The team change in Pokémon GO poses problems for many players. Some fear that their team will become extinct as soon as a change is possible.
The team change was desired by many players and is now imminent. However, some players are concerned about their team, as it could almost become extinct in some cities.
Many players are likely to switch teams, as it is poorly represented in their city and they often have too few balls during raids. Will certain colors hardly be seen in the cities anymore?
We show you the players’ concerns and investigate the issue.
What players fear about the team change
This is why some players are afraid: On Reddit, a few players are concerned. They fear that their team color could become extinct when the change is possible. Many trainers will likely leave the team that is underrepresented in their city, players say.
This will make the team change possible.
“I hope that my negative feelings on this topic are unfounded. But I fear that the dominance of Team Blue will only worsen when the item is released.”
The feature is useless for some players: Other players see the item as useless. They write that they will remain loyal to their team, no matter how many players will leave their team.
“I am and will always be fully yellow!” writes “Macaveli54” on the topic.
This is why a team could become extinct now: There are many reasons why players could switch from smaller teams. If many trainers were to do so, a team could completely die out.
What disadvantages does a small team have? Those living in smaller places will be familiar with the problem of a small team. For some team colors, there are sometimes only a handful of active players in the city. This brings some disadvantages.
For example, gyms are only occupied by one player after hours, as no other players of that color passed by the gym. This makes it significantly harder for these players to hold a gym.
Also in raids, trainers from the small team have a disadvantage. The team that dealt the least damage gets the least balls for catching the raid boss. This makes it much harder for these players to catch the Pokémon.
What do you think about the debate over team change?
Only a few weeks left until Season 5 in Destiny 2 ends. Bungie has now announced what changes Guardians can expect in the new season for Gambit. The goal is to make the mode more attractive.
This is why Gambit will be important next season: Season 6 will focus on the Gambit mode and its host, the Drifter. The PvEvP mode is expected to receive new maps and even private matches.
This will change in Gambit in Season 6: In this context, the developers at Bungie want to implement numerous improvements to make the mode more attractive and respond to community feedback.
These adjustments have now been presented in the latest “This Week at Bungie” blog. Here are all known changes so far:
The third round of Gambit will be the K.O. mode and starts directly with the fight against the primeval. This aims to shorten Gambit matches and make the final round faster-paced. This addresses one of the biggest criticisms from fans – the long match duration.
Another point of criticism, the spawn points of the invaders, will also be addressed. The number of possible spawn positions for invaders on each map will be increased. This will reduce the chance of spawning directly in front of an opponent.
Additionally, with the inactivity protection, another requested feature will be added. Guardians who are inactive for too long will not receive rewards or infamy points at the end of the match.
Blocker enemy types will be adjusted based on the amount delivered.
Small Blocker is a Taken Goblin. This has less health than the previous Phalanx.
Medium Blocker will be a Taken Captain, but with more health than the previous Knights.
Large Blocker is a Taken Knight with more health than the previous Ogre.
Additionally, the Triumph “Light vs. Light” will be revised. It will now be enough to eliminate any Guardians with a Super. You will no longer have to focus only on invaders.
Note that these are not all the upcoming changes for the Gambit mode. More information will follow soon.
Bonus points for the season finale: By the way, to properly close out Season 5 in Gambit, there will be triple infamy points in Destiny 2 from 26.02. to 05.03.
What do you think of these adjustments? Does Gambit become more attractive for you because of this? Or can you not relate to this mode with these changes?
This is an AI-powered translation. Some inaccuracies might exist.
In The Division 2, the current Technical Test shows that the Open Beta will be in a better state than the Private Beta. Here are initial opinions from testers.
According to Massive, this test only includes a portion of the Private Beta content. The goal is to test fixes and improvements based on user feedback so that the Open Beta experience runs as smoothly as possible.
However, testers have now discovered new content that was not present in the Private Beta. Since this Technical Test is meant to serve as a precursor to the Open Beta, one can expect that this content will also be available in the upcoming test phase for everyone.
New mission to see: While the Private Beta featured two story missions from the campaign, a third mission is visible in the current test. This one is called “Viewpoint Museum.” However, it is not playable yet – that may change in the Open Beta.
According to user reports, it is recommended from level 6. It takes place in the “Newseum” – a museum for journalism in Washington – and it involves fighting the True Sons.
Chem Launcher is available: The Chem Launcher is one of the 8 skills in The Division 2. It was not available in the Private Beta, but during the Technical Test, it can be tested at will.
What is a Chem Launcher? Essentially, it is a type of grenade launcher that fires certain chemicals. In the test, there is a
flammable gas that can be ignited (Firestarter)
and a sticky foam that immobilizes enemies for a short time (Riot Foam)
to see. According to YouTuber MarcoStyle, the Chem Launcher is a cool skill, but he is dissatisfied with the controls on PC. Apparently, you have to hold “E” while aiming.
Chem Launcher in The Division 2
Whether this content will make it into the Open Beta is still not confirmed. However, it is very likely. According to an intro screen of the test, the Chem Launcher will definitely be included in the Open Beta.
With the following improvements, one can count on certainty.
These improvements are highlighted by some users
Some opinions from testers in overview:
“Call for Backup” adjustment: During the Private Beta, players frequently received the message that an agent was calling for backup. This could be turned off, but in the next session it was active again. The messages every minute annoyed many players. In the Technical Test, this option can be permanently turned off. This observation has received hundreds of upvotes on reddit.
NPC animations seem significantly better. They no longer teleport around or repeat the same lines constantly. However, one user claims that NPC teleports still occur rarely when enemies should actually be climbing somewhere.
Character movement is less buggy than in the Private Beta.
The character movement has slightly changed. Movements are smoother, sprinting feels quicker. Shooting also feels faster – the pace of the game is generally faster. Overall, the controls are now really good.
The graphic quality overall seems improved.
