The new Pokémon GO update 0.79.2 for Android and 1.49.2 for iOS is supposed to fix several bugs again. This time hopefully more efficiently than the last updates.
In the past few days, we have had to deal with many bugs and issues in Pokémon GO. Glitched characters were running across the map and game crashes took away the fun of raids and arena battles. The new update aims to fix various bugs and improve the game’s performance.
Update 0.79.2 / 1.49.2 Patch Notes
The new update is currently being rolled out and will gradually be released for different regions. In the official patch notes, the developers explain what has changed with the update.
However, the official explanation this time is rather sparse:
“Various other bugs have been fixed and performance improved,” it says on the Pokémon GO website.
These new bug fixes should please many trainers, as only a few bugs were fixed by the last updates. Impatient trainers are waiting for solutions to the issues with the GO Plus and other bugs in the game.
However, behind the scenes of the update, more is happening than the patch notes reveal. APK miners have examined the patch more closely and have come to the following conclusions.
Data Mining Results of Patch 0.79.2
Changes to the raid lobby. A few more changes have been made to the raid lobby to fix issues.
EX Raid Invitations: With the update, trainers are supposed to receive a notification in the future when an EX Raid is canceled. In the last days of the EX Raid test, some events had to be canceled. Previously, invitations simply disappeared. With the update, affected trainers should receive a notification about this.
Source: AudibleKnight (Reddit)
Possible New Features
Promo Code Rewards: A few months ago, the developers integrated the promo code feature in the Pokémon GO shop. There, codes can be redeemed, which, for example, can be found at sponsored Sprint stops. So far, the function has rarely been used. The data miners are surprised to find “Passcode_Rewards” in the code of Pokémon GO.
AR Changes: There have been some fine-tuning adjustments to the AR service of Pokémon GO. What the change is about is still unclear.
New Test Environment: Apparently, there are references to a test environment in the new update, where performance can be tested. The developers are placing more value on ensuring that the game runs smoothly in the future.
Anti-Cheat Measures – Blacklist for Spoofers?
In the past year, there have been frequent problems with cheaters who ruined the fun for other players. Players often asked for “blacklists” for GPS spoofing apps. These blacklists should then list the GPS fake apps, and Pokémon GO checks before launching the game whether these programs are active. This could keep spoofers out of the game.
However, this method sounds quite simple in theory. At least for iOS users, it was not easy to implement, as this check only worked on jailbroken smartphones, explains Dronpes from TheSilphRoad.
A blacklist tool has now appeared in the code of Update 0.79.2. This offers a lot of potential to keep GPS spoofers away and prevent them from entering the game or marking the affected accounts as cheaters, provided Niantic has found a way to utilize this app blacklist.
We hope to receive further explanations regarding this blacklist soon.
The singleplayer game Squadron 42, which is being developed in parallel with Star Citizen, no longer has a release date. Originally planned for 2014, it now seems that 2018 is the new release window. However, there is no official target date.
Squadron 42 is the singleplayer part of Star Citizen. The campaign is set to feature Hollywood stars such as Gary Oldman, Mark Hamill, or Gillian Anderson. Chris Roberts aims to tell a singleplayer story that is also meant to be experienced offline. Squadron 42 is particularly targeted at fans of Roberts’ earlier works, the “Wing Commander” series.
A year ago, players complained that they had not seen anything from Squadron 42. A presentation was expected in October 2016 – at CitizenCon, the trade fair of Star Citizen. However, nothing from the game was shown there.
This trade fair is approaching again, and once again there is bad news for Squadron 42.
Squadron 42 will not be at CitizenCon – only in December stream
In a letter to fans, Chris Roberts announces that Squadron 42 will not be shown at CitizenCon in October 2017. Instead, Squadron 42 will be the main part of the “Holiday Streams” in December 2017.
Roberts explains in the letter how closely intertwined Squadron 42 and Star Citizen are. It is said that CIG has a team working on Squadron 42 and is making good progress. Roberts aims to elevate the storytelling style of Wing Commander to a new level.
Roberts is confident that Squadron 42 is worth the wait. The game should be able to compete with any other AAA story-driven game.
Release date of Squadron 42 removed from the website
Apparently, CIG has removed the planned release year 2017 from the Squadron 42 website as part of this development.
In the Reddit forum, hardcore fans welcome this decision. Hardly anyone expected that Squadron 42 would be released this year anyway. They feel that CIG creates a false impression with the fixed release dates and wonder why CIG has repeated this mistake several times.
The fans on Reddit anticipate a release of Squadron 42 at the earliest by the end of 2018 and are generally in good spirits. The general mood seems to be: “Now it doesn’t matter how long we have to wait. As long as it turns out to be really good.”
After a longer open beta, the free action MMO Kritika Online has been released on the Steam platform. We took a look at the anime MMO for a test play.
I only knew Kritika Online as an app on my phone. While I never played it too intensely, the fast-paced battles were indeed fun. Now that Kritika Online is available for PC, I was curious whether the fast gameplay would work on the computer.
What kind of game is Kritika Online anyway?
Kritika Online is an action MMO featuring fast and straightforward combat. While in other online role-playing games you usually start leisurely in boring starting areas with trash mobs, here you dive right into the action. You instantly jump into short mission episodes and beat up some trolls and orcs.
Kritika Online does not feature an open game world, instead, you travel from dungeon to dungeon and from action fireworks to action fireworks.If I were to compare Kritika Online to another game, Continent of the Ninth comes to mind. Here, you also traverse instances and beat up foes with an active and action-packed combat system.
The character selection in Kritika Online – these classes are available
The character selection is remarkable and offers more than just boring menus! While you choose one of the 4 heroes, epic music plays in the background and you see some cutscenes rolling. Own voice actors dramatically narrate the short stories of the different characters. Unfortunately, the infamous gender lock in Asian games appears here again: The gender is tied to the classes.
Rogue: If you’re after brutal action and want to storm in quickly out of nowhere, the female rogue is a good fit. This class operates in melee combat and stabs enemies with a dagger.
Gunmage: Ranged fighters should take a closer look at the male gunmage. Armed with pistols, this class handles enemy scum swiftly but plays a bit more complex than the other heroes.
Warrior: This ever-male muscle brute fights with a broadsword. He gives as good as he gets.
Reaper: The reaper is a sexy warrior who wields a powerful scythe, mowing down opponents by the dozen and tying them up with chains and magic.
I chose the warrior because I wanted uncomplicated brawler action without frills.
Once you reach level 15, you can choose another subclass to further customize your hero. After choosing your class, you also select a suitable hairstyle and the colors of your clothes. Oh, you can also choose a predefined face, but that’s it. The editor is therefore rather standard and comparatively limited.
My first minutes as a freshly styled warrior
After a short story video, I found myself in the middle of the field while a gigantic tin can stomped around in the background. Then I encountered the first monsters: a few trolls that were looking for trouble. So I took my sword and gave these beasts a taste of their own medicine. After the little fight, a boss challenged me.
What annoyed me here and generally during the fights: The enemies take too much punishment! Sometimes it felt like I was swinging a stuffed animal instead of my sword, as I received so little feedback for my hits. After finally defeating the giant monster, I moved to the capital where you can find various traders and take on one or another quest. Once you get accustomed to the city, you continue to the next dungeon – there is no open world as you know it from other MMOs. You travel via portal from the central hub to one instance after another.
A game without nightlife
Well, I’ll just talk to a few players in the meantime, if I can find any. Somehow the servers are quite empty. It was the middle of the night, but a few players should still be online at that late hour, right? At the portal, I can unlock the next instances and set different difficulties. The faster you master a dungeon, the more loot you receive at the end.
Action-packed combat system
The combat system in Kritika Online plays out pleasantly action-oriented and fast. It relies on active control. You have to target the enemy and dodge attacks at the right moment. There is no clunky tab-targeting or automatic attacks.
Using the “WASD” keys, you move your character and with the mouse, you look around. The mouse buttons carry out standard attacks, while the abilities can be found on the number keys. You can dodge with “Shift” and the “space bar” lets you make a small leap into the air. The further you progress in the game, the more abilities you acquire. These are especially important in PvP mode. Here, you can execute powerful combos to keep your enemy on the ground and incapacitate them.
What does the community say?
On Steam, user reviews are rather mixed. Many praise the action-packed combat system and the straightforward entry. Others see Kritika Online more as a game for a quick break. Nice for a few rounds during lunch break, but not a title that keeps you hooked for long. It is criticized that it mostly revolves around the same thing. You simply beat up enemies for hours! According to some users, there is a lot of grind present in the game. I still have to see what the endgame looks like. I am currently leveling my warrior.
Is Kritika Online fair?
Kritika Online is a free-to-play title and available on Steam. You can start the game and have fun without spending a cent. However, the developers need to finance themselves somehow, so there are some things you can buy with real money.
What I found positive is: There are 8 character slots available without spending a single cent. While you can definitely increase this with a bit of cash, 8 are more than acceptable. Other MMOs – such as AION and TERA – only have 2 measly slots at the beginning. If you want convenience and some bonuses, you should take a closer look at the elite status. This gives you several bonuses, such as more experience when defeating enemies.
With the currency “Kred”, which is available for real money, you can buy costumes or companions in the in-game shop.
What worries me a bit: I already mentioned that many players complain about the grind. According to some players, this problem can be solved with a bit of cash for paid progression. Here, Kritika Online has to be careful not to slip into a pay-to-win scheme.
Kritika Online: Is it worth it?
Those who played Kritika on the smartphone before and enjoyed it will also be happy with this version for PC. The focus of the game is on fast action, without long wandering around or being overwhelmed by quests.
For a quick round in between, this is definitely fun, even if the depth loses some significance due to the repetitive gameplay.
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After several hours, the battles became really monotonous for me. It’s somehow always the same. You go on a mission, beat up a few monsters, and then it repeats over and over again. A grind, as you would find in any Asian MMO! It may be fun at the start, but it can’t keep me engaged for the long term.
However, the entry is fairly simple compared to other genre representatives, and you jump right into the action. So it’s ideal for players who have little time anyway.
If you simply want to destroy some monsters without complications, you should take a closer look at this action MMO. With its nearly 10 gigabytes of download size, it’s downloaded fairly quickly and it’s free!
This is an AI-powered translation. Some inaccuracies might exist.
Guardians leave PvP matches in the Crucible of Destiny 2 prematurely. This is a real annoyance. Some call for penalties for this desertion. But can Bungie actually enforce such penalties, and should they?
The discussion is as old as Destiny: There are players who leave matches early. These are the so-called quitters. They are supposed to be punished. This penalty is intended to make players finish the matches properly.
But can this even work? Or will honest players also be punished by this approach?
That’s why quitters are a problem in Destiny 2
Unlike in Destiny 1, the abilities (the skill) of a single player now play a lesser role in Destiny 2. This is mainly due to two factors:
The team size has been reduced from 6 to 4 players
Weapons and abilities deal less damage – team shots are more important
If a player drops out, whether due to a quit or a disconnect, the rest of the team has a big problem. In Destiny 1, a skilled player could compensate for a missing person – in Destiny 2 it is significantly harder.
If a team loses just one teammate, it is nearly impossible to win the game. This causes frustration among the remaining players.
Unlike in quick play, a missing player in competitive mode is rarely replaced. If a Guardian leaves the game right at the beginning, the three remaining Guardians face an almost impossible task.
To reduce the number of players quitting, penalties are now being demanded. But is this really the right way?
Demanding penalties for quitters is easy, but it misses the point. Because there are reasons why players exit a lobby early. Bungie needs to address these reasons.
That’s why players quit the Crucible:
The opposing team consists of a full clan / a pre-formed fireteam – and their own team is a ragtag bunch
Their own team is hopeless
Players are only playing to complete a challenge or quest – once that’s done, players disappear from the match
The first two issues are significantly more serious than the third point and target the matchmaking. Due to the reduced team size in Destiny 2, an opposing team, where all players belong to the same clan, is much more frequently encountered.
Why the competitive game mode in Destiny 2 suffers more from quitters
The competitive playlist in the Crucible is increasingly affected by premature game exits. And there are reasons for this:
more pre-formed fireteams play the competitive mode
the games take longer, but with the same loot as in quick play. Thus, players on the losing team have little incentive to finish a game
A player who quits early is rarely or never replaced
Additionally, the mercy rule is missing – at least in my experience. In Destiny 1, it ensured that one-sided games were ended prematurely. This made quitting unnecessary. It was clear: If it becomes too one-sided, the game will be over soon anyway.
Why incomplete teams are rarely completed during the game is unclear.
The theories range from poor search criteria in matchmaking to a deliberate circumstance on Bungie’s part to make the competitive playlist as close as possible to the Trials of the Nine.
Bungie needs to solve the problems, not punish quitters
Many players demand that quitters be sanctioned with a 30-minute ban if they leave a game prematurely. The problem with this is that all players would be punished, even if they accidentally got disconnected from a game.
This could be avoided by Bungie implementing a system that is inspired by Overwatch. If a player has to leave a lobby due to a connection error, they have the option to rejoin that game.
Such a system would only make sense if players also have a reason to rejoin an ongoing game. And currently, Bungie provides no reason for that.
The competitive game mode has no ranking system, no incentive to prefer it over quick play. Additionally, the reward system is underdeveloped and does not motivate players to finish a match.
This is how premature game exits could be prevented
Bungie needs to minimize the reasons for game exits. Measures such as
an improved loot system,
reducing match durations,
an improved matchmaking that considers fireteam size,
immediate replacement of a missing player,
a revision of the mercy rule (ending a game if x players have been missing from a team for x minutes)
can help to significantly reduce the number of game exits.
The ability to rejoin a game that one had to leave due to a connection error would not only be a benefit for the normal Crucible but also for the Trials of the Nine.
What are your experiences with premature match exits? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Warframe has now matured into a very good MMO shooter, most agree. However, as a beginner, you initially feel a bit overwhelmed due to the deep game systems. That is now over: This beginner’s guide aims to help you master your first steps in the game with helpful tips. The training to become a Space-Ninja is worth it.
The free-to-play title Warframe, developed by the Canadian studio Digital Extremes, was released at the end of 2012 for PC and is becoming increasingly popular. For some time now, Warframe players have also roamed on the PS4 and Xbox One. There are now over 30 million registered players on the performance sheet of the third-person shooter, which is probably also thanks to the expansion to the current console generation. And the open-world update Plains of Eidolon is currently giving Warframe another rise. Alone via Steam, there are currently over 100,000 logged-in players at the same time.
However, anyone who is already shutting down and thinks: “Oh, another generic free-to-play game that wants to take my money” should not judge too quickly and maybe let themselves be surprised. We take the latest update of Warframe as an opportunity to present you with a beginner’s guide. One thing in advance: To avoid spoilers for the quest ‘The Second Dream’, it should be briefly mentioned: A ‘Warframe’ is a special armor that represents your game character. You are a ‘Tenno’. What this means should be best experienced in the quest.
who wants to eliminate enemies through cunning and from the shadows,
….currently has nearly 30 Warframes at their disposal.
Each has 4 different abilities, with the 4th representing their strongest, the so-called Ultimate.
The loyal companion, the best friend and helper
On companionship you need not forgo: There are various companions in the game. There are those that hover over you, such as sentinels, and those that run alongside you, including Kubrow and Kavats. These companions also have special abilities and attack enemies, so they are not just for show. One of these companions even scans your enemies. This allows you to see in your ship’s Codex which enemy is more susceptible to which damage type and what mods they may drop. Don’t understand anything? More on that later.
A Kubrow – One way to obtain such a companion is through the quest ‘The Howl of the Kubrow’
About game modes and missions, solo or with other players
There are various game modes, such as sabotage, where the goal is to infiltrate a spaceship or a base to disable the energy core, or espionage, where you must extract information without triggering an alarm. There are also modes like defense, where you protect an artifact from waves of enemies or survival, a mode where the oxygen concentration continuously decreases and you must maintain it.
Even missions in open space and underwater are possible with the right equipment.
Additionally, there are time-limited missions called alerts, which pop up on your star map every now and then. The rewards for these range from resources, credits (the in-game currency), and Warframe parts to mods. Good to know: Aura mods can only be obtained here as mission rewards (more on what that is later). Similarly, the individual parts of the Warframe ‘Vauban’.
Excavation – another mission type
All missions can be completed alone or with up to 3 other players. If the pace at which some experienced players rush through a level is too high, it might be advisable to set missions to ‘Solo’ at the beginning. Then you can explore everything and get a feel for the controls.
While Warframe may primarily be a cooperative game, it still offers PvP modes like Capture the Flag, Team Deathmatch, and Deathmatch.
Nothing beats weapons
As different as the modes and Warframes are, so are the weapons. The game offers a huge arsenal from silent bows to throwing stars, pistols, rifles, laser-shooting weapons, and brutal grenade launchers to swords, daggers, axes, and polearms.
One of Warframe’s strengths is the freedom of combination possibilities. It invites you to try different weapons and Warframes, find out which abilities of the individual characters harmonize well in the various game modes, and what is most effective against which enemy type.
The story and factions
The story is set in a distant future where the power balance of the solar system is disrupted, and the time of the war against the Sentients by the Orokin lies long ago.
The Grineer, an imperialistic race of militant, degenerate clones led by two queens, threaten to take over all planets with their massive army.
The Corpus, a dominant coalition of merchants with advanced robotics and laser technology, are on the hunt for old Orokin technology to use and Warframes to mutilate and sell to the highest bidder.
The Infested, victims of a virus that disfigures and controls them, represent the third faction. They have a collective consciousness, band together, and tear their victims apart.
In this hostile world, you awaken and are guided by an entity called ‘Lotus’.
First decisions in the tutorial – Which Warframe should I choose?
After the short intro of the first quest, ‘For the Price’, you can already make the first decision, namely which character you want to play.
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If you prefer a very balanced character, you should choose Excalibur. He can deal enormous damage in close combat with his Ultimate, a sword of pure light that emits energy waves when swung. He is also capable of taking a short breather by blinding enemies for a short time.
If you enjoy playing the Stormcaller Warlock in Destiny or favor Emperor Palpatine in Star Wars, then Volt might be more for you. Volt can shoot bolts from his hands and raise a protective shield in front of him. This also has the effect that every projectile fired through it deals additional shock damage.
If you are a friend of magnetism, then Mag is your choice. She can pull enemies towards her, stunning them and bringing them into melee range or use her Ultimate to crush all nearby enemies by magnetizing their bones.
