Just under a month before the release of the Forsaken expansion for Destiny 2, Bungie is ramping up the marketing and presenting the preorder items in a separate trailer. Check out the preorder bonuses here in detail.
In less than a month, it will be happening – the big autumn expansion for Destiny 2 will be released. Everyone who preorders any version of the upcoming Forsaken addon for Destiny 2 can secure some in-game extras.
This is what you get with a preorder of Forsaken: Preorders will receive the package “Cayde’s Exotic Hideout” on September 4. This includes:
Exotic Ornament “Last Leaf” for Cayde’s Hand Cannon Ace of Spades
Exotic Ship “Heart Queen”
Exotic Gesture “Stalemate”
Armor Shader “Cayde-6 Palette”
The preorder items in the video: Bungie has now presented these preorder bonuses in a separate short trailer. Among the new scenes between Cayde-6 and his murderer Uldren, you can see both the ornament “Last Leaf” and the new emote “Stalemate”. The shaders and the ship are also shown again at the end.
Here you can learn more about the different editions of the Forsaken expansion:
By the way: This evening at 7 PM, Bungie will hold the Combat Live Stream, in which the updates to the weapon system and sandbox in Destiny 2: Forsaken will be presented. You can follow the stream this evening with us on Mein-MMO. As always, we will be live-tweeting for you.
What do you think of these preorder extras? Have you already preordered Forsaken?
This is an AI-powered translation. Some inaccuracies might exist.
The B.E.T.A. of Fallout 76 is bigger than expected – and it’s probably coming later than hoped. However, the Beta brings advantages. An update to the FAQ regarding the B.E.T.A. has brought new insights: The Beta is the full game, and there will be no wipe.
B.E.T.A. is the whole game: In the new version of the FAQ regarding the B.E.T.A. (“Burden-Initial-Test-Application”) of Fallout 76, it states that the B.E.T.A. will include the complete game. Additionally, all game progress will carry over upon release.
Fallout 76 B.E.T.A. is a Headstart
The B.E.T.A. of Fallout 76 is no longer an actual beta test, but rather a headstart into the game for pre-order customers. Those who pre-order Fallout 76 and redeem the code will gain access to the B.E.T.A. and can start earlier than non-pre-order customers due to the transfer of progress.
Is it really still a beta? After the release of information, many players on reddit wondered whether the Fallout 76 B.E.T.A. can still be called a beta test. In principle, yes, because adjustments and servers are still likely being tested.
However, the news revives an accusation that has been following the gaming industry for some time: Betas are no longer tests like they used to be to actually improve games, but are often just a way for some players to get early access.
Pre-ordering brings a head start
Unclear advantages: Since pre-order customers can roam earlier in Fallout 76, they can also start with the game’s content sooner. Since their progress is carried over when the game is released, they have a head start.
However, how this head start will affect gameplay is still unclear. It is not yet known whether fresh players will be thrown onto the same servers as seasoned veterans, or if the newcomers will face significant disadvantages.
That you will already receive a Power Armor in the B.E.T.A. sounds rather unlikely – but it is not certain.
When does the B.E.T.A. start? The only official date mentioned for the B.E.T.A. of Fallout 76 for PC, Xbox, and PS4 is October. Since the game saves will be carried over, it will likely take place shortly before the launch on November 14. We expect the last week of October.
If you’re in the BETA, you’re in the BETA. If we do things before the BETA, you could get randomly selected to help with that too. But nobody gets shortchanged on access to the BETA. I have confirmed with him what I just said is accurate.
Summer Games 2018 are starting soon in Overwatch. Two new skins for Ana and Winston promise a “hot” season!
The Summer Games of Overwatch are coming up soon and not only offer a new season of Lucio Ball, but also some new skins. Blizzard is already showcasing the new skins in advance on Twitter and has now revealed two new skins for Ana and Winston.
Winston gets to catch balls. Winston appears to be trying his hand at baseball, as he receives the “Catcher” Winston skin. Instead of relying on a jetpack as usual, he seems to have a device on his back that fires baseballs. Since Winston is also the coolest scientist ever, he wears sunglasses in addition to the helmet. Two is better than one.
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Ana on vacation. Ana, on the other hand, gets a skin that likely evokes images of typical cruises for older folks. With a sun hat and loose clothing as Cabana Ana (it should have just been “Cab-ana”), players of the healer can soon put their enemies to sleep.
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As usual, the skins are available in special loot boxes that can only be earned during the three-week Summer Games. If players do not want to earn the skins, they can also purchase the loot boxes for real money or buy the skins directly with credits.
In Fortnite, today on August 7th, the servers on PC, PS4, Xbox One, and iOS are going offline for maintenance and Fortnite is down. A new update is on the way, in the meantime a disturbance is displayed. Patch 5.2 brings a new weapon, the double-barreled shotgun. When will the servers go online again and what is included in the update?
What is happening today? A larger patch for Fortnite is announced for today. The servers will be down for a while. We will look into what the patch likely brings and when Fortnite will be functional again.
In advance of the patch, starting at 9 AM, the birthday event will come to an end. There will be no more birthday cakes and the other quests are also over.
Servers are offline for maintenance, no disturbance
When does the server downtime start? Around 9:30 AM our time, matchmaking in Fortnite will be disabled, meaning player search.
At 10 AM our time, the servers will be offline. That is 4 AM ET or 8 AM GMT.
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When will the Fortnite servers be back online? Officially there is no time. If everything goes normally, it should be back up between 11:30 AM and 12 PM.
Update: The Fortnite servers are back online since about 12 PM. The maintenance is over.
What does the update bring today?
This is officially known: We only know from Epic that a new weapon is coming to Fortnite Battle Royale. It is the double-barreled shotgun. It will be available in epic and legendary. The shotgun can be fired twice quickly in succession.
This brings back the controversial “double-pump”. For a long time, it was the most effective tactic to play with multiple shotguns and switch to the next one after each shot to reduce firing time. We have no idea what will come to “Save the World” this week. The roadmap has already expired.
Speedboost item might come to Fortnite
What else could come? This time it is an exceptional situation, as patch 5.2 is already available on Android, and therefore data miners have already been involved (via xda). However, we do not know what is “live” now and what will only be there next week.
About some skins have already been found that revolve around the “Durrburger”. There should also be 80s clothes and fitness outfits.
Particularly interesting are new, consumable items. Durr-Burgers restore health points, the drink serves as a shield, and there are supposed to be fries. They increase the running speed.
As a weapon, besides the shotgun, the heavy sniper rifle that can shoot through walls has been found in the code, along with a “rail-gun.” This is a futuristic weapon.
In new limited-time modes, 20 have been discovered at once. Among them is a “Wild West” mode (without the modern stuff) and a mode called “Taxes” that greatly restricts resources.
However, it is hard to say exactly what will be in the update. It is one thing what is in the code, and another what actually becomes active. Normally, only one weapon and a maximum of two new modes come per week. However, the data miners found 3 weapons and 20 game modes.
Update: Data miners have now extracted which skins will come to Fortnite in the coming days and how they will look in the game.
EA has just released a trailer for the story mode of FIFA 19 featuring Alex Hunter. In The Journey 3, it takes the player to Real Madrid and into the Champions League.
“The Journey 3” – the story mode in FIFA 19 – is the last in the series about the young Alex. What happened in “The Journey 1 and 2” has been summarized for you.
On August 6, EA released the first trailer for “The Journey 3”. There we see the protagonist in the Real Madrid kit hunting for the trophy – and without Cristiano Ronaldo.
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In FIFA 19 probably no free club choice for Alex Hunter anymore
Hunter is presented at Real: In the nearly 30-second long trailer, we see Alex at his presentation at the Bernabeu. It is obvious that he has moved to Real Madrid, and his teammates, including Raphael Varane and Dani Carvajal, welcome him.
No club choice anymore? That the transfer to Real is confirmed comes through clearly in the trailer. For players, this probably means that they are forced to play for Real Madrid in “The Journey 3.” In the first two parts, there was still some freedom of choice regarding the club.
The goal is the Champions League: The finale of the story series will ideally end with winning the Champions League. At least that is how EA promotes the third part.
Alex Hunter is back in FIFA 19 and he is chasing UEFA Champions League success after signing with Real Madrid. Don’t miss the dramatic finale of Hunter’s story in “The Journey: Champions.”
CR7 planned as a main character? Originally, Ronaldo was probably firmly planned in the story. Alex was supposed to win the Champions League side by side with EA’s cover star. However, due to the transfer to Juventus Turin, this plan has fallen through, CR7 does not appear in the trailer in either Real or Juventus kit.
Whether he still plays a role in the story will be seen at the latest at release. FIFA 19 will be released on September 28 for Xbox One, PS4, PC, and Nintendo Switch.
August will bring plenty of action for Final Fantasy XIV. This year, during the summer event “Firemoon Revelry”, players will also be able to snag rewards.
The Firemoon Revelry is one of the traditional annual events of Final Fantasy XIV. It will take place from August 13 to August 26.
To the Beach
Where does the quest begin?
The name of the starting quest is “Summer, Sun, Adventure”. Players must be at least level 30 to participate in the event.
What can be won?
This year, the primary rewards are new swimwear outfits for male and female characters
Additionally, there will be the emote “Water Battle”
And lastly, there will be new furniture items for homes and apartments
The next event in Final Fantasy XIV starts on August 7. You will be able to win these items in the crossover with Monster Hunter: World:
In MMOs like World of Warcraft, there are many ways to tease your fellow players. Here, we present the meanest troll variants to trick MMORPG fans.
This article originally appeared in February 2018. It has been updated since then.
If you are traveling in World of Warcraft, you have likely been tricked by fellow players in one way or another. Often, it’s just playful banter from friends or complete strangers who reveal the fun later. Sometimes, however, you might fall into a nasty trap and be annoyed for hours about how foolish you just were. We reveal to you the oldest and most effective schemes that WoW players have been trolled with.
Most of these “tricks” can of course be applied to any other MMORPG. You just need to exchange the chat commands or locations, and it will work …
Dwarves have such a cool /camp animation!
Especially in the trade chat, you often read sentences like:
“Wow, the dwarves got such a cool /Camp animation with the patch!”
Since curiosity is in human nature, many players immediately try to investigate and happily type “/camp” into the chat. Instead of a great animation, however, they end up in the character selection menu, because “/camp” is just another logout command.
The icing on the cake is when the player returns and confused explains that their game suddenly closed.
You have been robbed!
Also frequently seen is the sentence:
“Schurkius has used [Pickpocket]. You lose 17 gold, 32 silver, and 19 copper.”
Of course, no one loses gold here, and this emote is just typed out. It has no effect. Yet the corresponding rogue can enjoy whispers from upset players who complain or even threaten with a GM if the gold is not returned.
Usually, the only solution is to repeat the emote and slightly alter the stolen gold value so that it doesn’t become suspicious …
Alt+F4 for FPS display
As old as PC games is the “trick” that you should press the Alt+F4 keys to get some specific setting. Opening a menu, showing FPS, or unlocking a specific weapon. Most Windows gamers probably know that ALT+F4 does nothing but close the current application.
So if someone in the trade channel asks, “How do I unlock the allied races?” occasionally the response is, “With Alt+F4 the quest starts” … and bam, the player is gone.
You are afk!
In battlegrounds, you can always see some jokers who write the following sentence as an emote in the chat:
“Ralf has reported you afk due to lack of participation. You will be removed from the battleground in 60 seconds due to inactivity. Type “/afk” to cancel this process.”“
Of course, this is not a real warning. If you type “/afk”, you will indeed show as “away” and will simply be removed from the battleground. Time and again, people fall for this trick, and in almost every BG, there’s someone who tries it – there are always new victims.
Many a PvP novice has found themselves confused on the loading screen after an “/afk”
In contrast to the other trolls, where no one gets hurt, the trolled player here is sanctioned and given a “Deserter” debuff. So one should refrain from harming other players like this.
/gquit and /gkick are sitting on a tree…
The following prank is also fairly simple and actually easy to see through. However, the curiosity (or ambition) of many players makes it work time and again. In large guilds of WoW, for years you have read sentences that look something like this:
“/gquit and /gkick are sitting on a tree /gkick falls down, who else is sitting on the tree?”
Guild Roulette – who really types “/gquit”?
The result is that everyone who has typed “/gquit” into the chat has now left the guild. Why this works time and again is more or less a mystery – inattention, curiosity, or simply the desire to be the first to write the right answer in the guild chat could be the triggers here.
Meanwhile, there is also an extension of this prank. You simply claim:
“What a pity that with /gquit you now get a security query, back then you could troll so many players with it :(“
Again, the curiosity of people is triggered. The truth is that this query does not exist. And once again, a few clueless players have left the guild…
The eternal gold trade
In almost every MMO with a large capital city, you will find them: gold beggars. They usually come from another server and are already accustomed to wandering through the game world with many inventory slots or substantial capital. Because they do not want to start all over again, they spend the whole day begging other players for gold. Often for several hours – even though one could have farmed the desired amount in that time.
If such a guy then also becomes unfriendly, a simple “trick” helps: you grant the player their request. Find them, trade with them, and put a gigantic sum of gold in the trade window. 100,000 gold or more, whatever you can muster.
But: You do not confirm the trade. Just leave the trade window open without completing the transaction. Now you have plenty of time to watch some anime or clean the apartment. Because the other player will definitely not leave. When you come back, you will often see a whole block of whisper messages, shifting from thankful to doubtful and then to really angry.
Is this evil? Definitely. Can it be fun? A little!
Have you ever fallen for one of these schemes and got upset? Or did you take it with humor?
This is an AI-powered translation. Some inaccuracies might exist.
The Behemoth’s armor is one of the strongest in Monster Hunter World. It is even considered overpowered. However, the Behemoth is really difficult to defeat, and many hunters fail against it. There is a small trick that allows you to farm the beast comfortably solo.
What is the trick for solo farming?
Bring the Plunderblade for the Palico and the Partbreaker skill for the hunter.
Break the horns and front legs of the Behemoth. Cut off its tail and take it out.
Skip the kill and simply restart the mission once you have broken/cut off all parts.
This way, you will get the parts you need for the Behemoth equipment right during the first phase of the monster.
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The Elder Dragon is a tough opponent: The Behemoth makes it very tough for hunters in Monster Hunter World. If you want to kill it, it is best to be in a group, as it is difficult to take down solo. Especially uncoordinated and random groups can become a liability for each other.
The Dragoon armor is rightfully in high demand: From the Behemoth, you can forge a truly powerful armor and a Insect Glaive that perfectly matches the armor. The armor is based on the Dragoons, who, like the Behemoth itself, come from Final Fantasy.
The Plunderblade: With this gadget, your Palico collects monster materials during the hunt. The Plunderblade should be max level so that you can get the valuable materials for the armor.
Partbreaker: Is a skill that increases damage to individual parts of large monsters. This means you break body parts or cut them off faster. Partbreaker is found, for example, in the pants of the Diablos Nero Alpha set.
Update August 7 – Community tip: Our reader CSR Ghost left a useful tip in the comments under this article: It is best to bring the Lunastra LBG (Light Bowgun) “Styx”. Additionally, use Partbreaker, Sleep Ammo, bombs, and make sure everything is tuned to Cutting Ammo. Our reader Schicki also added that Detonation Ammo is particularly suitable for the horns (breakable).
This method is somewhat controversial in the community: This tactic is considered “cheesy” or a bit cheap by some hunters. Some hunters believe that it is not the purpose of the game to farm your gear with a trick. Others say that everyone should be able to play the game however they want.
The Behemoth is a tough nut to crack, and the trick works with two legitimate items/skills in the game and can therefore also be seen as a valid tactic. However, the feeling of finally being able to wear the armor after enduring through the Behemoth is probably much more satisfying.
With the right builds, you can even kill the Behemoth solo. This player demonstrates:
Switching to Team Red, Blue, or Yellow in Pokémon GO will be possible. Niantic plans to work on allowing you to change your team in the future. However, the team switch seems to be a long way off.
Team switch not possible so far: In Pokémon GO, you choose early on which team you want to belong to: Red, Yellow, or Blue. Once you have made that selection, you have to stay in your team.
Advantages and disadvantages: In the game, there are advantages due to the teams, such as team bonuses in Raid battles. This gives you a few more Premier Balls. A disadvantage players see is that they are not in the same team as their friends. They would like to switch.
Text on support page revised
A Reddit user named bakytn noticed that Niantic’s text about the team switch has changed on the support page.
Before: The German translation says “At this time, it is not possible to change your team.”
After: In English, however, we learn: “Unfortunately, it is currently not possible to switch your team. We plan to add this feature to Pokémon GO in the future. We are first working on a few other major features. Therefore, there is currently no estimate of when team switching will be possible.”
This text has apparently been changed recently.
Clearly stated: As for when the team switch will be possible in Pokémon GO, Niantic does not give the usual vague indication that the feature is coming “soon”. They clearly state that other features will take precedence before they work on this function.
What is certain: What is clear is that a team switch feature in Pokémon GO is planned.
Joy among the trainers: This “announcement” delights many trainers. They write on Reddit that they wish for such a feature to play Pokémon GO better with their friends or family.
Trainer jakbutt writes: “My brother, my father, and I always play together and have lots of fun. The only problem? All three of us belong to different teams. Maybe we were naive, but we had no idea how important this team selection would ultimately be. […] It doesn’t matter to me to be on the dominant team or with the underdogs. I just want to be on the same team as my family.”
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The Behemoth is giving players quite a bit of trouble in Monster Hunter: World. However, a Korean player has managed to take down the beast in a speed kill solo. We show you his builds.
For nearly a week now, Behemoth has been rampaging in Monster Hunter: World and has already taken down countless hunter groups. YouTuber United Potatoes has found a build that allows him to take down Behemoth solo in just 11:11 minutes.
If you no longer want to rely on other players in the group, then check out his video of the solo kill.
Utilized Builds
Phase 1
Used Armor:
Head: Kulve Taroth’s Fury Beta
Torso: Empress Armor Beta
Arms: Xeno’jiiva Armguards Beta
Belt: Xeno’jiiva Waistband Beta
Legs: Xeno’jiiva Greaves Beta
Skills:
Attack Boost Level 7
Slingshot Capacity Level 3
Peak Performance Level 3
Fortify Level 1
Xeno’jiiva Set Bonus
Phase 2
Used Armor:
Head: Kulve Taroth’s Fury Beta
Torso: Empress Armor Beta
Arms: Xeno’jiiva Armguards Beta
Belt: Xeno’jiiva Waistband Beta
Legs: Xeno’jiiva Greaves Beta
Skills:
Attack Boost Level 6
Slingshot Capacity Level 3
Peak Performance Level 3
Artillery Level 3
Fortify Level 1
Xeno’jiiva Set Bonus
Phase 3
Used Armor:
Head: Xeno’jiiva Helm Beta
Torso: Empress Armor Beta
Arms: Xeno’jiiva Armguards Beta
Belt: Xeno’jiiva Waistband Beta
Legs: Kirin Greaves Beta
Skills:
Attack Boost Level 6
Slingshot Capacity Level 3
Peak Performance Level 3
Health Boost Level 2
Fortify Level 1
Xeno’jiiva Set Bonus
Phase 4
Head: Bazel Helm Beta
Torso: Kirin Jacket Beta
Arms: Xeno’jiiva Armguards Beta
Belt: Xeno’jiiva Waistband Beta
Legs: Xeno’jiiva Greaves Beta
Skills:
Earmuffs Level 5
Attack Boost Level 5
Slingshot Capacity Level 3
Peak Performance Level 2
Fortify Level 1
Xeno’jiiva Set Bonus
Can’t get enough of the Behemoth? No worries, a stronger one is coming soon:
In World of Warcraft, there are some characters who embody references to other universes. The PS4 title God of War has also found its way into World of Warcraft and even reacts to current events in the game and community.
The wandering Orcs in Orgrimmar: In the Valley of Wisdom in Orgrimmar, a Wandering Warrior and a Wandering Boy stand and occasionally talk to each other. Their appearance and equipment resemble Kratos and his son from God of War.
For several days, the two have been discussing a current topic: The burning of Teldrassil.
They are not very talkative; one can stand by them for hours without them saying anything. As wowhead reports, they, however, have new dialogues since Sylvanas burned down the homeland of the Night Elves, Teldrassil.
“No one should lose their homeland”: The destruction of the World Tree particularly affects the small unnamed Orc. The fact that the Night Elves have lost their homeland reminds him very much that the Orcs themselves once lost Draenor.
He recounts that his mother often spoke about it – and that it probably made her cry. He stands firmly against something like that happening: “I think no one should lose their homeland. Not if it makes them feel that way.”
You can find the two at the marked position in the Valley of Wisdom in Orgrimmar.
The question of honor: The older warrior is more concerned about what light this attack on the Horde, to which he belongs, casts. When asked if the Horde has done something evil, he replies: “War is a test of honor. Once lost, it is not easily regained.”
Mirror of the community: Particularly interesting about the conversation is that these thoughts are currently circulating through the community anyway. Many players are worried about whether the Horde is acting honorably and rightly, or just becoming an evil killing machine.
Have you already found and eavesdropped on the two Orcs? What do you think about their focus on current topics? Would you like to see more of this? Leave us a comment!
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Explosives serve as backup: The second power in Fortnite has become explosive weapons. Here, especially C4 and rockets are considered killers. Because they can reliably blow up buildings and eliminate opponents.
Building no longer protects: The frustration with the weakened building has become a constant topic in the community.
Others counter: The tactic of simply walling up is at least as boring as shooting down this defense.
Are Fortnite’s quick patches a problem?
A mistake by the company? Epic has the reputation of patching quickly and willingly – and radically. Epic does not shy away from making significant directional changes. In Fortnite, they react to fan comments within hours.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Explosives serve as backup: The second power in Fortnite has become explosive weapons. Here, especially C4 and rockets are considered killers. Because they can reliably blow up buildings and eliminate opponents.
Building no longer protects: The frustration with the weakened building has become a constant topic in the community.
Others counter: The tactic of simply walling up is at least as boring as shooting down this defense.
Are Fortnite’s quick patches a problem?
A mistake by the company? Epic has the reputation of patching quickly and willingly – and radically. Epic does not shy away from making significant directional changes. In Fortnite, they react to fan comments within hours.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Explosives serve as backup: The second power in Fortnite has become explosive weapons. Here, especially C4 and rockets are considered killers. Because they can reliably blow up buildings and eliminate opponents.
Building no longer protects: The frustration with the weakened building has become a constant topic in the community.
Others counter: The tactic of simply walling up is at least as boring as shooting down this defense.
Are Fortnite’s quick patches a problem?
A mistake by the company? Epic has the reputation of patching quickly and willingly – and radically. Epic does not shy away from making significant directional changes. In Fortnite, they react to fan comments within hours.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Explosives serve as backup: The second power in Fortnite has become explosive weapons. Here, especially C4 and rockets are considered killers. Because they can reliably blow up buildings and eliminate opponents.
Building no longer protects: The frustration with the weakened building has become a constant topic in the community.
Others counter: The tactic of simply walling up is at least as boring as shooting down this defense.
Are Fortnite’s quick patches a problem?
A mistake by the company? Epic has the reputation of patching quickly and willingly – and radically. Epic does not shy away from making significant directional changes. In Fortnite, they react to fan comments within hours.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Explosions and submachine guns define the new Fortnite. They shoot down the previously dominant buildings. Not every player is a fan of the rapid balance changes in Fortnite. Some fear that Epic might patch the game to death, just like their former game Paragon.
What happened? Epic patches their game Fortnite every week. Every two weeks, balance changes are included. These have created a clear picture in recent weeks, and it is now affecting gameplay: Buildings are becoming less important, and they can now be shot down with the dominant submachine guns.
This creates a new gameplay experience. Fortnite has moved away from the pump gun and building meta of the past months, towards a “I shoot everything down” play style.
Some call it “Spray and Pray”: Just shoot and hope you hit something.
Shotguns used to be the kings of Fortnite – not anymore
Shotguns are retired: For many seasons, shotguns dominated the game. Pump guns were extremely strong in close combat, especially with the double pump trick.
In combination with aggressive building, shotguns formed the basis for a play style that relied on quick reflexes, dynamism, and erecting fortresses.
After some nerfs, shotguns are now out of the game. At least that’s what the community thinks, as a recent image on reddit shows. Someone says: “Adjust the quality of shotguns according to their performance in the game” and marks all pump guns gray, the weakest color in the game.
Submachine guns dominate
SMGs dominate: The new super weapons are the submachine guns. Their advantage is that they work at close range and medium range and can accurately shoot down building parts.
Previously, only the mini-gun was geared towards breaking buildings, but now submachine guns also fulfill this function: Building no longer offers the protection it did just a few weeks ago.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
Explosives serve as backup: The second power in Fortnite has become explosive weapons. Here, especially C4 and rockets are considered killers. Because they can reliably blow up buildings and eliminate opponents.
Building no longer protects: The frustration with the weakened building has become a constant topic in the community.
Others counter: The tactic of simply walling up is at least as boring as shooting down this defense.
Are Fortnite’s quick patches a problem?
A mistake by the company? Epic has the reputation of patching quickly and willingly – and radically. Epic does not shy away from making significant directional changes. In Fortnite, they react to fan comments within hours.
But Epic is also pursuing long-term goals. Months ago, they announced that they would shift the meta away from building and make other play styles attractive. This decision is now being implemented consistently.
Paragon as a negative example
But not everyone is a fan of this patch pace: Critics cite “Paragon,” Epic’s previous game, as a negative example.
Here, Epic also made drastic directional changes. Many accuse Epic of having “patched Paragon to death.”
What happened with the last game? A big change, the Monolith update, revamped Paragon at the end of 2016. The game became significantly faster and less complex. This temporarily attracted more players, but they did not stay long. Epic, however, sustainably alienated the regular players with the change.
Paragon was later discontinued. Also because Fortnite was so phenomenally successful.
Fortnite is one of the biggest games in the world, so far from being discontinued, as a game can be. Yet the parallels to the Monolith update back then are obvious.
No reason to panic
The meta can change again: However, the comparison to Paragon is also somewhat unfair. The game was then with its back against the wall, and Epic had to find a solution to attract more players.
Fortnite is in a different situation than Paragon:
With the next patch this week, Epic could steer the meta in another direction again.
Or the mood changes, and players find the new “Spray and Pray” meta not so terrible over time, once they get used to it.
That’s the beauty of Fortnite’s hit-and-run tactic: Tomorrow the game could look completely different again.
This is an AI-powered translation. Some inaccuracies might exist.
Rockstar Energy apparently launches a promotion for the Forsaken expansion of Destiny 2. Corresponding cans of the energy drink are already available in some countries. There hasn’t even been an announcement for the campaign yet.
As already for Destiny 2, there seems to be a deal for the Forsaken expansion between Rockstar Energy and Activision. Thematically inspired cans from the energy drink manufacturer are already in circulation and can be purchased regularly.
Fans are surprised, as there hasn’t even been an official announcement for the campaign – neither from Bungie, nor from Activision or Rockstar themselves. Even the corresponding website from Rockstar has only recently been updated with the necessary information and reveals almost no details about possible contents.
Energy drink buyers can soon redeem codes – this time for Forsaken
Cans are already available: The collector’s edition cans of Rockstar Energy drinks adorned with various heroes and villains from the Forsaken expansion are already regularly available in Germany, the USA, and some other countries. Here, the cans have already been spotted in some Lidl stores (Thanks to our reader D4Fr4nk for the tip and first images).
Various designs: According to the site description, there are supposed to be four different designs, but first image material suggests that there are more than just four designs – even if some cans are labeled X of 4. In addition to Ikora, Cayde, Shaxx, and Zavala, cans featuring some of the eight Barons have already been seen – labeled x of 8. It is possible that the designs may vary by country.
Soon you can redeem codes: The cans have codes under the lid that can be redeemed on the Destiny 2 page of Rockstar Energy but according to the labeling of the cans and the description on the site, it will not be possible until September 3, 2018.
Prizes are unclear: What you can score is also still unclear and very vaguely worded. According to the official description, it is generally about prizes and access to in-game competitions that you can win daily and weekly. However, what specific prizes are involved and whether there will also be quests or special in-game loot is not known. As soon as there is new information, we will provide it as soon as possible.
Studio Wildcard is currently apparently working on an online pirate game. For a short time, a trailer for Atlas appeared on the YouTube channel, but it was quickly removed.
Instead of a new dino adventure, Studio Wildcard, the developer of ARK: Survival Evolved, seems to be focusing on sea voyages and pirates. For a brief period, a trailer for Atlas was visible on the studio’s YouTube channel, but it apparently was not meant for the public.
Competition for Sea of Thieves?
What can be seen in the trailer? The trailer resembles scenes from Rare’s Sea of Thieves, but with more realistic graphics. Players set sail with their crew, follow treasure maps, dig up chests, and fight against skeletons.
There also seem to be fights against other players. In one scene, a foreign ship is boarded, and a duel against another character takes place. At another point, the player character is seen getting involved in a fistfight. The next image shows the player reloading their pistol while their opponent lurks in the distance.
What do the players think? There are mixed reactions in the forums and social media. Some express interest in a pirate game from Wildcard, while others are disappointed that the studio apparently prefers to focus on another project rather than addressing the issues with ARK: Survival Evolved.
Players particularly note the similarity to Sea of Thieves. The map-following and sea battles could have been inspired by Rare’s pirate game.
ARK fans complained that many assets from the trailer seem to have been taken directly from the survival game. Especially the animals and animations seemed familiar to players.
The first Private Beta weekend of Call of Duty: Black Ops 4 is coming to an end. Due to player feedback, there have already been initial changes, and more are expected for the next testing phase. We summarize the key adjustments for you.
On August 6 at 7 PM, the first Private Beta phase of Call of Duty: Black Ops 4 will end. Through player feedback, the developers at Treyarch have been made aware of numerous issues. Some have already been resolved, while others are still being worked on. We summarize the major changes that the first Beta weekend has brought and show you what players can expect during the second test weekend.
This is how the Black Ops 4 Beta changes after the first weekend
Studio gathers feedback: On the first day of the Private Beta, Treyarch focused on gathering feedback and identifying issues. They found the most pressing needs for action in the following areas:
Framerate: A bug was found that can severely negatively affect framerate for some players. There are also occasional performance drops on the Gridlock map.
Loading times: A bug causes very long waiting times for some players when loading the maps.
Weapon tuning: While they are closely examining the performance of all weapons, the SMG dominance has not gone unnoticed by the developers.
Special Issue Equipment/Weapons: They are still working on achieving an optimal balance here.
Bunny Hopping: The jumping and sliding behavior is being adjusted.
Spawns: Which Call of Duty has not had problems with spawn behavior?
Behavior of the free cursor in the User Interface: This new feature does not yet feel quite how it should.
By the way: There are many other aspects (including the dogs) that are currently being refined. However, we have focused on the most important problem areas.
On the second day, Treyarch introduced some new features:
The “Search and Destroy” mode was added as a Featured Playlist.
Double XP for weapons has been activated, allowing players to level up their arsenal faster.
The level cap of the Private Beta has been raised from 25 to 34.
Additionally, the first issues have already been addressed based on the collected data:
Numerous weapons have been tuned.
Various equipment has been adjusted.
Overall stability has been improved.
The performance on the Gridlock map has been optimized to prevent framerate drops.
Furthermore, it has been communicated that they are working more intensively on lobby times (the time between matches) and map loading times. The developers are aware that these times are long and are working on solutions to optimize these processes.
Already, a map preload has been activated in the lobbies. This now gives more time to edit classes, change score streaks, or view stats. Previously, you were looking at a static loading background.
On the third day of the Black Ops 4 Beta, there were further new features and fixes:
The “Kill Confirmed” mode was added to the Chaos TDM Playlist and included as a Featured Playlist.
Numerous spawn issues were fixed in Domination.
The selection of specialists in ongoing “Search & Destroy” matches was disabled. This prevents players from dying when they switch specialists during an ongoing round.
Numerous stability fixes and performance improvements.
Niantic confirms that Pokémon GO will receive a PvP feature later this year. We will show you various ways how the battles could look like.
Work on PvP, concerns from fans: The feature for trainer versus trainer battles is still in development and is expected to be released in 2018. Players express their concerns and state: With the current battle system, it wouldn’t be so great.
The PvP in Pokémon GO: Positives and Negatives
Fans have been waiting for this for a long time: The PvP feature has been a major topic in the Pokémon GO community for a long time. Niantic CEO John Hanke frequently stated in 2017 that PvP (player versus player) was one of the planned features for Pokémon GO. It has now been confirmed by Anne Beuttenmüller from the Niantic team that the feature is set to be released later this year.
Something new again:Trainers positively notice that with PvP battles there will be more variety in the game. So far, trainers can only battle arena defenders or raid bosses, which are computer-controlled. There have been no direct battles against other trainers.
Finding friends:This would also positively affect social interactions. If trainers are going on a joint raid adventure anyway, battles could bridge the waiting time and allow them to meet new players while battling against them.
A lot of work needed:Trainers negatively notice that the current battle system invites little to PvP battles. During battles, one often taps wildly on the smartphone display without any real tactic. In raid battles, if you dodge the opponent’s attacks, the game often does not realize it. Therefore, thorough improvements and bug fixes are necessary.
Here we present you 4 possibilities that could form the basis for a PvP system. These ideas come from social networks and are summarized opinions of many Pokémon GO trainers.
New battle system – turn-based?
Battle system needs to change: As feedback, one often reads on YouTube, Reddit, Facebook, and other social platforms that Niantic should implement a completely new battle system for PvP battles.
The fear: The battles should not depend on who can tap the display faster and more uncoordinated. Additionally, a faster smartphone or faster internet connection would clearly determine who the winner is.
The wish: A new battle system should be fair to all smartphones. Players even wish for a turn-based battle system, similar to what has been present since the beginning on the Game Boy. You choose one of several attacks or use an item, then it’s the opponent’s turn. This goes back and forth until a battle is decided.
This way, battles would be less dependent on the speed of smartphones or internet connection.
Fights would take place using the known system of 6 Pokémon. However, the opponent should not see which Pokémon will be used beforehand, so they cannot counter each one.
Excerpt from the attack selection of other Pokémon games
With status effects: They wish for status effects like “poisoned” or “burned”. These DOTs (Damage over Time) would be added with corresponding attacks.
The problem: The turn-based battle system faces criticism as trainers are uncertain whether this slow fighting style would fit Pokémon GO.
Leaderboard: Equal-strength players against each other
It should be fair: Regardless of whether Niantic implements a turn-based system or something completely different for battling against other trainers, the wish is that it should be fair.
The fear: Trainers who have been level 40 for a long time and have an extremely strong team would constantly defeat inexperienced players. Additionally, players with 2 accounts and 2 smartphones could repeatedly battle against themselves. If the system is linked to rewards, these players could exploit it easily.
The wish: A ranking system (ELO), like those found in other mobile games such as Clash of Clans or online games like League of Legends or Counter-Strike. The number of wins and losses determines where a trainer stands in the ranking. Weaker players would land in the Bronze League, while stronger players would play in the Diamond League or even the Challenger League.
The league overview of League of Legends. From Bronze to Challenger
Your opponents will then be randomly chosen from the same league by the system. This way, Bronze players should primarily play only against trainers who are also at this part of the ranking. Trainers from the Diamond League should then compete against other strong players from this high league.
The problem: The random opponent selection is not what many players desire. They would like to choose which trainer they face themselves. To keep battles fair, they wish for a different feature, such as a maximum point value for the competition points that a PvP team can have in total.
Maximum CP per team?
Equal-strength teams for everyone: With an upper limit for the maximum CP of a PvP team, they want to ensure that not 6 overpowering Pokémon compete against 6 average ones.
The fear: Players might simply combine their strongest 6 Pokémon into one team without any tactical advantages. This would negatively affect the fun factor.
The wish: A Pokémon PvP team is to consist of 6 monsters. However, the entire team should only reach a maximum CP value that is distributed among the different monsters. This could be divided into various categories. For example:
Maximum 2000 CP
Maximum 4000 CP
Maximum 6000 CP
Maximum 12,000 CP
Source: PokeWiki
If then two trainers agree on a fight, they can decide in advance which category they want to play in. Here, an automated system could intervene and pair trainers with the same battle category wishes for a match.
The problem: A maximum CP value for PvP teams would partially contradict the goals of Pokémon GO. Trainers would be less motivated to strengthen their monsters. Because as their CP increases, they would no longer fit into the categories.
Fighting only with friends?
More features for the friends list: Trainers suspect that Niantic will also use the new friends list for PvP. Trainers could then only battle against friends.
The fear: Friendships may not hold any value in PvP battles.
The wish: In PvP battles, one should only be allowed to face friends. Or: One should be able to compete against other players and friends. With friends, it should not matter how far away they are.
It is possible that Niantic will implement a similar function for PvP battles, as seen in trading: You would need to stand within a certain distance to the player for it to work. With strong friendships, this distance requirement for PvP battles could significantly increase or even be eliminated altogether.
The problem: Only part of the community wishes for such a feature. Other trainers do not want to associate the friends list with the PvP system.
Much potential in PvP battles
The above-mentioned fan wishes clearly show that there are many good approaches for PvP battles in Pokémon GO. However, considerable improvements are still needed everywhere.
Niantic may also be planning something entirely different that has nothing to do with the above-mentioned possibilities. The community is now eagerly awaiting the first details from Niantic regarding the PvP battles.
Which system would most closely match your wishes and what would you improve about it?
Battle for Azeroth is just around the corner. Therefore, we present to you the 5 things you should know before purchasing the WoW expansion.
On August 14, 2018, it will finally be time, World of Warcraft will launch its seventh expansion and reignite the war between Horde and Alliance with Battle for Azeroth. For those still undecided about whether to make the purchase, we present here 5 things that everyone should know before buying Battle for Azeroth!
1. Battle for Azeroth is not a PvP expansion
At the center of the expansion is the conflict between Horde and Alliance. Many players fear that Battle for Azeroth will be an expansion with a special focus on PvP, neglecting fans of PvE content. This is not the case. As usual, there is plenty of quests, new areas, dungeons, and raids.
While the conflict between Horde and Alliance is the driving story element, participation in PvP is not required. Although there are PvP content, the PvP servers have been abolished and replaced by a War Mode. PvP is thus an option on all servers – not a must and not a special focus of Battle for Azeroth.
For newcomers or returning players wanting to dip their toes into World of Warcraft with Battle for Azeroth, they might be intimidated by the 120 levels to climb. Blizzard has realized this as well, and therefore grants each buyer of the expansion a character boost to level 110. From this level, characters can join the new areas of Battle for Azeroth and immediately engage in the current content.
Leveling a second character becomes significantly faster if you want to play more heroes. There are rewarding heirlooms with XP bonuses and a look into our Level Guide will speed things up even further if you want to level up quickly.
3. More content for small groups
For those who only play World of Warcraft with friends, they may not always have enough people to form a complete dungeon group. Blizzard thought of these players with Battle for Azeroth, as there is plenty of content for groups of 3 players. The so-called “Island Expeditions” are designed for a trio and come in various difficulty levels.
On islands, the layout and tasks vary each time, players must collect Azerite (a new resource). Time pressure arises because a team from the opposing faction is also on the island. These NPCs act smarter than regular enemies, plan ambushes, or flee to regroup. For those looking for the right challenge, island expeditions can even be played against each other in PvP.
The best part: You don’t necessarily need a tank or healer. All players can participate with their favorite specialization. Three DPS are just as possible as three healers or three tanks – or any other conceivable combination. The island expedition adapts to the characters!
With Battle for Azeroth, Blizzard aims to cater to the nostalgic feelings of longtime Warcraft fans. For instance, there are the Warfronts, which essentially simulate battles from Warcraft III. Players must build bases, gather resources, upgrade their troops, and then storm the enemy’s camp. They take on the role of the hero who led the armies into battle in the RTS games back then.
At the start, there is only the battle in Arathi Highlands, where the fortress Stromgarde is contested. However, more warfronts will follow in the future, as there is already an initial hint of a battle in the Barrens.
Nostalgia seekers will likely be pleased – but also everyone else who wishes for new features in World of Warcraft.
5. More of the tried and true
Fundamentally, Battle for Azeroth focuses on what World of Warcraft has always done well. There is “more of the tried and true” and existing systems have been refined further to make them even better. Dungeons retain their endlessly scalable difficulty through “Mythic+”, world quests fill the time when you want to play alone, and the War Mode allows PvP players to experience the thrill of constant worry about a hostile attack.
With Battle for Azeroth, only a few new mechanics are introduced – but they are meaningful, such as communities for easier group finding or the integrated (optional) voice chat to enable easier communication in dungeons.
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Are there any other things that you think one should know before purchasing Battle for Azeroth?
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This is an AI-powered translation. Some inaccuracies might exist.
Albion Online started with the promise of becoming one of the first cross-platform MMOs. It was supposed to run on both PC and iOS and Android. But that seems no longer so important. Albion Online still has not had its release in the Apple Store or Google Play. Why not?
The promise: Albion Online set out with the idea that players could play on PC, iOS, and Android. All on one platform, all together.
The reality: Albion Online was released on PC in July 2017. It is now even on Steam. But the mobile versions are still lagging.
Download of Albion Online for iOS and Android already possible
Although Albion Online is already available on mobile, the MMORPG is still in beta there. It has to be downloaded manually:
Albion Online is not in the major showcases of the Apple Store or Google Play. In those places, tens of thousands of apps are searched, found, downloaded, and installed every day: But not the MMORPG from Germany.
Why has Albion Online not been released on mobile yet? The technical director of Sandbox Interactive, David Salz, recently discussed this in an interview with Gamesindustry.biz.
The world has changed in the last 6 years. The role of mobile for Albion Online is significantly smaller in 2018 than what was thought in 2012.
“Tablets looked like the next big thing”
Plans have changed: In 2012, when the idea for Albion Online originated, tablets were conquering the gaming industry. Salz says:
“It looked like tablets were the next big thing. Some people even said that would be the end of PCs – just like they always do. We thought: Okay, the [end of PCs] might not be what will really happen, but [tablets] are definitely something we should not ignore.”
Therefore, they wanted to target mobile devices with Albion Online.
But then it became clear: The core audience would play Albion Online on PC because it is a hardcore game. Looking at the mobile market today, Albion is not the right game for that market.
They do not want to be that either; they feel comfortable as a hardcore MMORPG.
Mobile today as a complement for PC players
This is how Albion Online sees mobile platforms today: Today, mobile platforms are seen as an important accessory for players who primarily play at home on PC. These are “secondary platforms.”
One reason why they are not in mobile stores yet is the question of the payment model. On PC, Albion Online has chosen a “Buy2Play” model. Apparently, they are uncertain whether that would also work on iOS and Android.
They are looking at the market and will decide then.
However, it does not sound like Albion Online is in a hurry to get into the shops. According to Salz, you can already play Albion Online on iOS and Android, and many are doing so.
Albion Online – Team has 30 people in Germany, is satisfied with it
How is it going with Albion Online? By the way, Salz does not seem to be talking about a crisis after the layoffs. In the interview, he seems satisfied that he has established a studio in Germany that generates enough revenue to pay 30 people.
Overwatch fans can soon replay matches in real life: Blizzard has announced the production of toy weapons in Overwatch style!
Bunny Blaster and Inferno Shotguns as Nerf Guns: Blizzard and toy manufacturer Hasbro have announced a collaboration. In 2019, both Reaper’s shotguns and D.Va’s light gun (commonly referred to as “Bunny Blaster”) are set to come out as toy versions for home use.
What are Nerf Guns? Nerf Guns are replicas of weapons that function with foam ammunition instead of real bullets. They are intended as children’s toys and usually shoot small foam darts that don’t actually hurt.
Nerf Guns are especially popular in America, where there are even competitions with them, similar to laser tag or clay pigeon shooting.
Overwatch as Nerf Rival Blaster: The Overwatch weapons from Hasbro come in the “Nerf Rival” variant, where the guns shoot small foam balls instead of darts. This makes the Rival weapons more comparable to airsoft.
The Rival series of Nerf targets a more adult market.
Considerable firepower: The two known Nerf guns from Overwatch have considerable power:
Bunny Blaster: Three shots at about 24 meters per second or 88 km/h.
Inferno shotguns: Eight shots at about 27 meters per second or 99 km/h.
At those speeds, even soft foam projectiles can hurt quite a bit, or become dangerous if they hit an eye. So the Overwatch weapons are not suitable as children’s toys, but surely perfect for a little RL shootout in the garden.
This is an AI-powered translation. Some inaccuracies might exist.
At the ChinaJoy 2018, 6 new MMORPGs and MMOs were showcased. However, they are all mobile games for the Chinese market. Ragnarok Online: Love at First Sight stands out, based on the popular IP “Ragnarok Online.” We have trailers for 6 new games from China.
ChinaJoy 2018 took place: Over the weekend, ChinaJoy 2018, the video game fair in China, took place. The highlight from a Western perspective was a Cinematic for WoW.
But there were also numerous new introductions of fresh MMOs and MMORPGs from China. However, these are mostly mobile games.
Why are they so into mobile? The Chinese market loves mobile. Gaming there, as in South Korea, has developed differently than in the West. Consoles like PS4 or Xbox One are hardly available, and for a long time, PC gaming dominated.
However, players did not have computers at home but at internet cafés, the PC bangs, as they are called in Korea. By now, though, everyone in China has a smartphone, and gaming has shifted from PC bangs into the hands of players.
New Mobile MMORPG Ragnarok Online: The Chinese giant Tencent announced numerous new mobile games at ChinaJoy, including “Ragnarok Online: Love at First Sight.”
The game is being developed in collaboration with Dream². The studio is also behind Ragnarok Online: Guardians of Eternal Love.
The new trailer for Ragnarok Online: Love At First Sight
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What can players expect from the new Ragnarok Online? As MMOCulture reports, players can expect a modern action RPG with a 3D perspective. It is supposed to offer classic features of Ragnarok Online like cities, class progression, costumes, and mounts.
As new systems, there will be:
changing weather
climbing
special encounters
20-player PvP
day/night cycle
What new MMOs and MMORPGs were also presented at ChinaJoy 2018?
We show you a selection of new games from ChinaJoy 2018 – each with the presentation trailer. We are following MMOCulture for this:
Project E – the new “flagship mobile MMO” from Tencent, is being developed on Unreal Engine 4 and is set to launch in 2019. “Project E” means “we don’t have a name yet and will think of one later.”
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Exotic market: Currently, it is still unclear to what extent we will see individual players here in Europe. Many games are also only developed for Asia and never make it to the West.
At least it provides an exotic insight into what is happening in the gaming market in China.