WoW: Upgrading Legendary Items to 970 in Patch 7.2.5

In Patch 7.2.5 of World of Warcraft, old legendaries must be upgraded again. This works through a new quest.

The legendary items are an integral part of World of Warcraft. While they have long lost their rarity shine like “Thunderfury” or “Atiesh”, they have now become a fixed part of all characters. However, to ensure that the legendary items remain the top choice in every equipment slot in Patch 7.2.5, they must be upgraded periodically. With each new raid, the maximum item level of equipment increases, and a legendary of item level 910 will no longer impress anyone.

With Patch 7.2.5, a new quest is coming into the game that allows this upgrading.

WoW Legendary upgrade Screen 3
Vridiel is – once again – the quest giver for the upgrade.

Blizzard is strongly orienting itself to the already existing quest that allows upgrading from level 910 to 940.

The quest “Unsettled Power” is triggered by an item that can be found, for example, in the weekly reward chest in the Class Hall – but only if you have at least one upgradable legendary. Presumably, the quest starter will also be available from other sources.

Upgrade legendaries to level 970 – whether from 910 or 940

The quest works similarly to “Touched by Titans” – it is a long collection quest. A total of 50 “Writhing Essence” must be collected, so that you subsequently receive a Distilled Titan Essence that catapults any legendary from Legion to item level 970. A previous upgrade to 940 is not necessary. So, if you have taken a break from the game, you can directly upgrade even “old” legendaries from level 910 to 970.

WoW Legendary upgrade Screen 2
On the PTR, the essences can still be found primarily in the Night Fortress.

On the PTR, the Writhing Essence is mainly available from the Night Fortress, but in the live version, they will probably drop from various bosses in the Tomb of Sargeras – at all difficulty levels.

Additional sources for the Writhing Essence are expected to include:

  • The reward chests from the daily Emissary missions
  • The weekly reward chest in the Class Hall for completing “Mythic+” dungeons
  • The completion of weekly PvP quests

Quest “Unsettled Power” is repeatable

WoW Legendary upgrade Screen 1

With 50 Writhing Essences in your inventory, you then return to Arcanist Vridiel. The quest is, by the way, repeatable – this is also bitterly necessary, as many players now have legendaries in the double digits. Completing the full upgrade of all items can take several weeks and months. Choose wisely which items you want to upgrade first.

There is no fixed release date for Patch 7.2.5 yet.

The images used are from blizzplanet (see sources).


With Patch 7.2.5, there are also many legendary rings – which grant entirely new talents!

This is an AI-powered translation. Some inaccuracies might exist.

GTA 5 Online: AI learns to drive, with crashes and many deaths – Livestream

Accidents, dead pedestrians, and honking concerts are the main aspects of this livestream, where an AI learns to drive in GTA 5 Online.

In the vast world of GTA 5 Online, the artificial intelligence “Charles” is currently learning to drive. However, Charles is still at the beginning of his career and has a lot to learn. For example, that pedestrians should not be treated like bowling pins or that shadows are not enemies. This makes it even more exciting when the tuned Kuruma speeds through Los Santos, driving other drivers and civilians insane.

Charles against the rest of the (GTA) world

GTA 5 Online Shooting Helicopter

The artificial intelligence Charles received a stream that was actually intended as a live test. Surprisingly for the developer, so many people want to see how the AI behaves in the game at this early stage of development. A later version of Charles is supposed to be able to learn and react to specific situations from “memory”.

In an update that is likely to be released on Tuesday, May 23, Charles is expected to be able to see colors. This will give the AI better driving behavior and “less fear of shadows”. As can be seen in the livestream, there is still a lot of improvement potential in dark corners.

Currently, Charles sees frame by frame and acts accordingly. This works well for a certain time, but often ends in accidents or with run over pedestrians in the current version.  The police of GTA 5 do not like this at all, which is why Charles regularly has to deal with wanted levels and must flee from the cops.

The developer has big plans for Charles: The goal is to drive as fast as possible without going off the road or crashing into obstacles. The stream is well received by the viewers. At the current time, the Twitch channel has about 11,000 followers and 2,100 viewers. We link the live stream in this article so you can get your own impression of the AI.

https://www.twitch.tv/sentdex

This 11-year-old boy just wanted to buy GTA 5, but also got meth.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCWelt

The Division Update 1.6.1: Patch Notes for PS4, Xbox One, PC – English

In The Division, the update 1.6.1 for PS4, Xbox One, and PC is on the horizon. Here are the complete patch notes in English.

On May 23, it’s finally happening. The quality update 1.6.1 will be released for all platforms. Massive just published the patch notes for it. They are already fully available in English.

If you just want to know the most important changes in update 1.6.1, you can take a look at the link. We will summarize the highlights from the patch notes and embed the complete patch notes afterwards.

Highlights of Update 1.6.1 – Patch Notes

division-1.6.1

The most important new game content includes loadouts (with this you can save your builds and quickly switch between them), new rewards for landmarks in the Dark Zone (there’s a non-contaminated item, DZ-XP, and DZW) as well as performance badges in the “Last Stand” mode (if you show strong performances, there are more points and more rewards).

Balance adjustments and bug fixes:

  • Aim assist is no longer active when shooting from the hip with a controller
  • Several issues with revives have been fixed
  • High-value targets (HVTs) no longer get stuck in their spawn space
  • Extended magazines at level 34 now roll between 109% and 121% extra magazine size (instead of between 109 and 111). This change is not retroactive
  • Existing extended magazines at level 33 that had over 108% will be reduced to 108%.
  • The agile talent now grants healing over time – in 4 seconds and 4 bursts. Moreover, it can no longer revive you if you die while moving “cover to cover”.
  • NinjaBack backpack is removed from the loot pools.
  • A bug has been fixed where the Pakhan talent only worked on NPCs.
  • Weapons with fire burst now have a maximum fire rate
  • The base flinch has been significantly reduced for all weapons – in PvE and PvP. NPC weapons cause less flinch.
  • The sticky bomb with air detonation mod now deals real fire status effect that can be removed using first aid kits. Stagger has been completely removed.
    division-agenten-gefecht

Update 1.6.1 – Patch Notes in English

We are embedding the complete patch notes for you. Note: “Equipments” or “Loadouts” are the loadouts.

New Feature: Equipments

  • With equipements, players have the ability to save their equipped weapons, gear, skills, and talents in equipment slots, thereby quickly adjusting their character’s setup for different activities.
  • Players can create up to 6 equipment sets per character.
  • Any of these equipment sets can be immediately equipped, provided the player is not in combat.

Gameplay

  • The aim assist is no longer activated for hip fire with a controller.
  • Some bugs have been fixed that prevented players from being revived by skills if they were previously revived by a checkpoint and that process was interrupted.
  • Some cases where the high-value targets got stuck in the room and thus the mission could not be completed have been fixed.
  • Cases where players remained “in combat” when NPCs were outside the mission area after the mission had ended have been fixed.
  • A bug where resistance to status effects was still considered a chance to withstand the effect instead of reducing it has been fixed. The resistance value now only affects the duration of the status effect as intended.
  • A bug where fire extinguishers dealt extreme damage to NPCs in some missions has been fixed. Fire extinguishers will now only cause the status “disoriented” throughout the game and no longer deal damage.
  • A bug where grenades thrown by LMB-grenadiers could sometimes cause staggering and damage before they exploded has been fixed.

Objects

  • The backpack capacity is no longer randomly generated for all high-end backpacks, exotic backpacks, and backpacks from equipment sets. Instead, they now have a capacity of 110 (120 when all advantages from the operations base are unlocked). This change will be applied retroactively.
  • Extended magazines at level 34 now receive a 109 % to 121 % increase in magazine size (instead of 109 % to 111 %). This change will not be applied retroactively.
  • Existing extended magazines at level 33 that had a magazine size bonus beyond 108 % will be limited to 108 %.
  • Agile now provides healing over time in 4 ticks every 4 seconds.
  • The NinjaBike backpack will be removed from all loot lists until it can be completely reworked. This means NPCs will no longer drop it, and it will also not be found in exotic containers.
  • A bug where some objects at the upgrade station could not be upgraded to the displayed maximum values has been fixed. (reported by Bratwurst.Bob)
  • A bug where the skill cooldown of the four-piece bonus from “Path of the Nomad” was reset upon the player’s death in Last Stand has been fixed. (reported by Koto2016)
  • A bug where the four-piece bonus from “Authority of the Tactician” did not reset correctly when a “Back to Back” gameplay session was started in Last Stand has been fixed.

Talents

  • A bug where the bleeding effect from shrapnel was not properly distributed to nearby enemies when 4 pieces of the Predator’s Mark set were equipped has been fixed.
  • A bug where the cooldown reduction of Triage was not displayed correctly in the interface has been fixed. (reported by Morph2o)
  • A bug where the cooldown reduction of Urgent was not displayed correctly in the skill menu has been fixed. (reported by AngeliusMefyrx)
  • A bug where the player could be revived by the agile talent when he died while moving from cover to cover has been fixed.
  • A bug where the shock effect from Panic Spread was not correctly distributed to nearby enemies has been fixed.
  • A bug where the fire effect from Spreading Fire was not correctly distributed to all enemies has been fixed.
  • A bug where the Pakhan talent only worked on non-player characters, but not on players has been fixed.

Weapons

  • Weapons with fire burst now have a maximum fire rate to prevent weapons with special control modifications from achieving a higher fire rate. This affects the fire burst of MP5, FAL, and 93R.
  • The basic flinch has been significantly reduced for all weapons. This affects both PvP and PvE mode. (NPCs’ weapons cause less flinch).

Skills

  • Sticky Bomb – Air Detonation
    • The fire effect has been turned into a real status effect that can be removed using first aid kits.
    • The staggering effect has been completely removed from this mod.
  • Individual skills:
    • A bug where players sometimes did not receive the correct cooldown reduction when killing NPCs or other players has been fixed.
  • A bug where throw skills became unusable when the player was affected by a status effect while aiming has been fixed.
  • A bug with the ballistic shield has been fixed, where the player shot at his own shield while reloading and interacting with the deployed shield.
  • Faulty animations when the ballistic shield was used with the D3-FNC equipment set and an MP have been fixed.
  • Correction of the description of Mobile Cover – it was not explicitly noted that enemies could also be affected by a blind effect.
  • A bug has been fixed where players were not healed by first aid when they took damage within the radius of the skill.
  • A bug has been fixed where the slow effect of Bleeding Wound was applied multiple times to a character using a ballistic shield.
  • A bug with the first aid doping syringe, where the effect duration was not extended if the skill was applied a second time while the first application was still active, has been fixed.
  • A bug with the ballistic shield, where using the 4-piece D3-FNC the mod bonuses continued to apply regardless of the talent status of the equipment set has been fixed.

Missions

  • A bug in Grand Central Station where turrets remained active when the mission was completed has been fixed. (reported by Pardone39)
  • A bug in Times Square Power Relay where the boss could leave the mission area has been fixed. (reported by Bratwurst.Bob)
  • A bug on legendary difficulty at Napalm Production Site where the mission could freeze if players took too long to do nothing has been fixed.
  • A bug in Hudson Refugee Camp where doors remained closed when a turret was deployed nearby has been fixed.
  • A bug in Napalm Production Site where players could not complete the mission if they used the fast travel option during the step “Leave Building” has been fixed.

Incursions

  • Stolen Signal
    • A bug where Curveball stopped throwing grenades during combat has been fixed.
    • A bug where a heavily armed Riker moved too slowly and did not give players enough time to kill him before the timer ran out has been fixed.
    • A bug where a heavily armed Riker got stuck in the boss room has been fixed.
    • A bug where Checkers did not appear under certain circumstances has been fixed.
  • A bug in various incursions where enemy waves did not appear in certain situations has been fixed.

Underground

  • The ammo box has been relocated to a new spot at the beginning of a new underground phase to make it more accessible.
  • A bug in the missions “Secure Recon Data” where the last objective “Retrieve the Report” could be located outside the mission area and thus make the mission unfulfillable has been fixed. (reported by TheNenah)
  • A bug where players were trapped in an unplayable dungeon if they had a disconnect in the last room of the dungeon has been fixed.
  • A bug where the player stood in front of the elevator instead of the stairs when he reached the Operations Center terminal has been fixed.

Survival

  • A bug that allowed players in a solo survival session to walk around as a group has been fixed.
  • Errors at different locations where players could get stuck have been fixed.
  • Some cases where the Hunter did not appear for some players at different locations when another player requested a recovery have been fixed.
  • A bug in Survival where a duo group was dissolved if a member logged off and immediately logged back in has been fixed.
  • Another strange door has been fixed.

Last Stand

  • In the Last Stand mode, performance badges have been added: Performance badges are awarded to the player who achieves the highest score in a role.
    • Each team receives its own list of performance badges.
    • Multiple performance badges can be awarded to the same player.
    • The performance badges are displayed in real-time on the scoreboard during the match.
    • If a player receives at least one performance badge, their score is increased at the end of Last Stand accordingly.
  • Improvements to the team management menu: Players can now permanently see the members of the allied group and use the “Mute” and “Inspect” functions as if they were in their group.
  • The passive resource gain for Individual skills through killing NPCs and other players no longer applies in “Last Stand” as it did not function cleanly. The resource gain from other sources continues to work.
  • The spawn logic has been optimized to limit camping spawn points.
  • Improvements have been made to some strongholds to enhance the visibility line of the fortifications.
  • A bug where players were stuck on the loading screen when starting “Back-to-Back” gameplay sessions has been fixed.
  • A bug in Last Stand where players captured neutral or enemy points as dead has been fixed.
  • Some cases where players reappeared in unplayable areas when killed at certain locations have been fixed.
  • A bug where players could sometimes shoot through tactical positions on some maps has been fixed.
  • A bug in the turret fortification’s health display has been fixed.
  • A bug where an incorrect message was displayed if a player did not complete the introduction to Last Stand and started the player search has been fixed.
  • A bug where players could participate in the player search for Last Stand without completing the introduction has been fixed.
  • Some game crashes during the course of Last Stand have been fixed.
  • A bug where players could consume consumables before the game in Last Stand began has been fixed.
  • A bug where turrets could sometimes shoot through special walls has been fixed.
  • A bug where players sometimes could not see all restart points available on the map has been fixed.
  • A bug where the mega map was unusable when opened before the game started has been fixed.
  • A bug where the “Player Report” window overlapped the end window of Last Stand has been fixed.
  • A bug where the enemy fortification was displayed blue instead of red at the enemy’s starting position has been fixed.
  • A bug where the impulse fortification sometimes did not work correctly has been fixed.
  • A bug where the recovery link near an enemy who just activated his recovery link would trigger the cooldown has been fixed. (This bug only occurred in Last Stand.)
  • A bug where the Dark Zone rank was not visible to other players in Last Stand has been fixed.
  • A bug where players were able to participate in Last Stand while carrying contaminated loot has been fixed.
  • A bug where weapon talent requirements did not scale correctly with equipment value 256 when the player joined with a weapon with a lower equipment value has been fixed. (reported by a5onAPUSHexam)
  • A bug in Last Stand where the equipment value was displayed instead of the Last Stand rank on the group management screen has been fixed.
  • A bug where players joining an ongoing session could not see player information on the player search screen has been fixed.

World

  • Some graphical bugs in various locations of the game have been fixed.
  • Some cases where lighting did not match have been optimized.
  • Some cases where objects disappeared in the world have been corrected.
  • Some cases where objects were misplaced have been corrected.
  • Missing textures have been added in some places.
  • Some cases where players could land outside the playable area have been corrected.
  • Improvements have been made to the collisions and cover in various areas of the map (open world and Dark Zone).
  • Some improvements have been made in places where players could get stuck.

Dark Zone

  • Rewards have been added for liberating landmarks in the Dark Zone. Players now receive Dark Zone experience, currency, and a non-contaminated item directly into their inventory.
  • Level design changes and improvements have been made in various locations in the Dark Zone to reduce unfair fights.
  • A bug where some landmarks were not shown as liberated after all NPCs were killed has been fixed. (reported by illneptune)
  • Some cases where the second wave of enemies did not appear after the first was cleared have been corrected.
  • A bug where liberating a landmark or supply drop in a DZ class below level 30 displayed a reward of 0 Phoenix Credits has been fixed.
  • A bug where a known NPC was missing at the landmark Arch Plaza in DZ04 has been fixed.
  • A bug where the mission in the northern Dark Zone would abort when several people interacted with the DZ09 desk at the same time has been fixed.
  • A bug where players were unable to fast travel to the Dark Zone roadblocks when they were unlocked within the Dark Zone has been fixed.
  • A bug at the landmark “Greenhouse” in DZ09 where enemies did not appear if players were too close to the respawn point has been fixed.

User Interface

  • The tab “Inventory” is no longer displayed when an item is viewed.
  • The sound that occurs during the automatic fading of the user interface is no longer played, as it occurred too often and was disturbing.
  • A new setting has been added to allow players to adjust their targeting sensitivity when looking through a scope.
  • A bug where resistance to a bleeding effect was not displayed correctly to other players has been fixed.
  • A bug where available items at the reward vendor were shown with the number “0” has been fixed.
  • A bug where the interface disappeared during a game in Last Stand has been fixed.
  • A bug in the Dark Zone where the “Loot” button displayed the text “Contaminated” when the player’s inventory was full and he examined the loot has been fixed.
  • A bug in the Dark Zone where the message “Item Stolen” was displayed in a different color than the stolen item has been fixed.
  • A bug where the Dark Zone rank was erroneously displayed in the friends and groups tab has been fixed.
  • A bug where the “Sell Together?” confirmation screen was displayed twice has been fixed.
  • Some cases have been corrected where ISAC GPS provided an incorrect path.
  • A bug where clicking “Scroll Up” and “Scroll Down” did not scroll the page has been fixed.
  • A bug where the player search on the mega map could lead to the player landing in Last Stand despite choosing something else has been fixed. (reported by Ins0mn1ac13)
  • A bug where grenade types on the grenade wheel could randomly swap places has been fixed.
  • A bug where the appearance vendor menu could not be closed when it was empty has been fixed.
  • A bug where acquiring new prestige items showed the quantity of new items in the inventory tab has been fixed.
  • A bug was fixed where when comparing items from the vendor menu, the values of equipped items could be misreported.

PC-specific changes

  • A new controller setting has been added that allows the player to choose the gamepad detection mode.
  • Some changes have been made to improve the loading time of textures and models.
  • A bug where aiming with a scope could lead to targeting deviations when choosing left or right in double display settings has been fixed.
  • A bug where pressing ESC to leave the safe house resulted in the screen interface disappearing completely until ESC was pressed again has been fixed.
  • A bug where players could no longer scroll through their contaminated items when they had more than 5 in their inventory has been fixed.
  • A bug where players could no longer type in the chat window on the game report screen in Last Stand has been fixed.
  • A bug where the camera jumped around quickly at the entrance to the operations base has been fixed.
  • A bug where turning off vertical sync led to increased loading times has been fixed.
  • A bug where reassigning some keys caused only one key on a Logitech LED keyboard to light up has been fixed.
  • A bug where the key assigned to the score did not light up when using a Logitech LED keyboard has been fixed.
  • A bug that could significantly reduce the frame rate when the frame rate limit option was enabled has been fixed.

Others

  • A bug where players were disconnected from the game after purchasing premium credits has been fixed.
  • A bug on Xbox One where the game could crash after completing a streaming installation has been fixed.
  • Some cases where the appearance of objects could lead to graphical glitches and clipping have been fixed.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Ubisoft

Black Desert: Doppelt haut besser – Streiter klont sich bei Awakening

In Black Desert Online is getting the Striker as a new hero soon. In Korea, his Awakening weapon has already been teased. With it, the Striker fights alongside his clone.

Black Desert Online will receive the new hero class of the Striker on May 24. This Kung Fu fighter does not use weapons and fights his way through hordes of enemies and bosses with his fists and feet. Only a pair of fighting gloves protect his hands and provide extra punch when fighting.

However, in Black Desert, there are Awakening weapons in the endgame that significantly change gameplay. Which one will the Striker receive?

https://youtu.be/2KfrzdqVLOI

Black Desert Striker Awakening – Awakened Strikers are never alone

black desert online strikers awakening 01

Recently, the Awakening weapon of the Striker was revealed in Korea. It is the “Spiritual Gauntlet,” and actually, it’s the same piece that the Striker already has: A type of fighting glove that this time covers the entire arm. So the Striker will still not have “real” weapons even in the Awakening version.

He still doesn’t need them. The Spiritual Gauntlets allow for even more fighting fun, and if the Striker gets too carried away, a spiritual clone of him appears with certain skills and fights alongside him.

This way, the Striker can hit even harder and bash opponents around. The Awakening weapon of the Striker will be released in Korea on May 25. A western release and a German name for the Spiritual Gauntlets are not yet known.


What do you think about the concept of the new Awakening weapon for the Striker? Would you have preferred a decent weapon like a sword, tiger claws, or a staff? Or is it okay that the Striker stays true to his martial arts principles and does not equip any weapons even in the awakened state? Let us know in the comments!

Also interesting: Black Desert Online will receive more classes and even better graphics soon!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dulfy

Gigantic: Helden-Shooter mit Knuddel-Optik – Open Beta in finaler Phase

Gigantic, the fast-paced and colorful MOBA from Motiga, is entering the final beta phase. Instead of adding new content, the developers are focusing on polishing to eliminate bugs and issues.

Gigantic_LeiranImperial

Gigantic is currently in open beta, and recently the developers have implemented all the content that must be in the game by the release. Therefore, it is now time to focus on polishing. This means that various annoying bugs and issues will be resolved, and some improvements to game quality will be introduced.

Gigantic – Bug Fixes and Quality of Life

To ensure that Gigantic runs as smoothly as possible at release, the developers have a lot to do. The following issues and improvements are planned for the next updates in Gigantic:

  • There will be numerous quality-of-life improvements. These include a muting feature for toxic players, a reporting system, a reputation system that highlights particularly offensive but also outstanding players, and a feature that allows you to leave a match consisting mostly of leavers and AFK players without penalty.
  • The popular community streams are set to return.
  • Matchmaking is set to be improved.
  • Bugs and crashes related to group searching are currently being addressed.
  • Many monsters are currently too tough and are expected to be easier to kill soon.
  • New voiceover lines are planned.
  • An integrated voice chat is set to come.
  • In later updates, more numbers will be able to be displayed, which should be ideal for friends for theory crafting.
  • After the release, new content will come at regular intervals. Additionally, a ranked mode and custom games are planned.

Also interesting: Gigantic – New Violet Hero Makes the Game Even More Colorful

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Arcgames

Overwatch Anniversary Event: Start time leaked – this is when it starts!

The exact time for the start of the “Overwatch Anniversary Event” has been announced. And this time, Germany is to blame.

The hero shooter Overwatch celebrates its first anniversary since release and comes with its own event. Until now, fans only knew that the event would start “sometime” on May 23rd. But now, the German PlayStation Store has published the exact date for it when they created an event for it.

The Overwatch anniversary event starts on Tuesday, May 23, 2017 at 5:00 PM.

In addition to a lot of new skins, there will also be a new type of emotes – dances! Lúcio, Sombra, Symmetra, and Zenyatta have already shown off their dance moves in a teaser, creating excitement for more dance performances from the other heroes.

Overwatch Anniversary Start
Image source: pvplive

Overwatch Anniversary Event starts in the afternoon

Aside from that, there will also be an “Arena” game mode, of which not much has been revealed about the exact game objective. However, there may be players who can earn the title “Gladiator” – could a “Deathmatch” be within the realm of possibility? Or is Blizzard even planning a small arena system in the style of World of Warcraft – with certain power-ups? After all, there are different voice lines that hint at usable items.

Overwatch Symmetra Dance

An end for the anniversary event has also been announced. On June 13, 2017, at 9:00 AM it should come to a close. Players should have sufficiently stocked up on the special loot boxes by then, which will almost certainly be available for the celebrations.

Are you looking forward to the anniversary event and will you be diligently collecting loot boxes? Or are there too many events in Overwatch for you now?


We have listed all further information about the Overwatch anniversary event for you in this post.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pvplive.net

Destiny 2: Switch-Fans müssen stark sein – kein Release geplant

Nintendo Switch owners are likely not going to enjoy Bungie’s upcoming online shooter Destiny 2. A release is not planned.

However, this is allegedly not (only) due to the console’s performance, but because it is a portable device.

Destiny 2 is an online shooter and requires a stable internet connection. However, such a connection cannot always be guaranteed with the Switch. Those who play mobile in the park might not have internet and could then not play. Nevertheless, the Destiny 2 developers otherwise express enthusiasm for Nintendo’s console.

destiny 2_strike_action_08

Implementation is a major challenge

A similar problem currently faces Blizzard. An implementation of Overwatch for the Switch is certainly possible, but also a major challenge.

Therefore, Blizzard is also not committing to whether Overwatch will ever be implemented for the Switch. Both companies want to focus first on platforms where an implementation is possible without issues. For Bungie, this means Destiny 2 will initially launch on PS4, Xbox One, and PC.

The hardware definitely plays a role

destiny 2_pvp_heroic_01

The developers are leaving a back door open. However, they do not want to spark false hopes among fans. Therefore, no one is saying, “Hey, Destiny 2 will be released for the Switch next year!” Because that will definitely not be the case.

Even though – as already mentioned – the console’s performance has not been discussed so far, this certainly plays a role in this decision.

The Switch has the weakest hardware of the current platforms, and implementing Destiny 2, which runs at only 30 fps on the PS4 Pro, well and smoothly on the Switch is certainly more than just a major challenge.

More articles about Destiny 2:

Destiny 2 on PC: New information on cheats, reticles, cross-save

Destiny 2: No more Grimoire cards!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PvPLive

Pokémon GO: No rare Pokémon for Bots – Fight against Live Maps

A new anti-cheat feature ensures that detected bots cannot find rare monsters in Pokémon GO. This affects scanners and live maps.

If you use live maps in Pokémon GO, you may have noticed some changes in the last few days. Some maps were temporarily unavailable, while others showed significantly fewer monsters on the map.

One reason for the issues encountered by some scanners is Niantic’s new anti-cheat feature. This is designed to make it even harder for third-party providers to track monsters.

Niantic targets bots

A few days ago, the developers at Niantic activated a new security feature. This targets bot accounts that have been detected by the system. Specifically, it targets accounts that are used by third-party trackers. These accounts are no longer supposed to find rare Pokémon and will, therefore, be less interesting for spoofers relying on such maps.

Pokémon GO Maps Title2

Third-party maps are often used to find rare Pokémon and then catch them. With the new feature, bots used to discover Pokémon on the live maps will only see “unspectacular” monsters.

As an example, here are two screenshots from the Pokémon Dev Discord, taken by two different accounts at the same time in the same location.

Pokémon GO Bots Rare

While the left account, marked as a bot, only sees a Geodude nearby, the right screenshot also shows Omanyte, Kabuto, and Zubat. Which monsters in Pokémon GO are now considered “rare” and therefore not shown in the tracker is still unclear.

This feature does not immediately kick all cheaters out of the game and does not solve the problem with fraudsters, but it paves the way for future anti-cheat features.

Of course, live map users are not in favor of these changes. Although many map providers have already created new accounts with which they can again track rare Pokémon, there will likely be more frequent outages of the maps in the future if Niantic continues to work on these features.

What do you think about Niantic’s fight against live maps? Is this measure good, or should they be more specific against other cheaters and keep live maps “alive”?


Pokémon GO: Summer will be legendary

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PokémonGOHub

Playing Together Offline? Arcade Café in Vienna Offers Games with Cake

zamSpielen stands for social gaming. Enjoying coffee and cake while playing in local multiplayer. In an arcade café in Vienna, social interaction is encouraged.

Like in the past, sitting together on the carpet and gaming without the internet, enjoying a hot cup of coffee and eating a piece of cake.

In a small arcade café in Austria, this is possible. Here, classic couch-coop is played – together and right next to each other. The organization “zamSpielen” aims to promote social interaction through games.

zamspielen local playing
Playing together in local multiplayer. zamSpielen also hosts local tournaments. Image source: http://zamspielen.tumblr.com/

zamSpielen – Everything revolves around social gaming

zamSpielen consists of developers from the indie studio “Broken Rules” and other members of the gaming scene. In an interview with Kotaku, co-founder Josef Wiesner revealed why the developers founded the arcade café.

zamSpielen is convinced that playing together has an extraordinary power to bring people closer. Being next to each other in the same place is the “most interesting and complete” form of togetherness.

Non-gamers welcome – Gaming is fun and the nerds don’t bite

zamSpielen primarily targets the developer and gaming community. However, the team is always particularly happy when “non-gamers” come to the arcade café.

zamspielen suitcase
zamSpielen has observed that “non-gamers” are often intimidated by technology. Efforts are made to hide it. Here, the screen is simply packed into a leather suitcase. Image source: https://twitter.com/zamSpielen

One time, a couple walked past the café and discussed whether they should go in or not: “Please, come with me. I don’t want to go in alone. There are only nerds in there!”

After the couple decided to go into the café, they stayed for hours. They chatted and played with the other guests. For Wiesner, that was the perfect zamSpielen moment.

The arcade café offers mostly casual and simple games. Everyone – whether gamer or non-gamer – should be able to quickly understand and implement the games. A prime example is “Chalo Chalo” – a slow racing game.

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zamSpielen enjoys mixing old and new games; classics like “Pong” are also represented. It’s important that the games are local, simple, and fun.

An online multiplayer has yet to make it into the arcade café.

What do you think of the idea of the arcade café? Would you visit it or would you rather just play online from home?

The title image of this post is from the Tumblr of zamspielen.


Another great way to play locally and without internet is, by the way, board games

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku
  2. zamspielen

Overwatch: How to capture the flag as Reinhardt – the Play of the Games of the week

Reinhardt may not seem like the best choice as a flag carrier in Overwatch. Or is he? These “Play of the Game” scenes prove it!

Every week in Overwatch absurd, exciting, or simply funny moments happen, often captured in a “Play of the Game”. We searched social media and picked out three special highlights for you. Enjoy our 3 “Play of the Game” moments of the week in Overwatch!

The “Capture the Flag” maps of Overwatch fundamentally favor two types of heroes. Defensive characters like Torbjörn, Symmetra, and Bastion, and fast-moving heroes like Tracer, Lúcio, Winston, or D.Va. Slow characters like Reinhardt are rather rare there. But that these heroes can shine here too is shown in our scenes today.

Our first scene features Reinhardt by player Bierwiser, who shows on one of the “Capture the Flag” maps from Lijiang Tower how easy it is to capture the flag using the shield. It takes exactly one charge to safely carry the flag home. Hardly any slalom skier could do it better than this Reinhardt.

https://gfycat.com/FairUnknownAssassinbug

Not every cool play has to rely entirely on one’s own skill. MrZander, for example, shows that occasionally a little “nudge” from the opposing team can help. He picks up the flag on Ilios and intercepts most of Roadhog’s ultimate. When the shield breaks… well, just see for yourself.

https://gfycat.com/MeekFeminineIrishdraughthorse

Our last clip is a true “Play of the Game” from D.Va in the form of player Qraptor. She activates her mech on Temple of Anubis to fire it into the player crowd. Unfortunately, the enemy Winston throws his barrier at the right moment to shield the team. However, this calculation seems to have overlooked Sombra, who activates her ultimate in the last split second, disabling the barrier. Due to the explosion, Sombra’s ultimate is hardly visible.

https://gfycat.com/InformalFakeImperatorangel

Did you also experience a particularly cool gaming scene that you captured on video? Then just send us a link to the video, and maybe you’ll find your clip in this post next week!


Last week we showed you Mercy, who pulls off a hell of a “dance with death” – the abyss greets multiple times!

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The Elder Scrolls Online Morrowind: Download started – This is its size

Morrowind, the new chapter addon for The Elder Scrolls Online launches today for PC players in early access. Those who qualify can download the new chapter addon this afternoon and travel to Vvardenfell. Find out everything here about the download of Morrowind

Morrowind, the first chapter addon for The Elder Scrolls Online is coming today, on May 22, for pre-order customers. Anyone who qualifies for the download can download the new chapter in the story of The Elder Scrolls Online this afternoon.

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The Elder Scrolls Online Morrowind – Early Access Requirements

Two whole weeks before the official launch of Morrowind on June 6, selected players of The Elder Scrolls Online can play the first major addon to ESO. However, the early access is only valid for a certain portion of the player base. You must have pre-ordered one of the following versions of The Elder Scrolls Online Morrowind:

  • Digital Upgrade Edition to Morrowind
  • Digital Collector’s Edition as an upgrade
  • Physical Collector’s Edition. This must be unlocked through a workaround. You can find out exactly how under the provided link on the official ESO page.

Very important: Early access is ONLY valid for the PC version of Morrowind. Players on PlayStation 4 or Xbox One will unfortunately have to wait until June 6.

The Elder Scrolls Online Morrowind – 7.5 GB Early Access Download Started

If you meet the necessary requirements, you only need to start the ESO launcher and download Morrowind. But beware, as is usual with The Elder Scrolls Online, the download is not exactly small.

  • You have to download a whopping 7.5 gigabytes, which could take some time, especially on slow connections.
  • Once you have downloaded everything… there will be a second phase where around 50 gigabytes of The Elder Scrolls Online must be “redistributed.” That happens relatively quickly.
  • After that, you can get started with Morrowind.
    ESO Morrowind The Elder Scrolls Online

The early access version of Morrowind grants you all bonus items from the pre-order editions. Additionally, you can play all the content of the release version, including the new Guardian, the PvP battlegrounds, and the complete story. There will be no wipe until the release.

Also interesting: Morrowind is also interesting for solo players

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PUBG – Neue Sniper VSS Vintorz ist lautlose Wunderwaffe

PlayerUnknown’s Battlegrounds will soon receive its second monthly update with new content, including a special sniper rifle that kills completely silently and has a built-in scope.

PlayerUnknown’s Battlegrounds receives a substantial update once a month, which introduces new content in addition to bug fixes and improvements. Recently, there were motorcycles and the Vector SMG. This month, a heavier weapon is on the way.

Battlegrounds

The new weapon will be a sniper rifle, ideal for stealthy players and assassins.

PlayerUnknown’s Battlegrounds – VSS Vintorez – From Speznas with love!

The new wonder weapon in PlayerUnknown’s Battlegrounds is the VSS Vintorez. This weapon dates back to 1987 and is a compact sniper rifle that features a built-in suppressor as well as a standard scope. This makes the Vintorez almost completely silent and is still favored by special forces like the Russian Spetsnaz for covert operations.

Battlegrounds

In PlayerUnknown’s Battlegrounds, the weapon is very suitable for players who like to sneak around unnoticed and take out enemies from ambush.

However, keep in mind that the VSS Vintorez is so quiet because it fires particularly powerful subsonic ammunition. This means that your bullets will soon succumb to gravity, making shots at long distances a pure gamble. Hitting targets over 200 meters away is quite rare with the new weapon.

So, if you prefer sniping at long distances, you should choose another weapon. But if you want to assassinate at medium range – especially with the camouflage suit – then the Vintorez is ideal. Also cool: The Vintorez can fire both semi-automatic and fully automatic.

Also interesting: PlayerUnknown’s Battlegrounds – You can win as a pacifist without killing!

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Source(s):
  1. PCGamesN
  2. PvPLive

Destiny 2: Drei neue Exotics – Wird die Gatling-Gun das neue Gjallarhorn?

In Destiny 2, there is gameplay and information on three exotic weapons: Sunshot, Sweet Business, and Riskrunner. Perhaps one of the 3 exotic weapons will be the “Gjallarhorn” from Destiny 2.

As Luke Smith stated, Guardians in Destiny 2 can look forward to plenty of new weapons, armor pieces, and Exotics. The particularly exciting question is: What do the Exotics bring to the table? How “unique” are they?

Three exotic weapons have already been playable during the gameplay premiere. These were assigned to classes:

Sunshot in Destiny 2

The Sunshot is an exotic hand cannon with an interesting look: The drum magazine glows brighter as the magazine gets lower.

destiny-2-sunshot-ingame

The Sunshot in Destiny 2 deals solar damage, which is why it is carried in the energy slot. It also has a magazine size of 8 and a fire rate of 150. Since the bar display for the other stats is new, little else can be said about the values. The handling is at least nearly maximal.

The weapons at the gameplay premiere could not be inspected, so only the perks that were shown in the preview are known:

  • Sunburn: Creates explosive rounds that highlight enemies (they start to glow)
  • Second perk, name not known: Enemies killed with the Sunshot explode in solar energy

So, it has potential as a Fatebringer!

destiny-2-sweet-business-stats
Sweet Business in Destiny 2

Sweet Business is an exotic auto rifle that deals kinetic damage and therefore is carried in the kinetic slot. It has a fire rate of 360. Additionally, the base stats for range, handling, and especially reload speed are very low.

The known perks are:

  • Payday: Hip-fire accuracy is increased and the magazine is larger. 90 shots are in the magazine.
  • Second perk, name unknown: When holding down the trigger, range and fire rate are increased. Additionally, ammunition goes directly into the magazine when you pick it up.
    destiny-2-sweet-business-gatling

What makes this “auto rifle” special is: It is essentially a Gatling gun – an automatic weapon with a rotating barrel. According to some testers, it is extremely fun to use. The idea behind Sweet Business is to keep the enemies under constant fire.

Maybe Sweet Business will be the next “exotic weapon” in Destiny to earn a legendary reputation. In the first part, it was the “Gjallarhorn” that became legendary and built a cult around it. Admittedly, the Gjallarhorn had a completely different function…

destiny-2-riskrunner
Riskrunner in Destiny 2

Riskrunner is an exotic submachine gun. It has a fire rate of 750 and a magazine size of 40.

The known perks are:

  • Arc Conductor: When you take arc damage, the “power of the weapon” increases
  • The other perk causes the weapon to shoot chain lightning while Arc Conductor is active, while regaining ammunition.
    destiny-2-riskrunner-ingame

The range of the SMG is very low, making almost every shot outside of optimal range wasteful. But at close range, it sizzles through enemies.

The Riskrunner has some similarities to the “Zhalo Supercell” from Destiny 1.

In this video, you can see the three Exotics in action:

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Read more about the weapons in Destiny 2 and the new weapon slots kinetic, energy, and power in the link.

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Source(s):
  1. vg247

Allods Online lebt noch und wächst mit Riesen-Update “Creation”

Allods Online, the classic online role-playing game from Russia, receives another major update called Creation after the big “Immortality Upgrade” last winter. This update focuses on the birth of a new archmage, and there are new instances and items as well!

Allods Online is already about seven years old, but the Russian MMO is still being developed and supplied with content by the makers of Skyforge. For example, in December 2016, when the big “Immortality” upgrade was released and introduced a new race called “Aoidos” into the game.

allods-online-aed

The story of the Aoidos continues in the next major update “Creation”.

Allods Online – Creation Update – Story and Celebrations

Meeting of the League in Allods

With the birth of the new Dominus, a new era begins for the Aoidos, and to honor the events surrounding the new ruler and archmage, there is a completely new storyline. In this, you are meant to dive into the secrets of the universe and explore unforeseen mysteries. In addition to the story, there are celebrations in the form of athletic competitions. These competitions consist of chariot races, gladiator fights, and a descent into the labyrinth of the Minotaur.

Additionally, there are further goodies from the new upgrade:

  • You can loot new artifacts from raids. These can be upgraded up to five times with resources from the raids.
  • You will automatically receive a first artifact, the “Mirror of Freedom”, when the update is released and you possess two legendary items.
  • Some legendary items are now craftable with the new update.
  • Your labyrinths will receive a new rating system. Well-protected labyrinths will appear more often in the lists and will therefore be attacked more frequently.

Update 8.0.1 Creation will be released for Allods Online on May 23, 2017.

Also interesting: Allods Online – Cloud Pirates as a spinoff with airships

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Source(s):
  1. Offizielle Homepage

An MMO in Minecraft – With level system, bosses, and guilds

This MMO was built in Minecraft. It features over 100 unique quests spread across a large map and has cool leveling areas.

Over four years of work have gone into this massive Minecraft project. In an area of 4000 x 5000 blocks, you can experience an MMO adventure on the Wynncraft server. In various regions like the forests Nivla Woods or the bay Pirate Bay you can level your character and experience many stories.

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A Minecraft MMORPG – Free with many features

The Wynncraft server is said by the developers to be the largest MMORPG in Minecraft and is free to play. All you need to play is an internet connection and a Minecraft account. Your adventure starts in a small place and extends across the massive “4000 x 5000” block map, where there are impressive constructions to discover.

Wynncraft Steampunk City
The Steampunk City “Corkus City”

On this special Minecraft server, you will experience typical MMORPG adventures with all the features that come with it:

  • Level Up: By playing the adventure, you gain experience points and level up. While exploring the world, you will continuously find powerful weapons and items that improve your character.
  • Unique Map: The map of the server was created by a building team that designed every house, cave, and the entire environment in detail. You can view the complete map (with zoom function) here: Zoom Map on map.wynncraft.com
Wynncraft Map Overview
  • Quests: To learn about the exciting story behind this map, the Wynncraft server offers you over 100 unique quests.
  • Guilds: Over a million unique players are registered on the server. In guilds, you can join other adventurers.
  • Monsters and Bosses: While completing quests – and exploring the map – you must always expect to encounter creepy monsters. If you kill these dangerous creatures, rewards await you.
Wynncraft Ship Sea

If you want to dive into this adventure, you only need an active internet connection and a Minecraft account. On the official website, you will find the IP address to join the multiplayer server. Here is the official website on Wynncraft.com


Interested in new MMOs? These 16 MMORPGs are coming in 2017

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Source(s):
  1. Reddit
  2. Kotaku

Star Citizen reaches 150 million dollars, showcases 275$ stealth bomber

Although there is always criticism regarding the development of the space online game Star Citizen, the crowdfunding campaign continues unabated.

Star Citizen has now exceeded the mark of 150 million US dollars in crowdfunding. The number of backers has risen to 1,812,654. That would be a good population for the game, provided everyone actually populates the online universe at release.

The developers are proud that the fans remain so loyal and continue to believe in the project, even if the development may not be progressing fast enough for some.

Star Citizen

New $275 spaceship boosts financing further

150 million dollars is an impressive figure that many development studios would wish for their project.

And with the announcement of the new stealth bomber AEGIS Eclipse, the number will rise even further. Because you can purchase the spaceship for 275 dollars, 250 dollars in the War-Bond version. This discounted price is only valid until June 2. Afterwards, the spaceship will cost 335 dollars or 305 dollars (War-Bond version).

The spaceship was specifically designed for covert operations against the Vanduul and possesses significant firepower.

Alpha 3.0 is coming

Star-Citizen-Cockpit

Cloud Imperium Games is currently continuing to work on the game and is – according to current plans – set to release Alpha version 3.0 on June 29. Among other things, three new moons will be introduced, on which you can even walk around freely thanks to the “Planetary Tech” system. In the later game, there will be many planets you can enter. There, adventures or PvP battles await you. As of now, there is no release date for Star Citizen or the single-player spin-off Squadron 42.

More articles on Star Citizen:

Star Citizen: $148 million – crowdfunding millions came unexpectedly

Star Citizen: Luke Skywalker complains in the cockpit

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SMITE: Sexy Goddess with 9 Tails – Fox Lady Da Ji is Playing with

A fox lady caused the downfall of a dynasty – and that very being is now coming to SMITE: Da Ji.

It is once again time to release a new goddess for Hi-Rez’s god MOBA SMITE. As usual, the ladies are not shy about their charms, but at least for this goddess, it is quite in line with her story.

The emperor of the realm was so in love with the goddess Nu Wa that he pursued her repeatedly and eventually even snuck into her temple to deface the sacred walls with love poems. Nu Wa then created a being to distract the emperor – Da Ji, a cunning and sly fox lady.

She seduced the emperor and became his concubine, but took pleasure in the suffering of the subjects, bringing ruin to the entire realm. Ultimately, the subjects revolted and killed the emperor – however, Da Ji escaped and still torments the world today with her creative torture methods.

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SMITE: Abilities of the new goddess Da Ji

In SMITE, Da Ji is a fragile assassin from the Chinese pantheon, but she can quickly deal large amounts of damage. Let’s take a look at Da Ji and her skills in SMITE:

  • Her passive ability Torture Blades ensures that automatic attacks leave a bleeding effect on the opponent, dealing damage over 2 seconds. Stacks multiple times.
  • Da Ji’s first ability is Horrible Burns. It buffs herself so that her next successful automatic attack deals additional damage and sets the target on fire for 3 seconds, which also deals additional damage.
  • With One Thousand Cuts, Da Ji strikes four times at all enemies in a cone in front of her. Da Ji can move during this time with increased movement speed, is immune to slows, and takes reduced damage from behind. These hits apply the bleed from her passive ability.
  • Trickster Spirits is Da Ji’s mobility ability. She can select an allied or enemy god and will teleport to that god after a short delay. Upon arriving at an enemy, she deals damage that also transfers her passive effect.
  • Da Ji’s ultimate is Paolao. She summons a massive, burning pillar from which she is immune and looks down on her enemies. Three times she can throw a chain that binds affected enemies to the pillar and deals minor damage. After a short delay, all affected enemies are pulled to the pillar and take high damage. Da Ji then jumps from the pillar to a chosen target location.
    Da Ji God Card Vixen

Da Ji is expected to arrive in the live version of SMITE later this week.


SMITE also has a “Bob Ross” skin – just because they can.

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The Division: 5 New Features That Update 1.6.1 Brings

In The Division, the update 1.6.1 is on the horizon. What new features does it bring?

Initially, update 1.6.1 was announced as a purely quality update. It was supposed to bring only bug fixes and tweak the balance a bit. However, it actually brings more – including: Loadouts!

The update 1.6.1 will be released on May 23rd. Here’s what you need to know.

Loadouts are coming

The biggest and most important new feature is the loadouts feature. Loadouts in German are “Bewaffnungen” and allow agents to save their builds and quickly switch between them.

From now on, you no longer have to swap each item individually to switch from one build to another. Instead, you can save up to six loadouts and switch between them at will outside of combat.

Loadouts include the weapons, the armor pieces, the mods, the skills, and the talents. Detailed information about loadouts, what is possible and what is not, can be found here.

division-rucksack-skin

By the way: Since you need to carry many items directly in your inventory for loadouts, the inventory size of the backpack will be increased to 120 slots.

Better group management in Last Stand

Loadouts are the biggest, but not the only new feature of update 1.6.1. Also new is a better group management in Last Stand.

Last Stand, or in German “Letztes Gefecht”, is the PvP mode in The Division that was introduced with 1.6. With 1.6.1, you can inspect all 8 members of your team and mute them separately.

Proficiency Marks in Last Stand

Another new feature in the “Letztes Gefecht” mode are the Proficiency Marks, which are called “Leistungsabzeichen” in German. These reward players who excel in a particular aspect during a match. For example, a badge for the best K/D has been frequently mentioned.

division-agenten-feuer-last

The Proficiency Marks grant you extra points and thus more rewards, with a player able to earn multiple badges per match. On a scoreboard, you can see live during the match who is leading in the requirements.

Landmarks in the Dark Zone become more lucrative

With 1.6.1, there are new rewards when you clear landmarks in the Dark Zone. On one hand, you get DZ experience and DZ currency, but on the other hand, also a non-contaminated item. This will immediately land in your inventory, so you don’t have to extract it.

Additionally, some areas in the Dark Zone have been restructured to minimize unfair encounters.

Bug fixes and balancing

The update 1.6.1 brings a host of bug fixes and balance adjustments. Examples:

Today, May 22nd, the complete patch notes for 1.6.1 are expected in the late afternoon. There you will find all the bug fixes. Update: Here are the patch notes.


By the way: Update 1.6.1 also removes the worst exotic!

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Source(s):
  1. Ubisoft

Destiny 2 for PC: New information on cheats, crosshair, cross-save

There is some information about the PC version of Destiny 2. There are now statements regarding expected issues with cheats and the aim control. Also, the CrossSave for Destiny 2 is now clear.

Destiny 2 on PC is not developed by Bungie itself

In an interview with PC Gamer, Bungie is somewhat sparse with information about the PC version, but there are some details:

  • The PC version of Destiny 2 is not developed by Bungie itself, but by the Activision studio Vicarious Visions in Albany, New York. In December 2016, Bungie announced that they would collaborate with them. It is emphasized that this is not “outsourcing.” They consider the New Yorkers as an extended part of their own dev team. They are in regular contact with them, and it is a strong partnership.
    destiny vicarous
  • Regarding cheats, it is said: They know that there are significant differences between PC and consoles. They have dealt with many things that do not exist on consoles. And they want to consider as many of these things as possible as quickly as possible.

Maybe you’ll be able to take your console Guardian – maybe not

  • Bungie also knows that some veterans would like to take their PS4 or Xbox One Guardian to PC. Here, they have no answer yet on whether this will be possible. Bungie understands the desire. It is something they have in mind, but there is no answer yet. It is a marathon, not a sprint.
  • The features that Destiny 2 will bring to PC have already been presented here. The adjustable “Field of View” is coming; it was only disabled in the demo version.
    destiny-2-pvp-titan

System Requirements: You don’t need a supercomputer for Destiny 2

  • There are still no exact details on the system requirements. You might expect some at E3. However, it sounds like the system requirements are moderate. You don’t need a super-modern PC to run Destiny 2 smoothly.

destiny 2 hüter waffe_story_heroic_05
Destiny 2: Crosshair sits higher than on PS4/Xbox One

  • There are some changes in the shooter gameplay. Destiny 2 is supposed to not feel like a console port on PC. On consoles, the crosshair is slightly below the center of the screen. On PC, it is exactly in the center of the screen.
  • The way recoil works has also been adjusted for PC. The developers have reportedly invested “a lot of work” so that Destiny 2 plays like a great PC shooter.
  • According to initial reports from Destiny 2 YouTubers, it might have been successful – (the gameplay in the video is not from the PC version, so the crosshair is a bit lower).
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  • Destiny 2 on PC will not be capped at 30 FPS. The demo version ran at 60 FPS with 4k. In the retail version, it is expected to go up to 144 FPS. According to Bungie and some YouTubers, the jump from 30 to 60 FPS does not greatly affect the gaming experience. However, what changes the feel of the game significantly, is the switch from controller to keyboard and mouse. Destiny 2 with mouse and keyboard seems to be a lot of fun. The game is described as “smooth.”

So much for the information from the interview with PC Gamer.

destiny 2_pvp_action_09
Destiny 2 Cross-Play/Cross-Save: Can I play Destiny 2 with friends on other platforms?

What fans can probably completely give up is the hope of some that “Cross-Play” or “Cross-Save” between the various platforms will be possible in Destiny 2.

“Leak” right before the release was nonsense

A supposed leak, a few hours before the reveal of Destiny 2, had raised hopes. It was said that thanks to Crosssave, one could play the same Guardian on PS4 and PC. The leak was especially pounced on by German gaming sites like a fat kid on a pack of Choco Crossies.

But the leak was nonsense, as we now know. The leak had promised not only Cross-Save but also 60 FPS on consoles. That was also nonsense.

destiny-2-hawthorne

Cross-Save will not happen, as Usgamer reports.

Anyone who wants to play with friends on other platforms will face difficulties. Bungie somewhat unhelpfully notes that new friends could be found through “Guided Games.” Thank you for the tip, Bungie!


More information about the PC version:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer
  2. UsGamer

Elite Dangerous: Check out this award-winning 4-minute film!

Frontier Developments, the developers of the space online game Elite Dangerous, held a short film competition and have now announced the winner.

The short film competition CTRL+ALT+SPACE 2017, organized by the developer studio Frontier Developments, astonished the developers. They stated that they did not expect such creativity and skill in producing high-quality videos. Therefore, it was not easy to select a winner.

Elite Dangerous Horizons spaceship
The winner truly deserves first place

The task of the contest was to create a short film using game footage. This could be a trailer, a small short story, or something else that could not exceed five minutes in length.

Among all the submissions, the video by Turjan Starstone, titled Stardust, particularly stood out. He explains that he created the video in memory of his mother, who passed away in 2015. While he believes his mother would have accused him of being too sentimental, he is proud of what he has created and believes that his mother would also be proud, although she cannot see the video anymore.

Elite Dangerous offers many adventures

As a prize, he is now looking forward to a video capture card, a headset, a keyboard, a gaming mouse pad, and some in-game goodies. In the video, which you can watch here in the news, Commander Turjan shares stories about his mother, who was also a spaceship commander, and the adventures she experienced in the galaxy. As you can see, with some imagination, great adventures can be experienced in the space online game Elite Dangerous.

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More articles about Elite Dangerous:

Elite Dangerous PS4: Release date of the space simulation announced

Elite Dangerous: Zurara – Shipwreck answers 3-year-old questions

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Source(s):
  1. MassivelyOP