At the Ubiday in Japan, Massive has now talked about when to expect the beta for The Division 2. However, there will be no testing in 2018.
The Division 2 will have multiple betas. So far, a Closed Beta and a Private Beta are known. The start dates for these testing phases are still open.
Massive has now commented and confirmed that there will be no beta for The Division 2 in 2018.
Are the Betas coming just before the Release of The Division 2?
When can we expect the first beta? According to Massive, the tests will not start until Spring 2019. When exactly remains open.
Similar timelines as for the predecessor? The Division 2 is set to release on March 15, 2019. The predecessor had a similar date and was released on March 8, 2016.
The betas could therefore start with a similar lead time. The Closed Beta for The Division 1 started on January 29, 2016, and lasted for two days. The Open Beta followed on February 18 or 19 and lasted until February 21.
Whether it will happen the same way for The Division 2 is pure speculation, but not unlikely.
Open Beta not confirmed yet
Whether there will be an Open Beta is unknown. So far, only the Closed and Private Betas are known, for which certain requirements must be met.
These are the requirements for participating in the beta:
Closed Beta: To participate, you must register on the official page and hope that you are selected when the time comes.
Private Beta: For the Private Beta, you must preorder The Division 2. Which edition you choose is irrelevant in this case.
In South Korea and other Asian countries, new MMORPGs from old brands such as Blade & Soul, Lineage, Black Desert or Bless are constantly appearing. Gaming and the MMORPG genre have shifted there into the “Mobile” sector.
This is what is happening in South Korea: The latest hype title in South Korea is an old acquaintance, “Blade and Soul.” The game was already released in 2012 in South Korea for PC. But now it is again on everyone’s lips. The new installment isn’t even out yet.
The mobile boom for MMORPGs in South Korea continues
So successful is Blade & Soul Revolution before its launch: To cope with the rush of character reservations alone, Netmarble has opened 20 new servers. All 50 servers initially planned were already fully booked after 4 days, they report.
Bang therefore focused on mobile from the beginning. Even when the infrastructure in Korea was not yet set up for mobile and players were still flocking in droves to PC cafés, he wanted to go mobile. That initially failed.
However, with action and strategy games based on Disney brands like Marvel, Netmarble later became wealthy.
Some years ago, Netmarble then discovered MMORPGs with strong licenses for themselves. Since Netmarble does not own any “old” PC MMORPGs, they made a deal with NCSoft and are porting their old “brands” into new mobile games: first Lineage 2 Revolution in 2016, and now Blade and Soul Revolution in 2018.
Mobile variants revive Lineage and Black Desert
PC MMORPGs are transitioning: But classic PC companies are also making their money in Korea now on mobile.
NCSoft itself has re-released the classic “Lineage” as “Lineage M” in 2017. This saved their financial year, after their own PC MMORPGs started to age.
One of the big winners of the mobile wave in Asia is Pearl Abyss with the relatively new MMORPG “Black Desert” (2015). No wonder we have to wait so long for the PS4 and Xbox One version of Black Desert here.
Will it come to Europe? The first attempts to bring this mobile hype to Europe and North America have so far been rather mediocre.
The flagship Asian games in the mobile sector are “Lineage 2 Revolution” and the LoL variant “Arena of Valor.” Both titles are now also playable in the West.
The problem: In the West, “mobile gaming” is seen more as a domain for casual players. However, the successful titles from Asia are aimed at core gamers. At the moment, the gaming industry is trying to establish such “core mobile games” in the West. But they are encountering resistance from players who prefer to stick to PC, PS4 or Xbox One.
It remains to be seen whether the mobile trend will really sweep over to Germany and the West. It could awaken the MMORPGs from their slumber.
Elune, the new tactical Mobile-MMO, is going into Closed Beta on Android. Find out here how to get in and what Elune is all about.
What is Elune? Behind this name is not something like the moon goddess of the Night Elves from World of Warcraft, but the heroes from the new tactical Mobile-MMO by Gamevil (Royal Blood).
What exactly are Elunes supposed to be? In the game, you collect various characters, the so-called Elunes (there are said to be about 200 of them) and build a powerful team with them. The Elunes are extremely diverse. There are cute anime girls, eccentric gunslingers, and grim knights, among others.
Each Elune has its own skills and characteristics that change your tactics. You will then engage in PvE and PvP battles with other players or AI opponents.
How does Elune play? The gameplay resembles a little bit of the mobile hit Summoners War. The battles are turn-based, and you can determine the order in which your Elunes attack and perform actions.
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Where are the MMO aspects of Elune? On one hand, there is PvP, where you measure yourselves against other players to see who has the better Elune team. In raids, you can team up with multiple players to take on particularly tough monsters. However, in the beta, there will only be duels between two players.
Beta on Android
How can I play Elune? Currently, a beta of Elune is running on Android devices. If you want to participate, you can download Elune for your Android device under the following link in the Google Play Store.
What about iOS? The beta is currently only designed for Android. However, there will be a version for iOS later. When exactly, however, is unclear.
When does the beta run exactly? The beta of Elune will run until October 24 at 2:00 AM.
If you’re in the mood for space battles with spaceships, you might want to take a look at a new game. The space shooter Dreadnought – Command the Colossal is now available for free on Steam.
Material battle in space: Dreadnought is a kind of “World of Tanks” in space. The battles proceed at a moderate pace and with many tactical elements. You can switch your weapons or adjust your strategies during a battle. This also applies to your opponents.
Battles and features: In Dreadnought, you compete in “8 vs 8” matches against each other. How you assemble your teams is up to you. Equipment and appearance of all ships are customizable.
The available game modes include:
Team Deathmatch
Onslaught, where you must prove yourself against players and AI
and Conquest, a kind of “King of the Hill” mode.
In Dreadnought, you can also level up and improve your skills.
Community is divided in opinion: The views of the community on Dreadnought are mixed. Currently, the game has only “mixed” reviews on Steam. (57% positive from 605 reviews, as of October 16, 2018, at 12:50 PM)
According to the community, Dreadnought’s setting and depth are strong points. Sci-fi fans and lovers of tactical combat, in particular, are thrilled.
Critics often cite bugs and glitches that negatively impact gameplay or make it unpleasant. According to some players, the developers should have improved these issues first.
Fans have been waiting for information about the new Dark Zone in Washington D.C. since the announcement of The Division 2. The developers have now talked about matchmaking for groups and solo players. They also revealed when we can expect more details about the DZ.
The Dark Zone is one of the highlights of The Division. It is an area that runs through the center of Manhattan. In this zone, PvP and PvE are not separated. You can collect loot from AI opponents or steal from other players.
Separate matchmaking for groups and solo players?
Players without a group often complained in The Division 1 about being pursued by larger groups. This has also been a concern for Division developer Massive regarding the predecessor.
Why should this be done? In Part 1, solo players are thrown onto a server with other squads. Rogue squads enjoy hunting down players who are alone, as they are usually at a disadvantage.
This has spoiled the fun for many in the Dark Zone. However, these were not the only problems, the Dark Zone was constantly revised.
Could this change for The Division 2? Terry Spier, Creative Director at Ubisoft Red Storm, hinted that they are aware of this problem. Apparently, they have already considered separating group and solo players.
Yes, we have thought about it; I can’t comment on the plans. We have only publicly confirmed that there will be a Dark Zone in The Division 2. We have not announced anything further. But yes, we have thought about it. Of course, matchmaking is something very important for us in the Dark Zone.
However, Spier also emphasizes that the Dark Zone is meant to be a merciless place where players should set their own rules.
We must not forget that the Dark Zone is meant to be a place without rules. […] You define your own fairness. And if you have more people, you have an advantage.
Apparently, work on the mechanics of the Dark Zone is still ongoing, which is probably why there is hardly any concrete information available. However, this should follow soon.
That PvP in The Division 2 will fundamentally change is already clear due to the altered healing mechanics. You can read about how this works in our preview report from Gamescom 2018.
News coming this year
When can we expect more information about the Dark Zone? At the Ubiday in Japan, Massive has now confirmed that new information about the Dark Zone will be available in December.
It is not known whether this will be regarding gameplay or a dev blog entry.
With Patch 6.10 for Fortnite: Battle Royale, data for new skins has come back into play. Check here for the outfits and items you can look forward to in the shop soon.
Fortnite still wants to supply you with spooky skins. Recent leaks from the data of Patch 6.10 include images of creepy outfits that will soon appear in the shop. They may also reduce the flood of Skull Troopers currently plaguing the game.
These skins will soon be seen in the shop
The outfits: Four skins have been pulled from the data of Patch 6.10. Two of them are spooky Halloween looks, one outfit is cute, and one is Chinese.
Spider Knight (Legendary): A truly dark outfit that looks like a mix between Sauron and a spider.
Arachne (Legendary): The female version of Spider Knight reminds one a bit of Widowmaker from Overwatch thanks to her spider helmet and deep neckline.
Guan Yu (Epic): This skin features Guan Yu, the legendary Chinese general from the epic “Romance of the Three Kingdoms”.
Onesie (Rare): Fortnite wouldn’t be Fortnite if there weren’t at least one silly skin. This time it’s a onesie styled like a Durr-Burger.
These are the back blings: There are various new back pieces associated with the outfits:
Loyal Shield: A Chinese shield that likely belongs to Guan Yu.
Long Legs: Creepy spider legs that are probably animated. They likely belong to Arachne.
Spider Shield: A shield with eight red spider eyes. It should belong to the Spider Knight.
This is the new glider: Two of the new outfits are part of a set with their own glider:
Hatchling (Epic): A creepy spider as a glider. Belongs to the two spider outfits.
Divine Dragon (Epic): The glider of Guan Yu is a flying Chinese barge.
These are the new pickaxes: Three new harvesting tools have also appeared:
Guan Dao (Rare): This pickaxe features a Guan Dao, a Chinese polearm. This weapon is traditionally attributed to the great general Gan Yu and is likely his harvesting tool in the game.
Moonrise (Epic): This harvesting tool features bat wings and is likely associated with the vampire set from the Battle Pass of Season 6.
Web Breaker (Rare): This grim axe with spider eyes is the harvesting tool of the spider skins.
These are the new emotes: Currently, only two new emotes are known:
Headbanger
Electro Swing
When exactly these skins will come to the shop is unfortunately still unknown.
In FIFA 19 the first Prime Icon SBCs are now live. Get the legendary icons through SBCs or packs in Ultimate Team.
What are Prime Icons? Last year, the icons were one of the major innovations in the FIFA series. They are legendary players who are no longer active.
The special thing about the icons is that they receive three cards with different values. These reflect the different phases of their careers. The best of these cards are called “Prime Icons”.
The first 5 Prime Icons now in SBCs
These Prime Icons you can obtain: On October 15th, the first Prime Icon SBCs were activated in the game. You can now get five icons in their best form.
Fernando Hierro
Gennaro Gattuso
Jay-Jay Okocha
Marc Overmars
Lev Yashin
How to obtain the Prime Icons: There are three ways to get one of the coveted legend cards:
Packs: Like any other card, you can simply get the Prime Icon cards from packs. However, you’ll need a lot of luck. If you open some of the best packs in FIFA 19, you might at least increase the chances of getting an Icon card.
Transfer Market: You can also find the Prime Icons on the Transfer Market. However, the price for the legendary players is extremely high.
SBCs: All Prime Icons are also available through SBCs throughout the season. Currently, the Squad Building Challenge for the first Prime Icons is live. But it also requires a lot from you: In total, you must complete seven tasks, including exchanging a weaker icon that you already own with full teams of 84, 85, and 86 overall ratings. Therefore, the SBC also costs a lot of coins. You can earn coins through smart TOTW trading.
Obtaining the icons for your team remains a colossal task. But it’s worth it: Besides their great stats, icons are also chemistry-neutral. That means you can use them in any team.
In total, there are 74 icons in FIFA 19 – more Prime Icons will follow soon. These are among the best players in the game. You can find more top players here:
Houser further explains that other employees are not forced to work so many hours a week:
“Much more importantly, we do not expect anyone to work like that. In the company, we have some people in senior positions who work that hard out of pure passion for their project […].”
The gaming community doesn’t think that’s cool
This is how gamers react: The community reacted mostly with incomprehension and dismay. Accordingly, many players were more than skeptical about Houser’s new relativizing statement. Hardly anyone believes him that the regular developers “were not forced to do anything.” User Kromhorn says:
“Oh, I am completely sure that they do not have official requirements that force employees to work longer than full-time. What they do not tell you is how much pressure is put on other employees to maintain the same ridiculous working hours. That and the implied threats of dismissal if one is not able to “contribute.”
On the /r/games subreddit, the reactions were also predominantly negative:
“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.
Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”
User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”
Developers from the gaming industry are horrified
This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.
“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”
The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”
On the /r/games subreddit, the reactions were also predominantly negative:
“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.
Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”
User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”
Developers from the gaming industry are horrified
This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.
“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”
The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”
Houser further explains that other employees are not forced to work so many hours a week:
“Much more importantly, we do not expect anyone to work like that. In the company, we have some people in senior positions who work that hard out of pure passion for their project […].”
The gaming community doesn’t think that’s cool
This is how gamers react: The community reacted mostly with incomprehension and dismay. Accordingly, many players were more than skeptical about Houser’s new relativizing statement. Hardly anyone believes him that the regular developers “were not forced to do anything.” User Kromhorn says:
“Oh, I am completely sure that they do not have official requirements that force employees to work longer than full-time. What they do not tell you is how much pressure is put on other employees to maintain the same ridiculous working hours. That and the implied threats of dismissal if one is not able to “contribute.”
On the /r/games subreddit, the reactions were also predominantly negative:
“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.
Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”
User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”
Developers from the gaming industry are horrified
This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.
“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”
The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”
The co-founder of Rockstar Games, Dan Houser, stated in an interview that the developers of Red Dead Redemption 2 had to work 100 hours a week multiple times a year. After a strong backlash from the gaming community, Houser is now backtracking.
It is a phenomenon known in the gaming industry as “crunching.” This refers to the time just before a game’s release when many employees have to put in massive overtime. It is a well-known problem in the gaming industry and is often criticized because it has previously led to the deaths of developers due to exhaustion.
Houser makes a new statement: This statement from Houser did not sit well with the gaming community and other developers. After harsh criticism, the co-founder of Rockstar Games is now backtracking. With a new statement, he clarifies that he was only referring to the Senior Writer Team of Rockstar:
“We always do this, three weeks of intense work when we are finishing everything. Three weeks, not three years. […] We need this time to review and finalize everything.”
The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”
On the /r/games subreddit, the reactions were also predominantly negative:
“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.
Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”
User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”
Developers from the gaming industry are horrified
This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.
“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”
The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”
Houser further explains that other employees are not forced to work so many hours a week:
“Much more importantly, we do not expect anyone to work like that. In the company, we have some people in senior positions who work that hard out of pure passion for their project […].”
The gaming community doesn’t think that’s cool
This is how gamers react: The community reacted mostly with incomprehension and dismay. Accordingly, many players were more than skeptical about Houser’s new relativizing statement. Hardly anyone believes him that the regular developers “were not forced to do anything.” User Kromhorn says:
“Oh, I am completely sure that they do not have official requirements that force employees to work longer than full-time. What they do not tell you is how much pressure is put on other employees to maintain the same ridiculous working hours. That and the implied threats of dismissal if one is not able to “contribute.”
On the /r/games subreddit, the reactions were also predominantly negative:
“To state it so openly as if it were some kind of voluntary award is absolutely disgusting and Houser should be ashamed,” said user LewdOnMain in his comment that received 3700 upvotes.
Bittersweet humor in response to Houser’s statement: In the subreddit of Red Dead Redemption, memes have even appeared mocking Houser’s new statement. Titled “A rare behind-the-scenes photo of Rockstar’s development of RDR 2,” the meme received almost 22000 upvotes on Reddit:
Above: Rockstar co-founder Dan Houser. Below: “A Rockstar employee who does not want to work 100 hours a week”
User McGuffin on Massively OP sarcastically wrote: “This game is so great, 3 people worked themselves to death during development! We stashed their bodies under their tables to motivate others!”
Developers from the gaming industry are horrified
This is how other developers react: Even among colleagues in the gaming industry, Houser’s statement has found little understanding. Many considered the comment about 100 hours to be “boastful” and “bragging,” which is completely inappropriate in such a situation.
“When [the developers] crunch, then the managers are not doing their job right,” said Adam Orth, the creator of the VR game Adrift. “They are the problem, not [the developers]. You can usually see these people miles ahead before you even enter the studio.”
The US Senior Community Manager of Final Fantasy XIV, Chenin, shares this opinion as well. She posted on her Twitter: “This is not admirable. This is a harmful procedure […] and should no longer be glorified. Create brilliant games without draining your creative minds and calling it an ‘achievement.'”
This is an AI-powered translation. Some inaccuracies might exist.
A journalist from Eurogamer recreated this in the embedded video.
This is how the space level went without wings: The player was able to walk through the space level completely without an Archwing, jumping, shooting, and sliding around. Unfortunately, there was no way to change altitude. Therefore, he was doomed to stroll around on an invisible, flat surface at the lower level edge.
Fans wanted this for a long time, but not like this: Curiously, such space excursions have long been the dream of many Warframe players. Because the Archwing is too static and linear for many fans.
Excalibur takes on a giant Fomorian battleship of the Grineer
You only zoom through fairly linear levels, instead of enjoying the otherwise dynamic Space Ninja gameplay of Warframe in space.
If you could navigate in space as agile as in the other Warframe levels, it would be a better experience for many fans. They just need to find a way to change altitude.
Anyone who wants to try the “spacewalk” can currently just start the space mission on Earth without having an Archwing. Have fun!
Space battles as hope: For space fans, further goodies are announced in 2019:
What happened in Warframe? A player intended to complete all missions in Warframe in the area of the Old Earth. He had finished everything except for the Archwing mission. These are missions where you zoom through space with a powered jetpack shooting down enemies.
Space mission without a vehicle? However, the player hadn’t unlocked the vehicle yet. Unfortunately, you only get the Archwing after a rather lengthy mission chain. But the player was optimistic and simply clicked on the button to start the Archwing mission.
What could possibly happen?
Strolling in Space
Bug allows spacewalk: The player was quite astonished when the mission started anyway. He initially expected to receive a placeholder Archwing, but nothing of the sort happened.
The game simply sent his Warframe into space. Without an Archwing, but running on an invisible ground.
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A journalist from Eurogamer recreated this in the embedded video.
This is how the space level went without wings: The player was able to walk through the space level completely without an Archwing, jumping, shooting, and sliding around. Unfortunately, there was no way to change altitude. Therefore, he was doomed to stroll around on an invisible, flat surface at the lower level edge.
Fans wanted this for a long time, but not like this: Curiously, such space excursions have long been the dream of many Warframe players. Because the Archwing is too static and linear for many fans.
Excalibur takes on a giant Fomorian battleship of the Grineer
You only zoom through fairly linear levels, instead of enjoying the otherwise dynamic Space Ninja gameplay of Warframe in space.
If you could navigate in space as agile as in the other Warframe levels, it would be a better experience for many fans. They just need to find a way to change altitude.
Anyone who wants to try the “spacewalk” can currently just start the space mission on Earth without having an Archwing. Have fun!
Space battles as hope: For space fans, further goodies are announced in 2019:
This is an AI-powered translation. Some inaccuracies might exist.
With Beyond: Chapter Four, the biggest update of the year for the space online game Elite: Dangerous is on the way. Soon you will be able to play in a beta.
With the major update, not only new features are introduced, but also core game mechanics of Elite: Dangerous are being revised.
The largest update yet
What does Beyond: Chapter Four bring? The new, large update introduces a series of changes and innovations that should make the online game even more enjoyable. Beyond is a series of updates that gradually introduce many improvements to the game.
Analysis Mode: With the improved “Exploration Discovery Scanner” and “Detailed Discovery Scanner,” you will gain new opportunities to explore the galaxy. You will discover celestial bodies and phenomena, as well as mysterious signals. This makes exploring space even more interesting, and you will receive more valuable rewards. Additionally, you can deploy probes on planetary surfaces to discover interesting areas.
Redesign of Mining: With new tools and options and in conjunction with the analysis mode, it will be even more interesting and especially profitable for you to blow up asteroids and search for resources there.
Joining Squadrons: The multiplayer aspect of Elite: Dangerous receives more attention. It is possible for you to join up in squadrons to work together on community goals. This gets you places in the weekly leaderboards. For team communication, you will use chat channels and a new web portal through which you manage your squadron.
Other innovations: Additionally, the update introduces optimizations, visual improvements, background simulation updates, new ships, and changes to the cockpit interface.
Fans are already excited
When does Beyond: Chapter Four come out? There is no exact release date yet. However, a beta for the PC version of Elite: Dangerous starts on October 30. The final version will then be released for free for PC, PS4, and Xbox One.
This is how fans are reacting: There has been active discussion within the community about the major update. Fans are excited about the new content but also want to know more about how the announced game mechanics will work and how they will integrate into the gameplay.
rocket surgery writes on PC Gamer: “I’m glad the developers took a year for their “Operation Health” and provided the game with many really needed adjustments and free features.”
WR3ND in the official forum says: “I am a little concerned about the discovery process and what that means for me on DW2 in finding interesting systems along the way. Other than that, the content seems quite compelling.”
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The online shooter The Division 2 will take place in Washington D.C., the capital of the United States. Now there are images of the complete map, including the different areas of the city.
The Division 2 moves the setting from the wintry New York to the midsummer Washington D.C. and aims to provide players with a believable game world. We have now gotten a glimpse of the entire map from the Ubiday in Japan.
The 6 different areas of D.C.
Unlike the first part, Washington D.C. is not only divided into individual neighborhoods or blocks, but also by the theme of each area. The greater variety is intended to make the city a main character in The Division 2.
These are the different regions in The Division 2:
Suburbs: This area is marked in yellow. Here are the houses of the upper class, many of whom had to leave their belongings behind. Here, one can see in the houses how people had to flee in a hurry.
Commercial Areas: These areas are marked in purple. In these parts of the city, there are malls, supermarkets, and all other types of stores. These have been particularly hard hit by looting.
Historic Districts: These extend through a large part of the map. Here you can find historic buildings like the Lincoln Memorial and former institutions that also played a role during the catastrophe.
Government District: In these, blue-marked, neighborhoods lie the buildings of the US government, such as the White House.
Residential Areas: The red part of the map represents the residential areas. Visually, this area is closest to Manhattan. Here, many residents tried to barricade themselves in their apartments.
Nature: Washington D.C. also has forests and jungle-like areas to offer. These are marked in green on the map.
As the map shows, a few regions stretch across the map; they are not strictly separated.
Today there is an update for Fortnite. We are looking at the patch notes in German and seeing: There are indeed significantly more features than expected.
The update today brings quite a lot of new things to Fortnite. There are some features that we have known for a while that Epic has been working on. From today, players with a PS4 Pro and a 4k TV will be able to see the game in 1440p instead of 1080p.
Furthermore, small objects should no longer prevent trap placements.
Highlights of Patch Notes 6.10 for Fortnite Battle Royale
Change to Disco Dominance: In the game mode, there are now fewer bandages and no common weapons (gray) anymore. Additionally, the “side dance floors” are supposed to move closer to the storm edge, and the maximum respawn distance decreases.
Change to Items:
Currently, the Backpack is disabled, which is why the drop rate of the smaller backpack is increased from 3.05% to 4.89%
The guided missile will no longer fly in the wrong direction
And weapon equip animation will no longer be skipped if someone is simultaneously sprinting and aiming
New Vehicle: The Quad Ram is coming, it accommodates 2 players. The Quad Ram collects boost while driving, and this boost can then be ignited by pressing a button and ramming buildings. Additionally, players can be rammed and pushed away.
The Quad Ram can also take off and glide through the air when boosted over a cliff or a ram.
Controller Players Celebrate This Change
Many More Controller Settings: In the “Edit Controls” window, there are significantly more options, so you can now separate changes to combat controls from those to building controls. Furthermore, you can set the controller sensitivity for building mode in the options menu.
This change is currently being enthusiastically celebrated by fans. “Epic has delivered,” it is said on reddit.
Play me the Song of Victory: When a player achieves an epic victory, the music they selected in the locker will play.
Online Tournaments for Everyone Coming to Fortnite
Tournaments are Coming: In the new Event tab, there is the tournament feature. Players should find a series of online tournaments here in which anyone can participate. Here players can earn points over several hours while participating in a tournament.
Players will compete in a match against other participants with similar points. Each new tournament starts with 0 points and players start from scratch.
As a reward, “golden awards” await. In the future, Epic Games is also promising “prizes.” They plan to expand the system.
Highlights of Patch Notes 6.10 for “Save the World”
New Power Level Restriction: When you are in a group, it depends on whether the group is set to “Public” or “Private.” In “Public,” the power level of the weakest member of your group counts. In “Private,” the level of your group leader counts. This change has been introduced here on MeinMMO.
The aim of the changes is to prevent weaker players from sneaking into missions and being carried by other, unfamiliar teammates.
All Plankerton missions have a minimum requirement.
New Mission Type “Beta Storms”: These are new limited-time missions. It begins with “Data Acquisition” – an external storm approaches the mission object. This makes the playing field gradually smaller.
The mission lasts 20 minutes. This special beta storm is in the game until 6.20. After that, further mission types are to be tested.
Totengräber
Weapons in the Shop:
The Rattenkönig is an assault rifle – a semi-automatic shotgun that fires hefty bullets.
The Grave Digger Assault Rifle fires medium ammunition and deals high damage.
No More Duplicate Mythic Leaders: Additionally, duplicate avoidance among mythic survivors is active.
When Fortnite: Save the World could become free, we outlined in this article:
A special four-legged friend causes a mix of fear, frustration, and sympathy among players in the multiplayer of Call of Duty: Black Ops 4. The new Call of Duty currently has a massive dog problem.
The specialist Nomad can unleash a combat dog on the enemies in Call of Duty: Black Ops 4. However, this very four-legged friend is currently heating up the emotions of the players. It feels terrible to be torn to pieces by the dog, but killing the dog feels even worse.
A dog drives Black Ops 4 players crazy
How does one get the dog? Dogs have existed in Call of Duty as a score streak before. In the multiplayer of Black Ops 4, it is Nomad’s special ability, so you do not need to be on a kill streak to deploy the dog in Black Ops 4. Accordingly, you often face the four-legged friend in multiplayer matches – even when the opposing team is being completely dominated.
This is how the dog causes trouble: The integration of the dog into the game currently feels far from optimal. Particularly the fact that you need considerable amounts of ammunition to take down the beast causes frustration and anger. The dog is like a sponge for bullets. Some players have already remarked that they would like to have armor like the dog – it is probably the best in the game.
Additionally, the dog is smaller than an opponent and can often only be spotted late – often too late. Because once the four-legged friend gets close to you, it’s basically over.
There is also sympathy for the dog: Nevertheless, some players find it hard to send the killing machine to the virtual doggy heaven – and not just because the dog is a bullet sponge. The whimpering sound the dog makes when it dies is truly heart-wrenching and makes it hard for some dog lovers among the players.
It almost feels like the developers tried to create an emotional barrier here. The dog is one of the biggest threats in multiplayer, but when you eliminate this threat, you apparently should feel as bad as possible.
A fan humorously remarked in a discussion on Reddit: “Shoot a rocket launcher at it – that helps drown out the sound.”
This is how players are currently solving the dog problem: You can only partially defend against the combat dog. However, even killing the dog is difficult for some players. Therefore, a widely adopted solution in the community is:
Players often see no other option but to resign themselves to their fate. Only a few manage to take down the dog or escape from it with a lot of luck before it leaps at their throat.
How can Treyarch solve the dog problem? Almost all fans agree that something must change regarding the current state of the Nomad dog. Many players believe that a significant intervention is not even necessary.
Only the health points or the armor of the dog need to be reduced – and for animal lovers, the sound when dying. This way, it would still remain an effective weapon and could secure some extra kills. But as an opponent, players would have a fair chance to defend themselves against this killing machine. The developers definitely need to improve on this in the future.
Niantic has confirmed the exclusive move of Metagross for the Community Day in October in Pokémon GO
Community Day with Beldum: In just a few days, on October 21, the new Community Day will take place. This time, the day revolves around the Steel/Psychic Pokémon Beldum from the 3rd generation. The evolution Metagross can learn the special Steel move Meteor Mash on this day.
Metagross can learn Meteor Mash
Niantic usually waits some time before announcing the special move. It is always revealed just before the Community Day. However, data miners found early first hints about the Meteor Mash move.
Can be learned even after Community Day: This time, players can also teach the special move to the Pokémon even after the three hours of the Community Day. Up to one hour after the event ends, Beldum can learn the move Meteor Mash upon evolving into Metagross. Until now, players had to evolve the event Pokémon during the three event hours to learn the exclusive move.
What can the new move do? Meteor Mash is a charged move with two bars.
The community speculates: The move will make Metagross better. The best moveset of Metagross so far was Bullet Punch and Flash Cannon for Steel type. This could be replaced by the new move Meteor Mash.
With the moveset Bullet Punch and Meteor Mash, Metagross will be a good all-rounder.
Information about Community Day
Shiny Beldum, Metang and Metagross – Source: Pokémon Blog
When does the Community Day start? The Community Day starts on Sunday, October 21, at 11 AM and runs for three hours. Players can still use the hour afterwards to evolve to Metagross.
What bonuses are there? Beldum will spawn everywhere. It is the special Pokémon of the day. The lure modules will last three hours again, and trainers only need to walk a quarter of the distance to hatch eggs.
Shiny Beldum? As in previous Community Days, trainers will likely have the chance to obtain the shiny form of the event Pokémon.
Daybreak Games announced in the summer that the survival variant of the zombie online game H1Z1 titled “Just Survive” would be shut down. However, the developer studio has now reconsidered.
Why was H1Z1: Just Survive to be shut down?The player numbers kept declining until the developers could no longer maintain operations.
When were the servers supposed to be shut down? The end of the online game was planned for October 24 at 8 PM.
An Interesting Change of Mind
What has happened now? In a Twitch livestream, Jace Hall from Daybreak Games explained that H1Z1: Just Survive has survived. It will continue to be operated, but for the time being, it is only in maintenance mode. Subsequently, the game is to be further developed together with the community to eventually – perhaps – become a full-fledged game mode for Z1.
“Today, Just Survive has survived,” Jace Hall explained. “It is coming home. We are all a community and we will all work together. This will require time and a lot of effort, but we believe that the full potential can be realized.”
How did the change of mind come about? Through a deal with the corporation NantWorks, Daybreak Games was able to obtain fresh capital. The two companies are working together on a big gaming future. And here, H1Z1: Just Survive could also play a role. Through talks, the game has at least been saved for now.
How do the fans react? The players are somewhat skeptical. On the one hand, the deal is not yet finalized. Even though the shutdown of the game is currently not happening, this does not mean that it will actually become a long-term planned game mode for Z1. Moreover, many are wondering what makes Just Survive better than other survival games and what justifies its rescue.
Samhael on MMORPG.com writes, for example: “A question to the developers: Why? In a market that is saturated with battle royale games and survival games, how does Just Survive stand out?”
Wilhelm Arcturus comments on MMOFallout.com: “Yes, it will not be shut down… maybe… because there might be a deal. But there is none yet, so it will only be set to maintenance mode… until everything is settled.”
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Three cards from Hearthstone are being nerfed. Blizzard reacts to the current meta and even introduces a change to the “wild” game mode.
From time to time, Blizzard realizes after the release of a card that it is too strong and makes a Hearthstone match not more exciting, but rather boring, when combined with other cards. Sometimes this realization takes a bit longer. With a new patch, Blizzard has now significantly weakened three annoying cards from Hearthstone.
The nerfs to Gigglemancer: The Gigglemancer is a new card from Dr. Boom’s Secret Lab. A neutral servant that has 2 attack and 1 health for 5 mana, but also summons 2 Spotters with Divine Shield and stats of 1/2. It is now found in almost every deck.
Its influence is too strong, which is why its mana cost is increased from 5 to 7. Even then, it can still be played alongside the Blood Knight – a popular combo.
The nerfs to Aviana: Aviana is a card from “The Grand Tournament” and is now only seen in the wild game mode. Its mana cost is raised from 9 to 10. It reduces the costs of all other Druid servants on the battlefield to 1.
With this change, players can no longer play Aviana and Kun the Forgotten King in the same turn – at least not without the help of other cards, like the Coin or Innervate. Decks with this combination remain playable, they just require one more card to trigger the combo.
The nerf to the Manawyrm: The Manawyrm is an “Evergreen” card of the Mage. With its stats of 1/3 and a cost of 1 mana, the Manawyrm was not only very cheap but could also be easily buffed.
Through combinations with things like the Coin and Arcane Missiles, the Wyrm grew faster without enemies being able to counter. Therefore, the Wyrm is nerfed and its mana cost doubled – it now costs 2 mana instead of 1 mana.
In America, the changes are already live, and in our region, they will be activated throughout the day.
In Destiny 2 the Halloween event Festival of the Lost is happening for the first time. With its own trailer, Bungie builds up the excitement just before the launch.
The Festival of the Lost is held in honor of fallen Guardians. The survivors in the Tower and the Last City commemorate their loved ones. What Guardians can look forward to during this celebration over the next few weeks has now been presented by Bungie in a trailer.
What does the trailer show? In addition to the festively decorated Tower and the characteristic event masks, there’s a look at the new activity Haunted Forest as well as some event-specific items like emotes, sparrows, armor pieces, or the new auto rifle.
In addition, Bungie reiterates the key features of the event:
By the way: Simultaneously with the start of the festival, the improved Iron Banner will also begin. Furthermore, the Forsaken expansion includes both Year 1 DLCs for Destiny 2, which are needed to play Forsaken.
Are you looking forward to the Festival of The Lost? Or do you find such events uninteresting?
This is an AI-powered translation. Some inaccuracies might exist.
The new update 6.10 will bring new content to Fortnite today, on October 16. The servers will be offline on all platforms (PC/Mac, Xbox One, PS4, Switch, iOS, Android). When are the servers down and when will Fortnite be playable again?
First “major” patch since the start of Season 6:The new Season 6 has already been running for a few weeks. Time for the first major update, which will bring new content. As usual, you will have to endure a server downtime.
Fortnite servers going offline – When will they be back online?
When do maintenance work start? At 9:30 AM German time, matchmaking in the game will be disabled. Starting at 10:00 AM, you will be kicked out of all activities and the servers will enter maintenance mode.
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When will the Fortnite servers be back online? If everything goes according to plan, you should be able to join again between 12 and 1 PM at the latest. Epic will also have patch notes available at the start of the downtime, which you can read as usual in a timely manner on MeinMMO.
What does update 6.10 bring for Fortnite: Battle Royale? If you like to take down other buildings, you will receive another toy from Epic after the Quad Rocket Launcher: The Quad RAM. This bulldozer-like vehicle can be used offensively to destroy enemy structures.
Will there be the possibility to gift skins? Dataminers have found out that it will soon be possible to gift skins. However, it is not known if and when this feature will actually come. But who knows, maybe Epic will introduce the feature today.
What does update 6.10 bring for the Save the World mode? According to a Reddit post from Epic, players can look forward to the return of the legendary automatic rifle, Grabber. This weapon was already available last year during the Halloween event. More details will be announced with the patch notes.
Are you looking forward to the update and the new bulldozer?
Update 10:17 AM: The patch notes are now available. And the update is significantly larger than expected:
Many are currently waiting for a release of Generation 4 in Pokémon GO. A countdown indicates a soon release of the fourth generation. In the meantime, strange things are happening in the live version of Pokémon GO around a WP update and potions.
On Monday evening, trainers stared anxiously at the notifications on their smartphones. They are waiting for a release of Generation 4, as speculations point to a launch.
So far, there have been some early signs of WP changes, but that did not last long.
Generation 4 – When does it start?
Meanwhile, the important sprites and models of the 4th generation are in the code of Pokémon GO. This means that Niantic just has to flip the switch to release the monsters of the Sinnoh region.
Countdown indicates release: In the last days, Niantic introduced the first Pokémon of the Sinnoh region on Twitter. These were the starters Piplup, Chimchar, and Turtwig.
The special thing about the introduction was that Niantic presented the monsters in the PokéDex order from place 3 to place 1. Trainers clearly saw a countdown for “3, 2, 1 – Release!” This theory quickly gained popularity and spread throughout the community.
Why all trainers are waiting now: After this countdown, the release of the 4th generation was supposed to happen today, on Monday, October 15th. As usual, at the event start time of 10 PM, trainers were anxiously awaiting the announcement for the 4th generation. However, this has not yet been made (as of 10:50 PM).
When will the release come? Everyone is now eagerly waiting for the announcement from Niantic. When the 4th generation will be released is still unclear. Niantic has not yet announced a date for it. But you will hear from us as soon as there is something new.
At around 9 PM on Monday evening, there were initial signs of a major update. Niantic changed the battle points of the Pokémon. The WP update in Pokémon GO caused confusion. The developers already announced this re-balancing.
What was changed? Many WP of the Pokémon from Pokémon GO were adjusted. This caused some monsters to appear stronger while others appeared weaker.
This was the problem with the change: At the same time, many Pokémon lost hit points. Trainers were astonished as they flipped through their collection and saw that almost every Pokémon looked “injured” because hit points were missing.
Some used potions: Many trainers quickly turned to their potions to refill the HP of their favorites. However, these potions were likely wasted, as Niantic soon reverted the WP update and at the same time refilled the hit points of the Pokémon.
The developer of Fortnite, Epic Games, has filed a lawsuit against a YouTuber and his partner for allegedly violating copyright provisions. It involves cheating or magical powers – both sides see it a bit differently.
This YouTuber is suing Epic Games:
Brandon Lucas (22), also known as Golden Modz. He has 1.7 million subscribers on YouTube – so he is a relatively big fish
and Colton Conter (“Excentric”), his partner – he appears more often in these videos
These are magical powers, not cheats
What does Golden Modz do? As TorrentFreak knows, Golden Modz is known for showcasing cheats for Fortnite and GTA 5, which he markets as “magical powers” and then sells on his own websites.
According to Torrentfreak, he says things like: “At the end of the stream, I will be giving away three months full of magical powers for Fortnite. Definitely no cheats – wink, wink – These are magical powers, okay?”
This is what Epic Games accuses the two of: Lucas is accused of distributing cheats via YouTube and selling them through his websites goldengodz.com and gtagods.com. He regularly promotes these sites in his videos. The co-defendant Conter is said to have appeared in the videos.
Lucas operates these sites and sells cheats and accounts for his personal gain. He shows videos of people using these cheats for the same reasons. His revenues are unlawfully acquired and occur at the expense of Epic Games and the community.
Epic says the defendants created these cheats by injecting code into the game “Fortnite”. The product is copyright protected.
In videos, the defendants sometimes played in duos or squads and joked about the magical powers with which they can kill dozens of opponents in Fortnite and “win” the game. Epic refers to this as “trolling”.
A selection of the last 6 videos from the defendant’s channel.
Through their behavior, they violated the “Digital Millennium Copyright Act”, breached the contract, and unlawfully interfered with Epic Games’ business.
The lawsuit can be seen here (via Torrentfreak). The lawsuit was filed in North Carolina.
YouTuber expected to be sued, made video about it
How did the lawsuit come about? Before the lawsuit, Lucas received 9 strikes from Epic Games on his YouTube videos.
The videos are blocked after a strike. However, one can choose to contest these strikes.
Lucas declared his innocence in a video from September 22nd, titled “I am getting sued by Fortnite …” (via YouTube)
In the video, Lucas says he doesn’t see how his behavior could cause trouble when others do the same: They also released leaks and hacks. He feels discriminated against by Epic Games. He is just a boy making YouTube videos. A lot of people enjoy them.
Therefore, he filed an appeal against the 9 strikes that Epic Games raised against his videos.
In the video, Lucas said he could probably be sued for contesting the strikes. But he cannot understand this, since so many others are also uploading such content. Lucas also makes arrangements in the video for what would happen if they shut down his channel.
This is how he reacts to the lawsuit: But apparently he was still surprised by the actual lawsuit.
In response to the actual lawsuit, Lucas first alerted Keemstar, the well-known “Drama” king of YouTube. He said on Twitter that anyone wanting to publish this story should contact him.
This is what it’s about: The process of a copyright strike on YouTube works as follows:
The person who sees their rights violated issues a strike. They report the video to YouTube. Subsequently, the video is initially blocked
The “recipient” of the strike has the option to accept it or contest it
If he contests, the plaintiff can choose to accept that or can assert his alleged claim in court and sue
If one contests strikes on YouTube, there is indeed a real chance of being sued.
This is what Epic Games demands:
The defendants should hand over their profits
They should pay Epic Games compensation, as well as cover legal and court costs
And they should be permanently prevented from repeating such behavior