Today at 7 PM CET, the big and unique in-game event in Fortnite featuring the Space Cube and the flying island will start. The cube is likely to break. We will explain what you need to know to witness the moment of spectacle.
When is the event? The event in Fortnite takes place at 7:00 PM CET. That is 6 PM UTC. Epic has confirmed this once again.
This is what makes it special: The event will only happen once and will probably last only a few minutes. If you miss it, you miss it.
This is how you can watch the event
What will happen? It looks like the cube will burst. It already has cracks and is likely on the verge of being destroyed.
During the last big in-game event, the rocket launch, an event that could be followed in-game started right at 7:00 PM and lasted just a few minutes. One can expect something similar for tonight.
Where should you watch the event? It will likely take place around Loot Lake.
Players should make sure to be in a game at 7 PM to experience the event live.
It is also possible to follow the event via one of the many streams from content creators. We will report on it here on MeinMMO.
Here is the Twitch channel of Ninja:
https://www.twitch.tv/ninja
Cube causes Creative Mode to be unavailable
This has changed in the playlist: For the moment, the “Creative Mode” in Fortnite is disabled. This is a service from Epic, as players would have missed the event in the Creative Mode – hence it was completely removed.
Epic has stated that the cube has taken over the playlist. Currently, only the following game modes are active in Fortnite:
This is what the cube is all about: The cube is part of the overarching storyline of Fortnite, which began in Season 3 and has continued to develop until today. We have already described the exact timeline of the story in Fortnite in detail here.
This is the summary:
In Season 3, a meteor appeared above the map of Fortnite, which crashed at the end of the season.
In Season 4, an alien, the Visitor, emerged from the comet. He launched a rocket that shot into the sky of Fortnite. Something fell from space at the same target.
In Season 5, rifts appeared above the world of Fortnite. A lightning firework summoned a space cube, which then roamed the map and drew runes on the ground. Eventually, the cube fell into Loot Lake.
In Season 6, a flying island rose with the cube from Loot Lake, which then corrupted areas. Ultimately, the island shattered at the start of Halloween and released the cube and “cube monsters” that caused trouble. Now the cube has cracks and seems to be on the verge of bursting.
This is what happened most recently: Yesterday, the cube developed cracks. A part of the cube liquefied and dripped into Loot Lake (via twitter).
The bursting is likely to be the “one-time” event that takes place today at 7:00 PM for a few minutes.
Since the release of the Forsaken expansion, it has become possible in Destiny 2 to earn different titles for your characters and proudly display them ingame for everyone to see. In this guide, we will explain how you can get the Wanderer title.
With Forsaken another customization option for Guardians was introduced – the titles. They come in the form of a special text overlay that appears ingame next to the player’s name and is visible to all other Guardians.
The titles are intended to visually showcase extensive achievements and accomplishments reached in specific areas of the game.
How to get the Wanderer title in Destiny 2
The probably most accessible of all titles: Generally, earning titles is associated with significant effort and time. The Wanderer title is particularly extensive. However, for those who have been actively playing since the launch of Destiny 2, this title is comparatively quickly achievable.
But even for those who have only occasionally played since release or only joined with Forsaken, the Wanderer is likely to be the easiest title to achieve. While you will face a long journey across all locations of Destiny 2, with some time and dedication, anyone should be able to earn this title without any problems.
You can view the details about the Wanderer title here
What makes the Wanderer title special? This title is tied to the Triumph Seal “Locations”. The corresponding requirements can be viewed in the seal in the Triumphs tab of the game menu.
To claim the Wanderer title for yourself, you need to master a total of 22 Triumphs. These can be categorized for better overview into the following three categories:
Lost Sectors
Heroic Adventures
Location Badges
Although the first two points already cover 19 of the 22 Triumphs, they are by far the easiest part on the way to the title.
Unlocking the Location Badges can, however, be somewhere between a relaxing short walk in the park and an endless grind nightmare – depending on how intensely you played Destiny 2 before Forsaken.
Lost Sectors
Pre-Forsaken content: For the Wanderer title, you must first explore all Lost Sectors that existed before the release of the Forsaken expansion. Exceptions are these three sectors in the EDZ:
Scavenger’s Den
Atrium
Hallowed Grove
They are not required for the title. Additionally, at the end of the Lost Sectors, you must eliminate the sought enemies. These are powerful enemies with yellow health bars and a “WANTED:” before their name. This will then fulfill the necessary Wanted Triumphs.
The good thing is: For the Wanted Triumphs, the corresponding Wanted bounties from Spider are not needed. It is enough to just eliminate the wanted enemy at the end of the respective Lost Sector. You can pursue this task at any time and are not dependent on the rotation of the bounties.
Forsaken content: Additionally, you need to complete all Lost Sectors in the Tangled Shore and in the Dreaming City. An exception is the Lost Sector “The Empty Tank” in the Tangled Shore. This is not required for the Wanderer title.
If you have completed all these mini-dungeons, you should also have unlocked the Triumphs “Fallen Hunter”, “Great Excavations”, “Broken House”, “Shipwrecked”, and “Loved and Lost”.
These heroic adventures are required for the Wanderer title: For the Wanderer title, you need to complete five heroic adventures in each pre-Forsaken location – that is:
the EDZ on Earth
Nessus
Titan
Io
Mars
Mercury
On Mercury and Mars, the heroic adventures are accessible at any time. To do this, talk to Brother Vance or Ana Bray. At the other locations, you need to wait for the Flashpoint to rotate accordingly. Only then will heroic adventures be available there.
By the way: There is no limit for heroic adventures during the Flashpoint. You can (or must) repeat it as often as necessary to reach the required number of adventures.
Location Badges
These three badges are needed: Now comes by far the most elaborate step – even though this only encompasses three of the total 22 necessary Triumphs. The following Location Badges must be unlocked:
Locations: Red War
Locations: Curse of Osiris and Warmind
Locations: Forsaken
The exact requirements for these badges can be viewed in the collections. It is sufficient to unlock the badge on one character or with one Guardian class.
You can view the details about the 3 required badges here
Locations: Red War: This badge is the easiest to earn out of all three. For this, you need to collect the armor sets comprised of five pieces from the original four locations of the base game.
