For Honor: Season 2 ist gestartet – und keinen interessiert’s

For Honor has been in Season 2 for two weeks now. However, many former players remain indifferent.

Two new heroes, two new maps, plenty of new items, and a revamp of the gear stats – Season 2 of For Honor had a lot to offer. Especially the overhaul of the gear stats has been eagerly awaited since the launch, as some values caused significant balance issues in the endgame.

Now all these innovations are in the game – but somehow it seems no one is interested.

Season 2 does a lot right, but players aren’t coming back

Normally, a game develops like this after release:

At launch, the hype around the game is at its peak. This was also the case with For Honor. Everyone wanted to know what For Honor actually is, how it performs in tests, whether there are any tips and tricks, and which class is actually the best.

for-honor-kampf

Then the hype dies down in the coming weeks. And when new DLCs and content are released, the interest in the game rises again and players return in droves. After all, you want to know what’s new.

But that is not the case with For Honor. The initial interest did not return with the first major content drop. A glance at the Steam charts already shows this: In the days and weeks leading up to the release of Season 2, the player base was at 3,000 players, then it spiked for just one day to 7,500, only to drop off again immediately. Now the numbers are back to what they were before the release of Season 2.

for honor google charts

Google Trends also paints a clear picture: Interest in For Honor did not increase over time with Season 2:

On May 16, when Season 2 started, there was a small, barely noticeable spike, which immediately flattened out again. This means that hardly anyone was searching for For Honor – that hardly anyone was interested, even though many new contents were released. And all for free.

Actually, the curve should have risen significantly before May 16. But former players apparently don’t even care what free content they receive.

Is the time for For Honor over?

After the hype came the crash

For Honor launched with a bang in February 2017. Millions of interested players participated in the beta, and the launch was successful. However, the problems with Ubisoft’s melee game quickly became apparent.

The matchmaking and server infrastructure caused frustration, the gear stats – especially revenge – were unbalanced, and long-term motivation was also lacking. Players came and went as quickly.

for-honor-zenturio

By now, the player base has shrunk to a minimum, and even Season 2 couldn’t sustain a long-term increase.

In the comments under our articles, it has frequently been stated in recent weeks that For Honor is “dead”. While thousands of players still play the game daily, the general interest in For Honor is hardly existent, as Google Trends clearly shows.

Possible tournaments and ranked matches that Ubisoft teased might bring more players back. However, until then, the outlook for For Honor looks bleak.


Here are the info on tournaments and ranked matches.

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Source(s):
  1. steamcharts

Final Fantasy XIV is on a diet – simplification is quite complicated

The MMORPG Final Fantasy XIV is making a skill diet. With the Stormblood expansion, some game mechanics are being removed. This is quite complicated. We will show you what is happening.

The live letter on the job changes coming to Final Fantasy XIV is worth a second visit.

One of the goals of Stormblood will be to streamline the game significantly. Values are changing, skills are being merged or disappearing altogether.

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Some values like piety or intelligence are changing

This is what happens with healers – the Cleric Stance question is clarified

For simplification, these changes for healers are crucial:

The “Cleric Stance” (Penitent) is changing. Until now, druids, white mages, and scholars could decide whether they preferred to deal “damage” or “heal.” The problem arose that healers wiped their group because they were in damage stance and this limited healing performance. Others were so nervous that a wipe could happen that they never dealt damage and never switched to this stance.

This will no longer happen – the idea is that healers can safely deal damage without having to sacrifice healing performance. The Cleric Stance is now a kind of “Damage Boost” with Stormblood; it no longer reduces healing performance.

Further changes:

  • Piety will no longer be a primary attribute but will become a secondary attribute – that is for healers
  • The value “Int” will no longer matter for healers – with Stormblood, healing value and spell damage depend on the willpower value.

FF14-NPC
Meta values are changing for tanks and DPS

Some more complex meta values will disappear or change significantly:

  • Parry is being removed; instead, there will be the value “Tenacity,” which is only for tanks and reduces damage
  • Accuracy is being removed – but you will still be able to miss when you get debuffs – instead, there is the value “Direct Hit” on equipment for DPS. Direct Hits deal bonus damage.

Cross-class actions

What is disappearing are the Cross-job Actions, which will be replaced by “Role Actions.” Until now, you could use skills from other jobs. This will no longer work that way, but the different classes within a role will receive a shared pool of such abilities. This shared skills pool will no longer depend on the job but on the role that a class plays.

The roles include: tank, healer, ranged DPS, melee DPS, and sorcerer.

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Simplification quite complicated

Another special feature: With Stormblood, in the future, each class will receive a customized interface to help players keep an eye on the values that are important for their class: such as the resources they are currently building.

Many of the changes are relatively complicated and detailed. How it will eventually play out will likely be known in less than a month. Final Fantasy XIV Stormblood will be released on June 20 for PC and PS4.


Read more about disappearing skills here:

Final Fantasy XIV is too complex – With Stormblood, skills are disappearing

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Source(s):
  1. reddit

Secret World Legends: Wirklich Free2Play? Infos zum Geschäftsmodell

Secret World Legends, the remake of The Secret World, will be a free-to-play game. How exactly the free gaming experience will unfold has not been clear until now. However, information about the business model has since surfaced.

Secret World Legends will be a free-to-play game, unlike The Secret World. Unlike the original, you no longer have to purchase the horror MMO; you can simply download it and start playing.

the secret world

But how does it look with real-money spending and microtransactions?

Secret World Legends – Is everything free?

There is now new information about the business model of Secret World Legends. The game uses two currencies – Marks of Favour and Aurum.

  • Marks of Favour refers to a flexible in-game currency that you acquire regularly in the game. With it, you can buy items from other players in the auction house, additional usable weapon types, potion refills, dungeon keys, social items, and more.
  • Aurum is the premium currency of Secret World Legends. You purchase it using real money and can acquire new character slots, cosmetic items, and boosters, among other things.
The Secret World Museum Exhibit

However, it is also possible to buy Aurum directly with Marks of Favour. A player just needs to offer enough Aurum. The price is automatically regulated by supply and demand. The whole system works the other way around as well. You can buy Aurum with real money and exchange it for Marks of Favour. Essentially, this is legal gold selling. A similar real-money exchange system is used by WildStar and Eve Online.

Also interesting: Secret World Legends – Changes 1 Month Before Release

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Source(s):
  1. Offizielle Homepage

Overwatch: Next event already found in data mining?

Hints about the next event are already hidden in the code of Overwatch. Golden loot boxes and sound files are causing speculation.

The current Anniversary Event in Overwatch just started a few days ago. However, there are already hints of another event in the game’s code that we can expect soon in Overwatch.

Golden Loot Box and Sound Files

Blizzard is already preparing the next event while players can enjoy the Anniversary-skins and dances . Parts of the new event are already found in the game files of Overwatch and have now been discovered during data mining.

