In Pokémon GO, the Raid bosses are known until July! There are 3 returning bosses that you can all catch as Shiny. We provide all the information.
These are the bosses: Cresselia, Kyogre, and Groudon are returning. These 3 bosses will come into the game one after the other and will be the legendary Raid bosses until July 10th.
You now have over a month to get legendary Shinies from the raids.
Legendary Pokémon until July – All Times
Everything about the return of Cresselia: The Psychic-type Pokémon is the first monster to return. You already have the chance for Cresselia raids in May:
Available in raids from May 27th to June 18th
First time also available in shiny form
Weak against Bug, Ghost, and Dark types
On the right, you see the shiny form of Cresselia
The special thing about Cresselia is definitely the shiny form. In battles, the Psychic Pokémon is not particularly useful, as it has very weak stats. If you are lucky while trading, you might be able to use it well for PvP.
Everything about the return of Kyogre: The powerful Water Pokémon has returned several times. Now you again have the chance for Kyogre:
Available in raids from June 18th to June 27th
Available in shiny form
Weak against Grass and Electric types
Kyogre is returning to the raids for not the first time
Every raid counts here! Kyogre is by far the best Water attacker in the game. You can also find it as a shiny. So make the most of these days.
You can easily recognize the shiny form of Groudon.
Groudon is the best Ground attacker in the game. So it is worth going after good IVs here as well. The shiny form makes it even better.
How long will Vesprit be available? The current legendary Pokémon disappears on May 27th. Cresselia is the direct replacement. This shows, however, that the Lake Trio remains regional. In Germany, we do not have the chance for Tobutz or Selfe.
Will there be other Raid bosses? It can be assumed that a number of non-legendary bosses will also come into the raids corresponding to each boss. They then always serve as good counter Pokémon.
There may also be special raid days and weeks during this period. Another legendary Pokémon could then appear in the raids.
There might be a new feature in the raids by then:
A new patch for Overwatch has been deployed to the test servers. In addition to buffs and nerfs for some heroes, there is a brand new feature.
Although the latest patch for Overwatch, which also brought the Anniversary Event and the Workshop , has only been live for a few days, the next update is already here. The PTR for Blizzard’s hero shooter is live again.
The update brings numerous changes. In addition to some adjustments to the heroes, there is also a new feature that ambitious players have wished for. It will now be possible to create and view replays of past matches!
10 replays from multiple perspectives: Starting from the next patch, Overwatch will be able to save the last 10 games and replay them. Players can then watch the match from any desired position, whether from first person, third person, or a bird’s eye view. This allows players to better capture highlights of their matches or analyze their recent games to learn from them.
Changes
to the heroes – The buffs and nerfs
The next patch brings some adjustments to various heroes. While Torbjörn and D.Va are being nerfed, there are buffs for Baptiste, Orisa, and McCree.
Baptiste
Biotic Launcher
The maximum healing ammunition has been increased from 8 to 12.
Amplification Matrix
The duration of the amplification matrix has been increased from 8 to 10 seconds.
D.Va
Defense Matrix
The length of the Defense Matrix has been reduced from 15 meters to 10 meters.
McCree
Peacekeeper
The recovery time between shots has been reduced from 0.5 seconds to 0.4 seconds.
Orisa
Protective Barrier
The reload of the primary weapon is no longer interrupted when Orisa sets up her protective barrier.
Symmetra
Teleporter
The interaction range of the teleporter has been increased from 1.0 meters to 1.5 meters.
Torbjörn
Rivet Gun
The damage of the alternate fire of the Rivet Gun has been reduced from 12.5 damage to 10.5 damage – so 105 damage if all projectiles hit.
Assault maps are now faster: Additionally, Blizzard has made an important change to the assault maps, where one team must capture 2 control points in sequence. Taking control point A now only grants 3 minutes of extra time instead of the previous 4 minutes.
Also, all defenders respawn shortly after control point A is lost, only 3.5 seconds later, for a short while. This allows defenders to regroup at least once, and they are not punished for having defended control point A with iron determination.
There is still no exact release date for the patch. It is expected to stay on the PTR for several weeks and undergo changes.
What do you think of the adjustments to the heroes and the replay feature? Are these sensible innovations? Or do we not need any of this?
In the producer’s stream for Final Fantasy XIV, the new skills were showcased. These are new abilities that players will receive in Shadowbringers, the new expansion of Final Fantasy 14. And the abilities are stylish.
What can be seen in the trailer? The trailer explosively demonstrates the abilities that players will receive in the upcoming expansion Shadowbringers.
In addition to many old skills that have been revamped, there are also several new abilities. And while they all have cool animations, some of them were absolute highlights for players:
Dragoon learns an ability from the giant dragon Nidhogg. The fight against Nidhogg is regarded as one of the most exciting and well-staged.
Summoner gets the new pet Phoenix. Phoenix is also strongly rooted in the story of FFXIV.
The Dark Knight, on the other hand, summons a shadow of themselves, which players quickly recognized as the NPC Fray. He plays an important role in the job quests of the Dark Knight and is popular among players.
The Scholar receives an ability that allows them to summon the Seraph, who assists them in healing.
The Machinists will be able to summon their own robot, who will fight alongside them for a short time. The job has been revamped for Shadowbringers and is now intended to provide a stronger “machine feeling.”
