In Pokémon GO it can be annoying to select a new team for every gym battle. But we show you a team that can defeat almost any gym without a hitch.
This is the battle team: The battle team consists of 6 Pokémon that best support you against the classic gym defenders.
If you have this battle team ready beforehand, you can take over any gym in record time.
These 6 Pokémon should be in the battle team
How you should start: Of course, you should create this battle team in advance. For that, you go to your Pokémon box and swipe left. There you can assemble battle teams.
This is what the team should look like: Here we show you the recommended team and then explain why these Pokémon belong to the team:
Machoke
Machoke
Machoke
Tyranitar
Weavile
Rayquaza
Rank 1-3: Machoke
That’s why you need Machoke: The best gym defenders, such as Snorlax, Slaking, or Chansey, are all Normal types. Only fighting Pokémon are effective against them.
Machoke
You need 3 Machoke because most gyms are filled with multiple Normal Pokémon. You can easily defeat them with your Machoke.
That’s why Machoke is the choice: This Pokémon is the best fighting-type monster. Other fighting Pokémon like Hariyama or Breloom are also good, but Machoke can defeat Snorlax and Slaking the fastest. Furthermore, it can take a lot of damage.
Rank 4: Tyranitar
That’s why you need Tyranitar: It’s important that your Tyranitar has the moves Smack Down and Stone Edge. The rock Pokémon is needed for defenders like Gyarados or Dragonite, as they are popular defenders. With Tyranitar, you hit these Pokémon effectively.
Tyranitar
That’s why Tyranitar specifically: Tyranitar has a very good rock moveset and also a lot of stamina. You can have Tyranitar battle against multiple Pokémon without it being defeated.
Rank 5: Weavile
That’s why you need Weavile: In the best case, you give it a second charge move. This way it can use both Dark and Ice-type moves. Dark moves are more important, as it should primarily defeat the Psychic defenders.
Weavile
Psychic-type Pokémon like Espeon, Kecleon, or even the Steel-type Pokémon Metagross can be defeated. The Ice move could be used, similar to Tyranitar, against the Dragon defenders.
That’s why Weavile specifically: Weavile has the special type combination of Ice and Dark, making it versatile. Additionally, it has an enormous attack value and can take down almost everything.
Rank 6: Rayquaza
That’s why you need Rayquaza: With the Pokémon mentioned above, you can defeat the classic gym defenders. Rayquaza, on the other hand, takes down the rest. If none of the above Pokémon is effective, go for Rayquaza. It is the best all-rounder in the game.
Rayquaza
That’s why Rayquaza specifically: Rayquaza has an extremely high attack value and two strong Dragon-type moves. These attacks are at least normally effective against all types except Steel and Fairy.
We have also summarized which Pokémon you should definitely power up:
Here are 11 quick tips on how to make good use of your time in The Division 2 at World Tier 4.
Who are these tips for? Many agents have been in the endgame at World Tier 4 for days now. Some of them have already reached the max gear score and are complaining about having nothing left to do.
Right now, it is not worth the effort to grind for the best items to optimize your build. The reason: Massive will only unlock World Tier 5 in the near future, making all current items at World Tier 4 obsolete, and the grind for the best gear will begin again.
So, the real endgame of The Division 2 starts at World Tier 5, where the hard grind is worth it in the long run. Already in the MeinMMO comments, some agents have written that they are now going to play another game. Spending too much time at World Tier 4 is a waste of time.
However, you can actually already do meaningful things at World Tier 4 that will benefit you at World Tier 5. Here are 11 quick tips.
Increase the gear score beyond 450
Here’s the tip: The official max gear score at World Tier 4 is 450, but there are ways to push this much higher.
This allows you to transfer stat bonuses and talents from one item to another. If you have an item with 450 gear score that has a low critical hit chance, you can enhance that stat bonus with another item and get the gear score closer to 470!
This way, you start at World Tier 5 fully equipped.
Play Control Points for Blueprints
Here’s the tip: Even during the campaign, you earn blueprints by completing activities or projects. In the endgame, you can also earn many blueprints that you can use for crafting weapons, armor pieces, or mods.
Control points are a good source for blueprints in the endgame. First, raise the alert level of the control point to 3, which you can do by completing activities around the control point (marked by red lines on the map). Then, you need to capture it as usual, which can be challenging due to the difficulty level.
In addition to standard loot, you can also get random blueprints this way. According to user reports, these are quite good.
While farming gear at World Tier 4 is useless for World Tier 5, blueprints are already worthwhile now. Because these scale with your agent’s gear score.
Map with control points
Bonus tip: To craft high-quality blueprints, you first need to upgrade the crafting station multiple times, which costs quite a lot of materials. You can do this now so that when World Tier 5 arrives, you only need the workbench upgrade for World Tier 5.
Play Bounty Missions for Credits and Specializations
Here’s the tip: In the operations base next to the projects, there is an NPC for bounty missions – as long as you have unlocked him during the campaign.
Through these bounty missions, you not only quickly earn credits but also points for specializations (via Black Tusk bounties).
Here’s the tip: This tip is primarily aimed at players who like to achieve “100%” in a game and dive deep into the lore. In The Division 2, you can find various collectibles that are not only for collecting but also tell stories.
There are collectibles as follows:
Media
Radio transmissions
Artifacts
ECHOES
Database entries
Here is a map where you can find a lot of stuff in The Division 2.
Here’s the tip: Ubisoft Club players have the option to play weekly challenges. However, you must activate them first.
Go to the menu, select “Progress”, and switch to the “Club Challenges” tab. You have a week to complete multiple tasks, some of which can be tackled alongside other activities. This way, you can earn bonus credits. Don’t forget to activate them.
Bonus Tip: If you want more challenges, you should gather in clans. This way, you get specific bounties, access to a special vendor, and a weekly clan cache. Additionally, being in a clan prepares you better for the challenges of World Tier 5 than playing solo.
