The MMORPG Elyon sounds increasingly interesting as more information is released. You should definitely keep an eye on this online game.
What is Elyon? The MMORPG evolved from the online role-playing game AIR: Ascent Infinite Realm. While AIR mainly focused on air battles, the emphasis is now more on classic MMORPG elements.
You explore a vast world, complete quests, engage in fast-paced, active battles against monsters, and can also fight each other in PvP. Elyon appears more like a TERA 2 in the new version. No wonder, the MMORPG comes from the same developers.
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Youtuber The Lazy Peon talks about the MMORPG Elyon.
An interesting MMORPG
What is interesting about the game? The well-known YouTuber and MMORPG expert The Lazy Peon has released a new video on Elyon after his insight into the beta of AIR. In it, he explains why the online game has become significantly more interesting with the new version.
For one, he praises the faster combat system, which forgoes tab targeting. The encounters are quick, exciting yet still tactical.
He also praises the focus on ground battles, as in AIR players could simply avoid tough fights with the airship.
He is especially fond of the RvR battles. Through gates, you enter the areas where you then fight in PvP battles.
The entire onboarding has been revised. While you had to endure a kind of tutorial for 10 hours in AIR, you now reach the actual core game much faster.
What are the remaining problems? However, there are still a few things that The Lazy Peon – as well as players who were able to check out the Korean beta – are still criticizing.
Elyon uses Unreal Engine 3, which has already shown in other MMORPGs like Bless Online that it has problems in large online games. Since Unreal Engine 5 has now been announced, it simply doesn’t seem contemporary to release an MMORPG with UE3. This could pose some issues for the game’s future, as according to The Lazy Peon it may not age well. However, the graphics look better than expected for Unreal Engine 3.
Elyon is extremely grind-heavy. You need to invest a lot of time to level up your character for the PvP battles.
It is currently still unclear how significant Pay2Win elements will be. However, The Lazy Peon expects us to have to reckon with Pay2Win.
PvE plays a minor role in Elyon.
Who is Elyon suitable for? As The Lazy Peon explains in his video, PvE elements do not play a major role. They are present but are not the focus of the MMORPG. This is on the PvP and RvR battles.
Elyon is therefore aimed more at those who love PvP and enjoy competing with other players or participating in territorial battles. If you are looking for a purely PvE game, Elyon is not the right choice.
Additionally, you need to enjoy grinding and be into fast, active fights. If this principle appeals to you, then Elyon could become a very interesting MMORPG, especially if it is expected to be released in Germany in 2021.
Want to know which MMORPGs could become particularly interesting in 2020? In the MeinMMO article about the 8 most promising new MMOs and MMORPGs for 2020 we introduce you to some genre representatives that we believe have a good chance of success.
This is an AI-powered translation. Some inaccuracies might exist.
Valorant regularly offers fun scenes shared on reddit. This time, a particularly bold action is the hit. A fearless, cheeky player snatches the certain victory from the overwhelmingly superior enemy practically from under their nose.
What happened? In Valorant the teams are randomly split into two factions. One team consists of the attackers, who must place a bomb, the Spike, at a target area and ensure that it detonates. The defenders must prevent this by eliminating the attackers or at least defusing the bomb.
In one round of Valorant, the defenders had no luck. They were completely overrun and thoroughly trampled into the dust. While the enemy team was still intact, only two defenders remained.
It was a seemingly hopeless situation, as killing an entire team from such a severe disadvantage is possible but very rare. However, one of the remaining players proved that he didn’t even need to fight if he had nerves of steel and the audacity of a weasel.
Masterful “Ninja Defuse” secures victory at the last moment
Here’s how the action unfolded: The player and reddit user named ZingerStackerBox was unwilling to accept the certain defeat. So he crouched in the target area and activated a single smoke grenade, a skill of his hero Brimstone.
Brimstone can place particularly effective smoke clouds.
While his remaining buddy tried to fight the enemies and was swiftly taken down, ZingerStackerBox remained calm in his smoke cloud. He saw nothing, but the enemies could not see him either and just assumed that the smoke cloud was still a remnant of the last battle.
From within the cloud, one could clearly hear how the entire enemy team was marching through and lining up to place the bomb. Right next to ZingerStackerBox’s hideout.
