The Crew 2 promises thrilling races in an open world. Moreover, you should be able to switch vehicles seamlessly and even race across the water from a car to a boat or take off into the air from a plane. How all this works was tested by Jürgen at Gamescom 2017.
I admit: The Crew 2 wasn’t exactly at the top of my list of favorite games from Gamescom 2017. I’m not much of a fan of car racing and vehicles in general. Nevertheless, Ubisoft’s MMO racing game is an interesting title, and so I dutifully went to the playtest appointment at the Ubisoft booth at Gamescom.
The Crew 2 – Unlimited Driving Pleasure in Top Graphics!
Along with a horde of other journalists, I soon found myself in a room full of computers, with an Xbox One controller in front of me. Great, I have almost no experience with gamepads, this will be fun! There was a brief introduction by a friendly Frenchman, and then I could get started.
“Just do whatever you want!” said an employee, briefly explaining the controls to me. Despite the unfamiliar gamepad, it surprisingly went quite well. And overall, the game looked fantastic and driving around was actually fun!
“Look, there’s a river, drive into it and press the following buttons,” said the helpful Ubisoft employee, and before I knew it, I was in a speedboat zooming over the water.
With another key combination, I suddenly became a plane and flew straight through the skyscrapers of the nearby big city. By sheer coincidence, I managed to pull off some cool stunts, such as narrowly zooming between two buildings or flying under a bridge. Points and achievements are awarded for everything.
The Crew 2 – Spontaneous Races or Official Tracks?
The open world of The Crew 2 is indeed vast, and you can practically drive or fly anywhere. Spontaneous races and stunt performances are always possible. However, if you prefer to race according to clear rules, you can do so as well. Special race tracks and game modes can be found all over the map. A click of a button was all it took to send invitations to the other players in the room.
Shortly thereafter, we started a fast-paced motocross race. With my bike, I raced through a hilly track, executing daring jumps and occasionally went off the path. However, this is not a problem; I can always return to the race track with a key combination. Such actions still cost time, of course, but you don’t have to painstakingly turn around and search for your way back into the race. A cool comfort feature.
The Crew 2 – Game Modes, Formula 1, or Drift?
In the motorcycle race, I managed to come in fifth despite all sorts of clumsiness. After a few more open-world detours, I was ready for new races that the friendly Frenchman behind me recommended. The next race was actually not a race at all, as it was all about drifting. So, anyone who drifts particularly effectively and for a long time around deadly tight corners earns points and ultimately victory.
By the way, I was drifting in a city, and quite a few buildings along the way and cafés had to suffer. However, pedestrians always manage to dodge at the last moment; brutal rampages (thankfully) do not happen in The Crew 2.
After the chaotic drift, we then concluded with a Formula 1 race track, where I got to drive a massive racing car. However, at over 200 kilometers per hour, I struggled with the corners. Good thing The Crew 2 disregards realism here, and you only lose speed and thus time if you crash.
Jürgen’s Conclusion on The Crew 2
Wow, at first I really didn’t feel like the playtest appointment for The Crew 2, but in the end, I wanted to take a few more laps, as the Ubisoft staff politely but firmly ushered me out of the room. It’s simply fun to zoom around freely like the wind and switch vehicles in a flash.
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And the race modes distributed all over the map are even cooler when you want to prove your skills in drifting or race through the underbrush. Added to this are the many comfort features, such as the automatic return to the race track or the fast vehicle switching. So, if you enjoy unlimited driving fun with great graphics, you should definitely take a closer look at The Crew 2.
Here you can pre-order The Crew 2 now. The game is set to release on March 16, 2018, for PC, PS4, and Xbox One.
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Good luck! We hope this guide helps you learn something and improve your game. Do you have any more tips? Then feel free to share them with us in the comments.
Arena of Valor is a mobile MOBA for all players who do not want to miss out on arena action while on their smartphone or tablet. In this guide, we explain what you should pay attention to when playing.
In our beginner guide, we want to introduce you to the game mechanics of Arena of Valor. Questions such as:
How should a team be composed?
What is jungling?
How do you gain advantages as a team to easily and quickly defeat opponents?
If you want to be successful in ranked games, you should follow these tips.
In Arena of Valor, your goal is to destroy the opposing core and thereby win a match. You will be supported by a team that consists of two or four other players depending on the game mode. In this guide, we primarily focus on the 5v5 mode. However, some tips regarding item choice and team compositions can also be transferred to other game modes.
In the 5v5 game, there are three paths (lanes) where towers are located. As a team, you will spread out on the top lane, mid lane, and bottom lane. The fourth option is the jungle, where the junglers play.
Lone wolves have a hard time, and selfishness is rarely rewarded in Arena of Valor. Therefore, coordinate with your team to play advantages and push the opponents back to their base. In addition to communication, the choice of classes and purchasing the “right” items is important.
Laning Phase and Teamfights
During a match, we roughly distinguish between two phases. In the beginning, there is the “laning phase”. The duration of this phase varies from match to match. On average, it lasts about 5 minutes. During this time, players are on their lane, killing minions and dueling opponents. You use this time to gather gold and experience points and prepare for team fights.
The team phase is the second phase of the game. Here, you move across the map in a group, if possible. Combined with tanks and supporters, your team is compact and strong. When you encounter single opponents who are not grouped yet, they are easy targets for you.
If you feel that it is time to group up, there are also chat commands to alert your allies about your decision. For example, the green flag on the right side of the screen or the chat command “Group up for the team fight”.
As a team, you go bundled to objectives, try to tear down towers, or defeat the strong dragons in the jungle. Because you are harder to stop as a group, you can fight your way to the core more easily. Lone wolves can easily be overwhelmed and killed by the opposing team.
A strong team consists of different classes. There are six different classes, which we will now introduce to you.
Classes in Arena of Valor
The many heroes in Arena of Valor are divided into six different classes. There are:
Tanks
Warriors
Assassins
Mages
Marksmen
Supporters
A typical team consists of a tank, a warrior, an assassin, a marksman, and a mage. If you prefer to play a supporter, that’s also a good choice, as each class has a different impact on your team.
Tanks
Tanks are equipped with defensive items, withstand a lot of damage, and are usually melee fighters. You can initiate team fights (engage) with them or protect your marksmen. During the laning phase, tanks are usually played on the top lane or protect the marksmen on the bot lane.
Warriors
Warriors can be played with defensive items or attack items. They are melee fighters and are usually in the middle of team fights.
Assassins
Assassins are good at getting kills in close combat. You play them with high attack power and little defense. They move quickly and usually strike before the team fight begins to kill an opponent and give their own team the advantage. In team fights, they usually come from ambush and unexpectedly attack the soft targets (marksmen, mages) of the opponents.
Mages
Mages deal most damage with their spell abilities and not with automatic attacks. With them, you buy ability power and try to stand at a distance from the opposing team in team fights so that your spells are just within range. Depending on your team composition, you can also equip mages with more defensive items and then be closer in fights. During the laning phase, mages are usually played in the middle, but you can also help out on the bot lane.
Marksmen
Marksmen are ranged fighters equipped with a lot of attack power. With this class, you can deal a lot of consistent damage with your automatic attacks. However, you need to position yourself well. Normally, during team fights, you stand in the “backline”, all the way in the back. Tanks and warriors stand in front of you and hold off opponents, allowing you to kill them from a safe zone. During the laning phase, you usually play marksmen on the bot lane.
Supporters
Supporters assist the team with their abilities by either healing allies, shielding them, or increasing their defense. They often have abilities to keep opponents away from allies. In team fights, they should pay special attention to marksmen and assassins to keep them alive for a long time. During the laning phase, you usually play supporters on the same lane as marksmen.
To support your team, you don’t necessarily have to play on a lane. There are also monsters in the jungle that you can defeat, which will give you gold and EXP.
