When developing an MMORPG, one should better not mess with the community. But that has now happened to the developers of the role-playing game Shroud of the Avatar.
One would like to write something positive about the game, but the development process since the beginning and how the community reacts to the game resemble more of a crime story. There is a lot of tension. The “Selective Multiplayer RPG” Shroud of the Avatar is not received as well by fans as hoped. Especially backers of the Kickstarter campaign are showing disappointment. At that time, the game was not announced as an MMORPG.
MMORPG- Community are trolls
Even now it can still be read on the Kickstarter website: “Though Shroud of the Avatar won’t be a massively multiplayer online role playing game, it will be a multiplayer game.” In German: “Obwohl Shroud of the Avatar kein Massively Multiplayer Online Roleplaying Game wird, wird es ein Multiplayer Spiel werden.”
Currently, it plays like an MMORPG with open PvP zones, raids, crafting, housing, social activities, and a lot of grinding. However, the plan was more of a type of single-player RPG with a rich story, quests with choices and consequences, and the ability to experience this cooperatively with friends.
But since there is hardly anything to see of that, the quests are currently not very convincing, and MMO elements are in the foreground, criticism has been pouring in for a long time. Especially on forums like Reddit, Steam, and MMORPG.com, there is heavy criticism.
Shroud of the Avatar: Forum is strictly moderated – But criticism arises in other forums
In the official forum, however, there is strict moderation.
When criticism was once again raised in the MMORPG.com forum, the Technical Director of SotA, Chris Spears, intervened in the discussion.
It became so heated that Spears referred to the community as trolls. As a result, a small shitstorm swept over the developer studio Portalarium.
Also for this reason, because Spears stated he would put the blinders back on and continue working on the game. But those who work with blinders and ignore the criticism of those who have spent money on the RPG but are not satisfied, might be working against the wishes of this community.
Therefore, it is no wonder that SotA has been criticized for a long time. The reviews on Steam are not particularly great.
Did the developers even have a plan?
What has additionally fueled the fire is a now re-emerged, somewhat older video in which Richard “Lord British” Garriott talks with his colleagues Chris Spears and Starr Long about the development process of SotA.
In the video, Garriott explains that they had decided on short notice to launch a Kickstarter campaign to save the company, which was on the brink of bankruptcy. They quickly worked out a concept for a game and started the crowdfunding campaign. However, what they showed there was just “smoke and mirrors.” This creates the impression that the developers had absolutely no plan.
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This would also explain why Shroud of the Avatar plays so differently and differs from what was announced during the Kickstarter campaign.
The developers get entangled in contradictions when trying to explain. On the one hand, it is said that games change during development. On the other hand, it is explained that they have adhered exactly to the wording of the Kickstarter campaign and would develop a mix of MMORPG and single-player RPG.
As you can see, SotA is not under a good star. The criticism does not cease, the reviews on Steam are anything but good, and the player numbers according to Steamcharts are a maximum of 155 per day. Portalarium states that this is only about 20 percent of the total players, as most would play without Steam. But even then, the number of players would still be under 1,000.
The persistent game world has been around since July 2016, which many have seen as a “release.” However, the development team resists calling SotA officially released. The release is supposed to take place at the end of the year, but even for that, the game still seems extremely unfinished.
MMO shooter Destiny 2 will have sound effects with passion. That is ensured by a man who already made himself heard in the first part: Dave Samuel.
Old gag: How many people actually work on Destiny? Maybe one in three.
In March 2016, it was said that the studio Bungie had about 700 employees. That many are needed to tackle a huge project like Destiny 2. There are graphic designers and artists, story writers and designers, community management and the management level. We know them well.
In small documentaries about Destiny, in ViDocs, people like chief producer Mark Noseworthy or the game’s director, game director Luke Smith, explain what they thought about Destiny. These are the big makers and visionaries, but Destiny 2 has many specialists that are seen and heard too rarely.
Pfff! Wooosh – Kaboom! – Dave Samuel, sound effect designer
Above all, one has made himself heard: the special sound effects developer Dave Samuel. He is responsible for how Destiny hisses, booms, and sounds. And he does it with full passion. Every time you activate an ability in Destiny 1 or Destiny 2, you hear his work.
In the first ViDoc for The Taken King, the mustachioed Dave Samuel appeared for the first time and explained the new Hunter super: with full enthusiasm, hands, and his voice.
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Samuel presented the new abilities sound-wise with such passion and dedication that he has since gained a small fanbase among Destiny super fans who do not forget him.
Responsible for the super moments in Destiny 2
Even Bungie knows what they have in Samuel, and so in the latest ViDoc the fans’ grins were wide when it came to describing the new supers: because Samuel appeared again.
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You can tell: the beard has become even bushier, but the passion remains the same. Fans were excited: “This is exactly the kind of guy that should make sound effects in a video game.” Without Samuel, the presentation of new supers would simply not be the same, said another.
https://www.youtube.com/watch?v=f2Kf2md6dLE
Even at Bungie, Samuel has his fans. Weapon guru Jon Weisnewski says: Dave is always so super cool. He is 150% a great guy.
The new “Arena modes” in Overwatch are quite fun. We explain what the special features are.
In Overwatch, the Patch 1.11/2.13 and the associated anniversary of Overwatch have been active since yesterday (23.05.2017). In addition to the new items from the loot boxes and minor balance changes, there are also two new game modes in the arcade: 1v1 – Limited Duel and 3v3 Sudden Elimination. We take a look at the two game modes and reveal how they work.
1v1 – Limited Duel
The “1v1 – Limited Duel” is very similar to the previous 1v1 arena mode, but there is a huge difference. Both players can only choose from 3 heroes at the beginning of a match! These heroes are random and the same for both players.
Who can outsmart their opponent better and wins the mind game for the best counter? All heroes except Lúcio can appear in this mode. It is played in a “Best of 9” format – whoever claims 5 victories wins the match.
3v3 Sudden Elimination
In the second game mode, “3v3 Sudden Elimination,” 3 players on 2 teams face each other and play a round of “Team Deathmatch”.
But there is also a special rule here that adds excitement and variety. All heroes are available; however, once a round is won, the team cannot use those heroes in the next round.
In plain terms: If you are sniped by an incredibly good Widowmaker, you will not see a Widowmaker in the next round! It is played in a “Best of 5” mode – the team with 3 victories wins the entire match.
Such eternal “Sombra vs. Sombra” matches no longer exist.
Furthermore, there is a new “Sudden Death” system in all “Arena” matches (which include these two modes). If a certain amount of time has passed without a winner being determined (for example, because a player is just running in circles and hiding), a warning will appear. 30 seconds later, a control point appears in the middle of the map. Whoever captures this point will be declared the winner. This forces a final battle and inevitably leads to a swift end.
What do you think of the new arena modes?
Mein-MMO says: The special rules for 3v3 are good and add extra excitement to the game mode. It was the missing touch that made this mode truly appealing and interesting. Above all, it “forces” players to move away from their “I only play Hero X” mindset and engage with other characters as well. This will ultimately benefit players in quick match or ranked mode.
From this evening, everyone can expect an extra long weekend, for those who were lucky enough to get Friday off. Such “mini-holidays” are ideal for a good gaming session. So what will you play during the long weekend?
It’s only Wednesday, but thanks to the holiday on Thursday and the bridge day on Friday, many employees across the country are already done for the day. Those who don’t want to spend the many free days just grilling and engaging in other analog activities can indulge in gaming on their PC or console.
Games for the Weekend – Overwatch Celebrates Anniversary
Ideal for the long weekend is, for example, Blizzard’s hero shooter Overwatch. The game is celebrating its anniversary until June 12 in the Anniversary Event. In this event, you can play new game modes in the arena and participate in 3vs3 or 1vs1 matches.
As always, there are also new loot boxes containing special skins. However, the new emote dance animations that you can get from the boxes are particularly cool.
Marvel Heroes Omega for PS4 in Open Beta
PS4 players can look forward to the open beta of Marvel Heroes. The superhero brawler has now been released as an open beta and can be played for free by any PS4 player.
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And on this special day, you also get the hero Daredevil. You just need to download the client for PS4 and log in, then the “Devil of Hell’s Kitchen” is yours. The open beta is considered a soft launch and will not have any further wipes.
The Elder Scrolls Online – Vvardenfell Vacation for Early Birds
The Elder Scrolls Online will receive the major Morrowind expansion on June 6, but those who pre-ordered on PC have already been able to venture into Vvardenfell since Monday. There, you can do everything that will also be available on June 6: play the new Warden, visit PvP battlegrounds, and explore the beautiful island of Vvardenfell. Unfortunately, this promotion is only available for PC players.
What is the Editorial Team Playing?
Since we in the editorial team still need to take care of news and cool articles, unfortunately, we don’t have complete time off during the long weekend, but there’s always time for gaming:
Leya is currently roaming in Hamburg at a press event, playing Final Fantasy 14 and hanging out with FF14 head Naoki Yoshida personally. So expect some cool Stormblood articles in the near future.
Schuhmann completely messed up his character in ESO on Monday. His Redguard isn’t suitable as a Warden, so he’ll need to create a new character in ESO Morrowind over the weekend.
Ttime is playing something other than Destiny this weekend, but rather the legendary Tales from the Borderlands. After Leya, Cortyn, and I stared at him in shock when he revealed his ignorance of this masterpiece, he just had to make up for it. Oh, and he’s also playing The Division with Update 1.6.1.
Patrick has caught the Overwatch fever. Therefore, he will be playing ONLY Overwatch all weekend to really collect all the new skins and emotes. Wish him luck!
Cortyn still has her guests at home, keeping her from online games. She will also spend a lot of time at RPC in Cologne.
I, Jürgen, will spend a lot of time in The Elder Scrolls Online Morrowind leveling my Khajiit Warden and trying out different skill trees. Any similarities to my cat are purely coincidental. I will also be at the RPC in Cologne; maybe I’ll meet some of you there!
But enough about us, what are your plans for the extra long weekend? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Marvel Heroes Omega is now available for all players on PS4 for free. The open beta is live and since it is a soft launch, there will be no more wipes until the final release.
Marvel Heroes Omega has already become a massive hit on PC after initial difficulties, and the console version, Marvel Heroes Omega, impresses on PS4 as well. Previously, this superhero brawler from Diablo creator David Brevik was only available to invited guests in the closed beta. But now the open beta is live and everyone can join.
https://youtu.be/MeJrrJqxYUM
Marvel Heroes Omega: Open Beta for PS4 and Daredevil for Free
In Marvel Heroes Omega, you play as a superhero from the Marvel universe and battle your way through typical locations of this comic universe. For example, you’ll find yourself in “Hell’s Kitchen” in New York or the supervillain prison “The Raft”.
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You currently have “only” 38 heroes available in the console version, but the developers plan to add more soon to match the over 60 characters from the PC version. One hero, Daredevil, is available for free as a celebration of the soft launch when you log into the game.
The Xbox version of Marvel Heroes Omega will be released on June 20.
Black Desert Online starts today on Steam and the new class Striker is also coming. Additionally, the Striker will soon receive his Awakening weapons in Korea. This allows the Martial-Arts fighter to take down his opponents even more fiercely.
Black Desert Online recently introduced the Striker in Korea. This new hero is a fast Kung-Fu fighter who hits as hard with his hands and feet as, for example, the Dark Elf with her war knife. Today, the Striker is coming to the Western version of BDO. If you like, you can also play Black Desert Online on Steam starting today.
Black Desert Online – Striker and Steam version online today
If you want to play the Striker right away, you can start today, May 24, after the maintenance work. At the same time, the Steam version of Black Desert Online is also available today.
If you prefer to play centrally via Valve’s distribution platform, you can also get the sandbox MMO there starting now.
Black Desert Online – Fighting like in Anime
If you already find the Striker’s previous moves cool, you should be even more excited about the hero’s Awakening skills. With his stylish combat gloves, the Striker summons additional replicas that serve as sidekicks.
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Thus, the Striker is never alone and can bash his enemies even more effectively through the underbrush. The whole brawl takes on exaggerated proportions reminiscent of fighting animes like Dragon Ball Z. In a recently released video about the Striker Awakening, you can see for yourself. Unfortunately, the cool Awakening moves are only available for the Korean version of BDO starting today. However, the West is likely to follow soon.
When friends in MMORPGs seemingly fall into an addiction, what is the best approach?
Today I want to address a topic that is not directly related to a specific game: Addiction Among Friends. For “our” generation, it is quite normal to meet people online and thus form friendships that may last for many years or even a lifetime. This often holds true even when you will never meet these individuals in real life.
I am sure that anyone with a large friends list has a few of these players on it: They are virtually permanently online. And no, I don’t mean that “typical phase” that each of us goes through, where a specific game is played excessively for a few weeks. I am talking about an online presence where one can speak of an addiction even without expertise: 12-16 hours a day, day after day.
Since I am (usually) relatively direct, I simply address the issue with people. So far, they have mostly denied that it is an addiction – but honestly, what else could this person possibly say?
Ultimately, it could not matter to me. What other people do with their lives is ultimately their own business, which I have no right to interfere with. I would probably think that way even if I did not know these individuals for years. They hold the same value for me as an acquaintance from childhood – friends, indeed. I only reluctantly let friends run into ruin (unless they play Hanzo).
It would be simple if I could just “come by in real life” to drag these people away from their computers and instill sense and insight in them – or perhaps to recognize that my assessment was wrong. But with “online friends,” that is not always possible.
I am frankly quite at a loss as to how to deal with this problem long-term.
It makes me sad to see some friends “wasting” their lives when I simultaneously know that they are actually incredibly creative individuals with much potential to excel in other ways. Then I also find myself asking: Who am I to judge how they lead their lives? These two thoughts then escalate for me.
I get angry and sad every time I see friends online for days and weeks. Eventually, I can’t stand it anymore and simply remove them from my friends list – at least on Battle.net. Then I don’t have to see it anymore. Of course, that does not solve the problem. But it does feel good for me – a bit selfish, I know.
Do you have such people in your friend circle who are on the verge of sinking into a swamp of addiction? How do you deal with such situations, or how would you? Do you take action and intervene? Or is “each their own maker of happiness” and should take care of it themselves?
Today is Weapon Day in Destiny on May 24th. Furthermore, we take a look at the best weapons that are on sale this week.
Back to the present: In recent days, Destiny 2 has dominated the gaming world, but there are still almost four months to go until this game is released. “Destiny 1” is still relevant for a while – and this week there are again excellent weapons with which you can have a good time in the MMO shooter.
Recommended Weapons This Week
At the Vex Quartermaster, there is a very powerful pulse rifle:
Assembly II (Auto Rifle): Extended Mag / Fixed Draw, Perfect Balance / Third Eye, Hidden Hand
Miscreant V (Hand Cannon): Long-barreled Magazine / Snapshot, Handloaded / One Man Army, Firefly
Weapon Day on May 24th
The Weapon Master Banshee-44 wants to celebrate Weapon Day with you today. He brings your ordered weapons and is happy to accept new forge orders. Also, this NPC in the Tower is a good source to get Syntheses, Telemetries, weapon parts, and armor materials.
These are the forge orders this week:
Häkke delivers the pulse rifle Lyudmila-D. High Impact of 30.
Improbable, a British company, wants to create enormous virtual worlds and change the MMOs. The developer’s dream is to transform the MMO shooter Destiny into a virtual world where millions of people can be online simultaneously.
“If one day 100 million or 1 billion people are in a virtual world together, then that world stops being a game and becomes its own country,” says CEO Herman Narula in an interview with Gamesindustry.
With the Spatial OS technology, Improbable aims to power such massive virtual worlds, where millions of individuals can coexist, experience, and embark on adventures. His dream is to work with Bungie and make Destiny something huge.
1 Billion Dollars in Worth – Massive Virtual Worlds are the Goal
It sounds like a pipe dream, but it’s far from it: Narula is no dreamer, but an entrepreneur, and his company is worth one billion US dollars.
Narula’s company Improbable received an investment of 502 million US dollars from a Japanese company, which acquired less than 50% of the shares with the money. According to market laws, his company is valued at over 1 billion US dollars, making it one of the hottest start-ups in Britain.
The deal brought Narula nationwide attention. We reported on the company’s technology “SpatialOS.” In principle, it involves representing vast virtual worlds by having many microservers work simultaneously to create this world, allowing a player to interact in this world without noticing when they switch from microserver to microserver. This would be seamless.
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If the technology works, it could even impact the real world. Such gigantic simulated worlds could also be used to simulate our real world and conduct “infrastructure simulations.” This type of thing is also practically possible and quite game-like. However, the founders of Improbable are passionate gamers, and so gaming is prioritized.
MMOs in the “Nuclear Winter” – Technology Disappoints Players
If MMOs and games utilize this technology, it would eliminate the technical limitations that MMOs currently face: Many games restrict the number of players in a world and the size of that world. With SpatialOS, enormous worlds with thousands of players simultaneously would be possible.
Narula’s mission is to end the “nuclear winter” in MMOs. This arose because technology set limits, while players had different expectations. They wanted a larger world with more people than the industry could deliver. The new technology could fulfill these desires.
A Living World in an MMO Needs Many Players
A living world cannot be created with instances and scripted content, says Narula. While that is important, for the world to come alive, players must fill it with their own gameplay systems.
Currently, Improbable is mainly working with medium-sized companies, helping them to create vast worlds. With large companies, it always takes time for them to decide to invest in a new technology.
The CEO Dreams of a Partnership with Bungie for Destiny
Narula is a big fan of the MMO shooter Destiny and dreams of the day and the things that a partnership with Bungie would bring: “That would be something absolutely worth implementing one day.”
But all this won’t happen anytime soon. Narula makes it clear: We are not there yet. We have a vision that we are executing. We believe in it. It will take time.
But apparently, this vision is already worth half a billion dollars to investors.
Live Healthier if You Want to Experience This Future!
Mein MMO says: At least we players have something to look forward to with such technology. Such “large worlds” with at least hundreds of players simultaneously were normal 15, 20 years ago: back then, the graphics were horrendous.
Today, the worlds have been ruthlessly trimmed down to boost graphics and performance. Destiny in a huge world with thousands of others at the same time – a universe that truly comes alive: that is a future many dream of. Good to know that someone is working exactly on that.
We should all pay attention to our health, behave, and occasionally eat some vegetables, hoping that we will experience this.
Read more about the technology, which games are already using it, and what they are planning here:
The Western adventure Red Dead Redemption 2 will be released in spring 2018. The release window can now be further narrowed down.
The day before yesterday, the team from RockstarGames announced that the action-adventure Red Dead Redemption 2 will no longer be released this year. Originally, RockstarGames planned for a release in autumn 2017, but has now postponed it to spring 2018. New information now allows for a rough time frame to be determined in which the game set in the Western setting is expected to be released.
Financial report excludes March as release
In the official announcement regarding the delay of Red Dead Redemption 2, fans were informed that they can expect a release in spring 2018. With this vague description, one might assume that a release could take place as early as March. However, a current financial report excludes March and states that it is likely that the game can be expected to be released at the earliest in April 2018.
According to RockstarGames, Red Dead Redemption 2 will only be released in fiscal year 2019. Since the current fiscal year is still active until March 2018, this means that we cannot expect a release of the game before April 1, 2018. The fiscal year 2019 runs from April 1, 2018, to March 31, 2019.
Why the delay?
Red Dead Redemption 2 takes place in the eternal and merciless vastness in the heart of America. It has been developed from the ground up for the current console generation and needs a bit more time before it can be presented to fans. On the official website, the team stated that they want to release a game only when it is truly finished.
The delay of the game does not relate to specific problems, but rather has to do with RockstarGames’ desire to provide its fans with a very special gaming experience. Additionally, players should feel the usual quality of RockstarGames in this game. To create this experience, the developers need more time.
Wargaming, the developers of World of Tanks, had sparked a proper shitstorm with a controversial threat towards a YouTuber, threatening him with a copyright strike. Now the company is backtracking and apologizing for its behavior.
The past week was a mechanical failure for Wargaming. The YouTuber SirFoch had uploaded a spiteful video criticizing the new premium tank Chrysler K GF as a pay-to-win machine and insulted Wargaming.
https://youtu.be/Z9juoiLgzFU
As a result, SirFoch was thrown out of the community contributor program by a Wargaming employee. So far, so understandable, but Wargaming went further and demanded that SirFoch delete the video in question.
After he refused, Wargaming threatened with a copyright strike on YouTube – too many of those will result in the channel being shut down. An attack on the existence of a YouTuber. And that’s when the shitstorm really began…
World of Tanks – Community unleashes shitstorm
Although SirFoch deleted the video (which has since reappeared on other channels), he made a 20-minute video that explained in detail what he thought of the tank in question and Wargaming’s approach. Many users seemed to feel similarly and expressed their displeasure in the official forum.
This was not changed by an official posting from the responsible community manager. Worse still, a post from the US department of Wargaming (which was not responsible at all) caused even more trouble, as it mentioned “hate speech and homophobia” in SirFoch’s video and continued to insist on the legality of the copyright claim.
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That the EU community head had officially apologized to SirFoch seems to have escaped the US department. And while everyone agreed that SirFoch had really gone off the deep end, no one saw “hate speech” or even “homophobia” in his rant.
World of Tanks in the Jimquisition – The peak of outrage
The situation escalated further over the week, with numerous other YouTubers giving statements. Among them were also a few other community contributors. The well-known and popular Mighty Jingles ended his collaboration with Wargaming due to these incidents. He felt it was too risky now and didn’t want to put his channel at stake.
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The peak of the shitstorm was finally reached when video game guru Jim Sterling took on the issue in the course of his format “The Jimquisition” and dissected it gleefully. All this negative publicity ultimately became too much for Wargaming. Therefore, the company recently issued an official statement.
In it, Wargaming explicitly apologizes for its behavior towards SirFoch and admits that “it could have been resolved better.” The official position of Wargaming is that no copyright claims are threatened to exercise censorship. They also want to work on guidelines with community contributors in the future to avoid such situations.
What do you think about the situation? Was Wargaming right after all? And if not, are you still angry with the company or is the matter settled with the apology? Let us know in the comments!
For the D&D MMO Neverwinter, we are giving away 50 exclusive unicorn mounts for the console versions on Xbox One and PlayStation 4. You cannot purchase these noble creatures in the shop, but you can win them here.
In Neverwinter, the Dungeons&Dragons MMORPG from Perfect World, there are all sorts of curious mounts. Among them are unicorns, which are particularly fast and powerful. However, such a noble creature is not easy to obtain, especially the blue and green versions.
The proud creatures in these colors are not available in the shop, but we have received a whole herd of unicorns from the developers that we would like to give away.
Neverwinter: 50 green and 50 blue unicorns for Xbox One and PlayStation 4
Depending on which console you use, you can aim for a sky blue (PS4) or light green (Xbox) unicorn here. We have 50 pieces of each unicorn available. They run 50 percent faster than regular horses and have slots for two insignias.
To win one of the mounts, you just need to enter through the embedded form here. If you complete three of the four steps, you will win one of the codes. Participation in the giveaway is possible until 31.07.2017, 12:00 PM or until all 50 mounts are given away.
On PS4, go to the App Store and activate the key there. On Xbox One, you first need to download the Arc Client from Perfect World and then activate the key there. Once the key is active, you only need to pick up the unicorn in the game at the rewards agent in Neverwinter. You can find the agent in the Protector’s Enclave opposite the Hall of Justice from Sergeant Knox.
This is an AI-powered translation. Some inaccuracies might exist.
Quietly and secretly, Blizzard has unleashed the Murlocs in Azeroth. A small, gurgling monster in World of Warcraft can now be obtained.
For a long time, pet collectors in World of Warcraft had been puzzled about how they could get Squirky. This little Murloc with the somewhat unusual shape has been in the pet guide for a while, but no one really knew where exactly in the game world it appears. Since last night (May 24, 2017), we know the answer: it was not available before.
On Twitter, Jeremy “Muffinus” Feasel teased in a series of posts that something was “hatching” – shortly thereafter, the first players had managed to obtain the Murloc Squirky.
If you want to catch Squirky as a pet, you should travel to Azsuna and visit a small island far to the west. There are numerous elite Murlocs that can quickly take down cloth wearers – however, there are also many “Squirky” pets wandering around. These must be defeated in a pet battle and caught like any other pet. That’s the whole trick.
Whether Squirky is available only for a while or permanently is currently unknown.
If you can’t get enough of Murlocs, you should also check out the Blizzard store. Alongside the spawn of Squirky, there is also a plush Murloc in the shop that looks remarkably similar to the in-game counterpart.
In Destiny 2, it will be easier for solo players to find groups for raids or nightfall strikes. A new type of matchmaking is coming: Guided Games.
In Destiny 1, there is no matchmaking for high-level content such as raids or nightfall strikes. Anyone who wants to master these activities must find a fireteam on their own. Either you have enough friends online, or you scour social networks for potential teammates.
However, many players avoid such LFG sites – the atmosphere is described as too toxic, and it is too cumbersome to find five pleasant players. As a result, many Guardians have never completed a raid in Destiny 1. According to Bungie, only 50% of the player base has even attempted the endgame content.
In Destiny 2, it is supposed to become easier for solo players to find a fireteam for such activities. Everyone should have the chance to play all activities in Destiny 2. The solution is called: Guided Games.
What are Guided Games in Destiny 2?
According to project lead Mark Noseworthy, every player can decide for themselves whether they want to play Destiny 2 solo or in a clan. Solo, Destiny 2 is already great, but the best moments are had in a group when facing challenges together.
With Guided Games, “matchmaking” and “community building” for endgame activities such as raids, trials, and nightfall strikes are connected. This makes it possible for one or two players to find a group that still needs one or two players for their activity. Together, they can then have a good time, according to Bungie.
Guided Games bring clans and solo players together. The process of finding a clan works similarly to a dating app, Noseworthy says:
The seeker, the solo player, receives some clan suggestions. They see the banner and motto of the clan and get a first impression of whether the members of the clan might fit them. If the clan is not to their liking, they can simply swipe on to the next clan, just like on Tinder. If they see, for example, “Oh, these guys speak my language, great!”, they can choose that clan.
In a “normal” matchmaking, on the other hand, players get randomly matched with others. With Guided Games, you have a choice and thereby avoid – at least that’s the idea – toxicity.
Through Guided Games, there are no commitments. You can play the raid together and then go your separate ways. However, Bungie hopes that solo players will find new friends and possibly join the clan. The sense of community is highly valued in Destiny 2.
Clans in Destiny 2
Clans have already been present in Destiny 1. On Bungie.net, you can join a clan; in-game, it will then be displayed as a “nameplate” and as a second friends list. With Destiny 2, clans are supposed to be a feature that is actually integrated into the game:
Clans in Destiny 2 are groups that you can join to play the game together
When searching for a clan, you not only see its name but also its motto and banner. This gives you a first impression of what kind of people are in this clan.
Clans have a progress system and rewards
They can serve as helpers for Guided Games
Guided Games – Matchmaking the Bungie Way
A matchmaking feature for all endgame content has long been requested by parts of the community. However, Bungie argued that the philosophy behind the toughest challenges in Destiny is that players communicate with their voices and teamwork is paramount. Public matchmaking would contradict this idea.
Guided Games are now supposed to enable solo players not just to play the activities, but to experience them in the best possible way. Regular matchmaking would be the simplest solution, but Guided Games would align more with Bungie’s vision. They want to deliver what the community desires. But sometimes, this comes in a slightly different form, according to Executive Producer David Allen.
In short: Guided Games are matchmaking the Bungie way.
The anniversary of Overwatch is in full swing – bringing some buffs and nerfs with it. We have the patch notes for 1.11 and 2.13 for you.
Since yesterday (05.23.2017) the Anniversary Event of Overwatch is live. This brought the Overwatch Patch 1.11 (on PS4 2.13) along with some changes to the existing heroes. While Genji, Hanzo, and Reaper received some buffs, things look rather bleak for Reinhardt and Soldier: 76.
The patch notes for Overwatch 1.11/2.13
Here are the details of the patch notes.
Genji
The delay after climbing a wall has been removed, allowing Genji to attack immediately once the climbing is finished.
Hanzo
The delay after climbing a wall has been removed, allowing Hanzo to attack immediately once the climbing is finished.
Storm Bow
The charge time of the Storm Bow has been reduced by 10%.
The Storm Bow retains its charge if Hanzo holds the button while climbing a wall.
Orisa
The damage of the Fusion Cannon has been reduced by 9%.
The cooldown of the Protective Barrier has been reduced from 12 seconds to 8 seconds.
Reaper
At the end of the Phantom ability, Reaper’s weapons are automatically fully reloaded.
Reinhardt
The height of the effect of Earth Shatter has been reduced from 3 meters to 2 meters.
Earth Shatter now only climbs levels that are a maximum of 2 meters high.
Soldier: 76
The damage of the Heavy Pulse Rifle has been reduced from 20 to 19.
Additionally, there are some improvements to the game’s kill feed. If you eliminate an opponent with help – for example, from Zenyatta’s Orb of Discord or McCree’s Flashbang – this will now also be shown in the feed. Resurrections by Mercy are now also found in the kill feed, providing more overview for both teams.
What do you think of the changes? Or did you miss them in the hustle and bustle of the event?
The Bossa Studios have announced the release date of the closed beta. The sandbox MMORPG Worlds Adrift will start on May 24.
Worlds Adrift is an MMORPG that differs somewhat from other genre representatives. The world consists of many floating islands. You yourself are an adventurer wanting to explore these islands. However, to reach them, you need to either glide with your wings or build an airship together with other players.
Adventure on Floating Islands
Therefore, it is important to gather resources, but not all of them are always found on a single island. You travel from island to island to obtain all the necessary resources and must also defend yourself against dangerous creatures there.
With your wings, it is possible to cover shorter distances, while the airship allows you to cover long distances and reach the more distant islands. Physics plays a major role in Worlds Adrift, just like a functioning ecosystem. If you intervene in it, it can have far-reaching consequences.
Your airship consists of several parts, including cannons, an engine, wings, storage space, and more. All of these components can be improved to obtain a more powerful ship. PvP is also possible and leads to exciting ship battles. Those who form alliances with other player groups have better chances in these battles, as they can count on help.
Search for Treasures and Explore Ruins
Treasures are hidden in various places in the game world that you must find. To do this, you explore ancient ruins full of dangers that you must first reach. The vast world of Worlds Adrift was handcrafted. The comic-style graphics create a very special atmosphere.
Worlds Adrift: Key and Download
If you want to participate in the closed beta of the MMORPG, then register on the official website and with a bit of luck, you will receive a key for Worlds Adrift, can start the download and play.
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The developers confirm a PS4 version of LawBreakers. The game will not be free-to-play but will receive free updates without a season pass.
LawBreakers is set to be released for PS4 and PC later this year. This was recently confirmed by the developer Boss Key Productions, who also revealed more interesting information about the game. It will no longer be free-to-play as originally planned but will be available for a one-time purchase price. Thus, there will be no season pass or pay-to-win content, and instead, players will receive free updates.
LawBreakers Release in 2017 – Price around 30 Dollars
Set in a futuristic world where the moon mysteriously exploded, LawBreakers is a fast-paced, team-based first-person shooter with many different characters that fully exploits the “The floor is lava” principle. Flying characters defy gravity and can navigate the maps with triple jumps.
