Bless Online will soon receive new game content. The update “The Ruins of Shaqqara” brings two new zones, increases the level cap, and lets you experience a new group dungeon.
The publisher of Bless Online, Neowiz, has announced the upcoming content update that players can look forward to soon.
The level cap rises to 50
The MMORPG Bless Online was released about two weeks ago as a free-to-play version on Steam. The upcoming content update is expected to provide players with new content.
When is the update coming? Players will be able to try out the new content starting from November 7, 2018.
These are the contents of the update:
You can explore two new zones: a burning desert full of nasty creatures and the ruins zone Shaqqara.
Level cap increased from 45 to 50. To take on royal quests, you must reach the new level cap after the update.
The new dungeon Zeetos Lab (Normal) is waiting to be explored by you. There you will encounter many new bosses and can obtain valuable equipment. The dungeon is designed for 5 players and can be entered starting at level 50.
At BlizzCon, the patch 8.2 of World of Warcraft was discussed. We reveal all the details about Azshara and Nazjatar.
The BlizzCon 2018 is over, and slowly but surely, all information is being gathered regarding upcoming content. What is going on in Patch 8.1 Tides of Vengeance is already known. However, many contents of “Patch 8.2 Rise of Azshara” remain in the dark – we will show you which details have already been revealed.
Fans have long waited to finally explore Nazjatar, the homeland of the Naga. With Patch 8.2, this wish is finally fulfilled. However, Nazjatar is not a purely “underwater” area! Instead, the Horde and Alliance discover that there is a large “rift” in the sea. In this chasm, there is air, numerous waterfalls, and thus familiar terrain that can be explored without much swimming.
A small insight into the various sub-zones was given by Jeremy Feasel from Blizzard in his presentation at BlizzCon:
Ship Graveyard: Many ships have fallen into the abyss and crashed here. The Alliance and Horde both have their starting point in two separate camps.
Kelp Forests: A large area, similar to a forest. However, a lot of seaweed grows here, which was recently underwater.
Boiling Terraces: Hot springs bubbling up from the depths of the planet.
Coral Forests: Large coral reefs freed from the water.
Ruins of Zin’Azshara: Part of the ruins of the former high culture of night elves, which we also saw in “Warbringer: Azshara”.
All areas are of course full of Naga – after all, this is their capital.
New Raid: Azshara’s Eternal Palace
At the center of Nazjatar is Azshara’s seat of power, the “Eternal Palace”. This will be a new raid in Patch 8.2, where players will confront Azshara at the end.
Some details about the Eternal Palace have already been published. The raid features:
A total of 8 bosses
One of them is Queen Azshara
There might even be an “underwater” boss
Additionally, we will see a lot of Naga culture. For instance, there is a “breeding ground” that will shed light on how Naga actually reproduce – something that all of Goldshire has been waiting for.
Focus on “replayable Content”
In Nazjatar, the developers want to place a strong focus on content that can be replayed. This includes world quests but also “new systems” that haven’t been elaborated on yet. However, inspiration for this has been drawn from many old areas – such as the Timeless Isle, the Isle of Thunder, Argus, and Auchindoun from “The Burning Crusade”.
In any case, there will also be the “usual” activities in the area, such as new pet battles. Who wouldn’t want to have this little baby Naga in their collection?
And yes: It really fights with a fork. For a real trident, it probably still needs to grow.
Are you looking forward to the showdown against Azshara? Or do you find it a pity that another major character from Warcraft lore will likely meet their end?
This is an AI-powered translation. Some inaccuracies might exist.
In Fortnite: Battle Royale, the young streamer and professional gamer Bogdan Akh was active and successful. Therefore, he was also at the finale of the big Fall Skirmish tournament in San Jose. There, the Swede passed away at the age of just 21.
What happened? Bogdan was a Swedish gamer and Fortnite professional. Together with his duo partner Dominik “RazZzero0o” Bergmann, he was at the TwitchCon in San Jose, USA. There, the finale of the second big official Fortnite tournament Fall Skirmish took place.
Bogdan and RazZzero0o trained hard for over 2 months for the tournament and placed 18th overall. This earned them $10,000, which easily covered the costs of the trip and provided the two guys with a nice cushion for a planned sightseeing trip through California.
The two players had prepared intensively for the tournament for 2 months and played Fortnite together every day.
Tragic Death After Tournament
Player dies unexpectedly: On the morning of October 29, 2018, RazZzero0o woke up and wanted to push Bogdan’s arm away, which was lying in his half of the bed. According to his own statement, he then realized that something was not right.
Bogdan was dead.
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The night before, RazZzero0o went to bed shortly before Bogdan.
Out of respect for the deceased’s family, RazZzero0o kept the incident secret at first. He did not want the relatives to learn about their family member’s death via social media.
Cause of death unclear: What led to the death of the just 21-year-old player was not disclosed. In a statement, RazZzero0o mentioned that the preparation and the event were very intense and that both had trained hard.
After all, they were under pressure to succeed, as otherwise they would have struggled with the costs of the trip.
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Petition for Bogdan Memorial Emote: Bogdan was popular among his fans. He was considered a friendly and funny guy. Therefore, shortly after his death, a petition was submitted to Epic. The developers are to include the phrase “Back To Lobby” as an emote in the game.
This phrase was Bogdan’s catchphrase whenever he eliminated someone in the game.
During BlizzCon 2018, the Lead Hero Designer of Overwatch, Geoff Goodman, talked about the development of the heroes. Reworks are not planned for the time being.
No plans for reworks: In an interview, Goodman provided some insights into the development and revision of the heroes of Overwatch. According to him, no rework is currently planned, and he even hopes that they can completely stop.
Reworks have a big impact on the meta
What changes with reworks? According to the US site VG247, reworks of heroes often have a significant impact on the metagame, which is currently the best way to win the game.
This is particularly evident in the reworks of Mercy, which have influenced the frequency of her use and many team compositions. Also, Hanzo’s rework, since which he is one of the top DPS at higher ranks, has made a significant impact.
After the last rework on Torbjörn, the team is happy that “the roster is settling a bit”. No further revisions are planned for the time being.
There have been discussions about reworks: However, the decision was not made immediately after Torbjörn’s revision. Internally, there were discussions about whether the hero Bastion needed a rework.
According to Goodman, he has his place in Overwatch. Because he occupies a niche and due to his firepower, it is unclear whether Bastion will ever receive a rework.
Reworks should stop, balance updates will continue: Blizzard could even completely stop reworking heroes indefinitely. Goodman mentioned that he hopes that the revisions can be stopped “sometime”.
We currently have no plans to rework anyone, but that doesn’t stop us from [doing it anyway] if the game changes in a way that makes it necessary again.
However, changes to the balance will continue to come. Jeff Kaplan already indicated this in a stream when he spoke about balance changes to Doomfist that could be coming soon to the PTR.
With the Forsaken expansion, the mod system of Destiny 2 has been revamped. We will show you all the new armor mods and explain what they do in detail.
Since the release of Forsaken, Guardians can upgrade their armor with numerous mods. But what armor mods are available? And what exactly can they do? The following information should help you find the right mods for your individual needs.
[toc]
The new armor mods in Destiny 2 – What you should know
This is why mods are worth it: With mods, you can give your Guardian’s armor pieces an extra personal touch and optimize them for different playstyles or situations. Just like perks, mods enhance specific aspects of your armor. From a shorter cooldown for your super to special raid mods, the new system has a lot to offer.
This is important for choosing mods: The choice of the right armor mods, just like the choice of weapon mods or armor perks, mainly depends on your individual preferences and playstyle. Do you play primarily PvP or PvE? Do you want to deal extra damage in the raid or have your abilities recharge faster?
These insights should make it a little easier for you to put together the right armor sets for your needs.
How to get armor mods in Destiny 2
The following options are available: Since the revamp, mods have become rarer. In Year 2, they can only be obtained by dismantling suitable armor pieces that already contain mods or in exchange for mod components at the gunsmith.
The following armor pieces can be equipped with mods
Armor pieces from Year 1 are compatible with new mods: All legendary armor pieces have a mod slot – including those from Year 1. Armor mods from Year 2 can be used on armor pieces from Year 1 as well as on armor from the second year. Furthermore, all exotic armor drops have a chance to be equipped with a mod.
The following armor mods are available in Destiny 2
What armor mods can be obtained? Currently, there are a total of 13 armor mods in Destiny 2:
Impact Mod
Projectile Mod
Model Mod
Super Mod
Mobility Mod
Recovery Mod
Resilience Mod
Riven’s Curse
Overworldly Blessing
Possessed Armament
Possessed Barrier
Possessed Regeneration
Possessed Reclamation
By the way: Riven’s Curse can only be found on armor pieces from the Dreaming City set. Overworldly Blessing can be obtained through the Cleansing Ritual. The Possessed mods are only obtained from the Forsaken raid “Last Wish”.
What armor mods can do in Destiny 2
The armor mods in Destiny 2 can be categorized into four broad categories based on their effects:
Impact Mod: This mod shortens the cooldown time of your melee attack. This effect can stack as follows for Warlocks and Titans:
Without mods or perks, the cooldown time of your melee ability is 1:21
With one mod: 1:03
With two mods: 0:51
With three mods: 0:43
With four mods: 0:37
With five mods: 0:33
For Hunters, the cooldown of the melee attack takes longer:
Without mods or perks: 1:35
With one mod: 1:14
With two mods: 1:00
With three mods: 0:50
With four mods: 0:44
With five mods: 0:38
With corresponding armor perks, these times can be reduced even further.
Projectile Mod: This mod shortens the cooldown time of your grenades. This effect can stack as follows:
Without mods or perks, the cooldown time of the grenade ability is 1:21
With one mod: 1:03
With two mods: 0:51
With three mods: 0:43
With four mods: 0:37
With five mods: 0:33
Overall, the cooldown of the grenade ability can be reduced by 48 seconds with this mod.
Model Mod: This mod shortens the cooldown time of your Guardian’s respective class abilities. The times change with the increasing number of Model mods:
Hunter (Dodge):
Without mods or perks, the cooldown time of this class ability is 0:24
Without mods or perks, the cooldown time of this class ability is 0:36
With one mod: 0:28
With two mods: 0:22
With three mods: 0:19
With four mods: 0:16
With five mods: 0:14
Warlock (Rift):
Without mods or perks, the cooldown time of this class ability is 1:24
With one mod: 1:03
With two mods: 0:50
With three mods: 0:43
With four mods: 0:37
With five mods: 0:32
With corresponding armor perks, these times can be reduced even further.
Super Mod: This mod shortens the cooldown time of your super. The effect can also stack up to 5x:
Without mods or perks, the cooldown time of the super is 5:00
With one mod: 4:37
With two mods: 4:18
With three mods: 4:02
With four mods: 3:47
With five mods: 3:34
Overall, the cooldown of the super can be shortened by 86 seconds with mods alone. With corresponding armor perks, these times can be reduced even further.
The effects of Attribute Mods
Mobility Mod: This mod increases your Guardian’s mobility by one point up to a maximum value of 10.
Recovery Mod: This mod increases your Guardian’s recovery by one point up to a maximum value of 10.
Resilience Mod: This mod increases your Guardian’s resilience by one point up to a maximum value of 10.
The effects of Dreaming City Mods
Riven’s Curse: With this mod, you deal more damage in the Dreaming City and in the raid “Last Wish”, but you also take more damage there – and from all sources. This mod can stack up to 5x. Here’s how the effect changes:
With one mod: +5% outgoing damage, +1-2% incoming damage
With two mods: +10% outgoing damage, +2-4% incoming damage
With three mods: +15% outgoing damage, +4-6% incoming damage
With four mods: +20% outgoing damage, +6-8% incoming damage
With five mods: +25% outgoing damage, +8-10% incoming damage
The additional damage buff is significantly larger than the damage you take yourself. Additionally, the extra damage can stack with all other damage buffs.
Warning: Currently, it seems that the incoming damage effect of this mod is bugged. Players do deal more damage, but they do not take additional damage from enemies. The effect is currently identical to that of Overworldly Blessing.
Overworldly Blessing: With this mod, you deal more damage in the Dreaming City and in the raid “Last Wish”. This mod can also stack up to 5x. Here’s how the effect changes:
With one mod: +5% outgoing damage
With two mods: +10% outgoing damage
With three mods: +15% outgoing damage
With four mods: +20% outgoing damage
With five mods: +25% outgoing damage
The additional damage can stack with all other damage buffs. Whether it is intentional that Overworldly Blessing and Riven’s Curse behave almost identically or if it’s a bug is currently unknown.
The effects of Possessed Mods
Possessed Armament: If you defeat possessed enemies with grenades, this mod gives you a chance for additional power ammunition. Whether the effect can stack is currently unknown.
Possessed Barrier: If you take damage from possessed enemies, this modification reduces the damage you take by 20% for 10 seconds afterwards. The effect apparently has no cooldown and cannot be stacked.
Possessed Regeneration: If you defeat a possessed elite enemy (yellow health bar), your class ability is fully replenished. This effect cannot stack.
Possessed Reclamation: If you destroy a possessed shield, this modification fully replenishes your grenade ability. This effect cannot stack.
In Pokémon GO, more and more players around the world can submit PokéStops. We will show you how it works.
Finally have a few more PokéStops in the village or maybe even an Arena! The dream of many players is about to come true. Niantic is currently testing a system for submitting PokéStops in several countries.
Only for some players: So far, no one in Germany can directly submit PokéStops for Pokémon GO. The feature is currently being tested in Brazil, South Korea, Thailand, and Mexico. There, Level 40 players can submit new proposals for PokéStops.
We will show you how the system works and explain what requirements need to be met.
No PokéStops? – Guide to Applying for Stops 2018
In the following steps, we explain how submitting PokéStops works. The system is currently only available in beta version. So it is possible that something may still change.
Find an interesting location that you would like to submit.
2. Open your settings in the game and tap on “New PokéStop” (this button only appears for players who can also submit a stop).
3. A map will open, where you should place an orange PokéStop at the location where the PokéStop should be (if there is already a PokéStop nearby, you cannot place a new stop there).
4. Confirm your selection if the PokéStop has been placed correctly.
5. Now take a picture of the object you want to submit. Pay attention to the quality of the image and ensure that no people are recognizable (failure to meet the criteria may result in rejection of the PokéStop).
6. Now take a picture of the surrounding area of the object. The community that evaluates the PokéStop can then see if the surroundings are suitable for a PokéStop.
7. Give the potential PokéStop a name and a description. Ensure that the title best describes the object and the description provides additional information about the location.
8. Now check all information for accuracy. If everything is correct, confirm your proposal.
9. In the last step, you can write to the reviewers of the proposal why this proposal should be approved. This text can only be read by the reviewer and will not be published.
10. Now the community reviews your proposal. This can take a few weeks or even months. You will be contacted via email and informed of the decision. If the proposal is accepted, there will be a new stop at that location in the world of Pokémon GO.
These criteria must be considered when proposing PokéStops
Not every interesting object is a new PokéStop. There are some guidelines that dictate which objects can become a PokéStop.
These places are ideal for PokéStops:
A historical place and a place with an interesting history
An artwork or special architecture (statues, paintings, mosaics, etc.)
A hidden gem or a locally known place (restaurants, hotels, etc.)
Public parks, libraries, or cultural sites
Transit stations like train stations or stops
The descriptions for PokeStops are “unique”
These places are not suitable for PokéStops:
Places that are not accessible to pedestrians (e.g., on highways)
Private property
Places that disrupt the operation of hospitals or fire and police stations
Places on the grounds of kindergartens or elementary schools
Places that are natural formations (e.g., a waterfall or a mountain)
Objects that are not permanently located (e.g., Ferris wheel at a fair)
Places that serve adult entertainment (gun shops, liquor stores, etc.)
What you should know about stop submissions
The stop submission system is primarily intended for players who have few PokéStops in their area. If you successfully submit a proposal, it will result in a PokéStop.
When will the feature come to Germany? This system is currently being tested only in a few countries and is not available worldwide. How long these tests will last is not known. However, if the tests are successfully completed, the system could soon come to Germany.
Who can submit PokéStops?
Which countries can already submit stops? Submitting PokéStops is currently possible only in Brazil, South Korea, Thailand, and Mexico. Niantic is currently testing a beta version there. They are gradually expanding the test area and additional countries are being added.
Requirement is Level 40: In the aforementioned countries, not every player can submit PokéStops. Only players who are Level 40 and are not registered with the Pokémon Kids Club can submit PokéStops.
Is there a limit for submissions? So far, you can only submit seven PokéStops every 14 days. This prevents unlimited new requests from being made.
This is what the system in Germany could look like: One can assume that this system will only be usable for Level 40 players.
In the game Ingress, which is also by Niantic, only players with a minimum level can submit new portals (comparable to PokéStops). It seems plausible that this will also be the case in Pokémon GO. This could also be an incentive when you are Level 40 and have no more motivation.
Great feature for village players: For players living in small towns with few PokéStops, this feature could be fantastic. Village players could receive items or field research there and have a location where more Pokémon spawn.
What do you think of this system? Are you excited that soon you can submit PokéStops?
In the Dungeon Waycrest Manor of World of Warcraft there is a musical secret. It has just been revealed.
World of Warcraft is full of many small and larger secrets. Besides particularly challenging puzzles like the Timegolding or the creepy pet B’aal, the developers have also integrated smaller Easter eggs and secrets. One of them can be found in Waycrest Manor – a macabre concert.
What is the secret? If you defeat five specific witches in Waycrest Manor and return to the entrance hall after completing the dungeon (that is, after the last boss), you have to wait a few minutes. After some time, the organs start playing familiar tracks from other Blizzard games – of course in a creepy organ version.
How to find the witches? The witches are not visible at the beginning and hide in various parts of the manor – in the rooms and corridors. They appear when you approach cursed organs that can be found throughout the manor. The corresponding organs have the typical “blue-black glow” of Drustvar witch magic. If you defeat one of the witches, a loud organ noise occurs (as if you were pressing all the keys at once) – the signal that this organ is now “freed”.
To find all the organs, you also need to defeat trash mobs that you would probably have left standing in a regular run.
So far, the secret has only been revealed in the mythic mode of Waycrest Manor. Whether it can also be found in the normal and heroic modes remains to be seen.
Blizzard had to help: The crucial hint for the puzzle was given this time by Blizzard during a panel at BlizzCon. When it came to the music and sound effects of World of Warcraft, the developers explained that there was still “a hidden thing” related to the organs. Less than a day later, the puzzle was solved.
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Here are predictions for the Team of the Week 8 (TOTW 8) in FIFA 19. We show you forecasts of which players could receive Inform cards in Ultimate Team this week.
The TOTW time in FUT 19: On November 7, the 7th Team of the Week will be released in FIFA 19. From 7 PM you can draw the special cards from packs for a week until TOTW 8 is replaced on November 14.
These are the TOTW predictions: Based on their performances in the matches that actually took place, predictions are made about which players might be featured in the upcoming Team of the Week of FIFA 19.
While these predictions are never 100% accurate, they provide a good overview of potential Team of the Week players. This week, for example, the fastest player in FIFA 19, Mbappé, could get his second OTW card.
Prediction TDW 8: fifauteam
https://www.youtube.com/watch?v=q1NGe1C8Of8
Goalkeeper:
GK: Bounou (Girona)
GK: Bernardoni (Nimes)
Defenders:
RB: Coleman (Everton)
RB: Linnes (Galatasaray)
CB: Sergio Ramos (Real Madrid)
CB: Benkovic (Hoffenheim)
CB: Gil (Shandong Luneng)
LB: Chilwell (Leicester City)
Midfield:
LM: Felipe Anderson (West Ham)
CM: Bentaleb (Schalke 04)
CAM: Grealish (Aston Villa)
CAM: João Mario (Inter)
CAM: Podolski (Vissel Kobe)
CAM: Moralez (New York City FC)
CAM: Jordan (Eibar)
Forwards:
ST: Mertens (Napoli)
ST: Mbappe (PSG)
ST: Sterling (Manchester City)
ST: Werner (Leipzig)
ST: Immobile (Lazio)
ST: Richarlison (Everton)
ST: Hulk (Shanghai SIPG FC)
ST: Eder (Jiangsu Suning FC)
Prediction TDW 8: futbin
Starting XI
GK: Bounou (Girona)
CB: Ramos (Real Madrid)
LB: Brosinski (FSV Mainz 05)
CB: Romagnoli (AC Milan)
CAM: Joao Mario (Inter Milan)
CAM: Lukas Podolski (Vissel Kobe)
LM: Felipe Anderson (West Ham)
RF: Raheem Sterling (Manchester City)
ST: Belotti (Torino)
SS: Mertens (Napoli)
ST: Timo Werner (RB Leipzig)
Bench:
GK: Farnolle (Malatyaspor)
CB: Epureano (Basaksehir)
CB: Chester (Aston Villa)
CAM: Miranchuk (Lokomotiv Moscow)
CDM: Leitgeb (Wolfsberger AC)
CM: Guzman (Pachuca)
CAM: Higuain (Columbus)
ST: Edouard (Celtic)
ST: Schäffler (SV Wehen Wiesbaden)
ST: Eder (Jiangsu Suning)
ST Richarlison (Everton)
CM: Joan Jordan (Eibar)
This is how you trade with TOTW predictions: The Team of the Week can be used to earn a lot of coins. The value of TOTW players increases drastically when they are in the Team of the Week. You can find more details in our guide to TOTW trading.
The survival game Rust is generally quite popular, but the new update has ensured that it has now even landed among the top 50 games with the most simultaneous active players on Steam.
A new feature in Rust has excited fans so much that new records in player numbers can be achieved. It is actually a rather simple game element.
Rust is taking off!
What happened? Rust managed to record more than 70,000 simultaneous active players on Steam last weekend. This is a new record for the survival game and allowed it to slide into the top 50 of the Steam list. The reason for this is a new update that introduces a very fun game element:
You now build hot air balloons
With the balloons, you float to the enemy bases to attack them from the air
The defenders set up surface-to-air missile launchers to shoot down the balloons
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A feature that is simply fun: Players are thrilled about the new feature. Even the boats that were introduced earlier this year were well received.
Flying alone with the balloons is already fun for many. Then, the attempt to reach the base with the slow flying devices before the missiles can shoot down the balloon adds a certain thrill.
This is how players are reacting: Rust is generally very well received by players after the official launch. And many are happy about the new feature. It simply provides another innovative and fun way to fight each other.
Queen Hammerlock mentions on Steam: “Man, I love this game. The updates are fantastic. The developers are always working on the game and introducing new things.”
This is also included in the update: In addition to the hot air balloons and missile launchers, the update offers a few more things for Rust:
Blizzard is entering the mobile games market with Diablo Immortal. And Diablo is not going to be the only franchise that we will be able to play on smartphones.
Blizzard has already stated that mobile will be an important pillar for the company’s future. It’s no surprise considering how gigantic this market is. Therefore, the studio has big plans in this direction that go beyond Diablo Immortal.
Fans of Blizzard must prepare for the fact that Diablo Immortal will not be the only mobile game for one of the studio’s major franchises. The company is already pursuing further plans in this direction.
Mobile games have been in planning for a long time: Blizzard’s co-founder Allen Adham and Production Director Dan Elggren stated in an interview that there have been plans to enter the mobile games market for some time. It was just a matter of finding the right approach and developing a game that also makes sense on smartphones.
“How long have we been thinking about this? We not only have Diablo, but several franchises and discussed mobile and how to create the right experience on a mobile platform. We have been working on this for a while,” said Production Director Dan Elggren in the interview.
Moreover, Adham stated that plans are already being worked on for new mobile games. The upcoming games are intended to cover all the franchises that Blizzard currently has in its portfolio.
Blizzard keeps up with the times
Fans must come to terms with the future: No game company can avoid the mobile games market. The market research company Newzoo predicts that by the year 2020, half of all game revenues will be generated by mobile games.
For 2018, the revenue from mobile games is expected to be around 57.9 billion dollars, with total game revenue across all platforms amounting to 125.4 billion dollars.
In 2019, a global revenue of around 65.2 billion dollars is expected. A total revenue of 134.5 billion dollars is anticipated.
In 2020, 72.3 billion dollars are expected. Total revenue is estimated at 143.5 billion dollars.
The best opportunities for expansion are currently offered by the mobile games market, which is why Blizzard will become more active here in the future.
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In Call of Duty: Black Ops 4 there is a weapon that suspiciously looks like a drill. Players are using it to mod it in the editor even more like a tool. This has sparked a lively discussion.
Which weapon is it? Those who know the weapons from Call of Duty: Black Ops 4 have surely seen the submachine gun (SMG) Saug 9mm. This futuristic version of the Uzi looks extremely similar to a cordless drill due to its shape.
What have the players done? Since the weapon comes across like a tool, some cheeky players have spent considerable time in the game’s weapon skin editor, actually equipping the Saug with the colors and logos of well-known drill manufacturers.
It now really looks like the specialists are taking each other out with lead-spewing drills. In a game where you can also have unicorn skins for weapons, this is not surprising.
Hey, my drill is much cooler than yours!
Drill battle on Reddit: In various Reddit threads, numerous players are currently showcasing their drill mod creations. This has led to a lively debate about the pros and cons of various cordless drills.
Fans of the respective brands are fiercely defending their favorite product and want to prevail against the competition:
“Oh come on, DeWalt makes quality drills!”
“Milwaukee is 100 times better!”
“Hilti makes the best drills!”
“Not true, Hilti uses electronics that can only be programmed in the factory and not at service branches!”
Similar comments can also be found about products from manufacturers Black and Decker, Makita, Bosch, and Ryobi, all of which also have their fans and are represented in the game as skins for the Saug.
What do you think about it? Do you now also want to create a drill as a weapon? And if so, which brand would be your favorite?
A new feature of World of Warcraft caused surprise at BlizzCon. PvP will soon also be possible against NPCs, that is, bots.
At BlizzCon last weekend, many upcoming innovations of World of Warcraft were discussed. In addition to a lot of new features from Patch 8.2 Rise of Azshara, the focus was also on the “smaller” interim patches, such as update 8.1.5.
In the interim patches, the developers introduce smaller features and refinements that would otherwise get lost in the hustle and bustle of a major patch.
One of these highlights is the “Arathi Comp Stomp”: A PvP battleground against computer-controlled opponents.
Arathi Basin with Island Technology: The basis for this PvP brawl will be the technology of the “smart” NPCs used on Island Expeditions. Blizzard aims to utilize the same technology to create a PvP brawl featuring 15 bots as opponents. These are expected to act intelligently and provide a real challenge in Arathi Basin.
How difficult this brawl will actually be remains to be seen. But likely, Blizzard will lean more towards the heroic or mythic Island Expeditions, otherwise the opponents wouldn’t pose much of a challenge.
A contradiction in itself: Some players critically note that hosting a PvP brawl against “PvE opponents” is clearly a contradiction. However, most players are looking forward to this variation on Arathi. Since it is just a temporary brawl, they see it as a welcome change.
During the presentation of this idea, it was even read “You’re welcome, Alliance” – a clear reference to the fact that the Alliance would never win in the Arathi Basin otherwise. While this doesn’t correspond to reality, it reflects the “feeling” of many players: “After all, we have the stables.”
What do you think of PvP against NPC opponents? A cool idea for variety? Or does it absolutely have no place in PvP? Let us know in the comments.
Actually, players cannot travel to Red Dead Redemption 2 in Mexico. One player managed to do it now and finds that everything looks just like in Red Dead Redemption. This raises hopes for a DLC with new areas.
In Red Dead Redemption 2, it is not possible to travel to Mexico with your horse or other means of transportation. The area is locked, and there is no direct way to get there. In the predecessor, Red Dead Redemption, Mexico was part of the adventure.
What’s new? A glitch led a Reddit user to stumble into Mexico from RDR 2. He discovered that the areas from the two games surprisingly resemble each other.
Images of Mexico in RDR 2
As described by Reddit user Coyotemation, the entire Mexican area in RDR 2 is supposed to be the same area that was found in Red Dead Redemption. Just copied over. It wasn’t greatly modified. However, it looks better now due to the improved engine.
You can see how the area looks in the following screenshots shared by Coyotemation.
Here are the details: The only spot with more details is the army fortress El Presidio. But even that is only supposed to look like a porting of the models. Even the boxes on the watchtower are present in the same quantity.
The train tunnel south of Agave Viejo also shows significant similarities:
You can find the complete gallery from Coyotemation here on Imgur.
Are the images real? Some players doubt the authenticity of the images. However, there are already guides on YouTube showing how to reach the location in Red Dead Redemption 2. You have to follow a river in the west. Then you have to break through an invisible wall. This happens by sprinting and jumping.
After that, you find yourself in Mexico without a horse. If you want, you can activate a cheat code to summon your horse to explore the area.
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Players wanted to see Mexico in RDR 2: Before Red Dead Redemption 2 was released, there were already some leaks. Including the map of RDR 2. When players saw that Mexico was not among the playable areas, they were disappointed.
Fans’ Speculations – DLC for Red Dead Redemption 2?
What fans believe: After these findings, many fans now believe that Rockstar Games is planning a DLC for RDR 2 that unlocks Mexico. This could then be released as a single-player DLC or perhaps play an important role in Red Dead Online.
Why is Mexico even there? Players wonder: Why would Rockstar include Mexico in RDR 2 if they don’t plan to use it? Comicbook answers this question aptly and says: Because they needed a model. When players are in the southern part of New Austin, where the river separates the United States and Mexico, they need to see something on the other side and not look into emptiness.
Instead of designing new textures, the developers then used the models from Red Dead Redemption. So the theory.
So, is Mexico not coming as a DLC? That is not certain at this point. However, one should not see the new findings as proof that Mexico will definitely be visited in the future.
The beta of Fallout 76 has only been running for a short time, but many players are already having problems with their storage in the C.A.M.P., which apparently offers too little space for many.
The inventory seems to be too small:The C.A.M.P. building system is a mobile tool that allows players in Fallout 76 to build anything they want anywhere. As former Vault 76 dwellers, players are supposed to repopulate the world. But even now, fans are complaining about space issues. Many players are therefore calling for an adjustment of capacity.
Where to put all the stuff?
In Fallout 76, you collect tons of materials, weapons, gear, food, and medicine. The inventory fills up very quickly. A storage box that you can place in your self-built shelter is meant to provide additional space.
The box offers this much space: The storage can hold about 400 pounds – roughly twice as much as the average player can carry. You can store anything you collect on your travels in it.
What is the problem? But many players complain that this is not enough. The topic is being hotly debated in the Fallout 76 subreddit. Fineous4 writes: “The storage needs to be significantly increased, one way or another. Right now it’s more of a burden than fun.”
Tartooth criticizes: “I spent 1.5 hours yesterday sorting my storage and inventory. This is not Escape From Tarkov, this is Fallout 76!”
Tartooth is not the only one. Due to the constant lack of space, some players have to waste valuable time that they would rather spend gaming on inventory and storage management instead.
Storage too small – what can be done about it?
This is what fans suggest: Now players are sharing some tips to at least tackle the problem. Here’s what fans recommend:
Keep only materials that you really need for crafting
Important materials can be marked to simplify overview
Chems and items like grenades also take up a lot of space. Consider carefully what you really need
Everything you don’t need should be sold. There are vendors who will give you blueprints for your junk. You can usually find these at train stations
But even with a multitude of tricks, the storage remains too small for many. des_boops therefore suggests linking capacity to levels. The higher you get, the more space should be unlocked.
But whether and how Bethesda will solve the problem remains to be seen.
Have you also struggled with this? What solution would you suggest?
Warfronts in World of Warcraft are getting an upgrade. Soon they will also be available in “heroic” mode!
When the feature of Warfronts was unlocked shortly after the launch of Battle for Azeroth, the faces in the community were long within a few hours. Although the reward with item level 370 was quite good, the difficulty of the Warfronts left much to be desired. It was far too easy, so even complete “random groups” could only lose when 10 or more out of 20 players were AFK.
This criticism has been taken to heart by Blizzard and they are announcing a new feature: Heroic Warfronts.
What are Heroic Warfronts? The heroic version is for groups and guilds that sign up with more than 5 people at the same time and want to experience a greater challenge. A minimum of 10 players is required to participate. Unlike in the regular Warfronts, it will be significantly easier to lose, as the opposing NPCs will likely be stronger than your own. Those who do not defend in time could be quickly overwhelmed.
Additionally, there is talk of “new mechanics” – so it is quite possible that enemy NPCs may prepare some ambushes to turn the tide of battle.
We will learn exactly how it works, but probably only when the PTR for Patch 8.2 is playable.
When will Heroic Warfronts come? The Heroic Warfronts are planned for Patch 8.2 Rise of Azshara. This will be released only after Patch 8.1 Tides of Vengeance and the smaller interim patch 8.1.5. We do not expect a release before April or May 2019.
Are you looking forward to Heroic Warfronts? Or have you already lost interest in this feature?
In Destiny 2, you have the opportunity to unlock titles for your Guardians. We want to know which title is the most coveted for you.
With the release of the Forsaken expansion, titles entered the game in Destiny 2. Titles are special text overlays that appear in-game next to the player’s name and are visible to all other Guardians. They visually showcase extensive achievements and accomplishments that players have achieved in certain areas of the game.
Titles in Destiny 2 – A special customization option
This is what the titles bring: As titles, Guardians in Destiny 2 receive another way to stand out from the crowd. Earning titles in Destiny 2 generally involves great effort and a lot of time. So anyone who wears a title proudly shows that they have already achieved quite a bit in the game.
These are the titles you can chase: Currently, there are six titles in Destiny 2 that you can earn. Each of them focuses its requirements on a different area of the game. There is something for everyone:
Wanderer: For this title, you must embark on a long journey across all locations of Destiny 2 and discover the world
This is how fans see the titles: The hunt for titles evokes mixed feelings in the community.
There are numerous Guardians who see earning titles as a welcome change and additional long-term motivation. Furthermore, it is a cool way to stand out from the crowd. Many Destiny veterans have already wished for this in relation to Grimoire points.
However, there are also quite a few players who find this very grindy task completely unappealing and consider it a waste of time.
Survey: Which title do you absolutely want to have in Destiny 2?
Participate in our survey: In this context, we have prepared a survey for you and want to know which of the six titles you absolutely want to claim for yourself. Keep in mind that you only have one response option. Thank you for participating.
By the way: Sven from MeinMMO has set it as a goal to unlock the “Unbroken” title. No matter how long it takes – one day, his Hunter should proudly wear this title.
Let us know in the comments what you think of the titles in Destiny 2. Which do you think is the hardest to earn? What titles would you like to see in the future?
This is an AI-powered translation. Some inaccuracies might exist.
Players can unlock a special version of the famous cube in Fortnite: Battle Royale – as a back bling! However, they need to log in today on November 5th and complete the challenges. The cube itself exploded during the event on Sunday, November 4th.
The giant cube has broken down into its components:With a spectacular live sequence, the cube dissolved and pulled players into a parallel dimension, where they interacted with butterflies.
To ensure the cube stays in the players’ memory for a long time, you can now unlock a miniature version as a backpack, which Epic affectionately named Lil’ Kevin. But you need to hurry!
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What is the timeframe to unlock the cube backpack? To have a chance at getting the back bling, you need to log in to the game and do so by tonight, November 5th, at 7:00 PM!
If you logged in before this deadline, you have until Sunday, November 11th, at 7:00 PM to complete the tasks for the cube.
What do I need to do for the cube backpack? You won’t get the backpack for free; you have to earn it. The tasks are, however, manageable for every player:
Complete 15 matches in Fortnite: Battle Royale
Earn 5,000 experience points (this should be easily completed during the first step)
Eliminate 500 opponents (which mode you do this in is up to you)
Once you have completed all the challenges, the back bling will be automatically unlocked in your locker. Even though the cube doesn’t closely resemble the original, consider it a memento of the object that has accompanied Fortnite: Battle Royale for the longest time!
For about a week now, the beta of Fallout 76 has been running on Xbox One. Now it will soon launch on PC and PS4 as well. The servers for all platforms will be online at these times.
Starting Tuesday, October 30, PC and PS4 players can officially participate in the Fallout 76 beta. However, the servers will not be online continuously. They will only be accessible within specified multi-hour time slots for players.
Therefore, there is again a bitter pill to swallow for European players. The next phase takes place in the middle of the night – just like the first one on Xbox One. Here are the known beta times.
Update: On November 5 at 3:05 AM, Bethesda released additional times. We have updated the article with the additional phases.
The Beta Times for PC, PS4, and Xbox One
As with Xbox One, the beta on PC and PS4 starts in the USA on October 30. However, due to the time difference, this will again be in the middle of the night for us.
October 31: 0:00 – 4:00
November 1: 19:00 – 0:00 [Extended: From 19:00 – 4:00]
November 3: 22:00 – 2:00
November 4: 20:00 – 3:00
Update: The additional beta times are
November 6: 19:00 – 21:00
November 8: 20:00 – 2:00
Further times will likely be announced. You will retain the progress made. It will be transferred to the full version of Fallout 76. The scope of the beta corresponds to the full game.
How do I get into the beta? To participate in the beta, you must pre-order Fallout 76. You will then receive a code from your retailer that you can redeem in the respective stores.
Those who have ordered directly through these stores do not need a code and can download the beta directly.
Is there a preload? Yes, after this has already started for Xbox One, the beta of Fallout 76 can now be downloaded on all platforms. On Xbox One and PS4, it requires about 45 GB of storage space.
Our author Tarek has already tested the beta on Xbox One and reveals to you, how Fallout 76 plays solo.
Bad news for all purist Classic fans. At the start, WoW: Classic will likely implement sharding and separate players from each other. We will tell you what it’s all about.
At BlizzCon 2018, fans had the opportunity to ask their questions about World of Warcraft during the “Developer Q&A”. Some questions also addressed World of Warcraft: Classic. A player wanted to know why there was sharding in the demo of WoW: Classic and whether this would also be the case in the final version of the game.
What is Sharding? Sharding is sometimes referred to by users as “phasing” and basically ensures that there are multiple instances of a place, for example, when it is overcrowded.
So that not 500 players are standing in the Stormwind Auction House, there are two different instances, each accommodating 250 players to minimize server load.
Sharding planned for launch: In the Q&A, Hazzikostas explained that they are considering using sharding for the launch of Classic. This may be necessary because a huge number of players will come to the servers at launch. Many of them will probably disappear after a week or two.
To handle this particularly heavy load and to promote the gaming experience at the beginning, they are considering sharding.
In the end, there should be “only one world”: However, Hazzikostas assured that sharding, if at all, will only be used at launch to facilitate a smooth gaming start while thousands of players are in the starting areas. Once the initial load has been handled, and the population of a server has stabilized, they want to have only a single world per server without different phases / shards.
“When Lord Kazzak is present and the guilds are arguing, we need to ensure that there is really only one Lord Kazzak.”
This is part of Classic, and they definitely want to preserve it.
Sharding will probably only be used at the launch of WoW: Classic in the summer of 2019. After that, all players will be able to meet permanently on one server – in a unified game world.
Do you consider this solution good? Is it acceptable to use new technologies at launch to ensure a smooth launch? Or should Blizzard stay away from it?
This is an AI-powered translation. Some inaccuracies might exist.
At Fortnite, the one-time event took place at 7:00 PM. This apparently overwhelmed the servers of Fortnite. Currently, the servers are down and there are issues. But the event was probably worth it.
This is what happened: At 7 PM, the big, one-time event in Fortnite took place. The special event around the Space Cube had been announced for a long time, and millions of players probably logged in to watch it live in the game simultaneously.
Right at 7 PM, the Space Cube pulsed stronger and stronger, until it eventually exploded.
The players were thrown into a kind of other, bright dimension. There, a huge butterfly fluttered, which split into smaller butterflies.
Here is the event from the perspective of streamer TmarTn:
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Server Down: The rush was probably too much for the servers in Fortnite. Since around 7:10 PM, playing has not been possible. There is a large queue. If you want to log in, you receive the message “Connection to the server failed” or in German: “Login failed.”
We will keep you updated at MeinMMO. The servers will surely be back up soon.
New Challenges Live
This is how it continues: When the servers are back up, new challenges in Fortnite will be active. Players must complete these by November 11.
These challenges are called “LiL’Kev Challenges.” They are not special challenges, no puzzles or anything like that. It’s just about:
completing 15 matches
earning 5000 experience points
and surviving 500 opponents
As a reward, there is a Back Bling.
This many watched the event: The big event related to a server down has caused viewer numbers on Twitch to explode. Currently, 1.5 million people are watching Fortnite on Twitch.
The biggest streamer of Fortnite and thus the world, Ninja, had a peak of 350,000 viewers while eating popcorn. Ninja was excited about the event, exclaiming: “They packed a cutscene into a battle royale. Who else does that?”