Jungle in Arena of Valor
As a jungler, your role in the team works a bit differently, as you do not have a specific lane where you fight. In the hero selection screen, you should choose the “Punish” spell for this task. With this, you deal 800 damage to monsters in one hit – the damage of this spell increases with your level. This adds more speed to your gameplay and makes jungling significantly easier.
Your task as a jungler is to kill the monsters in the forest between the lanes. Each team has six of these monsters on their jungle side. These spawn again at regular intervals after being killed.
Short-term buffs are granted when you kill the red monster (Power Golem) or blue monster (Wisdom Golem) in the jungle.
The power buff: Your normal attacks reduce enemy movement speed and deal an additional 21-50 damage (halved for ranged attacks).
The wisdom buff: Increases your cooldown reduction by 20% and restores an additional 2% mana per second.
At the end of each river, you will also find the abyss dragon and the spirit watcher.
Killing the abyss dragon grants gold and experience points to the entire team. The spirit watcher increases regeneration to 1% HP per second.
A group challenge is the Dark Slayer. With this giant monster, you will have a tough battle, and it’s better to only attack it as a strong group. Because this beast hits hard.
Once you have killed it, the Dark Slayer rewards you with a 30% damage buff and 1% regeneration of mana and HP per second. This buff applies to the entire team and is very powerful.
By killing monsters, you collect buffs, gold, and experience points. As a jungler, you also assist your team with “ganks”.
What are Ganks?
Ganks are surprise “visits” to the lanes. You use the element of surprise to attack the opponent with your ally and, ideally, kill them. For example, in the mid lane, you have the opportunity to engage from above or below.
If you suddenly rush out of the bushes, you can quickly overwhelm opponents who are too far from their tower. Timing plays a crucial role and can be quite tricky. But don’t worry: you will get better at timing as you play more frequently as a jungler.
To play the jungler role well, heroes with abilities that control opponents are suitable. For instance, by using a stun from Gildur, a slow from Toro, or other CC effects like taunt from Mina.
As a jungler, it is essential to keep an eye on the map and ask yourself, “Where are opponents too far out? Can I kill them together with my allies on the lane or force them to teleport back?”
If the opponents on the lane are too strong or your health points are too low, the gank could quickly turn to the advantage of the opponents. You should pay attention to this before the gank. Your goal is, after all, to drive the opponent from the lane and give your allies the opportunity to destroy a tower.
The more often you play the role of jungler, the easier it will be for you to decide when a gank attempt is worthwhile and when it is better to kill monsters in the jungle.
Counter-Jungle – Steal the Opponents’ Monsters
Counter-jungling is a popular way to gain an advantage over the other jungler. To do this, you traverse the river that separates both sections of the map in the middle and kill monsters on the opponent’s side of the map. This way, you steal experience points and gold from the other jungler.
But be careful! First, take a look at the map before you take down monsters on the opponent’s side of the map. If you don’t see the enemy jungler, there’s a chance he is waiting for you. The rest of the enemy team is often quicker to arrive on their side of the map than your allies are.
The Right Jungle Items
As a jungler, you have an extra category “Jungle” in the shop. The “Hunter’s Crossbow” is available as a starter item with three upgrade options. With this item, you enhance your punish summoning spell and deal more damage to monsters in the jungle. This is practical for quickly gathering experience points and leveling up.
The Shop – What Items Should I Buy?
Buying items is an important aspect of Arena of Valor. You can buy items on the go and do not have to return to base to do so. But what items should you buy?
Glass Cannon or Buy Defense?
In matches, the question often arises, “Should I buy defense, or can I get by with pure attack?” Unfortunately, there is no standard answer to this issue. It always depends on the respective match how you should equip your hero.
For a bit of defense, we like to build a defensive item on marksmen and mages and the rest aggressively. For these two classes, we buy “Glory of the Ancients”. This item grants a bonus of 1000 max health points. Additionally, you respawn after death. Three seconds after you have been defeated, this item revives you with 40% health points, and you can fight again. This effect has a cooldown of 3 minutes.
However, if you completely dominate a game and your allies take good care of you, you can often skip the defensive item and buy even more damage instead. This is fun and hits hard.
What Penetration?
In general, the game suggests items for different heroes. So, if you don’t want to think too much, let the recommended items guide you.
However, this is not always the perfect choice. If you are facing a team that has purchased a lot of resistances, you should buy items that penetrate these resistances. If the opposing team is “soft” and has hardly bought any defense, you can prefer pure damage and don’t have to rely on armor or magic penetration.
For penetration, heroes with attack power use the item “Breaker of Shields”. The passive property of the item provides the following bonus: “After a target takes damage, this reduces its physical defense by 50 points for 5 seconds. Can be stacked 5 times.” If an opponent has taken 5 hits from you, their physical defense is reduced by 250. This greatly reduces the bonus of a Frost Mantle, which normally provides 300 physical defense.
Mages use items like “Hecat’s Crown” for magic penetration. This provides a bonus of 200 ability power in addition to a magic penetration bonus of 75 points. This bonus is flat and doesn’t need to be executed on a single hero; it also counts for area attacks.
Tips for a Successful Game in Arena of Valor
You have now learned the basic rules of Arena of Valor. Now it’s about implementing these in the game.
Hero Selection: Don’t immediately pick your favorite hero and confirm the choice; instead, pay attention to what your team composition looks like and what others want to play. If your team consists only of “soft” heroes, a tank would be a good addition.
Choose the Right Lane: If a teammate is already in the middle, go to the top or bot lane. In the first few minutes, observe which allies might have problems and help them.
Ganks: You can gank not only as a jungler. You can also quickly run to the top lane from the middle and start a surprise attack. It’s best to alert your teammates via the chat.
Tearing down Towers: It’s not all about kills in Arena of Valor. After you’ve killed an opponent, you should use the opportunity to deal damage to their tower. Knocking down towers gets you closer to the opponent’s base and thus to the core – the objective of a match.
Stay Motivated, Don’t Flame: Anyone frustrated after a death shouldn’t take it out on their team. Instead, contribute ideas. Rather than writing how dumb your assassin’s last action was, use the chat command “Group up for the team fight”. Perhaps as a group, you’ll have a better chance.
Communication: Communication with allies is essential for a successful game. You have the chat to write in and quick commands for attack, defense, and grouping. You can find the icons for these commands on the right side of the screen above the chat symbol.
Those who wish can also use the built-in voice chat for communication with the team. You can activate this via the speaker and microphone symbol on the minimap.
Little Ego Actions: It’s nice if you can take down enemy heroes in a 1v2 scenario. However, it’s pointless if the other three opponents are attacking your base and your team is overwhelmed. You should always keep an eye on the map.
Proper Positioning: In team fights, it is important to stand correctly. If a soft hero is at the front, they will drop dead from the first enemy skill shots. If you stand as a tank outside the group and let enemies simply pass you by, you at least need to take care of the enemy backline.
If you get killed alone on the map because you wanted to grab a buff or push a lane, you automatically bring your team a disadvantage.
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Good luck! We hope this guide helps you learn something and improve your game. Do you have any more tips? Then feel free to share them with us in the comments.
In Destiny 2, today marks the start of the Closed Beta on PC! What time does it start? – Update: The error code Saxophone is causing issues.
Update 7 PM: You need to download an update. It’s about 100 MB in size. Bungie states that you should restart the Blizzard app if you cannot play. You might enter a queue while logging in.
Update 7:05 PM: The beta isn’t playable for me yet. Reddit also reports that it’s still not working.
Update 7:06 PM: Select “Europe” if you can click to start. However, the first error codes are appearing. “Saxophone” shows up. According to the error description, you should restart the Destiny application. Well, at least there are no animal names as error codes this time.
Update 7:15 PM: Bungie has released a statement: they are investigating the Saxophone issue.
Update 7:30 PM: More and more players are entering the beta. Have fun!
Many Guardians and all interested PC players who want to become Guardians soon are already raring to go. Because today, on August 28, 2017, the starting signal for the beta phase of Destiny 2 on PC is sounded.