When the cloud finally dissipated, the enemies were just about to finish up. One player was just completing the bomb placement.
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How he turned the match around: Meanwhile, ZingerStackerBox sneaked directly behind the enemy and stayed skillfully out of their line of sight. The enemy never saw him and just ran on when the bomb was finished. ZingerStackerBox could have easily taken out the bomb planter and another enemy from behind. But then there would still have been 3 enemies left who could have killed him.
Therefore, he started to defuse the bomb immediately after it was planted. Normally, this is indicated to the enemy with an alarm sound, but since they had placed the bomb just a split second before, they somehow missed it and just kept running. A few seconds later, the bomb was defused and the game was won. ZingerStackerBox had single-handedly outwitted the entire enemy team without firing a single shot.
How the team reacted: The audacious action by ZingerStackerBox was met with great applause from his team. Curiously, one of the teammates said, “He did it again!”. And indeed, such “Ninja Defuses”, as this action is called in Counter-Strike jargon, are the specialty of this player. On reddit, he has even documented further evidence of his incredible audacity.
How to prevent this from happening to you: It seems as if many players still haven’t fully internalized the basics of Valorant. To ensure that cheeky ninja-defusers don’t snatch the victory right from under your nose, you should take a look at the abilities and skills of the various heroes in Valorant. It’s best to check out our agent guide. It covers everything you need to know.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO there are news about the regional swap of Lunatone and Sunkern. It looks like it could happen soon.
This is Lunatone and Sunkern: The two Pokémon are regional and found in exactly different regions. Lunatone is currently available in Europe, among other places. Sunkern spawns, for example, in America.
Now a swap could be imminent. Several things suggest this, especially a leak from last week fuels this rumor.
Leak confirms the swap of Sunkern and Lunatone
This was found: The Pokéminers (via reddit) have searched through an asset update from Pokémon GO and came across the following statement: “Lunatone and Sunkern appear in other regions”
This is a clear statement and indicates that the two regional Pokémon will soon be found elsewhere.
However, it is not yet clear when it will happen. However, you can already relate it to announced events.
A rare sight – Normally, Sunkern and Lunatone do not exist in one region.
This fits together: Niantic announced the events for June at the end of May. However, they only mentioned the event names and have not released any further information yet.
Now it is conceivable that Niantic will use this event as an opportunity to swap both Pokémon again. This would mean that we could find Sunkern in Germany in the future, while Lunatone would disappear from our region.
This must be noted: The above-mentioned finding by the data miners is just a leak. The information is not officially confirmed by Niantic. It doesn’t have to happen just because the data miners found it this way. Nevertheless, it all looks very plausible.
Records are currently being broken in WoW Classic. The record for reaching level 60 the fastest has been broken twice – and each time by a significant margin.
Currently, not much is happening in both the Retail version of World of Warcraft and WoW Classic. Many players are using this time to tackle challenges and complete new records. While in Retail, “Mythic+” dungeons are being completed at insane heights, level records are being shattered in WoW Classic.
A player has now reached the maximum level in just under 2 days of pure gameplay.
48 Hours Without Help to Level 60
What happened? The player TommySalami set an insane record. He reached the maximum level in World of Warcraft Classic in just 48 hours and 17 minutes, setting a new record by a wide margin.
He did not seek help from other players but leveled entirely on his own. This included not only solo dungeon visits but also a lot of AoE farming, sometimes at “secret” spots. For instance, towards the end, he took over the hidden troll village in Darkshore and killed thousands of celebrating trolls.
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For comparison: The first player to reach level 60 in WoW Classic, Jokerd, took nearly 4 days to do so. Jokerd was also a mage who leveled significantly through AoE farming. However, at that time he could also exploit the frequent layer changes to never have to wait for respawns.
36 Hours With Help to Level 60
Another record broken: Just a few hours ago, another record was broken in the “Aided” category. Here, players utilize the help of others during speed leveling, such as being pulled through dungeons or receiving a particularly large number of items that can then be exchanged with quest givers.