Agent from The Division 2
Unlock all skill variants
Here’s the tip: Use your SHD Tech to unlock all skills with all variants. Who knows how powerful some of them will be in the future.
To do this, collect the SHD tech containers shown on the map when you discover safehouses and operate the laptop inside.
By the way, there are SHD tech containers that do not appear on the map. In the White House region, you can find these four:
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Here’s the tip: If your inventory and storage are overflowing with weapons, armor pieces, and mods, you should clean up before World Tier 5 starts. Because then you will need new items.
If you don’t want to part with your stuff, you can create additional characters and transfer the items to their inventory via the storage. If you unlock corresponding bonuses for those characters as well, they can store more items in their inventory.
PvP always offers variety
Here’s the tip: In PvP, you can spend your time and have fun, even without hunting for the best items. You can quickly start the Conflict mode via the map by changing the tab to “Conflict” on the left.
In PvP, you can climb the ranks and compete with other agents. Since the player experience in PvP is never exactly the same as before, The Division 2 offers you additional variety with Conflict.
The Fortnite patch 8.11 did not bring any new cosmetics. However, there are still some items that have not yet appeared in the shop. We show you all the skins and outfits that are still missing.
This is known about the outfits: With each patch of Fortnite, new skins are brought into the game. Dataminers then search the patch and publish the discovered cosmetics.
The outfits usually appear in the shop in the following days and you can purchase them. However, some outfits are still missing but have been found during dataminings.
The following cosmetics have been found
This skin has been discovered: The skin “Carbon Commando” was found in the code but has never been released.
The skin “Carbon Commando”
These gliders are unpublished: A total of 3 gliders have been found that are not yet in the shop. They are less spectacular but still quite cool to look at.
Steadfast
Rush
Helium
These pickaxes are missing: These 2 pickaxes have not been released yet. They look really cool though. One has a horn with a cowboy hat and the other is a log with which you can hit opponents.
Stumpy
Longhorn
This back bling is unpublished: In line with the Carbon Commando skin, there is also a back bling. It will probably come to the shop together with the skin, but nothing has been released yet.
Carbon Pack
This is the missing wrap: A cool magma wrap was discovered but was never brought to the shop. This makes your weapons look glowing hot.
The magma wrap
This is what the missing emote looks like: An emote has also been found that you cannot use yet. When you use this dance, you will do countless backflips in a row.
The emote “Spring Loaded”
This is important about cosmetics: These are all just cosmetic items. You will not get better by purchasing these outfits. So far, they are all still not in the shop. The reason they are missing is not really known.
When will the cosmetics come? There is no release date for the cosmetics. They may not be released at all.
The first event has started in Fallout 76: The Fastnacht event. Many players have already dived into the new adventures and seen what there is to do now. We take a look at what happened and whether a (re)entry into Fallout 76 is worth it in March 2019.
This is currently happening in Fallout 76: With the patch from February 19, the first event ever in Fallout 76 was introduced: the Fastnacht event. For the Fastnacht, you help the robots in the small town of Helvetia to drive away the winter.
During the event, you can complete the local task multiple times a day. You just have to lead the masked robot parade through the town and protect it from waves of charging enemies.
Here you can find Helvetia.
As a reward, various masks are waiting for you as cosmetic items, recipes for cooking, or building plans for your C.A.M.P.
Some of the masks are particularly rare: The more bots survive, the higher the chance that you will receive a mask.
The event ends again on March 26.
In the event, it is about driving away Father Frost.
This is how players view the event: Currently, the Fastnacht event provides enjoyment for most fans. Many enjoy discovering something new in Fallout 76, even if the event repeats itself after some time. The fascination with the new continues.
This has also disappointed some players, as some rewards seem mathematically unlikely or even unobtainable. In fact, the rare masks are indeed really rare, but at least some players have them, and many are motivated to hunt for them.
Is Fallout 76 now better?
This has changed:A major patch has changed several things in Fallout 76. The first contents of the “Wild Appalachia” update are here, which were already announced with the new alcohol feature.
With the patch, several things changed in the game:
the C.A.M.P. has been revamped and now has a bigger building budget
many “Quality-of-Life” updates and bug fixes have been made to the game
The complete patch notes on the first changes from “Wild Appalachia” can be found on the official website of Fallout 76.
What do these updates bring me? If you want to re-enter now, you will probably have to get used to some changes – depending on when you stopped playing.
The double-shot explosive weapons (“DSE”) are no longer as strong. Instead, heavy weapons and melee are now significantly more popular. However, fights against the Queen of the Scorched Beasts and nuclear bomb drops are still common for interested players.
However, the most notable innovations are probably the new items, especially the time-limited items from the Fastnacht event, the new possibilities for your C.A.M.P., and the expanded storage.
I am at level 117 and haven’t touched the game since launch. However, I wanted to check out the new content, and in the middle of the Nukashine quest, the Fastnacht event appeared. It was so great to see the entire server tackle the event together, taking group photos and chatting. The game feels alive again.
The response to the changes has been positively noted for some time, based on the posts on reddit. The community has become somewhat smaller over time, but it seems to be getting more active again, and the first changes are attracting former players back.
What does the future look like? Specific changes are not yet known. In a roadmap, Bethesda promised that both new features and more story content will come. All of this will likely be released throughout 2019.
However, some players have already found new, mysterious vaults. We may soon expect actual raids. Furthermore, the beta of the new Survival Mode goes live on March 26.
The announcement of the Trust system in Final Fantasy XIV made our author Irie a bit more excited than perhaps healthy. But fan service is not the only reason for that.
What is the “Trust” system? At the Fan Fest in Las Vegas, producer Yoshida introduced the “Trust” system for the first time, which will come with the upcoming expansion Shadowbringers to Final Fantasy XIV.
With this system, players will be able to team up with their favorite NPCs. They can then dive into the game together, for example in dungeons.