But when does it actually start?
It starts at 10 AM PST – So this evening
A few hours ago, Bungie confirmed the final start time for the Closed Beta: 10 AM Pacific, which is 7 PM our time. Here are the start times you need to know:
Destiny 2 PC Beta with Early Access: August 28, 2017, at 7 PM
Destiny 2 PC Open Beta: August 29, 2017, at 7 PM
On August 31, 2017, the PC beta phase ends at 7 PM
Not only die-hard PC gamers experiencing Destiny for the first time will be eagerly awaiting this beta phase of Destiny 2. Surely, some experienced Guardians will let their PS4 or Xbox One rest during these days and see what it’s like to play Destiny 2 at 60 FPS with unlocked framerate.
So you don’t hammer away at the keys wildly and confused during the beta, we have a graphic for control with mouse and keyboard for you:
If you have problems with the PC beta of Destiny 2, here is the list of known issues from Bungie:
Players may encounter problems during the Destiny 2 beta due to outdated drivers. To ensure the best gaming experience for Destiny 2 on PC, drivers should be updated to the latest version.
The Destiny 2 beta may not work if installed in a folder that contains localized characters (e.g., umlauts, Greek characters, Cyrillic, Kanji, etc.). Players should install the beta in a path that does not contain these characters or keep the default installation location.
Players may experience issues when joining a fireteam of a player from the same local network. Players with this issue should ensure that UPnP is activated in their network settings.
MSAA is still in development. This may cause players to encounter various issues, such as visual artifacts and performance degradation when using MSAA.
Multi-GPU support is still in development. This may cause players to encounter various issues, such as visual artifacts and performance degradation when using NVIDIA SLI. AMD Crossfire support is not available in the Destiny 2 PC beta.
The Destiny 2 beta must be launched from the Blizzard Battle.net app. If players open the beta directly from the executable file, they may receive an error message or the Destiny 2 beta client may become unresponsive. Players encountering this issue should close the beta client using Alt+F4 and start the Destiny 2 beta using the “Play” button in the Destiny 2 tab of the Blizzard app.
Are you joining tonight? Are you joining tomorrow or are you not interested in the PC beta?
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We will tell you how to defeat the final boss of the current Hearthstone expansion – the Lich King Arthas.
The final wing of the Icecrown Citadel of Hearthstone has been open for a few days now, and more and more players are trying to take on the Lich King. However, he has a few really nasty tricks up his sleeve, making defeating the Master of the Frozen Throne not so easy after all.
Yet the solution to the puzzle is sometimes easier than one might think. Because the Lich King’s greatest weakness seems to be small, particularly annoying minions: Murlocs!
User redstringer has created a relatively simple deck that can defeat the Lich King before it even goes into the “hot phase” of the battle – that is, turn 7. At that point, he would actually equip Frostmourne and flood the board with trapped souls, while also becoming immune.
Lich King Guide: Murlocs are the bane of Arthas
The trick with the “The Lich King Boss Adventure – Murloc Mage” deck is old and not particularly creative – a ruthless overwhelming with a Murloc army. Because the Lich King has very few cards in his deck to prevent this early on.
The Murloc Oracle provides good service here, but all other “small” Murlocs can shine as well. If you need an effective finisher, you can rely on the Gentle Megasaur, which further mutates all Murlocs on the battlefield. A “+3 Attack” or “Windfury” can already take health points from the Lich King on turn 4.
How it all looks (with a nearly perfect starting hand) is shown in this video:
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If you just want to copy the deck’s code into the game, use the following string.
[vc_toggle title=”Code for the Murloc Mage Deck”]AAECAf0EAA+7AsUD2wP+A8sE7QSWBeMF0AenCLwIiq0CncICscICp80CAA==[/vc_toggle]
Arthas as a Playable Hero – What Needs to Be Done?
To earn Prince Arthas as a playable hero, one must defeat the Lich King in a duel with all classes. This is difficult, as Arthas has a particularly nasty start for each class. The following abilities need to be cleverly countered:
Druid: All minions costing 3 or less are destroyed in both decks and hands.
Hunter: For each minion in the deck, the Hunter takes 2 damage at the start of the game.
Mage: The hero’s health is set to 1.
Paladin: Whenever a friendly minion dies, it resurrects on the side of the Lich King.
Priest: Priests can no longer use emotes (Yes, really).
Rogue: All spells in the player’s hand and deck are destroyed.
Shaman: All of the player’s minions have the stats 1/1.
Warlock: Each duplicate card in the deck deals 2 damage to the hero.
Warrior: The Lich King gains 100 additional armor points.
Generally speaking, the Murloc strategy described above also works with almost all other classes. One can transfer the minions without worry. Only Hunters, Warriors, and Warlocks might encounter some problems.
Anyone who wants to take on the challenge and defeat the Lich King 9 times should bring plenty of time. Streamer Chakki took more than 3 hours to defeat Arthas with each class. So taking a look at his (very long) stream could be worthwhile if you want tips and tricks for the individual classes (the image appears after minute 9:00).
The Free2Play action MOBA Gigantic is now available on PC, Steam, Windows 10, and Xbox One. However, for a long time, it did not seem like the colorful game would ever be released. Read all the details and anecdotes from a truly turbulent development history here.
Gigantic is a colorful and fast-paced action MOBA game that can be played cross-platform on PC via Steam, Perfect World’s platform Arc, Windows 10, and Xbox One. Since the Steam launch at the end of July, the game has been doing fairly well and enjoys positive Steam reviews. However, it was by no means a given that it would come this far. Gigantic’s future was on the line more than once during development and the game was on the brink of failure.
Gigantic – From PvPvE dungeon brawler to hero MOBA shooter
Gigantic was originally supposed to be a completely different game in 2014. The original concept of Gigantic was that two teams would rush through a mini-dungeon and battle a big boss and each other in the middle. During the first gameplay tests, it became clear that the PvP part was much more fun than fighting the boss.
At that time, the concept of today’s Gigantic was already formed: An open arena where you must defeat the opposing giant with the help of your own beast and summon helpful creatures at certain locations. However, the redesign took time and money, and the developer studio Motiga was running out of funds. A new investor was needed.
Gigantic – Microsoft comes to the rescue and brings about the downfall
This saving investor was none other than the software giant Microsoft. Under its aegis, Gigantic was to be released in 2015. However, Microsoft imposed a high price for its support: Gigantic had to be released exclusively on Microsoft platforms. In plain language, this meant that Gigantic could only run on Xbox One and Windows 10.
That alone was a drawback. Worse, however, was that due to the Microsoft platform constraint, much of the previous development work was wasted. The Xbox did not support a separate frontend from the game, which had been the usual method in Gigantic to find a match before the game and communicate with other players.
All the savings did not help; by February 2016, all of Microsoft’s money was gone and the game was still not finished. Therefore, Motiga’s CEO Chris Chung had to heart-wrenchingly gather all 75 employees and deliver sad news: “You are all fired; there is no money left.”
With that, Gigantic was essentially dead; however, something happened that still seems bizarre to Chung and many Motiga employees today: the next day, all employees returned to their desks and continued to work on the game. It was as if they had never been fired.
For 3.5 weeks, 90% of the staff worked tirelessly on. Only a few decided to leave as the financial situation was too precarious. The remaining employees put in overtime and night shifts, doing their utmost to finish the game. They believed so much in the idea behind Gigantic that the game simply had to succeed.
Gigantic – Perseverance pays off
The fighting spirit and optimism of the Motiga employees paid off in the end. Chris Chung desperately searched for new investors and ultimately found them at Perfect World. The publisher had successfully distributed the MMOs Neverwinter and Star Trek Online and had experience with online games.
During a studio visit at Motiga, the representatives of Perfect World were deeply impressed by the employees who, despite being fired, were still working late at night and passionately held on to their game. At the end of the visit, Yufan Zhang said to Chris Chung: “Chris, we can do this!”