Enemies charging at you and beating you have a shorter attack range.
Some sound bugs still occurred.
No Delta errors, many players report.
Numerous users express optimism that the Open Beta of The Division 2 could already be in a really good state.
It will definitely be worth checking out the upcoming beta phase.
Blizzard has released a new story snippet for Overwatch . This hints at a new hero. However, it looks like it will not be the hero we already know.
This was shown: Blizzard released a short video in a tweet from the official Overwatch channel, showcasing some commands and sequences of numbers. In the upper right corner, the Talon symbol can be seen.
At the end of the video, Sombra’s skull briefly flickers, as seen in her AR game. The tweet states that someone has gained unauthorized access to a communication log of Captain Cuerva. There is also a link to a letter.
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This is stated in the letter: The brief letter is the “last communication” made with the deployment team of Captain Cuerva. The team’s mission is to “retrieve” or eliminate a Jean-Baptiste Augustin, known as Baptiste, from Haiti, should that not be possible. The reason for this is a desertion from the criminal organization Talon.
However, the team’s mission apparently failed. First, three members of the deployment team, who previously belonged to Jean-Baptiste Augustin’s unit, disappeared. Cuerva, who trained Baptiste himself, then gathered his troops and prepared for the mission.
His final words were that he would not fail, and the mission would be executed. Apparently, that was not the case, as it is the “last” message from the Captain.
Who is Baptiste? Some details about Baptiste can be gleaned from the letter, in case he becomes the new hero:
he is a medic
he belonged to Talon
he is a good shot, adaptable, and a survivor
All of this suggests that Baptiste will be a (ex-)Talon healer who may use similar cloaking mechanics as Sombra or similar shooting mechanics as Ana.
Echo is the character that some thought was Athena.
What exactly to expect remains uncertain. However, Blizzard likes to tease new content for some time, as was the case with Wrecking Ball. So we will likely find out more soon.
What do you think about this matter? Will Baptiste be the new hero or will it turn out to be a dead end? For more information and news, also visit our Overwatch page on Facebook.
The French-sounding name Baptiste would fit well with the new map in Overwatch:
With Bless Unleashed, Neowiz is working on an Xbox One version of the PC MMORPG Bless Online, which is understood to be a standalone game. The new trailer also confirms that the release will take place in 2019.
What does the trailer show? The trailer introduces the Ranger class from Bless Unleashed. In the video, the ranged fighter called “Death from Afar” deals significant damage – even against giant monsters. Some skills can also be seen, such as aerial attacks and quick consecutive strikes. The ranged fighter seems to be becoming an effective damage dealer.
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What else does the video show? It is apparent that the graphics of Bless Online appear more detailed and effects-rich than in Bless Online. This is because the title for Xbox One is based on Unreal Engine 4, while Bless Online still relies on Unreal Engine 3. This visual difference is already noticeable in the title. Whether this will also lead to better performance than Bless Online remains to be seen.
What about the release? Alongside the trailer, publisher Bandai Namco mentions that the launch of Bless Online is still planned for 2019. According to current information, it is expected to be at the end of the year.
The Fortnite developer Epic reacts to the revelation of a pedophile community on the YouTube platform. Epic will no longer advertise for the shooter Fortnite . YouTube promises action.
This educational video causes a stir: Content creator Matt Watson uploaded a video to YouTube on February 17, accusing YouTube of enabling “the sexual exploitation of children” and profiting from it.
This video has now received 2.4 million views and has been widely discussed.
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In the video, Watson explains how to configure a new YouTube account to show videos featuring children by searching for terms like “Bikini Haul”.
These videos are not “pornographic” per se, but a community has formed in the comments that points out timestamps where children are sexualized.
The educational video by Watson shows that ads from companies like Grammarly or Google Chromebooks are displayed before these videos.
Fortnite appeals to a young audience with its skins
Epic withdraws ads – YouTube promises action
This is how Epic reacts: The company behind Fortnite, Epic Games, has stopped all advertising before YouTube videos.
They have reached out to YouTube through the advertising agency to tell them to remove such content from their platform, as reported to The Verge.
This is how YouTube reacts: They claim to have acted immediately and deleted accounts and channels. They have forwarded illegal activities to the authorities.
YouTube condemns any content that endangers minors and has clear guidelines to prevent the endangerment of minors on YouTube. However, there is more to do, and they are working to recognize abuse faster.
This is why it is so sensitive for YouTube: There was a similar uproar in July 2017 over YouTube videos and ads. Large companies sounded the alarm because their ads were shown before content they did not want to be associated with: hateful or violent videos.
YouTube responded with stricter filters and de-monetized certain types of content.
At that time, it was referred to as the great “Adpocalypse”: Some gaming YouTubers saw their income drop because “violent video games” could apparently no longer be monetized.
After that, some YouTubers moved to Twitch.
The criticism that big platforms employ too few “human reviewers” and rely too much on still immature algorithms to enforce their rules has been a major point of contention against tech giants for years.
In Apex Legends there are currently two legends that you cannot play right away. You must unlock them or pay real money. Therefore, the question arises: Which one is worth it for which type of player?
How do you get the two heroes? The two legends Caustic and Mirage are only available for Legend Tokens or Apex Coins. You can acquire them as follows:
You need 12,000 Legend Tokens. You earn these through leveling up, which you gain through experience points. The more aggressively and successfully you play in a match, the more XP you will earn at the end. From around level 23, you can unlock one of the two characters.
For 750 Apex Coins, you can also get one of the heroes. The coins are only available in the cash shop. 1,000 coins cost 9.99 Euros. Thus, 750 can be had for around 7.50 Euros.
This is how you unlock the new heroes
If you don’t want to spend too much money or are not progressing well, you should read the following paragraphs carefully, where we explain both characters in detail and give tips on who should unlock which hero first.
Caustic
This is Caustic: Caustic is a psychopath who enjoys killing people with poison gas and sees it all as an experiment. He is a rather defensive character who booby traps areas with gas traps and quickly detects when an enemy enters his perimeter.
The poison gas deals damage, slows enemies, and exposes them in the gas cloud. Caustic himself can see through the gas clouds and is immune to the poison.
As an ultimate, he can throw a gas grenade that drives enemies out of cover or kills them over time.
Why you should unlock Caustic: Caustic is ideal for players who like to play tactically and lure enemies into traps. He allows for delightfully nasty actions, such as trapping enemies in rooms with gas traps and letting the trapped enemies die slowly in the gas.
Caustic shows no mercy.
Additionally, Caustic is a real villain and perfect for anyone who wants to play a bad guy. However, keep in mind that his skills are very situational and Caustic may not always be optimal in offensive maneuvers.
Mirage
This is Mirage: The joker Mirage is one of the funniest heroes in the game. He always has a silly remark ready and has some skills with which you can ultimately annoy enemies. He can send out an illusion at any time, which usually draws fire.
This is ideal for distracting the opponent in wild fights or to see if the coast is clear. If the illusion is shot at, you know that enemies are nearby and recognize their position.
If Mirage is downed, he becomes invisible for a few seconds and leaves behind an illusion. Ideal for escaping a tricky situation.
As his ultimate ability, Mirage sends out multiple illusions and becomes invisible himself. The effect is similar to Wraith’s phase. This maneuver is ideal for escaping a tough fight or creating a distraction.
Mirage is quite the rascal.
Why you should unlock Mirage: Mirage has the advantage that his skills are very easy to learn. His tactical ability and his ultimate function quite similarly and can be applied intuitively.
Additionally, Mirage supports an offensive playstyle and rewards you for playing aggressively and regularly using your skills. Plus, he continually cracks silly jokes.
Which hero is better?
Ultimately, it depends on your individual preference as to whom you unlock first. But in the end, Mirage is probably more recommended for most players:
Recently, Call of Duty: Black Ops 4 introduced loot boxes. This caused many fans to take to arms, and accusations of lies were made. Now, Treyarch has addressed these allegations.
What happened? With the start of the new season in the form of the Operation Grand Heist, numerous new contents and features were introduced to Black Ops 4, including loot boxes.
The studio design lead at Treyarch, David Vonderhaar, was even accused of lying in connection with the loot boxes. Now Vonderhaar has responded to the allegations and defended himself.
What is being accused? Specifically, Vonderhaar is accused of lying in an interview with Game Informer. There, he stated before the release of the game that, for instance, additional characters in Black Ops 4 would not be unlocked through loot boxes but only through missions and progress in the game.
This is now obviously not the case. Because the loot boxes include not only purely cosmetic content but apparently also weapons and characters from past operations.
This is what Vonderhaar says about the allegations: The design director defends himself and emphasizes that it was exactly as he stated at the time of the interview.
However, things have changed over time. Things he neither knew then nor could have foreseen. Particularly regarding economic aspects and decisions in which he has no insight, let alone control.
He can only refer to what has already been done or what is planned to be done. He tries to answer questions as best as he can with all the available information.
And if things change over time, then perhaps one can accuse him of not being a clairvoyant. But not of being a liar who is trying to deliberately deceive the fans. That is definitely not the case.
The alternative would be simply not to give any more interviews. With this thought, he has been playing more strongly lately, said Vonderhaar.
This is how fans react to the response: Numerous fans express understanding for the studio head and emphasize that he is certainly not responsible for the microtransactions or loot boxes in the game.
This is a matter for Activision, not for a design director. From his response, it can be clearly inferred that the loot boxes were likely pushed by Activision.
However, there are also many players who were not satisfied with Vonderhaar’s statement. He is still being accused of dishonesty and insincerity.
Given his years of collaboration with Activision, he should have enough experience to avoid statements like those in the interview or at least to question them. He could have easily imagined that loot boxes would come into the game and that they would be important for players.
However, Vonderhaar has not commented further on the discussion.
At ArenaNet, the developer of Guild Wars 2, layoffs of employees are occurring. The reason for this seems to be the decline in revenue and delays in new projects.
How many employees will be laid off? Officially, there are currently no numbers on how many employees are to be laid off. However, according to the US site Kotaku, it is expected to be a larger number.
Why are employees being laid off? The reason for the layoffs, according to Songyee Yoon, the CEO of the Korean publisher NCSoft, includes not only the decline in revenue from last year.
At NCSoft, there seems to be dissatisfaction with new projects from ArenaNet. In addition to Guild Wars 2, at least one mobile game was being worked on behind the scenes. There were apparently delays there.
Furthermore, NCSoft cites higher costs in the West as a reason to restructure the NCWest division. Alongside Guild Wars, Blade & Soul, Aion: Legions of War, and Lineage II are also distributed there for the Western market. Last year, Wildstar was already shut down.
Is Guild Wars 2 affected by the layoffs?
Which developers will be laid off specifically has not yet been determined. However, ArenaNet has commented on this in its own forum.
ArenaNet maintains its planned course: They confirmed the work on the Living World Season 4 and the subsequent Season 5. Additionally, more major updates for the game are planned.
In a statement to Gamesindustry, ArenaNet emphasized that the layoffs would not affect the services of Guild Wars and Guild Wars 2.
NCSoft is getting more involved: It is clear that NCSoft will take over the publishing of Guild Wars 2 again and that the companies will be getting closer together. ArenaNet is a subsidiary of NCSoft but had a lot of freedom in decisions recently.
Is Guild Wars 2 already running on low power? Former employee Jessica Price also spoke up on Twitter. She was laid off last year after a sexism debate on Twitter and was not very favorable towards her former employer afterward.
For her, the news about the layoffs is not surprising. She speaks of two new projects alongside Guild Wars that have already taken up a lot of developer time.
It appears that employees from Guild Wars 2 have gradually been pulled away as others were supposed to outwardly give the impression that everything was proceeding as usual.
In reality, however, the teams were already very small.
Are the layoffs surprising? The particularly tragic aspect of the situation is that ArenaNet had reacted to the layoffs at Blizzard. They even offered these positions to their own team.
At that time, probably no one knew that soon jobs at ArenaNet would also be cut.
In FIFA 19 the winter upgrades of the Serie A are active. Some player cards are now significantly more exciting due to the new ratings.
That’s why the upgrades are interesting: The winter upgrades for the Italian Serie A bring 23 new cards with updated, improved values. This is a selection of players who received new cards in FUT 19 for their performances in the first half of the season.
For many FUT fans, Serie A teams are particularly popular this year. This is partly due to the numerous strong players that the league has to offer. And on the other hand, there’s also Cristiano Ronaldo, whom many players want in their teams.
If you play with a Serie A team, the new winter upgrades now offer you fresh alternatives. We will show you which players are particularly worth it now.
Allan: 82 to 84
Allan: 84
That’s why the card is interesting: The 82-rated card of Allan is by no means bad; it is very popular and found in many Serie A teams. However, quite a few improvements have been made to his new card. Thanks to the winter upgrades, the Brazilian midfielder now has an overall rating of 84.
Speed: 75 -> 77
Shooting: 66 -> 68
Passing: 76 -> 77
Dribbling: 81 -> 83
Defending: 82 -> 84
Physical: 80 -> 82
His defensive stats have been significantly improved, but his dribbling and physical stats also receive decent upgrades.
Conclusion on Allan: As a solution for the CM or (especially) the CDM position, there is hardly anything to criticize about Allan; he offers strong stats and has fantastic stamina. So this card is definitely recommended; however, his only drawback lies in the shooting stats. You probably won’t score many goals with Allan.
He is priced at around 8000 coins.
Wojciech Szczesny: 84 to 86
Wojciech Szczesny: 86
That’s why the card is interesting: With the many good goalkeepers in Serie A, it’s hard to decide, but Szczesny’s winter upgrade is worth a second look. He has received a new card with an overall rating of 86 thanks to the upgrade.
Diving: 85 -> 86
Handling: 81 -> 83
Goal kick: 71 -> 73
Reflexes: 87 -> 88
Speed: 51 -> 52
Positioning: 82 -> 84
All values have been increased, but especially his handling and positioning have been significantly improved.
Conclusion on Wojciech Szczesny: With Szczesny, you get a good all-round goalkeeper; he is very tall at 1.95m and has no significant weaknesses. Many players swear by his original card, so the new, improved card will surely not let you down.
He is priced at around 30000 coins.
João Cancelo: 81 to 83
João Cancelo: 83
That’s why the card is interesting: Cancelo has already received 3 Inform cards this season, confirming why he deserves this winter upgrade card.
Speed: 88 -> 89
Shooting: 64 -> 65
Passing: 77 -> 78
Dribbling: 81 -> 83
Defending: 77 -> 78
Physical: 71 -> 73
He is an extremely fast and dribbling strong right back. Therefore, his new gold card is quite interesting. It is particularly improved in the areas of physical and dribbling. As a result, the card offers very decent stats overall.
Conclusion on João Cancelo: Thanks to the winter upgrade, João Cancelo is the best right back in the Italian League. Therefore, a version of the Portuguese should definitely be playing in your RB position. You can’t go wrong with that.
He is also not too expensive, with around 8000 coins you are in the game.
The action RPG Anthem comes with many new features. According to some players, these could be better explained in the game.
What is the problem? Anthem was released on February 22nd. Some players were able to test the shooter in the demo and in early access, but felt a bit lost: In their opinion, Anthem brings many fresh features that are inadequately explained in the game itself.
In the Anthem subreddit, user TzarWolfie has compiled a list of things that he believes are simply not sufficiently explained. The post has already accumulated nearly 5,000 upvotes.
What should be explained better? TzarWolfie has listed some features that play an important role in the game, but in his opinion are hardly explained. What good is it to Anthem if it has great gameplay features that no one understands?
Primer and Detonator
This is unclear: According to TzarWolfie, Primers and Detonators belong to the most important system the game has to offer, but are hardly explained. The tutorial section in the Cortex only briefly touches upon the terms.
This is how it works: Primers are abilities that apply a negative status effect to enemies and are marked in-game with a circle icon. Detonators trigger a combo on an enemy that was hit with a Primer attack and are marked in-game with a star.
Is this Interceptor ability a Primer or Detonator?
Combo Effects
This is unclear: The four different Javelins receive different effects when they trigger a combo. According to the player, this is another feature that is hardly mentioned in the game.
This is how it works: The combo system is an important feature with which the different Javelins can trigger synergies and thus deal more damage. These effects trigger combos for the respective Javelins:
Ranger deals increased damage to a single target
The Colossus deals area damage around the target
Storm transfers the elemental effect to nearby enemies
The Interceptor receives an aura that depends on the elemental effect with which he attacks the target
Everything about Primers, Detonators, and Combo Effects we have here for you:
Description for Components, Perks, and Inscription
This is unclear: This point is the most unclear for TzarWolfie, as the game has so many different keywords, descriptions, and status effects, such as for components, equipment, and weapons, where no one really knows what they do.
What do terms like aura combo pulse frequency, effect build-up, or combo chain mean? According to the player, the terminology in Anthem needs another revision.
Daily, Weekly, and Monthly Challenges
This is unclear: Do you also always go to Lucky Jak and his hourglasses to pick up your challenges and think that you only have one daily, weekly, and monthly task to choose from? Or do you wonder what rewards you have received for the tasks?
This is how it works: Check your Cortex under Challenges and “Path to Glory”. There are more challenges waiting for you because you can also take on more tasks.
