H1Z1: King of the Kill is now only referred to as H1Z1. Is this a hint at the imminent launch of the game and the end of the early access phase?
Under H1Z1: King of the Kill, we know of a battle royale game that was once the PvP spin-off of the zombie survival game H1Z1. Eventually, King of the Kill became so popular that the original H1Z1 was separated under the name “Just Survive”.
Thus, the original H1Z1 became a standalone game that no longer carries the name H1Z1 in the title.
In King of the Kill, it seems that developer Daybreak is going the opposite way.
Is H1Z1 the new brand name of the battle royale game?
If we are to believe the current rumors circulating online, H1Z1: King of the Kill will soon just be called H1Z1. There are the following hints supporting this:
When the new pro league in esports was recently announced, only H1Z1 was mentioned without any extra reference to King of the Kill.
The new loading screen of the test server only shows the title H1Z1 in a video. Here too, the addition “King of the Kill” was missing.
https://youtu.be/Vo0RdN0qZew
Furthermore, according to the site MassivelyOP, the title “King of the Kill” is no longer necessary. There would be no confusion with the sandbox zombie game since its renaming to “Just Survive” and with the removal of the H1Z1 title, anyway.
So why still use cumbersome terminologies when everyone is now referring to the game simply as H1Z1?
Is the full release of H1Z1 approaching? Will it be free2play?
The alleged renaming of the game to just H1Z1 could, according to MassivelyOP, even mean that the game may finally be released as a full release. It is still in early access on Steam. The launch was already planned for last year but has been postponed indefinitely, along with the versions for PS4 and Xbox One.
Meanwhile, people are speculating further on Reddit. When H1Z1 is released, it could potentially even become a free2play title. At least that was the plan back when the game was still under Sony Online Entertainment.
Due to changes in the UI on the start screen, the developers will officially speak later. Possibly the final name of the game will also be clarified then.
In The Division, today, on October 14th, is the big vendor reset. Take advantage of these items!
Every night from Friday to Saturday, vendors in The Division are restocked with new goods. The vendor reset takes place. All sellers in the safehouses, safe rooms, and social spaces bring fresh items.
So you don’t have to visit every vendor individually, we provide you with an overview of the offers that are particularly worthwhile.
Recommended Weapons on October 14th
Special equipment vendor: Historian with a high 90% damage roll, but the talents Experienced and Connoisseur are below average.
Advanced weapons vendor: M4 – Lightweight version with Deadly, Connoisseur, Intense
W 53rd St: L86 LSW Military version with Careful, Competent, and Vengeful
DZ03: SOCOM Mk20 SSR with Balanced, Malicious, and Cool-headed
The Mods after the Vendor Reset
Special equipment vendor: Mod with bonus on Ballistic Shield Damage; Gun Mod
Advanced weapons vendor: Rifle Suppressor Omega with Headshot Damage, Crit Chance, Stability, and Reduced Threat
Dark Zone equipment vendor at the base: Mod with bonus on Outpost Range
Wolves Den Safehouse: Small Laser Pointer with Precision, Optimal Range, and Reload Speed
The Firewall Safehouse: Mod with bonus on First Aid Ally Healing
Southpaw Safehouse: Mod with bonus on Outpost Healing Speed
Dante’s Run: Mod with bonus on Turret Damage
W 46th St: Electronics Mod with Hit Points
DZ09: Extended Magazine with Crit Damage and Fire Rate
The Offer of the Special Blueprint Vendor
If you don’t like any of the vendor items, you can also build your stuff yourself. For that, you need blueprints and crafting materials. These blueprints are on offer this week:
Super 90 – Shotgun
Converted USC – Submachine gun
Stamina Knee Pads
Stamina Mask
Heavy Magazine Spring with Fire Rate and two additional bonuses
EXPS3 Holo Sight – Tan with Optimal Range and two additional bonuses
Finally, the open world update for Warframe was released tonight at midnight. In the Plains of Eidolon, you can roam freely day and night and experience eerie adventures. We were online right at the release and explored the open-world map.
Today, on October 13 at midnight, it was finally time. Suddenly, a message popped up in Warframe: “Attention, new update coming in 5 minutes.” Anyone who has shown even a little interest in Digital Extremes’ coop shooter over the past few weeks immediately knew what it meant: The big update “Plains of Eidolon” is finally here.
Plains of Eidolon – Accessible to every player
I was a little scared that I would have to unlock a lot of content to reach the Plains of Eidolon. However, my worries were unfounded. The Plains of Eidolon are not located in the – inaccessible to new players – remote reaches of space like Uranus or the Void. Rather, the Eidolon Plains are on the good old Earth.
Anyone who has completed the first mission can actually reach Earth. You might need to complete a couple of short missions on Earth, then the way to Cetus, the outpost from where it goes to the Plains of Eidolon, is clear.
Arrival at the Cetus Outpost – A vibrant city full of wonders
The approach to Cetus is already a sight to behold. Our Tenno lands in the midst of a vibrant world full of cool details. Just as I land, a few workers are loading a huge chunk of meat (where could that possibly come from?), which is then expertly disassembled.
In the background, a group of children dressed as “Tenno against Grineer” is playing, with the “Grineer children” quickly and spectacularly performing their inevitable deaths against the “Tenno”. Such vibrant and fun scenes have been absent in the sterile and gloomy Warframe universe before.
Later, I come to a kind of bazaar where there is all sorts of stuff for sale. Numerous colorful Tenno in magnificent Warframes stroll through the market, examining the offerings. There are exotic pets, cosmetics, and even special weapons. Unfortunately, I usually don’t have any of the necessary resources to trade them for the new items. I guess I will first have to go out into the Plains to grind for materials.
The Plains of Eidolon – Aimless in the Open World
But enough wandering around, I finally want to experience something! I briefly talk to an NPC who gives out missions on the Plains, then I go out into the open world! There, I am supposed to join three other randomly assigned players to take down a Grineer depot.
As soon as I am outside, I admire the great view of the plains. The sun is shining, grass sways in the wind, and strange vulture-creatures are flying in the sky. Beautiful! Furthermore, I finally feel a sense of freedom. Gone are the cramped corridors and linear levels of previous Warframe missions. Here, I truly have freedom!
My teammates, however, immediately run off and attack the nearby Grineer. The entire plains seem to be swarming with the ugly clone minions. Their outposts constantly pop up in the landscape, and their heavily armed landing ships regularly drop off patrols.
The attack on the outpost, therefore, goes spectacularly wrong. By the time I arrive, my teammates have already messed it up and done something wrong. In any case, the mission has failed.
Exploration is paramount
If a mission fails in regular Warframe, a retreat is usually advisable. However, here it just continues, and I can explore the map further. My aimless teammates are doing the same, running randomly into every corner of the map. I follow suit and head east.
There, I am met with more Grineer outposts and masses of new resources. However, I don’t find any concrete content like tasks or events for now. Besides the already failed mission, it seems there’s not much to do right now. However, I can explore the vast open-world map. In the horizon, I can see numerous strange structures that I want to take a closer look at.
However, it quickly becomes clear that the plains are a dangerous place even during the day. Because besides the Grineer patrols, clones fly around here in manned attack drones that fire extremely powerful lasers from the air and can take a lot of damage. I get taken down multiple times and ultimately have to abort the mission.
However, it seems that I have to return to the exit for that, otherwise I will lose – just like in regular Warframe – everything I have collected so far. Annoying!
Chilling events at night!
I wanted to try again and got a new task from the NPC in Cetus. However, it had become night, and the plains are illuminated by starlight and look even more beautiful than during the day.
But something is not right, as strange blue “flames” keep glowing over the water surfaces and ominous lights can be seen on the horizon. Additionally, there’s the cryptic warning from Lotus at the beginning, stating that this place is not safe at night.
Well, I was already beaten up pretty well here during the day, so I fear something bad … It starts off rather calmly. I first have to capture and hack a Grineer drone. This surprisingly goes smoothly. Even at night, a typical Grineer platoon doesn’t seem to be able to put up much of a fight against me.
The horror at night!
But then I have to escort the drone somewhere else, and suddenly strange glowing creatures attack me. I try to fend them off, but these things are extremely strong and hit hard! I have to flee, the drone dies, and to make matters worse, a Grineer squad just runs right in front of me at that moment.
After a few deaths, I have to realize: Yes, at night the Eidolon Plains are really a tough place! I haven’t even seen the titular Eidolon giant yet! Apparently, it is also out hunting at night.
In any case, my time was up at this point. It was already late at night, and I had managed to leave the Plains properly through the gate and kept some loot.
Plains of Eidolon – Exploring with a plan
Despite my many deaths so far, I will definitely set out again to explore the Plains of Eidolon and uncover more mysteries and gather loot. However, I will first inform myself better about what there is to do there. And I must definitely research the Arcwing upgrade for fast travel, because otherwise the walking distances are really long!
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In World of Warcraft, things are being cleaned up again. With a ban wave, Blizzard is cracking down on fraudsters and banning them from the game.
There are always players in MMORPGs who do not want to follow the rules. Those who want to quickly gather resources or cannot shine in PvP through skill might resort to cheating software. However, such forms of cheating are not well tolerated in World of Warcraft.
Especially on servers with many players, there are often bots and other cheat tools that allow processes to be handled automatically. For example, herbalists can teleport from plant to plant and harvest them, leaving honest players with little chance.
Botters receive 6 months account suspension
Last night, there was a new ban wave. Blizzard banned a large number of accounts, although the exact number is not known. Judging by the posts in the forum and on Reddit, it seems that a significant number of players were affected who can no longer engage in cheating. The primary target here were likely botters.
This time, the penalties are relatively severe. Instead of a ban lasting only a few days, most accounts received a suspension of nearly 6 months – until April 2018.
In shackles – numerous accounts were banned.
As usual, reports from users claiming to have been unjustly banned are piling up on Reddit and in the Blizzard forums. Since the email explicitly states that Blizzard does not respond to requests to lift the ban prematurely, the chance is very low.
What do you think of the 6-month ban? Just right for such cheaters? Or should they not get their account back at all?
In Destiny 2, the Trials of the Nine start today, on October 13. What map will be played, and what is the mode?
If you’ve had enough fun in Iron Banner and are looking for a tougher PvP challenge, you can attempt the Trials of the Nine starting today.
The Trials begin on October 13 at 7 PM and last until October 17 at 11 AM. The mode is Countdown and the map is Downtown.
What are the Trials of the Nine with the Countdown mode?
This time, you will fight in the Trials in the “Countdown” mode. It is a round-based and objective-based PvP mode.
You compete against each other in teams of four, with each round swapping the offensive and defensive roles between the teams:
If you are the offensive team, you must plant a bomb at one of two possible locations and defend it until it detonates.
If you are the defensive team, you must prevent a bomb from being planted or defuse the bomb in time.
The team that successfully executes its role wins a round. You can also win a round by completely defeating the opposing team. A limited number of revives by team members is available. The team that wins 6 rounds first wins the match.
After each match, you will receive “Trials of the Nine” tokens that you can exchange for Trials engrams with the emissary. Additionally, you will receive extra rewards after 3, 5, and 7 match victories. If you achieve a flawless run (7 wins without a loss), you can claim an extra bonus. If you have 3 match losses on the ticket, you must start over.
In the Trials of the Nine, there is no matchmaking. You must assemble your team of 4 players yourself. Furthermore, it is a “locked-loadout playlist.” This means you cannot change your weapons and armor pieces until you leave the playlist.
The game Dragon Glory borrows not so subtly from World of Warcraft. Velen and Deathwing have been simply adopted!
Over the years, some developers sometimes run out of ideas when creating games. When you don’t want to come up with detailed character designs yourself, you simply draw on existing characters from other manufacturers, tweak them a bit, and then put your own name on them. But if even that is too much work, the characters are simply completely copied!
For example, this is how the game Dragon Glory operates. It has drawn on existing artworks and in-game characters more than just a little. If you pay attention, you can spot Deathwing – with his typical armor and similarly distinctive jaw.
Could this still be coincidence? Then take a look at the “Archmage” – he is simply Prophet Velen from the Draenei. Although his staff has been changed – it is still a model from World of Warcraft.
In general, Dragon Glory seems to be one of those typical Facebook games where you log in briefly every half hour, make one or two clicks, and then let the game play itself again. So it’s not surprising that you can only really make progress later with real money spending. The regular image insertions of busty, lightly clad ladies then ensure that the initial suspicion is reinforced and you know exactly what qualities to expect from this game.
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What do you think of these cheap copies and their obvious inspiration? A funny thing that one can easily overlook? Or should something like this be “sued away” immediately?
Warframe (PC, PS4, Xbox) is a free-to-play online shooter that resembles Destiny. You play as a warrior in a distant future, tasked with freeing the entire solar system from evil monsters, clones, and corporations. Currently, Warframe seems to offer exactly what players feel is missing in Destiny 2 : long-term motivation.
Update October 13:
Just yesterday, on October 12, we held a live stream about Warframe. The topic was whether the complex online shooter is a suitable alternative for Destiny 2 players who are currently dissatisfied with the endgame.
Now the massive “Plains of Eidolon” update has been released on PC. Warframe now features an open-world map that can be unlocked relatively quickly even by beginners.
Spontaneously, we decided to stream Warframe today again, and I, Leya, will check out “Plains of Eidolon” starting at 6:00 PM:
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In Destiny 2, frustration is currently spreading among many “hardcore” players. There is too little to do in the endgame, and long-term motivation is lacking. For instance, the random perks on weapons have been removed, eliminating the hunt for “the god roll,” which provided much motivation in Destiny 1.
For the players who are currently missing the endgame grind in Destiny 2, Warframe could be an appealing alternative. Destiny and Warframe both essentially rely on the “Diablo model” – You kill a lot of enemies, get better loot, and use the loot to defeat stronger enemies. It’s about upgrading your weapons and gear and becoming more powerful.
In Destiny 2, the loot cycle generally looks like this: You find a better weapon and exchange it for the old one. Then you find another better weapon and exchange it for the old one. This continues and leads to a quick weapon swap. In the endgame, even stronger weapons can be infused into the existing weapons to improve them.
In Warframe, however, the loot cycle looks like this: You can craft weapons yourself and level them up. You stick with the same weapon for a long time and improve it up to level 30. Players also gather materials to craft new weapons and Warframes.
In Warframe, no weapon is better than another. The strength of a weapon comes from collectible card upgrades and modifications that change the statistics. The statistics can be adapted to various combat situations. Mods are also leveled up. This creates a strong grind based on achieving the best statistics and experimenting with your build.
For these reasons, a discussion arose in our editorial team about whether Warframe could be an alternative for Destiny 2 players who currently miss the grind.
This is an AI-powered translation. Some inaccuracies might exist.
Mercy from Overwatch is once again receiving changes. Her resurrection playstyle is likely to change once more.
When it comes to the balance of the healer Mercy in Overwatch, there is almost weekly news. This week is no exception. Once again, the Swiss healer is being revised. This time there is a small buff.
Since the last major update, Mercy’s mass resurrection has become an ordinary ability that can only be applied to individual characters. The cooldown of 30 seconds was reduced to 10 seconds during the ultimate “Valkyrie”, which often led to Mercy being able to resurrect 3 or even 4 players.
This was recently changed, so that Mercy’s resurrection permanently had a cooldown of 30 seconds and was not reset even during Valkyrie, but received double the range.
Additional Resurrection Charge for Mercy
The latest change is now on the PTR:
When Mercy activates the ultimate “Valkyrie”, she receives a temporary “charge” of resurrection. This means that she can immediately resurrect 2 players in a row (if the ability was not on cooldown). If Mercy does not resurrect anyone during the entire Valkyrie, this additional charge will go unused. The increase in range has also been removed.
The developers hope that this change will give Mercy a bit more potential for “small” group resurrections. However, the total number of resurrections will be smaller than before the last changes.
Furthermore, the resurrection no longer resets the cooldown of Guardian Angel. This makes it easier for enemies to kill a Mercy who positions herself poorly to resurrect a teammate.
What do you think of these Mercy changes? Are these exactly the small changes that were still needed? Or should Mercy be left alone for a while?
The developers at Dice have commented on the criticism of the loot boxes in the online shooter Star Wars: Battlefront 2.
The loot boxes in Star Wars: Battlefront 2 contain not only cosmetic items but also Star Cards, crafting materials, and weapons. This was shown in the beta of the upcoming online shooter.
It is primarily the cards and crafting materials that many players find unfair, as they allow for the expansion of character abilities, enabling players to become better quicker by purchasing numerous loot boxes – and thus with acquired Star Cards and crafting resources. At least in the beta.
Without a high rank, there are no improvements to Star Cards
Now the developers have spoken out – they explain that the launch version of the loot boxes will not be as dramatic. The team lists this in detail:
The contents of the loot boxes in the launch version of the online shooter include: weapons, mods, credits, Star Cards, emotes, outfits, and victory poses.
To maintain balance, the most powerful items will not appear in loot boxes but can only be unlocked through in-game achievements.
Loot boxes always contain a mix of Star Cards, outfits, emotes, or victory poses.
Players can also receive the boxes as rewards by completing challenges and reaching certain milestones – however, it is still possible to purchase loot boxes with in-game credits or the premium currency “crystals”.
If you receive a Star Card from a box that you already own, you will instead receive crafting materials with which you can improve a card of your choice.
Moreover, you can only improve Star Cards or unlock new weapons if you have achieved a higher rank in the game. Therefore, you have to play a lot if you want to improve your cards.
In the release version, it is not possible to quickly improve your cards by purchasing loot boxes and then immediately using the crafting materials. You must first achieve a higher rank.
Developers will further adjust the system as needed
The developers assure fans that they are always keeping an eye on the balance and will make necessary changes if they find that things are unfair and not everyone is having fun with the game, whether they buy loot boxes or not.
How that will play out and whether Dice will need to make further adjustments will be seen on November 17, when Star Wars Battlefront 2 is released for PC, Xbox One, and PS4.
The bosses of Riot Games want to manage less LoL and focus more on creating games. They want to give meaning to the “s” in Riot Games. What lies ahead for us?
Riot Games, the developers of the popular MOBA League of Legends, have achieved a lot in the last 11 years. From a small developer studio, they have grown into a video game development company employing over 2500 “Rioters” at 20 locations around the world.
Now the founding members want to make games again and are stepping back from their management roles. Big plans for Riot Games?
LoL Team Dublin
Back to Game Development
After Riot Games has grown enormously in recent years, founders Brandon “Ryze” Beck and Marc “Tryndamere” Merrill want to make games again. In a post on the official website, they explain that the success of League of Legends and the associated growth of Riot Games had positive effects:
“This growth brought many benefits: Our skills improved, our reach increased, and we were able to bring League of Legends and eSports closer to more players than ever before.”
The success also forced the founders to step into a certain role.
“But the growth also meant that we had to spend a large part of our time managing the company. We couldn’t focus on creating amazing experiences for gamers. Although that is what we love.”
To devote themselves back to this passion, they are leaving important roles to long-time employees Dylan Jadeja (Chief Financial Officer), Scott Gelb (Chief Technology Officer), and Nicolo Laurent (President). They themselves want to focus on designing games again.
Merrill and Beck have great faith in their team’s abilities and are excited to finally give meaning to the “s” in Riot Games and not have LoL as the only showcase of the company.
What Game is Next from Riot Games?
In recent years, the folks at Riot Games have learned a lot from League of Legends. We could see this as players through countless balance changes and numerous new game contents like champions, maps, or game modes.
Experience in multiplayer games with co-op factors and various strategies is present within the Riot team. The developers have also gained deep insights into esports and how to manage a gigantic community.
The foundation for interesting new games from Riot Games is therefore laid.
Which genre from the hands of the LoL bosses would you be excited about? An action RPG like Path of Exile or Diablo? Perhaps an MMO like Guild Wars 2?
In Destiny 2, the Lion’s Roar looks cool, but it fails to impress in combat. Is it the worst exotic weapon?
A lion’s head, wings, and elaborate embellishments in gold and silver adorn this weapon: The Lion’s Roar.
It is an exotic grenade launcher that closely resembles a Gjallarhorn from Destiny 1 in design. However – and all Guardians seem to agree on this – there are significant differences between these two pretty weapons in terms of power.
In surveys among Guardians about which Exotic is the worst weapon in Destiny 2, the Fighting Lion (Lion’s Roar) is mentioned time and again. Why is that? What makes this weapon so miserable?
Three features, including two special perks, distinguish it:
The Lion’s Roar is carried in the energy slot. All other grenade launchers are in the power slot. This is actually a significant advantage as the ammunition for energy weapons drops much more frequently than power ammo.
The intrinsic perk is Delayed Gratification: grenade projectiles bounce off surfaces. You can determine the timing of the explosion yourself by holding down the trigger (for the shot) and then releasing the button (for the explosion).
Herd Thinning: Direct hits deal more damage to enemy combatants with shields. Quick kills of enemies that have taken damage from a grenade refill the magazine.
The idea behind this weapon sounds interesting: since the Lion’s Roar is an energy weapon, it is often available to you. You blast the shields off enemies, switch to the kinetic weapon, finish off the enemy, which automatically reloads the Lion’s Roar, switch back to the Lion’s Roar, and fire another shot.
In other words, you constantly switch weapons, eliminating the need to reload the Lion’s Roar.
This playstyle of constantly switching weapons is, however,
not for everyone
and is also far from being as cool as one might imagine.
Why is the Lion’s Roar so bad?
The first disadvantage is the perk “Delayed Gratification.” Instead of exploding on impact, the grenade bounces around a bit. While you can also trigger the explosion yourself, the timing can be challenging in heated battles, such as in PvP. When firing a grenade from a distance, you don’t have time to wait for the explosion. Instead, you should already be aiming at the next enemy or taking cover behind a wall.
Moreover, the weapon deals far too little damage. Guardians complain that sometimes the shield doesn’t even get completely destroyed. This means that either you reload and shoot again with the Lion’s Roar (rendering the special perk unnecessary), or you switch to the kinetic weapon and hope to bring down the enemy’s shield and health quickly enough to benefit from the perk.
The Lion’s Roar simply deals too little damage in PvE and PvP. The required playstyle is hardly implementable. It’s not fun, it’s unhelpful, it’s just frustrating.
In PvP, the weapon only deals just over 100 damage at close range. It is not capable of getting a kill directly. And by the time you reload or switch weapons, you become an easy target.
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On top of that, you have to sacrifice the Exotic slot for the exotic grenade launcher. It’s more sensible to equip any legendary energy weapon to eliminate the shields of enemies and then switch to the kinetic weapon.
In short: The Lion’s Roar is not recommended in either PvE or PvP. The weapon needs a buff. However, it is difficult for Bungie to balance it – because as a grenade launcher, it would need to deal a lot of damage, but as an energy weapon, it must not be too strong. Difficult…
This article was first published at the end of September.
They are important, yet often neglected and forgotten: The healers of World of Warcraft: Legion. The survival of group members largely depends on them. We take a closer look at the strongest ones!
First of all, it must be said: It is very difficult to establish a “tier list” of healers. Each class has different advantages. They excel in specific areas, bring unique abilities, or synergize particularly well with other classes.
Creating a ranking is still possible, even if it should be taken with caution. The different healers require varying amounts of gear or “skill” to be comparably strong.
The HPS Rankings for the Tomb of Sargeras
For our list, we rely on the numbers from warcraftlogs, as well as personal experiences with healers or as a healer.
The present log values refer to the heroic version of the Tomb of Sargeras with a percentile value of 75% across all item levels. Different numbers apply for the Mythic raid!
Healers in WoW – The early bird gets the worm!
As with the damage classes, all healers are very close together. Unlike their colleagues with the white numbers, evaluating them is more difficult because: If one healer heals a lot, there is nothing left for the others. Characters with full health do not receive healing.
This may not necessarily be advantageous for the ego of the “slower” healer, but it is very good for the raid. This should always be kept in mind. The fewer healers needed, the easier the boss becomes. So, if your numbers are a bit lower, but your healing colleague’s are higher, it is no reason to despair as long as the boss goes down!
A priest fan art. Artist: Fuyaoyao. Source: Blizzard Fan Art
The present list is therefore more of a guideline. The individual player’s skill is clearly more decisive than the class!
With this thought in mind, the tier list of healers should be read now:
Rank 1: The Holy Priest
Holy Priests are not only the currently strongest healing class in the raid, but also the second most popular. Only Restoration Druids are played more frequently. They have a very balanced repertoire of healing spells that are above average in all situations.
Through their mechanics with Holy Words and their set bonuses, Holy Priests can relatively easily replenish the group’s health to full, as well as intensely heal a target and absorb strong damage spikes.
They also bring supportive abilities like Leap of Faith or Spirit of Redemption. With the talent “Symbol of Hope”, they can enable all other healers in the raid to cast spells free of cost for 12 seconds. The Holy Priest just needs to pay a bit more attention to their own mana.
Since the Holy Priest is also very beginner-friendly and a strong healer even at a “medium” level, they can comfortably rest on the first place.
Rank 2: The Mistweaver Monk
Monks are among the least popular classes in WoW. Only on certain bosses are tanks welcome, otherwise they are usually avoided. Also among healers, they rank second in the least played – only Discipline Priests are played less.
However, their healing is very strong. In raw numbers, they are quite a bit behind the first place, but still clearly in second place. Mistweavers can heal groups very effectively through Chi-Ji, even at distances that are difficult for other healers.
Another advantage is that they can heal more effectively even while dealing damage (“fistweaving”). However, this requires an extremely good class understanding and a special talent path – making the Mistweaver an interesting option between DPS and healer.
Their biggest problem is that they have to choose between group and single-target healing (for example, Chi-Ji for group healing vs. Jade Serpent Statue for single-target healing). If they try to do both at the same time, they quickly run out of mana. Even more so than their robed colleagues, they must adapt their talents to the situation.
However, with enough scrolls, this shouldn’t be a problem, which secures the monks a stable second place.
Rank 3: The Restoration Shaman
Shamans have been in the middle for some time, with some variations. Their unique playstyle distinguishes them sharply from other healers and gives them a special place in the raid.
First and foremost, chain healing must be mentioned for chain healers. Through their mastery, shamans heal targets with low health more strongly, making chain healing a powerful tool. It is the most important tool of the class.
However, what is more important for most raids are the totems. In particular, the Spirit Link Totem and the Cloudburst Totem play a significant role. The former is a raid cooldown that can absorb powerful hits for the whole group.
At the same time, it greatly facilitates healing for the raid, as the health points of all members are equalized. It is probably the reason why shamans are particularly favored as a complement to other healers.
Through their Reincarnation, shamans can also circumvent a mechanic or correct a mistake. Especially a good choice in raids to support the “main healer”.
Rank 4: The Holy Paladin
To complete the armor classes, we find the paladins in fourth place. Paladins have always been known as the healers for single targets and tanks. It is exactly this role that they continue to fulfill like no other class.
Through their incredibly strong single-target heals, they are often assigned to focus solely on supporting tanks whenever time and mana allow. They thereby make the work easier for other classes, as they no longer need to focus on the tanks.
Their supporting abilities also make the paladin a solid healer. Hand of Protection and Blessing of Sacrifice allow the paladin themselves and another target to absorb or ignore abilities. Hand of Freedom can remove effects that may become dangerous.
Through their flames, they also bring the ability to heal a second target very effectively. Their auras passively and actively (as a raid cooldown) boost healing or damage resistance. Due to their mastery, which grants stronger healing to nearby targets, they are also often close to the fight and deal damage. Their biggest weakness is that they are not very mobile.
Rank 5: Discipline Priest
From rank 4 to rank 5, there is a somewhat larger jump in healing performance. Discipline Priests are the least popular healing class in the raid, and with less than 50,000 runs, the numbers are not very conclusive.
However, they are largely accurate, as Discipline Priests are extremely difficult to play. On the other hand, they fill a niche that no other healer can fill to this extent.
The cloth wearers derive their healing primarily from the damage they deal. Through their ability “Atonement”, they heal any target affected by Atonement for 40% of the magical damage dealt by the priest. This makes them especially valuable as damage-healer hybrids.
Moreover, their main spells for “healing” are shields and damage reductions. Discipline Priests are not particularly strong at mitigating damage taken. They are, however, better at avoiding damage than other healers.
Nevertheless, their playstyle is very difficult and requires a high understanding of the class, as well as a deeper engagement with the mechanics. Not necessarily suitable for beginners, but in the right hands, they can be a good tool.
Rank 6: Restoration Druids
The somewhat sad, last place is occupied by the currently most popular healers: The Restoration Druids. The lovable “trees” are known for their ability to resurrect in battle as well as their healing spells over time (short: HoT for “healing over time”).
Druids can relatively easily heal large groups as well as single targets over time. They simply place spells on their group and wait for them to take effect. However, this is also their biggest disadvantage compared to other classes.
Since they are fairly strong but also very slow at healing, the damage is often negated by another healer before the HoT is effective. Another disadvantage is that they have an area healing spell – which is consistently ignored by many players.
Leather wearers are generally very good at what they do. They are relatively easy to learn and provide solid healing throughout battles. Their mana lasts, if played correctly, over a longer period and they are welcome supporters – but also main healers.
What should I play now?
Benedict says: As mentioned at the beginning, it mainly depends on how well healers are played. Their differences are not significant enough to objectively state: “This healer is always better than the other.”
Nevertheless, every healer has special areas in which they are particularly strong. Especially for raids, the composition of the group and the healers is important. Most areas can, however, be covered by Holy Priests and Restoration Druids. They are solid healers for every situation and are likely to find their place in every raid.
The latest patch for Overwatch has brought many changes. Among other things, adjustments for Sombra, Genji, Orisa, and D.Va. The most important change, however, is the alteration of the ultimates – which has made some heroes disproportionately stronger.
Sombra – The Ultimate Killer
With the update 1.16 / 2.19, the hero Sombra was adjusted. She can now interrupt the ultimates of Ana, Orisa, Mei, and Reinhardt as well as D.Va’s “Call Mech” with her hack.
At the same time, all ultimates have also been adjusted. Once they are used, all charges are gone. You have to start again from 0%. They discharge immediately when the button is pressed, not only when they take effect or over a short period.
This is something that Blizzard did not explicitly address in the patch notes. This change means for Sombra that she can completely drain an opponent’s ultimates with her hack and also the EMP.
In particular, D.Va players are likely to be upset about the patch.
The computer specialist can, with good timing, not only prevent the use of an ultimate but also completely reset it. This applies both to those mentioned in the patch notes and to almost every ultimate that does not fall under the “Transformation” category.
The colleagues from Your Overwatch and Overwatch Central have conducted tests and concluded that the ultimates of the following heroes cannot (always) be reset:
Doomfist
Zenyatta
Tracer
Symmetra
Zarya
all heroes with transformation ultimates (Soldier 76, Genji, Mercy etc.)
However, they are not completely sure about Doomfist, Zenyatta, Tracer, and Zarya. In their tests, they were able to interrupt the effect of the ultimates with perfect timing.
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Through absolute precision, these abilities can also be negated. The same is true for Ana, but her time window is slightly larger. Blizzard should revisit this and define more precisely which ultimates can be prevented.
There is More…
All of this sounds like Sombra is now one of the strongest heroes in the game. She has certainly become stronger with this adjustment – the same applies to all heroes with the ability to stun opponents (“hard CC”).
The characters for whom this is particularly interesting are McCree, Doomfist, and Roadhog. Since they can all cause a very precise and quick stun effect, the same applies to them as for Sombra’s hacks. If an ultimate is interrupted by them, it is gone.
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The same effect is also produced by Mei’s freezing and Ana’s sleep dart. However, these require extreme accuracy and precise timing, as well as good foresight to achieve the same effect.
The Losers
These changes particularly pose a problem for D.Va and Lúcio. If D.Va is interrupted after using her explosion when calling the mech, she cannot do it again immediately. She is vulnerable for a long time and is very likely to be dead shortly thereafter.
For Lúcio, the rule is: The ultimate discharges as soon as the button is pressed, not only when landing. He now has to be very careful about when to activate the sound barrier.
Such “beat drops” from great heights will probably be seen less often now.
For the game itself, this means that the timing of ultimates and team fights in general require much more finesse. Additionally, tactical interruptions by characters who can interrupt will be rewarded more frequently. Fights should generally be much more intense, making the game somewhat more balanced when players with similar skills face each other.
In FIFA 18 FUT, the Player of the Month for the Premier League in September is announced. Harry Kane receives a special card in Ultimate Team along with Squad-Building Challenges for the “Premier League Player of the Month.”
Every month, EA Sports awards a “Player of the Month” from the Premier League. First, 7 candidates who showed strong performances on the pitch during the month are nominated. A winner is then determined through a public vote and the opinions of Premier League experts and club captains.
This “Player of the Month” then receives a purple-gold special card in FUT 18, which you can earn through Squad-Building Challenges.
On October 13, EA Sports announced the Player of the Month (POTM) for September: it is Harry Kane from Tottenham Hotspur.
The other candidates were Alvaro Morata, Jamaal Lascelles, Kevin De Bruyne, Pascal Gross, Romelu Lukaku, and Sergio Aguero. Harry Kane scored 6 goals in 4 games in September:
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POTM in September – How to get the card – Ultimate Team
The standard card of Kane has a rating of 86. The new POTM card has an overall rating of 89: You have two options to play with this POTM card:
Harry Kane – SBC: You need to complete a total of four Squad-Building Challenges to finish the entire Harry Kane SBC group. The group reward is a permanent, untradeable POTM card of him.
Harry Kane as a loan player: If you just want a loan player card of him, you can master the respective SBC for that. Only one SBC is required for this. Kane’s POTM card will then be available to you for 20 matches.
These Squad-Building Challenges are live for two weeks starting now (October 13). If you are looking for solutions for the SBCs, you will find them on the futhead page. Solutions from the community should be listed here over the coming days.
By the way: The POTM for September was Sadio Mané. You can still unlock his card until tonight at 7 PM.
In Destiny 2 the endgame is under heavy criticism. Bungie is now working out plans for the future.
In recent weeks, not a day went by without multiple complaint posts on the Destiny Reddit front page. These had and still have hundreds of comments and thousands of upvotes. Most of these complaints revolve around a single topic that is currently on the Guardians’ minds: The endgame of Destiny 2.
Complaints like these are frequently seen:
There is too little to do in the endgame, and the variety is lacking.
The token system is boring and far too dominant. People want gear drops after activities, not tokens.
The PvP is monotonous. Even events like Iron Banner are basically just regular quick matches with different tokens as rewards.
Since there are no more “God Rolls” but fixed weapon perks, the hunt for the best weapon rolls, which motivated players for a long time in Destiny 1, has vanished.
In Destiny 2, players are overwhelmed with exotics. Many Guardians have already completed their collections and have no reasons to log in daily.
The list could easily be extended further. What most Guardians are concerned about: They expected the endgame in Destiny 2 to be more motivating. Compared to Destiny 1, there are several steps back here.
Now Bungie is reacting to all this feedback and criticism.
Bungie discusses the endgame internally
The community manager Cozmo dedicates a whole section in the current “This Week at Bungie” to this endgame criticism.
He writes that since the launch of Destiny 2, there has been a lot of feedback about the game across the vastness of the internet. He himself has always kept an eye on the feedback forum at Bungie, but also on all other channels where Guardians share their ideas.
Some topics are quite broad, like “Ways to make the Crucible more fun”, while other posts are more specific, such as “Add a way to delete multiple shaders at once.”
At Bungie, they read as many suggestions as possible. This also caught the developers’ attention: There have been numerous discussions about the endgame and how to improve it.
Cozmo also shares: At this moment, these endgame discussions are taking place in the Bungie studio as well. They are listening to the feedback, but they still need time to sort everything out and work on plans for the future.
Soon, they will be able to say more about it. Until then, Guardians are encouraged to keep the discussions about the endgame going.
In other words, changes to the endgame are in planning. One may wonder when these will come and how the endgame will change as a result. Will Bungie turn the right screws to satisfy the Guardians?
What do you think needs to change urgently in the endgame?
Soon, a new endgame activity will be added – despite the exploit:
What do you think about loot boxes in MMOs? Do they bother you or do you enjoy unpacking colorful boxes that spit out wonderful loot?
MMOs and online games have caused many controversial topics, and one of them is loot boxes. To explain briefly: Loot boxes or loot crates are usually boxes that you can earn in the game or purchase for real money.
Sometimes they are available only for real euros. Loot boxes always contain a randomly generated amount of more or less useful items for the respective game. Mostly, these are cosmetic items like skins or boosters that help you progress faster in the game.
The loot box is my friend!
This is a fine thing at first. Because skins and progress items are always useful. And then there is this wonderful feeling when you open a box. Especially Blizzard stages this perfectly in its games Overwatch and Heroes of the Storm: The box shakes just before opening, bursts spectacularly, and then throws out the previously hidden items.
Then the loot is gradually revealed and you enjoy it like a little child unwrapping Christmas gifts. Just this feeling is overwhelming. When the loot is also fitting and there is a coveted item among them, the feeling of happiness is indescribable!
The loot box is the devil!
As much as loot boxes awaken the child in us, they are also viewed controversially by many players. Because almost always, the little loot boxes are associated with microtransactions. Often you can only acquire the boxes with real money. However, they usually don’t cost much and can be had for a few cents.
There is a great danger of completely losing control over one’s spending and spending too much money. After all, the next box could contain a legendary item or the one missing skin for my cool set! This borders on gambling and poses a danger for careless players and children.
Pay2Win in the box
Even worse are loot boxes in the eyes of many gamers when they contain not just fluff and boosters, but tangible items with gameplay advantages. The most recent example of such controversial loot boxes is Star Wars: Battlefront 2.
Jürgen says: Loot boxes are great, pay2win is not!
I celebrate all forms of randomly generated loot and I loved opening tickets at the fair or unwrapping gifts as a small child. Therefore, I always look forward to loot boxes and like to buy a few boxes in games that I enjoy, such as ESO. I gleefully enjoy when I open them and the loot flies around me. It doesn’t really matter to me what’s inside; the mere act of opening it is fun!
Only with Pay2Win boxes does the fun come to an end for me; a loot box should contain at most boosters related to gameplay items, ideally only cosmetic items like in Overwatch. In my opinion, this game gets everything right in that regard.
But enough about me, what do you think? Are loot boxes actually a fine thing as long as they aren’t too expensive and pay2win? Or is such “gambling” in games completely unacceptable, and should loot boxes be banned? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
When will PUBG (PlayerUnknown’s Battlegrounds) be released on Xbox One? According to official statements, everything is proceeding as planned and we can expect the release in 2017.
It has been a while since we heard any news about the Xbox One port for PlayerUnknown’s Battlegrounds. The topic came up during Microsoft’s press conference at Gamescom. There it was explained that the release of PUBG for Xbox One is set to take place later in 2017.
It has now been officially confirmed that this release timeframe will be maintained.
Xbox One Release of PUBG
So far, we have not seen any gameplay footage or tests of PUBG on Xbox One hardware. But that doesn’t mean nothing is happening behind the scenes. According to Xbox, everything is going according to plan. This can at least be seen in this tweet that Xbox marketing chief Aaron Greenberg published.
He is excited about the great success and the 2-million-player milestone of PUBG, and he also states, “we are working hard to release the game on Xbox during the holidays.”
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By “Holiday,” the period before Christmas is meant, when the Christmas shopping begins. This can be weeks, if not months, before the actual Christmas holidays.
However, PUBG does not have a fixed release date on Xbox One yet. As soon as it is set, you will hear about it here on Mein-MMO.de.
PS4 Release of PUBG?
When a PS4 release of PUBG will occur is still unclear. Recently, Microsoft was still in talks with developer Bluehole to negotiate an extension of the exclusive deal for Xbox.
In Destiny 2, Xur is coming today, on 13.10. Where is Xur, when does Xur arrive, and what items does he have for sale? What are his location and inventory this week?
At the beginning of the weekly Xur articles, we always take a quick look at everything that is going on in Destiny 2 or what is coming up in the near future. And this time, there is a lot to offer:
But now let’s take a look at Xur. The Agent of the Nine is coming today. What does he have?
All info about Xur in Destiny 2 on 13.10. for PS4 and Xbox One
When does Xur arrive? – Time
Xur appears on Fridays at 11 AM out of nowhere. He spends a few nice days with the Guardians and shows them his inventory. On Tuesday, October 17 at 11 AM, he packs his things and leaves.
Xur’s currency – Legendary Shards
In Destiny 2, Xur requires the currency “Legendary Shards.” You can obtain them fastest by dismantling legendary items or exotics. They can also be found in other sources, such as in vendor engrams. You can see all locations of the Legendary Shards here.
Where is Xur? Location today
Xur has his specific positions where he likes to hang out over the weekend. This time, he is on Nessus in the Guardian’s Trench. He is again on the tree. Nexxoss Gaming leads you there:
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Final Fantasy XIV received a boost of new housing plots with Patch 4.1 “The Legend Returns”. Unfortunately, many players were left empty-handed and expressed their frustration loudly. Chief Developer Naoki Yoshida apologized for this and promised improvements in the next patch.
The major content patch 4.1 “The Legend Returns” for Final Fantasy XIV was supposed to bring more housing plots in Shirogane, alongside a raid and more story. But the 720 new housing spaces were gone in just a few minutes. Many players couldn’t even log in to the game in time for the housing hunt because they were stuck in queues.
This caused a lot of anger. Many players demanded solutions for the scarce housing market in the forum and on Reddit, threatening to cancel their subscriptions!
Naoki Yoshida promises a solution in Update 4.2
The entire mess was not ignored by developer Square Enix. Rather, they made the housing issue a top priority, and Chief Developer Naoki Yoshida himself wrote an apology for the housing fail in the official forum.
There, Yoshida formally apologized for the created trouble. They apparently did not expect such a surge of housing moves to Shirogane. Additionally, a bug prevented a planned restriction function from triggering with so many housing moves. However, there is already a hotfix available for this.
But this does not solve the problem of the limited housing market. Therefore, Square Enix plans to create new residential districts in all four residential areas in the next update 4.2. To optimally plan this, they want to rely on collected fan feedback.
The next “secret weapon” is set to be a new Pokémon generation. Additionally, a battle mode for Pokémon GO is planned for 2018.
To keep the mobile game “Pokémon GO” interesting for many trainers, new updates must be regularly released. With new content such as events, new monsters, or new features like raids, the developers bring fresh air into the game. This way, new trainers are brought into the game and veterans are given more reasons to play.
The next major content update will reportedly be the third generation of Pokémon, according to John Hanke.
Generation 3 is coming “soon”
As reported by PokémonGOHub, John Hanke, the head of Niantic, recently spoke with the Taiwanese Business Weekly. There, he shared new information about upcoming features and the future of Pokémon GO in an interview.
Regarding the third generation, Hanke explained: “There are still many Pokémon that cannot be found in Pokémon GO so far. The next secret weapon will be the release of the next Pokémon generation. I hope that players can see it soon.“
It can be concluded that the third generation will soon appear as the next major content update in Pokémon GO. However, Hanke did not mention a specific date in the interview. So let’s wait and see what data miners will find in the game’s code soon, or whether Niantic will share official news with us shortly.
Niantic has already frequently mentioned a new battle mode in the past. The topic was discussed again in the aforementioned interview. However, the translation does not clarify whether it is indeed the PvP mode that many trainers are hoping for.
Hanke says: “We are working on developing a new battle mode. This is very interesting for us. We are trying to implement the mode for 2018.”
So after the big Gen-3 update, a battle mode is on the list. We hope to receive more information on this topic soon. A PvP mode, where trainers can directly compete against other trainers, has been requested since the release of the game in the summer of 2016.
Hanke also mentions further new social features that are intended to enhance group gameplay. What features do you wish for in the game?