Uncomplicated help
Nevertheless, the financial situation of the staff was unclear. Enthusiasm and optimism do not help when one has bills and rent to pay. And since negotiations for publishing deals can drag on for weeks, the end of Motiga and Gigantic was still looming.
Of course, Perfect World did not want that to happen. Therefore, shortly after the start of negotiations, a small financial injection from the publisher to Motiga was provided so the studio could pay its salaries and operating costs.
Perfect ending thanks to Perfect World
In May 2016, the deal was finally sealed: Gigantic was published by Perfect World and could finally be properly developed to completion. In 2017, Gigantic was gradually released on all planned platforms and since Microsoft was no longer involved, the game could now also be released on Steam and via Perfect World’s platform Arc.
However, the release is by no means the end. The developers still have plenty of content in the pipeline and want to bring a new hero and further innovations every month. Just one month after the release, the new hero Oru was introduced to the game.
In Destiny 2 you no longer have to worry about your gear when decrypting engrams.
This has certainly happened to every Guardian in Destiny 1 at some point: You run packed with engrams to the Cryptarch and have them decrypted in a flash, only to shortly after flinch and bite your fist – because you forgot to equip the gear with the highest light level beforehand.
In Destiny 1, the light level of the engram loot directly depends on your Guardian’s light level. In other words, if you want the best possible stuff from the engrams, you need to raise your character’s before decrypting to the highest light level that your gear provides. Otherwise, you will receive items that do not help you level up.
In Destiny 2, it’s different. You will no longer flinch while decrypting engrams due to your forgetfulness.
It’s no longer advantageous to equip the best gear while decrypting
As the project lead Mark Noseworthy announced via Twitter, in Destiny 2 it is no longer beneficial to equip the most powerful gear before decrypting the engrams. The reason: The best possible loadout is always considered.
This means that the engram loot does not depend on the gear you currently have equipped, but rather on the best possible gear you could equip at that moment (if you are not already wearing it). You will always receive items with the highest possible light level from the engrams.
However, it is currently unclear whether this change only applies to the items that the Guardian has in their inventory or also to those in their vault. This question has already been asked to Noseworthy several times. There is currently no answer to that.Update: The entire account will be considered – what you have equipped, what your other characters have, what is in the vault.
Nevertheless: The community on reddit welcomes this change. It is a great “Quality of Life” improvement – because the less time you have to spend in menus, the better. And everyone has forgotten to equip the right gear for decrypting engrams at some point. No one will miss the frustration about it.
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A new map is planned for Motiga’s fast-paced hero shooter Gigantic. The map “Wizard Woods” features even more vertical action and an unknown new feature.
Gigantic is a colorful hero shooter from Motiga, where you not only take down opposing heroes but also summon monsters and fight a gigantic beast with the help of your own mega monster. Currently, there are three maps, but a fourth map is already in development.
Gigantic – Wizard Woods – Vertical Map with New Feature
The existing maps for Gigantic, Sanctum Falls, Siren’s Strand, and Ghost Reef, are all relatively small but designed on multiple levels. At Gamescom 2017, we learned that another map named Wizard Woods is currently in development.
Wizard Woods will have the same features as the other maps. So there will also be:
Two large Guardians
Areas to summon creatures
The CLASH gameplay mechanic, which shrinks the play area over time
In addition to these features, Wizard Woods is designed even more for vertical gameplay and offers good cover due to the forest setting. Moreover, the map is said to contain a feature that has never existed in Gigantic before at its center.
Unfortunately, we haven’t been able to find out more information about this feature, the map, and the release yet. However, we have already inquired with Motiga and will provide the information as soon as we have it! We can already show some initial images of the map here.
We have completed the new expansion of Final Fantasy XIV Stormblood. Here you can read our review.
Man, saving the world is really exhausting. In Stormblood, I am the Warrior of Light, and everyone tells me how important I am and how often I have saved Eorzea in the last years, but that doesn’t stop anyone from sending me three times across the countryside to run errands.
When I do that, I get a tiny amount of experience points and a small tip. Then I’m sent on the next errand.
But that’s only half of my career in Stormblood. In my second life, I kill huge fantasy beings that represent the will of a people. I grapple with megalomaniac despots, am part of a community of heroes, and sweat it out in quarter-hour boss fights.
The final boss of Stormblood: Shinryu.
Anyone who still thinks after these epic boss fights in Stormblood that the combat system of Final Fantasy XIV is old-fashioned, is no longer thinking straight, as the heroine of Stormblood, Lyse, would put it.
The hero of Stormblood is not me; it is others. They make the decisions. I am more responsible for the rough stuff, hacking my way through hordes of monsters. Why I ended up enjoying Stormblood after all, there’s more on that in this review.
Stormblood basically consists of three games:
First, there is a miserable side quest grind with bland fetch and kill quests. You quest through a total of 6 zones. The zones themselves are lovingly designed – but the gameplay of FF14 is boring during normal “fighting”.
In the MMORPG part of the game, in instances and boss fights, the gameplay, on the other hand, is fantastic. The instances are really fun, and the boss fights are the highlight. So much happens every minute of battle that I always have plenty to do.
Additionally, there is a strong RPG component. The main story is well-crafted, nicely narrated; cut-scenes are voice acted. Stormblood is an RPG that is hard to find, with interesting characters, believable conflicts, and beautiful, loving staging.
Stormblood in Review: A Game to Overindulge
The mix leaves me with a strange feeling: I am glad to be able to say: “I made it.” While I was playing it, however, for large parts of the time, I felt like doing homework until I could finally go out and play.
New Features – What Does Stormblood Bring to Final Fantasy XIV?
Stormblood is basically a pure content expansion with only sparse innovations and fresh features.
Features include:
two new classes, the Red Mage and the Samurai – I had little to do with them; I continued playing my Bard. Both classes are damage dealers. I at least unlocked them. They are both fun to play, but that’s more for later when it comes to twinking.
the new Underwater and Swimming feature appears only sparsely in the game; it doesn’t have much influence on FF14. In one zone, you swim a lot – but it’s more annoying than it really brings anything.
the “Jumping Potions” don’t interest me much as a regular player; they are more for new or returning players
However, there are detail changes that you notice:
the inventory has been enlarged to the point where I didn’t even think about it in 60, 70 hours. Before, I had to constantly tidy up.
thanks to the “automatically equip the best gear” feature that came a while ago, I also didn’t have to think about equipment.
Changes in the skill system make the game smoother and more logical. The “please stay still” bonus that was imposed on the Bard in Heavensward is now gone, and I can move more freely again. Yay!
These are not changes that make one click their tongue, but they make an already rounded game a little better and more enjoyable. Fairly, it must also be acknowledged that FF14 brings new features and improvements also in “normal patches.” One does not have to wait for the next expansion, as other MMORPGs like to do.
Final Fantasy XIV: Progression of Skills and Equipment is Linear
However, one can also see this simplification as a criticism: I didn’t have to think about equipment or skill points for 60, 70 hours.
This shows that individualization in Final Fantasy XIV is not far. The game is linear. One actually doesn’t make decisions in character creation until the endgame, where one then thinks about how to possibly enchant the equipment.
In fact, you only have to answer one question during the progression in Final Fantasy XIV: “Which class do I want to play?”
The reward system is surprisingly unsatisfying for such a large and good MMORPG. After a quest, I have the choice between 3 items, of which often none are suitable for my class, and a piece of material with which I can enchant my equipment, but also don’t have to because the benefit is marginal and each time represents a medium hassle.
The area of “items and individualization” is grayed out during the leveling phase and only starts at level 70.
The Story: Tool of a Higher Power
The story is interconnected in countless ways. Characters were introduced years ago and now return. There is a squad of characters, good and evil, all of whom have their appearances.
The story usually unfolds like a movie. Final Fantasy XIV wants you to feel like the player is at the center of this turmoil, but in reality, you are only the spectator who is guided through the story.