Here you can see him farming Zul Gurub:
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The streamer Zeegers made it to the maximum level in 36 hours. A large part of his leveling consisted of tagging (meaning attacking and “securing for himself”) enemies and having other players, who were not in his group, kill the enemies. He also spent a lot of time in Zul Gurub. He completed the last two levels alone by turning in quests – specifically coins and trinkets from the raid.
What do you think of such records? Impressive and cool? Or just a waste of life?
This is an AI-powered translation. Some inaccuracies might exist.
A streamer practices cosplay by painting her naked body to look like a character from a video game or a movie and streams the painting live. Forkgirl has frequently had to deal with moderating on Twitch. Now she says her channel has been deleted, her account banned, and that without any notification from Twitch. She is appalled.
About this streamer: The streamer Forkgirl has 12,192 followers on Twitch. On average, 107 people watch her when she paints her body in the “Beauty & Body Art” category or chats with her viewers in Just Chatting. (via sullygnome)
This is her complaint: The streamer claims she woke up on Friday morning and her Twitch channel was deleted. There was no email, no communication from Twitch. She feels wronged.
Even two days later, she hasn’t reached anyone at Twitch who can explain to her why she was banned or what is going on.
Presumably, it was only a discussion about body painting on popular US gaming sites that led to her ban being lifted, albeit with a warning: she must fully cover her breasts.
For this outfit from the game Smite, Forkgirl was banned in February 2020.
The streamer now says she had planned to do cosplay based on Tim Burton films in June. She has already invested so much time, money, and energy into this thing, and now the ban ruins her motivation.
Body painter feels targeted
This is the problem with body painting: Body painting is explicitly allowed as an art form on Twitch. They recently reiterated the recent nudity rules, stating that streaming body painting is possible as long as streamers start with a base coat so that no naked breasts are visible and the genital area is covered. Nevertheless, there seem to be recurring issues and alleged rule violations that lead to bans in body painting.
The streamer Mizzyrose complained in April 2020 that she was banned unfairly. This is her full-time job.
No communication from Twitch
This is the problem in this case: What the streamer is mainly complaining about is that there is no communication from Twitch regarding the ban. Twitch is often accused of treating streamers unequally.
Recently, top streamer Lirik was also banned from Twitch. However, he was able to resolve the issue within 45 minutes. Lirik and other big streamers apparently have communication channels available to them, which other streamers like Forkgirl envy when something flares up.
The action RPG Minecraft Dungeons pays homage to Diablo 2 and features a secret cow level where you must fight dangerous mushroom cows and a boss. We will tell you how to unlock the dungeon.
This is the secret cow level: Minecraft Dungeons can be described as a mix of Minecraft and Diablo, even if it does 5 things quite differently. Of course, the popular Easter egg with the cows should not be missing. The famous cow level in Diablo 2 has also made it into Minecraft Dungeons in the form of a secret level.
In the cow level, hordes of mushroom cows and a mushroom cow monster as a boss will confront you. The dungeon is perfect for farming experience points and items. YouTuber SparkofPhoenix has already explored the dungeon:
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These are the prerequisites: To unlock the secret cow level in Minecraft Dungeons, you must first complete the game and defeat the Arch-Illager.
In your camp, at the eastern edge behind the pigsty, there are now spring platforms that allow you to get to the other side of the gorge. There you will find a church where you can find a rune altar. Here you need to find 9 runes.
The spring platforms are hard to miss. In the church, you’ll find the altar.
You will receive a hint about the location of the 9 runes when you click on the painting with the dog in the church. The picture briefly changes to another one, giving you hints.
Click on the picture to receive hints.
Here you can find the 9 runes for the secret cow level
The 9 runes are well hidden in the various levels. While we cannot provide you with an exact map location, since the levels are always set up differently, we can tell you what to look out for.
Small tip: You do not have to finish the levels to keep the runes. Once you find them, you can teleport directly back to your camp.
Here is the rune in the Creeper Woods: After freeing the villagers from their cages, head south. There you will find a stone slab.
Look for the stone slab.
To open it, click the switch a few meters north and then stand on the stone slab. Enter the opened room and grab the rune.
Here is the rune in the Wet Swamp: The location is actually quite easy. Complete the level, defeat the final boss, and before you finish the level, take a look to the right of the exit. There, a pile of mushrooms is hiding a switch.
Watch out for the mushrooms at the exit.
Click on it and enter the secret room to grab the 2nd rune.
Here is the rune in the Pumpkin Patch: Fight your way through the Pumpkin Patch until about halfway through the level. There you will find a large destroyed wall. Instead of walking through the destroyed part to progress in the level, go along the wall to the right and climb it.
At the end of the wall, you will find a pile of crates that also hides a switch.
You’ll find the switch on the wall.
Activate it and grab the 3rd rune in the secret room.
Here is the rune in the Cactus Canyon: While playing through the Cactus Canyon, you will eventually need a blue key. Just before the location of the key, the switch is also hidden.
You will find the switch next to the blue key.
Activate it and grab the 4th rune. Five remain.
Here is the rune in the Redstone Mines: In the Redstone Mines, you need to free various villagers twice. The second time, you can find the switch behind the Redstone crystals that opens the door to the rune room.
Search the area of the captured villagers.
That gives you the 5th rune.
Here is the rune in the Desert Temple: In the Desert Temple, you will eventually reach a point with a beacon that you need to click on to proceed. In the next room, there is a golden key, and one room further, you will find a lever on the wall.
The lever on the wall in the Desert Temple.
Click on the lever and a passage opens up. Get the 6th rune here.
Here is the rune in the Forge: In the Forge, you will reach the forge itself and find a dead golem and some scattered books as soon as you enter the room. The hidden switch is located directly in the corner next to a lamppost.
The switch is located directly in the forge.
Press it and enter the rune room that opens right next to it. Grab the 7th rune and disappear.
Here is the rune in the Highblock Halls: Once you reach the courtyard in the level, look for a flame that is not lit on the wall. That is the hidden switch.
Keep an eye out for the extinguished torch.
Activate it and grab the 8th rune from the rune room.
Here is the rune in the Obsidian Peak: The last rune is located inside the Obsidian Peak. As soon as you are inside, look for a large room, a library. It can also be easily seen on the map, as you normally cannot enter the room behind it.
Click on the book in the bookshelf on the wall, and the next room opens up.
The book on the shelf opens the passage.
Here you will find not only the last rune but also 2 chests with loot.
How to access the cow level now
With the 9 runes, return to the church and press the golden button at the altar. The runes will be used, and another room will open up.
In this room, you will find 2 large chests and a scroll. With this scroll, you will unlock the secret level, which is simply called “???” and can now be accessed through your map.
Congratulations, you have found the secret cow level in Minecraft Dungeons.
In Destiny 2, some weapons have collector’s value and are incredibly rare. We have selected the biggest rarities from each category for you.
Here’s what it’s about: There are now over 700 weapons in Destiny 2. In this list, we take a look at the rarest representative of each category. We will explain why the weapons are so rare and whether these rarities are useful guns or dust magnets with collector value.
How did the list come about? To find the collectibles, MeinMMO sifted through Warmind.io. Thanks to the API interface, there are many details and analyses available regarding the Destiny universe.
Additionally, we used the database Light.gg. Registered guardians can rate weapons and indicate whether they have obtained an item. Keep in mind that not all players register with such a database, but the results provide a clear direction.
The rarest primary weapons of each category in Destiny 2
Primary weapons constitute the largest number of all weapons in Bungie’s loot shooter. A total of 7 categories are listed here.
The rarest pulse rifle: Redrix’ Claymore
Redrix’ Claymore
Why is the weapon so rare?Redrix’ Claymore is the original top weapon from Destiny 2. In Season 3, the pulse rifle was a rare rank reward from competitive PvP. It can no longer be obtained. Ultimately, only 20,140 guardians managed to acquire the trophy.
To score points in the competitive playlist and rank up, you have to achieve win streaks almost without losses. Especially in the higher ranges, this task becomes very difficult, as only strong opponents face each other. With Season 4, Bungie relaxed the conditions, also because Redrix’ was so rare and hard to obtain.
Only 0.1% of guardians own Redrix’ Claymore and 1.4% of “Light.gg” users.
Is the gun worth it? Since the weapon lacks a perk slot, it currently cannot really compete. However, there is a successor version: Redrix’ Breitschwert – and that one indeed holds up well.