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Bungie has explained how they want to ensure as much fairness as possible in Destiny 2 when the new raid “Crown of Sorrow” opens its doors for the first time.
Now the studio has explained how they want to ensure that the race for the World-First title is as fair as possible for all players. Among other things, a special mode will be introduced for the first 24 hours and some other changes will be made.
Will the raid return to the Leviathan?
This is the reasoning behind the changes: In a separate blog post, Luke Smith explained the motivation behind the changes for the raid.
In Season 7, they want to try something new and allow the raid to start right at the beginning of the season. This is intended to make the World-First race more competitive and fairer at the same time.
Previously, a raid start was preceded by a multi-week and cross-season collecting marathon, where players hoarded as many powerful rewards as possible to start the raid with the highest possible power level. This gave some guardians a significant advantage in this activity.
Now, this should proceed much fairer due to some additional changes than in previous World-First races. Such methods will still play a role in a limited scope, but by no means as much as before. If this experiment succeeds, it could become the standard model for future World-First races.
Special mode for the first 24 hours
This is what the contest mode entails: For the first 24 hours of the raid, a special mode will be active – the so-called “Contest” mode. This will prevent guardians from over-leveling the new content.
As long as Contest is active, there will be restrictions on the power level of individual encounters in the raid – a kind of fixed difficulty.
Specifically, this means: For the encounters, there will be no advantages from a certain power level – no matter how high your level is. In the first encounter, for example, you will have no advantage from power level 700 onwards. In the final fight, a power level above 720 will not benefit you.
After 24 hours, the relationship between the raid and power level will be restored. Everything should proceed as it has previously.
This additionally ensures fairness: Additionally, Bungie intends to take Destiny 2 offline for two hours after the update for the new season goes live. This is to ensure that as many players as possible can download the update and meet the requirements for the raid.
Requirements for the raid
Here’s what you need to do to access the new raid: Instead of the power-boost bounties introduced in Season 6, there will be a special power-boost quest after the new Season 7 begins.
All players must complete it before they can start the raid – once per account. After you master this quest with one character, all other characters on your account will be rewarded with gear at power level 690. You should be able to play your favorite character without being affected by your power-level strategy.
Additional restrictions
Additionally, there will be two more factors to ensure more fairness in the World First:
Restriction on Gambit bounties: The Drifter will no longer be one of the main sources of power. The power boosts granted through Gambit bounties are expected to decrease once you reach a power level of 700. From a power level of 720, these boosts will decrease even further.
Restriction on Primus Engrams: The buff “Primus Determination” will be limited to two charges per character on day one of Season 7 – even if you have played up to the reset. This means this bonus only applies to the first two Primus Engrams that you find.
The old raids are initially disabled: The raids “Last Wish” and “Scourge of the Past” will be disabled until the first team has completed the new raid “Crown of Sorrow”. This is to prevent guardians from using a stockpile of Ascendant Shards to gain a level advantage.
What do you think of this idea? Is it a good basis for a fair World-First race?
At that time, it was unclear what impact this would have. Since last night, the first effects are being felt in World of Warcraft. Players are hearing haunting voices.
Such as in this example video:
https://www.youtube.com/watch?v=nbtTqF7p9-s
What happened? Since last night (May 23, around 10:00 PM), players who have kept N’Zoth’s gift report that they are hearing a new sound in World of Warcraft. It is the whispering of an Old God, played permanently and sounding eerie and distorted.
What does the Old God say? The exact words are not understandable. So far, players are speculating about what the Old God is whispering to them. It is clear, however, that he exerts influence on the players, and only players who still possess the gift from N’Zoth can hear it.
What is the benefit of this? The “Secret Finding” Discord community is already on the case, trying to determine whether the whispers are connected to a new secret or just a sign of the next Patch 8.2: Rise of Azshara.
In any case, the sound is quite eerie and causes shivers down some players’ spines. Was it a good idea not to remove the gift? We will surely find out soon…
Cortyn says: I am so glad I didn’t purify the gift – even though I’m not sure I can endure the whispering for long. It not only drives my character crazy, but also me. But what won’t one do for an Old God?
What do you think is behind the eerie sounds? Did you notice them immediately? Or did you purify the gift and are not affected by it?
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
Amazon.com lists the Switch version of FIFA 20 with a release date. Whether this date is realistic, you can find out here.
Amazon releases date: On Amazon.com, the Switch version of FIFA 20 is listed. The special thing about it: according to Amazon, the release is supposed to be on September 28, 2019.
This is also interesting for FIFA players on PlayStation 4, Xbox One, and PC, as FIFA titles are always released simultaneously on all systems.
Officially, there is still no release date: EA has so far withheld information about FIFA 20 and has not revealed anything about a possible release.
This is not surprising, as last year EA also waited with information about FIFA 19 until their own Play event. Here, the game was officially announced with a trailer and a lot of information.
This year there will again be an EA Play event, from June 7 to June 9, just before the start of the other E3 press conferences. We expect an announcement at this event.
But maybe Amazon.com already knows more.
The release date should be taken with caution
Nothing is certain yet: Neither EA nor Nintendo have currently confirmed the date. Therefore, it can only be speculated whether the date is realistic.
