The fantasy MMORPG Bless launched in 2018 with great hopes, which quickly faded. The title is now Free2Play, but the chances of making a significant impact in 2019 seem almost hopeless, even with new updates being released.
That was the peak: On May 30, 2018, the MMORPG Bless was released as an Early Access title on Steam. At that time, there was a huge hype around the game. After all, it was an MMORPG with high production values from Asia that many had been waiting for years.
Some accused the developers of having deceived them.
This was the last update: We focused on the MMORPG Bless for the last time in November 2018. At that time, the game was still relatively new in its Free2Play launch on Steam. This was supposed to be a kind of second chance.
The difficult Early Access phase was essentially a misunderstanding due to poor communication: Fans had expected a “finished game,” but the title was still in an early “Early Access” state.
Back in November, Bless had about 1600 players per day through Steam after the F2P transition – peaking at 3200.
This is how it looks now: The player numbers have further plummeted. Compared to November 2018, the numbers have shrunk to less than half.
Currently, there should be around 700 players online on average, with a peak of around 1250 in the last 30 days.
While updates have been released regularly since November, they seem to be purely content updates. New dungeons or raids have been added.
On Wednesday, February 20, the “Urdaata Battle Fortress” is set to release as the next content for Bless (via Steam).
Bless developers promise a letter that excites fans
This is what the developers say: Players have been told that they have heard the criticism that communication has been insufficient, so they plan to write a Producer Letter to the fans in March that will reveal some exciting details about upcoming updates.
They believe these will be news that will excite the fans.
Under the announcement, there are currently just 10 comments. Players are hoping for an “Asian server” so that Bless can still provide a refuge for those coming from Rohan or Allods.
It still seems that Bless is missing some content that is already playable in other versions of the MMORPG: such as the “Mystic” class.
Months ago, we criticized Bless for the release of the “Assassin” class, stating that the Asia MMORPG is withholding content that is meant to be released gradually to keep the game appearing fresh.
An important part of Anthem is the crafting system, which allows you to create weapons and gear. You will learn how it works and what the specifics are here.
What is crafting in Anthem? In Anthem, you can earn various rewards through expeditions. This includes blueprints with which you can create specific gear pieces or weapons at your forge.
Blueprints show you which resources are needed and allow you to craft the item repeatedly.
Where do you get blueprints? You receive these blueprints as potential rewards from freeplay expeditions or through specific challenges in the Codex.
You can craft items repeatedly: For example, if you obtain a blueprint for the “Fulcrum” pistol, you can craft the Fulcrum as many times as you want, as long as you have collected the necessary resources.
To craft the Fulcrum at a higher rarity level, you must first unlock the corresponding blueprint before you can upgrade the weapon.
You can give your items additional effects: These effects grant you various bonuses and advantages. The power level of the item always corresponds to your current pilot level.
Which effects your item ultimately receives is purely random. Depending on the item type, there are various bonuses that either support your Javelin or make the item itself more effective.
You can improve items you have already obtained: When crafting, the potential effects are reshuffled each time.
These additional bonuses can be found on all items that have a rarity level of Uncommon (green) or higher. Gear with a high rarity, such as Epic (purple) or Masterwork (orange), even contains multiple bonuses and stronger effects.
The following items can receive additional effects:
Collecting materials: To craft a weapon or piece of gear, you need a blueprint and a specific amount of materials. The rarer the desired item is, the harder it will be to gather the required resources.
Here’s how to get resources: For resources, there are various materials and parts. You can harvest many materials in freeplay from certain plants or rock formations scattered throughout the world. Therefore, it’s worth landing and simply exploring the area for resources.
You obtain parts by dismantling weapons or Javelin abilities. For this reason, duplicates that you no longer need prove to be an optimal source for this.
Loot chests and scrap piles can also contain a variety of different resources.
On the left in the image you see the various crafting resources
Additionally, you can auction all materials in the Regulator shop for coins. However, the prices for them are a bit high. Therefore, at the beginning, it is better to search for materials in the open world instead of wasting your valuable coins on them.
Why is crafting important?
You get stronger through crafting: Creating better gear gradually increases your overall level and makes your Javelin stronger.
To keep up in the endgame, you should improve your favorite gear as much as possible and hope for effective bonuses. Because at higher difficulty levels, each single percentage can be crucial.
Can I craft everything in Anthem?
There are consumables: These items are special seals that you can select before any expedition on the overview map. You can equip up to three seals per mission.
These seals provide you with additional benefits during the duration of a mission and disappear afterward. They are therefore one-time use only.
You cannot craft legendary weapons: These can currently only be obtained through random drops. The highest rarity level that you can craft yourself is the Masterwork rarity.
This is intended by BioWare to make legendary weapon drops more significant. Because of this, players must search for potential “God Rolls” themselves and hope for a good drop instead of working towards it specifically.
For that reason, it will be all the more rewarding for you when you actually manage to get a legendary drop with good bonuses.
It is also important in Anthem to understand the combo system. For this we have a guide:
In Diablo 3 Season 16 is currently running, but when does it end? We’ll show you when that will be and approximately when Season 17 starts.
What is it about? In Blizzard’s Diablo 3, Season 16 is currently taking place. It is held under the special theme “Season of Splendor” and passively rewards all players with the bonus of the Ring of Splendor. This means you need one less set piece for a corresponding bonus. (at least two set pieces required)
We’ve compiled the most important information about Season 16 in Diablo 3 for you here.
Then Season 16 ends: Normally, a season in Diablo 3 lasts about 3 months. The provisional end date for Season 16 is May 12, 2019, at 5:00 PM German time.
Usually, Blizzard announces the end of a season only about 2 weeks in advance. However, the community provided a lot of feedback in this area and wanted to see plans revealed ahead of time.
The date has already been moved: Originally, Season 16 was supposed to end on March 17 at 5 PM. But Blizzard extended the season by almost 2 months until May 12.
When does Season 17 start? After the end of a season, there is typically a break of a few weeks in Diablo 3. So, Season 17 is expected to start in June or July.
What happens at the end of a season? Then all your seasonal characters are converted into non-seasonal characters. Paragon experience, gold, recipes, and items you earned will then carry over to non-season. You’ll receive your equipment through a letter, which you can redeem and loot at any time.
Haedrig’s Gifts from Season 1
What changed in Season 16? A major balance patch adjusted many sets and armors. This leads to a more balanced distribution of classes in the rankings.
We have created a tier list for you that shows how much potential lies in the various classes and builds. There you can see the strongest and weakest sets.
Anthem has launched in early access on PC and Xbox One. Here, we summarize what the MeinMMO community thinks of BioWare’s action RPG.
Launch Overview: On February 15, Anthem launched in early access for players on Xbox One and PC. Unfortunately, PS4 players are left out, as there is no early access for them, meaning they have to wait until the official release on February 22.