Why is the weapon so rare? Dark Decision was introduced in Season 3 as a new Iron Banner weapon. At that time, the Iron Banner introduced the token system for the first time. One of the rewards from the packages was Dark Decision – the weapon has disappeared from the loot pool and has not been reissued.
Only 0.8% of guardians own Dark Decision and 9.1% of “Light.gg” users.
Is the gun worth it? No! Even though auto rifles dominate the current meta, Dark Decision cannot compete at all. The weapon is not up to date due to its release date.
By the way, just behind it is the current Trials auto rifle of the Summoner (1.3%), which we recommend as a real alternative to the nerfed PvP tyrant:
Why is the weapon so rare? Finite Impactor is also among the Iron Banner weapons from Season 3. The hand cannon was then randomly rewarded in the token package and was not reissued.
Only 1.1% of guardians own Finite Impactor and 10.9% of “Light.gg” users.
This placement is a small surprise, as the top weapon Not Forgotten is only slightly behind at 1.2% but is miles harder to obtain. However, the weapon is currently still obtainable, unlike Finite Impactor.
Is the gun worth it? The weapon sits well in the vault, but you shouldn’t use it on the battlefield. Neither the archetype nor the perks currently justify its use.
The rarest bow: Silence
The bow Silence
Why is the weapon so rare? The bow Silence is available as a top weapon from the Gambit mode. Here you have to score a number of bow kills and medals.
Although the weapon from Season 7 is still obtainable, bows are not favored by many guardians – this could be one of the reasons why not many pursue the longer quest.
Only 2.3% of guardians own Silence, but 31% of “Light.gg” users do.
Is the gun worth it? A clear recommendation cannot unfortunately be given for every guardian. Although the weapon is up to date, it pushes an unusual playstyle: The bow is fully designed for hip-firing – exactly the opposite of its precise counterpart species. If you master this playstyle, Silence can definitely impress.
The rarest scout rifle: Application for Coercion
Application for Coercion
Why is the weapon so rare? Application for Coercion was one of the Trials weapons from Season 3, which only 22,799 guardians own. At that time, the brutal PvP mode was quite unpopular and later went into hibernation for revision.
Only 0.1% of guardians own Application for Coercion and 1.6% of “Light.gg” users.
Is the gun worth it? Although the weapon comes from a very tough activity, it is currently not recommended. Upon its release, it couldn’t convince anyone due to its slow fire rate. The weakness of Application for Coercion is probably also a reason for its rarity.
Why is the weapon so rare? The pistol Spoiler Alert was available in Season 3 from Commander Zavala. Interestingly, no hair-raising quest or particularly tough activity was necessary for this. You just had to spend tokens, increase your Vanguard rank, and hope for your loot luck.
Only 1.32% of guardians own Spoiler Alert and 12.3% of “Light.gg” users.
Is the gun worth it? The lack of interest in the pistol speaks volumes. On Light.gg, the weapon was not even rated. In plain text: no recommendation from MeinMMO.
The rarest submachine gun: Application for Injunction
Application for Injunction
Why is the weapon so rare? Those who wanted to obtain the rare SMG Application for Injunction had to vigorously play the Trials of Nine in Season 3. Since then, the weapon has disappeared from the loot pool.
37,903 players fought their way through the unpopular variant of the Trials and have Application for Injunction in their collection.
Only 0.2% of guardians own Application for Injunction and 2.2% of “Light.gg” users.
The submachine gun Tarrabah is also the second rarest SMG in the game with 0.9%, and the rarest raid exotic overall – but in the eyes of many, also the weakest.
Is the gun worth it? Back then, the weapon could definitely impress and was a good choice. Today, however, every SMG has to compete with the Lonesome Spindle, which remains an absolute top choice even after its nerfs.
On the next page, we’ll continue with the rarest weapon in the entire game.
This is an AI-powered translation. Some inaccuracies might exist.
Players consistently shine in Call of Duty: Modern Warfare and CoD: Warzone with various accomplishments. Currently, a crossbow shooter is leaving many community members in awe.
The community loves this: Players of CoD: Modern Warfare often pull off spectacular stunts or performances and love to capture these in clips that are very popular in the community on Reddit.
