and luring players away from other MMOs is very risky. There are simply too many MMOs on the market; one needs to find their niche and serve the target audience. Trying to do too much can be counterproductive.
Perhaps in the future we will have to say goodbye to Massively Multiplayer Online role-playing games as we have known them. Then there will not be hundreds of thousands or millions of players exploring the vast game world with you, but rather smaller games with smaller worlds, where only a few hundred or thousand players roam. However, these will be tailored specifically for the game. Can you imagine that?
The classes in WoW are becoming more diverse again, because with “Bring the player, not the class” it was overdone back then.
Longtime fans of World of Warcraft surely remember that Blizzard announced a long time ago the phrase “Bring the player, not the class” (“Take a player, not their class”). The design idea behind it was that raid leaders or group leaders should be able to take friends and acquaintances into their groups and not prefer an “unknown” player just because they have the right class that was still missing.
This core idea has also led in the past to the classes in World of Warcraft becoming increasingly similar (especially in Mists of Pandaria and Cataclysm it was extreme).
In the recent interview between Josh Allen (Community Manager) and Ion Hazzikostas (Game Director), they admitted that in past times they had kind of overdone this philosophy.
That is why since Warlords of Draenor they are also trying to give the classes distinct abilities again that no other class brings – one example would be the Warlock’s portal, which allows you to quickly bridge large distances in a boss fight.
Cortyn says: Ultimately, this philosophy will probably lead to a healthy middle ground. I still remember a time when you had to have a shaman in the raid if you wanted to be successful. Because only they had the Bloodlust back then – mages didn’t have Time Warp yet, and you couldn’t summon War Drums either. I don’t want to go back to such a rigid raid schema where every raid needed 6 mages, 3 paladins, and 4 hunters. However, I consider more variety among the individual classes to be worthwhile. The artifact weapons (and some legendary items) are a good way here.
The hints of a new game in the “Red Dead” series by Rockstar Games are intensifying. Teaser images suggest Red Dead Redemption 2. Will the game perhaps even have an online mode like GTA 5?
Update:
It seems that a Red Dead Online is indeed on the way, as publisher Take-Two Interactive has secured the domain reddeadonline.com. Although visiting the site currently redirects you directly to the news section on the Rockstar Games website, this is still a pretty clear indication that something is being planned. Red Dead Online could actually be the online mode of Red Dead Redemption 2!
A teaser image on the Rockstar Games website shows seven Western heroes against a setting sun. This image could contain more clues than it seems at first glance. On one hand, it seems to suggest that multiple characters may play an important role in the storyline. Perhaps you are the leader of a gang consisting of seven members. Maybe you play a kind of Billy the Kid, who wreaks havoc in towns with his gang.
Is Red Dead Online coming?
Or the story is based on the film “The Magnificent Seven”, in which a group of mercenaries must protect and free a town from an evil mine owner. Managing a gang, perhaps even including a hideout, would be a nice idea for a new Red Dead Redemption.
However, the seven characters could also mean that Red Dead Redemption 2 will have an online mode. Similar to GTA Online, you are not the only player in the game world, but together with many others. You team up with them or declare war on them.
Gang wars would fit perfectly into the Western scenario. Perhaps a train must also be robbed, but another gang catches wind of it. The gunfight decides who gets the loot. Bank robberies or duels in High Noon style would also be feasible. Perhaps even clashes over the ownership of important mines or farms. With an online mode and how to monetize it, Rockstar Games is already well acquainted thanks to GTA Online.
An online mode just makes sense
A Red Dead Online would absolutely make sense, considering how successful GTA Online is. The only question is whether many fans of GTA Online would then migrate to Red Dead Online and thus take players away from Rockstar Games. The scenarios of both games are different, yet many players would surely switch… But maybe that would be a good thing, as Rockstar Games could then fully focus on a GTA 6 regarding Grand Theft Auto.
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I am actually quite sure about two things: firstly, that Rockstar Games will soon announce a Red Dead Redemption 2, and secondly, that it will have an online mode. I rule out a real MMORPG, as Rockstar Games have simply focused on story-driven single-player games. The developers will certainly not neglect this even if the game has an online mode – see GTA 5 and GTA Online. Now all that is missing is the official announcement. I am very curious!
This is an AI-powered translation. Some inaccuracies might exist.