However, something strange about the date is that it falls on a Saturday. FIFA games have been released on Fridays in the last two years. Nevertheless, the timing fits because a release at the end of September is quite common. This is also shown by the last years.
A forthcoming essence for the Heart of Azeroth in WoW is causing a stir. PvP fans will receive another talent for PvE.
With Patch 8.2 Azsharas Aufstieg, players of World of Warcraft will get a new system to individualize their characters a bit more. The Heart of Azeroth will be expanded with an essence system. Essences can be obtained from various sources, such as reputation factions, grind tasks, or PvP. The PvP essence is particularly exciting, as it has been revealed with a strong effect. It allows players to gain an additional PvP talent, which will even be active in PvE!
What are the essences? Essences can be embedded in the Heart of Azeroth and provide additional effects, such as new abilities or strong passive bonuses. One of these bonuses comes from the PvP essence “Conflict and Strife.” How exactly to obtain it is still unclear. In any case, it will likely involve PvP.
The talents are fixed: Which talents are available for each class and specialization is already predetermined in the essence. There is no free choice. Blizzard will determine which talent is used for each specialization. A similar system was also used in Legion with the legendary rings that granted additional talents.
Why is there no selection? Since PvP talents have extremely different effects, it would lead to significant balance issues between the classes. While some classes primarily have “useful” talents that enhance their survivability, classes like the Warlock have talents that can increase the damage of certain spells by up to 65%. This would cause chaos in PvE balance.
If Warlocks had free choice, they would likely gain the greatest benefit from the essence.
Talents are not final yet: Blizzard has already announced that the talents currently unlocked by the essence are not final. Some talents will still be changed or need to be adjusted to function correctly in PvE situations. For example, a talent that drastically reduces healing received from enemies would be too powerful against PvE raid bosses. This needs further fine-tuning.
When will the essence be available? The new essence system will be unlocked for players in Patch 8.2 starting at level 50 of the Heart of Azeroth. It might be worthwhile to level up the Heart of Azeroth to level 50 now to be fully prepared for the release of the patch.
A release date for Patch 8.2 Azsharas Aufstieg has not yet been announced. However, it is expected within the next few weeks.
Are you excited about the possibility of a bonus talent? Or would you prefer to try out the other essences with truly new effects?
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
One task revolves around tricks with vehicles. We will show you how to solve them quickly and easily.
Quad Crasher in Fortnite – Stay in the air
The first of the free tasks in week 3 is divided into three phases.
In Phase 1, you need to perform a trick with the Driftboard. This is super simple. Just grab a Driftboard, charge the boost, jump over a small hill into the air, and spin around. Voilà, trick performed.
In Phase 2, you need to stay in the air with the Quad Crasher for at least 3 seconds.
Here’s how to complete the task: One of the easiest ways to complete this task is to use geysers. You can find them all over the map, and they will blast you straight up when you drive over them. Drive extremely slowly, at walking pace, to keep yourself above the geyser. You can find a map with geysers in Fortnite here.
In the video, YouTuber DiTech shows what it can look like:
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If you don’t feel like looking for a geyser on the Fortnite map, just drive up a large mountain with the Quad Crasher. It’s best to have lots of resources in your inventory.
Once on the mountain, build a huge ramp using stair elements and cruise up it with the Quad Crasher. Just before you reach the end of the ramp, use the boost to fly as long as possible.
The video from Silver Comet Gaming shows you which mountain is suitable for such a ramp and what the stunt looks like.
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FIFA 19 introduced some new features and changed some aspects from its predecessors. What worked, what didn’t – and what should definitely return in FIFA 20?
The FIFA 19 season is coming to an end. The TOTS Event marked the beginning of the final months of the game. Before FIFA 20 is released in the fall, it is time to take stock.
We took a look at the FIFA subreddit and summarized how the new features performed in FIFA 19. Where do players see room for improvement, and what should return?
Division Rivals
This is the Division Rivals mode: Division Rivals is the main mode in Ultimate Team throughout the week. Here, players compete online in different divisions.
The goal: To have similarly skilled players compete for promotion to the next division. Every Thursday there are rewards, and players can qualify for the Weekend League through the system.
This is how the feature was received: The Division Rivals not only replaced the Seasons system from previous FIFA titles but also eliminated the Daily Knockout Tournaments. Previously, players qualified for the Weekend League through these daily tournaments.
Back then, players had to win four matches in a row to earn the right to participate in the Weekend League. However, that was not easy: Four wins in a row were rare; often, players would get eliminated in the finals. Consequently, the new system, where players could qualify for the Weekend League through a points system over any period, has become quite popular. Individual losses now do not have such a drastic impact.
It is worth noting that the Weekend League now had only 30 matches instead of the previously familiar 40, which was also well-received.
This is what fans wish for FIFA 20: Division Rivals is overall considered a success based on reactions on Reddit: “Division Rivals and the qualification process for the Weekend League are great,” says user “TheTinRam“. The rewards every Thursday are worth playing for in the divisions. Also, the qualification system for the Weekend League works better for most people compared to before.
However, EA could still improve here: On one hand, the Rivals Matchmaking still feels a bit inconsistent at times. Too often players face opponents who are either significantly too strong or too weak.
Furthermore, many players wish for some kind of tournament mode to return in the next game. However, it should not be about qualifying for the Weekend League but rather about gaining good packs or even specific special cards.
