A topic has no end in WoW, not even in Patch 7.3: Why is flying not allowed on Argus?
As of today (09/06/2017), players have the opportunity to explore the last zone of Argus in World of Warcraft – Mac’Aree. Accordingly, many players are once again expressing their displeasure in the official forum. Air is also the topic, as players cannot soar into it. After all, flying is prohibited on Argus. As a result, threads are piling up in the forums with the sentiment “Without flying, I have no interest in Argus”.
Argus is not supposed to be “safe”
The Community Manager Ornyx has engaged once again in the discussion and explained why flying is not allowed on Argus – and why, from his perspective, that is a good thing.
While he understands the frustration of players who have just “earned” flying on the Broken Isles, he explains that Argus is simply not the Broken Isles.
Besides, the flying ban on the “patch islands” has always been the case – even on the island of Quel’Danas from Patch 2.4 in The Burning Crusade, flying was not permitted.
Some players also demand more “consistency” – if you can fly in one place, then you should be able to fly in all places. Here, Ornyx disagrees. Just because a mechanic exists in the game doesn’t mean it has to apply everywhere.
In conclusion, Ornyx says:
“Argus is not supposed to be a friendly, inviting place (…). If you have trouble finding the right path and must dodge deadly dangers, then Argus works exactly as intended.”
Cortyn says: At first, I was a bit frustrated that I couldn’t even find the time to grab something from the fridge on Argus because my Draenei would definitely have 5 demons hanging on her hooves, horns, and tail again. However, I quickly came to terms with it and agree with the sentiment: Argus is a hostile world. I should not be safe. Therefore, I am actually satisfied that there is real safety only at the Vindikaar. The ability to fly would undermine this sense of threat.
Destiny 2 has a fresh weapon system. What are the features of the new weapon slots and what do the energy elements bring?
One of the biggest innovations in Destiny 2 is the revamped weapon system. Instead of the weapon slots from Destiny 1 “Primary, Secondary, and Heavy Weapon,” Destiny 2 has a new classification of weapons: Kinetic Weapon, Energy Weapon, and Power Weapon.
Your character can equip one Kinetic Weapon, one Energy Weapon, and one Power Weapon at a time. During combat, you can quickly switch between these slots with the press of a button. If you want to equip other weapons in the slots, you have to do so through the character menu. This is not recommended in the heat of battle.
Each of the three weapon slots requires its own ammunition – Kinetic ammunition is white, Energy ammunition is green, and Power ammunition is purple.
Kinetic Weapons in Destiny 2 – This is what sets them apart
The Kinetic Weapons are your “primary weapons,” with which you will shoot the most in Destiny 2 – primarily because you will find the most ammunition for them. The types of Kinetic Weapons include Hand Cannon, Scout Rifle, Pulse Rifle, Auto Rifle, Sidearm, and Submachine Gun.
All Kinetic Weapons deal Kinetic Damage. This is the “standard damage” without additional effects. You shoot at an enemy. They take damage. Done.
Energy Weapons in Destiny 2 – Which elements against certain shields?
The Energy Weapons consist of the same weapon types as the Kinetic Weapons, namely Hand Cannon, Scout Rifle, Pulse Rifle, Auto Rifle, Sidearm, and Submachine Gun.
The big difference is: They have different elements. In the Destiny universe, there are the elements Arc (blue), Solar (red), and Void (purple), which you will encounter not only with Energy Weapons but also with enemy shields and Guardian subclasses.
How do I see the element of my weapon? In the character menu, you can hover your cursor over the respective weapon. Then the corresponding symbol for Arc (blue), Solar (red), and Void (purple) will be displayed. Alternatively, you can press L2 in the character menu (PS4), and then you will see the elements of all weapons. In combat, the element will be displayed to the left of the ammunition:
How do I recognize enemy shields? Only some enemies have shields. Only once the shield is down can you deal damage directly to the enemy. You recognize enemy shields by a colored aura around them.
Energy Weapons generally deal slightly less damage to enemies than Kinetic Weapons of the same weapon archetype, but they provide three advantages in combat.
Energy Weapons deal increased damage to enemy shields – PvE
Each Energy Weapon is good at quickly eliminating enemy shields. They deal increased damage to shields. The rule is: Each element deals equal damage to every enemy shield. For example, if a Cabal Centurion approaches you with a Solar shield, it doesn’t matter whether you shoot him with a Solar, Arc, or Void weapon – all Energy Weapons deal increased damage, regardless of the element.
What happens with matching elements? – PvE
With matching elements – for example, if you shoot a Solar weapon at a Solar enemy shield – there is the bonus effect that the shield explodes upon destruction and deals additional damage to the shield holder as well as to nearby enemies. The shield holder is staggered for a short time by the explosion.