I really have no influence on what happens. At some points, that really annoys me when I am part of a completely idiotic plan where I want to shout after 2 seconds: “Don’t do that, that’s totally dumb!”, but I have to stand there silently, smiling, and nodding because the acting characters lead the way. I have no say.
My role is basically that of the “deus ex machina”: The heroes get themselves into some super big mess and then shout: “Warrior of Light! The situation is impossible, but you have done the impossible before. Kill the revived god/all our enemies/this tax collector.”
And then it’s said: “Oh, how do you always manage that! You are a great role model for all of us.”
Heroes are all incredibly good and dutiful
The characters on the “good side” are a motley crew of people who are all incredibly good and only want to do the right thing. The conflict that arises here is: “A hero must overcome his doubts and accept his destiny as a leader.”
Stormblood takes the story seriously. Especially at the beginning, the underlying conflict of a country under occupation is shown: The inhabitants have no freedom and no choice but to submit to their fate. They can only submit to their fate because they are powerless. Either they die or they continue to live under oppression.
This is well done, and the horror of the “good liberators” at the lethargy of the population is intense. This is celebrated over hours in the narrative.
Villains are the stars of Stormblood
But the real stars of Stormblood are the villains. Time and again, the focus shifts to them and their sinister actions:
There is the pleasure-seeking prince who does not indulge in women or food as normal people do, but who seeks his salvation only in battle and waits for a suitably challenging prey.
The best character in the villain parade is a Mhigitin, meaning a member of the oppressed people who has joined the oppressors to have a future. She is contemptuously treated by the “master race,” the Garleans. Driven by ambition to prove herself, she has a tragic aspect to her. Like the heroes, Fordola believes she can overcome all obstacles if she just tries hard enough – but she is on the wrong side. The strongest character in Stormblood.
Story resembles Star Wars, still outstanding
FF14 fans do not like to hear it, but: Stormblood is strongly reminiscent of Star Wars. The character constellation is similar: a motley crew against a faceless empire. The liberation motif is strong, and in a subplot, there is even a princess and her double.
But the story and world of Final Fantasy XIV are clearly the strengths of the game.
The attention to detail and care in the game must also be highlighted. This, however, also contributes to the arduousness of Final Fantasy XIV.
In one situation, you must knock out guards. Any other game would have left it at that. In Final Fantasy XIV, you must actually return each one individually to their sleeping places so that the other guards do not immediately notice that something is wrong, but think that the knocked-out guards are just sleeping.
At another time, you have to carry stones, and the timer you need for the normal “I interact with an object” action is noticeably slower than you are used to.
These are details that may make you roll your eyes in the moment, but they contribute to making the game feel really serious.
Final Fantasy XIV is getting better, but not really different
Final Fantasy XIV is what it is. The expansion Stormblood will not excite anyone who has been indifferent to the game until now. But those who like the MMORPG will probably love it after Stormblood.
The story is well done, the zones are cool – the Asian atmosphere benefits Final Fantasy XIV.
It is a great, unique game that you must forgive its weaknesses if you love it:
The combat system is great for raids, where 20 things happen in a minute. It is brutal during solo questing, where nothing exciting happens in a fight.
The main quests are exciting and fully voiced; the side quests are just done. You forget them while you are completing them.
The zones are beautifully designed, and when you can fly, you can fully enjoy them. Until then, you ride your Chocobo back and forth through the landscape and enjoy the beautiful music, even if you are repeating the same route for the fifth time and cursing an NPC who has one more fetch quest left.
Many decisions are not available, but … I wouldn’t call it “bad.”
But the sum of the game is greater and better than its parts. Through the tedious world-saving in the small, the reward at the end is all the greater when you have done it again and can celebrate with your friends. Because of the hours spent fulfilling your everyday duties as a hero, the epic boss fight at the end becomes all the more significant and beautiful.
Stormblood is a game for a small group of players. It is for players who think that a good deal of work belongs to an MMORPG. Maybe that doesn’t fit as well into our times as it did a few years ago, but Final Fantasy XIV Stormblood is a masterfully crafted MMORPG with a great story, into which you can dive for many hours.
In Monster Hunter World there will be story quests for players with high ranks. This was not the case in previous titles. Additionally, the little cat companions are now able to form friendships and take small monsters on quests. At Gamescom 2017, producer Ryozo Tsujimoto and director Yuya Tokuda revealed this and more new details.
At Gamescom 2017, the YouTuber and monster hunter Arekkz Gaming conducted an interview with director Yuya Tokuda and producer Ryozo Tsujimoto. The two developers revealed new details about Monster Hunter World. Here is a list of the new information from the interview.
The system of Low-Rank and High-Rank remains – but now with more story
In Monster Hunter titles, hunters can rise in rank. By hunting monsters and completing key quests, the rank is increased. A higher rank unlocks more challenging quests.
The structures of Low-Rank and High-Rank remain intact. However, in older titles, there was no story for players with high ranks. This time, the developers want the story to progress for high-rank players as well. Ryozo promised in the interview a nice, compact story that will run through the entire game via story quests.
The only change in the rank system will be that multiplayer and single-player quests will be merged. Previously, there was a separation between the Village Hall and Gathering Hall. The Gathering Hall was the online mode, where the difficulty of quests was designed for multiple players. So, there were significantly stronger monsters to hunt than in the solo area.
With Monster Hunter World, there will only be one hall where players can take on quests either solo or in multiplayer.
Palicos can form friendships and temporarily hire small monsters
Palicos are small creatures in Monster Hunter that look like cats and walk on two legs. It has always been possible to take them as companions to assist on quests.
In Monster Hunter World, players can only take one Palico on quests. This Palico can befriend the local cats. These cats teach the player’s Palico the language of small monsters. Once the Palico has learned a few words, the small monsters can temporarily go along on a quest.
The monsters will only stay with the player for a short time and then leave.
Open-world maps go deeper rather than broader
When the development of Monster Hunter World began in 2014, there were fewer open-world games than today. This was before most had come into contact with Zelda: Breath of the Wild .
In general, it is known that in this type of game, the player has many freedoms in how they want to progress through the game. They can determine when they want to explore and are not bound by any fixed sequence.
Many of the past and present open-world games promoted the size and expansiveness of their open worlds. Some, like Zelda: Breath of the Wild, were criticized for having worlds that, while vast, felt empty.
With Monster Hunter World, the developers want to achieve exactly the opposite. Instead of a single, large, broad map, there will be multiple maps. Each of the individual areas should gain a depth that provides the player with much detail and interaction in the world.
Beards, downloadable quest DLC & eggs
In addition to the new information mentioned above, Tsujimoto and Tokuda revealed more:
Cosmetic customization: The developers promised beards. Character creation in Monster Hunter World will have more details than older titles.
Free downloadable quest DLC: It is a tradition of the franchise to continually offer free downloadable quests. Since Monster Hunter World will be released on home consoles PS4 and Xbox One, the developers can be more creative with the DLC quests. It is conceivable that there will be time-limited quests where players have to jump into the game at a specific time.
A maximum of 4 players in quest co-op and a lobby for up to 16 players
Egg quests will become more dynamic: Hunters will be able to execute more actions on an egg quest in the future. Previously, they could only hold the eggs and run.
H1Z1 glad about PUBG’s success: Good for the genre
Is H1Z1 now sinking in shame for being overtaken so hard? Of course not.
In a conversation with PcGamesN, they express their closeness to PUBG and speak about how happy they are that the competitor is so successful. This brings a huge amount of new players into the battle royale genre. That is fantastic for the genre.
At H1Z1, they believe: “It’s great that we can now grow together and define and reinvent the battle royale genre together.”
H1Z1 also sees reasons to play both. They consider themselves more action-packed and faster. H1Z1 points to the big combat update in September, which they say is the biggest they have ever done.