This is what you say about the early access of Anthem
We have gathered comments from you from Anthem articles here.V
Many enjoy Anthem
Zukolada: “No comparison to the demo, just top-notch. I play on the Xbox One X. There are significantly better FPS, much shorter loading times. It’s really fun. I’m not yet thinking about an endless endgame. As it is currently, they’ve done everything right so far. Otherwise, I’ll just juggle between Anthem, Division 2, and Destiny 2 next month. There’s just no variety.”
Christoph Bauer: “Unbelievable, I was positively surprised again. The world is spectacular. We keep discovering new dungeons. I mean the instanced little dungeons in the open world. So many underwater caves and various flora and fauna, I didn’t expect that.
The NPCs, what can I say: there are the funny ones, the interesting ones, and the annoying ones – just like in the real world, you really feel absorbed. The immersion is real. The animations, cutscenes, texts, everything is flawless. Playing in a group definitely adds something special, especially when you have to save a Colossus. Negatively, I noticed: sound bug, server went down, randoms doing what they want. Opinion from a newly gained fanboy”
Neofight86: I haven’t looked forward to a game like Anthem in a long time. The feeling of logging in on Friday at 4:01 PM and getting started was amazing. Now to the game: it somehow feels great to jump into the Javelin and get started!
The gameplay is simply brilliant for my requirements, just the number of times I’ve redesigned the Colossus in almost 30 hours to test how different things play is amazing. I’m now level 24 and GS304. I also had issues with sound or got disconnected from the server.
I also noticed the FPS dropping here and there, but with the fireworks that sometimes go off, I can understand it. In the end, I can say for myself that I don’t regret getting it. I’ve experienced worse in the past. It’s time to team up in four-person squads and just enjoy the game!”
Skyrak: “So far, everything has gone almost smoothly. I am on PC. I started exactly at 4 PM and was actually prepared for the worst: queues, endless loading screens, crashes, disconnects. I must say that everything went very well at launch. A colleague had worse luck.”
Some of you also express criticism about Anthem
Capscreen: “After we have now completed the main story and are approaching GS 300 [Note from the editor: Gear Score, the strength of the character], I must say that the game probably cannot offer for most MMO players what they expect.
As suspected, the game feels a bit unfinished. Technically speaking, yes, there are bugs, occasionally you get kicked out of a stronghold because you can’t move or fly due to a bug. But other than that, there’s nothing really noticeable gameplay-wise.
The game itself can shine due to its setting, the incredibly beautiful environments, and refreshing combat. Although the latter can indeed get very repetitive over time.
The presentation of the story is brilliant, but you probably expect that from BioWare as well. The content of the story is likely a matter of taste. A rather unspectacular progression, playing into clichés, and typical mainstream story structure.
However, that doesn’t change the fact that I enjoyed the progression of the main story very much and it always felt interesting overall.
Unfortunately, the endgame confirms all of the fears. Too little complexity, no real goals. The story is over and one wonders, why exactly should I play on now?
GM is basically all that exists now, but let’s be honest, you don’t grind just to replay the same content over and over again at increasing difficulty. Yes, that can work if there is a really smart character progression or a bigger goal. Both are not present here.
Honestly, I haven’t had the feeling that the game could convince beyond the story and there are indeed one or two stumbling blocks that could be identified as content fillers, if one wanted to think so.”
In the demos, some PC players had issues with the controls. Particularly, flying and swimming felt “sluggish”. BioWare promised to improve this, and according to some readers, they have done so.
Loken: “For the flight controls, Bioware kept their word, it feels very good on PC. Underwater, it is now much better too.”
Venrai: “I must say the tutorial is very well done, there’s a nice touch of humor in it, and the controls on PC are worlds better than in the demo.”
This is your opinion on the cash shop
Anthem has an in-game shop where you can buy cosmetic items that do not make you stronger in the game. This is done either via the in-game currency coins or for shards, which you can purchase for real money. This is what you say about Anthem’s shop and prices:
Lygras Hypocrit: “Although it’s better than the prices on the leaked screenshot, 8.50€ for a full-price game is still ridiculous. For around €5, I might have considered, but not like this. I won’t buy anything for sure. However, I found it positive: It didn’t feel like you had to grind forever for in-game currency. I played a mission yesterday and was in Free Play for about 2-3 hours and did world events. Afterwards, I had about 40k.”
MrTriggahigga: “The prices are fine, yes. I just don’t see how BioWare will survive in the long term with this. I now have around 50k coins earned alongside the 40k starting coins, so there’s no reason to buy shards.”
Belpherus: “What should also be mentioned is that some things can only be purchased with coins. The N7 vinyl, for example, was only available for 36,000 coins.”
A subculture has developed around speedrunning in Destiny 2. MeinMMO author Robert interviewed Redeem clan member crushTy to understand how speedrunners actually think and what tips there are for interested Guardians who want to try it.
What is speedrunning all about? The toughest PvE content in Destiny 2, such as raids or “the Shattered Throne”, can only be tackled by “normal players” through precise communication and clear role distribution.
However, speedrunners perceive these challenges in Destiny 2 differently: it’s not just about successfully completing the content, but doing it as quickly as possible.
Among the Guardians, some clans have emerged that tackle these challenges together and against each other. The Redeem clan stands out, known for hosting the best Guardians who have excelled in fighting against the aliens. Guardian crushTy has been a clan member for a few months and will provide us with some insights into the life of speedrunners.
Among other things, crushTy currently holds the world record for the solo run of the Shattered Throne and was part of the fireteam that achieved the current best time for the raid Scourge of the Past.
MeinMMO: Please explain to our readers who you are and how long you have been playing Destiny.
crushTy: Hello everyone, I’m crushTy, I’m 26 years old and I’m from southern Germany. I got into Destiny during the Alpha of Destiny 1.
I have played Destiny 2 since its release but turned my back on the game relatively quickly because it just wasn’t good at launch. I returned with the Warmind expansion.
You are now with Redeem, one of the best PvE clans in the world. How did that happen?
I started doing speedruns and challenges myself and uploading them to YouTube. Especially with my solo speedruns of the Shattered Throne, I became increasingly well-known. That’s how I met Gladd and I also joined his streams often. When he was looking for someone for a challenge, I happened to be in the chat. So he asked me if I was interested.
That’s how I also met several members of the Redeem clan and was able to do challenges with Gladd from time to time.
When the Scourge of the Past speedruns started, I was asked if I could help out as they were missing someone. After a few sessions of speedruns, I received an invitation to join Redeem.
This is how one of the best clans in the world plays Destiny 2
How are you organized in the Redeem clan? Do you have fixed teams and, above all, fixed activities that you practice repeatedly?
Currently, there are 2 teams:
a “main team” consisting of experienced players who have been playing together for years and
a new team that has only existed for a few months. I am currently the 6th man in this team. This team definitely has strong players and was the third team ever to complete the Scourge of the Past raid.
Basically, everyone does their own thing; many are together on Discord almost every day playing Destiny 2 (also other games) or just hanging out. Practicing usually never happens before speedruns. Most of what is learned comes from normal gameplay or is only learned when it’s time.
You mainly do speedruns and World First races. What does speedrunning actually mean? What should one imagine under it?
Speedruns mean completing an activity, or a raid, quite quickly.
With good teamwork and strategies, quite decent times are possible, as the times for the new raid show.
You have mentioned challenges frequently now. What do you mean by that?
Basically, we keep coming up with crazy challenges that we then try out. For example, we managed to take down the dogs in the Leviathan raid with just two people without picking up a single spore.
Other examples of challenges include:
Flawless Raid (Last Wish) – also Petra’s Run with three players
All sorts of solo challenges like Argos or even the first phase of Argos Prestige
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Are there rules under which circumstances a run counts as a speedrun or not? How are these rules defined?
The rules are discussed and defined on the Speedrun.com Discord server by players and mods. If you want to submit a run, you must follow these rules so that your run is verified there and is listed on the leaderboard.
Recently, there have been some controversial discussions around speedruns for the Last Wish. Why is it so difficult to establish reasonable and universally applicable rules here?
The specific problem with the Last Wish raid was that it is possible on PC to create macros through external programs from mouse and keyboard manufacturers, which allows one to move very quickly on PC with the Titan when certain settings are made.
Generally, macros are prohibited in speedruns. However, some members of the community believe that macros do not speed up a speedrun. Disagreements have arisen in these discussions.
Since these rules are discussed so controversially, why don’t you just abolish them?
The thing is: If everyone “does what they want”, then a dilemma like the Last Wish happens. Because there were also disputes about the rules there, and then everyone did what they wanted. Then there would never be an official world record.
These rules exist partly because Destiny is a game that is available on multiple platforms. The rules are intended to give everyone the same conditions.
Of course, the PC always has a certain advantage because of loading times for menus or inventory, yet many console players have proven that they can break records.
According to the site www.speedrun.com, you are in first place for the Shattered Throne. How long did it take you?
Yes, I am, I completed the Shattered Throne in 15:05 minutes. I have invested around 15 hours in runs so far because, unfortunately, there is no reset button for the checkpoints in the Shattered Throne. So you have to finish each run, even if you made a mistake, which lengthens the process.
How do you prepare for speedruns? What do you do specifically ahead of time?
Basically, I don’t have a specific routine; I often look at the activity I want to run and what times have been achieved there so far. Then I just run, the rest will come during the runs.
What criteria do you use when choosing activities for which you want to perform speedruns?
I don’t really choose activities. I just run what I enjoy. Alternatively, I also participate in activities that the clan is currently trying.
How long do you have to play in a session to achieve reasonable results?
That depends on the activity. In some sessions for raids, several hours can add up. In the Scourge of the Past raid, we sometimes have sessions of about 10-12 hours.
How long do you actually need to play to get something competently up and running?
I don’t believe there’s really a benchmark. You should have some basic knowledge about the game, but otherwise just pick an activity that you enjoy.
Do you have tips for interested readers who also want to try their hand at speedruns?
As mentioned earlier, it’s best to just choose an activity that you enjoy. Maybe watch a YouTube video of existing runs and then just go for it.
I mean: Even if you don’t want to go for world records, it doesn’t hurt to finish a strike a little quicker using some tricks.
What qualities should one have if they want to take speedrunning seriously?
Especially stamina, perseverance, and ambition!
Have you found a best loadout for PvE content that you always use?
There isn’t really a best loadout; it always depends on which activities are being played. However, if someone wants a loadout that works for almost everything, they would use Midnight Coup, the Ikelos shotgun, and the Thunderlord, and with that, they are generally well-equipped.
However, the Forsaken DLC has brought several good alternatives into play, such as the hand cannon Perfected Orchid or the shotgun Threat Level from the raid Scourge of the Past.
Have you ever considered becoming a speedrunner yourself?
This is an AI-powered translation. Some inaccuracies might exist.
If you ask the streamer Dr DisRespect, the shotgun “Peacekeeper” from Apex Legends is probably the worst shotgun in all video games. During the stream, he had a meltdown.
Who is it about? The streamer Dr DisRespect is very popular in the Twitch scene. Recently, he hosted a tournament in Apex Legends that Ninja won. According to Dr DisRespect, the new BR game still has some issues. For example, the Peacekeeper shotgun. To put it mildly, he is dissatisfied with the performance of the shotgun.
In one of his streaming highlights, he is in a direct duel with another player. With the shotgun, he hits the opponent 3 times, but the opponent does not go down. Instead, he knocks Dr DisRespect off his feet. He gets upset, slams his desk, and exclaims “The Peacemaker shotgun is terrible!”
Dr DisRespect has had enough – now he is settling the score
Then he stands up and walks out of the frame. From the background, viewers can still hear him angrily shouting “Damn 3 headshots!”
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What happens after the outburst? Shortly after, he sits back at his desk and is visible on the stream. Then he gives a speech in which he complains about the state of the shotgun:
This could be the worst shotgun in the history of video games. The Peacemaker [Peacekeeper] is terrible. It is terrible. The delay of it, everything. I hate it. That was 3 headshots.
Do players also find the weapon that bad? On Reddit, the weapons of Apex Legends are actively discussed. In the question of the best loadout, the Peacekeeper is often seen and chosen as a reliable shotgun. Others prefer the legendary Mastiff.
This is what Reddit user NYIY22 writes: “I love the Peacekeeper, but the Mastiff has always shredded everything for me. I’ve taken down a few squads in small rooms and hallways with this beast.”
So maybe Dr DisRespect has just had a lot of bad luck with the Peacekeeper so far.
You can check your victories and defeats in Apex Legends like this:
Anthem is already playable for the first ones, but there are annoying bugs in the game that are supposed to be fixed with the “Day One” patch at the official launch.
On February 15, the Early Access for Anthem started. In the last two days, a few bugs have appeared, some of which were already known from the demos.
On Twitter Lead Producer Michael Gamble published a list of bugs that are supposed to be fixed soon.
These bugs will be fixed with the Day One Patch:
1. Shot from thin air
Players are currently being shot by invisible enemies. This bug seems to be related to streaming. This bug is particularly noticeable on slow or full hard drives. The patch is supposed to improve this.
2. Crashes in Fort Tarsis
The game currently crashes sometimes or the player loses connection when talking to NPCs in Fort Tarsis. This bug will be fixed.
3. Loading screen frozen
Loading screens sometimes do not finish loading and freeze. There are supposed to be “more fixes” regarding this. This issue was quite prominent in the Anthem demos. It should only occur rarely now.
4. Sound bug – Audio drops out
The sound either speeds up, slows down, or completely drops out. It seems to BioWare that this error mainly occurs when players are in a group of four and in intense firefights. Additionally, there are other circumstances that are difficult for BioWare to pinpoint and consequently hardly reproducible.
However, the audio performance has reportedly improved significantly since the demo. There is now a significant fix for the aforementioned issues. BioWare is also working closely with Frostbite to identify the problems. Frostbite is the engine of Anthem.
In some missions, challenges must be completed to progress. It is among these challenges to open a certain number of chests.
If someone from the group opens the chest, it does not count for you. That shouldn’t be the case.
In the future, all players in the group will get credit for the chests when someone from the team opens one. This also applies outside of challenges.
6. Tomb not accessible
In Anthem, there is a mission where you must complete the “Tomb Challenges”. Some players did not enter the tomb after successfully completing the challenges. This has been fixed.
7. All Javelins too early unlocked
In Anthem, players unlock new Javelins by reaching levels 2, 8, 16, and 26. Some players suddenly received all Javelins after reaching level 8. That was a bug and has already been fixed. Players who received all Javelins too early will be allowed to keep them.
When will the bug fixes come? The fixes and improvements are expected to be delivered with the Day 1 patch, which will be rolled out on February 22, when Anthem celebrates its official release.
How bad is it with Anthem and the bugs? Right after the release on February 15, Anthem seemed to run smoothly for many. However, since yesterday (February 16), we are receiving more frequent reports of bugs and problems. This could of course be related to the fact that some problems only emerged as the game progressed.
First reviews of Anthem also mention the technical issues as negative. Nevertheless, players also find many things they like, such as the game world or the combat system.
The majority of bugs are not “game-breaking”. This means that Anthem is playable for most players. However, there are also bugs that cause players to be kicked out of Anthem or unable to log in.
So for now, we just have to wait for the patch on February 22.
By the way, what also needs to be adjusted is the Interceptor:
Why are there more rewards? This is still related to the Community Day. You not only have special rewards in Trainer battles on that day itself, but also throughout the entire weekend.
What kind of rewards are there? Yesterday, the Sinnoh Stones were guaranteed, today you only have the chance for the stones. However, you have more opportunities again today. Besides the Sinnoh Stone, you can also receive rare candies and stardust as a PvP reward.
You have the chance for 5 Sinnoh Stones from PvP battles against other trainers and the chance for another 5 Sinnoh Stones from battles against team leaders.
It doesn’t matter if you win or lose, because every participant in a battle receives a reward. So even if you don’t have strong monsters, you will be rewarded.
What do I need the Sinnoh Stone for? With this item, you can evolve numerous Pokémon from the 4th generation. If you didn’t manage to do it yesterday, you can still evolve Keifel into Mamutel today. It just won’t learn Ancient Power anymore. Nevertheless, this evolution is now possible permanently.
In addition to Mamutel, you can also obtain other powerful Pokémon, such as Elevoltek, Roserade, or Snibunna with the evolution item. So it doesn’t hurt to have a few stones in stock.
Why you should collect Sinnoh Stones: There are still some Pokémon that will receive an evolution in the 4th generation. However, these evolutions are not yet in the game. It can be assumed that you will need the Sinnoh Stone for this as well, as has always been the case.
Among the Pokémon that will receive an evolution are Nasgnet and Magneton. So you should also have a few Sinnoh Stones ready for that. Today you have the best opportunity to do so.
If you want to find out how good you really are in Apex Legends, you need to put in a little effort. Because the game doesn’t give you clear statistics at a glance. We will show you how to access your stats.
What are “Player Stats”? “Player Stats” refers to the statistics related to a player’s various achievements. This includes:
Victories
Kills
damage dealt and more.
These statistics are particularly interesting in battle royale games to find out how good you actually are. In Apex Legends, however, they are somewhat hidden, and you may need to do some calculations to find out how well you are doing.
How to find Player Stats in Apex Legends
Where can I find the stats? Unlike some other BR games, the statistics are saved for each of your played legends, not for your account. So you have different statistics for each legend.
You can find these by selecting the “Legends” tab at the top of the main menu. Here you can also customize your legend with appropriate cosmetics or change the banner.
Select a legend and go to the “Badges” tab. Here you have the option to make various adjustments to the banner. Below are three possible “Trackers” available.
These trackers show your statistics for the respective legend. You can view the stats there and even display them on the banner if you’ve unlocked the display (30 metals for common, 60 for rare displays). However, you can view them anytime.
How to get your victories and kills: If you now want to find out how many victories and kills you have overall, you need to find these for each of your played legends individually.
Visit the banners of each of your legends and simply add up the results. This way, you will get your complete Player Stats.
This feature is missing for many players
A built-in feature to see the Player Stats directly is missing for many players. Threads keep popping up on reddit where players ask or even introduce websites on reddit that can read out the stats. However, these only show the currently active banner.
At the moment, there is no other option but to look at the stats of each legend and add them up. Perhaps such a feature will come in the future.
How good are you in Apex Legends?
If you want to improve your game, there are some tricks for Apex Legends – like Gibraltar’s portable shield:
The ninja-like Interceptor is currently a bit too weak in Anthem. There is a lot of feedback on how to improve the Javelin and BioWare is implementing it.
BioWare responded quickly and stated that many change possibilities for the Interceptor are already being discussed internally. On Reddit, Camden Eager, a Development Manager at BioWare, announced the planned buffs in a comment. You can find the comment in the source reference.
When will the buffs come? The buffs are supposed to be implemented for the Interceptor by the official release of Anthem. That’s February 22. However, some of these buffs might also be introduced a bit later.
That’s why the buff was necessary: So far, it’s not easy to create a really potent build with the Interceptor because its attacks are overall too weak or otherwise lacking.
Since some abilities often completely miss the targeted enemy and the Interceptor already has difficulties against flying targets, the upcoming buffs are a very welcome improvement.
These are the planned buffs
Abilities
The Spark Sprint attack has been improved and should now be able to hit targets both in the air and on the ground more accurately
Aura Effect (Passive Ability)
The aura is supposed to inflict low, but “ticking” damage on enemies. This is intended to give players better feedback when the aura is active
The aura stack will be increased. Transferring aura status effects to enemies should become three times as effective as before.
Melee Combat
The Interceptor is supposed to get a melee attack to hit enemies multiple times in the air. This melee attack should also be applicable in the ultimate ability.
The sustained hit area of the “Spin Attack” has been increased. This way, you can land even more hits during the spin.
Further changes planned: The developer added that there are still other changes they are currently working on. Whether these adjustments will make it into the game at release is therefore still uncertain.
These are the planned changes:
The animation of the Storm Strike attack should be adjusted
The Spark Sprint attack and the Poison Fog attack should no longer depend on the Javelin’s line of sight in the future, but rather correspond to the player’s crosshair
Finally, Camden mentioned a few things they have not discussed in detail yet. Since these things are primary characteristics of the Interceptors, they only want to make these adjustments if absolutely necessary.
For this reason, the developers want to wait and test the new changes first. Afterwards, they can evaluate the potential adjustments better.
These adjustments are being considered:
Potential changes regarding which abilities of the Interceptor are considered primer and detonator
Potential adjustment or complete overhaul of the Phantom Strike attack
The first tournaments in the battle royale shooter Apex Legends are underway. In “Code Red” by streamer DrDisrespect, the prize was $20,000, and once again Ninja was the winner. He had strong support from shooting star Dizzy.
This is behind Code Red: The Twitch streamer DrDisrespect, with the support of partners like BoomTV and Esports Arena, has been hosting his own tournaments for a while now.
Code Red is a series of invitation tournaments: DrDisrespect invites top players from competitive battle royale games like Fortnite, Call of Duty Blackout, or Apex Legends to compete against each other. The tournament series is quite popular on Twitch.
This time, in Code Red for Apex Legends, the prize was $20,000. Eight teams competed against each other. However, they did not face each other directly; instead, they played in public matches against “normal opponents.”
In each round, every team completed three matches and thus faced a team that also played three other matches.
The teams tried to score as many points as possible in their games. There were 8 points for a win and 1 point per kill.
These were the famous streamers in the tournament: Among the 8 three-player teams were some of the most popular streamers on Twitch, who had already made a name for themselves in other shooters before arriving in Apex Legends:
Dizzy dominates again, brings Ninja’s team to victory
This is how the tournament played out: The teams did not compete directly against each other. But once again, there was no stopping the only 18-year-old Dizzy.
In the semifinals, Ninja’s team won with 116 to 66 points against DrDisrespect’s team. Dizzy stood out with 44 kills (Ninja 26, Kingrichard 22).
In the finals, the team won 92-56, again against DrDisrespect’s team. Once again, Dizzy was superior with 48 kills.
DrDisrespect’s team had won the “Loser’s Bracket” and also had a great tournament overall, but in the indirect matchup against Ninja, Dizzy, and Kingrichard, they had no luck.
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This is a bit spicy: When Ninja won the first tournament with the help of Dizzy, DrDisrespect took a little jab at Ninja. He claimed to have played with friends – a hint that Ninja had won with the previously unknown “Dizzy”.
Even DrDisrespect’s fans commented that Ninja had been dragged to the tournament victory by “Dizzy”.
The 4th stage for the Snowfall Prisoner skin in Fortnite is now active. We show you how to activate it and display the location on the map for the Prisoner Stage 4.
What is it about? Players are eagerly waiting in Fortnite to unlock the next stage for the Prisoner skin. This is now possible. After Stage 2 and Stage 3, Stage 4 is now available, igniting magma in the skin. This makes it look even more menacing.
Prisoner Skin Stage 4 – Location and Appearance
Where do you unlock Stage 4? To unlock the new stage of the skin, you need to travel near Wailing Woods. To the north of it is the desired spot. We mark it for you here on the map. The location is in grid square I2.
You will find a small hill there that you need to climb. It’s best to land directly on it. On this mountain, you will find the stones and bowls arranged in a circular pattern. This was also indicated by the leak of the loading screen we presented to you.
How do you unlock Stage 4 of the Prisoner skin? Travel to this mentioned location, stand near the ritual spot, and just wait. Once all bowls are burning, the new stage is unlocked.
What does Stage 4 bring? With the new stage, the skin loses its goofy hat that it still wears in Stage 3.
That’s why you should be careful: Many players are currently flocking to this spot to unlock the skin there. So be prepared for campers and shootouts.
If you’re lucky, it will be as harmonious as here
Is this the final stage of the skin? Probably. It is unclear whether you can further develop the skin with another stage. At least it still has a massive belt and a metal collar.
Another cool skin causing a lot of buzz in Fortnite is this one:
In the new battle royale hit Apex Legends, the various legends possess special abilities. Some of these can be combined, as players have now discovered. This makes them even more powerful.
This is how the trick works: You first need both a Gibraltar on your team and a Lifeline. Lifeline is anyway the most popular heroine of the game, so you can likely encounter her on your team even without a pre-made high-tier team.
Lifeline now needs to set up her healing drone D.O.C. This will be the target for Gibraltar’s shield dome. The dome is deployed by Gibraltar throwing a generator onto a target point. If he positions this generator on D.O.C., it serves as the center of the dome.
The catch is that D.O.C. can be moved. If you nudge him, he moves a little in the direction you are running. However, since he carries the shield dome, the shield moves with him.
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What is this good for? A portable shield has some advantages. Until now, Gibraltar’s shield has only been really useful for safely regrouping or healing your team. No shot can penetrate the dome, neither from inside nor outside.
If this dome is also movable, you can traverse dangerous terrain without getting caught in a crossfire or ambushed by snipers. You are safe for the duration of the shield and can move slowly to change your position.
A similarly safe method has only been really offered by Wraith so far, who can grant a passage for the team through her ultimate, thus securing the team’s relocation. With this trick, it is now possible even without an ultimate.
What you should pay attention to: If you use the trick, there are a few things you should still keep in mind:
The shield is large and clearly visible. You won’t be able to traverse an area unnoticed like with Wraith.
D.O.C. moves only slowly. You have only a few seconds for repositioning.
Enemy players can still easily enter or exit the dome. You are only safe from shots.
Furthermore, the trick can apparently cause unintended issues, as some Reddit users have found out:
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So the fact that they can be chained like this could certainly be intentional. After all, most of the legends’ abilities can also be utilized by opponents, thus not granting an absolute advantage.
Have you also discovered cool tricks in Apex Legends?
What does the future hold for Apex Legends? Apparently, two new weapons:
The guests on the MAX stream present their version of Elder Scrolls 6 and you can vote live on which one is the coolest. Support our Dawid!
What is coming up on Saturday at Dreamhack? Together with guests Michael Obermeier and Michael Graf from Gamestar, our Dawid will be featured in the stream today.
The talk will be hosted by Natascha.
When does the stream start? Tune in on Saturday, February 16, at 18:00.
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What is the focus? The host Natascha from Gamestar has given the guests a task: They should develop a game concept for The Elder Scrolls 6 and present it to the viewers.
Afterward, viewers can vote live on which of the three concepts they like best. So tune in and support our Dawid!
What does the full program look like? We will be there on Saturday and Sunday with many talks and live LANs:
This is an AI-powered translation. Some inaccuracies might exist.
Right now, there is a special heart Pandir in Pokémon GO to catch. However, many players are struggling with the quest for this Pokémon. We will show you how to make it easier.
Many players are having trouble completing this quest, as landing five great throws in a row is tricky.
We will show you how to easily complete the research and secure a heart Pandir.
How to easily catch Pandir
That’s why it works well: During the current Valentine’s Day event, you will find many Pokémon with which you can easily score great throws. It doesn’t even take much practice. We have a list for you:
Pantimos
Flegmon
Ponita
Chaneira
Schlurp
Porygon
Miltank
It’s that easy: All these Pokémon are more frequently found during the Valentine’s Day event. They all have large circles, making it easy to score great throws. Just select five of these Pokémon in a row and the research will be significantly easier to complete.
Here’s how to make it even better: The circle can be as large as it wants, but if the Pokémon makes an attack or jumps, you can’t hit it at all.
You can use the Nanab Berry for this. It prevents a Pokémon from performing any attacks. You can then throw at your leisure and hit easily.
Why should I get Pandir now? Until now, the Pandir quest in January and February was quite hard to find. However, during the event, the research is very common. So you should take the opportunity.
Additionally, you will find a very special Pandir in the quest. It has a heart on its body, making it perfect for Valentine’s Day. If you don’t have Pandir number 5 in your PokéDex yet, catching the heart Pandir will also count for that.
Along with the event, there are also special raid bosses. Here’s how to counter them:
The Season 2 of the Overwatch League has started, and many fans have already watched the first matches of the new season. In one of the games, there was even a unique novelty: Symmetra was played seriously.
In the encounter between the LA Gladiators and Seoul Dynasty, the Gladiators opted for a somewhat unusual composition. Both teams played the prevalent, albeit unpopular GOATS meta. Lane “Surefour” Roberts from the Gladiators, however, complemented this with Symmetra.
This was the first time that Symmetra was played seriously in the Overwatch League. Previously, she was only considered a troll pick or a meme to lighten the mood before switching picks.
Symmetra’s first appearance in the league
This is how Symmetra was used: The LA Gladiators utilized Symmetra to complete their remaining composition of two tanks and three healers. They played the composition on King’s Row.
Their tactic was to use Symmetra’s teleporters to get behind enemy lines and build pressure from there. They played around the strong defense line of Seoul Dynasty.
Did it work? The Gladiators’ first attack went well, but was not successful. They managed to get behind Seoul Dynasty, but lost the first fight.
For the next fight for the first point, however, Symmetra’s new ultimate ability came into play, a giant barrier. This helped the Gladiators take the point in a relatively short time.
According to the commentators, such tactics with Symmetra could even be a good counter against the currently prevailing tank meta.
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The Gladiators still lose: The victory at the first point was not long-lasting. Shortly after, Seoul Dynasty brought the payload to a halt and completely dismantled the Gladiators in several fights. In the end, Seoul Dynasty won the match with a total of 3:1.
It is particularly juicy that Seoul Dynasty’s new tank player is the former tank player of the Gladiators, Fissure. Fissure had already switched from London Spitfire to the Gladiators in Season 1, only to dismantle his old team there as well. This is now the second time he has defeated his former teammates.
Blizzard has big plans for Overwatch in 2019 beyond the OWL:
Anthem is now in the first release phase in Early Access. Meanwhile, the first player feedback has come in. We summarize what is well received and what isn’t.
The background: Anthem launched yesterday (15.02) on time at 4:00 PM for Early Access. After initial connection issues, most players were able to log in without any problems and dive into the adventure.
Many have been able to test Anthem for a few hours now, which is why we summarize the first conclusions here.
Tassyn belongs to the organization Corvus and has access to Javelins.
In the demo, many players criticized the controls. Especially the flying with the Javelins felt clumsy and led to some crash landings. Diving was even more difficult. PC players felt this particularly strongly.
However, the movements are now much smoother, and players can make settings to adapt the controls to their needs.
The controls are reportedly set to be improved again before the official release of Anthem on PC, according to a tweet from the Lead Producer.
Flying plays a significant role in Anthem; everything is designed for vertical gameplay.
The characters have depth
Some players have quickly built relationships with the characters. The lively and engaging faces are praised. This has nothing to do with Mass Effect’s “pancake face” Andromeda.
The dialogues actually influence the bond that players build with the characters. You can quickly upset someone. This creates a deeper interest among players in the characters.
Owen is the player’s friend and helper at the beginning of the story. He is always up for some cheap jokes.
The game world is perceived as breathtaking
The map of Anthem resembles a mystical jungle, where tall mountains stretch across the landscape. There are ancient and towering trees, and water flows everywhere. Small passages and caves create the feeling that a secret could be hidden somewhere.
This is well received by the players. The combination of this with the effect storms of the Javelins and enemies creates a well-rounded science fiction fantasy.
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Those who say goodbye to flying and explore the ground also find a few cool details. For example, the author found a gigantic termite mound, buzzing ominously.
The gameplay with the Javelins
Javelins are the combat suits in Anthem, each having different abilities.
Players appreciate how the suits significantly differ in gameplay. They harmonize with their abilities, leading to strategic team play.
MeinMMO-leader Zabulon states: “The abilities of the classes complement each other quite well. The Storm with elemental damage takes down shields quickly, and the Colossus with its flamethrower is excellent against crowds. The Interceptor can then quickly take down large enemies with its close combat weapons.”
This is also related to the combo system of Anthem. The Javelins can prepare attacks for each other that become more powerful through a combo. This also creates a certain synergy.
[…] In the last 5 years, I’ve found shooters really great, but games like Destiny became boring over time because you have superhero characters, but 99% of the time you’re shooting and maybe throwing a grenade.
You need to teleport back to the team, loading screen
You finish a mission, loading screen
You go to Fort Tarsis, loading screen
Our MeinMMO reader Tobi also reports the issue: “The loading times are really terrible. If you don’t have the game on an SSD, the other team members have already completed half the mission by the time you finally land. Then you go back into another loading screen because you’re being teleported to the team. “
Players find this highly disruptive, stealing a piece of immersion.
Players often have to see this and similar images in Anthem.
The sound bug and other problems
Even though the bugs have been significantly reduced compared to the demo, some are still present. For example, there is an annoying sound bug that either speeds everything up, slows it down, or completely cuts out the sound. Some players still encounter the same bugs and technical problems as in the demo. Our MeinMMO reader Patryk Schulz reports:
“I’ve had everything so far, server crashes, sound bugs, long loading times, doors that won’t open, flickering, having the same Javelin standing in the forge, almost overlapping, frame drops that just happen after two hours of playing, the game simply crashes, rubberbanding, etc. So customers are once again being made to beta test.
You can only hope they fix it quickly; then it really is a nice game. I’m only level 12 and curious about what the endgame is. Unfortunately, Anthem doesn’t seem to want to cooperate with me.” – Such severe issues seem to be the exception.
There are also some amusing bugs that are bearable:
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When you are on a mission with other players, you are automatically teleported to them if you stray too far from the group.
Suppose two players fly together to a yellow mission marker. One player lands to collect resources while the other continues flying. Now the player collecting resources gets a 20-second timer to move to the next yellow marker. If he does not make it in time, the game will automatically bring him there.
This means that the player who has distanced himself will be stuck in a loading screen.
Mixed opinions on the story
The negative: Opinions divide on the story of Anthem. Some players find it too shallow and say it doesn’t meet the standard of a BioWare game. Players complain that there are no real backgrounds, and it doesn’t feel like an RPG.
The positive: Others see it exactly the opposite. They find the characters charming and the dialogues in the cinematic scenes well-written.
The cinematic scenes in first person are so well staged, and everything feels great. […] The cinematic scenes in the open world remind you of Lord of the Rings, but with jetpacks and fast, dynamic shots.
The dialogue scenes have a much more natural flow than in Mass Effect or Dragon Age. BioWare seems to have improved the facial expressions down to the last minute, and they look much smoother than a few weeks ago. Big compliments to the cinematic team.”
First summaries from the MeinMMO newsroom
A few authors and editors have also become freelancers and were able to get a taste of Anthem.
Gerd Schuhmann: “The story is better than I expected. The PC controls are noticeably better than in the demo, I feel. I still had the disaster images from ME: Andromeda in mind during the cutscenes. However, they are really smooth. They have exciting characters with cool facial expressions, something I’ve noticed with Owen.
I play Storm. You can also tell that the different skills allow for different gameplay styles. The Normal difficulty feels too easy in a four-person group. But on “Hard” there are also longer battles where you don’t mow everything down.”
Our author Schuhmann is on the way with Storm.
Leya Jankowski: I haven’t been able to play Anthem as long as I would like. Because it has a certain addictive quality when I slash through enemies with my Interceptor like a crazy space assassin.
I am particularly fascinated by the game world in Anthem. I want to explore every corner of this biotope and discover its secrets. There are many little details that make Anthem just charming for me. For example, there’s a radio in Fort Tarsis that only reports about Klauninchen.
What I particularly like in gameplay is that the fights are ability-based. The combo system and modifying the Javelin skills allows for a lot of leeway for crazy builds. I’m already curious to see what the community will come up with.
I have little trouble with bugs, but the loading screens are annoying. They keep pulling you out of the otherwise beautiful world.
Klauninchen are the secret stars in Anthem for Leya.
What are your impressions of Anthem so far? What do you like and what don’t you like?
The prices in the cash shop are also well received so far. Many find them “acceptable,” even if they are not quite cheap for a full-priced title.
For about five months, FIFA 19 has been flickering across players’ screens. Enough time to create myths: Is there a perfect attack? Where are the best rewards? We look at five FIFA myths from the community.
These are FIFA myths: FIFA myths are as old as the series itself. For years, players have been searching for the perfect goal, the unstoppable attack, or the impenetrable defense tactic.
Even in FIFA 19, the community has once again found several open questions that are being actively discussed on Reddit, among other places. We have selected some of these FIFA 19 myths and examined them more closely.
The unstoppable “El Tornado” cross
This is the myth: The story of the unstoppable “El Tornado” cross is relatively new. “El Tornado” is the name of a trick that can only be performed by 5-star skillers.
To use the trick, you must hold the L1/LB button, move the right stick in the running direction, and then flick it 90 degrees inward or outward. The player then spins and lifts the ball in the air – the perfect setup for a powerful shot or a precise cross.
And here lies the crux: Some players have noticed that defenders apparently do not jump high to head away a cross executed after the “El Tornado” from outside. This seemed to clear the way for header-dominant attackers in the penalty area – and a goal seemed almost guaranteed. You can see how this looks in the following video:
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This is what’s behind it: Recently, more videos showing El-Tornado goals have appeared. And those who frequent the Weekend League will have probably scored or conceded a tornado goal.
Especially Flashback-Ibrahimovic was an extremely popular card as the recipient of the tornado cross – the Swedish striker star is one of the most dangerous header players in FIFA 19.
However, one cannot speak of the “perfect attack”. The “El Tornado” cross is a strong attacking variant that is hard to defend, yet it does not lead to a goal every time.
Players like Ibrahimovic, Cristiano Ronaldo, or other header monsters massively increase the chances – with other players in the middle, it becomes harder to score after the Tornado cross. Nevertheless, you should not remove “El Tornado” from your repertoire once you have mastered the useful trick.
The Kick-Off Glitch
This is the myth: It’s the 85th minute, and it was still 1:1 just a moment ago. Suddenly, you manage to score to make it 2:1 – the game is over. Or is it? Wrong thought. The opponent has the kick-off, passes the ball to a teammate, and runs forward. Now, everything happens quickly: Two or three passes or just dribbling past your entire team, and the opponent finds themselves right in front of your keeper. The keeper has no chance – equalizer.
This story is probably known to every FIFA player. Both from the attacker’s and defender’s perspective, everyone has had the moment where attackers just ran through the defense from the kick-off and immediately countered the previous goal. But are goals from kick-offs really easier to score?
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This is what’s behind it: The so-called Kick-Off Glitch is a myth that has been discussed in several FIFA installments. And even in the current edition, it cannot be denied that the kick-off often leads directly to a goal – often you can see it coming.
And here could lie the crux: Officially, the Kick-Off Glitch does not exist in the game, and it is not necessarily reproducible after every kick-off. But on Reddit, the theory circulates that a kind of double placebo effect is at play.
The kick-offing player is confident they can score immediately, while the defender trembles before the impending attack. After bypassing the first or second defender, one gets nervous – and a goal seems almost inevitable.
The all-overpassing goal kick
This is the myth: A simple goal kick with your keeper could guarantee a goal – too good to be true? Not necessarily: Many players reported at the end of 2018 about the following technique that worked best when playing against one opponent.
During the goal kick, the first player brings the team close to their own penalty area by using the R1/RB button, and the opposing team adapts to this movement. At this moment, player 2 takes over a striker and runs as far as possible into the opposing half.
Now player 1 takes a long cross that arrives directly at the striker. After the opponent’s defense adjusts to your half, the striker just has to beat the keeper. The goal occurs in 90 percent of cases. A tutorial is available in the following video:
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This is what’s behind it: This variant was indeed the closest thing to the “perfect attack” at the end of 2018. There was obviously a flaw – no team would leave the opposing striker standing so all alone. But in FIFA 19, that was the case: The situation could be easily reproduced in the test.
However, with the past patches, this attacking variant has been removed from the game. The defense no longer allows the striker to break free, and a 1-on-1 situation no longer arises.
Nevertheless, you can still use the goal kick variant to quickly move your game forward: Many strikers with aerial strength can hold their own against the defense and secure the ball in the opposing half, thus setting up the rest of your offense.
New is always better
This is the myth: In the words of Barney Stinson, the rule “New is always better” has also sparked numerous discussions in the FIFA subreddit. This refers to top players that you have recently signed to your team. Just recently, you’ve fielded Paulo Dybala for the first time, and the man has already scored six goals and shows no signs of slowing down in the next games.
The problem: The magic only lasts for ten matches, and then it’s over. Suddenly, the wonder striker can barely hit the stadium roof; goals become a rarity. In search of the next scoring spree, you find the next top striker on the transfer market – so should you strike again?
This is what’s behind it: New strikers are great, but maybe you should wait with your hard-earned coins and give the wonder striker another chance to improve. Because: Just as many FIFA players swear by it in the Reddit community that new signings don’t bring anything at the beginning and only get better over time – or at least return to their old strength after a little slump.
So what is better now? The solution to the paradox likely lies in one’s own playing style. When you have a new addition on the team, you automatically set them up more often. Especially if it’s an expensive, goal-scoring forward.
Over time, however, the player integrates into the team, becomes less of a focal point, and in the worst case, completely fades away. Thus, the “newness value” does not directly determine the player’s value for your team but rather how much you tailor your gameplay to that player.
The best Weekend League rewards are in the lower ranks
This is the myth: Speaking of top players – if you’ve ever completed the Weekend League, you probably have also received a Player Pick as a reward. The popular red cards are a great chance to receive TOTW players. The higher the rank, the more Player Picks you get. The bitter part: Only a few players are fortunate enough to draw the absolute top players in the random selection.
Instead of pulling a Cristiano Ronaldo from the TOTW 21, you might end up getting a van Wolfswinkel, and the hunt for the highest WL rank was in vain. It might have actually been wiser to stay at one of the lower ranks – because, according to some players, the Player Picks at Silver 1 and Gold 3 are better than those at higher ranks.
This is what’s behind it: What arguments support this? On Reddit, the main reason cited is that players should be motivated by high rewards at lower ranks to play even more Weekend League matches and potentially grab even better rewards. Officially, the Player Picks are, of course, purely random.
A definitive statement cannot be made here either – however, it is more likely that the impression arises from representation on the internet. Someone who draws a CR7 or other top players at Silver 1 is more likely to post this in a forum than someone who does so at Elite 1.
Conversely, players at a lower rank less frequently publish their results when they only receive poor rewards – while a reaction at an Elite rank is exactly the opposite. Additionally, more people finish at Gold 3 than at higher ranks. This could also distort the impression.
The battle royale game Apex Legends is currently the big deal among gamers. But the success curiously affects even unrelated games.
This studio benefits from the success of Apex Legends: The developers of a VR game are now thrilled about the release of Apex Legends. Last year, the Swedish studio Fast Travel Games released the game Apex Construct on Steam.
The name sounds similar to Apex Legends, and the logos show some similarities. However, Apex Construct is a completely different game. It focuses on story and archery.
Here’s why the developers are excited: On Reddit, Andreas from Fast Travel Games reaches out to the community. He explains that the views of the Steam store page for Apex Construct have increased by 4000 % since the release of Apex Legends on February 4.
This is what the gameplay of Apex Construct looks like
“… and Legends is not available on Steam at all. It is exclusive to EA Origin,” Andreas explains. “What makes this even stranger is that we sold Apex Construct to China more often in the last 7 days than we did throughout all of 2018.”
This is the big problem: Andreas writes that people are willing to spend even $29.99 for something they believe is Apex Legends, even though it is actually free-to-play. He now expects many returns, “… but our books look very good right now,” he jokes.
The confusion brings significant disadvantages, as Apex Construct is now receiving many negative reviews from China. “These are buyers who believe they have been cheated, even though we did nothing wrong,” explains the developer.
The Steam page for Apex Construct
They are now working with the Steam Community Team to hopefully find a solution to the misunderstanding and the resulting negative reviews.
The players in Apex Legends are now hoping for these 2 weapons, which data miners have already revealed with their stats:
The actor Alfonso Ribeiro wanted to sue the shooter
Fortnite because they had stolen his “Carlton dance” from the series “The Fresh Prince of Bel-Air.” This did not go well in an initial review.
His accusation was that they had taken his “Carlton dance” from the 90s series “Fresh Prince of Bel-Air” and incorporated it into their games NBA 2k and Fortnite.
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This is how an authority responds: To determine this, it must first be clarified whether Ribeiro actually invented the “Carlton dance” and now owns the rights to it.
The dance would therefore first need to be registered as Ribeiro’s property. This has now been addressed by a state examiner from the “US Copyright Office.”
Saskia Florence analyzed the “Carlton dance.” To do this, she broke it down into its components:
In the first step, the dancer moves his hips from side to side while swinging his arms exaggeratedly.
In the second dance step, the dancer takes two steps to each side while opening and closing his arms and legs.
In the third step, the dancer’s feet remain still as he lowers one hand from above his head to chest height while spreading his fingers.
According to the examiner, these are three dance steps in a simple sequence. That is not a choreographic work that can be protected.
These problems arise in addition: Furthermore, it is said that it is unclear whether Ribeiro really invented the dance. After all, he claims to have developed the dance for the series “Fresh Prince of Bel-Air,” which means that it is also possible that the dance belongs to the network NBC.
Ribeiro’s appearance on “Dancing with the Stars,” where he showed the “Carlton dance,” could also cause problems. On the one hand, everything there could count as commissioned work for ABC, and on the other hand, Ribeiro performed the dance with the professional dancer, Witney Carlton: It could very well be that the professional dancer is responsible for the choreography.
Therefore, the examiner questions whether Ribeiro is really the sole creator of the dance.
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This is what Epic says: In a submission to the court, Epic Games states, “No one can own a dance step.”
This is clearly evident from copyright law. Individual dance steps and simple dance sequences are not protected by copyright, but rather are building blocks of free expression and thus accessible to choreographers, dancers, and the general public for use, performance, and enjoyment.
This is the current situation: Ribeiro’s lawsuit has not yet been decided, but the chances of him or other plaintiffs having a chance in court do not look particularly good.
This is what’s behind it: Epic has been accused of stealing dances and then selling them for a high price in the game Fortnite.