Energy Weapons in PvP
Energy Weapons deal additional damage in PvP when the opposing Guardian has an active Super. For example, you can stop a charging Striker Titan. The respective elemental damages do not need to match. Each elemental damage deals the same increased damage against every Super.
Power Weapons in Destiny 2 – The most powerful weapons
The Power Weapons have always been described by Bungie as weapons that can defeat other Guardians in PvP with just one shot. Power Weapons include Grenade Launchers, Rocket Launchers, Shotguns, Sniper Rifles, Fusion Rifles, and Swords.
They are the most powerful weapons in the game, but they can only be used rarely:
In PvP you have to pick up Power ammunition from ammo boxes, which only spawn occasionally. It will show which Guardian picked up this ammunition for which weapon.
In PvE enemies drop Power ammunition rarely. Only Majors, the named enemies or those with yellow health bars, are guaranteed to drop Power ammunition.
Power Weapons have different elements like Energy Weapons.
Hand Cannon: One shot is fired per button press. Generally recommended for short to medium range.
Pulse Rifle: A salvo of shots is fired per button press.
Auto Rifle: The weapon fires as long as you hold down the fire button or until the magazine is empty.
Scout Rifle: One shot is fired per button press. Generally recommended for medium to long range.
Sidearm: One shot is fired per button press. Only usable at close range.
Submachine Gun: The weapon fires as long as you hold down the fire button or until the magazine is empty. Only usable at close range.
The Power Weapons:
Shotgun: One round is fired per button press. Deadly at close range.
Sniper Rifle: One shot is fired per button press. Deadly at medium and long range.
Fusion Rifle: After a charge time, energy projectiles are shot at the enemy. Short to medium range.
Grenade Launcher: One shot is fired per button press, dealing area damage.
Rocket Launcher: One shot is fired per button press, dealing heavy area damage.
Sword: Only effective in melee.
Mods, Shader, Infusion – more information on the weapons
Weapons come in various quality levels, indicated by the colors white, green, blue, purple, and yellow. In the endgame, the purple legendary weapons and the yellow exotic weapons are crucial.
Weapons can be customized with mods and shaders through the detail view. This allows for personalization. Shaders change the appearance, mods change the stats such as stability or reload speed. There are also mods that allow you to change the element of Energy Weapons. Exotic Weapons cannot change their element.
The perks of the weapons are fixed; they are not randomly generated.
Legendary and Exotic quality weapons are infusion capable. You need weapons of the same category that have a higher power level.
Can the same weapon drop as a Kinetic or Energy version? No, the weapons are predetermined for the slots. Weapon A will always drop for the Kinetic slot and Weapon B will always drop for the Energy slot.
The players of Overwatch are frustrated. Are they being teased with loot? Or is there an annoying bug?
Those who want to collect as many loot boxes as possible in Overwatch to always have the latest cosmetic upgrades for a character must play a lot. Because every time you reach a level, a new box awaits. A few bonus boxes are awarded for certain actions in the game – such as for the first 9 wins in the arcade per week (3 boxes). Another box is given when you step out of your comfort zone and try out a new game mode – like Deathmatch or Team Deathmatch.
However, this is precisely where a problem keeps occurring. Because there should actually be a loot box for playing the mode “Deathmatch” for the first time. In many cases, this does not happen – players simply do not receive it.
A victory also does not bring a loot box
Some have speculated that you not only have to place in the top 4 for this loot box, but actually need to finish in 1st place to get it. This has further fueled player frustration as they desperately tried to come out on top after 10-20 matches. But that is also not the case. The additional loot box is simply unavailable to many players – a clear bug.
Blizzard has since spoken out in the official forum and stated that they want to look into this problem and thanked for the numerous reports.
So a little tip for everyone: Don’t try to get the bonus box advertised in the Deathmatch menu. It will probably take a few days before Blizzard fixes this issue.
At Gamescom, we met the producer and head writer of Final Fantasy XIV. They revealed in the interview how the process of writing the story of the MMORPG looks. Gameplay and player experience are the top priority. The story is meant to wrap around the game and support the content. There is no guarantee of a happy ending in Final Fantasy XIV.
Naoki Yoshida is the producer and director of FFXIV and Natsuko Ishikawa is the head writer of the MMORPG. The two were available for an interview at Gamescom 2017, explaining what role the story of Final Fantasy XIV plays for them and what processes are involved in telling stories in an MMORPG.
They also provided insight into what makes a good story for them.
The story is important for the entire player experience – it supports the content
In Final Fantasy XIV, fans repeatedly rave about the brilliant and touching story. It is lovingly crafted in every detail, and the connections between individual plot lines are coherent. For example, some characters that players had missed in FF XIV for years reappeared in the Stormblood expansion without feeling out of place.
One might think that an MMORPG known for its breathtaking story would also focus on it. However, the truth is different.
Yoshida emphasized that gameplay and player experience always come first in FFXIV, and the story comes afterward. The story is a means to highlight and make the content unique. Yoshida explained this process using the new swimming feature.
The game designers realized that swimming should be unlocked at level 63 and somehow tied to a boss fight. Once these details were worked out, Ishikawa and her team came into play.
The designers asked the writers how to make swimming as a new feature more interesting.
The scenario team devised a part of the main quest that unlocks swimming for the players. To settle an ancient feud between two underwater races, the player is gifted the ability to breathe underwater. Swimming is thus not simply unlocked by reaching level 63, but players must earn it through an underwater quest.
The scenario was written around swimming.
Ishikawa connects the scenarios of the writing groups and ensures a flow
The writers are divided into several groups that focus on different areas of the story. As the head writer, Ishikawa’s job is to create a seamless transition between scenarios.
There is a quest team that is divided into two groups. One group primarily focuses on writing, while the other considers how to best implement this in the game. Ishikawa oversees both groups for quality and sets the pace. She creates the connections between individual scenarios and must especially ensure that there are no overlaps or illogical links.
For the scenarios, there are different areas divided among the writers. There are job quests, raid quests, or gathering quests. The writing team is always asked who wants to work on which category. If someone raises their hand for a particular storytelling project, they take responsibility for it and bring it to fruition.
Therefore, as Ishikawa says, a writer for such a complex MMORPG needs more than just skill and writing experience. The ability to work in a team is paramount, as every cog must fit together.
A good story must reflect reality – even in a fantasy world
The entire team of FFXIV has created one of the best stories in the MMORPG with its methods. Many experts and fans agree on this.
What, then, makes a good story for the two leading minds, Yoshida and Ishikawa?
Producer Yoshida: “I think a lot about what justice is. What is good? What is evil? Looking at reality, injustice is still very present. People grow up with different backgrounds. Education, religion, values, and experiences influence the actions of individuals. Everyone has a different point of view. One must show the good and the evil of a person and bring those elements together. When I ask someone to write a story for me, or I write one myself, I always want all aspects of a person to be illuminated.
In games, it is often the case that you defeat the final boss and everything then is “happily ever after”. But that is not the truth. If the world were that simple, there would be no wars and injustices. But that is still the reality for us. We do not want to run away from this fact, but choose to represent reality.”
Head writer Ishikawa: “We want to face the conflicts of people. Everyone thinks differently, and there is more than black and white. It doesn’t always have to end with a “happy ending”. Sometimes there are conflicts where we do not reach mutual understanding, and that is the reality. In the world of Final Fantasy, we want to show that light and shadow belong together.”
A new live-action trailer for Destiny 2 has been released! The Guardians are celebrating with a dance party.
Destiny 2 is now live in all regions of the world. After the servers for New Zealand were activated in the early afternoon of September 5th, the other time zones followed one after the other. At midnight, Central Europe, including Germany, was next, followed a few hours later by America.
This “rolling midnight launch” went relatively smoothly compared to other Destiny launches. Most Guardians were spared from error codes. However, many players struggled with a login queue. Bungie is currently investigating an issue that may cause a game crash on PS4.
Otherwise, the successful launch is being celebrated! A new live-action trailer for Destiny 2, which was released on the Japanese PlayStation YouTube channel, shows how it’s done properly. In it, the Guardians shake a leg:
https://youtu.be/vII1AGyantY
“Freestyle Playground”
The trailer begins with a Warlock eliminating a Cabal unit with his sniper. But then something strange comes into view: a lone Hunter-Guardian dancing. Together with his Titan colleague, the Warlock approaches the Hunter and sees what it’s all about.
What follows is an amusing, cool, and silly dance video, where the Ghost serves as a music system.
Gameplay footage is then shown, where the Guardians are also dancing together. Presumably, this trailer conveys the message: “Hey, Destiny 2 is not just about saving humanity, but also about having fun!” The social component is emphasized by the shared dance.
Bungie message about the launch
There is another video about the launch from the PlayStation YouTube channel where no dancing takes place. Instead, the community manager DeeJ addresses the Guardians:
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DeeJ shares that the launch of Destiny 2 is extremely exciting for the Bungie studio and that this marks the next step they are taking together with the community. He hopes you will be there.
The records of PlayerUnknown’s Battlegrounds won’t stop. Meanwhile, the battle royale shooter has already sold 10 million copies, even though it is still in Early Access.
You jump out of a plane, glide to the ground with a parachute, collect gear and weapons, and fight for survival. The gameplay of battle royale shooters is already known from previous titles. However, PUBG attracts massive amounts of players to its survival game.
This is now again confirmed by the official sales figures: they have surpassed the next hurdle.
The survival shooter is doing well
Since PlayerUnknown’s Battlegrounds launched in Early Access in March 2017, it has sold over 10 million copies. This amounts to an average of 60,606 daily sales over the last 165 days. For a game that started as a mod and is still not finished, a great success.
The newly awakened survival hype even radiated onto other games that want a piece of the pie. GTA Online launches the Motor Wars mode – a survival mode with explosive weapons and tuned cars.
Over 970,000 players played simultaneously
According to a press release, PUBG has set a new record for simultaneous players. After Gamescom, there was a strong demand for the survival shooter, with over 970,000 players reportedly playing at the same time.
The website Steam-Spy reports similar numbers. On September 3, there were about 963,000 players playing PUBG on Steam at the same time.
Improvements on the way
The developers at Bluehole are not resting on the success of PlayerUnknown’s Battlegrounds but want to continue improving the game. Soon, you can expect refined animations for diving and climbing. There is already a work-in-progress video as a preview.
The preparations for the Overwatch League are in full swing. Many teams have already been confirmed (like the Seoul team recently), and even more are expected to follow soon. There is a lot to see behind the scenes.
Sinatraa for NRG – with $100,000 over minimum
Just recently, the well-known Overwatch professional and DPS player Jay “sinatraa” Won was signed by NRG Esports. After winning against Germany with his team for the USA in the World Cup Qualifiers, he will compete for the title at Blizzcon in November and soon participate in the Overwatch League.
The special thing about his contract: He did not sign it himself. Sinatraa is only 17 years old, and U.S. law requires that his guardian sign contracts on his behalf. In his case, his mother’s signature was required, which she gladly gave. It has been known for some time that she is very supportive of her son’s career.
https://youtu.be/uFd6rDdtv9c
Recently, the former coach of Team Selfless, Brad Rajani, was confirmed as the new coach and manager. This means sinatraa will encounter his former coach from the times he played with Selfless until the team disbanded in July of this year.
Team NRG for San Francisco
The founder of NRG Esports, Andy Miller, secured the San Francisco team for the Overwatch League in July. Thus, it is not surprising that this team will primarily represent the players for the city at the event.
The other known cities so far are Boston, New York City, Los Angeles, Miami, Orlando, Shanghai, and Seoul.
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Noteworthy is also that sinatraa, with $150,000 per year, is far above the minimum of $50,000 set by Blizzard. The reason for this are negotiations by Cloud9 and NRG for the contract with the pro, which pushed it to such heights.
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It should always be kept in mind that this is only the base salary that players receive from the team. Professionals also have additional earnings from prize money, sponsorship deals, and more, which usually constitutes the larger part of their income.
What do you think? Are the salaries reasonable for athletes? Should such figures be compared to those of other sports like soccer, or should they generally be reduced?
In Destiny 2, a secret has been discovered and solved on the Farm. It has to do with “Sentry 4 required” and the Scout Patrol.
The first major secret in Destiny 2 has already been unveiled. It is located in the Farm, the new social space. If you execute the following steps in the correct order, you can participate in a “mini-game”, the Scout Patrol, which gives you significantly greater mobility.
Here’s how to do it!
Sentry 4 required – How to activate the campfire
When you fly to the Farm, on the left from the spawn point there is a campfire (see our title image). As you approach this fire pit, the message “Sentry 4 required” appears. You cannot interact with the campfire yet.
You can only do this once you follow these steps:
Behind the building where Tyra Karn is located, there is a water wheel. Climb onto this wheel and walk on it for a few seconds until the message appears, “Sentry Ranks x2”
Now jump onto the roof next door. Bottom left on the screen, the message “Wheel Boost completed” will blink.
Now walk over the black cables to the roof with the sphere.
From this roof, walk over the cables to the roof of the building where Lord Shaxx stands.
Once you are on the second roof, the message “Vertigo completed” will appear.
On the right, you see the roof where you complete “Vertigo”
Now run back to the campfire where “Start Scout Patrol” is written.
The Scout Patrol – A race against time
The Scout Patrol is a kind of mini-game. Once you activate it, your guardian glows red (he can jump higher and further) and “Light Towers” appear one after the other on the Farm, which you should run to. These objectives send you across the Farm and end at the dock next to the campfire. Your time will then be displayed at the bottom left of the screen.
In this video, you can see it all in motion:
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The launch of the online game Mirage: Arcane Warfare was anything but successful. Now a free promotion is set to bring in more players.
Mirage: Arcane Warfare was intended to be a sort of fantasy Overwatch. However, hardly anyone wants to play it. At the time this news was written, there was only one player online according to Steamcharts. The peak number of concurrent players in the past 24 hours was eight. Numbers like these cannot sustain an online game, especially not one that is a competitive team brawler.
Free promotion aims to attract players
The developers are aware that they have a massive problem. One developer mentioned that the sales figures for Mirage are very poor, and that sucks.
To attract more players, a free promotion starts today, September 6th. You can purchase the title for free for 24 hours and keep it even after the time expires.
Is the competition too strong? – Flop despite decent Metacritic score
The game’s ratings on Steam are currently plummeting, which is not particularly conducive to enticing new players to Mirage. It should actually be fun and offer exciting team fights. Why there is currently no interest cannot be said.
Some players believe that it simply doesn’t offer enough variety and cannot compete with the “big players” in the market such as Overwatch or Paragon. It may also be that the predecessor Chivalry: Medieval Warfare is an issue, which is actually doing quite well. Why would players want to play two very similar games from the same developer studio?
The surprising thing is that major gaming magazines were quite satisfied with Mirage: Arcane Warfare. The game has a respectable 74% on Metacritic.
The promotion starts today at 7 PM on Steam and runs until tomorrow at 7 PM. During this time, anyone who wants can grab a copy for free. After the end of the 24-hour window, the price of Mirage: Arcane Warfare will be permanently reduced from around 28€ to 10€.
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A collector exaggerates in World of Warcraft. He has actually unlocked every hidden artifact weapon skin!
Crazy achievements happen among players of World of Warcraft from time to time. About two weeks ago, we introduced a player who completed all 36 challenges of the Mage Tower. Each of these was a particularly difficult quest per specialization that required gear beyond item level 910 and a solid understanding of each specialization.
As the colleagues from Buffed report, a player has now achieved a similarly impressive success. On Reddit, the player Drahkmar stated that he has unlocked all 36 hidden artifact weapon skins – at least the base template for every class and specialization in the game.
Although with patch 7.3 the drop chance for many of the hidden skins was drastically increased, this achievement is still remarkable. Drahkmar not only had to play 12 different classes (meaning: all) at level 110, but also complete the 2-4 questlines for the various artifact weapons with each of them. Additionally, he had to complete corresponding missions to unlock, for example, the locations of the skins – such as the training of the withered army.
Other players in the thread congratulate Drahkmar, but some also complain. Some are still waiting for the hidden skin of their primary specialization – and are fed up with the scenario of the withered army.
How many hidden artifact weapon skins have you unlocked? Are you trying to unlock as many as possible on your alts? Or is it enough for you if the main character is fully equipped?
Destiny 2 had just launched, and the community had already found something to be upset about: an item in the cash shop with supposed effects on player strength. For some, this microtransaction was enough to cry “Pay2Win”.
Gothalion quickly sparked the first mini shitstorm that crept into the press, on PcGamesn.
Microtransaction: What people are currently upset about in Destiny 2
Gothalion discovered the contents of the Destiny 2 cash shop, the Eververse, and found “Bright Engrams” that players can purchase for silver, the premium currency.
The prices are not entirely clear yet, but it seems you get about 5 Bright Engrams for 8 to 10€, depending on what pack you buy.
These Bright Engrams are the “loot boxes” in Destiny 2.
Now the mini-scandal: Some items from these “Bright Engrams” can be used to customize the Guardian’s equipment. When decrypted, they yield, among other things, modifiers:
An armor mod to reduce the cooldown of a skill
An armor mod to improve a character stat
A weapon mod to enhance a stat on a weapon
And a weapon mod to change the element of an energy or power weapon
The reason for the outrage is that nothing should be sold in the Destiny 2 cash shop that affects gameplay. That’s why there was mild annoyance.
Bungie had presented the Bright Engrams differently
These Engrams did not come out of nowhere; they were discovered during the playtesting. It was also known that the cash shop Tess would probably sell them, as she is the one who decrypts these Bright Engrams.
It was also roughly known that the Engrams are loot boxes like in Overwatch. It was stated that Bungie considers the contents of the Engrams to be “purely cosmetic”. Items within give players the opportunity to customize their heroes.
One would have thought that only shaders, ghost shells, and similar items could emerge from the “white Engrams”.
And that is indeed the case: There are gestures, sparrows, ships, but also these mods.
Therefore, the Bright Engrams are probably not a huge reason for concern
That would indeed be a valid reason to be upset about the cash shop and to write about Pay2Win.
However: The “Bright Engrams” are not only available in the cash shop but also from other sources. Guardians are supposed to receive one every time the EXP bar is full after level 20. There are also other sources for receiving them.
It could be quite possible that soon players will be flooded with these white Engrams, just as it was with light particles in Destiny 1.
Delay the shitstorm for now
The current questions are:
What is the demand for these Bright Engrams?
How much do you really need the modifiers for a gameplay advantage?
And how easily can you obtain the Bright Engrams?
How often is there really a modifier in such a Bright Engram?
Until we have answers to these questions, it would be wise to postpone the Pay2Win shitstorm for now.
Sensitive topic
Mein MMO thinks: This is such a typical thing of our time. On the NeoGAF forum, pitchforks were immediately pulled out and bonfires were lit. Players are rightly very sensitive when it comes to cash shops in games and what can be bought there.
It remains to be seen how it will play out in practice and how it will affect the gameplay. Earning and buying loot boxes is generally okay – as long as they are really “100% cosmetic.” However, things like “You can change the element of your weapon” – should actually not be in loot boxes. That Bungie is withholding such information in advance is not very classy.
Aftertaste of “No more random rolls on weapons”
But: It’s really not that clean. And it puts a lot of things in a different light.
Now there’s an aftertaste that Luke Smith didn’t want to talk about how Bungie intended to compensate for the missing random rolls on weapons . At the time, it was said that they had an idea, but didn’t want to introduce it yet because they weren’t sure if it would make it into the game. Now it looks as if: They didn’t want to introduce it because it had to do with the cash shop in Destiny 2 and microtransactions.
New information about the Safari Zone events in Pokémon GO is available. Shiny Magikarp and Pikachu are waiting for you. Rare Pokémon like Chansey, Larvitar, Kangaskhan, and Unown can also be caught by players who do not have an event ticket.
After weeks of limited information regarding the Safari events in Pokémon GO, the developers are now providing us with new details. It is now clear that not only participants who have purchased tickets for the events can catch the rare Pokémon.
Even trainers outside the event areas can find the rare monsters if they are at least in the same city.
What to expect on September 16, you can find out here.
Safari Events in Europe, Even Without a Ticket
In a few days, the Safari event at CentrO in Oberhausen will start. On September 16, these events will take place in Germany, France, and Spain. The fact that there are only 4000 tickets for the event in Germany worried many trainers. However, it is now clear: Rare Pokémon like Kangaskhan, Chansey, Larvitar, or Unown can also be caught without tickets.
Soon you will be able to reserve free tickets for the Pokémon GO Safari events. These are non-transferable. To receive a QR code that is mandatory for attending an event, the person making the reservation must be over 13 years old and must carry a valid photo ID.
Trainers who cannot secure tickets for the events in the shopping centers will have the opportunity to discover and catch the rare monsters of the Safari Zone event in the respective cities of the events. Good news for trainers hunting for rare Pokémon who have little interest in the other bonuses of the event.
Safari Zone Bonuses – What to Expect?
You will receive an in-game medal and special 2km eggs from the various PokéStops in the shopping centers at each Safari Zone event.
Additionally, throughout the event, lure modules will be active all day at the shopping center stops, allowing you to catch Pokémon such as Kangaskhan, Chansey, Larvitar, and many more together.
Trainers in the area can even encounter Shiny Pikachu, Shiny Magikarp, and various forms of Unown!
There will be no gym and raid battles in the shopping centers during the events. Niantic wants “all trainers to have as much fun as possible there.”
In team lounges, you can meet and interact with other trainers from the same team during the events. Your participation in the activities will be rewarded with trainer kits, which Niantic has not yet explained in detail.
ForThe Elder Scrolls Online will see the next DLC expansion Clockwork City in a few months. This DLC revolves around exploring a complete mechanical city. Additionally, the Orsinium story will continue in a mini-raid.
The Elder Scrolls Online will receive another DLC add-on in the fourth quarter of 2017. After the Horns of the Reach primarily satisfied fans of dungeons, there will again be something for fans of exploration, story and raids in the fourth quarter of 2017. The DLC package Clockwork City is supposed to offer all of this.
The Elder Scrolls Online: Asylum Sanctorum – Jump straight to the boss or deal with the mini-bosses first?
In addition to the cool new map in the Clockwork City of Sotha Sil, the highlight is the new mini-raid (trial in ESO slang) “Asylum Sanctorum”. It features two mini-bosses and a major final boss. Moreover, the story from the critically acclaimed Orsinium DLC will finally continue in it.
Especially cool: you can either complete the mini-raid in a regular way or skip the first two bosses and go straight for the main boss. However, this makes everything harder because defeating the mini-bosses weakens the big boss. The loot, however, will be more rewarding in this case. As a reward, there will be new sets and weapon skins.
The Elder Scrolls Online – Clockwork City brings reallocation of weapon traits
Equally cool and highly anticipated by many players: In Clockwork City, you can finally reallocate your weapon traits. This quality-of-life feature is especially beneficial for the many crafters in The Elder Scrolls Online, allowing them to realign their weapons.
The DLC also offers an additional game mode for the popular PvP battlegrounds. The new mode “Domination” brings scenarios where you must capture moving points. Due to the movement of the points, the battle is never static.
Finally, the client is expected to gain significant performance with the next DLC, achieving 15 to 20 percent more frames.
How do I get Coldheart in Destiny 2? How do I get the Kill Tracker Ghost? We will show you how to receive this pre-order bonus.
With “Destiny: Rise of Iron”, Bungie rewarded all pre-order customers with a special Gjallarhorn in a stylish design. This likely drove pre-orders extremely high, which is why Bungie brings this trick back to Destiny 2.
He already has his Coldheart
This time, however, pre-order customers will not receive a Gjallarhorn, but the exotic weapon Coldheart, which is called “Kaltherz” in German.
So how do you get Coldheart in Destiny 2? When starting the game, it is not handed to you by anyone, nor is it waiting in the vault. Players are already fearing that there might be a bug.
You will receive Coldheart later in Destiny 2 – Get pre-order bonus
To obtain Coldheart as a pre-order bonus, you need to fulfill two conditions:
You need to complete the entire campaign with all story missions
Then you can go to the Gunsmith – who is also not available at the beginning of Destiny 2 – and pick up the weapon.
You will need to play for a while before you can obtain the Exotic. This information comes from an official code card for Coldheart.
What is Coldheart?
Coldheart is an exotic fusion rifle. It is the first and only fusion rifle in Destiny 2, although more may come later.
The unique feature: It fires a bundled energy beam, as you can see in this trailer:
https://youtu.be/hwC1dsRHvno
According to the weapon guru of Destiny, Jon Weisnewski, Coldheart deals arc damage, it is equipped in the energy slot and is said to be great for dealing high damage to a single enemy.
Coldheart will not remain an exclusive pre-order bonus forever. Starting December 5th, all Guardians will have the opportunity to get their hands on this icy weapon.
Kill Tracker Ghost and Emote as Pre-Order Bonuses
For the Kill Tracker Ghost (digital pre-order bonus), you also need to complete the campaign and reach level 20. Then Lord Shaxx is supposed to give you the ghost.
The pre-order emote(s) can be snagged as soon as you enter the Farm for the first time. Open the vault here and go to “Collections”. There, available emotes will be listed.
The sword of the deluxe edition is expected to be available only after the campaign ends.
By the way: The veteran emblems can also be obtained in the vault under “Collections”.
In Hearthstone , the upcoming nerfs have been introduced. And they are far-reaching and affect more classes than expected.
The ranked mode of Hearthstone is currently more of a pain than real fun. About 50% of all matches are dominated by druids, who are hard to counter unless you have a complete counter deck with a perfect starting hand. Blizzard has also recognized this and introduced several nerfs that are set to go live with the upcoming patch 9.1. However, it does not only affect druids, but also warriors, shamans, and murlocs.
Inspire from Druid now grants only 1 additional mana for this turn instead of 2 mana. Thus, Inspire is effectively just a coin.
Plaguebringer from druids increases mana costs from 5 to 6 – previously, the spell cost 5. As a result, druids will be able to act a bit slower. Together with the change to Inspire, playing Plaguebringer will become more significant.
The Fiery War Axe of the warrior is increased from 2 mana costs to 3 mana costs. This means it can no longer be played as early and is similar to an Eaglehorn Bow – just without additional card text.
Shamans have to deal with a nerf to Hex. The mana costs rise from 3 to 4. This makes the spell resemble the Mage’s Polymorph much more. The developers want to limit shamans a bit in their options to remove minions with a “Silence” effect from the game (which Hex effectively does). They will also consider this in later expansions.
A final nerf affects all Murloc fans. The effect of the Murloc Leader is changing. In the future, the Murloc Leader will grant all other friendly murlocs only +2 attack instead of +2/+1. This is intended to make murlocs less unstoppable and allow them to be removed more easily – for example, with a Wild Pyromancer and Equality. Previously, all murlocs except the leader would have survived.
Destiny 2 is opening its gates! Be here live when the new adventure begins. Livestream at launch.
Update 00:01 AM: Bungie reports that Destiny 2 has now officially launched in Central Europe. Several users report that they are in a queue. There is a message that Destiny 2 is at capacity. However, the wait time is not too long at present.
On Wednesday, September 6 at 00:01 AM, the official server launch will take place. Then all Guardians in Germany can start. However, players with a disc version have been able to play since 14:00 (September 5), as that was the server launch time in New Zealand.
Among those Guardians with a disc version diving into the adventure right away is our friend Nexxoss Gaming. He will take you along in the livestream and show you what the first moments in Destiny 2 will be like. We will embed his Twitch stream here, spoilers ahead!
https://www.twitch.tv/nexxossgaming
We from Mein-MMO will accompany the midnight launch and continuously update this article in case of an outbreak of error codes or a server collapse. Currently, on the afternoon of September 5, there are no issues.
Why does Destiny 2 actually launch at midnight?
The last major Destiny launch was a year ago on September 20, 2016, at 11 AM our time: Destiny: Rise of Iron released simultaneously worldwide. At that time, there were serious issues: Guardians were stuck in queues for hours, the Tapir error code haunted players, and the servers encountered problems.
One can expect that the launch of Destiny 2 will be significantly larger than that of Destiny: Rise of Iron.
To ensure the servers do not collapse, Bungie has made preparations:
The release date was moved up from September 8 to September 6, as typically server traffic is highest on the weekend following a launch. By starting just a few days earlier, they want to avoid the worst-case scenario – that the servers crash, according to Game Director Luke Smith.
A “rolling midnight launch” will take place. This means that in different time zones around the world, it starts at midnight if you pre-order digitally. This is also aimed at controlling the rush on the servers.
Winston from Overwatch is the born secret agent. Where the scientific gorilla strikes, victory is not far away.
Every week, absurd, exciting, or just funny moments happen in Overwatch , often captured in a “Play of the Game”. We searched social media and selected three special highlights for you. Enjoy our three “Play of the Game” moments of the week in Overwatch!
Winston is not exactly known for subtle approaches. But player FREEFALL3N proves us wrong. On Temple of Anubis, he shows that you can still secure victory completely alone in the last 18 seconds of a match. All you need is iron will, an ultimate, and assertiveness… and an opposing team that doesn’t defend the control point but rather prefers a small choke point. Well, that’s how quickly it can happen!
https://gfycat.com/massivefamiliarislandcanary
The new Deathmatch mode is very well received by the community. Thanks to the fresh map, Chatteau Guillard, there are plenty of opportunities to push players off the edge of the map. This works especially well with Junkrat. You can coldly calculate the trajectory of the players and place the deadly mines accordingly. We can see how this looks with precise calculation in this short clip.
Surely everyone knows this beautiful moment: The victory is in safe hands, the last seconds are ticking down, and no opponent in sight. The perfect opportunity to unleash an ultimate to celebrate the victory. Lbarker1125 joined this tradition and activated the ultimate as D.Va on the victory point – just as the opposing Mercy comes flying in and revives the enemy team. This leads to a spectacular multikill at the last moment.
Have you also experienced a particularly cool gaming scene that you captured on video? Then just send us a link to the video (preferably on Youtube) and perhaps your clip will be featured in this post next week!
It’s finally here! EA Sports is gradually revealing the ratings of the best players in FIFA 18. They are releasing the player cards as they will appear in the “Ultimate Team” mode of FIFA 18.
To celebrate this player rating reveal, they released this video online, in which stars read and comment on “ratings” about themselves:
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Top IV values and good movesets ensure that these trainers could defeat the legendary Pokémon GO raid boss “Entei” with three players.
Entei is one of the new legendary raid bosses in Pokémon GO and can currently be caught in Europe. The other members of the Beast Trio are available in America and Asia.
A few trainers have now demonstrated that with the right Pokémon, the boss “Entei” can be defeated with just three players. They show how it’s done in the video.
Defeating Entei with three players
After the legendary birds Lugia, Articuno, Moltres, and Zapdos appeared in Pokémon GO over the past weeks, it is now the turn of the legendary beasts. The three Pokémon beasts can now be found at various locations around the world. At the end of the month, the rotation will change so that trainers worldwide have the chance to catch the beasts.
Raikou is available in America
Suicune in Asia
and Entei in Europe and Africa
Some of you may already have Entei in your Pokédex and can look forward to another legendary entry. A trainer trio recorded the fight against this raid boss, successfully extinguishing the fire beast with plenty of water.
Vaporeon was an important part of the lineup, with Golem also coming into play. In the video, you can see the fight of the three trainers at levels 36, 37, and 38 against Entei.
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The Update 7.3 “Shadows of Argus” for World of Warcraft: Legion is going into the second round. After the release and access to two areas as well as the first part of the story, in week 2 now Mac’Aree and an additional level of artifact knowledge will be added.
New Area: Mac’Aree – There’s a lot to do!
The story in Krokuun will be concluded, and the heroes of Azeroth will travel to Mac’Aree. In the abandoned and morbid ghost town of the Draenei, most of the second part of the story, “Dark Awakenings”, will take place.
Additionally, players will be able to unlock new world quests for Mac’Aree and the Nath’raxas Fortress, allowing them to gather further rewards on Argus to advance their progression. Alongside the world quests, Mac’Aree will also feature invasion points and larger invasion points (bosses) that can be engaged in world PvE.
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Changes to the Order Hall and additional PvE content will come next week. Together with them, players can also look forward to finally crafting their own relics with the Netherlight Crucible.
Character progression is also taken care of. With the second week, the new system raises artifact knowledge for all players to level 42 – resulting in a significant increase in artifact power of 20,800,000%.
For those who haven’t started battling through the areas of Argus yet, they can now jump right in during the second week and explore the whole planet – with the exception of the raids and the dungeons from the inside.