You can read which rewards you have received for the respective challenges under the “Challenge” tab. According to TzarWolfie, this is another detail that should be explained more clearly in the game.
The game also does not tell you what rewards you receive for a rank-up with the factions. For example, players unlock new metals for personalizing their Javelin with each rank-up. The metal that transforms the Ranger into Iron Man, for instance, is available at reputation rank 3 with the Arcanists. However, this is not explained anywhere and is hidden under “Reputation” in the Cortex.
What do you think? Is Anthem really not explained enough or is it just right? Which features would you like to see explained in more detail?
In Pokémon GO, you will soon be able to switch teams! Niantic confirms that this feature will be implemented in a few days.
A wish from many players: The team switch has been requested by many players, and now Niantic is finally implementing this feature.
If you had chosen the wrong team and could not take gyms with your friends, that will change now. With the team change in Pokémon GO, every player can now switch their team.
This is known about the team switch
From when can you switch? Niantic states that the start time for the team switch is February 26. An item will be available in the shop at 10 PM that will allow you to switch.
How does the change work? To switch, you must purchase the Team Medallion in the in-game shop. Only with this item is a switch possible.
How much does the team switch cost? This item costs 1000 Pokécoins, which is approximately 10 euros. After purchasing the medallion, you can use the item and perform the team switch.
How often can you switch teams? You cannot switch teams daily. In 365 days, a switch is only possible once. If you choose a different team, you must swear loyalty to that team for at least a year.
You must note: If you still have Pokémon in gyms that you need for gold, you should wait a bit. When you switch teams, all your Pokémon will return to you. You will not sit in any gyms anymore. You also will not receive coins for their return.
What do you think about the team switch? Will you change your color?
However, some players fear that a team color will go extinct:
With the major update 2.2.0, there will be significant changes in March for Destiny 2 in the next season. Among other things, one of the most powerful Titan Exotics will be nerfed, and some weapon categories will be adjusted.
What happened? In the latest edition of the “This Week at Bungie” blog, the developers provided a brief insight into the changes that will come to the Guardians with the March update 2.2.0.
The most important thing: The One-Eyed Mask of the Titan will be nerfed. Additionally, a lot will change for shotguns and linear fusion rifles.
This is how the One-Eyed Mask will change
Many fans, especially PvP players, have been waiting for this. The exotic Titan helmet One-Eyed Mask will finally be revised by Bungie after months of demands from numerous players.
What defines the One-Eyed Mask? The exotic perk Revenge marks enemies that deal damage to you for 15 seconds. If you then eliminate this foe, the mask grants its wearer increased damage, health regeneration, and an overshield.
This is the issue with this exotic helmet: In its current form, the mask is considered overpowered and is essentially the most common Titan Exotic in the Crucible. Enemies are marked for a long time, the wearer can fully recover after a kill, and subsequently deals increased damage.
This is how the One-Eyed Mask will change: The changes should keep the mask effective, but there should be more opportunities to counter the wearer.
The duration of the exotic perk Revenge will be reduced from 15 to 8 seconds.
Additionally, health will regenerate differently. Previously, health was fully restored after a kill. The overshield charged over time. Now, health will also charge over time.
The exotic perk Revenge will no longer trigger during the super. This made the wearer almost invincible.
Bungie emphasizes that they will continue to listen to player feedback and can make further adjustments if necessary.
These weapon changes come with the new update
In addition to the adjustments to the One-Eyed Mask, several changes will also be made to two weapon categories. Currently, shotguns and linear fusion rifles are affected.
This is changing with linear fusion rifles: Bungie found this weapon category to be too dominant, especially in Gambit – particularly the Sleeper Simulant and the Queenbreaker. Therefore, they have now made some further adjustments:
The aim-assist of linear fusion rifles will be adjusted to reduce effectiveness at very long distances. This will especially be noticeable with the Queenbreaker. A problem has been identified where this exotic weapon had more than double the aim-assist than intended.
As compensation for this nerf, linear fusion rifles will receive a 10% damage increase in PvE.
This is changing with shotguns: For shotguns, changes will primarily be made to the rapid-fire archetype and the fully automatic perk.
This perk essentially doubled the damage output of every shotgun. As a result, rapid-fire shotguns were predominantly used in PvE. Now, other archetypes should also see more use.
Here are the upcoming changes for shotguns:
Shotguns will receive a damage multiplier in PvE. This should nearly double the damage dealt. The only exception: the exotic shotgun Legend of Acrius.
The fire rate bonus of the fully automatic perk for shotguns will be reduced from +100% to +10%.
The standard fire rate of the different archetypes will change.
Aggressive shotguns will fire at 55 rounds per minute (previously 45).
Precision shotguns will fire at 70 rounds per minute (previously 55).
Lightweight shotguns will fire at 80 rounds per minute (previously mistakenly stated as 90).
Rapid-fire shotguns will fire at 140 rounds per minute (previously 200 due to fully automatic).
The base damage for shotguns has been consistently lowered to match the new fire rates.
Ammunition reserves have been adjusted, as their efficiency has been increased due to more damage per shot.
The range of shotguns has been slightly reduced in PvP, where they can achieve a one-hit kill.
What do you think of the nerf to the One-Eyed Mask? And what are your thoughts on the upcoming weapon adjustments?
When new special research comes to Pokémon GO, the tasks will likely be designed a bit differently. That’s what Niantic says.
What is it about? The special research in Pokémon GO are special task series that players can complete. There is also a story to follow. In the end, a special reward awaits, such as the mythical Pokémon Mew. It can only be obtained through this special research, not found in the wild.
In the future, the format in which the special research takes place might change. An employee from Niantic explains that they are still working on the fine-tuning.
Who spoke? Matt Slemon is a Product Manager at Niantic and spoke in an interview with Polygon about the past, present, and future of Pokémon GO.
What did he say? As Polygon reports, changes to the special research are probably planned. It seems that they want to create tasks that players will remember more vividly in the future.
Regarding the special research, Slemon says in the interview:
We are trying to figure out what the right amount of it is. A part of the special research that we released has definitely overwhelmed some of our casual players a bit. In that we simply flooded them with research tasks.
Our intention is to make it so that the storylines are not just checklists. So you’re not just rushing through four or five of them at the same time and not even remembering which task belongs to which special research or why.
What does the statement mean? It sounds like Pokémon GO will conduct special research in the future where the tasks will actually fit the theme. And have more significance.
Perhaps there will be fewer individual tasks in the future, but a greater thematic relevance to the existing tasks. But that remains to be seen.
What do the players say about it? The interview is being actively discussed on Reddit.
A negative aspect of the previous special research is that for some tasks, players had to catch specific species that only appeared in the wild for a short time. User tehstone writes:
I think the big complaint was the requirement to catch or evolve species that are actually particularly rare, but only appeared more frequently at the time of the special research’s release. It definitely created a “hurry up or you’ll have problems” feeling.
As an example, Ditto is also mentioned on Reddit. It was easy to catch at the beginning of the special research when Niantic ensured more Ditto spawns. Who reached the research after the increased spawns probably had to search for Ditto for weeks or months.
In FIFA 19 the winter upgrades of the French Ligue 1 are known. These player cards are now available in packs in Ultimate Team.
Ratings Refresh of Ligue 1: The winter upgrades in FUT 19 are in their fourth round. Today, on 21.2., EA Sports released the next ratings refresh batch. This time it is Ligue 1’s turn.
The best Ligue 1 winter upgrades: Mbappé from PSG stands out among these winter upgrades. The right winger has received an overall rating of 88. Other strong players are Marquinhos (85) and Depay (84).
All player cards of the Ligue 1 Ratings Refresh
The new cards in FUT 19:
The starting eleven:
Further winter upgrades of Ligue 1:
For comparison – this was Mbappé’s previous standard card:
Mbappé’s old FUT card
Overall, his rating has been raised by one point. The shooting value increases by 2 points, passing, dribbling, and physique each increase by one point.
Information about the winter upgrades in Ultimate Team
These are winter upgrades: Since the standard cards in FUT 19 have not changed since the release, but many players have shown better performances in recent months than before, the winter upgrades will upgrade the standard cards of many players.
After this “ratings refresh”, only the new, updated cards of the respective players can be found in the sets.
New cards replace old ones in packs: As soon as the winter upgrade cards appear, they can be pulled in the sets. The only requirement is that the set can contain players. The “old” cards of the respective players will no longer be found in the sets from that moment on.
What happens to my old card? If you already own a card of a player that is being upgraded, it remains unchanged. It will not be automatically updated. If you want the player’s card with improved attributes, you have to pull it from a set.
It is also possible to acquire the winter upgrade cards from other players on the transfer market.
With the first content update of Apex Legends, a new weapon has made its way into the game: the Havoc. We will show you how the Havoc plays and provide some useful tips and tricks for the new assault rifle.
This is how the Havoc works:The Havoc is the first new weapon to come to Apex Legends. It is an assault rifle with energy ammunition and the ability to be equipped with different attachments. These attachments can change its behavior and even transform it into a sort of sniper rifle:
The fire mode receiver (Selectfire Receiver) allows you to switch between automatic and semi-automatic (charged beam).
The turbocharger (Turbocharger) removes the time it takes for the Havoc to reach its full fire rate in automatic mode.
The Havoc is a rifle with a relatively high fire rate, which, however, builds up slowly, similar to the Devotion. A magazine holds 25 shots and is consumed in about 4 seconds (without turbocharger).
In beam mode, it consumes 5 units of ammunition per shot but hits immediately. The projectiles have no travel time, but each shot also has a recharge time.
This is what the Havoc looks like in the game.
How much damage does the Havoc deal? The damage numbers of the Havoc vary between its different fire modes. There are also reports that at least in beam mode, distance plays a role.
In automatic mode:
Body damage: 18
Head damage: 36
In beam mode:
Body damage: about 50
Head damage: about 75
The numbers for the beam mode are inaccurate because there are reports from players that there is a “damage drop-off”. Damage decreases the further the target is away.
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This is how the Havoc plays comparably: As an energy weapon, the Havoc can be best categorized between its counterparts, the Triple Take and the Devotion. It even takes a position fairly accurately between the sniper rifle and the light LMG.
Compared to the Devotion, the Havoc can deal high damage without quickly depleting ammunition reserves. With a turbocharger, it is even more accurate and effective but has one attachment less. (Barrel attachment)
The Havoc tested – This is what our author Benedict thinks
This is how the Havoc is most effective: After several rounds with the Havoc, I find the turbocharger as an attachment to be significantly more useful than the fire mode receiver, even though I hit quite well with sniper rifles. As an assault rifle with LMG characteristics, it simply feels stronger.
The best range for the Havoc to work seems to be mid-range, with slight variations to mid-close and mid-long distances. Here, there is enough time to shower opponents with bullets and kill them before enemies can change the distance to their advantage.
Generally, you can use the Havoc in any situation where a Devotion (or Spitfire) would also be good. The Havoc has the advantage of not pulling as much and is still useful at somewhat longer distances than the LMGs.
The Havoc in action
Tips and Tricks for using the Havoc: While playing, I noticed a few things that can make playing with the Havoc easier:
Energy ammunition is scarce, and few players carry it. So you might run out “empty” quickly during the game. Therefore, use the Havoc especially at the beginning as a strong weapon and switch it during the round.
When the Havoc is charging, it is very loud. You will alert opposing players.
The Havoc can only use one attachment. Save your inventory space and choose the attachment that suits you best. Don’t take both.
The ideal scope for all modes is, in my experience, a x2-x4 optic.
The “legendary” version of the rifle has a non-exchangeable attachment. You are better off equipping the Havoc yourself.
My opinion about the Havoc: The Havoc is a solid assault rifle and the first of its kind that I really like. I generally prefer playing with SMGs and burst rifles, depending on the situation, also with sniper rifles.
Nevertheless, the Havoc convinces me with precise handling and a strong damage output that can also take down multiple opponents in a row with well-aimed bursts.
In the earlier and mid-stages of the game, I will certainly use it more frequently until I find other weapons or run out of my energy ammunition.
What do you think of the Havoc?
The best player in the world, Dizzy, also has some suggestions for the best weapons:
The Division 2 shows in a new trailer what to expect in the endgame. In addition to a summary of the features, we also get a first hint at the location of the 1st Raid.
This is shown by the endgame trailer: The new trailer shows some new gameplay scenes from the game. The endgame activities are briefly touched upon and summarized.
As the scenes run, a voice speaks about securing Washington D.C. and summarizes the situation of the Division. The new faction Black Tusk is also shown.
Airport symbols and boarding signs
Particularly interesting, however, is a short clip about the raid, which will come after the release of The Division 2.
Is the location of the 1st Raid an airport?
This suggests: While the individual features are presented in the trailer, a brief mention of the raid is shown.
There, you see an 8-player squad in the outdoor area of Washington National Airport. Another image shows the squad crossing the boarding area.
The location seems to be confirmed and will likely be quite interesting. The airport will probably be huge and offer plenty of space for all possible gameplay elements.
When can we expect the raid? Unfortunately, there are no exact details about that. What is certain is that the first raid is supposed to start shortly after release. Furthermore, additional raids have been confirmed for the future.
You can watch the complete trailer here:
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In Anthem, your character will don combat suits called Javelins. At the beginning, four classes are available to you: Ranger, Colossus, Interceptor, and Storm. Learn what is known about these four suits here.
What are Javelins? Javelins are essentially the classes of Anthem, each having their individual talents. For example, the Colossus is like a tank while the Interceptor is an assassin. The combat suits can be swapped between missions, so you are not bound to a fixed class.
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There are four different Javelins: They all possess unique abilities, offering different gameplay experiences. Your character (the Freelancer) and the Javelin combat suits can be developed independently of each other in the game. The level of the Freelancer determines your strength.
When is which Javelin unlocked? New Javelins will be unlocked upon reaching levels 2, 8, 16, and 26. All players start with the Ranger, and then you choose the order yourself.
Which Javelin are you? Take the test: If you want to take a personality test beforehand, you can do it here:
Update February 21, 2019: This article was originally published in July 2018 and has been updated with new information. Guides for each Javelin are now included in the article.
Ranger – The All-Rounder and Starter in Anthem
What makes the Ranger special? This Javelin is a classic all-rounder, capable of much, making it versatile. It can use a wide range of weapons and abilities. All players start in Anthem with the Ranger. After that, players can freely decide the order in which they want to unlock the others.
The Ranger is, according to BioWare, the first Javelin for players because of its versatility. Beginners can use it to familiarize themselves with Anthem’s combat suits. Experienced players will be able to build various builds for the Ranger to be prepared for any situation.
How Ranger fights – His Skills: Ranger can be equipped with different grenades that often deal area damage with a large effective range. There are also modified grenades that trigger certain effects, such as frost.
On its wrist, the Ranger possesses a firing device that can be loaded with different modules. These include, among others, guided missiles, poison arrows, or spark rays.
Ranger is ideal for: Players who enjoy experimenting with their builds and do not want to be locked into a role. Because of its versatility, the Ranger is equally suitable for beginners and experts. The motto here is: “Easy to learn, but hard to master.”
If you are new to the game, you can test a variety of weapon and ability types with the Ranger. Once you better understand a Javelin’s build, you will enjoy crafting quite specific equipment.
If you come from a classic shooter background, the Ranger might also be the ideal choice for you. It works like a futuristic soldier. It can perform quick sprints, carries a wide range of weapons, and its abilities are heavily geared towards using grenades.
What makes the Colossus special? This is the bulky, aggressive tank in the group. As a result, it moves a bit more clumsily than the other classes. It is equipped with powerful artillery that unleashes a fireworks display of explosions. Flamethrowers, a jetpack, and a thick cannon are part of its arsenal.
The Colossus provides damage reduction and can protect its group. It may be better armored than the other Javelins, but the Colossus stands for raw violence and is a pure killing machine.
How Colossus fights – His Skills: The Colossus is a walking artillery piece and features a heavy launching device. It is the only Javelin that can be equipped with heavy weapons. The Colossus fires projectiles, explosions, and elemental shots all around.
As the group’s tank, the Colossus has higher defense than the other Javelins. Its support systems have abilities that draw enemy attention to it. This is practical for distracting annoying enemy groups!
Colossus is ideal for: Players who charge into battle with raw violence. Those who prefer massive explosions and a rough play style will enjoy this hefty war machine.
As the group’s tank, Colossus is also responsible for protecting his team. With stronger armor, Colossus comes with higher defense. You can use it to draw enemies towards you—whether for group protection or to create more victims for your brutal artillery.
If you’re worried about being a “tank” and just passively taking hits, let go of that fear. For the Colossus: Brutal attack is the best defense!
What makes Storm special? Storm is most comparable to a mage class that uses forces of nature such as fire, electrical storms, or wind. Storm boasts high attack power but has low defensive traits.
Experienced players know that they should engage from a distance and not position themselves directly on the front lines. Storm is also designed for vertical gameplay, preferring to attack from above.
This is how Storm fights – His Skills: Storm is equipped with various seals that unleash the power of the Anthem. With these seals, Storm primarily employs elemental attacks. Elements have strengths and weaknesses against each other, similar to Pokémon.
His skills are based on area damage, allowing him to take down entire groups of enemies. He is meant to control and eliminate enemy groups. Even Storm’s melee attack knocks enemies back, further emphasizing that Storm is geared towards ranged combat.
Storm is ideal for: Players who enjoy magical classes, with high firepower and a thoughtful play style. Storm is one of the trickier Javelins and requires a certain level of macro-management. Storm is most effective in the air, where it rains down its elemental attacks on enemies like a force of nature.
However, Javelins need constant cooling when in the air, otherwise, they will lose their flight power. You must carefully consider when it is safe for you to land. On the ground, Storm has low defense as its shield is weaker there.
If you enjoy playing as a support in games, Storm could also be the right choice for you. Its buff seals are designed to protect the group and provide buffs. With its elemental powers, it can also significantly restrict enemies by, for example, freezing them.
Storm Guide: If you want more information, we have an appropriate beginner’s guide for Storm, in which you can also find a suitable build.
Interceptor – The Fast and Agile Assassin
What makes the Interceptor special? This Javelin is the most elegant and lightweight of the combat suits, allowing it to move quickly. The Interceptor plays like an assassin, swooping in and out of combat swiftly. It is not as powerful as the other Javelins but makes up for it with its agility.
How Interceptor fights – His Skills: Think of the Interceptor as a futuristic ninja equipped with daggers and throwing stars. Its razor-sharp attacks are extremely precise. It also has some abilities that poison enemies.
Interceptor is designed for mobility. It should zip quickly through enemy masses and be able to retreat quickly when necessary.
Interceptor is ideal for: Players who value high mobility and precision. The Interceptor is for the rogues and assassins among you. It is designed to cut through the battlefield with its sharp blades.
If you also enjoy observing the combat situation and looking for individual victims, then the Interceptor is ideal for you. It doesn’t deal much area damage. With Interceptor, you seek threats and can quietly decide the battle for your team.
If you also enjoy being close to the action, you should also consider the Interceptor. With it, you will only fight from a distance if you first want to weaken your opponent with a poison bomb before delivering the killing blow.
Javelins have unique equipment components: These can be modified and equipped with different skills. There are two attack gear types for damage and one support gear type for defense. Within these three categories, you can customize your modifications:
Storm: Detonation Seals, Focus Seals, Buff Seals
Colossus: Artillery, Heavy Launching Device, Support Systems
Ranger: Grenades, Launching Device, Support Systems
Interceptor: Attack Systems, Hit Systems, Support Systems
Set Skills: Javelins also have skills that cannot be exchanged. These include their ultimate abilities, melee attacks, and combo effects.
This could be one of the strangest crossovers in gaming history. Content from PUBG will soon be seen in TERA…
When thinking of TERA , frying pans or machine guns probably don’t come to mind immediately. At least not yet. Soon that will change, as the developer Bluehole has announced that TERA and Player Unknown’s Battlegrounds will soon have a cross-promotion.
Where will the event take place? According to current reports, the event will take place in TERA. There will be a series of in-game events where players will have to complete various tasks that will likely be themed around PUBG.
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What can be earned? The rewards seem to primarily be cosmetic items. These include the typical helmet from PUBG, as well as an assault rifle that is carried on the back. Additionally, there will supposedly be various consumable goods, daily login rewards, and some themed bundles in the in-game store.
When does the event start? The event is supposed to start next month, specifically on March 5, 2019. It is set to last a whole month. Among other things, there will also be “BAMs” (Big-ass monsters) in the style of PUBG. However, how exactly they will look has not yet been shown.
Is there anything for PUBG players? This is also not yet known. The images released so far only show content from TERA. Whether PUBG will also get special content in TERA style is still unclear.
Are you looking forward to such a crazy event in TERA? Or do you find such crossovers terrible when the game worlds don’t fit together? Let us know in the comments!
Have you seen that TERA wants to rely on classic servers?
In Anthem, your Javelin can equip two weapons and switch between them in battle. However, for some players, especially on consoles, the switch seems to be difficult.
What is it about? In Anthem, your Javelins not only throw their abilities around but can also carry up to two weapons in combat. Depending on the need, you can switch between the two weapons.
This article was published on February 2, 2019, and updated with the latest information on February 22, 2019.
How to switch and equip weapons
You can switch weapons in Anthem during an activity such as a mission, Freeplay, or Stronghold. You can currently equip other weapons only at the forge in Fort Tarsis or in the Launch Bay.
Here’s how to switch weapons: Your Javelins can switch between their two pre-equipped weapons during combat. While the switch between weapons on PC is performed using the mouse wheel or keyboard keys 1 and 2, it is a bit more complicated for consoles.
If you are playing on Xbox One, you need to hold the “X” button longer. Players on PlayStation 4 hold “Square”.
Why should it be complicated?In the Anthem subreddit, some players report that the console input does not work consistently. Sometimes you only have to tap the button briefly to switch weapons, while at other times you have to hold it down much longer.
It could also happen that if you hold the button down too long, it switches weapons but then immediately changes back to the first firearm.
How to equip weapons: You can only change your weapons, just like your other gear, before your actual adventure. It is no longer possible during an activity.
To do this, go to the forge, which is located in Fort Tarsis to the right of the platform where your Javelin stands. Alternatively, you can also select the forge on your mission screen where you choose the activity.
In the Anthem subreddit, some players find the current button layout cumbersome and offer their suggestions on how to make weapon switching more pleasant.
It is particularly confusing for some Freelancers that BioWare opted for a different button layout than in other shooters. In many games, you switch weapons with the Y/Triangle button or with the D-Pad.
Just like that, some players would like the layout to be adjusted. For example, it has been suggested to put the melee attack on one of the analog sticks so that the Y/Triangle button would be free for weapon switching.
Another suggestion would be to create a radial menu for the emotes, freeing up two buttons on the D-Pad.