Timed Finishing
This is Timed Finishing: The Timed Finish was arguably the most important gameplay change introduced with FIFA 19. A well-timed shot could noticeably increase one’s goal rate. But did the feature work?
If you hit the green timing, you could often pick the appropriate celebration at the start of the game
This is how Timed Finishing was received: The new shooting mechanic is still dividing the community.
Many users find it good to be rewarded with goals for better timing skills.
However, most players feel that Timed Finishing is definitely too powerful.
Completely unrealistic shots from far away still reliably find their way into the net.
Even though there have been patches addressing this already.
This is what fans wish for FIFA 20: Most players want Timed Finishing to return, but not in its current form. If good timing improved a shot’s realistic success rate from 70% to 95% – that would be acceptable for most players.
Conversely, completely unrealistic shots should be removed. They lead to the exploitation of Timed Finishing, making the games feel too uniform and boring. If this isn’t improved, some Reddit users would prefer to see Timed Finishing removed altogether: “Remove it or limit it so much that it is no longer nearly as effective as it is now,” says user Gbrown546.
The Manually Controlled Keeper
This is the manually controlled keeper: With the right stick, it was possible in FIFA 19 to move the goalkeeper directly in one’s own penalty area. This allowed for improved positioning of the keeper.
This is how the feature was received:
Moving the keeper proved to be a good way to defend corners or free kicks better.
It was also often useful in one-on-one situations to manually control the keeper.
Especially against long-range Timed Finishes, the movable keeper was the most important counter.
It only looked bad if one sent their keeper completely out of position. Then the opponent only had to score.
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This is what players wish for FIFA 20: There is no real reason to remove the movable keeper – this is the clear sentiment in the subreddit. Especially if Timed Finishing remains in FIFA 20, the movable keeper could become indispensable. A conclusion from Reddit user so_grandiose: “Moving the keeper is a true skill gap. Do it wrong and you will be punished, become an expert and reap the rewards.”
The defensive options thus become even more diverse. The only issue: Controlling via the right stick can be a bit clunky at times.
The Event Count
This was special about the events in FUT: In FIFA 19, there were significantly more events than before. Almost weekly, the promos changed:
Future Stars, FUTmas, Prime Icon Moments, FUT Birthday, Ultimate Scream, Carniball – to name just a few. The list is long.
There were plenty of events in FIFA 19 – and the season is still not over
This is how the feature was received: Events were a double-edged sword for the community.
The main issue: Too often, events felt like they were only created to sell more packs. The fact that good cards could be earned through weekly tasks was only occasionally the case. Moreover, most event cards are hard to obtain – unless you spend a lot of real money on them. And even then, it remains extremely unlikely to pull top cards.
Some events, however, were very popular. The RTTF cards, for instance, based on real Champions League performances, brought a lot of excitement to the game and were correspondingly interesting: “If there is a promo that should return, it is this one,” says a Reddit user, receiving much agreement.
The Road to the Final cards received upgrades based on their performances
This is what fans wish for FIFA 20: Aside from the difficulty in obtaining the cards, they felt very arbitrary to many players. Criticism arose that the abundance of special cards led to a form of inflation – if all cards are special, none are special.
Especially the TOTW, once the highlight of the week, suffered from the many promos. Furthermore, there is the practical problem that sometimes it is difficult to find the desired type of special card in the transfer market. There are simply too many – but a filter for promos is missing.
Moreover, the cards have hardly any unique features – apart from their flashy designs. Especially the Carniball event brought strong cards, whose values players could not always understand.
The Future Stars event was well received, as it highlighted talents; in the end, however, it was just another series of new special cards. More connection to reality was desired: “The connection to the sport the game is based on is important,” says Reddit user jdbolick: “When strong cards are introduced that have nothing to do with the sport, it becomes meaningless.”
Fans would greatly appreciate it if they could improve the cards through specific challenges.
Perhaps EA will make improvements in the next installment and make promos a bit more exciting and accessible. However, many fans hope that the event calendar in FIFA 20 will be scaled back. Or that the events will be more enjoyable without spending real money.
FUT Swap Deals
This is the FUT Swap Deals: The FUT Swap Deals represent a special event that runs throughout the entire season. Over each month, players could earn so-called FUT Swap players through weekly tasks, SBCs, and Squad Battles. At the end of the month, they could exchange these for rewards – and some of those were quite rewarding.
The first round of Swap Deals offered these player rewards
This is how the feature was received: FUT Swap Deals were not completely new. However, the implementation changed compared to FIFA 18. Overall, the reorientation of FUT Swaps was well received: They allowed players to earn good rewards through consistent playing.
Later offers included top-tier cards as rewards
This is what players wish for FIFA 20: Although FUT Swaps were well received, players on Reddit hope for some adjustments: “They were good, but it would be nice if they gave us more tokens”. That way, players could afford more rewards. Additionally, it was not possible to exchange unused FUT Swap players in the following month. Hence, saving was not an option.
Many hope that this will be adjusted in the upcoming FIFA installment.
House Rules – an option for FUT?
This is the House Rules: In kick-off mode, it was possible in FIFA 19 to play fun modes like “Survival” or “No Rules”. The “House Rules” consistently brought fun with friends on the couch. However, they were not available online.
Survival mode: For each goal, a player is sent off
This is how the feature was received: The fun matches against friends provided a new gaming experience. Suddenly only six players were on the field, or players could tackle without penalties in the penalty area. Most players had a lot of fun with the House Rules, and they received good feedback.
This is what players wish for FIFA 20: House Rules were not available in Ultimate Team. Of course, this is a competitive mode.
Nonetheless, many fans wish for a change here. Even at the announcement of the House Rules mode, users like Reddit user stone-face-lock asked: “Why only offline?” Online variants would bring some fun into the grind.
Perhaps one could implement a corresponding option in online friendly matches?
Maybe a kind of casual draft could be possible, where these rules apply?
Would a street mode, modeled after the popular FIFA Street installments, be an option for FIFA 20?
There are plenty of ideas. However, it seems uncertain whether EA is interested in integrating House Rules into FUT.
What changes would you like to see in FIFA 20? What should go – and what should stay? Let us know in our Facebook group for FIFA 19!
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO, the Raid Week is in full swing, but it becomes increasingly apparent that a feature is simply missing that would improve the game.
What do the fans wish for? There is nothing more annoying than waiting 2 minutes in the raid lobby of the game. Therefore, many trainers are demanding a start button for raids. When you have enough players together and everyone is ready, you should simply be able to start the raid.
This is currently not possible. In the current event, where special bonuses for raids are at stake, the absence of this feature is even more noticeable. You feel like you wait an eternity in the raid lobby, and that time cannot be used effectively.
That’s why a start button for raids is so important
This is how the button could be used: Such a feature is especially important when you can only engage in raids within a certain time frame.
Raids can go much faster when you have a start button.
A good example here are the raid hours or the upcoming Lapras Day. There are only a few hours during which a variety of raids take place. If you manage to complete 5 raids in an hour, you spend one-sixth of that time stuck in the lobby. However, it could also go much faster.
That’s why it’s totally pointless currently: Normally, the logic behind the 2-minute lobby should be that players could still be waiting for other trainers.
But what does it bring me if I wait for other players in a 1-man or 2-man raid? Every player at level 20 can complete such raids alone. So why wait? If the lobby is full with 20 players, it is just as pointless to wait. Another player wouldn’t fit in the lobby anyway.
Many raid bosses can be defeated alone. So why do we have to wait?
Why is this feature missing? One can only speculate about that. After all, there wouldn’t be a huge advantage in not having to wait for two minutes in the lobby.
In addition, you would complete more raids. This would indeed also be in Niantic’s interest. One can only assume that there are still technical issues at play.
What do players say about it? Numerous players share the same opinion: A start button simply has to come. There are numerous comments on Reddit :
Skysugilite: Let’s be honest: I see a raid that I can defeat alone, but I just don’t do it because I don’t want to stand in the same place doing nothing for more than a minute.
tsengj1: Yes, it would also be in Niantic’s interest. Less time sitting around = more money for passes during raid hour.
DarthTNT: The absolute minimum they should do is add the start button when the lobby is filled to full capacity. And if they (Niantic) don’t want players to wait 3 minutes doing nothing, they should let us press a start button to shorten the wait time.
How do you see it? Does Pokémon GO need such a start button?
The new medieval MMO Conqueror’s Blade (PC) has announced its start into the Open Beta. In June it begins, and you can dive into epic battles with massive sieges. The online game will then be permanently playable.
When does the beta start? The publisher of Conqueror’s Blade, my.com, and the developers Booming Games announced that the game will start its Open Beta on June 4, 2019. From then on, the game will be free for everyone who signs up.
Anyone wanting to start early can play from May 28, 2019, through a pre-order package.
How long does the beta last? The Open Beta will be permanently playable around the clock. No end date has been given, and it will likely seamlessly transition into the release.
What does it cost? According to the announcement, the Open Beta will be permanently free for all players. Only players who want to start earlier will have to pay:
Especially the sieges have often been the focus of trailers and videos. They are a mainstay of the game, which plays somewhat like For Honor with a hefty portion of Total War strategy.
Fans have been waiting this long: The announcement of the Open Beta currently brings great joy to the community. Players apparently urgently want to be able to play continuously. The first closed beta in January 2018 has likely already hooked many fans.
Since then, there have been beta tests that were only sometimes accessible to all fans. Now, with the Open Beta, everyone can finally play, who also wants to play and test.
The official Twitter account of Anthem has been inactive for a month. Our author Schuhmann says: This does not paint a good picture. Nor does it speak well of “Games as a service.”
This is how I saw Anthem: Unlike others who heavily criticized Anthem from the start, I thought at the release in February and even after a month in March: Anthem is being criticized disproportionately harshly. In my view, Anthem did not deserve that.
The online RPG started with a solid core in my eyes: I found the gameplay and the world interesting and exciting. The campaign was solid.
The game entertained me well for 35 hours, but I wanted to wait with the endgame until BioWare had removed the biggest issues.
and the Cataclysm, a major event, should be the highlight of Act 1
It was also stated early on that BioWare would address the problems in the game regarding loot and quality of life features with the highest priority.
I also see this as a strength of “Games as a service” games: They become significantly better after release. This is the inherent promise that comes free with every games-as-a-service.
I thought back then: Okay, Anthem had a rough start, but after 90 days, they would surely be out of the worst of it and present a clear plan for the future, just like other games.
Anthem – 90 days after release
This is what has happened since then: Since February, there have actually only been concerning developments:
and BioWare has almost completely stopped communication: The last Twitter message from Anthem was a month ago. There has been no new stream either. It was said they would reach out when they have more to share, but they apparently do not have more yet
This frustrates me right now: This silence makes Anthem and BioWare look worse with each passing day.
If BioWare presents a detailed content plan with clear timelines at launch, then as a player, you expect that most of this content is practically finished and only needs to be released gradually.
Other games like ESO or The Division 2 also didn’t wait until the game was actually released to start developing their “post-release” content but already had it ready in the drawer.
Back in 2014, a few weeks after release, the first raid went live in ESO – that was naturally finished by release and just needed to be unlocked.
In Destiny, we know that the Year 1 DLCs had been in development for a long time before Destiny was released. I also expect from BioWare that they have the content almost ready when they announce it for “coming in 2 months.”
This is the problem: It’s understandable that BioWare wants to work on the major problems of the game first instead of quickly releasing new content.
But leaving players without any timeframe and without delivering content is not okay.
The current situation of Anthem is harming not only BioWare and Anthem itself but also the fundamental idea of “Games as a service”: Anthem is currently breaking the promise that a game is supported and provided with content after release. And not “sometime”, but rather promptly after release.
A content pause, in which the team creates new content, is completely okay and normal. But not immediately after release.
This is what I expect from Anthem: Anthem must now urgently present a clear plan with concrete timelines on how to continue developing the game.
Yes, there is again the risk of disappointing players if the timelines are not met – but that should have been considered before building the entire PR campaign around reassuring players how Anthem would be developed further.
Ideally and rightly, it would be from BioWare to clearly say: We will clean up the mess we have created and adjust our plans. The original team of Anthem continues to work on the game until it is out of the worst of it. Dragon Age 4 must wait for a while.
That the main figures of Anthem have so early withdrawn from development is a mistake that sends a disastrous signal in the current situation.
The new challenges from week 3 in season 9 of Fortnite are live. This also means there is a new loading screen that shows you a hidden star. See here where you can find the Battle Star.
What kind of star is that? At regular intervals, Fortnite releases hidden stars for the Battle Pass. These are then hidden on the map.
A loading screen then gives a hint about where to search for the respective star. We have already looked for you at where the hidden star in week 3 of season 9 is hidden. Here we show you the location so that you can collect the treasure right away.
The hint: The loading screen provides the first hint about the hiding place of the star. Look closely, and you will see a pile of stacked cars on the wall. A star shines at the top.
Where is the location? For most of you, it should now be clear where to search. There are such car stacks in Junk Junction. The place is located in the northwest of the Fortnite map.
Right in front of the entrance of the junkyard, there is a car stack built up, as shown in the loading screen. This can be found in grid field B2.
You should climb this pile of cars. The star is hidden at the very top. Once you have completed all tasks, the star will appear in front of you, and you can collect it with the interaction key.
Video guide: To ensure that you find the star, we will embed a YouTube video for you here. This shows the exact location of the hidden object.
https://www.youtube.com/watch?v=Pwp_qQZ7hJE
Once you have completed these tasks, you can run over 1,000 tiles and unlock a cool skateboard for yourself. This can even be done solo in just a few minutes:
In a recent interview, some Bungie developers discussed the latest quest in Destiny 2. The team is overwhelmed by the positive feedback from players regarding “Zero Hour.” They put a lot of work into the quest.
This is what the quest is about: In an interview with Game Informer, some Bungie developers recently talked about the new quest line surrounding “Zero Hour.” During this quest, you must find a number of Fallen devices and unlock nodes of a transponder.
Overall, it is a very comprehensive and popular quest line that ends with the time-critical quest “Zero Hour.” By completing this quest – if you manage to do so – you will receive the Perfected Breaker.
You will receive the Perfected Breaker in the quest.
The development took this long: In the interview, the team also discussed the work on the quest. The development of the “Zero Hour” quest line took about seven months. In comparison, the development of the Whisper quest, which unlocks the exotic sniper rifle Whisper of the Worm, took only four months, even with a smaller team.
The idea for another secret quest actually came to the team while they were working on the Whisper quest. The developers wanted to design another mission with a similar experience that would not simply be a copy of the Whisper quest.
Why the quest is special: “Zero Hour” is not only a long and extremely challenging quest, it is also packed with Easter eggs and references to Destiny 1.
The ball in the old Tower, which was crushed by the Red Legion.
The quest itself brings the Guardians back to the old Tower from the predecessor, which was destroyed at the beginning of Destiny 2. There, especially veterans discover some things from the first Destiny game, such as the destroyed ball or a jukebox that still plays the familiar tunes from the first game in the series.
Additionally, players have solved many of the small secrets together: After the quest went live, the Guardians gathered every little piece of information on social media to uncover the mysteries of “Zero Hour.”
In 2009, the MMORPG The Chronicles of Spellborn ended in Europe. The game offered some unique features that still inspire modern MMORPGs. But it could not hold on. Now it is being relaunched.
This MMORPG is about: The Chronicles of Spellborn was released in November 2008 in Europe and was developed by the Danish developers Spellborn Internation. Acclaim Games was the publisher behind the MMORPG.
It followed a kind of freemium model. The game itself was free, but in order to continue playing, you needed playtime, which varied in cost depending on certain levels of premium subscriptions.
Only a little later, in July 2009, The Chronicles of Spellborn was discontinued. In the USA, the servers ran until August 2010, when the game was also ended there.
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These are the features of the game: The Chronicles of Spellborn wanted to be different from games of its kind. The developers’ goal was to distinguish themselves from the “overused vanilla fantasy setting” and to be “closer to an FPS than to traditional MMORPGs”. (via endgaget)
The game thus featured several elements:
a post-apocalyptic fantasy world, where the world was destroyed and shattered
no bonuses from races or equipment
a combo system for skills
an active combat system
three classes: Mage, Warrior, and Rogue, each with three “disciplines”
For its time, the graphics and customization options were also a major plus. Especially the combat system made The Chronicles of Spellborn well-known and even earned it good reviews from the gaming press.
https://youtu.be/-ohYsk6rBoE
Why Was the MMORPG Ahead of Its Time?
What Makes the MMO Special: In The Chronicles of Spellborn, it doesn’t matter what your character wears. All armor and weapons are cosmetic, and when you obtain new items in dungeons or raids, they simply look different.
Instead, what matters is how well you play. And that is the heart of the game: In combat, you have to aim and use abilities actively with a crosshair using the mouse to hit. You must also actively dodge to avoid getting hit. You improve only through seals, skills, or personal performance.
Also, the abilities determine your strength in combat. You have six ability bars, each with 5 slots, that can be chained into combos.
Active combat system, few skills, and intuitive combos – all features that are associated with modern MMOs like Black Desert Online, Guild Wars 2, or The Elder Scrolls Online.
The Transformation Behind It: What sounds normal today was unusual back then and did not resonate with the zeitgeist. Players during this time especially sympathized with the conventional, semi-turn-based tab targeting system – the one that made World of Warcraft famous. The thirst for something new ignited later.
In the following years, other MMOs like Vindictus adopted the idea of the active combat system. But it wasn’t until TERA released in 2012 that it really achieved major success, and the then-innovative “action combat” found many followers. This was not granted to The Chronicles of Spellborn.
Who Operates the Beta? After The Chronicles of Spellborn was closed in 2009, there were long efforts from players to revive the game. However, it wasn’t successful, at least until now.
In May 2019, a group of fans launched the project “Spellborn Reborn” in an open beta. Using a code from the Asian version, the team created what they describe as “the best version of The Chronicles of Spellborn ever available”.
How to Participate: If you want to play the game yourself (again), you can simply sign up via the new website of The Chronicles of Spellborn and get involved. There, the operators also provide precise instructions with links to account creation.
For more interaction and discussion about the game, a dedicated Discord server was even set up. Currently, over 100 people are registered there.
The Chronicles of Spellborn is not the only “old” MMORPG that is still popular:
In Call of Duty: Black Ops 4, owners of the Black Ops 4 Season Pass can look forward to some new features that may also interest their friends. However, these are only active for one week.
On May 21, Black Ops 4 received a new update across all platforms. In addition to numerous adjustments and improvements for the game, there were also some changes for the Black Ops Pass, which not only benefit the Season Pass holders.
There were three changes regarding the Black Ops Pass, a kind of annual pass for Black Ops 4. However, these are time-limited and remain active until May 28. Call of Duty introduced the changes in a short trailer.
Access to exclusive Season Pass maps for friends: Owners of the Black Ops Pass automatically share all previously released, Season Pass-exclusive multiplayer maps with other players during this period – provided they are playing together in a party.
So if your friends, acquaintances, or gaming buddies do not own the Black Ops Pass, invite them into a group in-game. They can still play all the maps that are otherwise only accessible with the season pass alongside you for one week. A great opportunity to get a taste of the Black Ops Pass contents.
Masquerade – one of the 12 exclusive maps of the Black Ops Pass
Extra reserve crates for Black Ops Pass owners: All players who already own the Black Ops 4 Season Pass will receive a bonus of five reserve crates this week. This will give them a total of 15 items from the reserves of the black market, such as cosmetics or weapons from past seasons.
Double progression for the black market: Additionally, all owners of the Black Ops Pass as well as all players in their party will receive double progression for rank-ups in the black market until May 28. This means they can earn double the cosmetics during this period compared to usual.
This is how fans reacted to this announcement: Fans have received this news with mixed feelings. While some are pleased, others are demanding that such bonuses (like 2x tier progression and extra reserve crates) be permanently introduced for owners of the annual pass. Many complain that they are not getting enough for the steep price of the Black Ops Pass.
However, hardly anyone believes that this will happen. “You can’t let people earn progress so quickly permanently,” says a sarcastic comment from Reddit user NotAVerySillySausage, who sums up the opinion of many players. “Then they won’t be willing to pay for crates with Call of Duty Points anymore. Besides, they might actually get something good from the crates without paying extra for it.”
Many believe that this is just another ploy by Activision to entice potential buyers to purchase the Black Ops Pass and to squeeze even more money out of players.
In Fortnite, Fortbyte number 16 has appeared. You need to visit a desert house with many chairs. We will tell you where to search.
This is the task: The exact task for Fortbyte #16 is “Found in a desert house with too many chairs”. There are no further location restrictions.
Where exactly you need to search is shown here on the Season 9 map:
In the white circle, at the very south of the map, you will find the desert house.
Fortbyte #16: Here is the desert house with the chairs
Where do you need to search? To find Fortbyte #16, you need to go to the small nameless desert town in the south of the island. Many players call this town “Jerusalem”.
In this house, Fortbyte #16 is hidden. Source: FortniteInsider
At the very south of the town, on the edge of the island, there is a house where the entrance is blocked by couches and chairs. You just need to break these to get inside the house.
Once you are in the house, go into the small bedroom. Right next to the bed, on a carpet, lies Fortbyte number 16.
This video helps: If you still have trouble finding it, then watch this video. It will show you the exact location again.
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Watch your surroundings: You are not the only players who want to secure the Fortbyte. There will certainly be other players landing there. So pay close attention to your surroundings so you don’t get shot before you find it.
What are Fortbytes actually? These bytes have been in the game since Season 9 and are a kind of puzzle piece. A total of 100 Fortbytes will be introduced in the entire Season 9. At least one new byte appears every day.
If you have collected 90 out of 100 Fortbytes, a special skin is waiting as a reward.
You can find all previous Fortbytes in our big hub:
Those who signed up early for the beta of WoW Classic may not necessarily gain access to the beta. Blizzard has clarified this.
The beta of World of Warcraft Classic is in full swing, but only a few players have been invited. Frustration is spreading among fans because they have not received access. Many reasons are provided here as to why they should be granted access, such as signing up very early for the beta.
Blizzard has once again laid out what can lead to beta access and, especially, what cannot.
No privilege for early sign-up: Community Manager Bornakk stated in the official forum that the sign-up time for the beta has no influence on whether one gets invited. There is no “first come, first served” rule for this beta. Instead, other factors would be taken into account, such as the account’s standing duration or whether the player currently has a subscription for World of Warcraft.
Only a few beta invitations left: At the same time, Bornakk explained that the current invitations for the closed beta are “rapidly decreasing,” as Blizzard now has enough players to meet the current testing requirements.
Those who have not received an invitation to the closed beta so far should not expect it in the coming days.
Maybe more invitations in the future: Bornakk also noted that Blizzard continually reassesses whether more players are needed in the beta. It is therefore at least possible that Blizzard will send out beta invitations again. However, it currently seems unlikely that this will happen outside of stress tests.
Are you in the beta of WoW Classic? Or were you “only” invited to the stress test? Or did you not receive either of the two invitations? Do you think it’s good how Blizzard distributes the invitations?
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
In Week 3 of Season 9 in Fortnite, you need to throw a disc into the air and catch it immediately afterwards. We will tell you how to do it.
What is the task? In Week 3, you will face the challenge “Throw the disc and catch it before it hits the ground.” The task is somewhat tricky, but with a little practice, it should be doable.
How to catch the disc for Week 3
How do I get the disc? The disc is an emote that you can unlock in the Season 9 Battle Pass. This is already the toughest part of the task, because you need to have reached quite a high level. The disc is only available at level 35 of the pass.
At level 35, the disc will be available for you.
Once you have unlocked the disc, you can simply add it to your emotes and start the match.
How do I catch the disc? This requires some practice. Aim with the disc into the air and throw it. Like a boomerang, the disc will come back in your direction.
You need to change your position a bit so that you can catch the disc. As soon as the disc slams into you, you have “caught” it, and the challenge is considered completed.
This video will help you: If you are not quite getting it yet, this video might help you. The process is shown to you again here.
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The most successful games on PS4, Switch, and Xbox One in April are known. Among them, a survival hit, sports, and at the top a fighting game. Here we show you the top games for consoles from April 2019.
This is how the top 5 were selected: The website Superdata summarized in an analysis which games on PS4, Switch, and Xbox One achieved the highest revenue worldwide in April 2019.
Revenue includes the digital sales of the games themselves as well as the income from in-game shops.
5. FIFA 19
Release
September 28, 2018
Developer
EA Sports
Genre
Football Simulation
Platform
Windows, PS3, PS4, Xbox One, Xbox 360, Nintendo Switch
How does it play? In FIFA 19, you play football against other players or AI opponents. Those who know football will recognize familiar faces like Thomas Müller from FC Bayern Munich or Cristiano Ronaldo from Juventus Turin.
You can play in various modes like friendly matches, FUT, career, or major tournaments like the Champions League. The content is interesting for both single-player and multiplayer.
If you want, you can assemble your own team and play with it. There is also the option to choose pre-made teams.
How does the title generate money? The Ultimate mode is the main source of income. In “FUT 19”, you find many events with special cards that entice players to invest money repeatedly. If you want new top players, you mainly get them from loot boxes. The game itself also needs to be purchased.
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What interesting things have happened with FIFA 19? The license for the Champions League is particularly important for FIFA 19. Additionally, the story mode “The Journey” is concluded.
In gameplay, there are innovations such as the Active Touch System, which allows for closer ball control. The shot timing is a new mechanic when shooting that rewards players for risky kicks.
Before and during the game, you set dynamic tactics to determine how your team performs.