The latest card chaos from Hearthstone demands a lot – but also entices with gigantic prizes.
Do you love risk and big wins? Then the latest card chaos is probably made just for you. For the first time, the developers present a “Heroic Brawl” and charge an entry fee for it. As in the Arena, players must pay gold or real money to be able to play a match.
However, the entry costs are steep: a single run costs 1000 gold or 9.99€.
After that, participants can build a “Brawl Deck” – according to the rules of the Standard format and only from the cards they already own. Once the deck has been logged in, it cannot be changed again – just like in the Arena! After that, you compete against other Brawl participants, also like in the Arena. Up to 12 victories can be accumulated, and after 3 defeats, you’re out. However, unlike in the Arena, the possible rewards are many times larger – just like the stakes.
Anyone who walks away with 12 victories will receive the following items:
50 card packs of the current expansion “Whispers of the Old Gods”
3 golden legendary cards
around 1100 Arcane Dust
around 1100 gold
The developers wanted to try something different and also create a Brawl that appeals to the more competitive players who like to weigh “Risk vs. Reward.” Those who are proficient in English can hear from the game designers Dan Emmons and Pat Nagle themselves what they had in mind with this game mode.
https://www.youtube.com/watch?v=OhPfoIs2ZAI
The new card chaos will only be available for one week. If you don’t have the gold, the money, or the desire to try out this mode, you will find a “familiar” card chaos next week, which will be free to enter.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, we look at the videos of the week. Bungie delivers four extremely creative masterpieces. But there are also excellent videos from our community.
This week, the “Movies of the Week” will showcase a true fireworks display of creativity. Bungie probably thought: “Enough PvP montages seen in the last months, this time we will show only creative outpourings from the community!” Every Guardian involved in one of the selected clips will receive a special badge as recognition.
However, there is also a little dampener for our loyal readers: Because two of the videos we have already presented separately a few days ago. Also the video of the week: Here you can see spectacular things that can be done with Radegast’s memories: Playing Tennis and Baseball in Destiny:
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Finally, there is an exception of not being a montage! From Grafgurke, we received this fresh “Top or Flop” episode. Enjoy:
https://youtu.be/PXarZHpVKGU
What do you think of all the videos?
Are you also skilled with controllers and video editing programs? Then send us your videos via the Mein-MMO contact form. We will definitely take a look at it. We can’t guarantee anything more.
This is an AI-powered translation. Some inaccuracies might exist.
Failed bonus rolls in WoW are frustrating. Soon, they might not give any gold anymore.
As in almost every MMORPG, the loot from the toughest boss enemies is often the most rewarding and the biggest motivator to keep playing the game. It’s great that you can increase your chances of loot by buying 3 Seals of the Devastated Fate each week. Each seal can be used once to roll again on a boss to see if you might get some loot. In the best case, this ends with a good item from the boss’s loot list; in the worst case, with a few dozen gold as a consolation prize.
Ion Hazzikostas answered a viewer’s question during the livestream about whether the system could be revised in the near future, so that you might get artifact power instead of gold. Hazzikostas directly agreed and confirmed that the current system is not optimal. The whole principle of “bonus rolls” comes from a time when this additional loot distribution was really only understood as a possible bonus and not perceived by many players as a significant part of character progression.
However, as Hazzikostas stated, this adjustment is not as easy as some fans wish. It requires some changes to the “hard code” that would be quite difficult to implement and therefore would only come in a later patch.
Until then, players will have to live with buying a bonus token for 1000 gold, which in the worst case results in 32 gold bonus loot.
Cortyn says: For me, bonus rolls were never anything other than lottery tickets, and I personally don’t think a change is necessary. Anyone who buys a token for 1000 or more gold knows in advance that it’s just a chance at additional loot. For my part, that can stay as it is.
In The Lord of the Rings Online players are eagerly waiting for the last big addon that is supposed to lead our heroes to Mordor and the finale of the story. In a livestream, the developers talked about both Mordor and the features of the current update 19.
“One cannot simply walk into Mordor!” notes the unfortunate Boromir in The Lord of the Rings ominously as it concerns the planned path into the dark land of Sauron. And similarly, the journey to Mordor is just as arduous in the online role-playing game The Lord of the Rings Online. Because this year we all won’t be going to Mordor!
But currently, we can at least admire the Black Gate to Mordor on the test server, even though the dark portal remains closed for now. Currently, there is still update 19, which brings some changes to the game balance. Especially thieves and hunters can look forward to hefty damage bonuses and improve their DPS.
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Final Fantasy 14 will receive a new expansion called Stormblood in 2017. In it, we will experience new adventures from the desert city of Ala Mhigo, continue the story, and level up our heroes to level 70. Additionally, there will be a new feature that allows us to share our skills between classes.
At the “Final Fantasy XIV Fanfest 2016” in Las Vegas, the developers from Square Enix announced the title of the new expansion for Final Fantasy 14. The new addon is called Stormblood. It takes us to the desert, specifically to the city of Ala Mhigo. There, and in the surroundings of the metropolis, we can expect a lot of new adventures. By the way, these will already be initiated with the upcoming updates in Final Fantasy 14.
At least as big as Heavensward
According to the developers, we don’t have to worry about the contents of Stormblood. The new expansion is expected to be on par with the already known addon Heavensward in size and at least just as extensive. That’s good news, as Heavensward offered a decent selection of content.
Unfortunately, we still have to be a little patient because Stormblood is not expected to be officially released until summer 2017. In the meantime, the upcoming regular updates – like Patch 3.4 Soul Surrender – for Final Fantasy 14 should keep us entertained and build anticipation. Additionally, there is an exciting render trailer for the addon.
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The new Halloween emote from Ana in Overwatch brings a lot of joy – and plenty of new friends.
For a few days now, the Halloween update for Overwatch has been live, and most players have already received a variety of loot boxes, thus gaining different Halloween-themed cosmetic unlocks.
Especially notable are not only the legendary skins of Mercy, Reaper, Roadhog, and Junkrat, but also the “only” epic skin of Ana, in conjunction with the new emote. Players can make Ana pull out a pumpkin bowl at the push of a button and spread some candy on the ground in front of her.
The YouTuber and player Escobario took this opportunity to look for some new friends and not spend Halloween in Overwatch with violence, but to supply enemies with candy. This involves shooting selected (and of course only well-behaved) players with the sleep arrow and then showering them with candy.
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Contrary to expectations, a large part of the players reacted positively and did not resist even after waking up. Instead, they thanked politely or even wanted more candy.
In one round, distributing candy even caused the match to come to a complete standstill. Friends and enemies sat comfortably at the payload and were delighted with candy from several Anas. It doesn’t always have to be violence – not even in a shooter.
Have you encountered such friendly players in Overwatch, who occasionally put aside their weapons to have a bit of “nonsense”?
In The Division we ask the question: Will you create a new character with Update 1.4 or will you continue your journey with your existing agents?
The end of the PTS phase is in sight, the release of Patch 1.4 is already visible on the horizon. Slowly but surely you can dust off your agent outfit and start thinking about how to proceed. Many former agents have turned their backs on the post-apocalypse weeks and months ago, but now and then they still glance at how the shared-world shooter is supposed to change with Update 1.4.
Massive admitted in August that their game is currently no longer fun, that there are too many bugs and too many issues in the past. Some of you have therefore checked in every now and then to see how the game is supposed to be saved – partly out of curiosity, but also to see what more you get for your money. After all, many bought the season pass early, from which two major DLCs are still pending.
And now it is almost time. Update 1.4 seems to be mature. The launch is imminent.
New experience, new agent?
The update 1.4 is supposed to completely overhaul the player experience – from the progression system to the loot system to the power of your agents and all skills, talents, and gear sets. There is essentially no area in The Division that has remained unscathed by the changes. You can find all the major new features of Update 1.4 here.
Your agent(s) will not be the same as before. Some items and mods have been equipped with new rolls and skills. You will need to check what the agent can do now – and what not. For example, if you built around the B.L.I.N.D. set, your agent will now look completely different. Because B.L.I.N.D. is no longer available. It has been replaced by the Banshee set.
Moreover, some of you may not have set foot in The Division for weeks or months. This raises the question: Wouldn’t it be better to start fresh?
Ttime says: I can think of four ways to handle it after the launch of Update 1.4:
A new character: Creating a new character (you don’t have to delete the old one right away) indeed has some advantages. On the one hand, the game from level 1-30 was really good. In the past, almost everything in The Division was criticized – however, the story missions and the game before the endgame were not. Experiencing this again is certainly worth it. On the other hand, the progression system has been drastically overhauled. Even in the endgame, you now “logically” level up from one world tier to the next. Furthermore, an important note: Until the Survival DLC there are no new activities to play. Only the existing content has been revised and improved. So you definitely have enough time to level up another character.
No, creating a new character is not an option for you. You have invested an incredible amount of time and effort into your agents. Therefore, they should endure all future adventures in the post-apocalypse. Although you haven’t played in a while, you’ll get back into it and see what the agent can do now and improve him further.
You have been actively playing The Division in recent weeks and have followed all the changes that Update 1.4 brings. You continue playing without a major break and are looking forward to the new features.
Or Patch 1.4 comes too late for you. You let the agent outfit gather dust in the closet and wait to see what new content Survival brings.
How do you deal with Update 1.4?
This is an AI-powered translation. Some inaccuracies might exist.
This “Battlefield 1” gimmick is as simple as it is effective – If it works, the opponent looks old.
This week, Battlefield 1 will be released, allowing waiting players onto the servers. Those with Early Access on Origin or EA can already play the game and try out the various features, weapons, maps, and game modes. If you are among the players who will start playing with the official release on Friday (October 21), you can check out a trick here on how to confuse snipers.
The old “Head-on-a-Stick” trick
The trick is already known from old movies or comics, but still amazes some people today. Snipers in Battlefield 1 come equipped with a Decoy that you can use to mislead your opponents. For this, you have a “Head on a Stick” that you can position on the map. If this head is placed in a good spot, it is difficult for opponents to distinguish it from a player. On the YouTube channel of Giraffes R Loose you can see how well this gadget works.
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After the opponent has destroyed your decoy, you have a window of time to attack the confused adversary. The decoy also reveals the position of the opponents. In the video, you can see a good example of “Counter-Sniping,” for which your teammates will likely thank you if you do it similarly. This way, the enemy snipers are eliminated by your own snipers, and the team on the ground has it a bit easier.
Try to position your sniper decoy so that only a piece of the head (and preferably not the stick) is visible. This way, opponents will be automatically tempted to shoot your lure.
This is an AI-powered translation. Some inaccuracies might exist.
Regarding The Elder Scrolls Online, lead developer Matt Firor provided initial information about the distribution of players across the platforms PC, Xbox One, and PlayStation 4. The outcome is surprisingly revealing and suggests that there are possibly many more gamers on consoles than on PC.
The Elder Scrolls Online is growing and thriving, and with the latest Update One Tamriel, the game has become even more popular thanks to greater freedom for the Skyrim fanbase. Therefore, TESO lead Matt Firor has also reached out on the website Polygon to provide insights into the player numbers of the online role-playing game. While there were still no concrete numbers, at least relative figures came to light.
Two thirds console?
According to Matt Firor, the players of The Elder Scrolls Online are distributed relatively evenly across the three platforms: PC, PlayStation 4, and Xbox One. Thus, about one third on each device, which suggests that around 60 percent are playing on consoles and “only” one third of TESO fans are having adventures in Tamriel on PC.
The Elder Scrolls Online initially launched exclusively on PC in 2014, and back then, no one really believed in the success of the console version. According to Matt Firor, all concerns were swept away when the game finally launched on consoles in 2015, with around 200,000 players online at the same time and many more waiting to access the game.
This is an AI-powered translation. Some inaccuracies might exist.
Patch 7.1 of World of Warcraft is on the horizon. But is it really “fresh content”?
The first major content patch for World of Warcraft: Legion is on the way. The update numbered 7.1 and titled “Return to Karazhan” will be rolled out on the live servers starting October 26 and will therefore be available earlier than most fans expected. Even before BlizzCon, some raid guilds feel it’s happening too quickly, as they would have liked more time in the Emerald Nightmare before the next raid appears.
With patch 7.1, Blizzard wants to prove that they can regularly create major content patches so that Legion doesn’t become a second WoD, where players have to visit the same raid for more than a year.
However, “Return to Karazhan” is not the holy grail of quick content. Patch 7.1 mainly brings back things that didn’t make it into the game at launch – at least that’s what I claim.
Especially noticeable is this in Suramar. The area, with its current scope, is definitely one of the largest (and for me the most beautiful) zones that World of Warcraft has ever seen. However, one should not forget that Suramar is not finished. The storyline involving the Nightborne will only conclude with 7.1. This is not “real fresh content” but simply things that weren’t finished by the launch of Legion. Why can I say that? Because the Night Hold has long been in the game. The raid that the story of 7.1 is building towards has already been in the game for a long time. There is simply a missing link in the story that was not ready in time for the launch.
I think it’s great that patch 7.1 is coming out soon and brings some innovations, and I am very much looking forward to most of the things. Whether Blizzard can deliver on the promise of “faster patches”, however, will be proven at the earliest by patch 7.2. Because that is not “delayed” content.
This is an AI-powered translation. Some inaccuracies might exist.
What fascinates about open PvP? Are all those who demand this so-called griefers and gankers who only want to attack low-level players and ruin their fun?
One of my first gaming experiences with an MMORPG was when I created my first character in Ultima Online in 1997 and wanted to explore the wilderness. Two players approached me and asked if I wanted to accompany them. They had discovered an interesting cave. I followed them and was attacked and robbed in this cave while they laughed at me. This experience shaped me, so I am not really an enthusiastic PvP player even today. Nevertheless, I am fascinated by this topic.
Player killing ruins the fun for others
In Ultima Online, this “ganking” and “griefing”, meaning the attacking of newcomers or weaker players, became so rampant that Electronic Arts eventually had to introduce a second game world where no player killing was allowed to protect the players. For EA feared that too many players would lose the fun of UO if they were constantly ambushed and robbed by other players. This, in turn, had a strong impact on all upcoming MMORPGs. Fewer and fewer are relying on open PvP with full loot, meaning the ability to take all items from defeated players.
PvP became more of a system where players duel each other and must essentially agree to the duel. Or they fight openly in designated areas. But this is too little for many PvP fans. There is a constant call for open PvP, preferably with full loot. Here, the question arises as to why. Is it not a greater challenge to only face players who actually want to PvP, train, and are thus on par with the attacker? Why do we need the option to attack those who do not want to participate in PvP?
Not every PvP fan is a griefer or ganker
Many PvP players state that it simply belongs to a realistic sandbox that you can attack everything and everyone. If you want to play as a bandit who robs others on the streets, you wouldn’t choose a heavily armed group of players for this ambush, but rather those who are as unprotected as possible. This would simply be realistic and the way of things. It would not be about annoying anyone, but rather about creating a realistic world and gameplay situation.
Nevertheless, there are of course always those who take pleasure in annoying others. These people want to ruin the fun for others. Therefore, an open PvP system can always be exploited. It only takes a few players who do this to frustrate others so much that they leave the game. Apparently, systems like player police or legal systems do not help much here.
Andreas says:
Introducing an open PvP system is always associated with dangers, even if not every PvP fan is a player killer, griefer, or ganker. MMOs that offer only open PvP anytime and anywhere will therefore likely remain niche titles, as human nature and behavior in a game are unpredictable.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the end of the PTS phase is known. Now nothing stands in the way of the release of update 1.4.
However, this comes unexpectedly: Just now, Massive announced in the Ubi forum when the PTS phase will end, during which the innovations of update 1.4 will be tested: Tomorrow.
On Tuesday, October 18th at 10 AM our time, the PTS will be shut down.
Thus, the fourth week of this testing phase will end two days in advance. So far, Thursdays have marked the beginning of the new PTS weeks with fresh patch notes.
These public test servers have been available to all PC agents for weeks, where they could play the changes of update 1.4 in advance. Massive used the feedback and data to review the innovations and refine them as necessary.
Now, as the end of the PTS is almost upon us, a release date for update 1.4 will not be long in coming.
Many MMORPG fans’ hearts bled when the cancellation of the promising MMORPG Revival was announced. But now there is reason to hope again.
Revival promised a lot, perhaps too much, which is why the developers put the project on hold in March of this year. Since then, nothing has been heard from it. But now there is a sign of life from the game. The brand has been acquired by Skyward* Corp, which developed the world of Theleston and all its background about 20 years ago. They launched a new website where they aim to present the world in more detail over time.
The brand is slowly being built up
But that’s not all; many products related to Theleston are in development. The first is a tabletop game, a pen-and-paper RPG set in this world. But it gets even better. There are already plans for how to expand the brand. All products are intended to eventually lead to a developing online world, which sounds a lot like the MMORPG Revival.
So, not all is lost. Revival could be reborn. Perhaps not as the exact MMORPG that was previously planned, but as an online world. Revival wanted to offer a huge sandbox where players would have many freedoms. A live storytelling team was supposed to regularly provide players with new stories and quests. Players who had perished would have to find their way back to the real world through the spirit world. Eating, bathroom breaks, and even sex would also play a role and impact the heroes.
The MMORPG could return someday
But in the end, the project failed due to funding. The development studio simply couldn’t raise enough money to finance the development of the MMO. Perhaps this new approach will work. The production of other items related to the brand could bring in funds that could then be used to advance the development of the MMORPG. But all of that is still in the beginning stages. Still, it is a glimmer of hope for fans of the MMORPG Revival.
In Destiny, you can improve your intellect, discipline, and strength stats with certain items. Which vendor items in “Rise of Iron” are capable of reaching T12?
Once the Guardians have maximized their light level and have items with strong rolls, there is still a goal they can pursue with their armor pieces: Tier 12, or short: T12.
If you are now raising your eyebrows in confusion and asking yourself: “What is T12 in Destiny anyway?”, you should read the article in the provided link. The short summary is:
You have three stats that you can influence with your gear:
Intellect: Reduces the cooldown of the super, allowing it to be used more often.
Discipline: Reduces the cooldown of grenades. Thus, you can throw grenades more often.
Strength: Reduces the cooldown of your melee ability, allowing you to perform powerful close-range attacks more often.
Each of these attributes can be improved by a maximum of 5 tiers, with T12 allowing you to distribute twelve points. If a Guardian speaks of a 5/5/2 distribution, they have maximized intellect and discipline and also unlocked two points of strength. There are several distribution possibilities, like 5/2/5 or 4/4/4. But how do you achieve Tier 12?
“Tier 12” items of the vendor factions
Not all items grant you the best bonuses: You need to search for those thatare capable of reaching the full potential for intellect, discipline, and strength. Even items with the highest light level provide only 80-90% of the possible bonus maximum.
This possible maximum is not shown in-game, but there are third-party apps that make these stats more transparent, like “Tower+”, from which the following information is taken. It is worth buying these vendor items if you aim for T12.
Note: The minimal values for intellect, discipline, or strength are provided.
Titan
Lord Shaxx: Gloves (Intellect 40, Discipline 40) – Shotgun reload speed, Rainstorm, Movement transfer
Dead Orbit: Chest armor (Intellect 61, Strength 60) – Void recovery, Void armor, Pulse rifle or shotgun ammo
New Monarchy: Class item (Intellect 25, Discipline 24) – Crucible champion, Handcannon or machine gun focus
Exotic kiosk: Ruin Wings (gloves with 32 intellect and 32 strength)
Warlock
Lord Shaxx: Gloves (Intellect 40, Strength 40) – Shotgun reload speed, Spontaneous discharge, Movement transfer.
Future War Cult: Leg armor (Intellect 55, Strength 55) – Fusion rifle or rocket launcher ammo, Arc double kill
Future War Cult: Class item (Discipline 25, Strength 24) – Crucible champion, Handcannon or pistol focus
Exotic kiosk: The Claws of Ahamkara (gloves with Discipline 31, Strength 31)
Exotic kiosk: Starfire Protocol (chest armor with 49 intellect and 44 discipline)
Exotic kiosk: Radiant Robe (chest armor with 49 intellect and 44 discipline)
Hunter
Lord Shaxx: Gloves (Intellect 40, Discipline 40) – Shotgun reload speed, Spring knife, Movement transfer
Dead Orbit: Gloves (Intellect 40, Discipline 40) – Sniper rifle reload speed, Spring knife, Movement transfer
Dead Orbit: Leg armor (Intellect 55, Strength 55) – Fusion rifle or rocket launcher ammo, Void double kill
Dead Orbit: Helmet (Intellect 46, Strength 45) – Innervation, From the ashes, Heavy lifting
Exotic kiosk: Cloak of Unforgotten (class item with 19 discipline, 19 strength)
Note: This information is not official and without guarantee.