The sword of the fallen titan that pierced the world in World of Warcraft is gigantic. You can see it across several zones!
Those who are among the lucky or effective players who have already cleared the latest raid of World of Warcraft, Antorus, the Burning Throne, will have noticed some changes in Azeroth.
As revealed by the concluding cinematic of the raid, Sargeras pierces the crust of Azeroth with his sword, deeply penetrating the planet. The impact point of the blade is Silithus – the desert area adjacent to Ahn’Qiraj.
In fact, Sargeras’ blade is so gigantic that it can be seen almost across the entire continent. It is still visible from Mulgore.
The Deepest Fall in World of Warcraft
At the same time, the sword’s hilt represents one of the highest points in World of Warcraft. Those who fly all the way to the top and jump down from there – for whatever reason – are in free fall for almost a minute.
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However, Sargeras’ attack has also claimed some victims. Almost all NPCs that were based in Silithus have perished due to the attack. Particularly tragic for lore fans is the death of Ralo’shan the Eternal Guardian. This NPC stood watch for millennia and is one of the few characters who were actually resurrected countless times. Time and again, she awoke at the exact same spot after her death. Now she lies dead on the ground with the message “It seems that her long watch has finally ended.”.
Not much is left of Silithus itself. The world is bleeding, and all life – including quests – has been wiped out. Anyone who wishes can view the area at the entrance to Un’goro Crater in its former glory.
What do you think of this drastic change to the game world? Does the blade in Azeroth’s crust look cool? Or is it too outrageous for you?
In the MMO shooter Destiny 2, Bungie presented ideas around midnight that aim to get the online shooter back on track. The “Masterworks” stand out, a new type of legendary weapon with random rolls.
Guardians had to wait until around midnight our time for Bungie to be ready to unveil the plans. Guardians had been eagerly anticipating them – a live stream for the DLC “Curse of Osiris” was canceled just for this.
We present the 5 most important ideas that will soon come to Destiny 2. These 5 innovations will find their way to Destiny 2 with free updates on December 5 or December 12. They clearly address fan criticism of the shooter.
Masterworks – legendary weapons with random rolls
Legendary weapons drop with a certain probability as Masterworks or can be upgraded to them. Masterworks are “new, improved versions” of existing weapons.
The idea is that the weapons display how many enemies they have already killed.
They also generate Orbs when the Guardian or their allies take out multiple enemies at once.
And they grant a bonus to a stat that comes from a small pool of random bonuses and can be rerolled
These Masterwork weapons can be dismantled into a material used to upgrade regular legendary weapons to Masterwork weapons.
Items from raids or the Trials of the Nine have a high chance of being Masterworks
Bungie has further plans to expand this idea in the future.
Armor Ornaments – Cosmetics through achievements, not through the cash shop
A new type of armor ornament is coming to Destiny 2 for existing armor sets. These ornaments can be unlocked through specific activities. As an example of this activity: A Guardian must win 25 matches in the Iron Banner.
These ornaments count in addition to shaders and mods.
In Season 2, there will be 8 armor sets on which the ornaments can be applied. These are the armors of the 3 factions, the Vanguard, the Crucible, the Trials of the Nine, the Iron Banner, and special raid armor in the new raid lair.
Targeted item unlocking at the vendors
Items from faction vendors can be purchased directly from Shaxx or other vendors starting December 12. The element of randomness through tokens is thus eliminated.
Vendors will have 5 armor items. These armors are always available. The weapons rotate weekly.
These items are purchased with tokens and Legendary Shards.
Xur gets a larger selection
Xur will receive “Fated Engrams” that decode into an exotic you do not yet possess.
Additionally, “Three of Coins” are returning. They increase the chance that exotic items drop from all sources. They should be “easier” than in Destiny 1. They are available for legendary shards.
Banshee sells mods
The arms master Banshee-44 will sell legendary mods directly. The selection rotates regularly. The currency he takes is made when dismantling rare mods.
First Assessment
Mein-MMO says:
The Masterworks are clearly a compromise for those who wish for random rolls to return. However, it sounds like they are “easily” achievable. This is probably the “exciting” idea that Luke Smith talked about months ago.
The ornaments are a concession to critics who felt that Bungie was hiding too much cosmetics in the cash shop. Here, there are rewards for activities in the game again. Perhaps they will bring back the motivation to replay game content.
The direct purchase of vendor items and weapon mods should alleviate the token frustration a bit.
Xur is already of little importance to most regular players – with the changes, it will probably become even easier to obtain all exotics.
This is only an initial selection of the innovations that Bungie has announced for Destiny 2. We will address the remaining ideas tomorrow.
The criticism of the online shooter called Quake Champions is growing. More and more players are complaining about missing game modes, ongoing technical issues, and a noticeable decline in players – but there is also hope! Read our reader DevilRon1989’s impressions in a reference test for Quake Champions.
Everyone has probably heard the name Quake. It is a popular shooter franchise from id Software, which dominated the market since the mid-90s and was largely well-received by players. Especially the multiplayer mode was popular!
Quake established eSports with John Carmack’s Ferrari!
What many don’t know is that Quake is partly responsible for establishing the eSports scene. While there were numerous multiplayer tournaments before Quake, they had low budgets and prizes. Such events did not receive much attention from outside.
However, this changed in 1997 when Microsoft sponsored a Quake tournament. At that time, you could seriously win John Carmack’s 1987 Ferrari 328 GTS, the developer of Quake!
From Quake Live, which was marketed in 2010, things remained quite quiet around the brand. However, this changed when Quake Champions was announced at E3 2016. Now, a year later, Quake Champions is available as an Early Access title on Steam, among other platforms.
You can also play the game for free via the Bethesda launcher. However, you won’t have all heroes from the start and need to unlock additional characters.
A pure shooter without frills!
First of all, Quake Champions is fun. Yes, it is fast, yes, the graphics engine looks beautiful, and yes, the game is minimalist. This means: No aim assist, not much frill like grenades, and the abilities of the characters provide only strategic advantages.
You can’t just stand in the middle of the enemies and take out four players with the special ability at the push of a button, like in Overwatch. If you want to experience a truly different shooter experience, then you are in the right arena with Quake Champions!
But somehow not everything is gold that glitters. Quake Champions also brings some problems that currently annoy the community.
Always trouble with microtransactions
Microtransactions? No, don’t worry, it is by no means as bad as in Star Wars: Battlefront II, nonetheless, you can unlock complete outfits and other cosmetic skins in Quake Champions with real money.
Players do not see it as too dramatic, if only the in-game currency exchange rate wasn’t so stupid. The user “zastels” describes the following situation on reddit: He wants to buy something worth $5, but he has to exchange his real money for Quake’s currency called “Platinum.”
Inconvenient change annoys!
The problem here is that there are no $5 packages in the game. So he has to resort to a $7 exchange to be able to buy an item of his choice and is left with some Platinum that he can hardly use to buy something meaningful.
Opinions are widely divided at this point:
Some players are excited about the new Quake and are happy to invest alongside the equivalent of 30 Euros for the Early Access access into microtransactions to continue supporting the game.
Others are critical of it.
The game speed – Faster than CoD, but still too slow
Even though Quake Champions is still quite a bit faster compared to Destiny 2 or even Call of Duty: WWII, longtime Quake fans complain about noticeable changes in some characters.
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In Quake Champions, the playable characters have different values regarding mobility, health, and shield strength. The crazy punk named Anarki glides like Marty McFly in “Back to the Future” on a hovering skateboard and slaughters through all opponents.
More speed for old-school Quakers or a more leisurely pace for newcomers?
No question, Anarki is one of the faster characters in the game, but he has also been significantly slowed down, as the reddit user “JizzusChroist” writes. By jumping strategically, Anarki could not only accelerate quickly but also maintain a high speed as long as you mastered this character well. Now the hero feels way too slow for the redditor. However, players are by no means united on the speed topic.
Older Quake veterans miss the old, higher speeds of the characters, but especially newcomers appreciate a bit more stability between the various player characters. A rather throttled pace clearly serves the beginner-friendliness.
Server problems – The ping from hell!
Well, one must fairly say at this point that Quake Champions is still being distributed as an Early Access title and accordingly, not everything can always work as hoped. Nonetheless, there are some technical problems that id Software has not managed to tackle for months.
This refers to lags caused by high pings in the game. Especially the European servers are reportedly extremely affected by this. The ping display in the game also seems to be lagging behind.
Some users are shown pings in the normal range between 30-50, but reality in the game often feels different. Given the high gameplay speed that defines Quake, these circumstances can be extremely annoying!
Regional player decline – “Is anyone still playing this?”
If you want to play a round of Quake Champions, you not only have to wait a long time until you find enough players. In some regions, it is currently nearly impossible to find other players. In countries like Australia, the servers resemble a ghost town, as user “jimjambanx” states on reddit.
If a team is found after a long wait, you have to expect to face the same players in the next few rounds because the game simply doesn’t find any additional persons. Whether there will be a remedy for this problem in the future and how it can be solved remains currently unclear.
Missing game modes – “Hey man, where is my Clan Arena?”
No one really understands it, but where the hell are the most popular game modes of Quake? A Quake without “Clan Arena” is like a Destiny without a raid, FIFA without the ball, or Mein-MMO without Gerd.
If you don’t know what Clan Arena is, here’s a brief summary: Team Deathmatch without direct respawn and with crazy actions like “Rocket Jumps”. This term means: You take the rocket launcher, shoot a rocket at your feet, and you are catapulted upwards.
You don’t take damage from your own shots. This seems trivial at first but increases the game tempo significantly, also requiring a lot of practice and is thus the top tier of any Quake.
This feature should not be underestimated, as it has led to Quake’s absolute popularity. But so far, there is no trace of it in Quake Champions. However, there is still hope!
Hope for 2018
In a recently released community stream, they talked about the upcoming patches and also about further future plans. The topic of Clan Arena was addressed, and players should look forward to it next year. More detailed information, such as a release date for this mode, has not yet been revealed.
Conclusion – A purist shooter with many flaws
One thing is clear: Quake Champions has not really gotten rolling yet.
The game still has technical difficulties, missing game modes, and other inconsistencies just before 2018. It is still in Early Access phase, and you can clearly feel that in the game.
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However, the developers’ response is to be positively evaluated. They send a clear signal and are working on known problems and community wishes.
I stand by my opinion and say clearly: If you want to play a truly pure shooter, if you really want to test your limits, you should enter this arena. Maybe we will see each other in 2018 in the “Clan Arena” again.
This guest post is by our reader DevilRon1989.
This is an AI-powered translation. Some inaccuracies might exist.
Antorus, the Burning Throne is ready for you in World of Warcraft with many bosses to be conquered – and thus the final raid in WoW: Legion! With this short guide overview, you can prepare for what to expect in Sargeras’ power center!
[toc]
Mounts, Titles, and Transmog in Antorus
One of the most important reasons to attend a raid is, of course, loot. But in Antorus, more awaits you than just mundane epics.
In Antorus, a total of 11 bosses await to drop their loot for you. Most of them just don’t know it yet, while some are also vehemently resisting. Anyone who wants to master the raid needs the knowledge for it. In our guides, you will learn everything in detail that you need to know for the boss fights in Antorus.
If you only need a quick start, you will find a brief overview below of the most important abilities relevant to your class for each boss.
The Worldbreaker of Garothi – Flashbacks from the Shattered World in style!
Image source: wowhead
The Garothi Worldbreaker is a gigantic demon hunter. He is so large that you can only see and fight his upper body and shoulder cannons. He is stationary at the edge of a platform where the fight takes place.
Damage Dealers:
At 65% and 25% health, the Worldbreaker casts Apocalyptic Unit. This spell instantly wipes the raid unless one of his shoulder cannons is destroyed: The Decimator or the Annihilator.
Move into the green circles of Annihilation to prevent the entire raid from taking damage. 2-3 people per circle is sufficient.
Carry Decimation out of the raid and to the edge of the platform. Every character within the area takes high damage.
Healers:
Once one of the cannons has been destroyed, the Worldbreaker continuously casts Scorching Fire. Heal against this damage to prevent other abilities from costing lives.
Move into the green circles of Annihilation to prevent the entire raid from taking damage. 2-3 people per circle is sufficient.
Carry Decimation out of the raid and to the edge of the platform. Every character within the area takes high damage.
Tanks:
If you are targeted by Demonic Bombardment, run in a straight line off the side of the platform away from the boss. After a brief flight, projectiles will strike behind you, causing damage and knocking you back. Alternate tanks once one is affected.
The Hounds of Sargeras – Two for the price of two
Image source: wowhead
After the Worldbreaker, Sargeras’ hounds await you. These adorable demon hounds come in two varieties: burning and corrupted. Position the four-legged friends at opposite ends of the area and gather in the middle.
Damage Dealers:
Take the Disheartening Gaze out of the group. This ability deals damage in a line from the boss to the target and should never hit more than the target itself. Avoid the areas if you’re not affected.
Intercept Burden of Darkness. The damage from this spell is split among all affected targets, and if at least 3 targets are hit, the fear effect is negated.
Absorb damage from Drain by gathering near affected players during Corruption Drain. Avoid damage from Inflamed by removing yourself from affected players during Corruption Inflame.
Healers:
Targets of Molten Touch are briefly helpless and take enormous damage over time. Keep them alive before the DoT kills them.
Avoid the areas of Disheartening Gaze or carry them away if you are affected. The ability deals high damage to each affected target.
Absorb damage from Drain by gathering near affected players during Corruption Drain. Avoid damage from Inflamed by removing yourself from affected players during Corruption Inflame.
Tanks:
Avoid the areas of Disheartening Gaze. These can also hit nearby targets directly under F’harg’s hitbox. Keep a close eye on this!
Always turn the dogs away from the raid and never let them look at allies. Burning Maw and Corrupted Maw hit all players in front of the corresponding boss.
Never let the dogs approach within 40 meters, as they will otherwise receive Blessing of the Destroyer. This buff increases their damage by 100%.
If you defeat F’harg and Shatug, with a bit of luck, one of the two dogs will drop as a mount in the loot!
The Antoran High Command – because all good things come in threes
To complete the number series, you will encounter three opponents in the next boss room. However, you will only actively fight one, while the other two will pester you from their capsules.
Damage Dealers:
Use the demon shield emitters to set up Demon Shields. You need these to reduce the damage from Fire Salvo, which will otherwise quickly bring you closer to the spirit healer.
Interrupt the fanatic pyromancers when they cast Fire Blast. The fiery ladies will be summoned by Erodus’ capsule ability.
Use the active commander’s capsule to your advantage! Jump in and use his abilities against him, but be careful not to stay too long.
Healers:
Gather under the erected Demon Shields to take less damage from Fire Salvo.
Keep allies alive who enter the command capsules. They continuously take increasing damage from Psychic Attack and require more healing.
Heal and dispel targets of Chaos Pulse to minimize damage in the raid.
Tanks:
Gather under the erected Demon Shields to take less damage from Fire Salvo.
Always turn the active commander away from the group. Exploit Weakness is a cleave attack that hits all targets in front of the boss and increases their received physical damage by 50% per stack.
Avoid too many stacks of Exploit Weakness by swapping at 2-3 stacks.
The bosses of the first wing welcome you only to Antorus, the Burning Throne! The next bosses will make your life a bit more difficult.
Guild Wars 2continues! Starting today, November 29, 2017, the first episode of Season 4 of the Living Story is online. It revolves around undead, the aftermath of the finale of Path of Fire, and the fate of the cute baby dragon Aurene!
The Living Story is one of the major highlights of Guild Wars 2, alongside the lack of the item spiral and the quirky game world. Like in a TV series, the developers and writers at ArenaNet regularly present new stories from the world of Tyria. It can certainly happen that world-changing events permanently alter the game world.
Just a few weeks after the launch of the last expansion Path of Fire, the next season of the Living Story with the first episode “Daybreak” is already online.
Spoiler warning: If you haven’t completed the Path of Fire expansion yet, you should not read on.
Aurene’s Fate – From Cute to Grim?
If you know the finale of Path of Fire, you know that the renegade war god Balthazar wanted to kill the elder dragon Kralkatorrik with the help of our baby dragon prot3g3 Aurene. After all, Aurene is the daughter of the dragon Glint, who was a servant of Kralkatorrik.
But the god’s plan went awry and his essence was absorbed by Kralkatorrik and also Aurene. This led to another “dragon flight” and widespread devastation for the elder dragon. For Aurene, however, the divine energy likely initiated rapid growth.
Thus, the days of the cute little Aurene, who somehow looked like the dragon “Toothless” from the movie “How to Train Your Dragon,” are numbered. The adult Aurene is a rather grim beast, and if we are to believe colleague Rytlock from the trailer, it is not even certain whether she is still on your side or simply wants to see the world burn.
You will learn exactly what Aurene’s fate is in the first episode “Daybreak” and the further course of Season 4.
Dragon Terror, Undead, New Fractal, and New Raid
Apart from the crisis surrounding Aurene, there is also trouble in the city of Amnoon. The city was enclosed after the dragon flight of Kralkatorrik by the “Brandsturm”. In addition, your hero has mysterious visions of ancient ruins. You must find an ancient warrior order and decipher further clues. And then there are the undead from Palawa Joko, who are back with a vengeance!
Additionally, there are the following contents:
New Legendary Focus: A mysterious relic for your heroes.
New Fractal – Twilight Oasis: Your hero travels back in time and witnesses the events that shaped Elona.
New Raid – Hall of Chains: A stream of murderous undead relentlessly hunts innocent followers of Grenth. With your participation in the fight, the fate of the living and the dead will be decided.
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To play the new season of the story, you need access to the Path of Fire expansion (you do not need to have completed it). However, you can also bookmark the episode already without access to the expansion when you log into the game during the time before Episode 2 is released in two to three months. Otherwise, you will need to unlock the missing episode later with real money gems.
With the last wing of Antorus, the Burning Throne, WoW: Legion also receives its final raid boss: Argus. In our guide, you will learn how to defeat Aggramar and Argus, the Unraveling!
The guides are designed for normal and heroic modes of Antorus. LFR and Mythic modes will be available at a later date.
The encounter with Aggramar takes place in three classic phases with two interruptions. The phases do not differ significantly from each other, but become increasingly challenging each time. The fight therefore steadily increases in intensity.
Setup: Both tanks stand close together in front of the boss and tank him in the middle, while the rest of the raid spreads loosely behind him. Melee fighters should stand at maximum range to avoid abilities.
Throughout all phases, Aggramar uses Taeshalach Technique and Taeshalach’s Grasp. Once his energy bar is filled, he uses this fixed sequence of 5 attacks, which requires special attention from the entire raid. The group immediately gathers behind the boss, with the inactive tank with them.
The procedure of the Taeshalach Technique in detail
1. Attack – Willbreaker: Inflicts extremely high physical damage to all targets in the conical area in front of Aggramar and leaves a debuff that increases damage taken from Willbreaker by 500%.
Only the active tank may absorb this hit with defensive cooldowns. The inactive tank must immediately taunt the boss afterwards and turn him towards the raid, which happens automatically since he is standing in the group.
2. Attack – Flame Slice: Inflicts extremely high damage to all targets in front of Aggramar, which is divided among all hit targets, and pushes them back. If too few targets are hit, Aggramar gains a stack of Burning Wrath, which increases his damage by 50%. The entire raid must absorb this hit.
After Flame Slice, the tanks switch positions, so that the one who absorbed Willbreaker first stands in the group behind Aggramar, and the now active tank stands on the opposite side.
3. Attack – Willbreaker: Same procedure as the first hit, so that the same tank does not absorb the hit twice. Another tank swap afterwards.
4. Attack – Flame Slice: Same approach as the first Flame Slice.
5. Attack – Scorching Storm: Aggramar channels a firestorm around him. A large red circle appears on the ground around him, which detonates shortly after and deals damage to all players within and disorients them for 5 seconds. Once he begins casting the spell, all players must move away from him.
Taeshalach’s Grasp is completely opposite to the technique. Every automatic attack from Aggramar hits the nearest target in addition to its primary target, or hits the primary target twice if no one is in range. Therefore, whenever the technique is not being cast, the inactive tank must always stand next to the active one.
The melee attacks also leave a debuff that increases physical damage taken by 5% and is stackable. At 5-7 stacks, a tank swap should occur.
Phase 1: The Wrath of Aggramar
Scorching Fire: Random players are applied a pulsating damage-over-time effect that deals damage to them and all players within 3 meters. The group should therefore stand spread out, but close enough to allow for healing.
Wave of Flame: Aggramar summons flames that briefly stay in place and then fan out in straight lines forward. Touching the waves inflicts high damage and leaves a heavy ticking damage-over-time effect.
The flames are visible as a wall under him when he casts the wave and provide a brief moment to orient and evade.
Source: Hazelnuttygames
1. Interruption: Fire of Taeshalach
Upon reaching 80% health, Aggramar wraps himself in a Corrupted Aegis, making him immune to damage and dealing damage to nearby players, pushing them back.
Meteor Swarm (only heroic): Meteors land on players’ positions. They are announced by red circles, from which players must flee as quickly as possible to avoid damage.
Flame of Taeshalach (Add): Two large fire elementals appear, which need to be spotted by an individual tank each. They deal increasing fire damage and increase movement speed and damage of Sparks nearby. This aura also makes the Sparks immune to crowd control effects.
Spark of Taeshalach (Add): Smaller elementals move towards Aggramar to explode there, causing damage to the raid and leaving a damage-over-time effect. Additionally, the explosion causes a debuff that increases damage from each subsequent explosion within 20 seconds by 100%.
The elementals are susceptible to any form of crowd control and must be killed as quickly as possible. Only after that do the larger elementals take priority, and once they are dead, the next phase begins. To best deal with the Sparks, the raid should split into four groups, each monitoring a quarter of the platform.
In heroic mode, the Sparks do not disappear upon death but leave a fire puddle. This deals damage and becomes a Spark again after 18 seconds. The puddles persist until the next phase.
In this mode, every 20 seconds (immediately after the debuff expires), a Spark must reach the boss to detonate. If this does not happen, all remaining Sparks will detonate after 3 minutes, wiping the group.
Image Source: Hazelnuttygames
Phase 2: Champion of Sargeras
The second phase of the fight proceeds identically to the first, except that Aggramar replaces the ability Wave of Flame with Beacon.
Beacon: Three positions are marked, causing high fire damage after 4 seconds. The areas are marked with red circles and must be vacated immediately. If the group is well spread in advance, Beacon should not pose a problem.
Image Source: FatbossTV
2. Interruption: Taeshalach’s Wrath
Once Aggramar has 40% health, the second intermission begins. This proceeds identically to the first, with a new ability added at each difficulty level. In normal mode, this is Meteor Swarm, as already seen in the first heroic interruption.
For the heroic variant, Wave of Flame is added, which Aggramar also casts in the first phase of the fight.
The fire puddles left by the Sparks in heroic mode. Image Source: Hazelnuttygames
3. Phase: The Avenger
The third phase is also identical to the first, except that Aggramar can cast Powerful Beacon here. In heroic mode, alongside the abilities, the Sparks also need to be fought to avoid dying from their explosion after 3 minutes.
Alternatively, they can be ignored to quickly dispatch the boss with Bloodlust/Heroism. However, you will need very high damage in the raid to achieve this before the Sparks explode.
Powerful Beacon: Aggramar marks three positions, similar to the regular variant of the Beacon. However, waves of Flame also emanate from each of these positions, which must likewise be evaded and have the same mechanics as the ability from phase 1.
The different phases of the fight do not greatly differ from each other but become increasingly difficult in the heroic variant. The greatest challenge here is to cause the Sparks to detonate exactly.
The impact of microtransactions on Star Wars Battlefront 2 hits EA where it hurts: in its stock value. Some analysts see EA’s business model in danger.
As CNBC reports, EA investors are withdrawing their money.
The reason given is the fan reactions to the business model of Star Wars Battlefront 2. Gamers made enough noise until EA yielded and removed the microtransactions from the game.
This has led to a decline in EA’s stock value by 8.5% in a month, resulting in a loss of 3.1 billion US dollars in market value.
During the same period, competitors like Take-Two (GTA 5) and Activision Blizzard (WoW, Call of Duty, Destiny 2) have increased in value.
More cautious action regarding microtransactions is expected
The decline in value is attributed to EA’s forecast, which estimated slightly lower revenues for the December quarter than originally expected. It seems adjustments had to be made due to Star Wars Battlefront 2.
The loot box problems have raised doubts about EA’s business model. However, the situation with FIFA Ultimate Team had been excellent, generating 800 million US dollars with high profit margins last year. EA planned to transfer this model to Battlefront and Battlefield. Now, the overall model could be in jeopardy.
This is at least what gaming personalities like Jim Sterling and YouTuber Joe Vargas (Angry Joe Show) believe. They are quoted by CNBC as voices predicting that EA will act more cautiously in the future. The industry needs to scale back its loot box plans.
Analysts believe it is now time for the gaming industry to establish binding standards for microtransactions to prevent such controversies in the future.
Now that the gaming press and community have reacted so sensitively to the issue, it is believed that EA will act more cautiously in the future. This also reduces profit. Investors may be disappointed by these developments in the gaming industry and expect a lower cash flow from microtransactions.
However, the current 3 billion in reduced market value does not hit EA too hard. Compared to last year, their shares are still worth 39% more.
PUBG (PlayerUnknown’s Battlegrounds) reserves a lot of storage on Xbox consoles. You may need to uninstall other games to make room for the Battle Royale.
The first retail boxes of PUBG appear and show that the game wants to reserve a lot of space on hard drives.
Up to 30 GB of storage will be taken by the battle royale shooter on consoles. This may not seem like “a lot” for some console players, as other games take up even double the amount of storage. The PC version of PUBG, however, currently requires much less space.
PUBG requires 30 GB of storage on Xbox
The packaging of PUBG mentions that the number is not fixed and may change. However, the release of PUBG on Xbox is imminent. Whether the number will change significantly in such a short time remains questionable. The packaging was discovered by Windowscentral.
Source: Windowscentral.com
Perhaps they are just keeping the “30 GB” open for future expansion, allowing PUBG to grow even bigger. The current PC version is not even 8 GB in size, although the developers also recommend “up to 30GB of free space” there. This leaves plenty of room for future content patches with more maps or new features.
However, it cannot currently be ruled out that the console version of PUBG is simply significantly larger than that of the PC players.
The sale via retail box may seem strange to many players, as PUBG is still in Early Access. So what should one do with a disc containing an unfinished game that is regularly updated?
The packaging contains no disc with the game, but a download code.
The download is done as usual via the Xbox Live service.
With the completion of the current WoW raid Antorus, the Burning Throne, the Legion suffers a mighty blow. Do demons now disappear from Warcraft?
As of today, we know what happens to the leader of the Burning Legion in World of Warcraft. In the concluding cinematic of the raid Antorus, the Burning Throne, Sargeras meets his end. In the cinematic, we witness Sargeras being imprisoned by the other Titans alongside Illidan. Illidan will henceforth act as the jailer and will do everything in his power to ensure that Sargeras does not regain his freedom.
This leaves a gigantic power vacuum in the lore of Warcraft that has never existed before.
The Burning Legion was not just a gathering of demons, but – like the Light and the Void – one of the driving forces in the cosmos. In the Eternal Conflict between Light and Void, they were the third party preferring “complete annihilation” rather than allowing the Void to eventually consume everything.
Many players assume that with the imprisonment of Sargeras and the defeat of Argus, the demons are no longer a real threat. After all, the World Soul of Argus was responsible for the demons’ rapid regeneration and their ability to “respawn” on the planet Argus. However, not much has changed regarding the actual strength of demons. They continue to exist in the cosmos and will surely find ways to Azeroth again – even without Sargeras.
With Argus’ death, are all demons mortal now?
That would be illogical. Demons already possessed the ability to be reborn in the Nether long before Sargeras. This “Nether regeneration” was the very reason Sargeras imprisoned the demons to keep them in check. The demonic army is essentially still endless; it’s just that the regeneration may not happen as quickly as before. However, the fundamental ability remains, provided Blizzard does not alter the recently released lore from the Warcraft Chronicles.
A “retcon” of the lore is certainly possible, as Alleria believed on the Vindicator that the Legion would now be “finally” over with the end of Argus – why that should be the case is, however, not explained.
However, the fact remains that the demons now lack a unifying leader. Under Sargeras, they were directed and focused.
Speculations: What happens to the demons?
What happens to the millions of demons that are scattered across the vastness of the cosmos and on the thousands of worlds that have already been consumed by the Legion is still uncertain.
One possible scenario is that the Burning Legion plunges into chaos and anarchy. For when looking at the Legion under Sargeras, the demonic armies had strong military features. There were various leaders, strike forces, and particularly powerful generals leading invasions of worlds. It is quite conceivable that various “Overdemons” are now fighting for the leadership of the Legion.
Especially the cunning Nathrezim (Dreadlords) are well suited for this. It is even plausible that they orchestrated Sargeras’ downfall in a long-term plan, as they are the greatest schemers found in the Warcraft universe.
Will Sargeras return?
Another option is that Sargeras is only temporarily imprisoned. Illidan may not be able to keep the Titan imprisoned for a long time. Moreover, there is the possibility that the rest of the Legion will do everything possible to free Sargeras from his prison.
In the worst case, Blizzard completely writes off the Burning Legion and lets it sink into oblivion, creating a chaotic horde of demons without a leader that “can’t get anything done”.
In the best case, the disappearance of Sargeras allows certain special demons to stand out, perhaps with their own story. There could be rebellions within the Legion, which would be particularly suitable for warlock questlines. We have already experienced demons working together with heroes to take down other demons on the Broken Shore.
What exactly Blizzard will make of the Burning Legion and the millions of demons that now wander the Nether without a leader will surely be revealed in the future. Because even without Sargeras, the demons remain a powerful threat.
What do you hope for the future of the Burning Legion? Should it be defeated once and for all? Or do you hope for a “There must always be a Sargeras” story?
Why does Destiny 2 (PC, PS4, Xbox One) feel so unsatisfying and incomplete? Apparently, an important idea is missing from the game’s weapon system. It was not completed in time. This could be the root of all evil.
It sounds exaggerated, but one can say: Millions of people have been asking in recent weeks what is actually wrong with Xur’s tentacle beard in Destiny 2.
What is actually wrong with Destiny 2?
Questions plague the guardians of Destiny 2:
Why doesn’t the game feel right?
Where has the magic gone?
Why could I spend hours in Destiny 1 with the same content, while in Destiny 2 I got bored after 80 hours?
The search for answers to these questions leads to a statement from Game Director Luke Smith from June 2017. He told the website Mashable: “There are no random rolls on weapons in Destiny 2. A weapon is only available in a single configuration. Period.”
Random rolls were removed for balancing reasons
In Destiny 1, it was still possible for an item to appear with different perk combinations. This made the second, third, or fourteenth drop of a legendary weapon exciting, as this version of the weapon could better fit one’s playstyle.
That’s why players farmed the same content countless times in the hopes of finding the perfect weapon, the God Roll. With this trick, the collection game of Destiny 1 was nearly endless.
The decision to forgo this in Destiny 2 came out of necessity. They wanted to simplify balancing. If every weapon was “hand-made”, they thought Bungie could balance the game better in June 2017.
Bungie six months ago: This is a question we urgently need to answer, but then nothing happened
Already then, Luke Smith added: “How can we make the second and third drop of a weapon interesting? That is a question we should be asking ourselves. And we should answer it as quickly as possible.”
Bungie has been failing to provide an answer until this evening. For a while, it was thought that this idea could be the “mod system” of Destiny 2, but it turned out to be pretty flat and unexciting.
Smith further added in June: “We have ideas for this. I would love nothing more than to talk about these ideas now, but we are working against a deadline. I don’t know if we can realize the idea by the release. But we have ideas that we find exciting.”
Apparently, Bungie missed this deadline, and the game was released without the “exciting idea”. A fatal mistake, as it turned out.
In mid-October, Luke Smith referred to this mysterious idea a second time. By then, the problems with Destiny 2’s endgame were already apparent.
In October, Luke Smith said in an interview: “We know we have problems in that area that we need to address. We need to recognize that duplicates have significance. That is still one of the things for which we have ideas.”
Today we learn: What is the exciting idea?
Since then, players have been asking: What is this idea? How does Bungie want to make loot exciting without resorting to random rolls? This evening we should finally receive the answer to that question.
The question that was already “urgently wanted to be answered” six months ago is likely to be the topic of the hour today.
Update: The idea is now known; they are masterwork weapons:
Charlie Austin [ST] 78 > 82 – England – Southampton
Antoine Griezmann [RW] 88 > 89 – France – Atletico Madrid
Justin Kluivert [LW] 74 > 82 – Netherlands – Ajax
Kevin Gameiro [ST] 83 > 85 – France – Atletico Madrid
Memphis Depay [LW] 81 > 84 – Netherlands – Lyon
Neymar [LW] 92 > 93 – Brazil – PSG
What is the Team of the Week (TOTW) in FIFA 18 Ultimate Team?
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This is also true in FIFA 18. Players who showed outstanding performances in real football in the past week are rewarded with special cards that have improved attributes.
You can pull TOTW cards within a week from the packs that may contain Rare (Gold) players. However, the chance of this is considered low. Additionally, it is possible to purchase them on the transfer market if they are offered by other players. The prices for these are usually extremely high.
The Team of the Week 11 is available from November 29 at 7 PM until December 6 at 7 PM in the packs.
Defender – Predictions:
Ibrahima Mbaye [RB] 69 > 77 – Senegal – Bologna
Michael Lang [RB] 77 > 82 – Switzerland – FC Basel
Jerome Roussillon [LB] 76 > 81 – France – Montpellier
Matthias Ginter [CB] 82 > 84 – Germany – BMG
Luisao [CB] 79 > 83 – Brazil – Benfica
Midfielder – Predictions:
Matej Vydra [CAM] 70 > 80 – Czech Republic – Derby County
Charlie Austin [ST] 78 > 82 – England – Southampton
Antoine Griezmann [RW] 88 > 89 – France – Atletico Madrid
Justin Kluivert [LW] 74 > 82 – Netherlands – Ajax
Kevin Gameiro [ST] 83 > 85 – France – Atletico Madrid
Memphis Depay [LW] 81 > 84 – Netherlands – Lyon
Neymar [LW] 92 > 93 – Brazil – PSG
What is the Team of the Week (TOTW) in FIFA 18 Ultimate Team?
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This is also true in FIFA 18. Players who showed outstanding performances in real football in the past week are rewarded with special cards that have improved attributes.
You can pull TOTW cards within a week from the packs that may contain Rare (Gold) players. However, the chance of this is considered low. Additionally, it is possible to purchase them on the transfer market if they are offered by other players. The prices for these are usually extremely high.
The Team of the Week 11 is available from November 29 at 7 PM until December 6 at 7 PM in the packs.
Defender – Predictions:
Ibrahima Mbaye [RB] 69 > 77 – Senegal – Bologna
Michael Lang [RB] 77 > 82 – Switzerland – FC Basel
Jerome Roussillon [LB] 76 > 81 – France – Montpellier
Matthias Ginter [CB] 82 > 84 – Germany – BMG
Luisao [CB] 79 > 83 – Brazil – Benfica
Midfielder – Predictions:
Matej Vydra [CAM] 70 > 80 – Czech Republic – Derby County
Charlie Austin [ST] 78 > 82 – England – Southampton
Antoine Griezmann [RW] 88 > 89 – France – Atletico Madrid
Justin Kluivert [LW] 74 > 82 – Netherlands – Ajax
Kevin Gameiro [ST] 83 > 85 – France – Atletico Madrid
Memphis Depay [LW] 81 > 84 – Netherlands – Lyon
Neymar [LW] 92 > 93 – Brazil – PSG
What is the Team of the Week (TOTW) in FIFA 18 Ultimate Team?
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This is also true in FIFA 18. Players who showed outstanding performances in real football in the past week are rewarded with special cards that have improved attributes.
You can pull TOTW cards within a week from the packs that may contain Rare (Gold) players. However, the chance of this is considered low. Additionally, it is possible to purchase them on the transfer market if they are offered by other players. The prices for these are usually extremely high.
The Team of the Week 11 is available from November 29 at 7 PM until December 6 at 7 PM in the packs.
In FIFA 18 Ultimate Team, TOTW 11 (Team of the Week 11) is known. These players receive Inform cards in Team of the Week 11.
The new FUT 18 week is coming! It brings the TOTW 11.
This week, no player has an overall rating above 90. However, Griezmann (89) and Verratti (88) are close. From a German perspective, Ginter from Gladbach is strong with 84. Here is the entire team:
TOTW 11 – Ratings of Player Cards in Ultimate Team
Starting XI:
GK – Sirigu – Torino – 79>84 CB – de Vrij – Lazio – 83>85 CB – Ginter – Borussia M’gladbach – 78>84 LB – Zeegelaar – Watford – 75>81 CM – Verratti – Paris Saint-Germain – 87>88 CDM – Casemiro – Real Madrid – 85>86 CM – Banega – Sevilla FC – 83>85 CAM – Griezmann – Atlético de Madrid – 88>89 ST – Jonas – SL Benfica – 83>85 RW – Sterling – Manchester City – 82>86 LW – Depay – Olympique Lyonnais – 80>83
Substitutes:
GK – Demirel – Fenerbahçe – 76>81 RB – Lang – FC Basel – 77>81 LB – Roussillon – Montpellier HSC – 76>81 RM – Marlos – Shakhtar Donetsk – 82>84 LM – Kostić – Hamburger SV – 78>82 ST – Austin – Southampton – 78>82 ST – Funes Mori – Monterrey – 78>82
CAM – Vydra – Derby County – 70>78 RM – Hilßner – Hansa Rostock – 63>73 LW – Kluivert – Ajax – 73>79 LW – Sessegnon – Fulham – 66>76 ST – Markov – FC Tosno – 64>74
These were the predictions for Team of the Week 11 in FUT 18
TOTW predictions are forecasts of which players deserved a spot in the upcoming Team of the Week. While these predictions are never 100% accurate with the official TOTW and it is therefore risky to act on them in the transfer market, they provide a good overview of which players could receive the coveted special cards.
We provide an overview of predictions from various FIFA sites.
Charlie Austin [ST] 78 > 82 – England – Southampton
Antoine Griezmann [RW] 88 > 89 – France – Atletico Madrid
Justin Kluivert [LW] 74 > 82 – Netherlands – Ajax
Kevin Gameiro [ST] 83 > 85 – France – Atletico Madrid
Memphis Depay [LW] 81 > 84 – Netherlands – Lyon
Neymar [LW] 92 > 93 – Brazil – PSG
What is the Team of the Week (TOTW) in FIFA 18 Ultimate Team?
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This is also true in FIFA 18. Players who showed outstanding performances in real football in the past week are rewarded with special cards that have improved attributes.
You can pull TOTW cards within a week from the packs that may contain Rare (Gold) players. However, the chance of this is considered low. Additionally, it is possible to purchase them on the transfer market if they are offered by other players. The prices for these are usually extremely high.
The Team of the Week 11 is available from November 29 at 7 PM until December 6 at 7 PM in the packs.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft: Legion (WoW), Antorus, the Burning Throne is accessible. Antorus is the last raid of the addon. We present to you the bosses of the third wing with a detailed raid boss guide: the bosses Kin’garoth, Varimathras, and the Council of Shivarra in Antorus.
Note: The basic videos are gameplay from the PTR version of the raid. There may be deviations from the release version!
The guides are intended for the normal and heroic modes of Antorus. The mythic mode will be available at a later time.
The fight against the first boss of the wing, Kin’garoth, is straightforward. The boss himself is firmly anchored on the middle platform of the room and alternates between two phases, in which either he or his Hell Hounds are active.
Phase 1: Deployment
In this phase, Kin’garoth is active on the middle platform and can be attacked. He must be constantly engaged in melee, as he will otherwise deal continuous raid-wide damage.
Forgemaster’s Strike: Deals extremely high damage to the active tank and targets within 5 meters, and increases the damage taken from Forgemaster’s Strike by 200% for 20 seconds. The active tank must absorb the strikes alone and with active mitigation. Once the debuff expires, usually at 2 stacks, a tank swap occurs.
Rupturer: Kin’garoth looks in one direction and shortly thereafter fires a green beam in that direction. The beam deals high damage every 0.3 seconds and is very likely to kill anyone it hits. Kin’garoth moves in about a quarter circle in one direction.
The boss announces where the beam will appear by his gaze. This time should be used to avoid him and to know in which direction he is turning.
Image source: wowhead
Echoing Strike: Hits a random target and targets within 5 meters for moderate damage and leaves a detonation charge under the character. The detonation charges deal high damage to all characters nearby each time Echoing Strike is cast again.
The strike favors melee fighters as targets. The detonation charges should therefore be distributed closely and gather together, so that other space is not too severely restricted. Players should not remain near the charges.
Diabolical Bomb: At regular intervals, Kin’garoth throws a bomb (three in heroic mode) into the outer area, which circles around him in a fixed radius. Upon contact, these bombs deal high damage, which decreases with greater distance.
The raid groups on one side of the boss. The inactive tank stands on the other side and intercepts the bombs so that they do not explode in the raid.
Phase 2: Construction
Upon reaching 100 energy, Kin’garoth envelops himself in a shield that reduces damage taken by 99%. The shield lasts for 40 seconds, during which he loses the abilities from phase 1 and gains new ones.
Flames of the Forge: Deals damage to all characters every 2 seconds. This is unavoidable and must be absorbed by the healers.
Apocalyptic Barrage: Green areas appear on the ground that explode and cause damage. These must be avoided.
The main part of this phase takes place on the three outer platforms, where various Hell Hounds appear. These are inactive for 30 seconds and take additional damage from attacks during this time. The raid should be split into two groups, each focusing on one of the Hounds, so that only one survives until the next phase.
Image source: Hazelnuttygames
After the 30 seconds, the Hounds awaken and join the fight. They should be tanked immediately and pulled out of the area, as the platforms will soon close and kill everyone inside. There are three different Hounds:
Garothi Destroyer: Casts Annihilation, creating circles on the ground that must be intercepted by individual players. The impacts deal moderate damage that is not split between the affected players, so one player is enough.
Each circle not intercepted deals the same damage to every player.
Garothi Decimator: Casts Decimation. Random players are marked with a very large circle. This deals moderate damage to those affected after a certain time and slight damage to the entire raid.
Affected players should carry the circles outside while the remaining group members avoid the areas. The raid should preferably gather around the Decimator to minimize movement and make healing the damage easier.
Garothi Ruin: Casts Ruin. A target is marked, which will shortly thereafter take damage that is split among all players within 10 meters. 2-3 additional players are sufficient for interception.
The spell leaves a debuff that increases shadow damage taken by 100%. Players intercepting must therefore be rotated. Affected players should not stand too close to each other as the spells expire at different times.
Image source: wowhead
The Fight Against the Hell Hounds
Defeating the Hounds deals 6% of Kin’garoth’s maximum health as damage (4% in heroic mode). Therefore, they should all be prioritized for death.
Once the constructs become active, the fight returns to phase 1 and repeats until the end. After about three rotations, the boss should meet his demise. However, the individual phases differ in the distribution of active Hounds:
First Rotation: One Ruin, one Demolisher, and one Decimator, of which only the Decimator should be taken into the next phase.
Second Rotation: Two Demolishers and one Ruin, of which only the Ruin should be taken into the next phase.
Third Rotation: Two Decimators and one Ruin, of which only one Decimator should be taken into the next phase.
The battle royale madness can also be found in older games. In GTA: San Andreas, the PUBG mod regularly pulls many players into the survival matches. And that’s despite the game being several years old.
For the gaming community, the battle royale shooter “PlayerUnknown’s Battlegrounds” is a phenomenon. In March 2017, the game launched on Steam in early access and has since convinced more than 20 million players to make a purchase. PUBG broke several records on the Steam platform.
Other games want to get a piece of this hype cake and are developing their own battle royale modes. This is happening not only in current games like GTA 5 or Fortnite, but also in much older video games.
Fans create PUBG mod for GTA: San Andreas – and it works well
For a 13-year-old game, GTA: San Andreas has a surprisingly active community. The multiplayer, which thrives on mods and community work, has built a solid fanbase over the years. The PUBG mod is now expanding the community even further.
Fans created modifications in PUBG style that kick off the battle royale chaos in the open world of San Andreas.
GTA: San Andreas serves as an excellent base for a PUBG mod since the game already includes the key props: parachutes, various vehicle types, pistols, assault rifles, sniper rifles, helmets, and a huge map.
The PUBG game modes work so well that two mods are popular among GTA fans. One uses the multiplayer tool “SAMP,” which stands for San Andreas Multiplayer. The other uses “MTA,” which is short for Multi Theft Auto. We want to explore the MTA mod in more detail here.
You can see a lot of similarities to PUBG in the MTA mod: the parachute drop, a functioning inventory, weapon and equipment drops, different categories of armor (Level 1 and Level 2 helmets), and a large map where you encounter other players. In the following video, you can see the MTA-PUBG mod in action.
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The modifications take advantage of features from GTA San Andreas. The many different NPCs provide customization options for character adjustments. In addition, there are many clothing stores in San Andreas with a large selection. The clothing can also be found as world drops in the PUBG mod.
In the upcoming months, the modifications, just like the original, will continue to improve. The GTA mod developers want to enhance weapon damage and refresh animations, among other things.
On November 28, the 5.6 update of Star Wars: The Old Republic (SWTOR) titled “Betrayal Among the Chiss” launched. As usual, the promises were grand, being touted as the largest content patch in 2017. Can the patch now live up to those expectations?
Substantially, there is a lot happening in the new update of SWTOR: The Alliance has been betrayed once again and the perpetrator unmasked. Now one must pursue their trail to confront them after a wild chase. This involves traveling to the remote planet Copero, which is occupied by the mysterious Chiss.
There, one must prove bravery, grandeur, and heroism to uncover the plans of the vile traitor!
The Key Patch Notes
There is a new story chapter along with a Flashpoint.
The third boss in “Gods from the Machine” – Nahut – is now available. Their stealth attack is absolutely deadly. Of course, good teamwork is required again!
A new map for Galactic Starfighter has been revealed, featuring battles of up to 12 vs. 12.
The revised group finder aims to make it “easier than ever” to find players that match with you.
Character appearance options have been expanded with several new customization options.
A visit to the Cartel market is worthwhile. You can now obtain the new robe of the honorable master, a new mount, and more!
You can boost any character directly to the maximum level 70 and unlock a complete level 1 armor set of Galactic Command for level 70 characters. This will then be available on the Cartel market.
The sparkle in the eyes has been revised. Yes – this is of great importance for some players!
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It is quite unfortunate that the focus is again on multiplayer instead of further developing single-player content. And, I am quite aware of the discrepancy – however, it does not necessarily conflict with what SWTOR is all about. Some would also look forward to a new expansion instead of just a new patch. In the comments on the YouTube video, it sounds almost as if one aspect of the title is also transferred to the player base: The feeling of having been betrayed.
However, I do not wish to remain quite so dramatic at this point. It is a patch that has improved several things. The new story content does not promise a wow factor, but does provide additional entertainment.
Most of us don’t pay attention to the NPCs in The Division. Yet they tell poignant stories.
In the past year and a half, The Division has undergone an exciting development: The launch was accompanied by massive hype, which, however, quickly collapsed. Countless bugs and overwhelming criticism of the endgame surfaced, leading Massive to state in summer 2016: Sorry, our game isn’t fun. Consequently, the entire game was reworked in autumn 2016, and many mechanics were revised.
In 2017, however, not much has happened. While it is agreed that The Division is now significantly better than it was in 2016, there is a lack of new content. Throughout the entire year 2, only a few new features like loadouts or global events came. The next step is supposed to be the shared shooter with update 1.8, which is upcoming and brings many things that agents have been waiting for.
Throughout all the highs and lows, there has been one thing that never faced criticism in The Division: The atmosphere in the post-apocalyptic setting.
Scenes of Collapse in Video
Be it the missing person notices, the roadblocks, the graffiti, or the piles of trash that tower next to the buildings – it is evident that humanity has sunk into chaos. Massive repeatedly emphasized at launch that they are aiming for “realism,” that New York in the post-apocalypse could really look like this.
What many players overlook while chasing down enemies are the peaceful NPCs. The survivors who lost everything during the catastrophe. They can be found all over the game and tell their own stories.
The YouTuber Wild Max compiled these “scenes of collapse” in a video that shows the grieving and desperate NPCs. Massive recently shared the video through their public channels. We embed it here for you:
https://youtu.be/4voxsCwQlZI
In the video, you see people struggling, being treated, mourning, or going about simple tasks. There are also children in The Division who are being comforted or playing. The crying woman who annoyed many players is also in the video.
In the comments, this video is praised highly. It is said to be great.
Did you already know all the scenes that can be seen in the video?
By the way: Tomorrow, on 30.11., a “State of the Game” livestream will take place again. All likelihood is that Massive will then announce a release date for update 1.8:
Collectors’ friends will soon get new content in Overwatch. A “lot of stuff” is planned for the regular loot boxes!
In Overwatch, there is a primary reward system: loot boxes. You receive them for leveling up your account, for weekly missions in the arcade, or for direct purchase with real euros.
Inside the loot boxes await various cosmetic upgrades: skins for heroes, voicelines, emotes, victory poses, display pictures, spray logos, and more.
The problem: those who have been active since the beginning and play regularly might now own all items from the classic loot boxes. Players with an account level above 400 likely possess all items available outside of special events.
“The “fault” lies with a change in the past that made loot boxes contain duplicates much less often. This allowed many players to obtain all hero poses, skins, emotes, and other visual trifles through conventional means.
Nova Widowmaker
Standard loot boxes to get “many new items”
Jeff Kaplan, the Game Director of Overwatch, has now explained that loot boxes will soon become exciting again. According to his statements in the official forum, they have “very many new items that will be included in regular loot boxes.”
No exact date has been given yet. However, Kaplan has added that you “won’t have to wait long” and it will be “early next year.”
Fans can start farming loot boxes again in a few weeks – January 2018 seems to be a realistic date.
Some of these new items have already been revealed at BlizzCon 2017. These mostly included “crossover” skins from the various Blizzard universes. For example, a “Nova” skin for Widowmaker.
Are you excited for the new things in the loot boxes? Or have you not even completed the old collection?
The Elder Scrolls Online invites you to the dungeons with a special event. Clear out a dungeon every day and win additional loot. With a bit of luck, you might get a box with 20 houses or 20 mounts!
Do you love housing and enjoy a wide selection when it comes to your dream mount? Then the “#10MillionStories-Dungeon event” in The Elder Scrolls Online is just right for you! If you are lucky, you will receive a ton of houses or mounts as a gift.
Then you can stroll like a lord over your lands or spend hours thinking about whether to ride out with the red, green, or blue steed. Or maybe the riding bear or the saddled big cat?
#10MillionStories-Dungeon event – Dungeons with random groups are worth it!
To get the sweet extra loot, all you need to do is sign up for a normal or veteran dungeon through the “Group & Activities Search” menu. Once you have completed the dungeon, there will be an additional guaranteed treasure chest on top of the usual loot, which can contain cool items like dye templates, repair materials, motif stones, or rare mounts or costumes.
That alone is already cool and worth the dungeon run with “randoms”. Even better, however, is that with each run there is a chance you will win a special package. This box contains either 20 mounts OR 20 houses!
Among them are such magnificent specimens as the “Great Opal Hideout” or the splendid “Wapiti” stag mount. Those who know the proud prices for houses and mounts in ESO will guess how valuable this grand prize is!
Real-Life Giveaway
In addition to the treasures in the game, you can even win real prizes. With the #10MillionStories-Dungeon event ESO celebrates 10 million players who have ventured into Tamriel so far. Therefore, you can register for a giveaway and with each daily dungeon run you also unlock a ticket for the drawing in addition to the in-game loot. There are over 300 prizes to be won, including grand prizes like a trip to PAX East 2018 or the immortalization of your hero as an NPC in the game!
The space simulation Star Citizen is now selling land rights in space. Fans are asking: Please don’t freak out. Read this carefully.
Star Citizen has no release date, is still far from being a real game, but has already earned over 167 million US dollars from the sale of virtual spaceships. Players are already making microtransactions before the game is truly live.
To put it mildly: Some are critical of the business model. They see it as the height of arrogance.
Others defend the model and want to support the developers in creating a fantastic game that does not have to adhere to the rules of a conventional AAA production.
There is a lot of explosive discussion about the game.
How do I buy a piece of land in the virtual space of Star Citizen?
A blog post has now been released that answers the question: “How can I acquire rights to a piece of land in Star Citizen?”
Fans of the game can already guess what kind of reaction this will provoke: not a very nice one. They are already going into defense mode after the announcement and demand: “Please don’t freak out.”
They fear: Opponents of the game will now take to the barricades because CIG is literally selling “properties in space.” A similar business model of selling “land on the moon” exists in the real world. Many are also quite critical of that. For critics, this is just another escalation of this business model.
Many indications say: “No, this is not Pay2Win”
However, it must be said fairly that the blog post describing the “Claim Licenses” is filled with hints stating: “No, we are not Pay2Win. Everything here can also be purchased in the game later. There are no real advantages if you buy now.”
Nevertheless, the action is of course water on the mills of the critics of Star Citizen. For them, it is a sign that the monetization frenzy knows no bounds.
The land is not cheap:
A license for a 4km x 4km lot costs 50 US dollars.
An 8km x 8km large plot is available for 100 US dollars.
However, these plots are said to be purchasable later for in-game currency as well.
License buys protection by the Space Agency UEE
A license grants the owner ownership of a small piece of land on a planet, moon, or asteroid owned by the UEE (United Empire of Earth).
Currently, a license does not grant ownership of a specific plot, but only the right to secure any piece of land later. The license ensures that one has a legal claim to the land within the universe and can count on assistance from the UEE.
If you violate the rights of another, there will be trouble with the space authorities. However, you can also operate in areas outside the influence of the UEE without the license. However, there will be no protection then.
Originally, a fashion show for the new gear from Curse of Osiris was supposed to take place today, Wednesday. But that won’t happen. Instead, a detailed blog post from Luke Smith and Mark Noseworthy, the minds behind Destiny 2, will be released, addressing important system changes to Destiny 2.
Information is promised on:
The item economy: How are the vendors changing, how will players acquire their items in the future? What will happen with Legendary shards and tokens?
The rewards system: a new rewards system for weapons and armor
Gameplay updates
and more
Furthermore, Smith and Noseworthy will address criticism from the community that has been voiced since the launch.
DeeJ confirms: Today will bring concrete promises and release dates
According to Bungie, today “high-priority info” will be released. They will discuss the future goals they have for Destiny 2. Bungie will also explain how they will respond to the feedback – with several game updates in the coming weeks.
Many players skeptically noted that this blog post would likely only contain general “fluff,” merely deferrals without much relevance. However, that shouldn’t be the case, writes community manager DeeJ on Twitter: Today there will be concrete promises and release dates.
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In the last hours, DeeJ has been more talkative and transparent than ever before. He tweeted all night (our time), responded to community questions and criticism, and provided an answer as to why he can write “unleashed” only now.
After emphasizing that all opinions in the community matter and that Bungie receives everything, he answered over 30 community questions. Here is an overview of the most interesting statements:
They have many media to communicate information to the community. Each medium has its advantages and disadvantages. A blog post can effectively contain a lot of information.
In response to the criticism that Bungie is now hiding because they are not holding a livestream, DeeJ states that the blog post will contain much more information than a gear parade.
Today’s information is too important for a livestream, where the info could get diluted.
The problem with managing the Destiny community is that there isn’t a single, correct goal. The community is diverse and everyone plays Destiny 2 for different reasons.
A PvP player criticized that his concerns probably aren’t that important, but he really wants a ranking system. DeeJ replied that players like him are very important to them.
A user wrote that he hopes today’s blog post will positively inspire all guardians. In response, DeeJ says there is nothing that can make everyone feel positive. Honest criticism is important. And one should be tolerant of those who have a different opinion.
Moreover, DeeJ confirms that the blog post will approximately be released at the same time as the “This Week at Bungie” posts. This is always in the middle of the night for us, between 10 PM and 2 AM.
DeeJ confirms that the “Dawning” event will start this December. A specific date will follow.
A user expresses gratitude that Bungie is finally listening to community feedback. DeeJ responds that the Bungie team always listens. However, it takes longer to respond to feedback than to perceive it.
Furthermore, DeeJ explains why he can only make all these statements now: Sometimes he first has to “synchronize” behind the scenes with the team. So they can coordinate exactly what can be said publicly without making false promises.
In response to criticism that Bungie has lost transparency and a clear direction, DeeJ agrees. Today’s blog post will provide more information on this.
On Reddit, many are glad that Bungie finally breaks the silence and “DeeJ is unleashed.” Such communication is hoped for more often.
As soon as the information from today’s blog post becomes available, you will learn about it immediately on Mein-MMO.de in English.
The open beta of the anime MMORPG Soulworker Online was originally supposed to start at the end of 2017. However, that will not happen now.
Soulworker places you in a dark future where creatures from other dimensions are invading Earth. Only heroes with powerful superpowers can stop this threat and close the dimensional gate again. You are one of these heroes in the post-apocalyptic anime MMORPG and set out to fight against the dark beings from another dimension.
Developers want to invest more time and money
You were supposed to experience how it plays by the end of the year. Because Soulworker was originally supposed to start the open beta in 2017. However, since the developers are not yet satisfied with the quality of the MMORPG and some tasks have taken a bit longer, the testing phase has been postponed.
The new date is: first quarter of 2018. The team wants to invest even more time and money to create a truly rounded and good gaming experience from Soulworker. Nothing should be rushed.
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There is new video material to see. This shows, among other things, the fast and action-packed fights, as well as cutscenes. Because in Soulworker the story is at the center, guiding you through the adventure. To tell this story excitingly, the developers rely on cinematic cutscenes.