Initially, Reddit user 30847192 noticed a golden loot box in the Overwatch files. In the code, this box is assigned to the category “Event 7” as “Golden Loot”. Visually, it lives up to its name:

Overwatch Golden Loot Box

Encouraged by this find, the search in the game data continued. During this, special melodies and jingles were discovered, such as this sound:

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Two more tracks related to the Numbani theme were also found. It is assumed that these sounds belong to the Summer Games or Lúcioball:

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Which event can we expect? Players hope for Lúcioball

In the comments of the Reddit thread, there are many attempts to explain the Golden Loot Box and the sounds. In line with summer, we might soon see the Summer Games return to Overwatch and bring back the game mode “Lúcioball”. The golden box could serve as a reward for players during the Summer Games, replacing the gold medal.

Overwatch Summer Games

Other users speculate that Overwatch may soon implement a similar loot system as in Blizzard’s Heroes of the Storm. In this case, a golden box would symbolize that the chance of rare items inside is higher than in standard boxes.

What do you think, which event can we expect next in Overwatch and what significance do the golden boxes have?


Just recently, Jeff Kaplan stated that there will be new content every month in Overwatch.

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Source(s):
  1. PvPLive

Destiny: Incredible Aksis Cosplay! – This Guardian amazes the community

In Destiny, a Guardian is turning heads: She impresses the community with an incredible Aksis cosplay.

“Spartan Jenzii” is 23 years old and lives in Sydney. Her real name is Jennifer, and she plays way too many video games, as she writes about herself on Twitter. Oh, and she does cosplay.

However, Spartan Jenzii doesn’t just throw on a random, shabby cosplay outfit and a wig; she does this at an entirely different level, which astonishes the Guardians and even the developers at Bungie.

She crafted a massive, detailed Aksis cosplay – which can even glow. See and behold for yourself:

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Aksis Cosplay Documented on Twitter

In the past few days, Spartan Jenzii tweeted the process of creating this Aksis cosplay. This is the chest piece – which can also glow:

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The legs are attached to a belt:

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A helmet naturally cannot be missing:

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Here you can see the lighting of a leg. You can guess how much work the entire costume took:

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And this is what it looks like when the individual parts are assembled. However, the back piece is still missing:

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The last status update was yesterday (the top video). She writes with joy that the Aksis cosplay is now finished. Now only the weapon is missing.

She also posted the video with the complete costume yesterday on Facebook, where it has already achieved nearly 100,000 views. It has also already landed on reddit and received nearly 2000 upvotes and countless comments praising this work in the highest terms. One user jokes that he is glad to hear that this is a cosplayer. Since the video comes from Australia, it could have also been a spider-like species.

Even Bungie caught wind of this cosplay and shared the video on their Twitter channel. According to Bungie, it is an “incredible Aksis cosplay.” However, she should definitely be careful that no Guardians try to jump on her back.

Aksis is the final boss in the raid “Wrath of the Machine.” To defeat him, the Guardians must jump on his back to stun him. You can find more information about Aksis in our raid guide to Wrath of the Machine.

What do you think of this cosplay?

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Source(s):
  1. Twitter
  2. reddit

The Elder Scrolls Online: Spellweaving – “It is not dead yet!”

The Elder Scrolls Online has been enticing since release with a feature that allows you to create your own spells and skills. Until now, spell weaving had not been seen anywhere. But now, there has been a sign of life.

eso spell forest

Morrowind, the new chapter for ESO, will be online soon and will include the long-awaited PvP battlegrounds and a new class called Warden. However, what is still missing is the spell weaving feature, which would allow you to invent your own spells. Spell weaving has been floating around in developer announcements and user forums for years, but nothing concrete has ever been said about it.

ESO – Spell Weaving – Forever in Developer Hell?

ESO-Warden

But what is spell weaving actually? According to the information available so far, you should seek out special rune stones in the world and learn basic spells from them. You should then be able to customize them as you wish using your own crafting system with additional components. For example, by evolving a single-target spell into an AoE effect.

All of this sounds extremely cool and would fit wonderfully into the gameplay of ESO, where you explore the world and discover ancient secrets. The complex feature has always been on Zenimax’s to-do list, but it has been treated very carelessly there. Because every year, it was once again stated in official announcements that spell weaving would not come this time either.

Spell Weaving is far from dead!

Yet just when nobody really wanted to believe in spell weaving anymore, a sign of life came. A Zenimax employee posted a brief statement on Twitter: “It is not dead yet!” Below, he embedded the famous scene from the Monty Python film “The Holy Grail,” where a recalcitrant old man insists to the grave digger that he is not dead yet.

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And even if in the film the scene ultimately ends unfavorably for the old man, the tweet still gives hope. Because according to the further text, spell weaving is still planned for the future of the game. Who knows, maybe you will get it as a new feature in the next expansion in 2018?


What do you think of the announcement about spell weaving? Just hot air about a feature that has long been dead? Or do you believe that spell weaving is indeed still coming, and if so, in what form? Let us know in the comments.

Also Interesting: Our review of Morrowind

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Source(s):
  1. Twitter

PlayerUnknown’s Battlegrounds: Lag-Probleme dauern wohl noch Wochen an

PlayerUnknown’s Battlegrounds has been worsened in the last update and is now struggling with some unpleasant lags and FPS crashes. While players are raging on Reddit, the team around Brendan Greene is working on a solution. However, it will take some time.

Battlegrounds

PlayerUnknown’s Battlegrounds is still in Early Access and therefore far from finished or error-free. This has become painfully apparent again after the last update. Instead of running better, the battle royale shooting game suddenly ran worse, had more lags, and some players experienced FPS drops.

PlayerUnknown’s Battlegrounds – Solution is coming, but not immediately

This development was understandably not well received, and on Reddit many players expressed their frustration and predicted the end of the game. Masses of players could not play properly anymore and would soon leave in droves.

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However, anyone who knows the previous work of Bluehole Studios knows that the developers around Brendan Greene are anything but idle. According to a Twitter message, they are already working on a partial solution that somewhat alleviates the problem. However, a complete fix of the misery is not to be expected before the next big monthly update in June. This usually should be released in the last third of the month.

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PlayerUnknown’s Battlegrounds – Developers hope for assistance against FPS drops

To quickly resolve the FPS drop issue, the developers are asking affected players to submit their hardware specs. If enough information is gathered, a solution could likely be found quickly. Depending on how diligently you send in your data, a hotfix should be available soon.

Also interesting: PlayerUnknown’s Battlegrounds – You can win as a pacifist even without kills and fighting

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Source(s):
  1. PCGamesN
  2. Reddit

Far Cry 5 with Character Editor: Decide for yourself how you look

Main characters in the latest “Far Cry” games have been predefined. In Far Cry 5, you now have the opportunity to create your own character.

Being forced to play with a predefined character limits players’ freedom. In the new Far Cry 5, you therefore have the option to customize your character in-game. How detailed the adjustments will be is still uncertain. At least you can customize the skin color and gender.

Customize Character in Far Cry 5

In Far Cry 5, you no longer have to play as a fixed protagonist but have more options for customization. As reported by Kotaku, you can choose between male and female and also select a skin color.

Far Cry 5 Title 2

Whether there will be further options and how detailed they will be is still uncertain. In first-person perspective, however, you probably won’t have many opportunities to admire the character’s appearance. Unless you play in coop mode.

Far Cry 5 will be released in February 2018 and allows you to play the entire campaign together with another player in coop mode. This way, the visual details of the characters will become more noticeable.

What Far Cry 5 is about, we explain here.


Far Cry 5 can now be pre-ordered – These contents are available in the Standard, Gold, and Deluxe Edition

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Source(s):
  1. Kotaku

Friday the 13th: The Game: 75,000 Players – Surge Creates Problems

The new slasher hit Friday the 13th: The Game has issues with the Xbox One version. It’s lagging behind. Some are excitedly shouting: Why are we still playing the beta version? 75,000 players at the same time are causing login problems on all platforms.

Xbox One still with beta client? No, but the day-one patch is missing

Excitement around the new slasher hit. In a thread on the game’s forum there are even accusations that Friday the 13th is still running on Xbox One with a “beta client” while PS4 and PC have significantly more advanced versions of the game.

This is causing excitement. Players on the Xbox One feel set back. What happened?

Well, it looks like the Xbox One is missing the “day one patch” – the team behind Friday the 13th is working with Microsoft to deliver this patch. This is expected to happen on Tuesday or mid-week. The information comes from an administrator in the excitement thread.

Most problems currently seem to be caused by the servers. The developers probably didn’t anticipate such a surge.

This doesn’t really reassure Xbox One players, who want to know: Why does our game look worse than on PS4 right now?

Friday the 13th
Matchmaking problems

In a Facebook post, the developers address the current focal point “matchmaking.” Many players seem to have trouble finding matches when they search for one.

For the Xbox One, the developers explain that they are working with Microsoft on a patch for the Xbox One. It is expected to arrive mid-week.

There are also changes to matchmaking for the PS4, with a patch expected to arrive soon.

Database error is due to player surge

Overall, the developers are still struggling with the surge. There were 75,000 players online at the same time. This hit the database hard. And this has led to login problems with Friday the 13th: The Game. There are also issues with missing XP related to the database difficulties.


More about the game that has the potential to become the summer hit of 2017:

Friday the 13th: The Game live on PS4, Xbox One, PC – Summer hit 2017?

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Wild West Online: The world will be bigger than in GTA 5

At the end of the year, the online game Wild West Online is set to be released, which has already caused quite a stir ahead of its launch. Fans can look forward to a very large game world.

The first screenshot of the game “Wild West Online” was confused with Red Dead Redemption 2, which was already a great compliment to the developers. Subsequently, a planned Kickstarter campaign to fund additional features was canceled because the immense interest following the announcement led previous investors to provide more funding. Wild West Online excites the fans.

Wild West Online Art 6
Clothes make the man, but they are not armor

It is not actually a real MMORPG, as the large game world is only intended to be inhabited by a maximum of 100 players per server. Now there are some new details about the title and interesting artwork showing diverse landscapes and exciting scenes.

The developers announced that

  • you can switch between a first-person and a third-person perspective at any time,
  • the weapons have usable item stats, but your clothing or cosmetic items do not,
  • outfits can be freely combined, and
  • items are categorized into Common -> Uncommon -> Rare -> Epic -> Legendary -> Mythical.

The events take place at the end of the 18th and beginning of the 19th centuries. Real historical events from this time are not mentioned. Weapons and items come from this era, but there will also be experimental weapons.

Housing plays a role, as you can either acquire your own house or even a farm and decorate it according to your preferences.

You can choose whether to play on a PvP or a “Mixed” server, which also offers PvE elements. Players can also start their own roleplay servers.

Wild West Online Art 1
The landscape is bigger than in GTA 5

The size of the map is said to initially surpass that of GTA 5 a little. The team is already planning to continuously expand the area. You can see what these landscapes look like through new artworks that have been published on the Facebook page of Wild West Online. These images show diverse areas where you can experience your adventures when the game is released at the end of the year.

More articles about Wild West Online:

Wild West Online: Cheering Cowboys – Hype secures funding

New MMORPG Wild West Online: Competition for Red Dead Redemption

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Source(s):
  1. 2p.com
  2. 2p.com

Destiny was designed from the beginning as a game for 7-year-olds

In Destiny , the developers looked back at their origin story. It is full of pathos and reminiscent of a US film. Interestingly, Destiny is designed for 7-year-olds.

In Destiny, playing should become legendary. Developer Bungie also enjoys working on its own legend.

The studio is known for keeping things under wraps. But quite a lot has come to light about the origin story of Destiny from anonymous sources in recent years.

Destiny-Concpet-Art-Wizard

It is said that the story was discarded, personal egos played a role – numerous problems ultimately led to a rather strange release with a fragmented story – the famous “I don’t even have time to explain why I don’t have time to explain” scene is well known.

Bungie rewrites its own legend – and in a rather American way

It’s understandable that Bungie would prefer people to talk differently about the game’s creation. They are working on their own legend.

Just before the presentation of Destiny 2, an article appeared on Mashable. The author of the article had access to Bungie developers: a rarity.

The article describes the day when Destiny was introduced to Bungie employees: “When Destiny was born (Link opens a new page)” – the day Bungie bet its future on a wild idea.

Destiny-Concept-Art-Mech

The origin story of Destiny described here is thoroughly American. It’s not about conflicts, egos, or cash, but about embarking on new shores and how exciting it all is. The article tells how everyone at Bungie pulled together to achieve a common goal.

That Bungie had to give up the rights to Halo to Microsoft is described as “an expensive price for freedom”.

Presentation on a sunny July day

The transition from Halo to Destiny is portrayed as a journey. A crucial day is in July 2010, when the heads of Bungie presented Destiny to their employees with the goal of getting everyone on board. Naturally, it went fantastically.

Notably, there is a scene where Jonty Barnes goes outside after the ultra-important presentation and looks into the bright light, blinded by the beautiful day. Bungie had organized ice cream and barbecue. Then employees say how great it is to be at Bungie. They came to the studio to work on such fantastically exciting projects like Destiny.

In the staging, the only thing missing is that white doves rise in the background.

Destiny-Concept-Art-Tiger
Destiny as a shooter for teenagers – That’s why there’s no sex in Destiny

You can take an interesting, new piece of information away from the article: Destiny has been designed from the beginning as a game that can be played by a 7-year-old. Destiny was aimed at an older audience, but nonetheless, this was an important design goal.

It is one of the seven core pillars behind the Destiny franchise that Destiny can be played by a 7-year-old.

This means:

  • that Destiny had to be super accessible – from the very beginning.
  • Bungie wanted a world where there is no swearing.
  • Destiny is meant to be a game that can be played by father and son together.

The Halo games had an “M” rating, for mature audiences. However, with the shooter Destiny, Bungie aimed for a “Teen Rating” – and actually achieved this in the US version. Destiny received a “Teen rating” from the ESRB: “12 and up”. Here in Europe, the game is rated “16 and up” by the USK and PEGI.

Europe and the USA are indeed different – not only in the way legends are told.

Destiny-Concept-Art-Imperator

The next step towards Destiny will be experienced soon. Everything about Destiny 2 can be found here on Mein MMO.

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Heroes of the Storm: Täglich kostenlose Lootboxen abstauben

Heroes of the Storm is celebrating its second anniversary. To celebrate this milestone, all players will receive free loot boxes daily! What you need to do for this, you can find out here.

heroes of the storm anniversary 01

Heroes of the Storm was released in 2015 and has evolved well since then. Recently, there was a big step forward when loot boxes inspired by Overwatch were introduced to the game. Ideal for celebrating the game’s second anniversary with free loot boxes. However, Blizzard is not handing out the loot without some effort.

Heroes of the Storm – Quests for Extra Loot

From May 30 to June 12, you can win the following bonuses:

  • You will receive an additional common loot box every day if you play a match in the AI, Quick Search, Unranked, or Ranked modes. It doesn’t matter if you win. Just being there is everything.
  • If you play three matches in the AI, Quick Search, Unranked, or Ranked modes during the event period, you will also receive an anniversary portrait, an anniversary spray, and an anniversary banner. These items are only available this way; you cannot obtain them from chests or craft them with shards.

Good luck with the loot hunting starting May 30!

Also interesting: Heroes of the Storm – More popular than ever thanks to Overwatch?

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Source(s):
  1. BattleNet

FIFA 18: Die 10 größten Wünsche der Community

What do you wish for FIFA 18? Here is our wishlist for the upcoming football simulation.

In just four months, the release of FIFA 18 is expected in September 2017.

So far, there is hardly any official information about it. Only Andrew Wilson, CEO of EA, provided a glimpse of FIFA 18: It is supposed to build on the foundation laid by FIFA 17, continue the story mode “The Journey” and bring innovative changes.

But what innovations can fans look forward to?

We probably won’t get an answer to that until E3 in June. Until then, we can make assumptions, speculations, and wishes for FIFA 18.

fifa17-journey-alex-büro

These are the things we wish for FIFA 18

The FIFA fan community has concrete and diverse ideas on how to improve FIFA 18 compared to FIFA 17. The wishes range from a complete overhaul of some game modes to visual, cosmetic adjustments. All these ideas would exceed our “Top 10” list by far.

Therefore, we will now list ten wishes that are particularly frequently mentioned in worldwide FIFA forums and that we would also like to see realized in FIFA 18.

The highest priority: Gameplay!

EA Sports can come up with the coolest modes and features, but they all fade into the background if one thing is not right: The gameplay. Because as Adi Preißler once rightly pointed out: “The decisive factor is on the field.”

Every year, EA Sports advertises that the gameplay becomes even more realistic. The players become smarter, recognize spaces better, position themselves cleverly or defend more intelligently. However, in practice, curious scenes and wild actions on the virtual pitch repeatedly cause laughter or frustration.

In recent years, there has indeed been some progress in gameplay, but there is still plenty of room for improvement. An AI (artificial intelligence) that less frequently opens up spaces at the back for the opponent or suddenly stops in a sprint so that the pass doesn’t reach its target could certainly be further refined. Because it should not be the AI, but the performance of the players that decides the outcome of a match.

Our wish: FIFA 18 should come a little closer to this goal.

fifa-17-anstoss

Two other important aspects of gameplay:

  • The goalkeepers: The times of catastrophic goalkeepers (FIFA 15!) are over and hopefully will not return. However, even in FIFA 16 and FIFA 17, devastating goalkeeper errors could still be observed. In FIFA 18, goalkeeper AI should become even smarter.
  • The referees: Every FIFA player knows them: Games where the referee whistles everything against you. Sometimes the accusations against the referee may be unjustified, yet everyone can agree that referees often whistle very “adventurously”. If a light touch results in a yellow card and the referee lets a sliding tackle from behind, in which the player spectacularly flies across the field, go unpunished in the same game, controllers may well smash against the wall. Here, the AI could certainly be optimized.

A unique character in “The Journey”

With FIFA 17, a story mode was introduced for the first time in the FIFA series. In “The Journey“, the story of young football talent Alex Hunter is told as he rises to become a world star. The events take place not only on the pitch but also off the pitch – in the locker room, at the training ground, and in Alex’s apartment.

The community generally received “The Journey” well. However, two changes were frequently requested:

  • More of it! The Journey only covers one season. After that, it’s over. Many players expected a longer story.
  • More customization options: In The Journey, you cannot customize your character. His name is always Alex Hunter, he always looks the same, and it is always played in the Premier League. It would be a welcome change if at least a few outer characteristics of the protagonist could be adjusted freely.
fifa17-alex-journey

It is already known that the story mode will continue in FIFA 18, with new characters and new storylines. Whether customization will also come remains to be seen.

A return of futsal – How about it?

For many fans, FIFA 98 is considered the best FIFA of all time. The reason: futsal! For years, fans have been demanding the return of this mode, which excited numerous players back in the day.

And FIFA 18 would be a good opportunity for a comeback: After all, futsal will celebrate its 20th anniversary in FIFA. EA Sports could certainly make many fans happy with this. However, so far, there are no signs that futsal will ever make a comeback.

https://youtu.be/nh4uA_djAuo

FUT 18 – Legends for everyone in Ultimate Team

We don’t have to worry about the “Ultimate Team” mode. It will also be included in FIFA 18 – with some innovations, according to Andrew Wilson.

The “Ultimate Team” modes bring in tons of money for EA, which is why they are also to be transferred to other EA games in the medium term. To keep FUT interesting year after year, new features, new modes, and new cards are introduced in FIFA.

Last year, two significant innovations were introduced with SBCs and FUT Champions. We will likely find out which innovations are coming in FUT 18 only in the summer.

fifa 17 legenden

One thing we wish for FUT 18: Legends for everyone. Since FIFA 14, Legends cards have been exclusive to Xbox players due to a marketing deal between Microsoft and EA. According to a leak, there is supposed to be a similar deal between Sony and EA for FIFA 18. That one player community is completely excluded from Legends cards (these are not time-limited but exclusive) should not be repeated in FIFA 18.

10 innovations that Ultimate Team needs in FIFA 18, we list here.

More Bundesliga – A license for the Third League

A wish that is especially voiced from Germany: The Third League. However, the licenses for this league lie with the German Football Association, which EA would need to negotiate with.

fifa-17-pro-club

Many fans would welcome the opportunity to finally (again) play with their favorite clubs that are currently in the Third League in FIFA. More than a year ago, a statement from EA producer Sebastian Enrique brought hope: “I always push our licensing team to get more. I can’t promise anything, but the Third League is on our list of things our community wants.”

Pro Clubs needs improvement

“Pro Clubs” is the most popular mode for many players. Many buy the annual FIFA edition exclusively to play this mode with their friends.

In Pro Clubs, team play is highly emphasized. Each player takes on a position on the field, allowing for 11v11 matches. In practice, however, the games usually take place in smaller groups, such as 4v4.

Many fans of the club mode have felt disadvantaged for years: This mode is overshadowed by FUT and is only treated marginally by EA Sports (since it does not generate money through microtransactions). In recent years, Pro Clubs has indeed seen few innovations. Only in FIFA 17 was the progression system revised.

FIFA 16 Fouls

However, this mode, which offers the most intense online experience in FIFA, still has great potential that the developers can tap into for FIFA 18. Emphasizing the social component, introducing a more exciting progression system, and increasing goals. In short: Don’t let this great mode wither away!

Let us play unfair

In soccer simulations of earlier days, there was the option to dive and commit “deliberate fouls” at the press of a button, where players would jump into opponents with their soles forward.

This typically resulted in a red card, but it was immensely helpful for venting frustration. Many casual gamers would like to see such unfair actions again. After all, dives and deliberate fouls are also seen in real football.

fifa-17-monaco

What impact this will have on game balance and how these unfair actions will ultimately be received by fans is questionable. If the opponent gets away with a dive, for example, the anger towards the referee and the opponent is boundless. This additional frustration potential is likely something developers want to avoid.

More love for the career mode

The career mode is similar to Pro Clubs: While FUT is becoming bigger and brighter, innovations are scarce here. However, the career is a traditional and still popular mode.

But criticism of the career mode grows year by year: EA Sports is neglecting the “Career Mode”. It becomes boring too quickly, and it lacks a real challenge.

Interestingly, an EA employee also sees it this way. He identifies the problem that you only compete against CPU-controlled teams in career mode, leading to a lack of variety. Because of this, he started a petition a few months ago to gauge the interest of the FIFA community in a “Connected Career” that adds an online component. This way, you could compete with your team against your friends.

Playsation VR

This petition comes too late for FIFA 18. The earliest we can expect an implementation is in future installments. But for FIFA 18, the same applies: Don’t forget the career mode.

VR – FIFA 18 in virtual reality?

In 2016, the first mass-market VR headsets hit the market. However, one cannot yet speak of a breakthrough for virtual reality. There is a lack of top titles that attract a broad audience, prompting potential buyers to say: “I need this thing right now”.

Perhaps FIFA 18 will surprise us with VR support. It would certainly be appealing to run around the pitch from a first-person perspective and feel like a real football professional. However, it is likely to take several more years before this can be implemented in the way many players would wish.

fifa16-frauen

But who knows, maybe there will already be certain modes or skill games that can be played in VR in FIFA 18.

More leagues, more women’s football, more of everything!

Our last modest wish for FIFA 18: More of everything!

The FIFA series is characterized by having tons of real teams, real leagues, and real stadiums. And there can never be enough of that. We would love to see:

  • more leagues (especially third league!)
  • more stadiums (preferably more from the Bundesliga)
  • more women’s national teams (or leagues)
  • more and more diverse commentator phrases
  • more celebration options
  • more fan chants and a better atmosphere
  • and more diversity and realism in the fans / the audience.

But now it’s your turn! What do you wish for FIFA 18? What innovations are necessary?


Interesting: FIFA 18 Leak: Sony secures exclusive deal – Legends on PS4?

This is an AI-powered translation. Some inaccuracies might exist.

Rising Fire: Chinas Antwort auf Destiny?

The SF-MMO shooter Rising Fire has entered closed beta in China. The game could be the gaming giant Tencent’s answer to Destiny.

We recently reported on the gaming division of the Chinese conglomerate Tencent. It is enormous and has earned as much in 3 months as Ubisoft and Take-Two did in the whole year of 2016 combined.

The gaming market in China has developed differently than in Europe and North America: consoles like PS4 and Xbox One play no role there. The PC is the dominant platform – mobile gaming is skyrocketing. Especially multiplayer online games with a free-to-play model are in demand in Asia. There is a lot of money to be made there.

Rising Fire

Many games are being developed in China, one of which we want to take a closer look at today. It draws comparisons to Destiny, albeit in the “3rd-person alternative.”

To be fair, it must be said: The game has been compared to all sorts of things, including games like Firefall – which no one talks about anymore.

Rising Fire – Gameplay and Trailer

The Asia-focused gaming site 2p now reports on Rising Fire. YinPei Games is developing this SF-MMO shooter. This is the Chinese studio of Epic Games, the creators of the Unreal Engine. Consequently, Rising Fire also runs on the Unreal Engine.

Tencent serves as the publisher. Rising Fire was first presented in May 2016. It has now entered closed beta in China.

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Rising Fire takes place in the future. Humanity fights against an alien invasion, the aliens are called Shaia.

Similar to Destiny, Rising Fire offers MMORPG elements such as dungeons and PvP content. Players take on the roles of five super soldiers, complete missions, gather resources, and upgrade their equipment.

So far, there have only been 4 super soldiers, with the fifth class “Succuba” being newly added.

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The closed beta now expands the differences between the individual classes – each of the 5 super soldiers receives a special weapon. Additionally, a new city and dungeons are coming.


More about the gaming market in China and the unbelievable amounts that Tencent generates there:

Insane – Chinese giant generates 7 billion $ in 3 months

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p

Destiny 2: Exotics – 10 weapons you might have overlooked in the stream

In Destiny 2 we show you 10 weapons that you might have overlooked in the gameplay stream. Many of them are likely exotic.

About a week ago, on May 18th, the gameplay premiere for Destiny 2 took place. For the first time, there was in-game footage: including the first story mission, the new focuses, the new worlds – and plenty of new weapons from Destiny 2!

In the meantime, the Guardians had enough time to analyze every single frame of the shown gameplay. Exciting weapons came to light that some of you probably missed. We present some of them.

destiny-2-handgun

Note: During the gameplay event, three exotic weapons could be played: Sunshot, Sweet Business, and Riskrunner. These are presented in the provided link. They are not in this list.

An exotic handgun with rats

Let’s start with an exotic handgun (or possibly a pistol) that was seen during the stream when the developers talked about Exotics. So you can be sure: This thing is exotic!

destiny-2-handgun-2

At the gameplay event, this weapon was also exhibited in a showcase, which is why there are pictures where the design of the weapon can be seen more clearly:

Obviously, rats are digging a tunnel through the barrel. Definitely a cool design!

A very thick sniper

destiny-2-sniper-scope

In extremely short gameplay scenes, this sniper was on screen. Here, a Cabal enemy is being aimed at, and what is interesting is: once this enemy is targeted, he gets “highlighted”, receiving a red outline.

destiny-2-sniper

In the following reload animation, the exterior of the sniper is visible for fractions of a second. It has strange, glowing lines or coils spread throughout the weapon.

Presumably this is the sniper from the outside:

destiny-2-sniper-cable

On the next page, we continue with a Gjallarhorn grenade launcher!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247
  2. reddit
  3. reddit

Overwatch: Accidental nerf for Reinhardt? Blizzard investigates

The performance of Reinhardt no longer meets what players expect from their Overwatch tank. Was there an accidental nerf?

It is possible that the Overwatch character “Reinhardt” has been hit by a secret nerf. Players have noticed since the start of the anniversary event that the popular tank has received changes to his hammer that were not mentioned in the patch notes. Fans say it now takes twice as long for a hit with the hammer to be “registered” in the game.

Did the ultimate nerf have side effects?

In the last patch, there was a change to Reinhardt’s ultimate ability. Players suspect that this change inadvertently nerfed other abilities as well.

Initially, the user Kekstarter wrote in the Overwatch forums that he noticed something odd about the swing speed of Reinhardt’s hammer. It seems that the hammer now distributes damage more at the end of the swing – previously, the damage would have been dealt in the middle of the swing. Due to this change, it is no longer possible to deal quick damage through animation canceling.

Overwatch Winston Trailer

Due to the reports, many Reinhardt mains tested the character and his abilities. Players feel that all of his abilities are now slower. A possible reason for the issues currently being discussed are the netcode changes. These changes were introduced with the anniversary patch and affect how the game recognizes activated abilities.

The user Palnatoke writes in the Overwatch forums that while looking for answers, he visited several Discord servers. He found out that the Overwatch servers now apparently send a “confirmation” to players who have activated an ability. Only then is the ability actually activated. There is a short delay when you use an ability.

This is particularly noticeable for players with poor internet connection and high ping. This is because it takes longer for the server’s confirmation to go through. Accordingly, the ability is activated more slowly than for players with better internet connection and lower ping. The changes regarding ping (indicated in ms) are clearly shown in the following video:

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Overwatch: Blizzard investigates issues

Reinhardt mains are not happy with these changes because they could jeopardize his place in the meta. Due to the slower abilities, Reinhardt has a lower DPS value and takes a bit longer to respond to situations in the game.

After four days of complaints on this topic, there was now a response from lead software engineer Bill Warneck in the forum. He says that Blizzard didn’t actually intend to change Reinhardt’s hammer and that the support team will take a closer look at the issue.

Overwatch Torbjorn Screenshot

If there really have been accidental changes to Reinhardt’s abilities, we can probably expect a hotfix soon that addresses these issues.


Overwatch: The anniversary items cost 56k credits – Players find that is too much

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

Paladins OB 51 Patch Notes: Champ “Ash” – Colossal Chest Retired

In Paladins Patch OB 51, the new champion Ash joins the MOBA shooter. Ash is a tank lady who smashes everything in her way. The Colossal Chest is being removed from the game, and new chests are coming. We have the patch highlights for you.

Paladins continues its goal and brings new champions to the MOBA shooter at a fast pace. With the new Patch OB 51, we are welcoming another lady to the front alongside Inara. Ash is the new tank and bears the title “War Machine”.

More and more special skins are making their way to Paladins: This time, Pip and Barrik are getting a new look. For the first time, there will be a skin for your horse that you can purchase directly. Previously, this was only possible through special chests or events. In OB 51, the Colossal Chest is being removed and replaced by two new chests: the Weapon Chest and the Champion Skin Chest.

There are also a few adjustments to the interface and some champions have also been reworked.

paladins ash
Ash is the new tank in Paladins. She is a proud knight who takes what she wants.

Paladins OB51: New Champion Ash Enters the Arena – Throws All Enemies Out

Ash is Paladins’ new tank and she is called the War Machine. She is a knight who smashes everything in her way with her flak cannon. With the flak cannon, Ash fires spiky spheres that explode at mid-range and deal area damage. She can trigger a kinetic explosion with the spheres that knocks enemies back.

Ash is ready to show full body commitment. If necessary, the knight charges forward at her enemies and rams them back with her shoulder. Upon impact, Ash deals heavy direct damage. When Ash plants her flag in the ground, she uses her ultimate skill “Show Dominance”. Around the flag, Ash creates a zone in which she cannot take damage. Enemies take damage when the flag strikes the ground.

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Ash is ideal for capturing control points and spreading enemies apart. Everything you need to know about the knight can be found here:

Paladins: Ash – New Tank Ruins Your Capture Plans – Skills & Maps

New Skins for Pip, Barrik, and the Loyal Mount

There are new cosmetic items for Pip and Barrik that you can unlock in the shop. There is also a new skin for your horse.

Pandamonium Pip

Pip is changing his fur and gets a cute curly tail. The skin is available for direct purchase for 200 crystals in the shop. The skin includes head and body.

paladins pip pandamonium

Stonecut-Barrik

Barrik turns completely to stone and gets an icy gaze. The skin is available for direct purchase in the shop for 250 crystals. The skin includes head, body, and weapon.

paladins barrik steinschnitt

Scarlet Warhorse

For the first time, there is a skin for the mount that you can obtain as a direct purchase in the shop. The horse gets a scarlet armor and costs 400 crystals.

paladins mount scharlach schlachtross

Rewards for Champion Mastery Levels

Players will now receive rewards for reaching mastery levels. You receive the rewards upon reaching a certain level, and they consist of skins, sprays, gold, chests, and emotes. In Paladins, players can earn mastery levels for champions if they perform well with the character.

From Patch OB 51 onwards, rewards are available for the following champions:

  • Drogoz
  • Lex
  • Maeve
  • Makoa
  • Tyra
  • Viktor

Rewards for the remaining champions will be added gradually.

Paladins Receives Weapon Chest & Champion Skin Chest – Colossal Chest Disappears

The Colossal Chest previously gave players particularly valuable cosmetic items. In Paladins, you can wildly combine skin parts and give your character a unique look. From the Colossal Chest, you could draw individual skin parts. Therefore, it could take ages for players to receive a complete skin set. This will change in OB 51.

The Colossal Chest is being removed from the game. In its place, the Champion Skin Chests and Weapon Chest are coming. In the Champion Skin Chest, you now receive complete skin sets. The Weapon Chest exclusively contains weapon skins.

paladins neue truhen
Left: Champion Skin Chest – Right: Weapon Chest

Further Adjustments in OB51

  • Some champions received adjustments, nerfs, and buffs. For example, the last champion, the fairy Willo, received a buff and is now somewhat tougher.
  • A few bugs were fixed, including an annoying audio bug.
  • The interface has been optimized, and “Auto-Buy” can now be turned off directly in the item shop during a match.

Patch OB 51 will initially come to PC. When exactly it will arrive on PS4 and Xbox One is not yet known. The full patch notes can be found in our sources.

Play Paladins for free on PS4, Xbox One, PC

Have you heard about the Paladins Community Skin Contest? Here, fans decide which champ receives a special skin.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. paladins-forum

The Elder Scrolls Online Morrowind Test: More Story DLC than Expansion

We played the Morrowind expansion of The Elder Scrolls Online (TESO) In the test for ESO Morrowind, we find: The expansion wants to be played in a very specific way. MMORPG fans might find this difficult.

Morrowind, the new expansion for The Elder Scrolls Online, cannot be compared to expansions of MMORPGs that one usually knows. Because it lacks new features.

  • Heavensward brought flying to Final Fantasy XIV
  • Legion added artifact weapons to World of Warcraft
  • “Heart of Thorns” introduced elite specialization in Guild Wars 2
  • Morrowind does not bring such a feature to ESO. Nothing that has direct effects on gameplay

Such features in expansions are important because they modernize MMORPGs. They develop the MMORPGs, adapting them to the changing times.

Something comparable is not brought by Morrowind and that is a problem. The Elder Scrolls Online has hardly developed gameplay-wise in the last three years.

Morrowind-Screen
Morrowind does not change the game principle

Morrowind brings a new class, the Warden, and structured PvP to The Elder Scrolls Online. But otherwise, the expansion feels like a story DLC. And this is where the focus of The Elder Scrolls Online lies now: ESO has increasingly become a solo RPG in the main part – where the MMO parts can be played supplementarily, detached in an endgame.

The normal gameplay experience does not change with Morrowind. That is not the ambition that the expansion has. The focus is clearly on the new area and the story in Vvardenfell.

I have no nostalgia bonus for Morrowind

Morrowind is a fan service that aims to bring the RPG world of TES III, Vvardenfell, from 2002 back to life for a new generation. Morrowind will probably succeed at that.

The evaluation of Morrowind depends on how much players wanted to return to this world. I know that some ESO fans and also game testers are very eager for such a “Morrowind” remake to travel back 15 years into the past.

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I never really played the first Morrowind. Therefore, I would have wished for something different for the expansion to The Elder Scrolls Online: a refresh of the gameplay.

Mechanically ESO feels outdated

Morrowind wants to be seen as a “new game” in many ways – it is not necessary to know the old The Elder Scrolls to get started. But as a new game, The Elder Scrolls Online shows its age.

Mechanically, ESO has received few new features over the years, although a lot has happened, and the game has been overhauled.

Much has been tinkered with existing game systems:

  • a justice system came halfway
  • many things now scale in the world
  • much content from the single-player games has been added: such as the Thieves Guild or the Dark Brotherhood
  • a different progress system after level 50 has come: the Champion system replaced the Veteran system.

But Zenimax has left the gameplay quite unchanged since the release, although gameplay really needed some love.

ESO Morrowind Trailerscreen09

Because such modernizations are absent, ESO feels “old” – it feels like an MMORPG from 2014. There was much good in ESO back then and it showed potential. But it’s no longer 2014, and the potential remains untapped in many areas, particularly in three crucial points:

  • How do I fight?
  • How do I move through the world?
  • What else is there outside of quests? How do I interact with objects in the MMORPG?

In the meantime, games like Black Desert have emerged, which have their strengths exactly in these three areas. In Black Desert, one climbs buildings, the combat is fluid and dynamic, and there is much to do and experience in the world outside of quests and combat – The Elder Scrolls Online is lacking in these aspects.

Skyrimization brings technical disadvantages

This is the downside of the Skyrimization that has brought ESO so much success in recent years: ESO is at the technical level of Skyrim in these core gameplay aspects – and Skyrim is 6 years old.

ESO has similar approaches to a modern MMORPG. They pursue the same goals as Black Desert:

  • ESO also wants to bring a dynamic combat system
  • it wants to make the world experiential and explorative
  • it wants to let the player craft and tinker. After all, they should be able to care for their horse.

But ESO feels outdated compared to Black Desert.

The combat system is neither fish nor fowl. It feels mushy, the force behind the abilities is lacking. One spams buttons instead of chaining combos together. Of course, there are the now customary telegraphs and red zones to avoid, but the combat system does not feel top-notch.

ESO Morrowind Trailerscreen10

Where I can climb onto a roof in Black Desert, ESO plays like an RPG from the last decade. I am dependent on following the paths – otherwise, I get stuck. I cannot jump from the water onto a pier and pull myself up the wood – but I have to find the designated entry point.

In 2014, The Elder Scrolls Online’s crafting system was interesting. There were learnable traits and styles – just by that it was more complex and exciting than, for example, crafting in WoW. But since the release, crafting in The Elder Scrolls Online has not changed decisively and now feels outdated compared to newer games.

But The Elder Scrolls Online Morrowind has other strengths.

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The advantages lie in storytelling – Completely in English, fully voiced

The focus of Morrowind is on the world and the quests. Morrowind is modeled after the classic “The Elder Scrolls III”, resurrecting the world of yore but playing much earlier.

The zone is lovingly designed. The quests are outstandingly presented. They are fully voiced and spoken by top-notch actors. The main character Vivec is voiced by the same voice actor who lends his voice to Kevin Spacey in German.

ESO Morrowind Trailerscreen13

 Zenimax wants The Elder Scrolls Online Morrowind to be experienced like a “single-player RPG”. Players should follow each quest – not just read the quest text but hear it, engage with the world, and care about the NPCs’ problems. Players should immerse themselves in the world presented to them.

This is the strength that Black Desert completely forgoes. There, the developers assume that story elements will be skipped anyway. In Black Desert, the story is an alibi to familiarize players with the game mechanics.

This is vastly better and more valuable in The Elder Scrolls Online Morrowind.

The Elder Scrolls Online must be experienced as an event – not as an MMORPG

If players can engage with this story and the quests, Morrowind and The Elder Scrolls Online work. Therefore, ESO could only embark on its successful path when it was released on PS4 and Xbox One and was experienced “on the couch” – like an event, like a film.

Console RPG players, fans of Skyrim, focus much more on a game and its story than most MMORPG players usually do, who have the television running in the background or guild mates chatting in voice chat.

ESO Morrowind The Elder Scrolls Online
MMORPG veterans need to adjust for Morrowind

MMORPG veterans on the PC tend to skim quest texts and focus on game mechanics. Because the quests often are not worth reading:

  1. Go there
  2. talk to X, kill B or collect C
  3. come back
  4. I will tell you how it continues.

Morrowind brings exactly these quests – but presents them with fully voiced actors and puts in a lot of effort.

Morrowind insists that the player takes their time. It wants the player to be interested in their story and the history. The game firmly assumes that the player listens to every dialogue from the first to the last syllable, then clicks on the next question and patiently listens to the next answer.

Morrowind is only worth it if players take this time. Anyone who doesn’t want to listen to the NPCs should stay away from the game.

One wishes they could block out other players

Morrowind demands a lot from the player to be enjoyed.

MMORPG fans need to adjust and perceive Morrowind as an “adventure RPG”. Additionally, they need to learn to mentally block out other players in the world.

If one is following a dramatic quest, standing over the body of the NPC whose life story they have experienced for the last 20 minutes – and other players are hanging around because they have arrived at exactly the same point in the linear quest – it immensely disrupts the immersion. One cannot dive into the game that way.

I experience a hero’s journey – but a thousand others are experiencing it too – and not together with me, but parallel to me.

I have never wished more to be able to block out other players than I do in Morrowind.

ESO Morrowind Trailerscreen12
The Elder Scrolls Online Test: How does Morrowind work for new players?

Morrowind is an expansion but also wants to be able to be played as a “new game,” serving as an entry point for ESO. Former veterans should be able to return and create a new hero with the Warden. New players should find their way into the MMORPG with Morrowind.

As such a “new game,” Morrowind unfortunately does not work so well. Anyone who sets off as a level-1 Warden to seek adventure will feel like a dwarf in a world of giants. Because veterans experience the same quests as you do in Morrowind, but deal much more damage and can endure more.

If one cannot mentally block out companions, they experience Morrowind as a single-player game currently washed through. When the “adventurous journey” in a dungeon ends with four heavily equipped players waiting at the endpoint for the spawn of the boss to defeat him over and over again, quite a bit of the magic typically radiated by an RPG diminishes.

ESO Morrowind Trailerscreen15
The Elder Scrolls Online Morrowind Test: Who is the game worth it for?

Conclusion: Morrowind offers fans of The Elder Scrolls Online a beautiful and lovingly crafted story DLC. The game is worth it if you are willing to engage with these quests and stories. Fans of the world of “The Elder Scrolls” can grab it here.

If you enjoy The Elder Scrolls and want to experience more of your beloved content, you will get your money’s worth here.

Morrowind is especially suitable for friends of the story who want to lose themselves in a narrative. If you like The Elder Scrolls Online, you might even love it after Morrowind.

If you have not been able to connect with the game before due to mechanics or gameplay bothering you, you can skip Morrowind – perhaps take a look during a free weekend sometime.

ESO Morrowind Trailerscreen14

Gameplay-wise, Morrowind does not advance ESO: It is an MMORPG that places great value on single-player aspects, but here it faces challenges with immersion – due to other players hopping around in the frame.

ESO only really deals with MMORPG aspects in the endgame. There is a transition from “casual questing and story listening” to PvP with theory crafting and endgame activities.

Note: Morrowind has been playable since May 22 in an early access on PC. The game will be released on PS4 and Xbox One on June 6. Our review pertains to the PC version.


More information about Morrowind and how others see the expansion:

The Elder Scrolls Online: Is Morrowind worth it? – Good but too short

This is an AI-powered translation. Some inaccuracies might exist.

“Star Wars” Limited Edition for PS4 & other bundles available today at Saturn

Saturn offers some interesting deals during its Super Sunday. First and foremost, there is the “Star Wars” Limited Edition for the PS4. The Xbox One S and the New Nintendo 3DS XL are also discounted.

The Super Sunday from Saturn this time features some interesting console deals. All offers are valid until Monday, May 29, at 09:00 CEST.

Until tomorrow morning, you can grab a PS4 in “Star Wars” design. This Limited Edition is the original PS4. The PS4 has 1 TB of storage and the special “Darth Vader” design.

The DualShock controller also has a special design. Additionally, there is the Deluxe Edition of Star Wars: Battlefront.

PS4 1 TB Star Wars Limited Edition + Star Wars Battlefront Deluxe Edition for 329 Euros

Furthermore, there are several bundles and offers for Xbox One S and PS4 Slim. If you lack a handheld, the New Nintendo 3DS XL and the Nintendo 2DS are also available at a lower price.

If you are missing one of the mentioned consoles in your collection, you should take a close look at today’s offers.

An overview of the “Super Sunday” offers:

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WoW: Tomb of Sargeras – Face off against these 9 bosses!

These nine powerful bosses await you in the “Tomb of Sargeras” raid of World of Warcraft.

Interesting insights into the new “Tomb of Sargeras” raid were recently shared by Blizzard on the official game website. There, they introduce the raid and showcase the various bosses you will have to fight against. Additionally, there are developer comments explaining the objectives of this raid and what to expect from the boss encounters.

Tomb of Sargeras – What awaits you in the raid?

WoW Tomb of Sargeras All 9 Order

With the new raid, the developers aimed to create an interior that can do justice to the epic facade above the Broken Shore. At the same time, it should also allow for a variety of atmospheres and opponents in the raid, making the encounter even more enjoyable.

A few key facts about the raid:

  • Level Requirement: 110
  • Where? The Broken Shore
  • Bosses: Nine
  • Difficulty: Looking for Raid, Normal, Heroic, Mythic

Tomb of Sargeras – All Bosses

WoW Tomb of Sargeras Four 1

The mentioned variety within the raid can be seen in the selection of bosses. From the Naga who can summon his followers, to the Maiden who is driven by malice, everything is included.

  • Goroth: Marked by searing wounds for his previous failures, Goroth’s flesh hisses and crackles with every movement.
  • Demonic Inquisition: Kil’jaeden summoned his two best hunters, Atrigan and Belac, to stop intruders trying to breach the prison.
  • Harjatan: From birth, Harjatan was trained to decimate enemies. He gathered cave murlocs around him, who worship him as a god. When the rough Naga issues a command, his followers spring into action.
  • Lady Sass’zine: For an eternity, the Lady has spent her time subjugating the ocean’s inhabitants to her dark will. She uses her power to summon nightmares that wash away her challengers.
WoW Tomb of Sargeras Four 2
  • Sisters of the Moon: For a long time, the Sisters of the Moon served as guardians of the temple. Over time, the sisters lost their sense of who is friend and who is foe, and descended into madness. Anyone who enters their chambers must die.
  • The Tormented Army: A soul construct desecrates the sacred resting place of the Night Elves. This abominable machine uses the energy of the dead and transforms it into abominations.
  • Vigilant Maiden: For centuries, the vigilant maiden guarded the Tomb of Sargeras. Gradually, the fel energy of the avatar seeped into the Titan construct, driving the maiden to fall into malice and now wanting to destroy everything that stands in her way.
  • Fallen Avatar: After Aegwynn defeated the avatar of Sargeras, his armor was buried beneath the Temple of Elune. As the Legion breaches the Tomb’s barriers, Kil’jaeden can revive the armor and unleash its power upon Azeroth.
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Kil’jaeden: “After the deal that sent the Draenei fleeing to the stars, Kil’jaeden believed the Legion was unstoppable. Yet all his deceitful acts could not prevent you from reaching this significant moment. The demon lord is furiously enraged over the absence of Sargeras’ promised victory and will confront you in a final battle that will forever determine the fate of Azeroth.

You can find the developer comments on the official WoW website: Here is the Tomb presentation on worldofwarcraft.com


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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN