In Fortnite more leaks have emerged suggesting a new map for Season 11. We will show you all the hints related to it.
What hints are there? There are several theories suggesting that there will be a new map in Fortnite for Season 11. Dataminers have found potential new locations, and a leaked loading screen indicates a new map.
Leaked loading screen that was found: The dataminer ShiinaBR (via Twitter) found a loading screen that could indicate a new map. It shows skins from past seasons waving goodbye to the Battle Bus. It seems to depict a farewell scene.
Here is the leaked loading screen:
Leak regarding the names of the new locations: The dataminer Lucas7yoshi (via Twitter) found several names of potential new locations in Fortnite’s data. He published them on Twitter:
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Anyone who examines the names of the locations more closely will notice that it is a mix of places we already know. This could mean that we are getting a new map that consists of various combinations of the old seasons.
Why a new map would make sense
What indicates a new map? Apart from the leaks that have been found, there are other hints pointing to a new map for Season 11.
In Season 10, some of the old places were brought back. The Rift Beacons allowed these locations to be revisited, giving players a chance to indulge in nostalgia. Are players perhaps meant to say goodbye to the current map?
The Visitor launched the rocket that brought the rift and the cube.
Since the end of Season 3, players have been wishing for a new map. So far, the map has only been modified and not renewed. Could it finally be time? All these hints certainly indicate strongly towards that.
What do you think? Will we finally get the long-awaited new map for Season 11?
In the game Kind Words, players write letters to each other to lift each other’s spirits. What seems like an idea doomed to fail surprisingly works quite well.
What is Kind Words? The online game with the subtitle “lo fi chill beats to write to” has a very unusual gameplay concept. Your character sits in a room and writes letters. The goal is to encourage others, give them tips, and simply bring a smile to their faces.
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What is the purpose behind it? It’s about spreading positive feelings. Sometimes, just writing someone a card with kind words is enough to make that person feel good.
This is exactly what Kind Words is all about. It’s about doing something good for others with a few nice words.
What makes it special? Looking around the internet today, it is often easier to find insults, slurs, and even death threats than encouraging words. There are many toxic communities, and the tone on the internet is generally quite harsh.
Kind Words thus represents a kind of counterpoint. It aims to be a place where one feels comfortable and knows that they will receive beautiful words that uplift them.
How does it work? You can write about anything that comes to mind and then send your virtual letters to the other players. Just write down what you’re thinking – as long as they are positive thoughts – and make another player happy. Writing is accompanied by relaxing music.
How can you participate? You can acquire the MMO since September 13 for 3.99 Euros via Steam.
What is Kind Words not? The MMO does not aim to be a resource for people who have mental health issues and are perhaps seeking advice and help, especially regarding suicide. Kind Words is not backed by trained therapists.
It Works!
Isn’t it being exploited? Currently, the game is working very well. However, one inevitably thinks that such a game concept could be exploited by people sending toxic messages to annoy others.
Currently, the community of Kind Words is still quite small, which is why the operators have this problem well under control. They do not fear that this might change. If Kind Words gains a lot of attention and attracts toxic players, the developers believe it will surely just be a flash in the pan.
Does it really work? Yes. Surprisingly, Kind Words is very well received and even has a rating of 98% on Steam! Players report that they didn’t really expect anything big, but were surprised by the effect of the positive words.
For many, Kind Words is an oasis of relaxation in an otherwise rather dark and toxic internet. Hopefully, it stays that way.
A series of kills like this was probably not expected by the Twitch streamer Shroud in the beta Call of Duty: Modern Warfareas he eliminated an entire enemy team in close combat.
This is Shroud: The Twitch streamer is one of the most well-known faces in the shooter genre. He became famous as a Counterstrike pro and made a name for himself on Twitch as an incredibly strong player.
This is how an entire enemy team is eliminated spectacularly
Watch the clip here: After Shroud runs around the map for a short time, he suddenly encounters a nest full of enemies. They don’t really notice him, allowing him to take out 7 opponents in just 7 seconds:
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Shroud himself can hardly believe what just happened. After all, he only used close combat to eliminate the opponents. He laughed in disbelief after his kills and said: “Oh my God”.
Why does this even work? The main reason is probably the massive game mode Shroud was playing in. He played Ground War, the 64-player mode in Modern Warfare.
Can I play Ground Wars too? This mode was part of the beta, which ends today, September 23. After that, there are currently no further dates announced for Ground War to return. You will probably have to wait until October 25, as that’s when Modern Warfare officially releases.
A map list for Modern Warfare has also been leaked:
Actor Aaron Eisenberg, who played the Ferengi Nog in the TV series Star Trek: Deep Space Nine, has passed away. Players of the MMORPG Star Trek Online remember him in the game.
Who was Aaron Eisenberg? The actor is best known for his role as the Ferengi Nog from the TV series Star Trek: Deep Space Nine. Nog was to become the first Ferengi to join Starfleet.
Aaron Eisenberg passed away on September 21, 2019, at the age of 50. No cause of death was given, but the actor had suffered from kidney problems for a long time and had received a second kidney transplant in 2015.
An Interesting Role
Who is Nog? Nog underwent an interesting development in the series. While he initially had only nonsense in his head, Jake Sisko, the son of Commander (later Captain) Benjamin Sisko, encouraged him to rethink his life.
Nog applied for a place at Starfleet Academy and became the first Ferengi in Starfleet. As an ensign, he served under Captain Sisko on the USS Defiant during the Dominion War and later even achieved the rank of Lieutenant Junior Grade.
What role did Nog play in Star Trek Online? Nog also made an appearance in the MMORPG. There he took on the role of Chief Engineer of the USS Enterprise-E after Geordi LaForge became Captain of the USS Challenger. Later, Nog eventually got command of his own ship, the USS Chimera.
In the episode “Time in a Bottle” of the MMORPG, actor Aaron Eisenberg reprised his role and lent his voice to the digital version of Nog.
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What’s next for the Horde and Alliance in World of Warcraft ? Tomorrow we will know, as the finale of the war campaign releases.
After a somewhat prolonged phase on the PTR, tomorrow, Tuesday, September 24th, in America, and the day after (Wednesday) in Europe, the release of World of Warcraft Patch 8.2.5 will take place. In addition to lots of little things, such as the new Worgen and Goblin models, a bee mount, and the new “Recruit a Friend” feature, it is also an important day for players of the Horde and Alliance. The fate of the factions will be decided, as the war campaign comes to an end.
What happens tomorrow? With the release of Patch 8.2.5, the last chapter of the war campaign will be playable. Here, all the threads of the story that players have experienced over the past nearly year should come together. With each patch, the war campaign progressed, leading the Alliance to gain the upper hand, but then they lost a large portion of their army in Nazjatar.
Both factions have only a few troops left, and a rebellion has formed against Sylvanas, now also supported by the Alliance. Now, the war campaign is set to conclude.
Will player decisions have an impact? It will be especially interesting to see what impact player decisions will have. After all, players of the Horde have had multiple opportunities to choose whether to remain loyal to Sylvanas and tell her everything about the traitors, or to join the traitors themselves.
It is clear, however, that there must be a “unified” ending, where the same outcome stands in the end while still taking player decisions into account.
Blizzard remains tight-lipped: It is especially interesting that no quest of the war campaign was playable on the PTR. Blizzard has encrypted the data for it, and they were not accessible on the PTR. Thus, the war campaign was played by only a few Blizzard employees. The tension regarding the outcome of the war campaign is correspondingly high.
Which characters will be important? It is clear that many characters will play a role in the story of Patch 8.2.5. Here are just a few, along with many unresolved questions:
Calia Menethil: Arthas’s sister has received her own exclusive model. So far, she has not appeared in Battle for Azeroth at all, only in the backstory. She is now a hybrid of “Light-filled and Undead”. Sylvanas was concerned that she wants to take control of the Forsaken.
Sylvanas: The current Warchief of the Horde will hopefully finally carry out the “Master Plan”. So far, players are still puzzling over what she actually wants. A possible goal could be an attack on Stormwind, but becoming involved with the Old Gods is also possible. Both would fit well with the alleged leak of the next expansion “Shadowlands” .
Saurfang: The Orc was one of the first to stand against Sylvanas and left the Horde. Now, he indirectly leads the rebellion and tries to put an end to Sylvanas’ machinations.
Baine Bloodhoof: Baine openly stood against Sylvanas and is now concerned that Thunder Bluff will be attacked by the Banshee Queen.
Of course, there are other characters, like Lor’themar Theron, Thrall, Thalyssra, and Jaina, who will also likely play an important part, but have so far taken a rather subordinate role in the rebellion.
What will the new “Status Quo” be? The most exciting question, however, is how things will look for the Horde and Alliance after the war campaign. Will the eternal conflict finally come to an end, and will the war – if only temporarily – cease? Or will one side dominate clearly and enter the next expansion as the “victor”?
Calia and Wrathion – both will likely be important.
With bad luck, we may have to wait: However, there is also a small chance that the war campaign will not be fully playable at the launch of Patch 8.2.5 and some missions will only be unlocked in many weeks. Since Patch 8.2.5 is advertised with the “conclusion of the war campaign”, this would likely upset some fans.
In any case, it will be exciting, and from Tuesday evening you can expect the first spoilers when the Americans get to play the new chapter. Starting Wednesday, you can experience it yourself.
We will, of course, report on it as soon as possible.
What do you think will be the new “Status Quo” between the Alliance and the Horde? Who will be Warchief at the end of the campaign and what is Sylvanas plotting?
In FIFA 20 the OTW are coming – the Ones to Watch. Here you will find all the previous information about the release date, player cards, and the pre-order bonus of the OTW event in Ultimate Team. When will the OTW pack be available?
Why are the OTW important in FIFA 20 now? Many players have already started in FIFA 20 FUT via EA Access or Origin Access. In a few hours, a lot of other players will also begin through the Early Access with the more expensive editions.
And many of these players are currently asking: “When will I receive the OTW card that was promised to me as a pre-order bonus?” Because at the moment, no one has received this yet.
What is the OTW pre-order bonus about? Anyone who pre-ordered the Ultimate Edition of FIFA 20 before August 5th will receive a card of an OTW player in FUT 20.
When will pre-orderers receive their OTW player pack in Ultimate Team?
When are the OTW coming? As the fifauteam site states, you will receive the OTW player on September 27th – that’s this coming Friday and simultaneously the worldwide release date for FIFA 20. You will then receive an OTW pack containing a random player.
This official confirmation will be included:
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This message indicates that the OTW event starts on September 27th and all “Stars in Focus,” as the Ones to Watch are called in German, will be released.
How many OTW are there? It is expected that there will be 23 Ones to Watch at the start in FIFA 20, just like in previous years. Currently, eight of them are known.
These are the known OTW players:
Luka Jović
Thorgan Hazard
Eden Hazard
João Félix
Pépé
Sebastien Haller
Joelinton
Aaron Wan-Bissaka
This is what the cards look like; the stats are still missing:
How does one become an OTW? Only players who changed clubs in the summer have a chance to receive an OTW special card at the start of FUT 20.
The remaining OTW cards with ratings should be released in the coming days.
What is special about OTW? They are dynamic cards – that means: Every time an OTW player receives a TOTW card or another special card during FUT 20, their OTW card will automatically be adjusted to this card and will maintain the higher rating.
In other words: The better the player performs in real football (and thus receives a special card from EA Sports), the better your OTW card will be throughout the season. There will then be a form boost corresponding to the latest values.
Once the OTW event starts, the cards will be available in packs. After the event, you can only purchase the OTW through the transfer market, where they are usually very expensive. Therefore, many pre-orderers want to know as soon as possible which of the coveted OTW players they will receive.
Since the release of “Blight”, the action RPG Path of Exile has been plagued by numerous technical issues. This even affects the player count.The developers are desperately seeking solutions.
What is Blight? The latest league of Path of Exile started on September 6 and introduced a tower defense-like mode where you have to fight a mushroom monster. Daily master missions, a second skill bar, and more were also included in the update.
Technical Problems En Masse
What is the problem? Since the launch of Blight, players have been complaining about numerous technical issues. These include frequent crashes with cryptic error messages. Additionally, Path of Exile frequently freezes for some players. There are also complaints about severe FPS drops and the servers are very unstable.
What do the developers say? Grinding Gear Games has addressed these issues and confirmed them. Unfortunately, the developers also state that they have not been able to identify the causes of many of the problems so far.
However, GGG has already released a series of hotfixes that only provide minimal improvement. The majority of the issues remain unresolved. The team promises to work diligently on patches. However, no one can say when the problems will be fixed at this moment.
On which platforms are the issues occurring? The mentioned crashes, performance drops, and server instabilities exist on all platforms. Grinding Gear Games explains that they are even more severe on consoles than on PC.
Players are Slowly Losing Patience
How do players respond? It is noticeable in the community that players’ patience is running thin. The problems have persisted for almost three weeks now, and the developers still do not know when they will be resolved. Consequently, morale is dropping.
Many even go so far as to declare that Path of Exile is unplayable in its current state. For others, the issues are not as severe. However, they are annoying, but the hack ‘n slash can still be played with a bit of patience.
How are player counts affected? The technical problems have an impact on player counts. As you can see from Steamcharts, the numbers have been fluctuating significantly since the release of Blight, with a downward trend.
In Pokémon GO, first players are reporting various PokéStop disappearances in their area. What happened there?
This is the reason: A few days ago, Niantic had to comply with a court ruling. All PokéStops that are located around private homes must be removed upon request. Niantic now has no leeway there.
Now, first players are showing the consequences of this ruling. Dozens of arenas and stops have disappeared, leaving areas without a single PokéStop.
This is how drastically the ruling changes the areas
This is what players show: On Reddit, an image is circulating that shows various “removals”. An area in the US state of New York, which supposedly previously had 4 arenas and 13 PokéStops, is now completely empty. During the day, the stops simply disappeared.
On the left, you can see the former locations of the PokéStops. Now everything is gone. Source: Reddit
The image is receiving a lot of support, and other players are reporting removals in their city:
“Two areas in my state are completely free of stops. One of them was a park that was full of memorials for military service, and each memorial was a PokéStop or an arena. The residents did not like the traffic on their once quiet street. Similarly, our state fairgrounds were a good place, but people did not follow traffic rules, and the fair management had everything removed.
Gasman18 on Reddit
Are German players also affected? So far, there are only reports from American players who are affected. It is not yet clear whether the court ruling is so extensive that Niantic has to remove the stops worldwide.
How are players reacting to the removals? Of course, these things do not sit well with players. However, there is also a lot of understanding, as memorial stones for war victims were deleted as PokéStops, which many trainers can understand.
The removals are also being extended somewhat. It is believed that they do not want players to play in certain areas, which is why PokéStops are disappearing there, but in return, these trainers then shift to other areas, making those areas much busier, speculates Moon_92 on Reddit.
It remains to be seen whether further PokéStops will be removed and whether this removal wave will actually spill over to Europe. It is also interesting whether new submissions of PokéStops will also be affected.
Have you heard about the new Pokémon that can now be Ditto?
In Destiny 2, you need to make the final preparations for Shadowkeep this week. We summarize what you should do now.
What do I need to think about before Shadowkeep? Shadowkeep, or “Season of the Shadows,” is the name of this year’s autumn expansion for Destiny 2. It will be released on October 1, 2019, on PS4, Xbox One, and PC (Steam).
You have about a week left to take care of the last things before the new Guardian adventures. Some things you can do now; however, one thing you must do to continue your journey in the Destiny universe.
The reason: With the upcoming expansion, you will no longer receive Glimmer Dust when breaking down items from Eververse. They will only yield a corresponding amount of Glimmer and legendary shards but will cost Glimmer and legendary shards to retrieve from your collection.
Additionally, with Shadowkeep, the Eververse armor pieces will become universal ornaments that can be applied to any Armor 2.0 armor.
To build a significant Glimmer Dust reserve before Shadowkeep, it is advisable to break down the old stuff you no longer need.
For this reason: On October 1, 2019, Destiny 2 is moving from Battle.net to Steam. Anyone who misses linking their accounts before October 1 will lose everything they had in Destiny 2 on Battle.net.
The option for “Account Migration” as well as Cross-Save has been available for a few weeks now. If you have missed it so far, you should urgently catch up now.
For detailed information and a step-by-step guide, you can find it here:
You can do this:With Armor 2.0, upgrading armor pieces will become expensive. They will have multiple “energy levels”, with each level upgrade consuming certain materials. So collect in advance:
Glimmer – you receive this when you defeat enemies and complete activities
Legendary shards – you can obtain these from various sources, such as breaking down legendary armor
Enhancement cores – these can also be obtained from various sources, such as from bounties at Banshee-44
From the higher armor piece levels, you will no longer need enhancement cores, but “Enhancement Prisms” and “Ascendant Shards”. However, these cannot currently be farmed.
Since you can level up many armor pieces that you like with Armor 2.0, your supply of these materials cannot be large enough.
If you already have the maximum Glimmer cap, you can invest Glimmer in exotic ships or sparrows. Buy these for Glimmer, store them, and sell them back in Shadowkeep when you need Glimmer. This is a loss-making proposition, as they cost more Glimmer than you receive when breaking them down. But it’s better than having your Glimmer disappear because you have reached the maximum.
Complete Weapons Master Bounties
You can do this: Go to the Gunsmith Banshee-44 in the Tower and complete his daily bounties. This way, you can collect mod components. You should also save weapons master materials.
The reason is: Banshee-44 will sell permanent mods that will still cost mod components. Additionally, in Shadowkeep, permanent mods can also drop from weapons master engrams, so you should save these materials that are currently carelessly thrown away.
With Armor 2.0, mods for armor pieces become permanent. However, the same applies to weapon mods. Also, from Shadowkeep onward, you will only need to possess each mod once and can then switch them freely between the items. They are no longer consumables that can only be equipped once.
You can do this: Bungie confirmed that after Shadowkeep you will be able to pull Armor 2.0 versions of exotic armor pieces from collections. So you can complete your collections in advance and benefit from it in Shadowkeep.
However, from collections, you will only receive exotics with fixed rolls. If you want different rolls, you will have to earn the exotic again after the autumn expansion.
Farming legendary armor pieces now makes little sense. However, you can hunt a few strong weapons in preparation for Shadowkeep:
Additionally, it makes sense to save tokens from Vanguard and Crucible. Because you can open reward packages in Shadowkeep with them, which presumably contain items up to Power Level 900 (Soft Cap).
Why is there no tip to reach the maximum power level now? In Shadowkeep, all Guardians will start at Power Level 750. That is the current maximum. If you are currently below 750, you do not need to put everything into motion to reach 750 before Shadowkeep – because you will start with that power in the fresh adventures anyway.
So do not infuse anything more but save the materials.
The last tip: The best preparation for Shadowkeep is, of course, to read MeinMMO daily to get the latest information about the Destiny 2 expansion in a timely manner.
The update 10.40 could soon bring back an old location in Fortnite. A Rift Beacon has appeared near Pleasant Park. Is this OG location returning now? We will find out.
Where is the Rift Beacon now? The Rift Beacon is located north of Pleasant Park, near a racetrack. These machines are built in Dusty Depot and then transported to the locations that are to be altered.
Here you can see where the Rift Beacon is now located
Rift Beacon north of Pleasant Park:
Is this OG location returning? Where the machine is now standing, there was a location in the early seasons that consisted of castle ruins. This location has not existed since Season 4, and therefore it is considered one of the “Originals.” It is possible that Fortnite is bringing this location back before Season 10 ends, and we might get a new map for Season 11.
However, it could also be that Fortnite brings back the football stadium that was added later in Season 4. Back then, a stadium was built for the World Cup, and players even had to complete football-related challenges. This stadium was also located where the Rift Beacon has now appeared.
When could it happen? Usually, when these machines have appeared, it hasn’t taken long before the new/old locations come. Fortnite will probably make the change in the next update. When the next update will come is not yet known.
Would you be excited about one of these locations? Which location would be your favorite?
To add a bit of action to the PvP of WoW Classic, some players resort to sneaky tricks. The result is quite humorous!
PvP
is on the agenda in World of Warcraft. Even before there were battlegrounds or rewards in Vanilla (Classic), skirmishes between Horde and Alliance took place. However, not all enemies are marked for PvP, especially not on “normal” servers. Therefore, one has to use a little trick, as this small clip shows:
What is there to see? The Paladin positions himself in the “Tiragarde Keep” – this is a quest area for Horde characters, relatively early on. Trolls and Orcs “have to” complete quests here and kill plenty of humanoids from Kul Tiras.
The Paladin has even given himself the name “Kultiiras” so that at first glance, one might not see that he is a player and not an NPC named “Kul Tiras”.
Moreover, he wears very simple clothing, which suits NPCs at a low level and moves back and forth in small steps, just like patrolling enemies do in WoW.
Why is this so sneaky? Approaching Hordlers mistake the player “Kultiiras” for an NPC and attack him without thinking. This (logically) counts as an attack against a PvP player, causing the Hordlers to activate their PvP. At that very moment, Kultiiras can then strike back and beat up the Hordler, who has no idea what is actually happening to him.
PvP trolling in low-level areas is not new: Tiragarde Keep is a popular spot for low-level PvP, as Alliance players can ambush new Hordlers well there. This was quite normal in both Vanilla and on the many pirate servers, as this clip from the former “Nostalrius” project demonstrates:
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On September 16, the first European reached Level 65 in Black Desert Online. The MMORPG has no level cap, but challenges players with absurd XP requirements.
Who is the first European to reach 65? The player with the character name Khviftwqtz is officially the first from Europe to conquer the significant hurdle of Level 65.
Even though his name sounds a bit like a bot, he operates a Twitter account under the same name and has already been praised for previous accomplishments.
The developers also praised his achievement and published a post in the social media regarding this, from which the title image originates.
The player Khviftwqtz from the social media post
Is he the first player to reach 65? While Khviftwqtz may be the first European to reach this high level, a few players around the world have already reached Level 65:
Although there are already some characters at Level 65, they belong to a very elite circle of more than 18 million players in total. The time required for this milestone is simply too great.
What makes Level 65 so special? The experience required per level increases rapidly in Black Desert. This is illustrated by a chart from 2016 from the BDO forum.
So if someone found it tiring to master the regular levels up to 55, they can roughly imagine how long the high levels will take.
How long did Khviftwqtz take to reach Level 65? We know that Khviftwqtz reached Level 64 on January 1, 2019, also as the first European.
This means it took him about 9.5 months to reach the next level. However, we do not know how many hours per day he spent on Black Desert.
However, we do know that leveling up from Level 61 to 62 already took 2,000 hours. While a lot has changed in BDO since February 2017, many thousands of hours are still required today to reach the highest levels.
Those who might want to take another look at Black Desert or advance a character can look forward to many events soon:
In Destiny 2, a Guardian suggests simple changes on how to drastically improve 20 lackluster Exotics. Many players agree with him.
Where do the ideas come from? On Reddit, the Guardian ch4_meleon_ is currently receiving agreement in the form of many upvotes. He listed some ideas on how to “drastically improve” certain Exotics. He particularly focuses on exotic weapons and armor pieces that are currently quite unpopular and are gathering dust in Guardians’ vaults.
Since Bungie did not address so many lackluster Exotics, the Guardian decided to propose some changes on how to relatively easily upgrade the items. He knows that Bungie can no longer implement this by Shadowkeep, but he at least wants to spark a discussion about it.
5 Changes for Exotic Weapons
He has ideas for these weapons:
Hard Light is an exotic auto rifle, whose projectiles have no damage drop-off, penetrate targets, and bounce off surfaces. The damage type can also be switched between Solar, Arc, and Void.
The improvement idea: When the modifier “Prism” is active, alternately boosting Arc, Void, and Solar damage, Hard Light could synchronously change its damage type to always match Prism. Additionally, the screen should shake less when firing – which has been criticized in the past.
Borealis is an exotic sniper rifle that can also switch between Solar, Arc, and Void. Moreover, breaking an enemy’s shield transfers one round from reserves into the magazine, and the rest of the magazine grants bonus damage if the enemy’s shield matches the weapon’s energy type.
The improvement idea: Like with Hard Light, the damage type could sync with Prism.
Trinity Ghoul is an exotic bow whose arrows split after shooting, and precision kills grant chaining lightning abilities to the next shot.
The improvement idea: Chaining lightning abilities should trigger after every kill, even after chaining lightning kills.
Truth is an exotic rocket launcher that targets and detonates when near enemies.
The improvement idea: Truth should be removed from Gambit – as this rocket launcher “ruins” the mode, as has often been read in recent months. Guardian kills can be achieved too easily with it.
The Queenbreaker’s Bow is an exotic linear fusion rifle carried in the power slot. The weapon fires a long-range precision Arc shot that blinds enemies on impact.
The improvement idea: The power weapon should become an energy weapon (special weapon) to make room for another power weapon.
Improvement Ideas for Exotic Armor Pieces
With these additional bonuses, these armor pieces could be upgraded:
Ahamkara’s Spine (Hunter Gloves): Grants an additional Light-Sensor Mine Grenade
Khepri’s Sting (Hunter Gloves): True Sight reloads all weapons immediately
One-Eyed Mask (Hunter Gloves): Increased reload speed and improved weapon readiness speed for bows
Khepri’s Horn (Titan Helm): Solar damage kills recharge all abilities
Ursa Furiosa (Titan Helm): Activating all super attacks generates an overshield
Ashen Wake (Titan Gloves): Fusion grenades deal more damage the farther you throw them. In PvP, direct kills may be possible if thrown far enough.
Ursa Furiosa (Titan Gloves): In PvE, more Super energy is returned
Eye of Another World (Warlock Helm): Marks priority targets and deals more damage to them.
The exotic helm “Eye of Another World”
Brow of the Truth (Warlock Helm): Energy weapon kills boost grenade charge and damage for oneself and allies – stackable.
The Stag (Warlock Helm): The Rift animation is executed twice as fast.
Winter’s Guile (Warlock Gloves): 2 to 3 seconds could be added to the melee timer. Currently, increased melee damage is quite briefly active when defeating enemies with melee attacks.
Karnstein Armlets (Warlock Gloves): Melee range and melee speed are increased.
Sunbracers (Warlock Gloves): Solar grenade kills grant grenade energy.
Blood-Alchemy (Warlock Chest): Currently, sharpened senses are gained when standing in the Rift. The effect could also last an additional 3 seconds after leaving the Rift.
The Healing Rift (Titan Chest): Increased reserves for special ammo and power ammo.
In the comments, many are enthusiastic about various proposals and provide further ideas on how the Exotics could gain utility.
So the question is: What do you think about it? How would you improve some Exotics?
Another note: This article does not contain any planned changes from Bungie, but merely ideas from the community.
Niantic has now confirmed how high the chances are for a regional Pokémon to appear as a Shiny version. Players feared that the chances had decreased in Pokémon GO, but the developers deny this.
What has been confirmed? On Reddit, NianticIndigo from Pokémon GO customer service reached out to players. He confirms that the chances of encountering a shiny regional Pokémon have not changed.
This message was posted on Reddit, where it was claimed that the chances had worsened.
What did players suspect? After the start of the event week with shiny regional Pokémon, players felt that the chances of these special encounters had been reduced. In the thread, it says: Attention, the Shiny rates for Regional Pokémon have been reduced to about 1:150 (via Reddit). However, this has now been denied by Niantic.
Developers have checked this: The discussion about the Shiny rates was brought to the developers of Pokémon GO. They looked at all the changes that had been made in the 72 hours prior to the reports of supposedly reduced Shiny rates. They then examined further and concluded that the chances of shiny regional Pokémon match the desired settings.
“All these investigations confirm that there have been no changes to the rate at which shiny regional Pokémon appear,” writes NianticIndigo on Reddit.
This is what players want: In response to Niantic’s comment, players demand that the team should simply lay out the numbers on the table. They wish for more transparency to see what chances they have for what content in Pokémon GO.
The 7-km eggs containing shiny regional Pokémon can still be obtained from friends’ gifts until the evening of September 23rd. A change ensures that you will receive even more of them:
In The Division 2, the next big Title Update 6 is coming soon. Massive is already letting PC players try out many new content and changes from this update on the Public Test Servers (PTS). There, agents have now discovered a new exotic gear piece. What could it be?
What is the new Exotic in The Division 2 about? Currently, the developers at Massive are working hard on the next big Title Update 6. There is regularly new information about the planned changes, and on PC, it is possible to play some of the new content already on the test servers.
Although the developers have announced many changes through preliminary patch notes, it seems that one or two secrets in this testing phase are still waiting to be discovered.
Now, a resourceful agent has discovered a new Exotic gear piece on the test servers – the knee pads “Sawyer’s Kneepads”.
These are the new exotic “Sawyer’s Kneepads”
What can the new exotic gear piece do? The agent “-The_Soldier-” posted a short video on reddit about the functionality and his personal experiences with the talents of this new exotic. The talents on the gear piece are described as follows:
Short Circuit
+80% Jammer Pulse Charge Speed
Unique Talent – This talent
does not stack.
First Wave Tech
Disruption effects now destroy
hostile skill proxies. After staying in cover for 4 seconds you
gain the Lead by Example buff.
Unique Talent – This talent
does not stack.
Lead by Example
No description available yet
Unique Talent – This talent
does not stack.
The knee pads come with an armor value of 32,800 and are equipped on the test server with two blue armor mod slots and one yellow skill mod slot. The first talent increases the charge speed of the pulse skill “Disruptor” by 80%. Furthermore, this disruption effect now destroys enemy skill proxies thanks to the second talent.
“-The_Soldier-“ was also able to explain the current function of the buff “Lead by Example” a little, although the official description is still missing. The talent activates after 4 seconds in cover and then provides a strong armor bonus during cover-to-cover movements – that is, when you move from one cover point to another.
A skill target area appears at the point of the next cover. Once the movement is completed, the buff is consumed, there is an armor bonus, and within the target area, an effect is triggered that presumably works similarly to the pulse skill “Disruptor” – enemies are disturbed by the EMP and cannot use skills, and enemy skill proxies are also destroyed.
Here you can see the Exotic in the video:
Wasn’t there something before?
Data miners already knew about the item! A few months ago, there was information about this exact exotic piece – including the current name and the first two talents. However, it seems that Massive is still working on the exotic knee pads’ premiere in Division 2. Back then, the description of the third talent stated:
Lead by Example
While Cover Swapping, all bullets
that hit you are deflected towards their origin, dealing no damage
to you. Completing a cover-to-cover move with this buff active
consumes the buff, giving the player Bonus Armor and releasing a
disruption effect; the amount of Bonus Armor and radius of the
disruption is based on the distance traveled. Specialization
weapons are not reflected by this buff.
Here the cover-to-cover buff is even
more powerful and reflects bullets that hit the agent during the
cover swap. Additionally, the armor bonus is enhanced and the target circle increases, depending on how far the target cover is. “-The_Soldier-” noted that enemy bullets are ignored during the cover transition, but they were not reflected.
Whether and how the exotic gear piece will come into the game with the new update is still not exactly known.
New update from Division 2 will bring many changes soon!
The Title Update 6 has already been announced for October, and there is already a lot of information about the upcoming new content. If you want to know more about other aspects of the new update, feel free to check here:
Moze is a former soldier who comes with quite a bit of firepower in Borderlands 3. In this guide, we recommend a good solo build for the Gunslinger.
What class is Moze? Moze is a soldier who can be played well solo and in co-op. She likes big guns and robots. With her Mecha Iron Bear, which acts like a tank on two legs, she smashes everything to pieces.
What is this Moze build suitable for? This build is a good all-rounder if you want to shoot your way solo through the campaign. You have some improvements for your shield. Additionally, the build provides solid damage and good regeneration of your ammunition.
These are your necessary skill trees and talents
The soldier Moze is the class that deals the most damage in Borderlands 3. However, to ensure that you don’t get overwhelmed while leveling, this build also considers defensive abilities. You will need all three skill trees of Moze:
Revenge Shield – For improving shield and damage
Bottomless Magazines – Here you can reduce your ammunition consumption
Demolitionist – Focused on explosive damage
The most important talent tree for this solo build is Revenge Shield. This improves your shield and makes you take less damage. Additionally, you have the opportunity to increase your damage here.
These skills are a good choice:
Security Bear
Armored Infantry
Up to your neck in shells
Balancing Act
Vladof Ingenuity
With full force
Experimental Ammunition
Behind the Iron Curtain
Survivor
Phalanx Doctrine
Power Feedback
Tough Defense
You can customize the skills to your liking. If you want to go more on the offensive, you can replace the skill “With full force” with “Experimental Ammunition”.
If you want to push your shield a bit more, you should swap “Survivor” and “Behind the Iron Curtain”. Feel free to experiment, after all, in Borderlands there are some crazy weapons to discover for every playstyle.
The skill tree Bottomless Magazines. Next, it’s about reducing your ammunition consumption. Additionally, you will improve your critical hit damage and mobility.
These skills will assist you:
Lead Cloud
Redistribution
Combat Enthusiast
Hot Swaps
Assault
If you invest even more points in this tree, you will almost never run out of ammunition. However, you would have to do without your improved shield.
The talent tree of the Demolitionist. With the third skill tree, you further boost your Mecha in this build. The Iron Bear can give you a significant advantage at the beginning of the story. However, as the campaign progresses, you should focus more on Moze.
These abilities are advisable:
More and Less
Deadlines
These points are also necessary to reach an action-skill extension. How the action skills work will be explained now.
The suitable action skills: V-35 Grenade Launcher and Railgun
What are action skills? These are the abilities that you can exchange and actively use at will. They can be found at the top or the sides of your skill trees. You have action skills and action-skill extensions to choose from with Moze. The allocation of these skills does not require any points.
For the soldier Moze, you have the following slots available:
2 slots for action skills
2 slots for action-skill extensions
Which action skills are worth it for Moze? As the Gunslinger, you have two slots for action skills. You should take a closer look at the V-35 grenade launcher.
Here you can throw explosive fun around, regardless of your own grenade mod.
Additionally, the action skill Railgun is recommended. With it, you can cause shock damage in addition to regular projectiles.
Which action-skill extensions should you choose? There are extensions for the respective action skills. These enhance or modify your action skills.
Form Charge improves your V-35 grenade launcher. If you score direct hits with it, your damage is increased.
Your Railgun is enhanced with Capacitive Coupling. With this modification, the shot is redirected to enemies standing nearby. This reduces your incoming damage.
Can I change my talents? This build should take you through the story of Borderlands 3 without major issues. Of course, don’t forget the fun! Feel free to adjust the skill trees to suit your play style. For this, there are the quick-change stations where you can also customize your skins and emotes in Borderlands 3.
If you want to tackle the new challenge Maliwan Takedown solo, we have a few builds for you:
In Fortnite, you need to defuse Joker Gas Canisters in various named locations. We will show you the locations of the Joker Gas Canisters on the map. This challenge is part of the “Welcome to Gotham City Missions” for the Batman event in Season 10.
What is this task? In this challenge, you need to defuse various Joker Gas Canisters. To defuse them, you must visit them. When you are near a canister, you will hear a beeping sound. Now you need to defuse the gas canister quickly before it explodes.
We will show you the Joker Gas Canisters that you can visit to defuse them. In total, you need to defuse 3 canisters to secure the reward of 1000 experience points.
Finding Joker Gas Canisters in Fortnite
Where should you search? We will show you 8 locations on the map and then focus in detail on three locations. To complete the mission, you only need to defuse three Joker Gas Canisters.
The locations on the map:
Pleasant Park: In the middle, at the shelter, next to a grill you will find the canister.
Loot Lake: At the large broken building, next to a car, before you enter the zero gravity zone.
Gotham City: In the tallest building, on the lowest floor, behind the reception, you will find the Joker Gas Canister.
Salty Springs: In the middle of the town, between a car and a barrier, you will find the canister.
Fatal Fields: In the large red barn, in the middle, behind a hay stack.
Retail Row: In front of the taco shop, under a dining table, lies the gas canister.
We will show you three more locations, with a picture, where exactly the gas canister is located.
Dusty Depot – Location: In the first building of Dusty Depot, not where the scientist is building the rocket. In this building, you will find a Joker Gas Canister under a metal shelf.
Pressure Plants – Location: Land in the front area of the volcano. There, on the right side, are several wooden pallets. On the left side of the pallets, you will find the gas canister.
Shifty Shafts – Location: In Shifty Shafts, you go into the “mines”. Right in the middle, on a wall, next to a wooden crate, there is the gas canister.
If you still need to activate Bat Signals, here is a guide for that:
Angry fans often demand that failed AAA games be taken offline and rebooted – like the MMORPG Final Fantasy XIV. Our author Irie believes: They are not broken enough for that.
This is happening in the community: Disappointing launches of new games are unfortunately not uncommon. Many developers and publishers have faced a great deal of criticism in recent years, and the shitstorms over poor releases have raged in many gaming subreddits.
And time and time again, players have demanded that seemingly failed projects like Destiny 2 or Fallout 76 simply be taken offline and rebooted.
Just like Final Fantasy XIV did six years ago. They managed to do it. Why shouldn’t Bethesda, Bungie, or EA be able to?
FFXIV 1.0 was so bad that Square Enix decided to take an extremely risky step: rebooting an MMORPG
However, these demands are usually made by people who have only heard about the 1.0 version of FFXIV. They have no personal experience of how fundamentally unplayable Final Fantasy XIV actually was at launch.
Reboots were demanded for these games: In recent years, threads have frequently appeared on Reddit calling for reboots of certain games. They also receive many upvotes and positive comments because the state of these games often leaves much to be desired.
The launches of these games were undoubtedly poor, and people had every right to complain. A reboot akin to FFXIV would not have sufficed for any of them. They simply are not broken enough.
Let’s take a look at what made 1.0 so bad.
Fallout 76 was heavily bugged and still had bugs from earlier titles, like here from Fallout 4
A game that lacks everything
These were the problems with Final Fantasy XIV: The flaws of 1.0 were as simple as they were numerous. In most cases, the most basic elements that were already considered a staple of game design in 2010 were simply missing. Combined with other issues, it resulted in a long list. To name a few examples:
No quest log in the game
No official forums for giving feedback, or community management in general. There were forums during the beta phases, but they were closed after launch
Jumping was not possible and you couldn’t fall from ledges
Enemies did not drop equipment or generally valuable loot
No option for optional key bindings
No shortcuts for important menu windows, like equipment, inventory, etc.
Constantly repeating map designs and assets
Even the minimap was only introduced shortly before release – it was not present in the betas
This is a section of the map of Thanalan. The marked assets were reused multiple times.
No dungeons or raids – or generally an endgame
No side quests
No sorting function for the inventory
No level display for enemies. You never knew how strong or weak a monster was
NO CHOCOBOS! Or any kind of mounts at all
Terribly confusing and slow menu navigation, which was actually optimized for controller control
Hot bars with abilities were reset and cleared when you changed your job, so you always had to reorganize them
Every interaction was registered by the server first and was thus delayed by several seconds
The basic handling of the game was also incredibly cumbersome in design.
Every action took significantly longer than it should have because players had to deal with countless menu windows. Simply selling useless junk sent people on a trip through 3-4 different windows and often took more than 20 minutes.
Map section of the area Black Shroud. You could only move within the green area.
Map section of the area Black Shroud. The areas were huge, and it took forever to cross them. Especially completely without mounts.
It felt as if the developers were 10 years behind and had not kept up with developments in the gaming field.
This is Crystal Tools: One of the biggest problems was also the fact that the 1.0 version was developed using Square Enix’s in-house graphics engine: Crystal Tools. This engine also powered the already released Final Fantasy XIII.
Crystal Tools could do many things, but representing a modern MMORPG was not one of them. Although Square adapted the engine for this purpose, it unfortunately wasn’t enough. Among the problems were:
Massive FPS drops
Graphics and compatibility issues
Many PCs were unable to even run the game
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The opening of one of the three city-states of FFXIV. By the time of the scene with the jumping water dragon, many computers were no longer interested in the game.
Additionally, there was the SE developers’ love for details, which became their downfall. Many environmental objects in the game had massive amounts of polygons and very elaborate lighting.
The developers wasted an immense amount of time creating these actually unimportant assets, and the richness of detail further contributed to FPS problems.
The shadows adjusted to the position of the sun in the game. Even if you were in a building (image from the video by Speakers Network)
Final Fantasy XIV 1.0 did not simply “not be fun” or have too little content, as is often the case with failed AAA titles today. It was nearly unplayable in its original state on almost all levels.
Broken by Design
These were the 3 worst “features” of FFXIV: Among all the “inconveniences”, there were 3 features that particularly stood out due to their poor design.
Keep in mind that these things were intentionally built into the game as they were, with the goal of functioning as described here.
The Fatigue System – No EXP for you!
This system will be familiar to some Destiny veterans, because it also existed briefly in Destiny 2. It revolves around reducing the amount of earned EXP over time, the longer someone levels continuously.
So, if a player in Final Fantasy XIV 1.0 accumulated EXP for more than 8 hours, the amount of EXP received would continue to decrease until it hit 0.
The more someone played and leveled, the less EXP they received. (Screenshot from Speakers Network)
This timer was reset weekly, meaning players were allowed, according to the logic, to spend just over an hour per day leveling. After 2 or more hours a day weekly, they received no EXP anymore.
In short: The system punished people for actively playing FFXIV.
There was a way to circumvent this penalty by playing another class. Because the received EXP was recorded by the system per class, but that was a weak consolation.
Leve Quests instead of Endgame
Square Enix made it clear from the start that Leve Quests should essentially be the core feature of Final Fantasy XIV. They appeared in the beautiful opening cinematic of the game and were also turned into merchandise.
This tablet represents a Leve Quest.
The problem with the Leves was that they were extremely limited. The system worked like this:
To start a Leve Quest, you needed an authorization
Each character could have a maximum of 8 authorizations
The authorizations were replenished every 36 hours
Most Leve Quests lasted no longer than about 20 minutes, when generously estimated. Thus, players were forced to grind regular monsters in the open world most of the time to gain levels.
There were 8 different types of battle Leves. They all boiled down to “kill monsters”. There were no mechanics or similar elements.
This wouldn’t be so tragic in itself if the Leve Quests weren’t the only type of quests in the game. There were no dungeons, no raids, no collecting and upgrading equipment, or other types of endgame.
In 1.0, there was only leveling, and even that was hindered by the Fatigue System. The 4 fortresses and different difficulty levels from Anthem, which are actually considered poorly balanced endgame content, sound like pure luxury in comparison.
A market where you find nothing
The feature that still gives me the worst flashbacks today was the assistant system, aka the FFXIV equivalent of the auction house. Here, too, the concept was very simple.
Players hired an NPC that acted as their “shop”
This NPC was placed in a “Market Ward” instance, where they stood physically
Other players could teleport into these instances and browse all NPCs for things they wanted to buy
It looked somewhat like this:
Most of the sales NPCs in this instance are not visible because the maximum allowed number of characters on a screen does not allow them to be represented.
In 1.0, there was no way to obtain equipment from enemies; everything was crafted by crafters. Thus, players were reliant on using these Market Wards.
Unfortunately, it was impossible to find what you were looking for in this horde of shops. There was also no option to compare prices, and some NPCs were often not even visible because the number of displayed characters on a screen was heavily restricted.
You could choose the Ward instance based on the theme, but most players did not pay attention to that or had mixed items in their shops.
Many NPCs also often just stood there with only a single item that carried the maximum price so they could keep their place in the Market Wards.
In short, the system was undoubtedly one of the worst features I’ve seen in a game.
Red numbers in financial reports
These were the consequences for Square Enix: The catastrophe of FFXIV 1.0 in 2010 hit Square hard financially, from which the company could not recover for years afterward, as can be seen from their financial reports to investors.
Yoichi Wada was the CEO of Square Enix during the time of the 1.0 catastrophe and stepped down in 2013.
The former CEO of Square Enix Yoichi Wada
He left Square Enix in a worse state than Square Soft had after the release of the failed film “Final Fantasy Spirits Within,” which was one of the reasons for the merger of the RPG studio with Enix.
This means that the Japanese RPG giant and publisher Square Enix was on the verge of selling its assets to cover the damage. This was never the case for companies like EA or Activision after their poor launches.
Naoki Yoshida took over the leadership of FFXIV and is revered by many as the savior of the MMORPG.
This was the damage to the brand: In addition to the financial losses, which peaked at 83 million pounds in 2013, there was also damage to the “Final Fantasy” brand. And this was, in Square’s eyes, considerably more severe, as it is cited by Naoki Yoshida as the main reason for the reboot.
At that time, the game series was over 20 years old and known and loved worldwide for its quality in graphics, gameplay, and stories. It was one of the company’s crown jewels, and for developers within SE, it was an honor to work on it.
Release: 23.09.2010 – Death: 30.09.2010. Such mocking images were common in the community at the time.
The failure of FFXIV was like a loss of face and has severely shaken fans’ trust in the brand. If they had simply given up on FFXIV and taken it offline, the damage to the name Final Fantasy would have been irreparable for a long time.
The reboot of 1.0 was therefore fraught with enormous risks for the entire company, as well as physical and mental strain for the entire development team.
High risk, hard work, and a bit of fairy dust
It is hard to put into words and pack into a limited article just how abysmal the state of FFXIV 1.0 was. There are video series on YouTube covering the topic that could fill an entire day. No wonder that a question about “Final Fantasy XIV Classic” was met with laughter by both the director and the community.
I really understand the frustration over a failed launch. But FFXIV 1.0 cannot be compared to either Destiny 2 or Fallout 76. For the simple reason that they function.
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Ladies and gentlemen: The dynamic combat system of FFXIV 1.0. Here it even worked glitch-free.
Personally, I think Anthem in its current state is most comparable to FFXIV 1.0. But there is still hope that it can become a decent game under proper management with enough patches. It has gameplay elements that are actually fun.
For most other games where fans are demanding a reboot, this is definitely not necessary and would likely cause even more damage.
Above all, a successful reboot requires not just a bad game, but also the right circumstances. In the case of FFXIV, they were:
The name of the brand “Final Fantasy” was at stake
Naoki Yoshida had the organizational skills and the endurance to carry out such a reboot
The development team was motivated enough to save the project
The management of Square Enix was willing to take the enormous risk and provide the financial resources for it
These circumstances are not always present, which is why the success of the FFXIV reboot depended not only on the hard work of the team but also on some luck.
The right people were in the right place at the right time.
Recently, we wanted to know from you at MeinMMO if you will buy the Shadowkeep expansion for Destiny 2 right at release or if you are waiting for the reviews or even opting out of the big autumn add-on altogether. Now we show you how you have decided.
Because the upcoming autumn expansion not only brought excitement and positive vibes among fans and interested parties – there were also numerous controversial discussions and criticisms that are still ongoing. Bungie has been unusually generous with new information, yet many fans feel that Shadowkeep does not offer enough new content based on what we know so far. The term “content recycling” is heard repeatedly.
In this context, we were very interested in our readers’ opinions. What do you think of Shadowkeep? We have now evaluated the survey and show you how you have decided.
Will you buy Destiny 2 Shadowkeep? Here’s how you voted
A total of 3,003 readers participated in our survey. And as the results and the comments show, a large majority of you are excited about Shadowkeep, yet some are cautious or still have doubts.
Most are getting Shadowkeep right at launch: Despite the controversial and sometimes heated debates, the result is quite clear. A total of 65% of all participants cannot or do not want to wait and will dive into Shadowkeep right at release.
46% of all survey participants (1,353) have already pre-ordered the big autumn expansion
19% (568) stated that they will buy Shadowkeep directly at release
The majority of you are therefore convinced about the Season of Dawn despite all the criticism.
This is what some of our readers think
PetraVenjIsHot: “Yes, I have been hopelessly addicted to Destiny since Day One”
sir1us: “Of course I pre-ordered it! Destiny has been a part of me since 2014, what can I say … experienced many good and many bad things with the franchise and I still enjoy playing it!”
Darius Wucher: “So far, D2 has been worth my money more than ever, I’ve already pre-ordered it. I will only play D2 anyway as soon as it’s out”
Sleeping-Ex: “Pre-ordered, absolutely. Not because I think Shadowkeep will be the best expansion of all time, but because I am going to play it anyway.”
About a quarter are still cautious: 24% of our readers are still undecided, which further highlights the controversy surrounding Shadowkeep.
13% (366 participants) are generally still undecided
9% of participants (275) want to at least wait for the first impressions and reviews before deciding on a potential purchase
2% (80) want to start with the free-to-play version Destiny 2: New Light first and then think about their further path in Destiny 2
This is what some of our readers say about it:
rispin: “Later for sure, all those years have shown me that pre-ordering is not worth it when it comes to Destiny DLCs…”
Higato: “I’m still undecided. I recently checked it out again and am still working through some of the missed content (it’s still fun)…”
Only a few will really opt out of Shadowkeep: A total of 11% of all participants indicated they would forego Shadowkeep.
7% (218) decide against buying the expansion but remain loyal to Destiny 2
4% (143) of participants are not only skipping the autumn expansion but are also turning their backs on Destiny 2 altogether because of Shadowkeep
Here’s what our users wrote
qmail: “Buy? No – why would I? Destiny is no longer current for me. I bought D2 again, but today I play Warframe, Eve Online, Elite, and No Man’s Sky. There are so many good games. Why should I dig up Destiny again?”
Roland mauerer: “I won’t buy it. Unfortunately, there are many small things that make a positive development look impossible in my eyes…”
vv4k3: “No, I will opt out of Shadowkeep. But not forever. After BL3 comes Shadowkeep … eventually”
How was it actually with Destiny 2: Forsaken? Even with the first major expansion for Destiny 2 – Forsaken – we conducted a corresponding survey.
What stands out: with a comparable number of participants, players were not as certain and convinced almost a year ago as they are now with Shadowkeep.
Only 55% wanted to purchase Forsaken right at release
29% were not really sure
16% had decided to skip the Forsaken expansion right away
Did you expect this or a similar result? Or is there a big surprise for you?
In WoW Classic, you have nine classes to choose from. Mastering each one takes a lot of time, but knowing them can prove to be valuable information. How well do you know them?
What classes are there? In WoW Classic, you can choose from eight classes per faction and nine in total:
Why check my knowledge? In WoW Classic, teamwork is a big and important factor. To work together ideally, it is important to know what the other players can and cannot do.
Those who want to build an ideal group or get the most out of their composition benefit from knowing what is possible and what should be avoided. Knowing the classes makes planning easier.
Moreover, PvP is a major aspect in WoW Classic. Many German PvP servers are so overcrowded that Blizzard offers free transfers to new realms. In PvP, it is important to know your own class as well as that of the opponent to assess how to win best.
WoW Classic: Participate in the class quiz
This is how the quiz works: To test your knowledge, we have come up with 13 questions that you can answer. The questions refer to talents, abilities, peculiarities, and also interesting or curious facts about the classes.
We will ask you the questions in order. Answer them and then click “Continue” to go to the next question. Once an answer is submitted, it cannot be undone. To repeat the quiz, simply refresh the page.
Dieses Quiz ist geschlossen.
How did you do? Are you real connoisseurs or do you need to improve your knowledge in some areas? If the quiz has got you thinking, take this test to find out which class suits you best: