In Destiny, you can improve your intellect, discipline, and strength stats with certain items. Which vendor items in “Rise of Iron” are capable of reaching T12?
Once the Guardians have maximized their light level and have items with strong rolls, there is still a goal they can pursue with their armor pieces: Tier 12, or short: T12.
If you are now raising your eyebrows in confusion and asking yourself: “What is T12 in Destiny anyway?”, you should read the article in the provided link. The short summary is:
You have three stats that you can influence with your gear:
Intellect: Reduces the cooldown of the super, allowing it to be used more often.
Discipline: Reduces the cooldown of grenades. Thus, you can throw grenades more often.
Strength: Reduces the cooldown of your melee ability, allowing you to perform powerful close-range attacks more often.
Each of these attributes can be improved by a maximum of 5 tiers, with T12 allowing you to distribute twelve points. If a Guardian speaks of a 5/5/2 distribution, they have maximized intellect and discipline and also unlocked two points of strength. There are several distribution possibilities, like 5/2/5 or 4/4/4. But how do you achieve Tier 12?
“Tier 12” items of the vendor factions
Not all items grant you the best bonuses: You need to search for those thatare capable of reaching the full potential for intellect, discipline, and strength. Even items with the highest light level provide only 80-90% of the possible bonus maximum.
This possible maximum is not shown in-game, but there are third-party apps that make these stats more transparent, like “Tower+”, from which the following information is taken. It is worth buying these vendor items if you aim for T12.
Note: The minimal values for intellect, discipline, or strength are provided.
Titan
Lord Shaxx: Gloves (Intellect 40, Discipline 40) – Shotgun reload speed, Rainstorm, Movement transfer
Dead Orbit: Chest armor (Intellect 61, Strength 60) – Void recovery, Void armor, Pulse rifle or shotgun ammo
New Monarchy: Class item (Intellect 25, Discipline 24) – Crucible champion, Handcannon or machine gun focus
Exotic kiosk: Ruin Wings (gloves with 32 intellect and 32 strength)
Warlock
Lord Shaxx: Gloves (Intellect 40, Strength 40) – Shotgun reload speed, Spontaneous discharge, Movement transfer.
Future War Cult: Leg armor (Intellect 55, Strength 55) – Fusion rifle or rocket launcher ammo, Arc double kill
Future War Cult: Class item (Discipline 25, Strength 24) – Crucible champion, Handcannon or pistol focus
Exotic kiosk: The Claws of Ahamkara (gloves with Discipline 31, Strength 31)
Exotic kiosk: Starfire Protocol (chest armor with 49 intellect and 44 discipline)
Exotic kiosk: Radiant Robe (chest armor with 49 intellect and 44 discipline)
Hunter
Lord Shaxx: Gloves (Intellect 40, Discipline 40) – Shotgun reload speed, Spring knife, Movement transfer
Dead Orbit: Gloves (Intellect 40, Discipline 40) – Sniper rifle reload speed, Spring knife, Movement transfer
Dead Orbit: Leg armor (Intellect 55, Strength 55) – Fusion rifle or rocket launcher ammo, Void double kill
Dead Orbit: Helmet (Intellect 46, Strength 45) – Innervation, From the ashes, Heavy lifting
Exotic kiosk: Cloak of Unforgotten (class item with 19 discipline, 19 strength)
Note: This information is not official and without guarantee.
The beta phase of Call of Duty: Infinite Warfare was supposed to end today, but the developers have added another day for testing.
In order to test the contents of the beta version of CoD Infinite Warfare more comprehensively, the developers have extended the testing phase by 24 hours. Therefore, the test will not end as planned today on October 17, but will end tomorrow, on October 18 at 7:00 PM. Recently, the Gun Game mode was added to the game, which players can now test for a longer time.
New Matchmaking System in the Beta
To ensure matches of the highest quality, the developers have designed a new matchmaking system. This system is meant to undergo a kind of stress test with the extension of the beta, in order to look for errors or issues. The beta is important for the matchmaking system because many players are needed for testing.
The next beta phase of Call of Duty: Infinite Warfare will start this coming weekend and will run from October 21 to October 24. In this beta, not only “PlayStation 4” players can participate, but also players on Xbox One.
This is an AI-powered translation. Some inaccuracies might exist.
The highly interesting space MMO Dual Universe was successfully funded via Kickstarter. The campaign has ended, and the funding goal has been reached.
The developers of the online game aimed to raise at least 500,000 euros to secure the funding. In the end, it was even around 565,000 euros. This gives double reason to celebrate, as Dual Universe now ranks third among the most successful Kickstarter campaigns for video games in 2016.
“Thanks to our wonderful community, we were able to achieve a huge success. In just three months, an almost unknown project has turned into a successful campaign that has raised a staggering 565,000 euros,” said JC Baillie, Creative Director and founder of Novaquark. “In June 2016, we presented our game at E3. By now, Dual Universe has ranked third among the most successful Kickstarter campaigns for a video game in 2016 and enjoys a vibrant and growing community.”
The crowdfunding continues
However, the crowdfunding should certainly continue. Although 565,000 euros is a lot of money, it is questionable whether it is enough to implement the ambitious MMO as Novaquark intends. Therefore, the team is currently working on a new website, through which the crowdfunding will continue. Stretch goals will also be announced, which they aim to achieve with the additional funds. Furthermore, they want to offer alternative payment methods like Paypal on the website, so that those without credit cards can also participate in the funding.
Through the crowdfunding page, supporters can secure special rewards just like on Kickstarter. Dual Universe has already built a loyal fanbase that eagerly anticipates the game. This is reflected in the fact that the role-playing community of the MMO has already developed more than 900 organizations, which will find their way into the game. The Facebook page has also garnered over 50,000 fans.
An interesting and ambitious game
No wonder, the concept behind Dual Universe sounds very interesting: Players find themselves in a vast sandbox universe, exploring space and landing seamlessly on planets. There, they harvest resources from which they can create completely free objects and buildings thanks to the underlying voxel engine. This includes houses, entire cities, spaceships, and space stations. An alpha of the MMO is planned for the upcoming year.
A new video shows how to completely freely create a large spaceship in the game:
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A fresh trailer for WildStar is meant to get undecided gamers excited about the game.
Carbine and WildStar continue to seek new players to visit the Nexus. Therefore, the creators of the game have now released a new trailer that summarizes what WildStar has to offer in just about 80 seconds. From an action-packed combat system to complex housing and the beautifully staged main storyline of the world, the trailer showcases everything that can be experienced on Nexus.
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A while ago, WildStar transitioned to a free-to-play model and was shortly thereafter released on the Steam gaming platform to attract even more players.
Cortyn says: Even though the trailer is labeled as “new”, at least some of the images and the spoken text seem very familiar to me. But well, I don’t want to be too critical. After all, those who have not tried the game yet probably do not remember the previous trailers either. It remains to be seen what numbers WildStar can present soon and how (or if at all) it will continue with Carbine’s sci-fi MMORPG.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, 6 Titans show how to defeat the final boss in the “Wrath of the Machine” raid without Guardian weapons.
Just a few days ago, a video was released in which an impressive Aksis kill was showcased: 6 Warlocks defeated the final boss of “Wrath of the Machine” completely without the use of Guardian weapons. Only the cannons were used to defeat the Servitors – that is just how the game mechanics work.
Now the YouTuber Sean Gallagher shows with his fireteam that this can also be done with Titans:
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All six Titans have the Hammer focus in – and they often use this Super. Aksis can hardly escape the flying hammers – and as soon as they run out, they beat down on him mercilessly. In the end, the team manages to eliminate Aksis in this way.
Tomorrow, on October 18th, the Heroic mode of “Wrath of the Machine” starts. This should put an end to such antics for the time being. However, it is certainly only a matter of time until stunning achievements are accomplished in Heroic mode as well.
Are potions and flasks in WoW too expensive? The developers are happy with it – for now.
Anyone who wants to belong to the elite in World of Warcraft and complete raids or Mythic+ dungeons at a higher difficulty level cannot avoid equipping themselves with flasks, potions, and buff food. These small enhancements contribute several percentage points of performance over the course of a boss fight and often decide the victory or defeat of an entire group. However, the costs for flasks and potions are as high as they have ever been in Azeroth.
The topic came up in an interview with Community Manager “Lore” and the new Game Director Ion Hazzikostas. According to Hazzikostas, alchemical items this time are more resource-intensive because it was made too easy in Warlords of Draenor. There, flasks cost so little gold that you basically always used one.
However, the reason why potions are so expensive has a second cause, according to Hazzikostas. In Warlords of Draenor, all characters could gather herbs without being herbalists. Many players therefore forgot the herbalism profession, which currently leads to a shortage in this profession.
Generally, the problem should normalize with Patch 7.1 “Return to Karazhan”, as you will then be able to exchange Blood of Sargeras for crafting materials. This will temporarily lead to a massive oversupply of resources on the market – prices will decrease and will likely remain at a lower level than before.
Basically, gameplay methods like “Pre-Pots on every attempt” should remain a luxury that only players with the necessary resources can afford, and thus invest more time in the game.
Genji loses patience. Mercy dies but still saves the day. Our PotGs of the week.
Every week in Overwatch, absurd, exciting, or just funny moments happen, which are often captured in a “Play of the Game”. We have searched through social media again and picked out three special highlights for you. Enjoy our 3 “Play of the Game” moments of the week!
Heroes die at the last moment
Our first highlight comes from Mercy player Kiserlodski (who of course already has the new skin). During a match in Eichenwalde, the whole team goes down and only Mercy remains – but the ultimate is not ready yet. So the Swiss player grabs the pistol herself and achieves the much-needed resurrection – mere milliseconds before she herself meets her end. Perfect timing and perfect luck!
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Our second “Play of the Game” comes from KnownMartian, who throws around some curses but still delivers more than a solid performance. At the first control point of Volskaya Industries, it seems like all is lost – but then Genji arrives. You should check it out for yourself. Sometimes success seems simply predestined by fate.
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Our last entry is not really a “highlight” but still worth mentioning. While the whole team rushes to capture the control point on Hanamura, Hanzo takes a different route – and is shocked when he realizes who is hiding there. Sometimes you just have to blend in with your surroundings. It’s also nice that you can see the fright of the Hanzo player even in his reaction.
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Have you also experienced a particularly cool gaming scene that you captured on video? Then just send us a link to the video, and maybe you will find your clip in this post next week!
For more news and articles about Blizzard’s hero shooter, visit our Overwatch game site.
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The early access of Battlefield 1 is not spared from cheaters. In the video, you can see how annoying these players are.
Hackers and cheaters are always annoying in online games and ruin the fun for other players. Even during the open beta of Battlefield 1, some players complained about cheaters playing with aimbots or other illegal “assists”. Now the open beta phase is over, but hackers can still be found in the current Play First Trial, where you can play Battlefield 1 a week before release. However, the anti-cheat system of Battlefield 1 seems to be functioning.
Hacker receives just punishment
There are many cool and fun things to see in Battlefield 1 that contribute to the gaming experience. For example, there is the interesting weapon Kolibri, which brings good vibes. But as mentioned earlier, there is also the other side with frustrating encounters. In the video from PC Gamer, you can see how annoying it is to play against a hacker in Battlefield 1. In rush mode on the Amiens map, the player is hit by bullets from the strangest angles repeatedly. Be careful – just watching can lead to frustration.
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In the Battlefield 1 subreddit, there hasn’t been much discussion about hackers so far. Presumably, the cheats are not widely spread at the moment. After the video of this hacker was posted on Reddit, it was shown that the anti-cheat system Fairfight works. Reddit user detuscan reported that the hacker shown in the video was banned while he was in his game. He also posted a screenshot with the chat message.
How the developers will deal with cheaters in the future is unknown. One can only hope that the anti-cheat system will exclude hackers from the game early on before they cause much damage. Did you also encounter cheaters during the beta or in the current early access of Battlefield 1?
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Especially during the cold winter months, Pokémon GO could use a reliable tracker.
The hype around Pokémon GO has significantly decreased in recent months. Frequently, one reads in various social networks about players who have already stopped playing the game. This is partly due to missing or removed features that could make the handling of the game much easier. Due to the ban of certain third-party software and the removal of the Pokémon tracker, it is not easy to find a wild Pokémon in the current version of the game. A new tracker is already in the works but has no release timeframe yet.
Without a tracker through the PokéWinter?
To find a wild Pokémon in Pokémon GO, one currently needs a good portion of luck. Those who played the game at its release in July will remember the “Nearby” feature. This feature showed the player how far a wild Pokémon was based on footprints. With 1 to 3 footprints, one could roughly estimate the distance to the Pokémon and determine a direction in which it appeared. While it was not an exact navigation system to find Pokémon, it was still a good help. Currently, players wander aimlessly through the streets, hoping to stumble upon a Pokémon.
Meanwhile, summer in Germany is being replaced by colder months, and it is slowly but surely getting closer to winter. Some Pokémon trainers have already written on Reddit and other channels that they do not want to “aimlessly walk through the cold weather hoping for random Pokémon discoveries” in winter. If there is no tracker for Pokémon GO in winter, it would be a reason for many players to stop playing.
In August, a tracker beta version was released in the USA, which some trainers can participate in. This beta version is an improved variant of the original tracker, which is supposed to help find wild Pokémon. According to Polygon, developer Niantic, stated that there are currently no plans for when this new tracker will be available worldwide.
“Niantic is testing a new type of tracker that only works in San Francisco. There is currently no estimated time frame for when this tracker will be activated in other areas,” said a representative from Niantic. This statement will not please fans of the game. While the new features, such as the catch bonus and the improved arena battles, are helpful in the game, they cannot distract from the desire for a tracker.
We can only hope that Niantic will soon expand the testing phase of the new tracker to other areas and that the feature will be quickly released. Because with a reliable tracker in the game, Pokémon hunting is much more fun.
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The shock still sits in my bones as I awaken again. It takes a few moments for my eyes to clear and grasp where I am. I do not know exactly how I ended up here, surrounded by my brothers and sisters. Watchers, all of them. Like me, they briefly look at each other with confusion before routine, habit takes over and pushes away everything that was before.
Our mission is everlasting. Our watch has lasted for over 10,000 years.
And then there are the others. Some call them “Strangers” or “Foreigners.” Others call them “Heroes.” They appeared here not long ago, at the side of the Prince. The Prince who has subjected us all to this torment.
These “Heroes” are nothing but looters. They scour the Academy, rummage through the ruins of the great city, rob the relics, the arcane scripts, the bones of my ancestors, even those of my brothers and sisters. No, these heroes are not here to help us. If they were sent by Mother Moon, they would put an end to our condition, find ways to end this game without pleasure, so we could all awaken from this nightmare.
But they do not. They come and go, day in and day out.
Then it begins again. The seagulls fly away with a final screech. They are smart animals, they know what is coming. They are superior to my sisters and me, for they can escape, flee this place. For a few heartbeats – what an absurd term in my state – one only hears the crashing of the waves. Then comes the screaming. It spreads, faster than any fire. It is the young acolytes who notice it first and fall into panic.
The serpent people surge from the sea, pressing forward into our city. Although it is foolish, although I know what will happen, I try to save as many students from Nar’thalas as possible and lead them inside. It is madness, for…
The trident pierces me. Although no blood flows, I know that two of the three prongs have punctured my lungs. Although no blood flows, it hurts. Although no blood flows, I know I will not survive.
I can’t breathe anymore. It is absurd, for I could not inhale it anyway and yet I need it. But each time it escapes again from the wounds, while the blood that does not exist fills my lungs.
I think still “Mother Moon, if only Prince Farondis had never turned against the Light of Lights”, before my vision blurs and the screams of the dying grow quieter.
Although it hurts, although these are pains I would not wish on the worst enemies of the goddess, it has a familiar feeling. We are damned for all time. How many times has this curse forced me? I know, for I count with. As long as I can count, it is not eternity. It is the last thought I have:
In FIFA 17 “Ultimate Team” we compile all tips and tricks as well as all “Team of the Week” players in a guide collection. Overview.
The “Ultimate Team” mode is the most popular mode in the FIFA series. Even in FIFA 17, countless fans are building their own Ultimate Team according to their ideas. We provide tips and information that can help you in FUT 17.
FUT Champions and “Squad Building Challenges” – The biggest innovations
EA Sports introduced some innovations to the “Ultimate Team” mode in FIFA 17. Two new modes can now be played in FUT 17, which offer special rewards:
Every week, EA Sports releases a “Team of the Week.” This team includes “In-Form” player cards of players who showed outstanding performances in real football in the past week. Here we list all the TOTWs:
In FUT 17, everything revolves around coins. With them, you create your team and supply the players with consumables. How does one acquire these golden objects of desire?
Halloween is not only a big theme in the real world every year; many games also celebrate the old Celtic festival in great detail. This year, there are particularly many Halloween events in games, so we have summarized the coolest features for the festival here!
Halloween is becoming more popular every year, not just here in Germany; more and more games celebrate the morbid spooky festival with special events. This year there are so many events that it can be quite easy to lose track and not be able to fully enjoy all the festivities. Therefore, we have compiled a summary of the most popular Halloween events in games for you.
From Shadow Night to Witch Festival
Especially cool: Many games, such as WildStar, World of Warcraft, or The Elder Scrolls Online, did not simply adopt the old Halloween from our world but have anchored their own version of the festival in the lore of the game. However, all games have one thing in common: there are spooky decorations and costumes for our heroes, champions, and in one special case even for tanks!
WildStar: Survival Horror and Trick-or-Treat in Housing
WildStar impresses starting from October 18 with an extensive Halloween event called “Night of Shadows”, where we can get special costumes and mounts. The highlight of the event is the spooky village of Stummbühl, which starts as survival horror and ends with a tough final battle in a creepy lab. Especially cool: we can use the extremely detailed housing for spooky decorations and even receive a daily quest in which we search for candy at our fellow players’ houses. This way, WildStar ensures that our beautifully decorated spaces are also noticed!
The Elder Scrolls Online: The Spooky Witch Festival
On October 13, the hearty Witch Festival begins in The Elder Scrolls Online, which non-mages can also participate in. Nevertheless, dark summoners are at the forefront and in special events we can collect unique rewards. In the item shop, there is also an item that puts us in contact with the mysterious “Witch Mother” who then gives us a special quest. In the end, we receive a cauldron that transforms us into a disgusting monster during the event. Ideal for scaring poor elves or Khajiit!
What do Overwatch and Trump have in common? According to a poster, neither of them are team players.
Politics is a difficult topic in every country, and especially the youth are rarely reached by politicians. In the case of America, boring debates about walls to Mexico or discussions about harassment of women do not help either. No, the youth must be “picked up where they are” – in video games and on the Internet.
That is why there is currently a very special poster in Orlando by artist Daniel Warren Johnson, who connects the US election campaign with Overwatch. On the image, you can see a Donald Trump sitting in front of his PC and loudly shouting at it. The poster claims:
“Donald Trump plays as the main character Hanzo and complains about the team composition in the chat.”
The poster then refers to the website Trumpisnotateamplayer.com (see source), where parallels are drawn between Donald Trump and the “typical” Hanzo player, whom every Overwatch fan knows.
“Trump loses all the time, but it is never his fault,” it says on the website. Similar comparisons are made between a “gamepad that doesn’t work” and the microphone that, according to Trump, was defective during a TV debate between presidential candidates.
The campaign mainly aims to mobilize young voters, such as students and the entire generation that has grown up with the Internet.
Cortyn says: We need more of this. And regardless of whom such a campaign supports, it is always good to encourage young people to vote. In this case, the comparison of Trump and the cliche Hanzo is also quite successful. Aside from that, I had a hearty laugh reading the source. Nobody likes Hanzo. Nobody. And as for Trump – oh no, that goes too far.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, a massive glitch has been discovered, allowing players to obtain all Exotic chests and inactive SIVA clusters in the Raid “Wrath of the Machine” without having to defeat a boss.
A hotfix from Bungie is likely due soon! In a few days, on 18th October, the Heroic Raid will start in “Wrath of the Machine”, but the new raid is currently making headlines for other reasons. A devastating glitch has spread like wildfire through the internet and the Guardian community in just a few hours, as a method has been found to acquire all the Exotic loot without killing a single boss.
Warlocks are left out
YouTuber Esoterickk provides a step-by-step guide on how this glitch works solo in the following video. However, we do not recommend replicating what is shown. You are only cheating yourselves and the game mechanics. Additionally, it’s much more fun to complete the raid properly with friends. Decide for yourselves:
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You start the raid and begin with a tricky jumping puzzle to actually get into the raid area – without defeating Vosik. Then you must let yourself die multiple times and return to orbit to spawn inside the raid and loot all the chests. You can even use the Sparrow within the raid.
What do you think about the whole situation? As of now, we have received no official statement from Bungie regarding this glitch. However, it is certainly only a matter of time before the developers will respond.
This is an AI-powered translation. Some inaccuracies might exist.
Ion Hazzikostas admits that the balance for the mythical Xavius in WoW was poorly planned.
In a livestream with community manager “Lore,” the newly appointed Game Director of World of Warcraft spoke about Xavius and the Emerald Nightmare. This has gained a bit of a bad reputation because professional raiders killed the final boss on mythic difficulty on the very first day after the raid opened. Hazzikostas says about this: “Yes, the tuning for Xavius wasn’t good. We messed it up on mythic.”
Overall, they were very satisfied with the balance of all bosses in the Emerald Nightmare on “normal” and “heroic”. One must not forget that the Nightmare is just the first raid of Legion, and there will be many more, so it shouldn’t be “insurmountably” difficult for elite guilds. The team didn’t want to create a second Mannoroth or Archimonde that would hold players back for weeks or months. The perfect goal, according to Hazzikostas, would have been if Xavius had been defeated after approximately 80 to 100 attempts.
Furthermore, the elite guilds that have defeated Xavius on mythic are an absolute minority. These players push themselves to the limit and occasionally even to the point where one might think, “this isn’t fun anymore.” This small group is simply not representative of most of the player base. Therefore, it is easy for the developers to accept that Xavius met his end on mythic fairly quickly.
Exorsus was particularly quick with the Mythic kill.
Cortyn says: Overall, I find the discussion about “Xavius was way too easy” a bit tedious. So far, only very few players have defeated the current “final boss” on the highest difficulty, and most guilds are still struggling in heroic mode. Those who complain a lot probably don’t even play the game themselves or (in my opinion) are stuck in a “things were better back then” fantasy.
Some legendary items from World of Warcraft are being revised. The new Game Director reveals why this is being done.
A few days ago, Blizzard hosted another livestream where the developers answered questions from the community. As the newly appointed Game Director, Ion Hazzikostas took the opportunity to announce the release date for Patch 7.1 but also talked about many other topics.
One of these topics was legendary items that cause frustration for many players. Either because they haven’t received a Legendary yet, or because they have received one that is relatively useless for their specialization.
For example, tanks can receive an item that provides a shield when the character has not taken damage for a while. But when exactly do tanks not take damage for several seconds in a row? Similarly, there is an item for tanks that increases the damage dealt to enemies who still have more than 90% health. For both (and other) cases, they want to revise the legendary items. This will probably not happen with Patch 7.1, but hopefully “shortly thereafter.” Anyone currently dissatisfied with their legendary item will just have to wait a few weeks; then the effect could be better.
“There will always be a best and a worst item, that’s unavoidable. But we will ensure that the worst are not as bad as they currently are.”
Furthermore, legendary items are intended to provide an “expanded toolkit” for individual characters in the long run. For instance, if a warlock can spontaneously create their demon portal, it may open up strategies for a raid that would not otherwise be possible. While a specific item may only be good in certain situations, when that is the case, the corresponding player should feel “special and appreciated.”
Some changes are planned for the game system of League of Legends. These include the Jungle, Masteries, and protective items.
During the preseason, which has now begun, developers have time to think about changes to the game system. They particularly consider the players’ “adaptability” and emphasize diverse games. Each game should feel unique and make players adapt to new situations. Currently, the jungle, protective items (Aegis, Mikael’s, etc.) and masteries are on the agenda.
Interactive plants and more camps in the jungle of LoL
Currently, the player experience as a jungler feels almost like just going through checkpoints. With more “things” to interact with, players will decide for themselves where to set their priorities and what the next step is for them personally. The developers are planning additional camps with monsters, so that players don’t just randomly run through the jungle killing everything they see. Players should consider which camp to go to based on the current game situation.
Plants
There will be 3 different types of plants that can be found in the jungle. The spawn points of the plants are different. Plants can help junglers, but also players of other roles, after being attacked. This does not require Smite. Depending on the type of plant, there are various benefits, such as refreshing a portion of health with the Honeyfruit, aknockback for nearby champions with the Blast Cone, or vision of an area nearby with the Scryer’s Bloom.
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Keep in mind that this is a project still in development. Plants and their abilities may not be implemented in the game as seen in the video.
Protective items in LoL
Items with auras have always been strong in League of Legends in the past. One of the must-have items was the Aegis of the Legion. This item was particularly popular among supporters and tanks and made its way into the builds of many players. The Aegis of the Legion will be changed so that it no longer grants an aura. This aims to return focus to players’ adaptability and move away from it being a must-have item. There will be new protective items in the game that suit different playstyles of supporters.
There are already items like Mikael’s Crucible, which protects allies from CC effects. These items will be improved and more added that are suitable for certain playstyles. For the new items for protective supporters, it doesn’t matter whether you are tanks, healers, or disruptors – there is something for everyone.
Changes to the masteries
The mastery system of League of Legends gives players the opportunity to allocate skill points to learn certain abilities. In these changes, “adaptability” and the differing playstyles of players play a significant role. In the new system, some gaps that have been left open will be filled. More choices on different tiers will be implemented, and a few “outliers” will be made more meaningful to fit better into the game. Players should think when allocating mastery points, “This is exactly what I want” rather than “I guess this would be best.”
Further details on the planned changes will be available soon. We will keep you updated.
This is an AI-powered translation. Some inaccuracies might exist.
Looking at today’s MMORPG market, one might think that the genre is not as popular as it once was. But what do MMOs need to be successful again?
This question is not easy to answer and there are surely many different approaches. Today, we will pick one: Quests and their impact on the game world. Quests in most MMORPGs run similarly and often follow the same pattern. Every player talks to the same NPC and gets the same quest. The princess has been kidnapped by the dragon, who wants to lay the village to waste. One is supposed to go and rescue the princess and kill the dragon.
Everyone does the same thing and nothing has real consequences
Now, in most MMORPGs, the dragon respawns repeatedly, and the princess can never be rescued because she is kidnapped again and again. The village is never safe either. As a player, you do not get the feeling that you have really achieved or changed anything. Furthermore, player A tells player B that he has rescued the princess, even though player B has already done so. Quests, therefore, have no consequences. The world does not change. Everything stays the same.
There are exceptions like The Elder Scrolls Online, which can show impacts and consequences through its phasing system. Player A kills the dragon and rescues the princess, after which she appears in the city and thanks the hero. Player B does not rescue her, the dragon escapes and destroys the city, which is therefore destroyed for player B. However, player A and player B will never meet, as they are in different phases, which in turn disrupts the social aspect of an MMORPG.
The approach of Wasteland 3
The recently announced MMORPG Wasteland 3 is not an MMORPG, but offers a highly interesting approach regarding quests and their impacts in multiplayer mode. Players can either cooperate and complete quests together or go their separate ways. Player A then completes quests in one area and player B in another. Player A can no longer do the quests that player B has already completed, and vice versa. However, both see the consequences of what the other has done. Perhaps player A is responsible for the destruction of a village, and player B is blamed for it.
For really important quests that advance the story, both must work together again. This way of presenting quests in a multiplayer game gives players the feeling of being able to achieve and change something, and one notices that the actions of the other player also have impacts on the world. A problem here is that this is difficult to implement in an MMORPG and a persistent world. Because due to the number of players, the quests would soon be exhausted, and especially newcomers would have nothing left to do.
Quests should have significance
Perhaps story-relevant quests and side missions that impact the game world and its inhabitants should be removed from the persistent world and only take place in group instances. After completing the story, one finds oneself in the sandbox world and can interact with many other players. In any case, there should be some movement regarding quests and visible consequences in MMORPGs. It has become unsatisfactory for many players when their actions have no impact on the world and everyone completes the exact same quests.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 17, the “Pro Clubs” mode is one of the most popular modes in the game. In this guide, we provide tips on how you can lead your club to fame and glory.
If you’re looking for Pro Clubs tips for FIFA 20, you can find them here:
The most intense online experience in FIFA 17 can be found in “Pro Clubs”, the only true mode for some FIFA fans. While in other online modes you have to rely heavily on AI players, heated “11vs.11” matches are possible in club mode. In reality, however, there are usually fewer human players on the field, as you don’t always have eleven people ready to play.
In “Pro Clubs”, you create your own “Virtual Pro”, which you can gradually improve and customize. With this player, you can team up with your friends and compete against other clubs. If you want to play successfully, you will require high tactical teamwork. Egoists, solo artists, and players who run around wildly will likely not be happy in this mode.
It all starts with creating your Pro. Here, you have numerous customization options. Assign a name, a jersey number, nationality, a date of birth, a distinctive appearance, and a personality. In particular, you have a wide range of choices regarding appearance, allowing your creativity to flow freely.
In addition to cosmetic adjustments, you can also set the position and physical attributes of your Pro. Keep in mind that you can change this information at any time. For example, you can set your Pro as a right winger with the goal scorer style and switch to libero in the next match. This allows you to flexibly react to how many friends are currently online and which positions need to be filled.
The physical characteristics significantly influence your Pro’s attributes. You can directly see how changes in height and weight affect the values. Basically, the taller the Pro, the slower he is. Weight primarily affects the Pro’s strength. The adjustments you make here largely depend on your position. Defenders should be slightly taller, while wing players can afford to be a bit shorter. Here are some recommended settings for an attacking player:
Height: 173 cm
Weight: 71 kg
However, you need to find out for yourself which settings best suit your play style.
Skill Points and Player Development
In FIFA 17, there are no longer achievements like in previous versions of the football simulation. With this, EA Sports aims to focus more on teamwork: Now you don’t have to meet individual performances to improve your Pro, like scoring 10 long-distance goals or dribbling past opponents with 15 special moves, but rather achieve the highest overall rating during matches through teamwork.
Because there are two ways you can now improve your Pro:
Overall rating after matches: After each completed match, some of your Pro’s attributes improve. The better performance you show, the faster they rise. Once you reach high levels of overall rating, progress slows down significantly. In short: The more matches you play, the stronger your Pro becomes.
Skill Points: You earn skill points by playing league or cup matches with your club. To unlock all attributes, you need 48 skill points. However, you can earn a maximum of 24. The exact system behind earning skill points is not transparent. But once you’ve played around 50-60 matches, you should have reached the maximum of 24.
You can distribute the skill points as you wish. Already activated attributes can be deactivated again, and the skill points redistributed.
The Right Formation Makes the Difference
Unfortunately, there is no “perfect” formation. Consider the following factors when making your choice:
How many players are currently online?
Which positions are being filled? Only offensive players or also defenders?
Which positions suit the present players?
Will it be played with Any?
If you are only a few players and have no Any, a five-man defense is currently recommended, as the AI sometimes opens up enormous spaces for the opponents. While a five-man defense cannot completely prevent this, it can reduce the risk.
If you have an Any, you can also play with a four-man or even a three-man defense. However, as mentioned, there is no “perfect” formation. If you prefer playing with wings, choose a “4-3-3” variant; if you prefer ball possession from midfield, a diamond (4-4-2) or a 5-2-1-2 is advisable. In my club, we currently play with the latter two formations, depending on whether there is an Any involved or not. You can find information on formations in FIFA 17 here.
Any or No Any – That is the Question
The “Any” position, often referred to as “Any” in German, allows you to control all non-human players ‒ the rest, in other words. Should a player take on this role?
Based on my experiences in “FIFA 17 Pro Clubs”, there is only one clear answer: Yes! If you have a great FIFA player in your ranks who is also willing to take on this position, let them play as Any. This simply allows for more options in build-up play, and you can also be more aggressive or intelligent defensively than the computer could ever be.
However, controlling the CPUs is often described as difficult, as slow, sluggish, and lethargic. Many players cannot handle their sluggishness at all, which can lead to frustration and flying controllers. In some cases, it may even be better to forgo having an Any. A chaotic Any game can also cause extreme disorder on the field.
Tips for the Captain
Even without Any, you can instruct your computer players on how to behave. Your captain, who is marked with a “C” in the lobby and can start the game, has several options to influence the match on the field.
You can use the arrow keys left or right to orient the game more offensively or defensively. With combinations using the arrow key “up” or “down”, you can select quick tactics that temporarily influence the behavior of the CPUs, like counterattacks, high pressure, or team pressing. Make frequent use of these key combinations!
Additionally, the captain has the option to pull the goalkeeper out. However, in FIFA 17, the goalkeeper takes significantly longer than in previous FIFA parts to leave his goal and rush toward the ball. So pull him out only with caution.
The Recipe for Success – Team Play and Fun
If you approach the game too seriously, perhaps even insult your teammates or put them under too much pressure, it won’t work. So just have fun, take it easy, and success will follow.Motivate each other instead of putting each other down!
Of course – and every club player will nod in agreement – the game often offers moments that can drive you to frustration. But insults or broken controllers won’t help much.
A good club atmosphere is also ensured by decent team play. If only egoists are on the field, it won’t be fun and will cause frustration. Pass the ball rather once more than running into the opponent and losing the ball. Try to find the better-positioned player near the penalty area instead of just shooting all the time. A brilliant, successful pass is sometimes more beautiful than a lucky long-range goal.
Play just as you expect from your teammates.
Note: There are, of course, no official tips and tricks that are universally valid and guarantee a win. These here are mostly based on personal experiences.
What tips do you have?
This is an AI-powered translation. Some inaccuracies might exist.
Can 100 NPCs stop a plane in GTA 5, or will they simply be run over?
In GTA 5’s creative mode, there are plenty of tools and features to conduct the most interesting tests in the game. One of the latest tests by YouTuber RZED answers the question of whether a gathering of over 100 NPCs can stop a large airplane.
May the stronger win
The experiment is conducted in several steps with varying numbers of NPCs. Starting with 25 NPCs, then 50, and ultimately 100 pedestrians stand in the way of a heavy aircraft. You can see the results of each test in the following video.
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There are more cool videos from RZED that deal with similar tests. For example, those who want to find out if about 100 NPCs can stop a tram can watch this video. Here’s a little preview of how the routine streetcar can stand against a mass of people.
https://gfycat.com/DizzyUnluckyIcelandichorse
Judging by the tram’s reaction, it was not prepared for this test. You can find the whole video of the tram test on RZED’s YouTube channel.
This is an AI-powered translation. Some inaccuracies might exist.