PUBG vs. H1Z1 – Overtaken
Mein MMO states: The concept of battle royale matches our zeitgeist: Anything can happen every second, it’s always exciting. Former SOE head John Smedley recognized the potential of this game concept back in January 2015 and even hired PlayerUnknown to develop such a mode for his zombie MMO.
However, H1Z1 has not been able to fully exploit its potential in the last one and a half years.
PUBG is successful precisely because the slow development pace and the mistakes of H1Z1: King of the Kill left a lot of room to score there. A PS4 and Xbox One version of H1Z1 King of the Kill was actually supposed to be on shelves since summer 2016. To this day, there’s been no news about it.
Although H1Z1 had enormous success at the end of 2016 and the beginning of 2017, it now threatens to fade in PUBG’s shadow.
H1Z1 had a huge lead over PlayerUnknown’s Battlegrounds – which has now been lost
Back then, the world was still alright for H1Z1 – but that was a long time ago.
There is certainly enough space in the genre for more than one battle royale shooter, but whether the “other” will really remain H1Z1 King of the Kill is to be seen.
H1Z1 has had a problem for years: They rely on Twitch streams and large events on TV. Instead, many players wish for a higher priority on the actual game.
Recent months haven’t been particularly glorious for H1Z1, although there are now signs that this could change. We will report our impressions of H1Z1 at Gamescom in the coming days.
We have dealt with the problems and the success of H1Z1 King of the Kill here:
Patch 7.3 of World of Warcraft is coming soon. Last chance to get some things done before the patch drops!
This Wednesday, August 30, 2017, the next big update for World of Warcraft is coming. Patch 7.3 brings the new planet Argus and a ton of fresh content, like new quests, crafting items, faction reputations, and much more. However, there are a few things players should pay attention to and get done before the patch to avoid frustration later. Here are the 5 most important things you should take care of before the update on Wednesday.
1. Sell your Soiled Empowerment Runes
Soiled Empowerment Runes provide a small boost to your character that lasts for an hour. They work in addition to potions, and heroic or mythic raiders swear by them. As Patch 7.3 introduces a new permanent rune, the old runes will lose significant value. So, sell them for a profit in the auction house now if you don’t plan to use them!
2. Save Order Hall resources
Since players can buy Blood of Sargeras for Order Hall resources, they have been discarding their resources in the hundreds of thousands. However, this could prove to be a mistake, as resources will be important again on Argus. There are new Order Hall missions with lucrative rewards and also new follower types. Only these troops can counter certain problems and are therefore essential. They cost up to 900 resources for recruitment – if you don’t have a little cushion, you’ll soon have to go farming world quests again.
3. Stockpile Obliterum
Obliterum is a solid source of income for many players, as it allows further upgrades to crafted gear. With Patch 7.3, this upgrade goes even further, up to item level 935! However, you need Primal Obliterum for this – which you can only obtain by combining Primal Sargerite and Obliterum. As a result, normal Obliterum also retains high value after the patch and can be sold for a profit.
Blood of Sargeras could still be useful if you don’t want to farm on the islands again.
4. Save Blood of Sargeras
Blood of Sargeras remains a “wild card” for purchasing all sorts of resources from Legion. However, with Patch 7.3, you will spend a large portion of your playtime on Argus and will receive little Blood of Sargeras there. Therefore, if you regularly need “old” materials for potions or mount buffs, you might soon run out of Blood of Sargeras. A small stock is worthwhile so you can focus entirely on Argus in the coming weeks.
5. Level your alts
Now is the perfect time to quickly level your alts to level 110. With the start of Patch 7.3, many of the once “annoying” mechanics will be gone. All characters will have their 3rd relic slot in weapons unlocked immediately, start with artifact knowledge level 41 (which increases to 55 weekly), and the artifact weapons themselves will already be upgraded – so the quests on the Broken Shore will no longer apply. It has never been easier to start anew with new characters.
It’s the best chance to try out new classes. Upgrading will be easier than ever before.
Do you have any additional tips on what to do before Patch 7.3 Shadows of Argus? Let us know in the comments!
With this solo build for The Division 1.7 you can take on opposing agents alone in PvP. Especially suitable for the Dark Zone and Last Stand.
If many of your friends have lost motivation for the shared-world shooter after the first global event in The Division 1.7 and you are now wandering alone through the post-apocalypse, we have a powerful build for you that allows you to venture solo into the Dark Zone.
The build comes from MarcoStyle, who claims to enjoy creating new builds that allow for solo play against other agents – and that also hold chances. Now he presents the solo PvP build that he personally uses in 1.7:
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Although the secret gear sets have the best stats of all armor pieces since update 1.7, MarcoStyle mainly relies on exotic and high-end armor pieces in this solo build. The reason: While the previous secret gear sets allow for excellent specialization in certain play styles, such as a one-shot sniper build, the high ends and exotics provide important bonuses for solo players.
These are the armor pieces:
Chest Piece: Barret’s Bulletproof Vest (No skill on cooldown grants +10% skill power, 1 skill on cooldown increases damage by 5%, and two skills on cooldown increase armor by 10%) – Additionally bonuses to skill haste, health, and ammunition capacity. As a solo player, you need high damage output to eliminate opposing agents quickly. Otherwise, they will flank you or can easily revive each other.
Mask: High-end with Refreshing (Healing is increased by 30% when the last segment of the health bar is reached) – Additionally bonuses to skill power and burn resistance
Knee Pads: Secret Lone Wolf with bonuses to health, damage against elite, and resistances – You can also take shortbows
Backpack: High-end with Specialized (200% of firearms and stamina are added to skill power) with bonuses to health and bleed resistance
Gloves: Skulls MC (Damage is increased by 16% when no set bonuses are active) with bonus to assault rifle damage, skill haste, and crit chance.
Holster: Bliss (Hitting a target multiple times in a row with a pistol increases weapon damage with all weapons by 2% for 20 seconds, stackable) with skill haste. If you are familiar with this play style, you can gain some advantages in damage output.
For the main attributes, pay attention mainly to firearms and electronics. For the mods, you need bonuses to electronics, skill haste, and self-healing for first aid. You can see the stats in the image above.
The Weapons and Talents of the Build
Two “M4 Lightweight” assault rifles are used. One M4 has important damage talents (Competent, Keen, and Responsive), while the second M4 has talents for the skills (Gifted, Determined, and Talented). The second M4 is important for recharging skills and individual skill between fights.
Both weapons have the same mods that improve headshot damage and crits.
A 93R is used for the pistol – with Expert and Cool Headed.
The Skills:
Pulse with the Chopper mod
First Aid with Adrenaline Syringe
Recovery Link
The Character Talents:
Triage: Also grants solo players a bonus when the Rescue Med is active
Rescue Med: Use a first aid kit at low health to increase damage resistance by 20% for 10 seconds
Counter: Reach low health to reduce the active cooldown time for skills by 20%
On the Move: Killing an enemy while moving reduces damage taken by 15% for 10 seconds
Keep in mind that while this is a strong build, it does not guarantee that you will make it alone against multiple agents. You need to cleverly utilize the skills and bonuses and should not rush into the enemy group with your eyes wide open.
Bungie introduces the characters from Destiny 2 in smaller segments. Not only the heroes of the story are portrayed, but also the antagonists are introduced. Today’s featured character: Ghaul.
Ghaul is the new villain in Destiny 2. The Cabal boss wants to capture the Traveler – and use its power for himself. To achieve this, the Traveler is imprisoned in a gigantic cage.
This ensures that its powers cannot escape – the Guardians have no light anymore and are vulnerable.
Ghaul and a lightless Guardian
This is undoubtedly the greatest threat we have faced in the Destiny universe so far. Through the light of the Traveler, we could always be resurrected, but that is no longer possible.
The leader of the Red Legion was not always as charismatic a leader as at the start of Destiny 2. Torture, mockery, and rejection have made him stronger. Ghaul is referred to as a megalomaniac in the video. But see for yourself:
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How megalomaniacal Ghaul actually is will be revealed as the story progresses. Presumably, Ghaul will play a major role in the new raid of Destiny 2 – similar to Oryx in the Taken King DLC.
What do you think of Ghaul? Is his character suitable to be the new super-villain? Let us know in the comments!
Exclusive Mein-MMO discounts on the PC version of Destiny 2
Together with Gamesplanet, we have an exclusive discount on the PC version of Destiny 2!
The sandbox MMORPG Legends of Aria (formerly Shards Online) will soon enter its final alpha phase before transitioning to beta.
Legends of Aria aims to follow in the footsteps of the classic Ultima Online and, according to players who participated in the alpha phases, does so surprisingly well.
For many, this MMORPG is as complex as UO and offers just as much freedom. Additionally, players have the option to not only play in the vast official world but also to rent their own worlds, called shards, and develop them with their own landscapes, rules, monsters, adventures, and more.
Much New in the Final Alpha
The developers have now announced that the final alpha phase of the game will begin before it transitions to beta. The final alpha starts on September 21.
In this version, testers will be served many new features, including another large region of the game world, dozens of additional abilities, more weapons and armors, hundreds of extra items, and new areas where players can settle, namely housing zones.
Players Influence the Economy
The next alpha will also introduce a new economic system. This is expected to become an important feature for the game. Because players will significantly influence the economy in Legends of Aria. Further innovations regarding the final alpha phase will be announced by the developers.
Legends of Aria is expected to be released on Steam next year.
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Finally, the long-awaited new Gunslinger class arrives for NCSoft’s martial arts MMO Blade & Soul. Starting in September, you can take down your opponents with wild pistol kung fu.
New classes regularly come to Blade & Soul. After the cool Warlock delighted players shortly after its release and later the Soulfighter brought an exciting mix of elemental mage and kung fu master, it now moves away from mysticism and towards sheer firepower.
We are talking about the Gunslinger class, which focuses primarily on acrobatics and firearms.
Blade & Soul – Shooting and Jumping
On September 13, the Gunslinger will be available as a free update for all players of Blade & Soul. From then on, the kung fu world of Blade & Soul should be filled with the thunder of cannons, and many sword fighters will likely experience for themselves how foolish it is to bring a “knife” to a gunfight.
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NCSoft plans to release more details about the Gunslinger and its skills and application possibilities in the coming days. As a little preview, there’s already a teaser for the new class here. Have fun!
The vault for the launch of Destiny 2 will be significantly larger than the vault for the launch of Destiny 1. This is shown by a new leak.
Curious story: Apparently, a Polish Guardian has already obtained a PS4 full version of Destiny 2. But that’s not all: Allegedly, he streamed “Destiny 2” gameplay for nearly five hours until his account was banned by Bungie.
Some screenshots of this big leak have now appeared on the reddit forum, which make a “real” impression. Many of them have poor image quality. However, two images have interesting information.
Will 200 items fit in the vault?
This screenshot shows the “Schowki”. My Polish is limited, but Google Translate reveals that this means “lockers”. So this refers to the vault:
According to this screenshot, 200 items are supposed to fit in the vault – including mixed weapons and armor pieces.
At the launch of Destiny 1, the vault was significantly smaller. Back then, you could store a maximum of 20 armor pieces, 20 weapons, and 20 general items. So, at the launch of Destiny 2, there will likely be significantly more space to collect items.
In the past years of Destiny, the vault size has been discussed repeatedly. Guardians demanded more storage space for their achievements, and Bungie looked for ways to provide this. After several vault expansions, Bungie also introduced “collections,” where players could recover items that they had disassembled at any time.
Additionally, you see a “overview for engrams” on this leaked screenshot with a maximum of 10. Below are the consumables with a maximum of 50. This is not a sub-section of the vault but part of the character inventory. It is possible that engrams are no longer collected directly in the corresponding weapon or armor slots, but in this new overview.
Keep in mind that this is not official information but leaks. Therefore, this information should be treated with a good dose of caution.
The Wild West awaits you. In the closed alpha of the MMORPG Wild West Online, which starts on September 15.
In a few days, it will be possible to experience for the first time what the online game feels like and how it plays.
The first trailer has already made us eager for more, even though the game still has an unfinished and empty impression. However, the developers are working hard to create an interesting game world where you can either stand on the side of the law and chase criminals or become a bandit yourself and raid gold mines or other players.
Join the Closed Alpha of Wild West Online
Wild West Online aims to offer players a lot of freedom and exciting moments in a Western scenario. If you want to try this in the closed alpha, you can do so starting September 15.
To do this, however, you need to purchase the Collector Founder Pack, as this grants you access to the alpha. Additionally, you should have a PC that meets the following system requirements:
OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i5-2400 | AMD FX-6100 or better
Memory: 6 GB RAM
Graphics: NVIDIA GTX 460 2GB VRAM | AMD Radeon HD 7770 2GB VRAM, or better
DirectX: Version 11
Storage: 12 GB available space
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You should always pay attention to your reputation in Wild West Online, as anyone who commits too many crimes will have a bounty placed on them. Then deputies can hunt these bandits. While criminals can attack other players, they will not be able to rob them, so one should think twice about taking the risk of being hunted.
Recently, the patch notes for the upcoming Patch 7.3: Shadow of Argus for World of Warcraft: Legion were released at gamescom. The patch will be released on August 30 and brings several changes. The patch notes already mentioned a change to professions – we have compiled what specifically changes.
In addition to new recipes for every crafting profession, there will also be new materials. This includes a “new blood of Sargeras”, the Primal Sargerite, which is required for crafting most of the new items. Additionally, the new items can be upgraded with Primal Obliterum up to a maximum level of 935.
Finally farming again! New materials in Patch 7.3
Obliterum
Primal Obliterum is crafted from Obliterum and Primal Sargerite. It can be used to upgrade crafted items from 7.3 recipes up to 5 times.
Primal Sargerite
The “new blood of Sargeras” can be obtained similarly to its predecessor: through world quests, gathering professions on Argus, and through the shoulder enchantment “Boon of the Lightbearer”, which can be purchased with a respectful reputation with the Army of the Light.
Herbs
For the new alchemy recipes, the newly introduced herb Astral Glory will be used. Herbalists also have a chance to find a Demonic Whip while gathering herbs.
The Demonic Whip that herbalists can obtain.
Ores
Miners can mine the new ore Empyrium on Argus. This, like all other Legion ores before, has six related quests (presumably for ranks in deposits and veins).
Additionally, with a friendly status at the Argus campaign, Krokul’s Pickaxe can be purchased. This one-handed axe enables faster mining of ore deposits on the islands and on Argus, even when not equipped.
Gems
One of the most important changes is that epic gems are being introduced, which can also be processed into epic socketed gems. The gems are:
Chemirine (orange)
Argulite (purple)
Lightsphene (yellow)
Labradorite (blue)
Florid Malachite (green) and
Hesselian (red)
More about the socketed gems later in the section about craftable items.
Cloth and Leather
Tailors receive Lightweave Cloth as a new material, while leatherworkers can skin Fiendish Leather from wild animals on Argus.
WoW: My Craft – The new recipes in Patch 7.3
Alchemy
For all recipes, Rank 2 reduces the required amount and Rank 3 has a chance for crafting multiple items.
Astral Alchemist Stone
1x Infernal Alchemist Stone
75x Astral Glory
5x Primal Sargerite
Item Level 885 +1116 Versatility Equipping: When you deal healing or damage, there is a chance to increase your strength, agility, or intellect by 6599 for 15 seconds. Equipping: Increases the effect of mana and healing potions by 40%
Rank 1 is obtained through the quest Ascending Alchemy, Ranks 2 and 3 from the Argus campaign.
Lightblood Elixir
30x Astral Glory
1x Primal Sargerite
The elixir only works in the outdoor areas of the islands and Argus and grants a chance to deal bonus damage in combat against demons for 15 minutes.