EDZ – Wildwood Set
Titan – Lost Pacific Set
Nessus – Exodus Crash Set
Io – Gensym Knight Set
If you have been playing since the release of Destiny 2, you probably have most, if not all of it. Otherwise, you need to push the ranks with planetary materials at the respective vendors.
For this, you can complete corresponding bounties at the locations or buy the respective materials from Spider. And as soon as you reach level 10 with one of the planetary vendors, you can buy the remaining armor pieces at will.
Locations: Curse of Osiris and Warmind: For this badge, Destiny 2 really makes it hard for newcomers. The following is required:
All 5 armor pieces from Brother Vance (Osiris) and Ana Bray (Warmind) for one Guardian class each
All IKELOS weapons and all armor pieces from the Escalation Protocol for one of the three Guardian classes. The IKELOS hand cannon cannot be obtained through the Escalation Protocol, but during the Sleeper Simulant quest
If you have gathered all these items, you have already successfully carried the majority on the way to the Wanderer title.
Locations: Forsaken: Now you need to collect all the specific armor pieces (Streuhorn and Dreaming Dawn sets) and weapons that are available through the Dreaming City and the Tangled Shore with one of the three Guardian classes. Raid gear is excluded from this.
Additionally, the following two emblems are required:
Eye for an Eye: Defeat all Barons in the Tangled Shore and complete the Triumph “The Hit List”
Secret Victories: This emblem is randomly given in the Blind Well or after completing all six Ascendant challenges
How to equip the Wanderer title
How to become the Wanderer: Once you have unlocked all the necessary Triumphs, you can activate the Locations Seal in the menu. Then you can equip the Wanderer title. The title will then appear in the character menu and is visible to all other Guardians ingame under the respective player name.
This is what a title looks like ingame
This is how you earn the titles Dredgen and Cursebreaker:
A response from the developers at BlizzCon is unsettling many fans of World of Warcraft. Is Sylvanas just going to be a Garrosh but much worse?
It has become tradition: At the end of each BlizzCon, there is a “Developer Q&A” where the developers answer various questions from the audience – sometimes more, sometimes less.
One questioner expressed concern about the future of the Horde in WoW and wanted to know how the developers plan to ensure that Sylvanas does not just become another Garrosh.
After all, Blizzard has repeatedly asserted in the past that Sylvanas would not become a “Garrosh 2.0” and would not follow the same path, even if the current story gives that impression.
Alex Afrasiabi, one of the Creative Directors of World of Warcraft, addressed the question and explained that the story of Battle for Azeroth is far from over. Moreover, he spoke somewhat cryptically: “If I were Sylvanas and looked at the world, seeing what Garrosh did to it and planned… then I would say, he was an amateur.”
The audience reacted with a mix of astonishment and cheers. While it is not entirely clear whether Blizzard has now confirmed that Sylvanas will indeed take the “path of Garrosh,” it seems like Sylvanas has much bigger plans, the fruits of which we will surely see soon.
However, it is quite possible that Afrasiabi did not mean the answer seriously, as often the responses to clear lore spoilers are very vague or just silly phrased to avoid spoiling anything.
What do you think of this statement? Do you believe that Sylvanas can still turn things around? Or has she already been established as Garrosh 2.0? Do you find Sylvanas’ development and her campaign cool?
The reactions to Diablo Immortal are intense. For Blizzard, even more intense than expected.
What happened? Since Diablo Immortal was announced at BlizzCon 2018, there has been increasing criticism of Blizzard and the way the game was presented. According to Blizzard, an intense reaction was anticipated, but not to this extent.
The controversy escalates
How are fans reacting? After the announcement of Diablo Immortal, many fans expressed their anger on social media, on reddit, or at BlizzCon itself. In the initial reactions, they
The controversy is larger than expected: Blizzard has already responded to the criticism in an interview. In a conversation with US site Kotaku, further impressions from Blizzard emerged.
According to Blizzard co-founder Allen Adham, emotional reactions of this kind were expected, but “not to this degree.” They know that the audience consists of passionate PC and console gamers.
“We have seen something like this before. We observed a similar reaction when we announced Diablo for consoles or Hearthstone. We knew that people were desperate to see or hear about that one thing,” said Adham.
According to Kotaku, this was written in a way that companies like to skirt around an issue.
With the knowledge of typical PR speak, it could be inferred from the blog post that nothing major would be coming.
However, it had the exact opposite effect on passionate fans. Nowhere is it explicitly ruled out that “the next big Diablo thing” would be coming at BlizzCon. For many fans, that was likely enough of a hint for further hope.
It went as well as it could: In further conversations, Adham believes that his team handled the situation as well as possible:
We tried to get ahead of things with the blog post and let people know that we are working on several things.
At Blizzard, we don’t announce things until we’re ready. It’s about the quality of the game, less about timing. The most important thing is to provide an overwhelming experience for players.
In further conversations, Adham reiterated that multiple teams are working on multiple projects and that he hopes hardcore fans will play and love Diablo Immortal.
The guiding principle is always to deliver amazing games of overwhelming value to players, regardless of genre and platform. Adham also understands the feelings of the community and wishes he could say more about the other Diablo projects.
The community cannot understand this: In particular, the points regarding quality have already upset the community beforehand. On reddit, fans complain about this very point:
Blizzard used to cancel games like Ghost and Titan because they did not meet Blizzard quality. Now they outsource games and just give them a new skin. I’m not sad, I’m disappointed and angry.
Furthermore, fans feel abandoned. In many posts, members assert that Blizzard built its foundation on loyal PC fans and is now abandoning them because there is more to gain on mobile.
Even if many fans are offended, our author Schuhmann believes that Diablo Immortal shows how confident Blizzard is.
This is an AI-powered translation. Some inaccuracies might exist.
Does Sylvanas have to step down in World of Warcraft? None other than Blizzard legend Chris Metzen asks the crucial question in the Q&A with the developers.
It was a small sensation for fans at the “Developer Q&A” panel at BlizzCon 2018. As fans lined up to ask their questions about the upcoming content of World of Warcraft, suddenly a questioner appeared, whom the fans had dearly missed: Chris Metzen.
Who is Chris Metzen? Until a few years ago, Chris Metzen was one of the leading creative minds behind the story of World of Warcraft. He was and still is regarded as “the mastermind” behind the lore of Warcraft.
What was his question? After the initial applause from the fans subsided, Chris Metzen wanted to know from the developers:
“When will the Horde finally get its real Warchief again?”
Of course, Chris Metzen was referring to Thrall, about whom we haven’t heard anything in the last patches. After all, Chris Metzen is also the English voice of Thrall.
Afrasiabi hints at a position: After some rather casual chit-chat, Alex Afrasiabi, one of the Creative Directors of WoW, addressed the question and responded somewhat evasively:
“I guess… I would suspect… there might soon be a job posting on the bulletin board of Orgrimmar… looking for a new Warchief. I don’t know, it could happen… and if it does happen… we’ll call you.”
The fans erupted in cheers.
Just misled? Alex Afrasiabi is known for misleading players to avoid revealing major story developments. However, fans interpreted this statement as meaning that Sylvanas’ time as Warchief is limited – after all, resistance is growing, particularly under Saurfang.
In Pokémon GO, many trainers are currently angry because they can no longer catch Pidgey. However, they are particularly important right now.
Actually, Pidgey is the Pokémon that is caught most frequently. Every trainer has probably caught no Pokémon from the first generation more than Pidgey. However, many players are currently complaining that Pidgey is found too rarely.
Why is that bad? In the field research in November, there is a quest involving Pidgey. For this quest, you must evolve two Pidgey to encounter a Caterpie.
Caterpie can be shiny. Therefore, players want to complete as many quests as possible. Without Pidgey, that’s impossible.
Pidgey has become rare
So far, players have not really paid attention to Pidgey. Pidgey is weak in terms of stats, appeared around every corner, and did not attract much attention.
Other Pokémon are stealing the show: Players report that the Pidgey spawns have decreased in recent months. More and more new Pokémon that Niantic introduced in Pokémon GO have pushed Pidgey off the screen. In the early days, Pidgey was found everywhere. Now Pokémon like Swablu, Weepinbell, or Wurmple are joining.
Pidgey now making a big appearance: After a long time, Pidgey is finally getting its big moment. It finally makes sense to evolve a Pidgey, regardless of the experience points, if you evolve just two Pidgey and have a special field research, you get the chance for a shiny Pokémon.
Many trainers want to take advantage of this opportunity.
But Pidgey hardly appears anymore. Players are having great difficulty finding one in the wild. And that annoys the trainers.
Where have all the Pidgey gone?
This is what the community says
Frustration is high in the community right now. Many players are sitting on thousands of Pidgey candies and have hardly been able to use them until now.
Dangalanga0 wrote on Reddit: “I never thought I would say this: But where are all the Pidgey right now? This one moment when they are finally needed, and I just can’t find them!”
User RangerSloan even goes further and replies: “In our groups, we are already reporting Pidgey spawns. I never thought that would happen!”
Reddit user Teban54 wrote: “I’ve caught more Caterpie in the wild than Pidgey. I always delete the quest when I don’t have two Pidgey to evolve.”
Twitter users are also desperately searching for Pidgey:
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On our Facebook page for Pokémon GO, Mirko S. wrote the following: “I want to collect Pidgey for the Caterpie quest, and then none come. Caught just one since last night.”
The game Scum on Steam aims to be a realistic simulation. The new feature is penis length. But those who want to shine there pay with losses in other values. Other highlights of the new update “Wild Hunter” are banjos and heads on spikes.
Customizable penises in video games are slowly becoming acceptable. Conan Exiles made them popular. The new update of the Steam hit Scum, “Wild Hunter,” returns to nature. This also includes exposed genitals.
This is how Scum introduces penises: As the developers announced, there is now a slider for “penis size” in the character creation of Scum.
Players start with 10 centimeters and can lower the slider to 2.5 centimeters or increase it to 20 centimeters.
This is the joke: The slider is treated like a real value. If you want a bigger penis, you have to forego points in stamina or one of the other values.
Those who can live with a smaller friend can pump up their muscles with the freed points.
Owners of a founder package receive an additional 5 centimeters.
This is also in the update: The update is not just limited to penises. Overall, the trend in the latest update is “Back to Nature.”
Other features include:
Shooting arrows and bows
Bears and goats that can be hunted, killed, and further processed
Heads on stakes
And musical instruments like harmonica, banjo, or guitar
The update is already live on Steam.
Targeted Taboos and Realism as Core Brand
This is behind it: Scum has made a kind of absurd realism its banner. It seems to be the core of the brand to attract attention through breaking taboos and shocks.
With this philosophy, the Croatian development studio “Croteam” fits well into the concept of publisher Devolver Digital. They have made a name for themselves through eccentric appearances at fairs or social media, but have also succeeded with solid to outstanding games.
Once, however, things went wrong: The developers oriented themselves for tattoos on “real prison tattoos” and incorporated Nazi symbols into Scum, which then had to be removed from the game.
Additionally, they rely on masks made of human skin or heart attacks when players become too fat:
Red Dead Redemption 2 offers not only the main story but also several side missions. However, some requirements can cause the tasks to disappear from time to time.
RDR 2 has a dynamic open world where the players’ actions dictate the gameplay. This can sometimes lead to certain side quests that were just displayed on the map suddenly disappearing. You can find out what requirements can lead to this disappearance here.
How Your Quests Disappear
While main quests guide you through the story of Red Dead Redemption 2, the side quests expand the narrative or bring you closer to different characters. Since the Western epic simulates a dynamic world, not all quests are always available. Here we show you where to find the quest for the legendary fish.
In most cases, however, it is not a bug that causes the disappearance. The quests are tied to various requirements that you either need to fulfill or that may cause the respective quest to be locked for you.
Day or Night Quests
The time of day is crucial here. Some side quests are only active during the day or at night. The easiest way to find out if a particular quest is a day or night quest is to stop at the nearest hotel or set up camp in the wilderness.
Sleep until it is either day or night. If you can find the quest giver again on the map, at least this puzzle is solved.
Time-Critical Quests
Some side quests require that you are at a certain stage of the main quest. If you only follow the main story, it may be that you miss some side quests.
You are being Searched for
If you’ve been a very unruly cowboy, it may exclude you from certain side quests. If you are being searched for, you simply cannot take on some tasks.
Some quests can be found in the territory of a rival gang. You should plan your route to the task carefully to avoid drawing attention to yourself.
For some quests located in a rival gang’s territory, you may need to find another solution first. Some quest givers may only speak to you after you have solved a specific problem, peacefully or otherwise.
The Specific Quest is Tied to Your Decision
Some side tasks are simply tied to your decisions in the game and in the story. Depending on how you approach certain tasks or how you deal with different people, it can change who entrusts you with quests and who does not.
In a developer Q&A, Blizzard talked about Diablo Immortal at BlizzCon 2018. Although the show was full of gags and jokes, the laughs were absent. But fans are slowly warming up to the title.
So there was great anticipation about what the developers had to say in the “Q&A,” where they could face the fans’ questions.
Dead silence during the presentation: A large part of the panel was taken up by the presentation of the different classes and the game world. Where one is otherwise used to cheers and joyful cries at BlizzCon, there was an almost eerie silence for Diablo – only rarely could fans be heard.
Jokes that nobody found funny: The presentation of the two developers, who had apparently rehearsed their script quite accurately, seemed almost surreal.
There were repeatedly small gags and funny anecdotes about the abilities or gameplay options – but laughter was completely absent.
Little Q&A, much talk: Overall, the panel took significantly more time for the game presentation than for the questions and answers.
But those were exactly what was needed to break the ice eventually and take some of the heat off Diablo Immortal’s poor initial hours.
Diablo fans on site reconciled
Fans show understanding: At least there was no longer much to see of open hostility in the Q&A. The first questioner took the floor and even apologized for the gentleman who had referred to the game as a joke.
Another fan “thanked the developers for the passion they put into Diablo, even amidst so much negativity.”
Blizzard reiterated that Diablo Immortal will be a “true Diablo experience.” They also have several other teams working on multiple other Diablo projects – patience is all that is needed.
Acceptance and reconciliation: By the end, it seemed that the players on site were able to come to terms with or even warm up to Diablo Immortal. At least the fans present will definitely give the title a chance – even if a “Diablo Mobile” still has a sour taste for them.
It seems that the 5 stages of grief were handled here in fast forward, and the first fans have already arrived at “acceptance.”
Maybe everything won’t be as bad as one fears – or what do you think?
We had the opportunity to talk with Miyoung Oh, Lead Game Designer for the MMORPG MapleStory 2 at Nexon Korea, about the successful online role-playing game. What makes MapleStory 2 such a hit on Steam and in the West?
Mein-MMO:MapleStory 2 has launched with great success in the West. Did you think the launch would go this well?
Miyoung Oh: We believe it is too early to evaluate the success of the game, as we have just launched. Many players are enjoying the game and sharing their opinions. We have been very transparent since the first closed beta and have communicated with our players, as there are many things we must think about to improve the player experience.
What is happening right now is important, but our goal is for this game to be enjoyed for a long time. We will do everything we can to ensure that players can maintain that good feeling.
Mein-MMO:Why did it take so long to develop a sequel to MapleStory? Part 1 was released over 15 years ago!
Miyoung Oh: It was not easy to make a sequel, as many players worldwide and not just in Asia enjoy playing MapleStory. The key was how to naturally coexist the two games in story and concept, as the world of MapleStory itself is constantly changing. We thought intensely about many things. For example, whether to maintain the feel of the original MapleStory or create a completely new type of gameplay feel.
After long considerations and attempts, we eventually presented the game in its current form. We are glad that many people accept it as a sequel, while also seeing it as a new game.
MapleStory is not meant to compete with its predecessor
Mein-MMO:What do you believe are the key features that make MapleStory 2 so successful in the West?
Miyoung Oh: MMORPGs convey a picture that is not easy to fulfill. You need to put in a lot of effort and invest countless hours.
The most important feature of MapleStory 2, however, is that anyone can register without feeling burdened by the genre. Players can enjoy various content and express their individuality, even though it is an MMORPG. Not only does MapleStory 2 have a lot of PvE content, but activities such as fishing, acting, and mini-games are also possible. Everyone can enjoy the game as they like.
There are also endless possibilities for character customization, which particularly appeals to our international players. We also placed a lot of emphasis on stability while preparing for the launch, and we believe this has helped a lot. Although there were many players at launch, we had no stability issues, and they could start in a pleasant gaming environment.
Mein-MMO:What approach did you take with the game to make it unique and not a competitor to its predecessor?
Miyoung Oh: The foundation itself, which becomes the basis of the title. This includes the camera view and graphics in which the games differ. We also had to consider the latest gaming trends.
We approached the development of the game as if we were making a completely new game. Therefore, we did not have to think too much about how MapleStory 1 could differ from MapleStory. We actually thought more about how we could give this “other game” the feel of MapleStory.
And we did this by further developing character customization and scenarios. We considered how we could transfer certain elements from MapleStory and how we could incorporate jumping or clinging to something into the controls. In summary, we tried to create an original game considering the latest gaming trends while maintaining or further developing the key elements that distinguish MapleStory from other MMORPGs.
A mix of sandbox and theme park needs good balancing
Mein-MMO: Players have a lot of freedom to do what they want and also to create what they want. This makes MapleStory more of a sandbox MMO than its predecessor. However, there are also theme park elements like quests and a story. How difficult is it to align these two aspects of the game, the sandbox and the theme park?
Miyoung Oh: The most challenging aspect was developing housing or UGC (User Generated Content) elements that naturally blend with MMORPG elements like quests and stories and motivate players to utilize them. Since they are the main elements of an MMORPG, enjoying the immersive scenario, leveling up, or becoming stronger, we thought a lot about how players could also enjoy the sandbox content.
It is such that players learn and master the basic sandbox elements through quests and scenarios. We reduced the barriers in many areas so that players can focus on and enjoy the sandbox content without much effort. We aimed to create a gaming environment that supports sharing and enjoying content created by other players.
Mein-MMO: A successful release is important for a new MMORPG, but it is also at least equally important to keep players engaged and entertained to stay successful. What plans do you have to maintain players’ interest in MapleStory 2 long-term?
Miyoung Oh: We have prepared many exciting new game contents that have not yet been shown to players worldwide. We are considering when and how we can introduce this content.
One of our main goals is to remain transparent and listen to our players. New templates were added to the Maple Workshop based on feedback from many players, and we have further developed the housing content. Players can look forward to a lot of interesting and new things we have prepared.
Mein-MMO: The game still struggles with some issues like gold sellers and players with “inappropriate” costumes they created themselves. How do you plan to address these issues?
Miyoung Oh: We are taking various measures against bots and spammers. We recently discussed in our Producer’s Blog the measures we have taken against more than 15,000 accounts. However, gold farmers continuously adapt their methods to counter our measures. We will continue to monitor them in real-time, implement various new systems, and act swiftly.
After discussions with Nexon America, internal criteria have been established regarding the sale of inappropriate UGC items, and the necessary steps will be swiftly introduced. We believe inappropriate UGC items must be addressed quickly.
At the same time, we also want players to feel free to express themselves and recognize that this UGC can be a fun and exciting content of MapleStory 2. However, we will refine and reshape all this from a systems and operational perspective as players are very interested in UGC.
Cultural differences in style
Mein-MMO: Some western players say on Steam or community websites that they feel somewhat uncomfortable playing because the characters look childish but can wear sexy clothing like fishnets or lingerie. This seems inappropriate to them, even though they like the gameplay and scenario of MapleStory 2. What do you think of such comments? Do you recognize this as a problem?
Miyoung Oh: We believe this is a cultural discrepancy. We have had many discussions with Nexon America about the artistic style and we do not see this as a problem, as the creator of the design had no such intentions. The characters are just a part of the Chibi art style.
Mein-MMO: Your game has such a joyful and cheerful atmosphere. At first glance, it seems to be a game for a younger audience, but it is also played by many adult men and women. Who do you see as the main target audience for MapleStory 2?
Miyoung Oh: I was involved in the development of MapleStory. At that time, we developed the game for college students in their early to mid-20s. But when it actually launched, it was the younger audience and even their parents who played the game. Some people even played with their families. I remember being very surprised by this back then. As this is a sequel, we thought everyone could enjoy this game freely. We would be very happy if this were the case for “Global MapleStory 2.”
Mein-MMO: Thank you very much for the conversation.
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Of course, more elaborate quests also involve more effort for Bungie. But Guardians would appreciate it.
What do you think about the quest system in Destiny 2? Should random elements and time gating be removed?
Recently, the mysterious quest was launched that sends Guardians hunting for the killer of Master Ives. However, the current scope is disappointing. But not only this specific task reveals major weaknesses in the quest system of Destiny 2, says our author Robert. Randomness and time gates drive players to the brink of insanity.
This is the new quest: This week, a new quest started in Destiny 2 that promises a hot reward.
If the leaks are to be believed, at the end of a three-week quest series the exotic machine gun Thunderlord will be handed out, which many Guardians have been eagerly awaiting.
Bungie itself referred to it as a “murder hunt” to whet our appetite for the new quest.
Is probably the reward of the murder quest: Thunderlord
The quest just won’t progress: However, those who were looking forward to a suspenseful crime story may be disappointed after this first quest step.
Because apart from defeating strong enemies, the quest hasn’t really offered much so far. It was even possible to skip this quest step.
Just buy 10 engrams from Master Rahool and you’re done. At least until the next reset. Unfortunately, this quest is not the first in Destiny 2 that is time gated, hidden behind a time lock.
If the story actually continues only at the next reset, the murderer has gained a week of time. Just like that.
The fact that the first quest step had nothing to do with the murder itself adds to the frustration.
Now, players have looked forward to a crime story for weeks and must wait weeks more for the quest to pick up speed. That’s just bad quest design.
Why is time gating problematic? Players complete a quest step and then must wait, without a valid reason in the game.
It’s like a toy that we are given, but can only use briefly before it is taken away, and we must wait until we can play with it again.
But especially the exotic quests in Destiny 2 not only have a problem with time gating but also with another mechanic that makes it harder for players to obtain a certain item: randomness.
What is worse than time gating? Randomness!
When randomness doesn’t cooperate: Not only do many quests struggle with time gating. Especially exotic quests are tied to randomness and leave many Guardians waiting:
The Misdeeds quest is only received by those who face the Meatball as the final boss in Gambit and defeat it.
The task for the Chaperone can be obtained randomly from all activities.
You only get the Lord of Wolves from the loot chests of Spider.
This is why randomness is problematic for such quests: You not only have to play Gambit to have a chance at the Misdeeds quest. At the end of a round, a specific enemy must also appear, whom you then need to defeat.
Got a bad team? Tough luck.
The enemy doesn’t spawn? Bad for you.
Admittedly, those who play Gambit a lot and regularly will eventually get the quest. However, if you are unlucky, you can wait a long time before you can finally tackle the task.
This puts players at a disadvantage compared to others completely unfairly. Only randomness decides whether you get a quest or not.
This quest particularly drove me insane: I set myself the goal of earning Redrix’s Broadsword in the current season. Since the quest for the Chaperone is supposed to drop from all activities, it was supposed to fall sometime after a Crucible match.
While most players report that they received the quest immediately after completing the story, I had to reset my valor rank in the Crucible three times (!) before I received the quest.
That’s 6000 valor points or an average of 200 games.
Why wasn’t the quest simply made available to all players after they completed the story?
What purpose does randomness serve at this point, when the weapon isn’t even tied to an interesting story?
There are also good quests in Destiny 2
This is how it can be done better: Bungie has already proven that progress-oriented quests are possible:
The quest for the exotic hand cannon Pikass is undoubtedly one of the best quest lines that Bungie has delivered so far. To obtain it, the story of Forsaken must be completed.
While the Sleeper Simulant encompassed a long and elaborate quest line, every player had access to it once the Warmind DLC was completed.
The quests for the Rat King, the MIDA Multi-Tool, and the Legend of Acrius were received by players “guaranteed” after certain conditions in the main campaign of Destiny 2 were met.
How could these random quests be designed to be “fairer”? By tying their appearance to specific conditions that players can achieve on their own!
Instead of issuing the Misdeeds quest based on a specific, randomly appearing enemy, a quest line could have been constructed specifically for Gambit that unlocks the first quest step of Misdeeds at the end.
This would have given players a goal to strive for. The quest for the Chaperone could have been designed in the same way. There are plenty of possibilities to keep players engaged without causing frustration. This is demonstrated quite well by legendary weapons that can only be obtained in the Crucible.
Quests for legendary weapons show: It can be done differently!
Redrix’s Broadsword and Luna’s Howl as a model? Admittedly, both quests are lengthy and not for the faint of heart.
However, every player knows what they need to do and can earn these weapons (at least to a large extent) on their own initiative. The acquisition of the quests is not tied to randomness, and there are no temporal fillers.