Basically, you can’t make a big mistake when choosing your starting character. However, it should be mentioned that Mag’s abilities are a bit more complicated than those of the other two. Additionally, her Ultimate takes a long time to execute.
My personal tip would therefore be Excalibur. He is easy to handle and can take a healthy amount of damage. However, all three scale well into the endgame.
Excalibur – observing and waiting, focusing on the opponent
The weapon choice
After this first choice, the quest continues. During this time, you get a brief introduction to the controls and quickly come to the next decision: the melee weapon. There are no major differences to mention, except that the Mk1-Bo staff might be a bit slower than the Skana sword, but can hit multiple enemies at the same time.
Then you are allowed to choose a secondary weapon and finally a primary weapon. If you want to operate more from a distance and stealthily, you should choose the Kunai throwing knives and the Paris bow here.
After you have completed the first mission and arrive in your own spaceship, you need to place the received segment at the designated location. This gives you access to the Arsenal, where you can change and improve Warframes and weapons among other things. More on that shortly. Each further mission gives you a different segment, which you install in your ship. Thus, you gradually gain access to things like the forge, where you can craft new weapons and other items.
In addition, you will receive various damaged mods as a mission reward. What this is all about, we will explain to you on the next page.
This is an AI-powered translation. Some inaccuracies might exist.
Shroud of the Avatar is often the target of fierce criticism. But is this justified? Let’s take a closer look at the situation.
Shroud of the Avatar was announced in March 2013 as part of a Kickstarter campaign. The description was somewhat vague at that time. It was supposed to be a story-driven multiplayer role-playing game with an offline mode. This offline mode was aimed at single-player RPG fans and was supposed to provide a “true” single-player experience.
MMORPG with Offline Mode or Single-Player with Online Mode?
This was further explained in videos by Ultima creator and designer Richard “Lord British” Garriott. He stated that SotA is essentially a story-focused single-player RPG, but players would also have the option to play online with others.
However, the development team led by Portalarium did not intend to create an MMORPG, as explicitly stated in the FAQ of the Kickstarter campaign – the game was referred to as a selective multiplayer RPG, due to the different game modes like offline, single-player online, friends mode, and an open online mode where players can encounter other, foreign players.
Many fans of the single-player Ultima series as well as the MMORPG classic Ultima Online believed that Richard Garriott would create a spiritual successor to their favorite games. Therefore, funds were raised from single-player and MMORPG fans during the crowdfunding campaign. The game was expected to be released by the end of 2014.
Quote from the Kickstarter campaign: “Whether in Single-Player Offline mode or any of three online modes, the main quest line will provide greater than 40 hours of focused, story driven content.” – “Whether in Single-Player Offline mode or any of the other three modes, the main quest will deliver more than 40 hours of focused, story-driven content.”
But it turned out quite differently. The team was expanded after the success of the Kickstarter campaign, and the new producer Starr Long, who had previously been responsible for Ultima Online, took over the helm. He announced plans to first develop the multiplayer part, upon which the single-player part would ultimately build. However, the offline mode of SotA should still aim to provide the best possible single-player experience.
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Over the months, Shroud of the Avatar increasingly evolved into an MMORPG. The housing system was very well received by players and continued to be expanded. Wealthier fans sensed profit in this matter, as building plots in the game world are limited.
This led players to hope to secure many building plots early on, so that they could eventually sell them profitably if the game succeeded. Since such interest in real-money transactions existed, this system was further developed. A player-driven economy found its way into the game, through which items can now also be traded for real money.
For this system to work well and yield significant profit, the social aspect of the game must continue to be developed. SotA thus increasingly transformed into an MMORPG – note that this was actually ruled out during the Kickstarter campaign. Single-player fans began to fear that they had invested money in vain and felt deceived. However, the developers repeatedly stated that they would address this aspect in due time.
Quote from the Kickstarter campaign: “Though Shroud of the Avatar won’t be a massively multiplayer online role-playing game, it will be a multiplayer game.” – “Though Shroud of the Avatar will not be a massively multiplayer online role-playing game, it is a multiplayer game.”
The Criticism Accumulates
As of now, it is late 2017, and SotA still hasn’t been released (it has been in early access for about three years now), and the single-player aspect has received little attention so far. The offline mode is nearly unplayable due to the balancing focused on MMORPG gameplay. Accordingly, the discontent among this group of players is very high. But there are more points of criticism:
There is no open game world, only individual, instanced areas on a world map. In these areas, there is little to do aside from combat and resource gathering. The exploration aspect fades into the background.
The PvP in the game offers PvP fans too little risk and also too few rewards. PvE fans feel forced into PvP because they are automatically assigned to PvP in certain playing areas – whether they want to or not.
The combat system with card decks is too far removed from a classic tab-targeting system with hotbars for many.
The focus is too heavily placed on the item shop, where houses, player cities, and decorations are sometimes offered for very high prices.
The game has excessive grinding. Without grinding, nothing works, as this is the only way to cover the upkeep costs for a house and buy good equipment. During the Kickstarter campaign, it was still mentioned that there would be very little grinding.
Quote from the Kickstarter campaign: “Shroud of the Avatar is the first installment of Richard’s new vision and represents the reinvention of the classic, fantasy role-playing which he pioneered. A fantasy role-playing game that will focus more on player choices and discovery than on level grinding.” – “Shroud of the Avatar is the first game from Richard’s new vision and represents a reinvention of the classic fantasy role-playing game that paved the way. A fantasy RPG that focuses more on choices and exploration than on level grinding.”
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A particularly major point of criticism concerns the story along with the quests. Both during the Kickstarter campaign and during the subsequent Seed-Invest crowdfunding campaign, it was stated that SotA was heavily story-driven and would provide a single-player-like narrative structure.
Richard Garriott and story co-author Tracy Hickman even stated that they had developed a new style of storytelling. In SotA, players were not supposed to feel like everyone was completing the same quests and helping the same NPCs. However, how this was supposed to work was not disclosed yet.
Now that the story is fully implemented in the game and can be played from beginning to end, it has turned out that the quests actually unfold just like in countless other MMORPGs. Everyone saves the little girl from the burning house, everyone kills the same villain who then respawns, and everyone finds the unique magical artifact.
Quote from the official website: “Players will adventure through over 40 hours of story in an interactive world where their choices during ethical paradoxes have consequences.” – “Players experience adventures in a campaign of over 40 hours that takes place in an interactive world where decisions during ethical paradoxes have consequences.”
Additionally, there are no visible consequences to the actions and decisions of the players. For example, the rescued girl never falls into her mother’s arms, and the bandit king remains the ruler of the forest, terrorizing the small village forever. Both during the Kickstarter campaign and during Seed-Invest, consequences were heavily promoted. Even today, this is still stated on the official website of the game.
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Equally frustrating for many is that the game world has been persistent since summer 2016, even though SotA has not been officially launched yet. Therefore, those who purchase the unfinished early access version and currently play at full price will have significant advantages over those who join at the official launch. The best building plots have already been taken, and many players have reached the maximum level. Newcomers might feel discouraged by this.
Severe performance issues, especially affecting many players who are online per area, and graphics that already give a slightly outdated impression, add to the points of criticism.
Quote from the Seed-Invest campaign: “REAL Choices – No game by Lord British is complete without a deep narrative and difficult ethical dilemmas, and Shroud of the Avatar is no exception. Each choice made by a player (as minor as giving a beggar a coin or as significant as assassinating a lord) will change the response of the game-world to that player.” – “REAL Choices – No game by Lord British would be complete without a profound narrative structure and severe ethical dilemmas – here, Shroud of the Avatar is no exception. Every decision the player makes (as minor as giving a beggar gold or as significant as murdering a ruler) will change how the game world reacts to the player.”
In previous previews and also in reviews on Steam, the game has received anything but favorable feedback. The player numbers are also very low with just about 150 players online at the same time via Steam. According to the developers, however, this only accounts for about 20 percent of the total population, as most players do not play through Steam but through the SotA launcher. Nevertheless, the number of players is quite low.
Developers and Community Are Frustrated
The constant criticism directed at the team is now showing its effects. The developers are speaking less and less in the official forum and scarcely respond to critical questions. During the now monthly telethons, through which money is raised for further development of the game, the team mainly addresses questions about decorations and gameplay elements, while avoiding critical topics.
If the game is attacked in another community, the developers feel strongly offended and sometimes respond with comments below the belt. Criticism in the forum is often immediately stifled, and there is even a directive stating that only positive things should be posted, with some players having already withdrawn from the forum because they no longer feel comfortable expressing their opinion.
Players who have invested a lot of money in SotA to make profits with items and properties also feel immediately attacked by criticism and respond harshly, making the forum a less pleasant place for discussions. Moreover, critical contributions are reported immediately.
All of this casts Shroud of the Avatar’s overall development in a particularly poor light and makes much of the criticism directed towards the game more understandable.
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Every day, several thousand hackers are banned from PlayerUnknown’s Battlegrounds. In the last 30 days, over 150,000 have been banned!
The success of PlayerUnknown’s Battlegrounds cannot be denied. Recently, the threshold of 2 million players active at the same time in the battle royale shooter was crossed. However: This also includes players who resort to cheats.
The program “BattlEye” is working against cheaters. It now reports how many cheaters have been banned from PUBG in total and how daily bans are increasing.
Already over 320,000 cheaters banned in PUBG
To combat the masses of cheaters, the anti-cheat program “BattlEye” works around the clock in PUBG. Every day, up to 13,000 cheaters are banned from the game by the program. This is how they try to keep the community clean.
In a tweet from BattlEye, it is stated that more than 322,000 players have already been banned from PlayerUnknown’s Battlegrounds. Last month, PUBG head Brendan Greene stated that at that time in September, 150,000 players were banned.
This means that BattlEye has more than doubled the number of banned cheater accounts in the last 30 days.
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On Twitter, the operators explain that the tool bans about 6,000 to 13,000 accounts per day from the game. From October 12 to 13, there were even nearly 20,000 bans.
Cheaters still dominate the leaderboards in PUBG
Although the PUBG community is pleased with the fair punishment for cheaters, the bans still leave a bitter aftertaste. The cheaters remain at the top of the leaderboards.
On Twitter, Brendan Greene, the PlayerUnknown himself, commented on this issue. There are technical difficulties preventing the removal of cheaters from the leaderboards. However, he assures that the accounts are banned.
In the new Pokémon GO update, the sounds of Generation 3 are finally here. The release cannot be far away.
Trainers, you must be very strong now. In the past weeks, every Pokémon GO patch has been closely examined for changes regarding Generation 3. The only thing missing was the sounds of the monsters. Without them, the third generation could not be released.
The new update, which is currently rolling out, introduces exactly these sounds and Halloween changes to the game. The most important preparations have been made – reason for excitement!
Pokémon GO Gen 3 Release on Halloween?
The new update 0.79.2 is supposed to fix some bugs in the game. As we know, there have been many of them recently. Glitched avatars or game crashes annoyed trainers all over the world. Now we want to focus on the great news concerning Generation 3!
The experts from TheSilphRoad have looked into the new update in the last few hours and checked for code differences compared to the previous versions. Here are their results, which Niantic did not mention in the patch notes:
Gen 3 sounds are in the game!
The APK for update 0.79.2 has been thoroughly examined. In the new game version of Pokémon GO, the sounds (cries) for the Pokémon of Generation 3 are now included. The sounds exist for each species up to PokéDex number 386 (Deoxys). Here, the developers are not cutting any corners!
New Gen 3 badge
In addition to the badges for Kanto (Gen 1) and Johto (Gen 2), there is now a new badge that is referenced in the code as “BADGE_POKEDEX_ENTRIES_GEN3”. Another clear sign for Generation 3.
Halloween Event
A new designation for “HALLOWEEN_2017” has been found in the code. This designation was discovered by APK miners near the other Pokémon variants.
This “could” mean that we might see special Halloween variants during the holidays. But this is just a speculation. At least we know that work is being done on the Halloween event for 2017.
Halloween music
A note about new music in Pokémon GO has been found. In the code, it says “mapHalloweenNightMusic” and that could mean the following:
Either a special Halloween map appears at night in Pokémon GO, or
New Halloween music could play during the event (or just on Halloween)
The experts dug even deeper into the sound files and also found a theme for Lavender Town! Pokémon fans will surely remember: This is the town with the Pokémon Tower, where ghosts (in Gen 1 and Gen 3) could be found. A nostalgia trip awaits many trainers here.
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On the new Halloween wallpaper, you can already see a few monsters (Sableye, Shuppet, Bannet, and Drifloon) from Gen 3, which is why we expect Gen 3 monsters for Halloween.
This also fits with Niantic’s announcement that there will be new monsters for the PokéDex this Halloween. Whether these will be “all” or only some of the monsters remains to be seen.
We invite you to join our Pokémon GO group on Facebook to discuss Generation 3 in Pokémon GO. In conclusion, it can be said: The third generation cannot be far away now. We are already very excited about the new monsters!
In Antorus, the Burning Throne of World of Warcraft there are two cool transmog weapons. Unfortunately, not for all classes …
In World of Warcraft: Legion there were plenty of cool equipment items for characters – except for weapons. Since all players had the artifact weapons, there was no need to design other weapons and their associated models. Although there were one or two weapons, such as from the invasions or the Army of the Light achievement on Argus, real highlights were missing.
With patch 7.3.2 this will change, as the new raid Antorus, the Burning Throne opens.
Here too, the artifact weapons will not yet be removed from the game, but there are two very nice polearms to obtain for transmog. The Scythe of the Tormentor is available in blue and red, with the assumption that the dark red variant will only drop in heroic or mythic mode of the raid.
Both weapons will likely drop from Argus, the Tormentor – the last boss of the new raid.
Primarily, the weapon will likely remain attractive for hunters and warriors as transmog – but who knows how this will change in the next expansion.
What do you think about weapons that serve only a cosmetic purpose? Is this a good balance and urgently needed with the artifact weapons? Or should other armor pieces be designed instead, rather than allowing the artifact weapons to be overshadowed by other models?
The Diablo 3 Patch 2.6.1 will be released soon and will significantly change the gameplay. This is due to numerous changes to skills and items.
A new patch for Diablo 3 is on the way to you. In version 2.6.1, there will be major changes to the usual gameplay of the game. The developers have focused on enhancing some sets, items, and skills. This is intended to provide much more variety in the leaderboards.
Changes to Sets and Skills
The new Diablo 3 update is all about balance. The performance of the various classes has been compared in Greater Nephalem Rifts, and many changes have been made. The goal is to bring as many playstyles to the same level as possible. This has resulted in previously weak builds being buffed significantly.
For some sets like “Raekor’s Legacy” or “Uliana’s Guile”, only the numbers were changed. Other sets received improvements in their functionality, which are now intended to lead to significant differences. As an example, Blizzard mentions the Wrath of the Waste: “In addition to the damage increase, the damage reduction from the 4-piece set bonus now lasts an additional 3 seconds. That’s enough to apply Rend without making yourself too vulnerable.”
Changes to the Necromancer: Do you enjoy playing your Necromancer with the Trag’Oul set? Good news! The double life costs of the 6-piece bonus have been removed.
Skills Changed
While most of the changes in Patch 2.6.1 relate to items, some skills also had to be adjusted. Crusaders, who like to throw numerous hammers, should take note of the change to the rune for Blessed Hammer (Endless).
“The additional projectiles caused performance drops in high enemy density, which we have compensated for by increasing the base damage of the rune as well as its area of effect,” Blizzard explains.
There were also changes to the Arcane Orb (Frost Orb) of the Wizards. Due to its range, it did not benefit from “Power Hungry” or “Audacity”. Therefore, the range of the skill has now been increased to 40 meters. This is intended to strengthen synergies.
Revised Items
Many items in Diablo 3 have received changes. For some items, the changes only relate to their numerical values. Others have, however, received more comprehensive updates. In the following gallery, we show you some of the new items. We explain the changes below the images:
The Band of Might now grants a bonus of 60%-80% damage reduction – previously 50%-60%.
The Blade of Prophecy no longer grants additional damage on Judgment as a fixed affix.
Two enemies affected by Judgment now also trigger an explosion, and the damage of Judgment is increased by 350%-400% 600%-800%.
The Wraps of Clarity: Your resource-generating skills reduce your damage taken for 5 seconds by 30%-35% 40%-50%.
The Incense Torch of the Grand Temple no longer increases the damage of Wave of Light as a fixed affix. However, it can still roll 10%-15% as a random affix.
Reduces the Spirit cost of Wave of Light by 40%-50% and increases its damage by 450%-500%.
Dayntee’s Binding: When an enemy is afflicted by ‘Altern’ one of your curses, you receive an additional 40%-50% damage reduction.
The Short Man’s Finger: ‘Colossus’ now summons three smaller Colossi, that are all stronger than the previous one whose damage has increased by 500%-650%.
The Grand Vizier no longer has the fixed affix for extra Meteor damage.
Reduces the Arcane power cost of Meteor by 50% and increases its damage by 300%-400%
Patch 2.6.1 PTR Patch Notes
In the above seven examples, you could already see part of the item changes. However, this patch includes many more changes.
You found an exotic armor for the Hunter in Destiny 2 and don’t know what to do with it in PvE and PvP? We present the Exotics in English and provide build suggestions.
Destiny 2 offers a wealth of exotic weapons and armor that can make your Guardian stronger. Choosing the right gear is essential when you want to tackle the hardest content and secure crucial advantages.
It should be noted: You can only equip one exotic weapon and one exotic armor piece at a time. So the choice of Exotic should be well thought out.
We now provide you with a list of all exotic armors for the Hunter. Which subclass and which build should you play with the exotic armor? Which exotic weapon is recommended?
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Unlike exotic weapons, armor is always class-specific. Titans, Hunters, and Hunters have their own pieces of armor that can only be equipped by their respective class.
The first Exotic for the Hunter is an old acquaintance for Destiny 1 veterans, the exotic helm Celestial Nighthawk makes its comeback! The following perk is offered by Celestial Nighthawk:
Golden Gun grants only one shot, but deals massive damage. Targets killed with the golden gun explode
The exotic helm “Celestial Nighthawk”
We recommend the following Hunter build if you want to play with the Celestial Nighthawk:
Focus – Gunslinger Hunter
Build – The Way of the Sniper
Exotic Weapon – Stable weapons that easily allow critical hits
The purpose of the Celestial Nighthawk is to deal as much damage as possible with one shot of the golden gun. The helm is a true boss killer when used correctly. Through the Way of the Sniper, a focus branch, and its perk, Line ‘Em Up, you deal even more damage when you land critical hits.
Use the exotic weapon that suits you best. Precision hits reduce the cooldown of your super through the perk Practice Makes Perfect. If you’re dealing with a hefty boss like Calus from the Leviathan raid, you can use the golden gun more frequently.
Foetracer
The Foetracer looks a bit bulky but is very useful for the Hunter. The exotic helm comes with this intrinsic perk:
Marks targeted enemies visibly. Deals more damage to marked enemies with low health
The exotic helm “Foetracer”
With the following build, you can shine with the Foetracer:
Focus – Nightstalker Hunter
Build – Any
Exotic Weapon – PvP: MIDA Multi-Tool / PvE: Merciless
Even though the helm can be played with all focuses of the Hunter, the Nightstalker is particularly well suited. Because his smoke bombs and grenades can be thrown directly where the enemy is hiding. If he goes invisible, he becomes an almost invincible opponent.
While enemy marking is an excellent perk in the Crucible that can determine victory or defeat, the increased damage against low-health enemies is more useful in PvE content.
Because once the opponent is down to 30% health, you deal increased damage. This perk is especially valuable against bosses. In combination with Merciless, you become a DPS monster. Not only do your super abilities or grenades deal more damage, but your weapons also benefit from the damage buff.
The Knucklehead Radar is the third exotic helm for the Hunter and comes with the following perk:
Radar remains active while aiming
The exotic helm “Knucklehead Radar”
The following build is recommended in combination with the Knucklehead Radar:
Focus – Gunslinger Hunter
Build – The Way of the Sniper
Exotic Weapon – Borealis
Since the radar plays a rather secondary role in fighting against AI aliens, the helm is mainly recommended for the Crucible mode (unless you don’t have a MIDA Multi-Tool).
If you enjoy playing with sniper rifles and want to attack from a distance, the helm can be useful. Scout rifles also fit well here, as they are also ranged weapons. Unlike in Destiny 1, your radar now remains active when aiming with energy or power weapons. Even when aiming with the Golden Gun, your radar remains!
We recommended the Gunslinger with the build Way of the Sniper because it favors a precise playstyle. Generally, the helm is usable for all Hunter focuses.
Terminus is the new champion in Paladins and an undead tank. He uses an axe as his main weapon, making him the first melee champ in the hero shooter.
Terminus is also known as the Fallen: This tank is an undead who maintains his life through necromantic energy.
If you kill him on the battlefield, he can revive himself with his ultimate skill. The tank releases a devastating explosion. Terminus is the first champ in Paladins to use a melee weapon. The tank swings a powerful battle axe that you do not want to get too close to.
Terminus Skills & Legendary Cards – Necromantic energy makes the tank immortal
Terminus has 4,900 health points and is thus one of the robust tanks that can take a lot of damage. With his massacre axe, Terminus also deals significant area damage, so you should keep your distance.
Terminus is a static champ and has no mobility traits.
These are Terminus’ abilities:
Massacre Axe: Swing your axe every 1.1 seconds in a large arc. Enemies hit receive 700 damage. (Area damage)
Wretched Detonation: Fire a projectile that deals 250 damage. Fire an extra projectile for each Wretched charge you have. (Direct damage)
Crumbling Fall: Jump into the air and slam your axe down to deal 500 damage to enemies in front of you and slow them by 60% for 2 seconds. (Area damage)
Power Drain: Create a powerful stream that absorbs enemy projectiles. For every 1200 damage you absorb, you generate a Wretched charge. You can store up to 4 Wretched charges.
Reanimation: If you die, you revive after 2.2 seconds in an explosion of necromantic energy that deals 4000 damage to enemies in range. (Area damage)
Terminus’ legendary cards either provide more health, damage, or crowd control.
These legendary cards are available to Terminus:
Indestructible: Below 50 HP, you receive 35% more damage reduction
Decimation: Shots with detonation deal an additional 100 damage each
Shatter: Crumbling Fall cripples enemies for 1 second, but no longer slows them.
Terminus received a teaser trailer that captures the essence of the tank. Here, you can see him pursuing Cassie and Talus, nearly crushing them with his axe. In the end, Terminus breaks apart and then reassembles like a golem.
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Terminus is already on the Paladins test server and will officially arrive in patch OB61 for PC. The update is expected next Wednesday, October 18. Consoles usually follow 1-2 weeks later.
What do you think of Paladins’ new tank Terminus? Will he land higher or lower on the Paladins tier list?
All 5-star skillers and all special moves in FIFA 18 can be found here in the overview list. How do the 5-star tricks work, which players should I use for dribbling?
In FIFA 18, there are numerous ways to create scoring opportunities or maintain ball possession. A proven method for this is strong passing to get the ball and opponents moving, tearing gaps in the opponents’ defense.
Another method is: Get the ball, outplay the opponents with special moves, and dribble through the opponent’s defenses!
This only works if you have the right players and know which buttons to press. All information and tips can be found here!
Cristiano Ronaldo is a 5-star skiller
All 5-Star Skillers in FIFA 18 – These Players Can Execute the Best Tricks in Your Team
To access the best tricks, your players need 5 stars in skills. This skill value can be viewed in the player details.
All 5-star skillers in FIFA 18 can be found in the following list!
Note in advance: You can sort the list as you wish, for example by overall rating or by position. You just need to click on the respective field. This way you can find all 5-star forwards at a glance:
Oops, unfortunately this table is no longer available.
It is noticeable that there are no German players in this list. From the Bundesliga, only four 5-star skillers are included.
List of All Special Moves – 5-Star Tricks – Controls
Which tricks can the 5-star skillers actually perform – and how do they work? Here you can see the combinations for all special moves in FIFA 18 for the PS4:
1-Star Special Moves – With only one star, you can’t do much more than juggle the ball:
2-Star Tricks:
3-Star Tricks:
4-Star Tricks:
5-Star Tricks:
5-Star Juggling Tricks: Keep in mind that it depends on the number of stars your players have which trick is executed with the button combinations. If you try a 5-star trick with a 1-star player, nothing will happen. However, 4-star skillers can already do a lot.
Tips for the tricks:
An arrow pointing up means that you need to press in the direction of running. Accordingly, you need to move the right or left stick in the respective game situation.
Hold means you need to hold the stick in the direction for a certain period of time.
Flick means to press briefly in the direction, then return the stick to its initial position.
Some special moves can only be executed while standing, such as juggling tricks.
To use the tricks effectively, you should practice and learn them in the training arena first.
The Best Dribblers in FIFA 18 FUT – Go Dribbling with These Players
Your players perform the special moves more cleanly if they have high dribbling values. The dribbling value on the FUT cards represents several attributes, such as balance or ball control. Dribbling strong players have close ball control.
Here are the top 10 best dribblers in FIFA 18:
Lionel Messi – 95 dribbling
Neymar – 94 dribbling
Eden Hazard – 92 dribbling
Paulo Dybala – 91 dribbling
Thiago – 90 dribbling
Arjen Robben – 90 dribbling
Iniesta – 90 dribbling
Cristiano Ronaldo – 90 dribbling
Yacine Brahimi – 89 dribbling
Dries Mertens – 89 dribbling
This list does not include icons in FUT, but only standard cards – because numerous icons like Pelé, Ronaldinho or Maradona have outstanding dribbling values beyond 95.
The rumors about the new addon for World of Warcraft have been intensively brewing for some time. Ever since Blizzard’s announcement to reveal it at Blizzcon, theories have piled up. Now a new and detailed “leak” has appeared.
At all times, there are theories and wishes about how World of Warcraft should evolve. Especially during Blizzcon or announcements of new features, the wildest speculations about the future of Azeroth arise. This is also true for the now announced reveal of the upcoming WoW addon.
A post has now appeared in the forum on the site MMO-Champion that describes the next addon for the MMORPG classic in great detail. The user who created the post has already been banned. This was already the second time he has published the “leak”, with the first time being deleted extremely quickly. The content could be translated into German roughly as follows.
A South Sea expansion?
World of Warcraft: Tides of War
New zones:
The sunken city of Zuldazar, The Kul’Tiras archipelago, The Isle of the Eternal Dragonflight, The Arathi Warzone (formerly Arathi Highlands and Hinterlands), The Desolace Depths, The Infested Wound (formerly Silithus), The Red Sea, Shadowland Desolation
Titanforged:
There is no longer a “warforged” status, only “titanforged”. With the “blood of Azeroth” items can be titanforged, similar functionality to Obliterum.
Path of the Titans:
replaces artifact weapons
Up to 2 Titans selectable
New races:
None. However, some races will get new customization options.
Probably not coming as a playable race: Murlocs
New classes:
None, but new specializations:
Mage: Spellbreaker – Tank – Lor’themar will be retroactively made one.
Priest: Purification – Melee DPS – Anduin will be one, he will not become a Paladin.
Warlock: Necromancy – Ranged DPS – A mix of longer-lasting summons and longer-lasting damage-over-time spells.
Rogue: Trickster – Ranged DPS – Focus on gadgets, traps, and turrets.
Druid: nothing new, as 4 specializations already exist.
Monk: Blade Master – Melee DPS – very fast two-handed weapon style.
Warrior: Phalanx – Melee DPS – pole weapon and shield.
Paladin: Devotion – Ranged DPS – Night Elf Paladins are primarily intended for this specialization.
Death Knight: Fire – Melee DPS – Bolvar will become active, but will not be the center of the expansion. He will maintain the pact with the Death Knight and will pave a new way for them.
Anduin Wrynn. According to the “leak,” he is set to be the representative of a new priest specialization.
Race/class combinations
Night elves: Paladin
Worgen: Shaman
Pandaren: Death Knight
Goblin: Monk
Troll: Paladin
Overhaul of professions:
The skill level will be removed. Recipes now have multiple tiers. Ranks 1, 3, and 5 reduce the required materials. Ranks 2, 4, and 6 increase the item level of equipment and the effectiveness of consumables.
Pre-event: The cultists of the Old Gods and Silithids gather in the Infested Wound. Horde, Alliance, and Bronze Dragons fight them. Nozdormu becomes infected. A time rift opens, infected bronze dragons and eternal dragons flood into the Infested Wound. Horde and Alliance retreat.
Expansion: Rastakhan/Jaina come into contact with Horde/Alliance. Both have been attacked by the Eternal and Bronze Dragons. Further threats from Naga. A battle on the Red Sea erupts, and a war between Horde and Alliance breaks out. Attack on the Isle of the Eternal Dragonflight, fight with Nozdormu, who eventually becomes Murozond and escapes through a time rift. The war expands into Arathi Highlands and Hinterlands, making them a warzone. Forsaken, Trolls, and Blood Elves against Dwarves, Worgen, and Humans. Wrathion appears, leading us to Desolace.
The Eternal Dragons alter the zone and open a path beneath Desolace: a vast cave system, the Desolace Depths, leading south. Dragons and Silithids fight in the caves. The path leads to the corpse of an Old God. The player dies, entering the Shadowland Desolation zone. The Old God corrupts enemies, many old characters. The Horde finds Vol’jin, the Alliance finds Daelin Proudmoore. A quest leads to Medivh. Vol’jin, Daelin Proudmoore, Medivh, and the player return to life in Azeroth. Return to the Red Sea. The endgame is based on the faction war between Horde and Alliance. Return to the Infested Wound in the first patch. The next patch focuses on Naga.
Completely out of place in the plot: Naga.
Dungeons:
Maraudon (new)
Ruins of Ahn’Quiraj (new)
Kul’Tiras Military Zone/Zandalari Prison – Faction-specific dungeons with the same layout
Ruins of Strom
Walk the Plank – Faction-specific. Hijacking an enemy ship to kill crew and captain.
Endless Paths: Past – Distorted version of the original Caverns of Time, in which the Eternal Dragons were successful
Endless Paths: Present – Alternative version of the Isle of the Eternal Dragons, where the player lost
House of the Dead – Old, iconic bosses in an arena
Raids:
Endless Paths: Future – A destroyed Azeroth. A massive void titan is visible in the background
The God of Death – A raid based on Yogg-Saron in the Shadowlands. Arthas will appear
Patch Raid1
Revolves around Ahn’Quiraj: underneath the temple of Ahn’Quiraj
Patch Raid2
Revolves around Horde against Alliance and Naga
Naga? Nagana happen.
PvP:
Arena skirmishes
Ashran, Tol’Barad, and Thousand Needles as battlegrounds
1 vs. 1 arena battles in the style of the fight guild
Garrison/Order Halls:
Warship – In the style of the Vindicator, instant movement between all new and some old areas
Crew – each ship has a position for navigator, cook, bosun, gunner, and more. Can be filled with NPC followers. Some old garrison fighters/order hall champions can be used.
War missions – Every mission completed by the crew does not yield rewards but gives access to a short scenario. After the scenario, you receive loot.
Benedict says: In my opinion, this post is nonsense. The mere fact that it was able to be posted twice makes me suspicious. Additionally, the original text contains a lot of spelling mistakes (capitalized words, “Artefact” instead of “Artifact”). Someone who has access to this information would not write so carelessly.
Moreover, there are extremely many content contradictions. The feature “Path of the Titans” was already planned for Cataclysm but never made it into the game. It was replaced by glyphs. Many players were excited about the concept, but Blizzard probably had reasons not to implement it. It would be more than strange to ignore these reasons now.
The Path of the Titans as it was planned for Cataclysm. Image source: wowwiki
Also, the new specializations don’t sound credible:
The “Trickster” from the rogue is the concept of the tinker’s class, which has been floating around in the forums multiple times and for a long time. It’s not credible that Blizzard would implement it this way.
Another totem-based healing specialization for the shaman is highly unlikely.
The name “Phalanx” for the warrior is not accurate, as it should be called “Gladiator,” as forum user “Gib Lover” points out.
Moreover, there are historical inconsistencies. That there is a connection between the wound that Argus’s sword will tear and Nozdormu’s infection is not very plausible. Nozdormu knows his own end and his existence as Murozond already, but has never mentioned an infected titan or a contagious infection.
The appearance of Naga would fit a South Sea expansion, and also largely to one of the Old Gods, but not in this context with dragons and Silithids. That would be an absolute overkill of antagonists. They are also only embedded in the original text with “Also threats by Naga.” You would expect something more from significant opponents.
An image of the Infested Scar. That it also acts as an infection is rather unlikely.
In general, the post seems more like an attempt by someone to write a self-fulfilling prophecy by making it go viral. The ideas are all collected wishes of the community, elements that have never made it into the game, and thoughts from fans.
Even the title corresponds to the eponymous book by Christie Golden. That the alleged troll chose it probably lies in the fact that the book was visible in the background during the last Q&A.
I would attribute absolutely no value to the “leak”.
Our author Leya took a look at the online shooter Warframe and was instantly captivated. As a Space Ninja, she fought through the first missions and now can hardly put Warframe down. Read her impressions here.
I was thrown directly into my adventure as a Space Ninja, not knowing what was happening. A dark alien captain named Vorr told me that I am a powerful warrior. He called me one of the “Tenno” – apparently, I belong to a long-forgotten warrior faction that protects the universe and its planets from harm.
I awoke from an eternal cryo-sleep and had to flee from Captain Vorr and his army. Accompanying me was a mysterious female voice named Lotus, who awakened me.
This is where every player begins their first mission, which also serves as the tutorial. I got to choose one out of three “Warframes”. Warframes are suits that grant the Tenno their unique abilities and skills. At the same time, Warframes are the different characters you can play – there are currently 34 of them.
From these 3 Warframes, players can choose one at the beginning:
Excalibur: This Warframe excels in melee combat and summons a sword that is infused with energy. Excalibur is considered particularly beginner-friendly.
Mag: This lady generates magnetic fields that allow her to manipulate her surroundings and enemies. Her skills provide Mag with strong crowd control and can even turn bones to dust.
Volt: The master of electricity is suited for both close and ranged combat. Volt’s electrical skills are particularly effective against “Corpus”, the robot-like enemies in Warframe.
I chose Mag. Her ability to turn bones into magnets and crush them with energy particularly appealed to me.
In the tutorial, I feel like the most powerful Space Ninja in the universe
Once the question of my first Warframe was settled, action kicked off immediately. I had to fight through Captain Vorr’s henchmen and reach my spaceship. The voice from nowhere, Lotus, taught me everything I needed to know to survive.
That’s how I learned that I move as a Warframe more gracefully than a cat. Right from the start, I have the ability to glide far above the ground, propel myself into the air, and leap along walls. Normal running is out of the question for the Space Ninjas of Warframe!
Just by moving, I already feel like a powerful warrior circling my enemies and deftly dodging them. Then I receive three strong weapons with which I cut down Vorr’s army.
I got to choose between two types of weapons at three stations. With my choice, I received this set:
Melee weapon: Sword (instead of a staff)
Side weapon: Thrown knives (instead of a pistol)
Main weapon: Bow and arrow (instead of a rifle)
My first skill “Pull” was also available to me. With Mag’s magnetic field, I pulled enemies towards me, dealt damage, and incapacitated them for a short time.
I felt great and strong!
The feeling of power was misleading – I was still a little baby ninja
With all the means available to me, I reached my ship with ease. But after the long cryo-sleep came the second awakening: I was not as powerful as I thought.
Slowly, I unlocked the arsenal system of my spaceship through the first missions. The ship was actually stripped down, and all stations like the forge, the breeding chamber, or the modifications were removed. Everything is offline. So I set out to gather the segments that I need to bring the individual stations back online.
This is where I realize how complex Warframe really is. I slowly began to notice:
All weapons in the game must be leveled up
All weapons can be modified with upgrades
The modifications must also be leveled up and can receive upgrades
I can have a robot as a companion, a Sentinel
The various robot Sentinels also have skills and carry weapons
The Sentinel is leveled up, as is its weapon – these can also be upgraded with mods
My Warframe can also level up, and it can also receive mods
The skills of the Warframe can be leveled up and receive mods
My entire account has its own level
There is a breeding station for pets that resemble dogs and cats. They also receive upgrades that are useful in combat.
Weapons and equipment can be created using blueprints
I could go on with the list, but it is clear: everything can be leveled up and customized.
Slowly I start to experiment with the modifications and feel my weapons getting stronger. The baby ninja is growing!
No one guides me in Warframe – Easy to start, difficult to master
The complexity can nearly overwhelm one at the beginning. Warframe does not explain to me how the online shooter works in detail.
Those who embark on the adventure must be ready to seek knowledge elsewhere than in the game itself.This could be challenging for German players who speak little English. Because the best sources for Warframe are available in English. Or you have to find an experienced German comrade who can explain the first steps to you.
Because at a certain point, one must delve into the leveling and upgrade system.
However, I spent my first hours in Warframe without much knowledge and breezed through the first missions! You just have to not be discouraged by the many possibilities that Warframe offers.
Warframe has an easy entry, but becomes difficult to master as you go further.
The depth and gameplay of Warframe have me hooked
After my first hours as a Space Ninja, I’m simply hooked. The gameplay feels fantastic. It’s incredibly fun to glide over the map and explore the world.
The wide and athletic jumps of the Warframe give me a sense of freedom and power. The gunplay is determined by my build and modifications. I decide whether I shoot quickly, land strong hits, or trigger elemental damage.
In Warframe, there is much to do besides quests. So I’m currently working on unlocking a pet and breeding them afterward. The heart of the Pokémon breeder in me beats particularly high! Because even the faithful companions can be modified and special statistics can be bred.
I’m curious where the journey with Warframe will take me and will likely continue to fly through the galaxy as a Space Ninja out of passion.
The new Iron Banner of Destiny 2 has launched with high expectations. How does it play compared to Destiny 1? And why are so many players disappointed? We have the answers for you!
The Iron Banner is a monthly PvP event in the Destiny universe, which could already be played during the Destiny beta in the summer of 2014. Regularly, all Guardians were allowed to compete and prove the power of their Light. Furthermore, the Iron Banner weapons and armor in Destiny 1 were among the most sought after in the game, as almost all had strong rolls.
With Destiny 2, the Iron Banner returns now. Time for a comparison of the Iron Banner between Destiny 1 and Destiny 2. What has changed? And why are many players disappointed? All answers can be found here.
Note: We are comparing the Iron Banner at the end of Destiny 1 – not at the start. There have been significant changes in between.
The requirements for participating in the Iron Banner
To participate in the Iron Banner in Destiny 1, one had to reach a certain Light level first. Because level advantages were active – Guardians with a lower Light level than others therefore had a disadvantage.
Even though these level advantages were marginal, they did make a difference.
All of this is irrelevant in Destiny 2. You only need to unlock the Tower with one character and reach level 20, from then on you are allowed to play the Iron Banner account-wide. Thus, you can also participate in the Iron Banner with your second and third characters, even below level 20.
The power level advantages are disabled, a level 3 Guardian deals as much damage as a Guardian with power level 305. Bungie’s direction is clear, more Guardians should gain access to the Iron Banner.
Whether this maintains the original idea of the Iron Banner can be excellently debated. Because it actually violates the lore that the level advantages are disabled. Lord Saladin always held the Iron Banner to test the power of the Guardians’ Light. Therefore, it was expected that level advantages would also be active in Destiny 2. However, it likely doesn’t harm the playlist’s population if more players can participate.
That there would be changes to the game mode surprised no one. Even though many players secretly hoped that Bungie would at least introduce the Iron Banner as a 6vs6 playlist, it remained the usual 4vs4, as is common throughout the Crucible of Destiny 2.
The game mode for the first Iron Banner in Destiny 2 is Control. The objective is to capture zones distributed across the map. For each zone captured, there is one point per kill. The team holding more zones gets more points per kill. The team that first collects 100 points wins.
Bungie changed the Iron Banner game mode monthly in Destiny 1, and this will likely also play a role in future Iron Banner events in Destiny 2.
The pros and cons of reducing team sizes have been extensively debated elsewhere. Specifically in the Iron Banner, this change causes an effect that primarily affects solo players. They are often confronted with fixed fireteams that communicate and coordinate their actions.
In Destiny 1, this disadvantage could be offset by the abilities of individual players. In Destiny 2, this is much harder; team play and team shots are the best strategy in the Crucible.
One could argue that Iron Banner is a team-oriented game mode. In practice, however, Bungie wants to ensure that solo players also get their fair share – the implementation of Guided Games proves this. The player search in the Iron Banner, however, does not.
This causes players to leave individual matches prematurely – resulting in frustration for the remaining players.
In every Iron Banner event, you can grab some loot. Destiny 2 makes no exception. However, the way to obtain this loot has changed significantly compared to its predecessor.
Lord Saladin’s offerings in Destiny 1
In Destiny 1, Lord Saladin brought a selection of items, which were strongly rolled and particularly provided great advantages in the Crucible. Additionally, after each match, there was a drop chance for a randomly rolled item from Saladin’s repertoire.
This system kept players engaged, as the loot after a match could not only be better than the equipment Saladin sold, it also increased the light level. Players could level up during the Iron Banner.
The weekly bounties further motivated players – bounties specifically tailored to the Iron Banner event.
The loot system in Destiny 2 – Good luck!
Bungie completely overhauled this system for Destiny 2. You now need to earn tokens and exchange them with Saladin for Iron Engrams, which contain a random Iron Banner item. You get 5 tokens for a win, 2 tokens for a loss. Those who complete the daily Iron Banner challenges receive additional tokens.
You need 20 tokens for an Iron Engram. If you want to fully farm the Iron Banner armor (consisting of 5 pieces), you need a lot of luck. A clever Guardian calculated the average number of Iron Engrams needed for all armor pieces using the Monte Carlo method.
Using this stochastic method, the Guardian simulated the statistical distribution of drops from Iron Engrams. If you just want the armor, you need to open an average of 30 Iron Engrams. This corresponds to 600 tokens or 120 wins.
If you want to gather all items, including the weapons of the Iron Banner, an average of 41 Iron Engrams need to be opened (820 tokens). The numbers vary based on luck or misfortune, but one thing is clear: If you want to obtain everything within a week, you have a long grind ahead of you – and you also have to rely on your luck.
The Iron Banner weapons from Destiny 1 not only had excellent perk distributions but also featured a unique design. With almost every Iron Banner release came strong weapons that dominated particularly in the Crucible. Almost every veteran will recognize the names Nirwen’s Mercy, Felwinter’s Lie, or the clever dragon.
The clever dragon – once the best PvP pulse rifle in Destiny 1
Destiny 2 again offers a selection of Iron Banner weapons. There are eight in total, with something for every weapon slot. The rolls of the weapons are static, you will always get the same perks on a weapon. These also focus more on the Crucible in Destiny 2, but are no longer as dominant as in the predecessor.
The pulse rifle is strong but hard to master. The auto rifle is excellent but faces strong competition from Uriel’s Gift and the Origin Story. The other weapons hardly stand out, which further dims the players’ motivation to hunt them.
All weapons are, furthermore, simple reskins of already existing firearms.
However, the armors look neat and are designed in the classic Iron Banner style. The question will be how often Bungie will revise Lord Saladin’s inventory and create new designs.
Nirwen’s Mercy – an Iron Banner pulse rifle from Destiny 1
Robert says: The Iron Banner of Destiny 2 is meant to appeal to more players and provide easier access. This objective has been achieved. At the same time, however, Bungie has packed the entire loot pool into just one event. Previously, only a few items were available per Iron Banner release. This meant that players could only complete the armor set after 4 or 5 months.
This may be questionable from a design perspective, but at least it ensured that all players had the complete armor set after that period (if they participated regularly). Destiny 2 completely relies on randomness here. If things go poorly, you might still be looking for the stylish Hunter cloak in 8 months. This was unthinkable in Destiny 1.
The lack of Iron Banner drops after a match also results in great boredom. Randomly rolled items are exciting. Often, we had to fly to orbit after a match so that everyone could marvel at their loot. The missing loot after a match takes away the motivation of many players to even participate in the Iron Banner.
The missing level progression and the boring token system (many Guardians want loot drops, not tokens!) caps off the whole system. In Destiny 1, the progression of one’s character was a crucial motivation to participate in the Iron Banner. This is completely lacking in Destiny 2.
Many Guardians describe the current Iron Banner as the worst of all time. While many forget what a full-blown catastrophe the first Iron Banner of Destiny 1 was. Drops were virtually nonexistent and the level progression was also missing there. However, Bungie must be measured against the Iron Banner that was held at the end of Destiny 1. And here, unfortunately, three steps have been taken back.
Elite: Dangerous is a gigantic space sandbox. You do what you want, including creating your own stories and game modes!
The space game Elite: Dangerous is a complex space sandbox. This means that players are truly the main actors. Most of what happens in the game comes from the players. Occasionally, there are public events from the developer or most recently the invasion of the alien Thargoids.
Nevertheless, many players are especially fascinated by the open sandbox aspect of the game. We attended the Frontier Expo 2017, the large fair of the Elite developer Frontier Development, and asked players there what makes the game so appealing to them.
A streamer prefers to fly in crash races in space
Elite Dangerous offers a lot of missions and tasks. You can transport cargo, ferry passengers, explore planets, or engage in wild battles as a pirate or bounty hunter. But sometimes all of this is too serious. Then it’s time for a Sidewinder crash derby!
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Watch Frontier Expo Sidewinder Sports Day by Kate on www.twitch.tvIn conversation with streamer Kate Russel (Kate Click on Twitch), we learned that there are regularly wild crash races with Sidewinder ships without shields in Elite. The goal is to ram and demolish each other. Since the Sidewinder is the free starter ship, no one has to waste valuable resources if they want to participate in the crash race.
Radio Sidewinder – A radio station by fans for fans
In Elite there is a galactic news channel called GalNet, which will also read out news with a future update. Currently, there is already a fully voiced radio station called “Radio Sidewinder” in the game. The station is run by 15 to 20 players worldwide who announce news from the Elite universe and play music around the clock.
In addition to political events and alien sightings, there are often interviews with well-known players. For example, there have even been interviews with the infamous rogue Harry Potter, who has rewritten entire novels with his misdeeds! You can find Radio Sidewinder at this site.
Stranded in space? Call the Space AAA!
One of the cruelest fates you can encounter in Elite Dangerous is to be stranded in space without fuel. If no one comes to help you, you must abandon and destroy your ship. You can respawn at the next station, but your collected data, resources, and a lot of money will be gone.
To ensure that no one has to suffer this fate, there are the Fuel Rats. This is a purely player-run galactic breakdown service. Under the motto “We got Fuel, you don’t!” you can find the Fuel Rats on their website. Shortly thereafter, they will contact you in the game and bring you fuel.
The Rats work selflessly and fearlessly fly through space to help any pilots in need. Even if it means they occasionally fall victim to malicious pirates who pretend to send distress calls to rob the poor Rats. Fuel Rats are the true heroes of Elite!
Elite audio dramas and interactive storylines
The many small stories that come from players and have their place in the large meta-plot of Elite inspire literature outside the game. There are official novels whose key scenes occur in the game and are determined by players.
This led to the fact that the space pilot and novel heroine Salomé was murdered by the aforementioned archvillain Harry Potter. Now it actually states in the book that a certain Harry Potter was her murderer.
In addition to novels, there are more works related to Elite, such as the audio drama “Escape Velocity”. This elaborately produced work was sponsored by fans via Patreon, and you can listen to it online for free. Also cool: those who want to experience Elite as a role-player outside the computer can get the stylish Elite Roleplaying Game, a pen & paper role-playing system in the Elite universe!
Conclusion from the Frontier Expo 2017: Cheers to the sandbox!
Elite: Dangerous truly does justice to the sandbox genre. Those who bring enough time and creativity can experience a lot in the large universe of the game and do far more than just mindlessly checking off tasks.
Many player groups in Elite appeared at the Frontier Expo 2017 in a unified look. Here is the “Hyperion Star Alliance”.
According to many players we interviewed at the Frontier Expo 2017, this is exactly what makes the appeal of the game. Those who only go through official content are likely to have less fun with the game than sandbox enthusiasts who lose themselves entirely in the alternative sci-fi world of Elite.
Niantic must be working on something right now, right? Strange things are happening in Pokémon GO. PokéStops are only giving out two items or even disappearing completely. Then a forced update happens, and suddenly everything works again. Is there something bigger behind this?
Players of Pokémon GO have been experiencing strange occurrences in the game for the past few days. It started with a new update that was supposed to fix many bugs, but couldn’t keep that promise. Then another update came, this time fixing more bugs. Shortly afterward, Pokémon trainers were only receiving two items from PokéStops.
A cluster of bizarre events that has never occurred in Pokémon GO before. Players suspect: There is more to it.
Speculations about Niantic’s behavior – What is going on?
Trainers of the popular mobile game “Pokémon GO” have noticed unusual changes in the game over the past few days. On social media, questions have piled up such as “Have you noticed? PokéStops are only giving out two items” or “Have new PokéStops suddenly disappeared for you too?”
Changes have also occurred outside the game. The new update 0.77.1 was surprisingly forced.
What is a forced update? Players with an older version of Pokémon GO are required to update their game before they can play. This usually means that a forced update contains significant changes that should be active for every trainer. Players with older versions might not be able to notice the new changes and would thus have advantages or disadvantages.
On Reddit , Trainer Waldo56 summarizes the events of the past week:
A new update was released. Supposed to fix bugs but does nothing at first glance.
iOS users are receiving the update unusually quickly. (Normally, iOS users wait longer for a new update)
The update was forced earlier than other updates.
Only one EX-Raid is taking place in the world. Invitations for this are sent out only minutes before the raid starts.
About a day later, the next update is released. This one truly fixes some bugs. However, no major changes are apparent during data mining.
iOS users receive the update.
The update is quickly forced again. This time, however, it is too fast, as not all iOS users had access to the update yet and therefore could not play. Forcing is lifted again.
PokéStops are only giving out 2 items.
Shortly after, the item problem at PokéStops was resolved. But new stops and gyms that were recently added to the game have disappeared again.
The update is forced again, and shortly after, the forcing is lifted again.
Players suspect that Niantic is working on a change and testing it secretly. Also interesting is that the 2-item problem at PokéStops still occurs for some players, even though it has been resolved for others. Players’ speculations cover many areas.
At the top is the hope for the rollout of Generation 3.
Reddit user Waldo56 has his own theory. He believes that we will soon get raid scanners. Since the changes are mostly happening server-side, data miners haven’t noticed anything yet. Without a forced update, this wouldn’t work, he says. This would also explain the missing EX-Raids. To ensure these do not occur during the update period, there are no new invitations.
The fact is, that there have been unusual events in Pokémon GO and with the new updates lately. It is unclear, whether this is simply a series of bugs, or the developers are currently planning something bigger.
There has been no official message from Niantic regarding the PokéStop issues so far. What do you think is going on?
The Prison of Elders in Destiny 2? Guardians discover clues, Bungie responds!
The Prison of Elders was a game mode in Destiny 1, introduced in spring 2015 with the “House of Wolves” DLC. In it, players entered various arenas in teams of three, where they had to defend themselves against multiple waves of enemies. If they survived the waves and achieved specific objectives within the prison, they gained access to the Queen’s Vault, where there was loot for the Guardians.
This Prison of Elders has now been discovered in the database of Destiny 2, as the Redditor xxoACEoxx announces. What is the significance of this?
What clues are there about the prison?
According to the Redditor, on October 12, a line of code was added regarding activities in the databases. Until now, the name of the activity was missing in this line. It now reads:
DestinyActivityTypeDefinition as of 12/10/2017 Line 15 – {“displayProperties”:{“name”:”Prison of Elders”,”icon”:”/common/destiny2_content/icons/379421028a0209ae0e28122ec8e33454.png”,”hasIcon”:true},”hash”:680256650,”index”:8,”redacted”:false}
The name is now given as “Prison of Elders”, that is, the Prison of Elders. Additionally, the number of the PNG image corresponds to this symbol:
A look into Destiny 1 shows: This symbol is the symbol for the Prison of Elders:
This means: Recently, an entry for the Prison of Elders has undoubtedly been made in the databases of Destiny 2. Its symbol is found therein, and it is even explicitly mentioned.
The Redditor concludes: The Prison of Elders is returning in Destiny 2. The only question is when this will happen.
The Prison of Elders is not returning (for now)
A few hours ago, the community manager Cozmo commented on this find. He clarified:
There are currently no plans to bring the Prison of Elders to Destiny 2. The line of code is merely a remnant. He apologizes for the confusion.
In short: The reference to the Prison of Elders in the databases is not fake; however, we should not expect it in Destiny 2 (for now). That there are currently no plans for it does not mean that it can never happen.
Would you welcome a return of the prison? Could it make the endgame more diverse?
The shooter LawBreakers continues to struggle with its player numbers. These have now reached a new, disastrous low.
On PC, the low-gravity shooter “LawBreakers” is performing poorly. Just a few days after its release in August, it became clear, that the shooter has to fight for its players. Last Thursday saw a new low in player numbers.
Only 10 players played LawBreakers simultaneously
On Thursday, October 12th, a low point of only 10 players, who played LawBreakers via Steam simultaneously was reached. In other words, there were just enough people online to fill a 5v5 match in the arena shooter. Console numbers are not known.
The player numbers of LawBreakers were never “great.” The developers tried to attract more players with gameplay updates and a weekend where players could try the shooter for free.
The free weekend paid off temporarily, many players wanted to try the shooter at least for free. This led to nearly 1000 players playing LawBreakers at the same time. However, after the free play period, the numbers quickly declined again.
Few players and long wait times – A vicious cycle
The good thing about LawBreakers is that the game showcases a new style. Low gravity and fast gameplay require players to develop new skills and adaptability.
However, shooter players must also be willing to do so. And they are currently battling it out in popular hero shooters like Overwatch or shooting themselves in World War shooters like Battlefield 1. The shooter scene is currently led by the battle royale shooter PlayerUnknown’s Battlegrounds, which attracts the masses.
Some players who try LawBreakers and enjoy it find themselves in a vicious cycle. They like the game, they sign up to play, but due to the few players, they end up in a long queue. This affects their mood, as seen in the Steam reviews. In the last 30 days, only 65% of reviews have been positive, reaching the status of “mixed.”
Additionally, players in the reviews explain that patch 1.4 may have harmed the game. Among other things, the update added 100 health points for each class and automatic health regeneration outside of combat.
Now players are wishing for a free-to-play version of the shooter. Could that be the salvation for LawBreakers?