As the developers explain, there will also be a PS4 version with “PS4 Pro” support in addition to the PC version. The shooter will be released this year and will not include discs, as they are considered “totally outdated.” LawBreakers will only be available as a digital version for PC and PS4.
The original idea to launch the game as “free-to-play” has been discarded. Instead, it will cost $29.99 as a one-time purchase price. There will be no season pass and no pay-to-win content that could ruin matchmaking. The developers came to this conclusion because they listened to the community and want to achieve the best for the players and the game.
There will be micro-transactions in LawBreakers to purchase cosmetic items.
We do not want to ruin our player base with season pass nonsense or destroy matchmaking with “pay-to-win” bonuses. We want to create a gaming ecosystem where talented players compete under equal conditions and provide an environment that motivates average players to improve.
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There will be no cross-play between the two announced platforms, where PC players can play with PS4 players. On the PS4, LawBreakers should be playable at 60 FPS.
An Xbox One version could be released in the future. However, there are currently no concrete plans for that.
In the multiplayer mode of Battlefield 1, the Russia DLC “In The Name Of The Tsar” will feature women in multiplayer for the first time.
The new Battlefield 1 expansion “In The Name Of The Tsar” brings new content to the game. More details will be available on June 10 during the EA Play event. A small preview of the new soldiers has already been shared on Twitter. The Russian Scout class includes female soldiers. They represent the Women’s Battalion of Death.
Female Soldiers – So It Is Happening
At the beginning of Battlefield 1, the presence of women in the game was a difficult topic. A former programmer explained that there would be no female soldiers in the game, because boys found it too unrealistic. However, female soldiers are not as unrealistic as some players in the community believe.
In 1917, fifteen units with female soldiers were formed. This included the Women’s Battalion of Death. The deployment of female soldiers was expected to have positive effects on the male soldiers, whose motivation might be boosted by the presence of women.
It is therefore not illogical that women are now set to become part of the multiplayer of Battlefield 1. The Women’s Battalion of Death will be represented in the In The Name Of The Tsar DLC by the Russian Scout class. This was announced by the Battlefield account on Twitter.
PlayerUnknown’s Battlegrounds receives new weapons and another bike in the upcoming monthly update. The new motorcycle is good for jumps and daring stunts in the air.
PlayerUnknown’s Battlegrounds gets a major content update every 4 weeks with new content. It is already known that the upcoming update will feature a lsilenced sniper rifle called VSS Vintorez.
New is the stunt bike, with which you not only look cool on the ground.
PlayerUnknown’s Battlegrounds – Racing around with the bike and performing stunts
The new bike, unlike the existing motorcycle – which came with the last monthly update – does not have a sidecar. It is still unclear whether a second player can ride on the back. However, what the new bike can do: It is fast and maneuverable.
PlayerUnknown’s Battlegrounds: Release of the 2nd Monthly Update on May 25
Moreover, you can still control it in the air. So if you drive over a ramp or jump in any way, you can perform all sorts of tricks and stunts in the air. Such actions might save your life in the game, so practice hard when the bike goes online with the 2nd monthly update on May 25.
Until now, there was a bug in PlayerUnknown’s Battlegrounds that made weapons increasingly inaccurate the more you shot with them. This was due to a deviation between the parameters indicating where you are aiming and where the shot should land. This error has now been identified and fixed.
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What do you think after two months of PlayerUnknown’s Battlegrounds? Is the game still a hit for you, or have the new features become not enough and you’re no longer interested in the battle royale game? Let us know in the comments.
Over $2.2 million has been raised by Intrepid Studios through the Kickstarter campaign of the MMORPG Ashes of Creation (PC). A new gameplay video shows why players are so excited.
Anyone can start a Kickstarter campaign and wildly talk about how good their game will be and what it will offer, but if they have nothing to show for it, no tangible results, then regardless of how good the ideas are, the funding probably won’t work out. Intrepid Studios did it differently. They worked away for a while until they really had something to show to interested players during the Kickstarter campaign.
A Very Successful Kickstarter Campaign
Gameplay videos that prove a real game is coming, one that looks relatively advanced, and that already shows in this early state that the developers are really delivering and can implement the project. This tactic was rewarded.
For the desired $750,000 has been far exceeded. More than $2.2 million has already been raised through Kickstarter, and the campaign is still running until June 2nd.
A Gameplay Video That Leaves You Wanting More!
The developers have now released a new, approximately 14-minute gameplay video of Ashes of Creation, showcasing how good the game already looks. The starter region Aela is shown, where a female mage unleashes spectacular spells to battle enemies. Even this early footage looks very fun, and the alpha of the MMO is not expected to start until the end of the year, while the actual release is scheduled for late 2018. The video shows: Ashes of Creation could really become something big.
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