Rank 1 is obtained through the quest Limited Supplies, Rank 2 from a world quest, Rank 3 through a discovery.
Tears of the Naaru
25x Astral Glory
1x Primal Sargerite
Reveals all nearby demons for 30 minutes.
Rank 1 is obtained through the quest Tracking the Trackers, Rank 2 from a world quest, Rank 3 through a discovery.
Transmute: Primal Sargerite
Transmutes 25 blood of Sargeras to a Primal Sargerite.
To obtain the recipe, two quests for the alchemist in Krokuun must be completed.
To learn the recipe, the quest Empyrial Strength must be completed. Similar to the quests for the blacksmithing recipes of the Highmountain Tauren, the components and finally the end product must be crafted.
Felslate Anchor
50x Felslate
Attaches an anchor to your shoes that allows you to “fall” underwater.
The recipe is available through the quest Weigh Anchor in Dalaran.
Cooking
Feast of the Fishes
Requires one fish of each kind from Legion.
The satiation buff of this feast allows the character to gain the powers of a fish. They can breathe underwater and move faster, but on land, they can only helplessly hop and lose health continuously.
The recipe is obtained from Keeper Raynae in Val’sharah
Enchanting
Chaos Shatter
Creates 2 Leylight Shards from one Chaotic Crystal.
The recipe is obtained with a friendly reputation with the Argus campaign.
Engineering
Gravitational Reduction Slippers
25x Empyrium
8x Oversized Blasting Cap
1x Primal Sargerite
Can be attached to boots to allow for 3 minutes of higher jumping – and more fall damage.
Wormhole Generator: Argus
30x Empyrium
2x Loose Trigger
2x Primal Sargerite
Teleports the player to a random location on Argus (15 min cooldown).
Inscription
Mass Mill Astral Glory
Grinds 20 Astral Glory at once.
New glyphs for priests and paladins:
Glyph of Dark Absolution: Your Atonement leans more towards shadow. Available in the Seat of the Triumvirate.
Glyph of the Voidling: Transforms your shadow spirit into a void horror. Available from Ataxon in Mac’Aree.
Glyph of the Lightspawn: Transforms your shadow spirit into a lightspawn. Available with a friendly reputation with the Army of the Light.
A series of glyphs for paladins allows them to dye their Divine Steed in one of the colors of the class mounts.
Vantus Rune: Antorus, the Burning Throne
10x Sallow Pigment
30x Roseate Pigment
Increases versatility against a boss in Antorus by 1500. Same function as the rune in the Tomb of Sargeras.
Jewelcrafting
Mass Prospect Empyrium
Allows for prospecting 20 Empyrium at once.
New gem recipes available after completing the quest A Colorful Key:
Masterful Argulite: +200 mastery
Quick Lightsphene: +200 haste
Versatile Labradorite: +200 versatility
Deadly Deep Chemirine: +200 critical strike rating
The cut gems only require the raw stone as material, no additional blood of Sargeras or Primal Sargerite.
New headpieces:
Jewelcrafters can craft four new items. After completing the quest A Crowning Achievement, four recipes will be available:
Empyrial Cosmic Crown: Cloth, golden with a gray-silver tint
Empyrial Deep Crown: Leather, golden with a silver-bronze tint
Empyrial Elemental Crown: Chain, golden with a bronze-silver tint
Empyrial Titan Crown: Plate, golden with a purple-violet tint
Rank 2 is available at achieving the reputation level Respectful with the Army of the Light, Rank 3 drops from the Antorus boss Shatug.
Leatherworking
Fiendish Shoulderguards (Leather Shoulders)
36x Fiendish Leather
20x Lightweave Cloth
8x Unbroken Claw
5x Primal Sargerite
Fiendish Spaulders (Chain Shoulders)
36x Fiendish Leather
20x Lightweave Cloth
8x Unbroken Tooth
5x Primal Sargerite
Rank 1 recipes are available through the quest Counterbalancing, Rank 2 through respectful reputation with the Army of the Light, and Rank 3 from the Antorus boss Admiral Svirax.
Tailoring
Lightweave Breeches (Cloth Pants)
59x Lightweave Cloth
8x Runic Catgut
2x Sharp Spritethorn
8x Primal Sargerite
Rank 1 is obtained through the quest Looming Over Me, Rank 2 through the reputation Respectful with the Army of the Light, and Rank 3 from the Antorus boss Portal Keeper Hasabel.
All material costs are subject to change, as something may change from the PTR to the release.
Fishy! New rewards and achievements in fishing
In addition to the new recipes and materials, there are also more updates regarding the professions. Fishers can look forward to new rewards from the fishing NPCs in Legion:
Corbyn’s Beacon from Corbyn with the status Helpful Friend: Use on other players to find Glimmering Trinkets (currency) (Not to be confused with Cortyn’s Beacon. The latter drains players of their soul).
Floating Totem from Akule Riverhorn with the status Good Friend.
The recipe Feast of the Fishes from Keeper Raynae.
Some swimmers have been added.
An Ancient Fishing Line can be looted from Slithon the Last in Mac’Aree. It replaces the fishing line on the rod and increases the skill by 6.
The Deep Light Fisher also receives a new color: Deep Light Emerald. You must complete the achievement “Fisherfriends of the Isles” to achieve Best Friend status with all 6 fishermen.
With a bit of luck, fishermen can fish up a new underwater mount with Patch 7.3: The Pond Nettle.
“Blub blubb Grrrbl blubb blllub” – The opinion of an owner about this mount while riding it.
Benedict says: I am looking forward to the new recipes. Especially, of course, to the new gems. But it’s also nice to see that Blizzard can still troll well (the fish meal will be a blast in raids). Personally, I’m curious how this will affect the in-game economy. It is unfortunate, however, that archaeology seems to have been forgotten. Again. It seemed during Legion that interesting things could be done with it. What a shame.
What do you think? Will you focus more on crafting or farming with Patch 7.3, or is it all less interesting? How are you preparing for the expansions of the professions? Share your thoughts in the comments!
Bungie introduces the characters in Destiny 2 in smaller vignettes. Today: Ikora Rey as the coolest Warlock and Commander Zavala, the Titan with the best Bubble.
Commander Zavala is somewhat the counterpoint to the fun and sarcastic Cayde-6. Dead serious and always on duty – that’s what characterizes Commander Zavala. Could easily be a German.
Commander Zavala is the head of the Titan Vanguard and was prominently featured in this impressive trailer:
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Ikora Rey was the first to prove that shooting from a Sparrow is possible. She is the head of the Warlock Vanguard and is described as fearless. She shows no mercy to enemies.
She was also introduced in greater detail in a vignette:
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A new video has been released about FIFA 18. This is meant to show how good the graphics of the upcoming football simulation look. See here some player faces.
Regarding graphics and atmosphere, FIFA 18 is said to blur the lines between the virtual and the real world. At least according to EA Sports. The players and teams come to life, and authenticity is elevated to a new level. This is made possible by the Frostbite engine, which debuted in the FIFA series with FIFA 17.
Such promises FIFA fans have certainly heard before. Every year, EA Sports claims to have refined the graphics even more, depicting the players in an even more realistic manner. And how the players will look in FIFA 18 is now shown in a short trailer.
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Griezmann, Sanchez and Co. – This is how they look
In this video you will see some players up close – the “Player Faces” of Griezmann, Alli, or Neymar are shown. Some players from FC Bayern, like Renato Sanches, are also featured.
For years, EA Sports has been conducting so-called “Face Scans” to bring the players’ faces as realistically as possible into the football simulation. However, not all professional players have such scans, which repeatedly causes frustration but also laughter in the FIFA community. It is often criticized that there are far too few face scans from many leagues – only the Premier League is strongly represented with “real” player faces.
Are you convinced by the graphics of FIFA 18?
Interesting:
EA Sports recently announced the complete stadium list of FIFA 18. Although there are four new stadiums, some are disappearing as well. Bundesliga fans will especially miss the Signal Iduna Park.