Luna’s Howl
This is how quest lines in Destiny 2 could be designed fairly and excitingly:
Link the acquisition of quests to achievable goals, as found in the Triumphs. Lore Triumphs provide the perfect foundation for exotic quests that can further advance the story.
Ensure that players can reach the quest themselves without relying on randomness, as is the case with Pikass, the Sleeper Simulant, and the Rat King.
Time gating is poor quest design! Stretch the quest in other ways, but time gating simply demonstrates laziness.
Of course, more elaborate quests also involve more effort for Bungie. But Guardians would appreciate it.
What do you think about the quest system in Destiny 2? Should random elements and time gating be removed?
This is an AI-powered translation. Some inaccuracies might exist.
Epic has announced the next new weapon for the online shooter Fortnite: Battle Royale. The “Heavy Assault Rifle” looks like the AK-47. Additionally, two new skins are available in the Fortnite shop today that have a bit of Mad Max flavor.
This is the new weapon: In Fortnite, the weapon is called “Heavy Assault Rifle.” As a hint, players are told the weapon is most effective when fired in short bursts.
The new weapon resembles the Russian assault rifle “Kalashnikov” or AK-47 in its design. The assault rifle has been produced since 1947. It is estimated that about 100 million units have been produced. It is named after its inventor.
The AK-47 is considered a reliable assault rifle. It is probably one of the most famous firearms in the world.
The Kalashnikov has appeared in countless video games: From Fallout Tactics (2001), to Far Cry 2 (2008), and up to Ghost Recon Wildlands (2017).
Heavy Assault Rifle in Fortnite could arrive as early as Tuesday
This is what the weapon could be like in Fortnite: Since it is a “heavy assault rifle,” the damage is likely to be higher compared to other assault rifles. To balance this, the recoil could be significant, making it difficult to consistently hit targets with the weapon.
The AK-47 is likely to become a weapon for close to mid-range in Fortnite. It could make a statement. In the last patch, 3 weapons were removed – soon there will be more.
When will the AK-47 be available? It is expected to be available with the next update in Fortnite. The update is anticipated around Tuesday afternoon (November 6). However, it is also possible that the patch may be delayed. Last week it was released on Thursday.
These skins are new in the shop today: These two skins are currently new in the Fortnite shop. They are the blue skins “Rabatz” and “Chaos” for 1200 V-Bucks each.
Blizzard has already revealed some details about Patch 8.2 of World of Warcraft. There we will meet Mechagnomes and a dungeon that will fill the entire evening.
Most of the details about Patch 8.1 Tides of Vengeance were already known before BlizzCon. That’s why Blizzard spoke more extensively about Patch 8.2.
This patch will be named “Rise of Azshara” and will continue the story surrounding Azshara, the Naga, and the Old Gods.
But for many, one of the “subplots” is much more interesting. Because in Tiragarde Sound, a gate opens at the junkyard leading to a new city of gnomes: Mechagon.
What is Mechagon? Mechagon is a new area that will be accessible in Patch 8.2. The area is inhabited by Mechagnomes. Mechagnomes were once “ordinary” gnomes, but have replaced more and more body parts with machines over the course of their lives – they are basically androids and cyborgs. The more body parts became machines, the higher the reputation of the respective gnome in society.
You can see what the Mechagnomes look like here:
Mega-Dungeon is coming: In Mechagon, there will be a new dungeon that the developers refer to as a “Megadungeon”.
It will be compared in scope to Karazhan and has 8 different bosses. Players can thus spend several hours in the dungeon and really let loose. Perfect for an evening full of action with a guild group (best made up of gnomes or goblins).
Mechagnomes as an allied race? It quickly became clear that Mechagnomes would be ideal as an allied race, as they visually stand out with many mechanical upgrades. However, Blizzard has not confirmed this yet and likely will not do so in the coming weeks. Nevertheless, fans’ hopes have been raised.
Are you looking forward to the Mechagnomes and Mechagon? Or are you not interested in such a gnome story at all?
It is a funny thing, says our author Schuhmann. For a year and a half, Epic promised that Fortnite Save the World would be free in 2018. Now they are cashing in the promise, and hardly anyone cares.
This was the big binding release promise of Fortnite: the game was still in Early Access and would cost money. By 2018, it would be officially released and then be free.
Source: Epic FAQ
The issue was sharply criticized in July 2017: that Epic was releasing a supposed “Free2Play” game for a fee and putting it in stores was considered a breach of good manners by some players.
Many players waited specifically to buy because they thought the game could become free at any time.
Without much apology or taking it too seriously, Epic withdrew the promise. They stated there was still much to do and they didn’t feel ready for the 2018 launch and were now indeed no longer planning to release the game on time as announced.
They presented some plans regarding what changes they would make soon, promised large blog posts, and wrapped it up without mentioning a specific new launch date.
This is the surprising thing about it: I was surprised at how absolutely okay this seemed to everyone. The video in which the delay was announced has over 32,000 upvotes, with only 4,000 downvotes.
Even on Reddit, it seems there’s agreement: the call to delay the launch is generally seen as the right decision. The game simply wasn’t ready for launch. Everyone could see that coming.
This is why Epic’s decision is right: Indeed, Epic had to act this way because Fortnite Save the World was hardly developed in 2018.
The game still has huge gaps in the story. And the development pace is slow.
There are hardly any new features, patches only add items to the event shop. While “Fortnite Battle Royale” receives huge events, updates, and constant action, “Save the World” is creeping toward its release at a snail’s pace.
in the campaign, however, not much has happened. Only the first third of the story for Zone 3 has been delivered by Epic. The other 66% from Bru-Tal and the complete campaign for Zone 4 are still missing. In November, it is supposed to continue here.
and now Epic has realized that they want to rebuild the whole game. Instead of having a lobby where much happens, they now want to shift the action to the actual game. This of course takes time.
What do I care about my dumb chatter from yesterday?
This annoys me: What annoys me about Fortnite “Save the World” is that Epic apparently did not feel bound to the promise to actually release the game for free in 2018.
Because to achieve that, they would have had to go full throttle on “Save the World” for a year and a half. But apparently, that was never really up for debate – understandable for economic reasons.
Instead, they let “Save the World” run on low flame and presented players with a game at the end of 2018, where everyone knew it wasn’t ready for a release.
Thus, players are now applauding a decision that only became right because Epic had behaved wrongly for a year and a half.
This is how Epic could have acted correctly: Then Epic should have said right from the beginning with the success of Battle Royale in January 2018: “Listen, we are no longer planning the release of Save the World in 2018. We have different priorities now.”
That is impressive and deserves respect. A fraction of that energy in “Save the World” would have resulted in the game being in a far better position by the end of 2018.
At the moment, Fortnite Save the World remains a kind of unloved stepchild next to the immensely popular playground beauty Fortnite: Battle Royale. Not even its own parents seem to love it as they should. That is a shame.
Save the World certainly does not have as many fans as Fortnite Battle Royale. But it has fans, and they deserve something better.
This is how Fortnite Save the World will continue:
Our author Schuhmann says: The debate about Red Dead Redemption 2 illustrates why MMORPG fans are not getting the new games they want in 2018.
This frustrates MMORPG fans right now: In the genre of online role-playing games, there has been a divide between players and developers since at least 2014:
Many players long for a “classic” theme park MMORPG with handcrafted quests and a focus on leveling, loot, and story – many want a “WoW 2.0”. An AAA MMORPG up to the standards of today’s technology.
However, developers are working on other games: Little story, little PvE, no theme park – they focus on PvP, sandbox, and self-generating worlds. They want to develop MMORPGs where players are the main characters, not the NPCs.
Many players do not understand why no one is making the MMORPG they are calling for so loudly and persistently. Instead, they say about new MMORPGs that they are doomed to fail because they do not meet what the market wants today.
The conflict over the massive overtime during the development of Red Dead Redemption 2 allows us to take a new look at this MMORPG issue.
Red Dead Redemption 2 is huge: To achieve the 65 hours of story in Red Dead Redemption 2 and a lifelike world, Rockstar needed a script of 2,000 pages, 500,000 lines of dialogue, 300,000 animations, and 1,200 actors for motion capture. This was proudly announced by Rockstar co-founder Dan Houser in an interview.
The game has approximately the dimensions that MMORPG fans desire from their dream MMORPG: a living world with many NPCs, numerous quests, and adventures.
This is behind Red Dead Redemption 2: However, RDR2 required a massive effort. Four teams in various studios worked on the game for Rockstar for years. It is said that over 1,000 employees were involved (via Eurogamer).
However, even such a giant studio has employees sharing horror stories about how they had to work 60-hour weeks for months to manage the massive project. Testing the game seems to be incredibly time-consuming.
Rockstar, as one of the largest studios in the world, is only able to develop a game of this magnitude by pushing its employees to the limit. Reports say that employees collapsed and “went on vacation” from which they did not return. An MMORPG that would be like a “modern WoW” today would require at least as many man-hours, if not many times that amount. Clearly, no studio can afford that today.
Personnel problem: In addition, the number of available workers is limited. There were rumors that WoW: Warlords of Draenor in 2015 was so low on content because Blizzard had hired new employees for the WoW team, but their work was not usable because it was not at the level required.
Therefore, it is said that an increase in staff at that time resulted in less content for the expansion: the existing, fit employees had to spend time training the new hires.
The special problem with an MMORPG: With MMORPGs and games-as-a-service there is another problem. One cannot work towards a release date and push additional hours for a short sprint. Because an MMORPG is a marathon.
In a conversation with Eurogamer, anonymous employees who put in overtime for Red Dead Redemption 2 report that in the past such violent periods eventually came to an end. This “crunch time” occurred only in the final phase of a project and ended with the release.
With GTA V, this was no longer the case. After the launch, the employees had to work on content for GTA Online and put in more overtime. Because players demanded new content and DLCs.
This is also expected for Red Dead Redemption 2: Because the online version “Red Dead Online” is to be supported with further content.
Content is expensive: We see from the example of RDR2 that the pure working hours are the decisive element. The hours it takes to develop and test “game content” at the level players are accustomed to in 2018 and that they demand.
While game systems only need to be developed once and can theoretically continue running – as is the case with MOBAs or PvP games like Fortnite – scripted game content consumes an immense amount of working time.
The effort seems to only be manageable at the cost of the employees with current capabilities.
Can there be solutions?
Many studios make do by outsourcing assets and producing cheaply in Asia. Horizon Zero Dawn was supposedly created this way (via theoutline). A small team in the Netherlands made decisions while much of the laborious work was done by Chinese workers.
Large studios like Rockstar or publishers like Ubisoft are relying more and more on employees in various studios around the world to significantly increase the workforce. However, this requires a lot of additional coordination work between the teams.
Studio map of Ubisoft. Ubisoft has 13,000 employees in 30 countries.
In China, NetEase is working with the wonderful technology of SpatialOS to allow even small teams to populate large, living MMO worlds. A special server technology is being utilized here.
However, we will likely have to wait even longer for a large PvE MMORPG. It simply seems that working hours form a natural limit in this case.
For November 2018, we once again have a few online games for you that we highly recommend. In addition to new releases, there are also classics with new features.
The following games are hot in November 2018. We begin with the first online game from a popular series.
Fallout 76 – The first pure online game in the series
Fallout 76 will be released on November 14. Fallout is known for its exceptional setting. The world, an alternative version of our own, has been devastated by a nuclear war. Many people survived and now try to survive in a hostile environment.
What is special about Fallout 76?
Real Fallout despite being online: Fallout 76 aims to be a real Fallout that combines online and survival elements. It should be possible to explore the game world as a lone wolf or to complete quests and gather resources with friends together. PvP elements are also present.
No NPCs: Unlike other Fallout spin-offs, there are no human NPCs in the world of Fallout 76. Instead, players are supposed to populate and rebuild the world. For that, you have the C.A.M.P., which allows you to build settlements anywhere.
This is how the story goes: Although there are no humans, there should still be a full story. This will now be told by the game world through audio logs, notes, and terminals, as there are no humans to report it.
Who should play Fallout?
Fallout 76 is primarily aimed at fans who have always wanted to travel through the post-apocalypse with friends. One has to ask whether one can do without NPCs and dialogues.
However, it also offers a lot for RPG fans and has a complex perk and attribute system with which you can experiment. Weapon fans can look forward to a large selection and numerous possibilities for modifying their tools.
https://youtu.be/M9FGaan35s0
For open-world fans, there is a huge game world. It is called Appalachia and is located in a virtual version of West Virginia.