(From left to right) NPCs Alphinaud, Alisaie, Thancred, Y’shtola, and Urianger are possible and confirmed candidates for the Trust system
Currently, the number of NPCs is limited, but according to Yoshida, it will continue to expand in the future, and new faces will be added. So far, there are 4 NPCs known that can be invited to your group:
Minfilia
Thancred
Y’shtola
Urianger
The system will only be available in the main scenario quests and associated content.
That’s why I’m excited about the feature: For me and many other players in the community, the announcement of the system was a very pleasant surprise, as the feature was actually only a joke in a slightly altered form.
Many NPCs in FFXIV have grown dear to me over the years. They are charismatic, intelligent, and have undergone some developments as well. Therefore, I am really looking forward to seeing which NPCs will be added and how exactly to build my relationship with them.
Demonstration of the Trust system: Yoshida’s character runs through a dungeon together with story NPCs
It also adds a lot to the immersion when fighting side by side with important story NPCs in a dungeon. The new dungeon “The Ghimlyt Dark” makes this very clear, in my opinion.
And I will carve my way through the new content in Shadowbringers alongside my waifu Y’shtola and my husbando Thancred. What more could one want?
Y’shtola is one of the most popular characters in FFXIV. But is she still herself in Shadowbringers? The trailers raise many questions.
Fanservice feature with a pragmatic core
What is the actual purpose of the function? But joking aside: besides the obvious fan service and the opportunity to master adventures with your favorite waifus and husbandos, there is a much more pragmatic reason for this feature.
Lack of tanks and healers is a problem that every MMORPG with a “Holy Trinity” system must face. There are almost always too many DPS and too few supporters.
Warrior of Light fights against an angelic creature in the trailer.
This is frustrating especially in Final Fantasy XIV:
To be able to play through the main story, they must go through 5 to 7 different dungeons that are often story-relevant.
The waiting times for players playing DPS are long and can be really frustrating.
While the developers have reduced the number of mandatory dungeons in the past, for lore reasons they will probably not disappear completely.
Also, the new tank job Gunbreaker will not change the waiting times, at least at the beginning of the expansion when everyone is playing the story. It starts at level 60 and must be leveled to 70+ before it can enter the new dungeons.
For DPS players, the long queues for dungeons can get really annoying, especially at the release of a new expansion.
The new “Trust” system would be the solution to this problem. It refers exclusively to the main story content of FFXIV and will enable DPS players to complete mandatory dungeons faster and progress in the story.
As an eternal bard DPS, I will definitely try the system as soon as it is available because it can be really annoying to sit in a queue for 30+ minutes before each story dungeon.
The crafting system of Astellia is supposed to play an important role in the game. Although not every player needs to pick up the hammer, everyone should benefit from the system at the auction house. The developers have provided us with exclusive information about crafting.
How is the crafting system structured? Astellia offers players eight different crafting professions and five additional gathering professions.
A single character can learn and practice each craft at the same time, but can only access one gathering profession. Other materials must then be purchased through the auction house.
You will become better in your professions and can create higher quality items the more you practice them.
Marketplace in Astellia
What professions are available? Players can choose from the following crafting professions:
Blacksmithing – Creates weapons and armor for warriors and assassins
Carpentry – Creates weapons and armor for archers, scholars, and mages
Leather Crafting – Creates leather goods needed for other professions
Tailoring – Creates clothing items needed for other professions
Jewel Crafting – Creates jewelry, earrings, and similar equipment
Archeology – Creates runes and gems that enhance equipment
Alchemy – Creates potions for health and mana regeneration
Cooking – Cooks raw materials and turns them into buff food
There are no big surprises in the gathering professions either. Here it’s mainly about finding materials for the professions:
Logging – Cuts down trees and collects wood
Metal Mining – Collects metals for the blacksmith
Gem Mining – Collects gems for jewelry
Herb Gathering – Collects plants and herbs for alchemy
Relic Investigation – Collects relics for archaeologists
Collecting materials in Astellia
The importance of crafting in Astellia
The professions in Astellia are to be used to equip characters. The developers have already revealed some details about endgame armor.
Where do I get the best equipment? Players are supposed to receive good equipment as rewards for quests or from lower dungeons in order to easily reach the endgame.
The crafting system is meant to support this and also provide the ability to craft specific equipment that you have not obtained through these means.
For the future, the developers of Astellia plan to expand the crafting system. The professions are expected to receive an update after launch that allows the crafting of some of the strongest armor pieces in the game.
A city in Astellia
Do I need rare materials for the equipment? To craft better equipment, not only materials that you find in the open world or from merchants are required.
You also need to defeat special enemies or visit dungeons. You will also find equipment from these enemies and in dungeons. This system is supposed to bring together crafters and dungeon players.
Are dungeons just for hardcore players? In an interview with us, the developers of the Asia MMORPG revealed that the game generally focuses on hardcore and casual gamers.
The first dungeons are supposed to be easier, while in the endgame, care will be taken that dungeons remain relevant.
The Asia MMORPG is expected to be released in the West this year, and many adjustments are being made:
In Season 7, Bungie has a lot in store for Destiny 2. Among other things, they want to finally ensure that no one suffers from a lack of enhancement cores.
The current state of enhancement cores: Enhancement cores in Destiny 2 are a coveted resource. They are needed, among other things, to infuse gear or to make weapons and armor into masterpieces.
Bungie has already tinkered with the enhancement core economy several times. Currently, dedicated players who invest a lot of time usually have a decent stock of these cores and face no problem. However, there are still plenty of Guardians who complain about a shortage of the valuable crystals – especially when they cannot play very often.
What bothers the Guardians the most about enhancement cores
Some fans see this as problematic: Many fans would like to infuse their favorite gear more often. They do not want to run around like a colorful clown until the new max power level is reached. Appearance is very important to many.
However, to save the coveted cores, many only infuse after reaching the current level cap. Until then, they do not wear what they would like to wear but are forced to wear what they get. This really annoys many.
There are also hardly any reliable sources from which to obtain the cores. The most reliable source is the vendor Spider. There, cores can be purchased with legendary shards, but these become more expensive with each purchase until the next day. If you want to infuse more often, you cannot rely solely on Spider to replenish your stock.
There are junk collector bounties that specifically reward cores, but the bounties themselves are only received randomly. All other sources, such as dismantling gear, also depend on RNG.
What will change regarding enhancement cores
How Bungie is responding: The controversial discussions have not gone unnoticed by the developers. Therefore, they are taking another look at the cores for the next season. In Season 7, the lack of enhancement cores should finally be a thing of the past.
What they specifically want to change: Junk collector bounties, which are randomly obtained from dismantling gear, will be discontinued in the Season of Opulence.
Instead, they want to introduce a consistent source from which Guardians can meet their need for enhancement cores.
At weapon master Banshee-44 in the Tower, there will be a selection of daily and weekly bounties that will reward you with guaranteed enhancement cores upon successful completion. These bounties can be purchased with weapon master materials.
With this additional guaranteed source, they aim to ensure better access and increased control over enhancement cores. All other sources will apparently remain in place. Therefore, no one should have to suffer from a lack of enhancement cores anymore.
Fortnite: Battle Royale and Apex Legends are both incredibly successful battle royale shooters. Is the massive success of Apex Legends a threat to Epic, the company behind Fortnite?
What is the situation with Apex and Fortnite? Apex Legends suddenly came out in early February without any hype and instantly did many things right.
With its sophisticated communication system, numerous comfort features, great gunplay, and various heroes, it captured the hearts of many battle royale fans.
Thus, many players and experts wondered whether Fortnite was slowly facing competition and suffering losses.
Fortnite is growing,
instead of fading away
This is what the Epic CEO says: In an interview, Tim Sweeney, CEO of Epic, stated that “Apex Legends has not even scratched Fortnite.” Rather, they have “gained an Apex Legends worth of players” since the shooter from Respawn entered the market.
Fortnite has thus grown by about 50 million players and is now approaching the new milestone of 250 million players.
This is Fortnite’s true enemy: Rather, they have to fear losses from a completely different game. Only the football game FIFA has the power to seriously draw players away from Fortnite.
This is because FIFA is also extremely popular among a large number of (young) players and thus inevitably competes with Fortnite for the playtime of their shared target audience.
Competition stimulates
business
Can Apex and Fortnite coexist? It seems that Apex and Fortnite are not really in competition. Players, who cannot get into building and the colorful aesthetics, have probably already switched, but there still seem to be enough new players coming in.
According to Sweeney, Apex Legends has shaken up and revitalized the genre.
This has in turn reactivated many shooter fans who only play occasionally. Apex Legends and the supposed competition are therefore likely to be something good for both games.
Read here why Netflix is the most afraid of Fortnite:
In Anthem, players have made a mysterious discovery: A structure in the game world is suddenly making strange noises. What is coming our way?
What is “singing”? In the north of the Anthem game world lies the Monument Watch. It is a huge structure surrounded by other, strange edifices.
For a long time, the Monument stood still. However, a few weeks ago, the structure began to move certain parts. Additionally, players are being electrified in some spots when they approach the Monument.
Recently, the Monument changed again: Players noticed a few days ago that the building is making strange sounds.
In the Anthem subreddit, this “song” is already being discussed. Some freelancers find the sounds of the Monument absolutely eerie, while others are trying to decipher the singing. For some, it sounds like a distorted siren, a warning, and others believe it might actually be a real song. Maybe the Anthem of Creation?
What does it mean? Players are also speculating about what the scraping might signify. For some freelancers, it is clear that the changes to the Monument mean something big. They are hoping for first hints about a Cataclysm that, according to the roadmap, is coming our way in May.
Others believe more in a connection to Freeplay events. In March, a completely new event is still planned for Anthem according to the roadmap, which currently has no name.
At this location on the map, you will find the Monument Watch. Stay north in Freeplay.
More players believe that the Monument could be a preparation for the new Stronghold that is coming our way in April. The new fortress is called “The Sunken”; more is not known at this time.
Players should talk about Anthem: Players are certainly fascinated by the mystery surrounding the Monument. The curiosity is further fueled by the fact that the changes to the structure were not announced, and freelancers do not know what it means.
What were the online games’ digital revenues worldwide in February 2019? For Apex Legends, it’s going fantastic, while Hearthstone is doing quite poorly. For Anthem, there are good and bad news. The sales numbers are good, but the cash shop is struggling.
What are the numbers? The numbers come from SuperData and indicate how the global digital revenues looked in February 2019.
This is about the money made through purchases in the respective game shops or through other platforms like the PS Store or the Microsoft Store. It does not include “retail sales,” meaning sales in stores.
However, it seems that these retail sales hardly matter anymore in 2019. Because Anthem looked really bad – the sales figures tell a much rosier picture for Anthem and other games when digital purchases are included.
The question was: Did they also spend money in the cash shop?
Yes, they did. Apex Legends ranks 6th in revenues on PC and 4th on the consoles PS4 and Xbox One. So while Apex Legends remains below Fortnite, it has established itself strongly.
Hearthstone did this poorly: The card game from Blizzard makes the “largest loss” from 2018 to 2019 in February. It loses 52% of revenues on PC and mobile.
At Superdata, they believe that the competition is getting stronger and Hearthstone is simply getting weaker. People are probably tired of the franchise.
Here’s how Anthem did: There are good and bad news for Anthem:
The good news is: With 100 million USD in revenue at launch, it now enters 3rd place on consoles.
However, this is likely to drop sharply, as hardly anyone bought anything in the cash shop. Only 3.5 million USD were made. Therefore, the title will probably not be able to hold its position in the next top lists.
Paradox has introduced the game that has been developing in the World of Darkness universe for years. Some fans actually expected an MMO. Instead, the single-player RPG Vampire: The Masquerade – Bloodlines 2 was revealed.
What was announced? Paradox Interactive presented the role-playing game Vampire: The Masquerade – Bloodlines 2, which is a sequel to the hit from 2004 and is set to release in 2020.
https://youtu.be/SYvWfDxhm_s
Contrary to initial assumptions, it is not an MMO, but a single-player RPG. The story was developed by Brian Mitsoda, who also wrote the story for the first installment. The focus of the title is on experiencing a dark story and fighting against the children of the night.
You will be transformed into a vampire at the beginning and must cope with this situation.
The events take place in Seattle, which is divided into several zones.
You improve your character based on rules that are derived from the Pen & Paper version of Vampire: The Masquerade.
Over time, you will learn supernatural abilities.
The developers place great importance on creating deep characters that you will encounter.
You must choose one of the vampire clans during the storyline and will be drawn into a war between these clans.
Is there multiplayer? So far, nothing has been said about a potential multiplayer mode. It seems that Vampire: The Masquerade – Bloodlines 2 is purely a single-player game.
Why did players suspect it could become an MMO? In 2006, CCP Games, the developers of EVE Online, acquired the publisher White Wolf. This company is behind the Pen & Paper role-playing games of “World of Darkness,” which includes Vampire: The Masquerade.
Now it is confirmed that with Vampire: The Masquerade – Bloodlines 2, a single-player RPG is coming out.
Does this mean there will be no World of Darkness MMO? It is quite possible that Paradox is still working on more games in this universe or has plans to also release an MMO.
However, nothing is known about this at the moment. But one should not give up hope.
If the World of Darkness returns to the minds of players through Vampire: The Masquerade – Bloodlines 2 and the title sells well, it could be possible that an MMO follows.
In The Division 2, it is worth getting to Dark Zone level 10 as quickly as possible. Because free loot awaits!
What do I get from DZ level 10? Once you reach this level, you can unlock a Dark Zone benefit at the Operations Base that grants you daily rewards.
This benefit is called “Winner of the Day” and allows you to pick up a reward every day in a DZ safe room. These safe rooms are located quite centrally in the three Dark Zones and are marked with an orange house symbol on the map:
According to user reports
you can only pick up one reward per day – no matter how many safe rooms you visit
this reward is quite good – High Ends have been found in it and items at the current level (or Gear Score) or higher (up to Gear Score 450 on World Tier 4)
it only takes a short time to pick up the reward in the safe room. You do have to cross half of the Dark Zone, but it is worth it to quickly get good loot
How to get the daily reward
What you need to do for DZ level 10: Almost all activities in the DZ are rewarded with DZ experience points. The more DZ XP you collect, the higher you rise in the level system.
If you get killed while you are rogue, you lose DZ XP. However, if this doesn’t happen too often, you should reach DZ level 10 pretty quickly.
How to unlock the benefit: Now run to Senait Ezera in the Operations Base, who is waiting for you on the first floor as a Dark Zone officer. There you can activate the “Rank 3” benefits. This requires DZ level 10.
And that’s it. Now you can daily run to a safe room in one of the Dark Zones, loot a box or a locker, and get the free reward.
Are there more rewards? Yes, at Dark Zone level 40 you can choose between these benefits:
Additional daily reward from the DZ safe room
or daily rewards in the hideout
You can find all the information about the Dark Zone and its mechanics – and how you unlock them – in our guide:
This is what many agents think of this tip: The tip to reach DZ level 10 as quickly as possible was recently shared in the Division subreddit, where it has already gathered dozens of upvotes and comments.
One user thanks for the reminder. He had completely forgotten that you could pick up loot there.
Another player thanks because he had not been in the Dark Zone so far and did not know about the benefits. Many players save the Dark Zone for the endgame, but with this benefit, you can reliably and easily get good loot on the way to character level 30.
An agent comments that he has the perk active, but did not know where and how to get the rewards. He also thanks for that.
Another says that he does not move into the Dark Zone for that reason. He also gets enough high-end loot that way. It’s not worth it to him.
Nonetheless, others emphasize: Free loot with little effort is always nice.
One user writes that you can level up extremely quickly in the DZ levels. He reached level 50 in about 7 hours.
By the way, you can also comfortably level up in the DZ levels only with PvE content by killing NPCs and clearing landmarks. You do not have to go rogue and actively search for fights against other agents.
The Battle Pass of Apex Legends might indeed receive tasks inspired by “Challenges.” At least that’s what a new leak suggests. Was the backlash too strong?
This is what the leak says: The Twitter account “RealApexLeaks” has discovered some lines of code referring to “Missions.” (via dotesports) These lines contain hints about some features related to missions:
Squad activities (“multisquad”)
Progress (“progress”)
An interface (“hud”)
A selection button (“select_button”)
Fans now assume that Respawn wants to integrate the well-known Challenges from other battle royale shooters under the name “Missions” into the recently released Battle Pass.
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What are the Challenges for? In competitive games, Challenges serve to advance levels in the Battle Pass more quickly, thereby earning the rewards of the Battle Pass faster.
The only way to advance in levels is through hard grinding and leveling. That is frustrating many people, as they have to play many rounds for one level.
especially lines of code are often remnants of previous, planned content that didn’t make it into the game.
Other leaks, like Octane, however, have proven to be true, including his leaked abilities.
RealApexLeaks has currently not provided any leak besides Octane that has also occurred. Apex Legends is still quite young, so many of the found contents could simply come later.
Even the leak from the origin itself was not entirely correct, but Octane came.
This is what fans say about it: Most fans are sure that Missions will eventually come. Respawn would have already hinted at that. Missions would be a way to counteract the negative sentiment.
However, most think that at least in Season 1, no Challenges will be coming. That sounds more like a plan for later seasons.
What do you think of the leak?
According to Shroud, Apex Legends has another problem:
Fallout 76 will receive the Survival Mode on March 26th. This separate game mode is designed to challenge you more than the previous Adventure Mode. Those who take on this challenge can also expect more valuable rewards. However, the community has identified a problem with this mode.
What is the Survival Mode? When you log in to Fallout 76 after installing the update, you will choose between the familiar Adventure Mode and the Beta of the Survival Mode. This is intended to challenge you significantly more.
You essentially experience the same game, but PvP offers fewer restrictions.
There is no Pacifist Mode, and other players can attack you with full damage at any time.
The chance to kill a player with one hit is minimized.
You can activate only one Stimpak of each type at a time.
For eliminating another player, you receive double the Caps compared to Adventure Mode.
The loser leaves not only scrap as loot but also random aids.
There is no “Revenge” respawn option, but you can put a bounty on the player who eliminated you.
Respawns occur at C.A.M.P., Vault 76, and at train stations.
After a fast travel, you are temporarily invulnerable.
You receive a permanent EXP bonus of 20% in Survival Mode.
Fight for Ranks and Rewards
What else does the Survival Mode offer? Through a leaderboard, you can see how well you are performing compared to other players. In doing so, you compare yourself based on a variety of statistics with your teammates.
If you are among the top 3, you will receive a Gold, Silver, or Bronze medal, but you will be displayed on the map, allowing other players to challenge your rank.
In Survival Mode, you must face many challenges, such as searching for supplies in the wasteland, completing events, or hunting down a legendary creature.
These challenges are not easy to master due to the tougher PvP rules. However, you will receive changing rewards weekly for completing these challenges.
This includes weapons like “Devastating Strike,” “Treatment Error,” or “Lone Survivor.”
Will the Adventure Mode also change? In Adventure Mode, the so-called “Slap” damage will be removed. This means you will no longer receive damage in Pacifist Mode when attacked by an enemy.
In return, you will not accidentally attack another teammate and get drawn into an unwanted PvP fight.
Without Pacifist Mode, you will take full damage from an attack.
In the future, your C.A.M.P. is supposed to be protected from attacks by teammates, but this will come in a later update.
There might be a problem…
How are players reacting? Some players are excited about the Survival Mode because they have wanted more risk even in Adventure Mode.
However, some players see a bigger problem related to the transfer of heroes from one mode to another. Bethesda may need to clarify this a bit and possibly adjust it to maintain balance.
Mephistote says on Reddit: “As it stands, someone can take their legendary equipment into the Survival Mode and play without risk.”
Uvtah agrees: “I wish the Survival Mode required a separate character. Everyone should have to start from scratch.”
Players want there to be separate characters for each mode that cannot be transferred, as they fear a larger balancing problem. However, this may be resolved in the first few weeks.
How well the Survival Mode works in Fallout 76 will be seen on March 26th when the update is released.
With the Path of Fire expansion, unidentified gear was introduced in Guild Wars 2. This was intended to make inventory management easier. The next patch is set to bring this gear to the entire game world.
What is unidentified gear? A major issue in many MMORPGs is inventory space. Each individual piece of equipment takes up one slot.
For this reason, unidentified gear was introduced in Guild Wars 2. This gear is dropped by enemies like weapons or armor, but it stacks in its rarity up to 250 times in one slot.
This way, 250 blue, green, and yellow gear pieces can accumulate and only take up three inventory slots. Afterwards, this gear can be sold directly at the trading post, reused, or identified by right-clicking.
Identifying gear: When identifying, individual armors and weapons are created from the gathered gear. Most of the time, these will be of the same equipment level.
However, with some luck, exotic items and precursors can be found in the unidentified gear. These items will still be dropped due to their rarity, even after the revision of the system.
Until now, this form of gear was only dropped in the areas of the Path of Fire expansion and in Living World Season 4.
This will change with the patch: However, with the patch on the upcoming Tuesday, the gear is also set to come to Central Tyria (base game) and Heart of Thorns (first expansion).
That means that in the entire open world of Guild Wars 2, in World vs. World, and from champion bags, only unidentified gear or exotic items will drop from now on.
Adjustments to the loot tables: In order to make the rewards identical and fair throughout the world, adjustments are being made to the loot tables:
The number of rare (yellow) unidentified gear in the Path of Fire areas has been adjusted to match the rest of the world.
The items Eyes of Kormir, Frozen Rot, and Pulsing Ember will no longer be obtained from unidentified gear and will instead be dropped directly by enemies in Path of Fire.
Masterwork (green) gear will also include the reclaimed weapons from Heart of Thorns.
The chance for exotic gear and precursors has been adjusted. They were dropped less frequently in the open world, while they were obtained more frequently from gear. A mean value has now been created from this.
Changes to Magical Sense: Magical Sense is an attribute that influences the chances of loot. Until now, it had two influences on unidentified gear:
On one hand, it increased the chance of rare gear drops.
On the other hand, it increased the chance of rarer gear when opening.
With the new patch, the second area of influence for Magical Sense will be removed. This slightly weakens the unidentified gear. Players on Reddit are already complaining that the Istan event, after the nerf in January, is being weakened again.
Fortunately, besides Istan, there are other ways to effectively farm gold:
The launch pad is a feature in Anthem that many players wished for after the demo. However, the social hub serves no real purpose. With a few additions, it could thrive and help many players find new companions, believes our author Timo.
What is the Launch-Bay? The Launch-Bay is a social hub where players can meet others to showcase their Javelin and start missions. In contrast to Fort Tarsis, players control their Javelin in the familiar gameplay perspective rather than in first-person view.
What can you do there? The Launch-Bay acts as a launch pad. You can accept contracts and use the forge. There is also access to the in-game shop. Additionally, you can access the vault and check your weekly alliance status.
The Launch-Bay offers the perfect opportunity to show off your stylish Javelin. (If you manage to meet someone there)
What is wrong with the social hub?
This is the problem: Nobody uses the Launch-Bay. Due to the longer loading times required to access the social hub, most players prefer to return to Fort Tarsis after an expedition and pick up their contracts there.
As a result, the Launch-Bay is usually quite empty, although up to 16 players can be present in each instance simultaneously.
There’s nothing to do in the Launch-Bay: Unfortunately, the hub offers too little to be of real relevance to players. The only advantage it has over Fort Tarsis is that you can accept three legendary contracts simultaneously. However, this doesn’t provide any real gameplay benefit.
The interaction is limited: For the Launch-Bay to be relevant, there need to be ways to interact meaningfully with other players. So far, there are three options in the Launch-Bay after you press “Interact” on another player’s Javelin:
Add to Favorites: Adds the selected player to the favorites list.
Ignore: Silences the selected player and blocks them for future expeditions.
Invite to Group: Invites the selected player to the existing group.
Aside from the latter, these options are rather secondary for players looking for new teammates.
An option to inspect other players’ equipment or to send someone a message would be a much more important option here.
Anthem is known to be the most fun when playing together.
How the developers want to solve the problem
BioWare’s approach: In the Launch-Bay, there are several gestures to choose from. When you press the ultimate button while in the social hub, you receive some options to send a “message.” This will be displayed on the screen edge for all other players.
Why doesn’t that help? Among these options is the “Search for a group” option, which initially seems quite sensible. However, these messages are only displayed for a few seconds before disappearing again. In addition, many players do not even know that these options exist in the Launch-Bay, so they do not pay attention to them.
Since you cannot specify the desired activity precisely and the Launch-Bay mostly remains empty, this feature for finding groups unfortunately proves quite ineffective.
Unfortunately, the chat feature is largely ignored: BioWare’s approach remains mostly unnoticed by the community.
What should the social hub bring to players? The Launch-Bay should serve as a base for social interactions for players. It should be a lively place where players
can admire other Javelins and showcase their own design
can find new teammates and suitable groups for expeditions
can manage and test their equipment
What players wish for: Many players desire some kind of training area or shooting range where they can test their weapons and abilities. Since you cannot change your equipment during an expedition, many players start a stronghold on a grandmaster level just to briefly test their arsenal.
They then leave again, abandoning the rest of the team. This does not stem from ill will, but highlights that players are seeking a way to meaningfully test their equipment.
Anthem’s hardcore fans love dealing with numbers.
Clan system coming soon:After the initial review disaster, BioWare released a roadmap. It outlines their future plans for Anthem and what features will be added in the coming weeks. Among these is the clan system, which is to be included in the game for the first time in April.
Details are still unknown. How the clan system will actually look and how it will be implemented in the game remains open. If BioWare wants to link the guilds to the Launch-Bay, it could be a significant saving grace for the social hub.
Implement text chat in the game: Many players have been asking for a proper text chat in Anthem for a long time. This would prevent communication from being reduced to awkward gestures and thrown glowsticks. Players could communicate during missions without a headset.
A chat system would be highly beneficial for the Launch-Bay. This could allow players to connect with like-minded individuals and find specific groups more easily.
Communication during missions currently consists of emotes: Occasionally you clap your hands or wave to each other.
Expand interaction options: Inspecting a player’s equipment or simply being able to send a console-based message is almost trivial for a social hub.
Then you would at least know what power level the pilot is at and what activities their Javelin is suited for.
These values matter: The top right shows the current power level, as well as the equipped weapons and abilities.
Quick access to the group screen: In Anthem, there is a group screen where you can see your current team members along with their equipped Javelin.
This screen could be made available in the Launch-Bay as a “walkable station,” similar to the forge stations or the board for contracts. This way, players would have a quick overview of their team without constantly having to switch back and forth in the menu.
This would make it easier to invite other players in the same instance while keeping an eye on the current team composition.
In the group selection screen, you can invite players and manage your team.
Create personal info boxes: You could implement optional text boxes that appear above the Javelin while in the Launch-Bay. In these, you could write things like: “Need 2 people for Heart of Rage” or “Looking for World Event Farm.”
These info boxes already exist in the game and are displayed over specific objects in some missions. The feature just needs to be made accessible for players.
This Dominion soldier seems to have tampered with a designer relic.
The option to continue playing together: At the end of an expedition, there is currently no way to start another mission with the same team.
An option to continue with the existing team could bring agreeing players to the Launch-Bay. From there, they could upgrade together and start another expedition.
The option “Stay in the group” could lead to many new friendships.
Always send groups to the same instance: Team members can currently be loaded into different instances of the Launch-Bay. This makes it difficult for players to equip and consult with their team together.
Offer a shooting range: Many players desire a test dummy in the Launch-Bay where they can test their weapons and check damage. A kind of test area could revive the social hub, as this function would also be of great interest to full groups.
Simple target dummies that represent the three grandmaster difficulty levels would be helpful for all players in Anthem. This would boost visitor rates and fill the instances of the Launch-Bay, making it significantly easier to find potential team members.
Scar dolls would make an ideal test dummy. Or maybe a clown?
Why the Launch-Bay in Anthem should be improved
What does it bring to the game and the players? Making the Launch-Bay more meaningful can only strengthen the game. A real social hub would make Anthem appear much more lively and welcoming. This is important for both new and veteran players.
That’s why a proper social hub is important:
Players would feel at home in Anthem for the first time and could experience the community up close.
Helpful veterans could better assist newcomers in navigating the world of Anthem.
Newcomers would have a point of contact to get information from other players.
Players could compare their equipment with each other and inspire each other to new builds.
You wouldn’t have to use third-party apps like Discord to search for groups.
Players could demonstrate their best Javelin designs; the Launch-Bay would become the fashion metropolis.
The Launch-Bay is a feature that was quickly implemented into the game at the request of fans just before release. As a result, it is still quite bare and underdeveloped.
With some time and love, it could serve as the main base and create the same lively atmosphere as, for example, the Tower in Destiny 2.
Future additions like the guild system could help the Launch-Bay flourish again. Until then, hopefully, BioWare will have solved the communication problem in the game.
What do you think about this? Do you have good ideas on how to improve the Launch-Bay? Let us know in the comments!
Today, on March 22, the servers for The Division 2, are down. Massive is conducting maintenance. Here are the patch notes in German as well as all the information about the server status.
Massive is performing unplanned maintenance today, Friday. They managed to create fixes for three issues that they will be implementing now. As a result, the servers will be down for several hours.
The announcement just came in. A server down countdown is now running in the game.
These are the important times today, March 22:
At 9:30 AM, the servers will be shut down. You will not be able to log in. If you are in the game, you will be kicked.
By around 12:30 PM, the server downtime should be over. According to Massive, the maintenance will last about 3 hours.
If the servers come back online later than expected, we will update this article.
An issue is being fixed where daily and weekly resets did not occur properly when players were offline during the reset time.
An issue is being fixed where players lost “Guiding Missions” and access to “Guiding-Missions-NPCs,” preventing them from making further progress. This problem primarily occurred when you were playing in a group. This refers to missions like “Talk to xy in the Campus Settlement” or similar.
Last Wednesday, the developers stated in the State of the Game (all information here) that they want to fix the most urgent issues before delivering new content, such as World Tier 5. The core player experience should be as optimal as possible for everyone.
They mentioned that they currently need to find a balance between “fixing issues as quickly as possible” and “keeping the servers online.” This is likely why the planned maintenance on March 21 was canceled.
Now that new fixes are ready, we are likely one step closer to World Tier 5. However, when it will go live is still unknown.
XLGAMES, the Korean studio behind ArcheAge, is looking for employees for new projects. Apparently, two RPGs are planned, one of which could even be an MMORPG.
What kind of employees are being sought? Several developers are being sought for the production of new RPGs who are familiar with Unreal Engine 4.
They should also have experience in role-playing games, first-person shooters, or MMORPGs. Development is being done for both PC and consoles.
What is behind the two games? In the official job postings, employees are being sought for the new projects P3 and P4. P3 is supposed to be an online action RPG, while P4 is meant to be a “stylish” action RPG.
The two projects primarily differ in the designation “stylish”. For project 4, experience in MMORPGs is also being sought.
However, there is also the possibility that the two projects are one game, as the descriptions sound very similar.
Is XLGAMES planning another MMORPG?
What has XLGAMES developed so far? XLGAMES is primarily known in the West for the MMORPG ArcheAge. However, they also developed the sandbox MMO Civilization Online, which was discontinued after a year.
Additionally, the developers released the mobile game “Brave” and the racing game XL1 Clipping Point. The racing game has a 62% positive rating on Steam from 53 reviews and was released there in February 2018.
How is the MMORPG ArcheAge performing? In Korea, ArcheAge ranks 49th on the ranking website Gamemeca among all online games. This site evaluates the weekly usage of games in internet cafes.
The western version of ArcheAge was taken over by Gamigo after the closure of Trion Worlds. Unlike the other games from Trion, the team behind ArcheAge remained intact.
At that time, several million were invested in XLGAMES by Kakao Games, the publisher of Black Desert, and WeMade Entertainment. It was hinted that a PC game was also in the works, which was a small peculiarity. Currently, in South Korea, there is a strong focus on mobile games.
However, the latest information suggests that an MMORPG among these projects is not unlikely. The company has already gained experience with two games, one of which was successful and one of which flopped.
It would be clever, of course, if the new game does not necessarily dwell in the realms of ArcheAge. A pure theme park MMO or a game with a different scenario than the fantasy game would be conceivable.
Initially, only the Altered Forme will appear, but after a few days, it will transform into the Origin Forme, and you can challenge Giratina in this form in raids.
What we know about Giratina’s forms
When do the raids start? You still have to wait a bit before you can challenge Giratina.
Giratina in Altered Forme: From March 28 at 9 PM to April 2 at 9 PM
Giratina in Origin Forme: From April 2 at 9 PM to April 29 at 9 PM
This is behind the timings: If you don’t yet have the Altered Forme, you don’t even have a week to complete your PokéDex. The focus is on the new Origin Forme, which will be found in raids for almost a month.
Since the raid bosses only change at 9 PM German time, we will only find the new bosses in arenas the following day. After 9 PM, no new raid will hatch.
The Altered Forme of Giratina
What are the best counters? The two forms differ only in stats, but their types remain the same. You can use the same Pokémon as counters.
In a new Q&A, Game Director Ion Hazzikostas discussed upcoming changes to World of Warcraft. Fans of good looks can rejoice, as many aspects of customization are getting cooler.
What is changing in customization? Specifically, three things will be improved for fans of outfits and design options in World of Warcraft:
“Chest” items can be hidden
the appearance of “crazy” items can now also be adopted
new options for character customization are coming
While the changes may sound trivial, they delight a good part of the community, particularly those interested in possible outfits. The changes are expected to come “with one of the next patches.”
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Here’s why you can hide your chest: The original question about chest items arose in the community after the Allied Race of the Zandalari was made available. Players wanted to play Zandalari with bare chests, especially the imposing guys.
This was supported by the fact that the Zandalari can have elaborate tattoos that would be obscured by chest pieces. Other races (and classes) would also benefit and could show off their tattoos, such as:
The chest would thus be the fourth item that can be hidden, alongside helmet, cloak, and shoulders. This should be great news for fans of the “Great Style Checks”.
Many of these items cannot currently be transmogged, as they are seen as “too crazy”. These regulations are expected to be loosened. Specific statements have not yet been made, but the possible items include:
Bottles
Bones
Kitchen utensils like pans and rolling pins
Fish
Tools
The colleagues at wowhead suggest that limited-time transmog items like flower crowns and witch hats might also fall under this.
The strange fish heads are currently only usable, but they might also come as transmog.
What does “character customization” mean? Another point raised by fans was character customization. During character creation, many players find it important to give their character a personal touch.
According to Hazzikostas, this is on the developers’ to-do list. They have long wanted to do more with customization options and there will be more options. However, what exactly will come or when to expect it remains open.
We might soon have more customization options available.
However, it seems unlikely that there will be all kinds of sliders to smoothly adjust size, face shapes, and limbs.
What do you think of the upcoming changes?
For those who like to look particularly cool, you can now also run around as a boss in WoW: