A new weapon is on the way to PlayerUnknown’s Battlegrounds. More good news: It can be found not only as an airdrop but all over the map.
The next update for PUBG is scheduled for next week, starting from September 11th. As the developers announced, the update will be tested on the test servers as usual before it is activated on the live servers later.
The Mini-14 is coming!
On Twitter, the official PlayerUnknown’s Battlegrounds account announced that the next update is coming. They have parted ways with the regular weekly and monthly updates, to ensure better quality in the updates. Accordingly, there is a big hope for the first “unscheduled” PUBG patch.
Exact patch notes are not available yet, but some details were revealed on Twitter. First, you’ll get a look at the new weapon:
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All over the Erangel map, you will find the new Mini-14 weapon through the update. It is a DMR model (Designated Marksman Rifle). It lies in distance effectiveness between assault rifles and sniper rifles.
In the “real world”, the Mini-14 uses 5.56mm caliber ammunition.
As the developers reveal, the new patch will initially be active on the test servers for at least two days before being transferred to the live servers. We expect the patch notes shortly before the update is released. The developers have already provided fans with some information regarding the changes.
We cannot say at this moment on which day the update for PUBG will go live. We will keep you updated here and report as soon as there is new information.
Magic: The Gathering wants a piece of the collectible card game pie and announces a new game. But will MTG Arena establish itself?
The king of collectible card games is back. After Magic: The Gathering could never connect the leap from physical game to a digital offshoot with the right level of success, they are now making a new attempt.
Wizards of the Coast has announced that they are currently working on the game “Magic: The Gathering Arena”. They have also outlined roughly what players can look forward to.
The game is supposed to be as much fun to watch as it is to play. The gameplay should be quick and understandable, enabling smooth gameplay.
Each year, around 1,000 new cards are to be added to the game, ensuring that matches remain fresh and exciting.
The game should be able to evolve continuously. Therefore, they are using a completely new “Game Rules Engine” that allows developers to implement all the cards one can imagine.
However, they also note that the development of a new game of this format will take time. “Soon” they want to invite some players to provide feedback and opinions that will help the developers achieve their intended goals.
Cortyn says: To be honest, I have my doubts about whether this “attack” from Magic: The Gathering can really succeed. Because if one clings too strongly to the elements that make Magic – very deep gameplay and possibilities like reactions, etc. – it may actually deter people from Magic.
But maybe the developers can manage to capture the magic of the game without having to weigh all options for minutes before each move. At least lively discussions about rules questions are out of the question.
At least everyone who has been fed up since the release of Hearthstone and finally longs for a “real” Trading Card Game should be happy.
Do you believe that Magic: The Gathering Arena can stand up to Hearthstone and Gwent? Or do you think that the market for digital card games is saturated?
As autumn approaches, there are still plenty of MMOs to sweeten your weekend. But which online games are in focus this time?
This current weekend from September 8th to 10th is likely already planned out for many players. After all, the long-awaited Destiny 2 was recently released, and thousands of Guardians are excited to blast aliens in the ugly face for hours uninterrupted! But there are more MMOs that are interesting this weekend.
Games for the Weekend – Pokémon hunting in nice weather…
If the weather permits, you can spend a few enjoyable and especially rewarding hours hunting for rare Pokémon this weekend. Currently, the legendary giant Pokémon Entei is available to catch in raids. You can find out how to do this with just three players in our article about the Entei raid.
By the way, the even more powerful Pokémon Mewtwo might soon appear in our country as well. In Japan, there are already the first raids where the monster appears. If you want to prepare for the battle, you should make sure to catch an Entei before the rotation changes at the end of the month and another legendary beast appears here.
Games for the Weekend – Hunting people in bad weather!
If the weather is bad or you’re not in the mood for cute little monsters, then PlayerUnknown’s Battlegrounds would be a good idea. The immensely popular battle royale game has become even more popular since the end of Gamescom and now has over 10 million players.
Exciting rounds full of tension and crazy random events are guaranteed when you start PUBG this weekend.
Games for the Weekend – Destiny 2 is everywhere!
The highlight of the week is undoubtedly Destiny 2. Bungie’s online shooter was released on September 6, and since then, our editorial team has hardly been talking about anything else. Our poor Tom can barely keep up with all the current topics about Destiny 2.
But those who don’t have to work on Destiny 2 all weekend like Tom can enjoy the fun online shooter at their leisure over the next few days!
What does the editorial team play?
We from the Mein-MMO editorial team are once again busy gaming this weekend. The following games are on our list:
Leya has joined the ranks of Destiny players and since then she has been looking accusingly at a very neglected Paladins with big eyes. But she doesn’t see it, as she only has eyes for her blue hunter “Smurfette”.
Schuhmann is working to cope with the Destiny craze and is playing a bit of Marvel Future Fight on the iPad!
Tom is playing Destiny 2 when he’s not writing articles about Destiny 2 or dreaming of Destiny 2 in his sleep. Allegedly, he also constantly hums the theme song of Destiny 2 and arranges his cereal in the morning according to the Destiny 2 logo.
Patrick doesn’t own a console and therefore cannot play Destiny 2. Instead, he’s going on a Pokémon hunt. Plus, he’s still hungry for a delicious chicken dinner in PUBG.
Cortyn refuses to make a statement again
Robert loyal to Tom as a Guardian and will also be grinding Destiny 2 hard.
Benedict is currently on the other side of the world and is playing the good old WoW as well as Heroes of the Storm.
I, Jürgen would love to play Destiny 2, but I can’t have it in my house below 60 FPS, so I have to wait for the PC version in October. Given the mega hype here in the editorial office, that’s not easy at all. But luckily, there’s Secret World Legends and PUBG.
But enough about us, what are you playing this weekend? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
The mystery MMO Secret World Legends is getting additional content that was already available in the original game. This time it’s about raids and world bosses. For such giant creatures, you’ll need to team up with 40 players to take them down.
Secret World Legends is the revamped remake of the mystery and horror MMO The Secret World. Secret World Legends places a strong emphasis on story, atmosphere, and mood. However, the game is also a classic online role-playing game, and therefore players expect dungeons, world bosses, and raids in addition to story and quests.
Now the missing raid in Manhattan comes, as well as the ability to summon gigantic world bosses directly in Agartha to brutally take them down!
Secret World Legends – Finally, the tutorial monster is coming!
If you’ve played Secret World Legends, you know the new tutorial. In this tutorial, you will be chased through a graveyard full of ghosts and undead in the course of a (dream) dream, where you will learn all the basics of gameplay.
Later, the tutorial ends with a short, quite chaotic glimpse into the future: The Manhattan neighborhood in New York lies in ruins, and a giant tentacle monster breaks out of Times Square and attacks your group!
Secret World Legends – No special treatment for subscribers
In the tutorial, the boss fight ends after a few minutes. But in the now available raid in Manhattan, you can finally stretch the tentacles of the giant creature and shake it until fat loot drops. There are new talismans and sought-after mini-pets among others!
In the tutorial, there is briefly a giant boss.
The raid is designed for 10 well-equipped inhabitants of the Secret World, and there is even a convenient story mode for beginners. Those who want more action can try the higher difficulty levels and, upon success, loot even more and better items. By the way, you don’t need keys or other tokens for this, the loot is available for everyone!
However, keep in mind that there is a lockout timer for the Manhattan raid. If you have already completed the raid, you’ll have to wait until the cooldown period is over. This also applies to paying customers who have a subscription.
Secret World Legends – Who ordered the mega world boss?
In addition to the raids, there is even more for fans of well-organized boss fights. You can teleport the bosses from the “Lairs,” the high-end combat zones of each region, directly into the beautiful Agartha and beat them senseless there as mega bosses. However, you will need 40 players for this.
To summon such a boss, you must first defeat it in its regular form in the respective Lair. You will then receive a special item that you can use on the platform in Agartha where the “Whispering Tide” event once started.
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Once you have 40 players together – Your guild friends will be automatically notified, and random players can also enter via portal – the big boss fight can begin! However, for the loot box, you will need the usual Lair keys; otherwise, the box will remain closed.
A major server rollback for ARK Survival Evolved was performed on PS4 and Xbox One. The reason was a bug that deleted players’ profiles and characters. Some lost their pets and structures in the process.
After the problem was recognized and fixed, Studio Wildcard conducted a server rollback for PlayStation 4 and Xbox One. This was meant to restore players’ characters. A “rollback” resets the game to an earlier state, so what has happened in the meantime no longer counts.
However, for some players, the characters remained deleted. Other players lost part of their dinos or structures due to the rollback.
Quick Taming & More XP – Evolution Event Comes as Compensation
As compensation, there is an Evolution Event in ARK this weekend. The event brings:
2 x Taming
2 x Farming
2 x XP
Players can thus recover their losses more quickly. The Evolution Event runs from September 8 – September 11, so from today until Monday.
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On ARK’s official Twitter, there were several posts about the rollback and server issues. Frustration was widespread in the comments, and some players already demanded their money back. Other users reacted with praise for the studio and admired that the staff works around the clock to get ARK running properly.
The MMO shooter Destiny 2 changes the weekly rituals of the franchise. Bungie informs players in advance about what will be featured in the Trials of the Nine and the Nightfall strike. The dates for September are known. Doesn’t that come at the expense of the event character of Destiny 2?
Destiny is a game built around rituals. Cynics say: It has to be, or nothing happens to them.
The week in Destiny is clearly structured:
Tuesdays is the weekly reset, which is at 11 AM
Wednesdays is weapons day – that is also at 11
Friday morning Xur arrives and brings Exotics
Friday evening the Trials of the Nine starts
monthly the Iron Banner takes place
Players typically wait for these dates, precisely at the minute when the activity starts. Because they want to know every time: “What is going on? How does it proceed this time? And what do the other players think about it?”
That may seem strange to non-Destiny players, but that’s how it is with Destiny for 3 years now. This has contributed to Destiny’s success.
People gather and complain about Bungie
This collective waiting and discussing had event and cult status in Destiny 1. It was an established part of the success formula. These rituals brought the community together every week.
Players discuss every week, regardless of whether there was anything going on in the game or not, about the current weekly activity. Alone on our site, at peak times over 12,000 people wanted to know: “What is the Nightfall strike today? And what do others think about it?”
At the height of Destiny, “Weekly Reset” threads alone on our site already had 300 comments – the 100 were regularly included.
Especially the discussion was crucial. Players could easily get the information themselves through an app or from the official website, yet people still sought the information in forums and communities every week because that’s where the chatter was nice.
The weekly rituals were meant to bind players to Destiny. These rituals still exist in Destiny, but Bungie now takes the excitement out with this one pic.
Now everything is already known – Bungie spoils itself
With the monthly plan, Bungie has revealed everything.
We now already know the modifiers and locations for:
The Nightfall Strike
The Trials of the Nine
And the 4 Flashpoints and their order
This eliminates the wait for this information about what is “exactly” featured. The wait for the actual “Weekly Reset” or the “Trials of the Nine” is no longer that interesting. Okay, you might still learn bonus information and discuss, but the “immediacy” and tension are gone.
Bungie, however, does not entirely forgo the “meeting and discussing” effect. There is still no information on what Xur brings.
Is it going to be like this from now on?
The question is: Is Bungie going to do this every month and announce in advance what will change? Or was that just for the launch month of September?
We want to know from you: Do you think this is better now?
For more information on what exactly is happening with Destiny 2 in September, read here:
Destiny 2 has only recently been released on Playstation 4 and Xbox One and is already a mega hit. But how do you like it? Is it the game you expected, or just a glorified DLC?
Destiny 2 is everywhere! If you just look at our homepage, you might think our site should be called “Mein-Destiny”, as the topic is currently so popular on the internet and our coverage is so extensive. But is Destiny 2 really worth something? We want to know from you!
Destiny 2 – A worthy sequel or remake?
According to many reports, Destiny 2 is not much different from the first part. Bungie simply did more things right this time. For example, they included a proper story. Destiny 1 had almost nothing to offer in that regard, as quite a bit went wrong during its development and the story had to be massively rewritten.
Destiny 2 is therefore simply more polished and complete for many players. In addition, many players are pleased with the new categorization of weapon types. Furthermore, the gunplay – Destiny’s crowning discipline – has not been touched and still works as well as ever. Destiny 2 offers more of the good stuff.
Destiny 2 – Just a glorified DLC?
Other players are less enthusiastic about Destiny 2. On Metacritic, there are currently accumulating negative reviews (as of September 8, 2017). The accusation: Destiny 2 is not a new game, but merely an outrageously overpriced DLC!
Moreover, some players are upset that all achievements from Destiny 1 are gone. And they are as gone as the puppies, currywurst, and kebab stands in Destiny! All the grind for nothing. Many players worry that in a few years Destiny 3 will come out and they’ll have to start all over again and pay a lot of money.
So how do you find Destiny 2? Do you like it despite the described annoyances, or are you disappointed and upset about the prequel? Let us know in the comments!
Tickets for the Safari event were actually supposed to be distributed on Wednesday evening at 7:00 PM in Oberhausen. Pokémon GO trainers, however, got their hands on them beforehand. Many trainers are now angry and are insulting the shopping center’s team. But they are not at fault.
With special events in Europe, Niantic gives Pokémon GO players the chance to catch rare Pokémon. This includes Kangaskhan, which typically cannot appear in Europe.
The events are planned in shopping centers in various countries such as Spain, France, and also Germany.
Not everyone can participate, as tickets are limited. For the event in Oberhausen, there were 4000 tickets that could be reserved on Wednesday evening. Some players managed to access the tickets
This is an AI-powered translation. Some inaccuracies might exist.
The water in PlayerUnknown’s Battlegrounds is expected to look really good in the future. For this, the technology of a current multiplayer pirate game is being used.
The fun of playing in the battle royale shooter PlayerUnknown’s Battlegrounds is beyond question. The game regularly sets new records and captivates many gamers. The latest milestone: 10 million sales.
The publishing deal with Microsoft makes the future look even brighter. This leads to important relationships like with the creators of Sea of Thieves, the developer studio Rare. They say: Great game, this PUBG, but the water, hey … we can help you with that!
Developers are in the same boat
PUBG is still in its early days but is coming to Xbox One later this year. There is a publishing deal with Microsoft that opens up further opportunities.
In an interview with GamesIndustry, PlayerUnknown (Brendan Greene) talks about interesting future plans. The water technology from Sea of Thieves will be integrated into Battlegrounds in the future.
Greene says, “… I was at a Microsoft event last night and spoke with the guys from Sea of Thieves. They said they love the game [PUBG] and play it a lot. However, they say ‘but your water.’
I mean, our water is not very good, but Rare has great water technologies.”
The Sea of Thieves team told him that they should share their knowledge with each other. Greene emphasizes that this is the advantage of suddenly being in such a studio network. PUBG gets the water technology practically for free and can share things from PUBG with the developers at Rare.
This advantage is invaluable for Greene, as the water in Sea of Thieves looks really good. Having it in the game would enhance the PUBG world, he says. We show you a glimpse of the water rendering technology in the following video. An image comparison would simply not do justice to the graphics.
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If you want to be beautiful, you have to play – or pay. That’s what Bungie says regarding the controversy over the shaders in Destiny 2.
In the last two days, shaders have been the top topic on the Destiny Reddit. Recently, a dedicated mega-thread was even set up to collect all important posts regarding the shader issue – in order to contain the flood of individual threads.
The reason for all the fuss: The shaders in Destiny 2 are consumable items. They can only be applied once to a single item. If you want to color your entire Guardian, you need a lot of shaders. And when you equip new gear, the fun starts all over again and you need new shaders once more.
Since the shaders can be obtained fastest through the Eververse, the in-game shop, this topic is currently boiling over. Now, Game Director Luke Smith has spoken up.
From level 20, there are more shaders, more motivation
In four consecutive tweets, Smith justifies the new shader system:
He emphasizes that shaders can be earned through gameplay: leveling up, chests, engrams, vendors. He believes that players will be showered with shaders when they play.
When you reach level 20, you will receive more shaders: through vendor rewards, endgame activities, and destination play.
Shaders are an ongoing reward for playing. Character customization motivates players to play. Each planet has unique armor and shader rewards.
Furthermore, they want to hear players say for Destiny 2: “I want to run the raid, play the trials, or go back to Titan to get more shaders from there.”
Regarding the topic of “Eververse,” however, Smith does not specifically address it. Instead, he emphasizes that shaders can be earned and that they can provide an additional incentive to log in regularly.
Guardians with shaders in Destiny 1
Additionally, Community Manager DeeJ shares that they will continue the conversation with the community. After all, the new journey has only just begun. You should continue to voice your opinions; Bungie is always listening.
However, it seems unlikely that shaders will soon become “permanent items” again.
Here you can find our previous articles on the shader issue with all the information:
The invasion points are a major feature of Argus in World of Warcraft. However, not everyone likes them.
With the second week since the release of the “Argus” patch, the so-called invasion points are now accessible in World of Warcraft. These are numerous different portals scattered across Argus, leading to various “alien worlds” also under attack by the Burning Legion. Players can traverse these portals and experience a small scenario in a few phases.
However, I am not really convinced by the concept.
You enter a scenario in an alien world to which you have no connection other than “Yes, ding dong, the Legion is here, smash everything” – and that is exactly what you do. Usually, there are three phases that essentially say: Kill X, kill Y, kill Z.
While this is core mechanics in World of Warcraft, it is not particularly excitingly packaged. The story of a dungeon and the connection to the plot are simply lacking.
Even the large invasion points, which serve as substitutes for world bosses, did not convince me in the first week. Sure, it is fun to rush against Alluradel with a “mismatched group” and watch as 70% of the raid gets taken over and the other players get butchered. But ultimately, the large invasion points are exactly that: world bosses. Nothing more and nothing less.
After a while, the large invasion points are the only thing that is still fun. At least I believe so, as they drop “world boss loot” – I got tired of the “normal” invasions after 3 days and only rush there when Lord Illidan needs waystones again.
Maybe it would help if players were directly put into a cohesive group within the same zone. Because currently, there is complete chaos. You enter an “instance” and see pure chaos before you. One mage hops around the map with 15 elite enemies in tow while three other solo players desperately try to control the mobs, constantly standing in some effect. A somewhat coordinated group of four fights the enemies “according to plan” and then gets surprised by the mage, who drags the wild horde into the group.
Sure, with just a few clicks in the group finder, you can also find a suitable group that approaches the whole thing sensibly. However, I find it absolutely puzzling why players are not immediately “obligated” to do so. This opens the door for some trolls to cause chaos in the instances with other players on their own.
Ultimately, the invasion points are just an additional world boss with annoying “fluff” for me – but I can’t like everything about Argus.
What do you think of the invasion points of Argus? A great thing or much ado about nothing?
In Destiny 2 there is no Xur today, on September 8th. Bungie released the roadmap for the coming weeks.
On the night from Thursday to Friday, Bungie’s community manager DeeJ regularly publishes “This Week at Bungie.” This tradition does not change with the release of Destiny 2. In the weekly newsletter to the community, there is always the latest information about the game as well as announcements for upcoming events.
Today there is a roadmap for September: What activities are planned for this month? The following graphic reveals surprisingly much information:
What is coming in the next few weeks
In the launch week, where we currently find ourselves, no major events are happening anymore. Exciting things will continue next week:
September 12: The weekly reset brings a new Nightfall strike as well as a Flashpoint on Nessus. Additionally, the Guided Games beta for Nightfall begins.
September 15: On Friday, September 15th, the Trials of the Nine begin. They replace the Trials of Osiris. Also, Xur. will be there.
September 19: The weekly reset brings a new Nightfall strike and a Flashpoint on Io.
September 22: The Trials of the Nine and Xur are up.
September 26: The weekly reset brings a new Nightfall strike as well as a Flashpoint on Titan. The Guided Games beta begins for the raid. Additionally, a Faction Rally will start.
September 29: The Trials of the Nine and Xur are coming.
Additionally, DeeJ announces that in October new challenges will be arriving. This includes the Iron Banner as well as new quests in the raid (probably raid challenges).
The Trials of the Nine are officially confirmed. They will be played in various modes and on different maps. However, more details about this PvP event are still missing.
At the end of September, a Faction Rally will begin. The symbols of the Dead Orbit, New Monarchy, and Future War Cult are depicted. What we can expect there is still unclear.
In Destiny 2, issues with the cash shop overshadow an otherwise pleasantly good start. We take a look at the issue with the disposable shaders. Why are players upset about such a small matter? There is more to it, believes our author Schuhmann.
We reported this afternoon about the issue with the “disposable shaders” in Destiny 2. What seems like a minor issue at first glance is annoying many players. For some, it seems strange: after all, they are just shaders.
We take a closer look. Why are shaders such a hot topic that some even call for a boycott?
Dyeing Items in MMO – From a Small Service to a Major Cash Source
The dyeing of items exists in almost all major MMORPGs – only WoW is an exception. Normally, this is called “Dyeing.”
The items used for this are called “Dyes” or “Tints” – in Destiny, these dyes are called “Shaders,” but it’s the same principle: an item receives a different color. This serves to customize the character.
Players are used to dyeing their armor in MMORPGs. This has been the case since the old MMORPG “Dark Age of Camelot.”
Dyeing comes in three different variants. One can see that this has evolved over time from a “nice service for fans” to a veritable cash source.
Level 1: Dyeing items as a standard service
In some games, players buy dyes from a vendor for in-game currency (Diablo 3) or create them through crafting themselves (Final Fantasy XIV).
After being used once, the colors disappear again – but that’s not a problem since they can be obtained again at will. For a max-level player, this poses no effort. Colors only cost a small amount. They are a typical gold sink to drain some money from the economic cycle.
This is a purely cosmetic decision that involves nothing else. Such a dyeing system is the standard 08/15 solution that no one really thinks about.
Players then dye their items in guild colors or according to their personal taste.
Level 2: Dyeing items as a mark of distinction for the player – Status Symbol
Level two exists in games like Guild Wars 2 or The Elder Scrolls Online. Here, dyeing is given significantly more importance, and the systems are much more complex.
There, dyes are not consumed upon use; rather, the color is “stored” and can then be applied to any item owned or obtained later at will.
The special thing is: in these games, it is relatively tedious to unlock one of the rarer colors. Players usually start with a catalog of “standard colors” – those who want more have to earn them.
In Guild Wars 2, some of the rare colors are linked to premium currency, which can also be earned.
The Guild Wars 2 solution …
In ESO, you have to unlock the colors through special achievements in the game.
Experienced players then recognize when they see an avatar in a special color: “Aha, they have accomplished this and that heroic deed in Tamriel.”
Destiny 1 also used this system. Shaders were tied to special achievements in the game. They were drops that could be reused at will.
Shaders as a “collection,” just like it is handled in The Elder Scrolls Online.
Level 3: Dyeing items as a revenue source for the publisher
The MMORPG Black Desert is a buy-to-play game that is continually developed and therefore requires revenue. Black Desert was the first well-known MMORPG in the West to consistently realize “dyeing” as a source of income. In fact, cosmetics play a significant role in the cash shop of Black Desert.
Similar systems are used by popular games like League of Legends with skins: those who want to stand out from others must use the cash shop. While the skins in that case also change the model slightly and are therefore generally regarded as more “valuable.” If skins do not change the model and only give the hero a new color, they are called “Recolor” – this type of skin is generally considered inferior and as something that should be available “cheaply” compared to the elaborate skins.
In MOBAs, skins are accepted as part of the monetization system.
The difference with Destiny 2 is that most games that rely on cosmetics are free-to-play titles or, like Black Desert, inexpensive buy-to-play titles that depend on the cash shop as their main source of revenue.
By focusing on cosmetics that have no impact on gameplay, a lot of money can be made without facing accusations of “pay-to-win.”
That’s why Destiny 2 players are upset about such a seeming minor issue
In Destiny 2, the community is so angry now because Bungie/Activision has switched from the “Level 2 Shader System,” which had no disadvantages for them, to one of Level 3.
Shaders in Destiny 1 were part of the reward system and were free. In part 2, shaders are part of the monetization system and belong to loot boxes.
Destiny 2 is a current full-price title. In the eyes of the players, it should not place so much value on the cash shop. Tolerance is lower here. Parts of the community see the shaders as a step in the wrong direction, with even more steps to follow.
Commercialization – the villain is not Ghaul, but Tess
The problem is: with the introduction of the cash shop in Destiny 1, new things entered the game. Now in Destiny 2, existing items that were originally free are packed into the cash shop – or at least near it. The loot boxes from which shaders come can also be earned.
Critics see this as further commercialization. It’s increasingly less about playing – players are confronted more and more with the cash shop.
Even if this is only a “minor issue” for many, the context shows that it represents a conscious monetization decision. Therefore, many gamers see this as a reason to take to the barricades now.
Let’s continue! In these days, EA Sports is gradually revealing the best players in FIFA 18 – based on their overall strength. In the last two days, the top 100-61 have already been published, and now the next 20 players are up.
Player Ratings FIFA 18 – Positions 60-41
EA Sports presents the player cards with the values as they will be in the “Ultimate Team” mode of FIFA 18. This time, Bayern stars Thomas Müller and James Rodriguez are included.
Position 60: David Luiz – Chelsea
Position 59: Sergio Busquets – FC Barcelona
Position 58: James Rodriguez – Bayern Munich
Position 57: Toby Alderweireld – Tottenham Hotspur
Position 56: Karim Benzema – Real Madrid
Position 55: Cesc Fabregas – Chelsea
Position 54: Isco – Real Madrid
Position 53: Harry Kane – Tottenham Hotspur
Position 52: Alex Sandro – Juventus
Position 51: Philippe Coutinho – Liverpool
Position 50: Radja Nainggolan – Roma
Position 49: Dries Mertens – Napoli
Position 48: Romelu Lukaku – Manchester United
Position 47: Thomas Müller – Bayern Munich
Position 46: Samir Handanovic – Inter
Position 45: Andres Iniesta – FC Barcelona
Position 44: Ivan Rakitic – FC Barcelona
Position 43: David Silva – Manchester City
Position 42: Gerard Pique – FC Barcelona
Position 41: Marek Hamsik – Napoli
What do you think of these player ratings?
Here are the official player ratings known so far for FIFA 18:
In Hearthstone many cards cause problems – and often it is the oldest ones that exist in the game.
Just yesterday, the developers of Hearthstone announced that there will be a number of adjustments in their card game – significant nerfs for some of the most popular cards. What is astonishing about these nerfs, however, is that they do not primarily affect cards from the new expansion “Knights of the Frozen Throne” – but rather basic and classic cards. Only one of the five adjustments affects a new card – the rest tinkers with cards that players have reliably used for several years.
It seems that Blizzard does not see the balance threatened by the latest expansions, but rather by cards that are permanently available in every game mode – that is, the classic cards from the “Vanilla” era.
Should basic and classic cards disappear?
The question that arises in the forum and on Reddit among players is clear: Why doesn’t Blizzard simply rotate Classic and Basic cards out of the game?
All other expansions are only valid for 2 years, after which they can no longer be used in the standard game mode (though they can still be used in the “Wild” mode).
Blizzard has addressed this topic in the past and wants to keep the basic and classic cards in the game so that returning players “always have a solid collection” and a “foundation of cards” to reacquaint themselves with the game.
But does this “swap” really make sense? Is it good to have a whole set of evergreens so that returning players and newcomers have it easier, only to continuously nerf these cards?
What do you think of Blizzard’s approach? Should these cards be permanently available in “Standard”?
Cortyn says: By now, I wish that the “old” cards would also disappear from the rotation. Sure, I would miss some favorites like Fireball, Shadow Word: Death or Animal Companion – but that would also make it more exciting. Current decks often use 50% or more of the very old cards. If every year I had to create completely new archetypes and redefine a class, I would find that very appealing. I would miss my Fireball – but at the same time gain 2 slots in my deck that wouldn’t be automatically filled by a Fireball because there would be no better alternative.
Info flood about The Division: Update 1.8 brings an increase in Gear Score, hidden caches, and gear optimization!
The State of the Game aired on September 7th, and it had a lot to offer: The developers discussed some of the new features of Update 1.8 that had not been revealed yet. We summarize the most important information here.
Skirmish – finally PvP without PvE
Initially, the developers showed footage of the Skirmish mode, which is introduced with 1.8. Skirmish is a standalone PvP mode where 4v4 battles take place. It is a pure team deathmatch: For each kill, there is one point, and whoever gets to 20 points first or has the most kills within 10 minutes wins. These victory conditions can still be adjusted.
To score a point, you must completely eliminate an opponent – it is not enough if they go down on their knees.
More information about Skirmish:
In Skirmish, you only fight against other players; it is a pure PvP mode. There are no NPCs.
The maps have been designed according to the developers for 4v4 battles. They are significantly smaller than the maps in “Last Stand”. You should run less and shoot more. Skirmish is supposed to offer an intense PvP experience.
After dying, you respawn about 10 seconds later. If a teammate has also died, you will spawn at the same location simultaneously.
There is a ranking system that is provisionally called “PvP Rank”. This rank shows your performance in Last Stand and in Skirmish, with a maximum of 99. After rank 40, there are better rewards.
As a reward, Classified Caches were mentioned – chests for the secret gear sets. In other words, in The Division 1.8, there will be more ways to acquire the secret sets.
The matchmaking in Skirmish takes into account the skills of the players. There are processes working in the background that track performance.
Gear Score increase and gear optimization
Update 1.8 allows for a higher Gear Score! However, there is no new world rank.
In the future, you can receive items with a Gear Score between 256 and 286 at “World Rank 5”. 286 will therefore be the new maximum.
According to the developers, the Gear Score will be calculated differently with 1.8. The key factor is gear optimization.
There will be an optimization station where you can optimize your weapons and armor pieces. This means you can push their stats and attributes to the maximum afterward. The further you optimize your items, the higher your Gear Score rises. Only with fully optimized gear can you achieve a Gear Score of 286.
To optimize your gear, you need Division Tech. You can already start collecting this now. The Division Tech will finally have a purpose again.
An example: You can use Division Tech on a ballistic vest to maximize its armor value. You can do this with all stats.
When asked whether this gear optimization would destroy balance, a developer replied: Tests have shown that balance is wonderful. Players will feel stronger and more powerful. This feels good in PvE.
More information from the State of the Game:
The new rogue system will be introduced next week. It was teased today that there will be no more friendly fire. Therefore, you cannot accidentally become rogue.
Stamina will be revised.
Recently, a lot of bans have been issued. Those who used the RPM glitch were banned. This glitch will be fixed with an upcoming client patch.
Are these realistic goals that the creators of PlayerUnknown’s Battlegrounds are pursuing? They aim for player numbers similar to League of Legends.
No one in the gaming scene could miss the survival hype of the last weeks. Everyone has heard of PUBG, the battle royale shooter that breaks one record after another.
After even managing to surpass Dota 2 in one area, the team wants to aim even higher in the future. The big role model: League of Legends.
“We need to play our cards right”
Anyone who wants to survive in the gaming market must constantly improve.
PUBG is doing well so far. The game launched in Early Access on Steam in March 2017. Just a few days ago, there was the news that “10 million sales reached” – another milestone on the path of PlayerUnknown’s Battlegrounds.
The lasting success is likely also related to the changed update plan of the game. The guaranteed weekly and monthly updates have been scrapped. PUBG focuses on quality over quantity.
In an interview with GamesIndustry, PUBG chief Brendan “PlayerUnknown” Greene explains that sales continue to grow. “They won’t be less.”
When asked how big PUBG could still become, Greene replied that a game like League of Legends, for example, is incredibly popular. “I just look at League of Legends. 100 million active users per month. I think something crazy like that?” he speculates.
“If we play our cards right, we might reach that level of players.”
Big goal – potential is present
Since League of Legends does not run on Steam, it is hard to find out how many players are playing the MOBA at the same time daily. Exact numbers are likely only known to the developer “Riot”. Nevertheless, the monthly user number mentioned by Greene for League of Legends is extremely high and a strong goal.
Optimization for weaker PCs could give PUBG a boost
Mein MMO says: It will be another tough battle for PlayerUnknown’s Battlegrounds to reach such player numbers. The potential is definitely in the game, but to reach more players, optimization should follow soon.
If the developers manage to appeal to gamers with average PCs with the battle royale shooter, the user count could grow significantly.
The promised new content like the desert map is already a good outlook for the future. New content keeps the game fresh and prevents monotony.
The developers of the MMORPG Worlds Adrift have released a major update that opens up new creative possibilities.
With the Phase-1 update, players receive more opportunities to unleash their creativity via the “Island Creator Tool”. The island designers have new surfaces available that cannot be climbed on. Barbed wire and spikes add further challenges. With the new objects, it is possible to create interesting platform puzzles and new challenges.
Also new are the three turrets “Light Turrets” that target all players, “Explosive Turrets” that also attack ships, and “Tether Turrets” that pull players to the ground and then electrify them. Exploring the islands in the game has become even more dangerous.
More updates are coming
“With Worlds Adrift, we are creating a new title that allows our community to shape the entire game world according to their preferences,” says Bossa Studios CEO and co-founder Henrique Olifiers. “We are proud of two very different things that have allowed us to break the norm: First, the game content for Worlds Adrift is created before launch, and second, the Steam Workshop content will be integral to the game and not just an optional addition. The game world will be built by the players, rated by them, and the quality will ultimately be just as good as if an internal team had worked on it.”
The development team is already working on further updates that are to be released during the beta of the MMO Worlds Adrift. For example, a new civilization is planned that you can explore by utilizing all your skills and ingenuity.
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In Destiny 2, you will face challenges and flashpoints. But what do these terms mean?
Note: This article contains story spoilers!
The open world of Destiny 2 has a lot to offer: There are adventures, lost sectors, high-value targets, and many treasures to discover.
During the campaign, you will unlock more open-world activities. These include the challenges and the flashpoints. What kind of activities are these?
Challenges in Destiny 2 – Only with Ikora Rey
After the attack of the Cabal Red Legion on the Last City, the Vanguard leaders Zavala, Cayde-6, and Ikora Rey have disappeared. You need to find and reunite them on the new worlds.
Once you have achieved this goal in the campaign, the characters will be available in the Farm. Your point of contact for the challenges is Ikora Rey. She will give you the task of completing three challenges.
But where do I find the challenges? Because they are not displayed directly on the map.
Challenges are available in all open worlds. Fly to a landing point and summon your ghost. At the top right of the screen, you will now see the challenges. For example, you need to loot a lost sector on the outskirts in the EDZ or defeat 5 Fallen servitors.
If you master these challenges, you will receive rewards – mainly in the form of tokens. The challenges are updated daily.
Flashpoints in Destiny 2
To unlock the flashpoints, you need to bring Cayde-6 back to the Farm. A flashpoint is an endgame activity in the open world that offers the best loot. Once available, it will be shown in your milestone overview.
A flashpoint is a weekly milestone, meaning you can only collect the loot weekly. Completing a flashpoint rewards you with “Powerful Gear” – that’s the stuff you need, to reach the max level of 300.
For a flashpoint, you need to complete several public events at a designated location. In the launch week of Destiny 2, the flashpoint takes place in the European Dead Zone. The designated location changes weekly.
In World of Warcraft, it will be a bit easier – at least the planet Argus is losing a few annoying traits.
Since World of Warcraft deployed Patch 7.3 “Return to Argus” about a week ago, the developers have been rolling out small hotfixes. These changed existing mechanics on Argus and made the hostile homeworld a little friendlier. Also during last night (09/06/2017), a new update was deployed that made minor changes. We have all the details for you:
WoW Hotfix from 09/06/2017
Argus
Fel Lava on Argus no longer damages companions
The number of required world quests for the Argus advance has been reduced from 4 to 3 – but only until next week, as new world quests for this faction will be available then
Classes
Druid
A bug was fixed that caused Starfall to have no graphic or sound effect.
Priest
A bug was fixed where the projectile from Void Eruption was incorrectly displayed on a target with Vampiric Touch.
Shaman
Elemental Overload should now correctly hit targets behind the Shaman.
Dungeons and Raids
Humanoids in lower-level dungeons should again have gold as loot.
Combat Pets
A bug was fixed where defeating Twilight Tail and Fin would grant achievement progress for each other.
Quests
The world quest “Core Mechanics” in Mac’Aree now requires only 8 defeated constructs (previously 20).
The Paraxis has now relented
Further changes have already occurred in the past days. The regular attack from the Legion ship Paraxis is no longer as annoying. Players had complained that it was basically just an enforced AFK phase, as they had to seek shelter and simply wait out the attack – otherwise it would kill them. Now players can at least dodge the projectiles from the Paraxis while continuing to quest.
How do you like Argus so far? Are you enjoying the three new mini-zones? Or is the setting annoying you?