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New details about World of Warcraft: Classic have been revealed. Not all raids will be available at launch.
At BlizzCon, further details about the upcoming version of World of Warcraft: Classic were revealed. Although WoW: Classic is supposed to launch in summer 2019 with the content of Patch 1.12, not all features will be available at launch. This was communicated by Game Director Ion Hazzikostas during the “Turning Back Time” panel. Instead, raids and other features will be released in a similar timeframe as they were back then.
Why is the content staggered? According to Ion Hazzikostas, the goal is to recreate the “classic” feeling as closely as possible, which also means experiencing a “journey”. To relive this journey, raid and endgame content will be released in succession, just as they were back then.
What does this mean? Various raid, dungeon, PvP, and world boss content will be unlocked in different stages.
Currently, 4 phases with the following content are planned:
Phase 2: Blackwing Lair, Battlegrounds and PvP rewards, Zul’Gurub
Phase 3: Ahn’Qiraj, Tier 0.5 sets, Silithus content, Green Dragons
Phase 4: Naxxramas and Scourge Invasions
When is what coming? Blizzard has not yet announced the exact schedule for the unlocks. However, it is likely that there will be several months between the unlocks, giving players enough time to fully enjoy all the content.
What do you think about this staggered rollout of content? Is it good for reliving the original feeling of Classic? Or should all content be available right from the start?
After Diablo Immortal was announced at BlizzCon 2018, there was a storm of negative reactions to the game. The majority of players do not seem satisfied with the mobile game. Now Blizzard is making a statement.
What is the status? Diablo Immortal was announced as the only product for the popular Diablo franchise at BlizzCon 2018. After hopes were raised in the meantime that Diablo 4 could be coming, a pure mobile game as the only announcement was a harsh disappointment for fans.
The US site Polygon spoke with Blizzard co-founder Allen Adham and Production Director Dan Eggren about Diablo Immortal.
Diablo is one of the most important franchises: In his response, Allen Adham particularly mentioned that Diablo fans could expect even more. Diablo Immortal is not the only project:
We said that multiple Diablo teams are working on multiple Diablo projects, and that remains the case even after the release of Diablo 3 on the Switch and the announcement of Diablo Immortal.
We still have Diablo teams working on unannounced Diablo projects. Diablo is a cornerstone franchise for us. And it always will be. We love it. We hope our fans understand what we mean when we say that.
Diablo Immortal is part of development: The development of Diablo Immortal is a reaction to the change in gaming behavior. More and more people are playing on mobile devices.
“The world is evolving geographically and demographically,” Adham said. “For younger people, mobile devices are the primary gaming device. They are also the predominant devices used in many areas of the world, and it has always been our goal to deliver games to them.”
Adham continued: “We’ve been doing this for about three decades now and have made games for many different platforms during that time […] so for us, this is just a new platform.”
Eggren added: “Diablo Immortal was built from the ground up. Our intention from the very beginning was to create a Diablo experience for mobile. The feel, the interface, and everything about the game was built with the philosophy of making it the best possible experience for mobile platforms.”
How does Blizzard respond to the feedback? The reaction to the almost exclusively negative feedback is that Adham believes players will change their minds when they actually get to play it.
Adham:
I don’t think these comments are necessarily anything other than [the reactions] of a really passionate audience that desperately wants to see what it hopes for. We know that a broad audience around the world will love the title.
However, there have apparently been discussions about whether there were concerns beforehand. The team compared the introduction of Diablo Immortal with Hearthstone. Adham:
If you think back to the Hearthstone announcement at Gamescom and the audience at that time. Fans were uncertain what to expect from a digital card game, especially considering the types of games we had made up to that point.
But if you look at our history, it has been part of Blizzard for many years to make different games in various genres, one after the other for different platforms. We have been doing this for a long time, and it usually starts with a bit of uncertainty, but then we regain our community over time.
The reactions from the community are becoming increasingly intense. Some fans are already claiming that Diablo Immortal is a blatant copy.
This is an AI-powered translation. Some inaccuracies might exist.
In Fortnite: Battle Royale, a curious new feature was implemented with the latest update. Your skins can now talk!
Lip movements for voice chat: A somewhat overlooked feature from the last patch 6.21 in Fortnite is the new lip movements of your skins. Previously, these only moved their mouths during certain emotes.
If you now use the voice chat mode in the game, the lips of your skins move somewhat in sync with it. A similar feature has been around for a while in other online games, including GTA Online and H1Z1.
Not everyone can talk
How can I make my characters speak? You just need to activate the internal voice chat of the client. Then Fortnite recognizes when you speak and translates it into lip movements.
Help, my skin does nothing! Unfortunately, the feature only works with skins that also have a real mouth. Masked skins, like the notorious cuddle officer, have huge masks or helmets on. No lip movement is visible from the outside.
What does it look like in the game? How the new speaking animations are represented in the game is shown in the video by the streamer CoolDCB, who recently discovered the speaking animation. At first, he didn’t notice it because he wore the cuddle bear skin.
However, he noticed it with his buddy, and after the costume change, he could convince himself of the new feature.
Blizzard introduced a new charity pet for World of Warcraft at BlizzCon 2018. Whomper is available in the real money shop, and every purchase supports a charitable organization.
Yeti for a good cause: At BlizzCon 2018, Blizzard showcased a new charity pet. Whomper is a little Yeti that can accompany you on your journeys through Azeroth as a pet. You can purchase this adorable creature for real money in the shop, with all proceeds donated by Blizzard.
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Whomper supports computer science education for children
Where can I get Whomper? You can buy Whomper directly in the shop in World of Warcraft or through the official Blizzard shop outside the game. The baby Yeti costs 10 euros. Once you purchase Whomper, all characters on your account can access it, even if they are newly created.
As with the charity pet “Böse Miez” in 2016, Blizzard donates the proceeds. All sales revenue from Whomper will go 100% to the organization Code.org until December 31, 2018.
Whomper is also for cuddling: For those who do not play World of Warcraft or think Whomper is so cute that they want to cuddle it, you can also get the Yeti as a plush toy for home.
In the official Blizzard Gear Store, Whomper is also available as a plush toy. The plush Yeti baby costs 30 euros and is expected to be shipped in time for the holidays for orders placed by December 15 at the latest. All proceeds from the plush toy will also go to Code.org until December 31.