Despite the delay of Season 4, a cool clip is currently bringing joy to the community. Reddit user Demolitions75 achieved an insane kill that not everyone could pull off even with a sniper rifle. He made it with the crossbow, which isn’t exactly one of the strongest weapons in Modern Warfare.
The crossbow in CoD: Modern Warfare
What exactly did the player achieve? Demolitions75 has been a passionate crossbow shooter in CoD: Modern Warfare since Black Ops 1 and is currently working on a montage for crossbow kills at long range. Recently, he achieved a truly remarkable kill.
With his crossbow, he eliminated an opponent in Ground War mode at an incredible distance of 436 meters (measured in CoD: Warzone using the ping feature). Check it out for yourself:
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What is so special about this? Even with the precision sights of his weapon, the opponent was essentially visible only as a small dot. Not every skilled sniper in CoD: Modern Warfare can pull off a hit like that.
So, achieving such a hit requires a fair amount of skill – but also a bit of luck.
Crossbow in CoD: Modern Warfare
What do other players say? For this long-distance kill, Demolitions75 receives a lot of respect and praise. The corresponding Reddit thread has already garnered over 1,800 upvotes after just about 2 days.
Some ask if this “power” could also be learned, others can’t stop praising this incredible shot. And yet others say they usually don’t care for crossbow kills, but they tip their hats in this case.
What about you? What do you think of this shot? How are your skills with the crossbow? Ever hit at a distance even close to this? At least with a sniper? By the way, if you are eagerly waiting for the release of the delayed Season 4: CoD MW, Warzone: Data miners find new start date for Season 4
This is an AI-powered translation. Some inaccuracies might exist.
The Team of the Season has brought a ton of very strong cards to FIFA 20 Ultimate Team. If you want Bundesliga cards for your team, you should take a close look at the prices.
How strong was the Bundesliga TOTSSF: The Team of the Season So Far of the Bundesliga came out in mid-May and had some extremely strong cards to offer. This includes the 99-rated version of Lewandowski, but also strong versions of Werner, Haaland, Sancho, and many more.
The problem: Anyone who hasn’t drawn these cards or received them from their Weekend League Rewards can only look for them on the transfer market. However, there the cards have been extremely expensive, especially at the beginning – and still are in part. For example, Haaland cost around a million coins at release. At such prices, players take a second look. Meanwhile, the price looks a bit better – and could continue to drop.
Bundesliga-TOTSSF already cheaper – is there more to come?
This is what the prices for extremely expensive cards currently look like: If you are looking for TOTSSF Bundesliga reinforcements, you now have a bit more options than at release. Erling Haaland provides a very good example: The Dortmund player was priced at more than one million on the market and stayed there for a good week.
Haaland’s price has steadily decreased since release Source: Futbin
Over the next two weeks, the price continued to drop, so it currently costs only about 520,000 coins (on the PS4 transfer market). This is still a lot, but just half of the original price. The same applies to other top cards like:
Timo Werner (from 1.5 million to about 925,000)
Jadon Sancho (about 1.3 million to 845,000)
Marco Reus (from about 1.2 million to about 680,000)
Additionally, there is the special case of Robert Lewandowski. His 99-rated card even started at well over 3 million and is now down to 1.7 million coins.
Lewandowski’s price has decreased – but he is still expensive Source: Futbin
Will these cards become cheaper? First of all, it should be noted that the Ultimate TOTS Event has started. This is likely to push down the price of some TOTS cards even further.
The top cards have already lost a large part of their value but may continue to fall in the coming weeks. It is generally the case that all cards drop in price as the next FIFA installment approaches. However, particularly strong cards can sometimes hold their value.
A comparison can be made with the FIFA 19 TOTS card of Marco Reus from last year. He was released in May 2019 as the most expensive Bundesliga TOTS card and also steadily dropped in price. Within a month, he dropped from about 3.5 million to 2 million, but maintained this value fairly consistently.
This is how Marco Reus developed as the best card of the Bundesliga TOTSSF in FIFA 19 Source: Futbin
It was only at the beginning of August that there was another extreme crash before heading towards FIFA 20. A similar development can also be expected for Lewandowski, who is currently the top card in the Bundesliga TOTSSF.
With other FIFA 19 top cards from the Bundesliga like Sancho, Lewandowski, or Havertz, it was such that after the first major drop in price after a month, the value was initially held until another significant break occurred a month later. If prices develop similarly this year, one could expect another break at the end of June/beginning of July.
Marco Reus was extremely expensive in FIFA 19, only dropped significantly towards the end
What about cheaper Bundesliga cards? Here you have to differentiate a bit. First, there are cards like:
Davies (about 450,000, now 400,000)
Kimmich (about 470,000, now about 350,000)
or Upamecano (about 390,000, now 338,000)
These players are not quite at the top level of the Bundesliga TOTSSF, but they are still expensive. They perform very well in the meta and are therefore a bit more stable in price and do not immediately drop by half their value. Here, a decline is expected, but it is not extreme. In contrast, cards like:
Müller (from about 420,000 to about 216,000)
Havertz (about 468,000 to 213,000)
Are cards that are very strong and were expensive but have dropped significantly in part. This can be due to the fact that there are better alternatives in their position. Such cards can be worthwhile if you don’t want the absolute top cards.
With such cards, however, you are slowly entering the comparatively lower range regarding TOTSSF players. There are also cards like Brandt or Ginter, all of which are below 100,000 coins and are already real bargains. The cheapest TOTSSF card from the Bundesliga is currently Florian Niederlechner with about 34,000 coins.
Looking at the TOTS cards from FIFA 19, you can see: A large portion of the players also dropped below 100,000 coins – but only around July. This was the case with Dortmund’s Axel Witsel:
Axel Witsel maintained his value quite consistently in FIFA 19, but then crashed below 100,000 in August Source: Futbin
So it depends on how urgently you need the TOTSSF Bundesliga players.
The first major price drop is already here. In the coming weeks, after the pattern of FIFA 19, it can be expected that most cards will drop – but not as abruptly as before. So if you wanted to sign a TOTSSF player from the Bundesliga in the coming weeks, you shouldn’t necessarily wait for significantly better prices.
Haaland is something for many players, just hard to afford
If you just want a TOTSSF player in your team at some point, you could definitely benefit from waiting a few weeks longer. The closer the next FIFA installment approaches, the more prices are likely to fall.
This would then be the time for everyone who wants to save coins now to build a really strong team just at the end of the current FIFA season. Slowly, however, the focus is also shifting towards FIFA 21.
This is an AI-powered translation. Some inaccuracies might exist.
Amazon’s Crucible launched on May 21 via Steam with alarmingly low interest. Current peaks do not reach even 1,000 players anymore. Amazon is aware of this and is now planning to save their shooter.
What’s happening:Amazon’s hero shooter Crucible had a poor launch on May 21, and player interest has since dropped significantly. Currently, according to Steamcharts, the peak does not even reach 1,000 players concurrently, and the user reviews on Steam are a meager 44%.
What Amazon is planning: The developers at Relentless Studios and Amazon Games have listened to player feedback and are implementing initial measures. Crucible is currently in pre-season and will not start season 1 until everyone is satisfied.
Thus, two out of a total of three game modes will be temporarily removed. Amazon is focusing on the popular “Heart of the Swarms” mode and wants to improve it further.
The other two modes “Harvesting Machines Command” and “Alpha Hunter” will be temporarily removed from the game.
Amazon plans a two-phase improvement and has made a roadmap via Trello available online.
In the developer update, Colin Johanson, Franchise Leader of Crucible, talks about the plans
What happens in Phase 1: In the first phase, the developers aim to optimize the core systems of Heart of the Swarms. But features requested by players are also on the agenda:
A voice chat
A surrender option
A system to deal with AFK players who ruin matches
An extended ping system
Possibly a type of mini-map
New tutorial videos
Amazon has not yet provided a detailed list of the upcoming changes. However, these 6 points enjoy top priority along with the optimization of the “Heart of the Swarms” mode according to the developers.
What happens in Phase 2: The second phase aims to enhance Crucible by introducing further systems and changes for a better player experience. Here, Amazon relies on player feedback. So far, the following improvements are planned:
A custom map for Heart of the Swarms
Improvements to the creatures in the world
Support for private games
Enhanced social features
Updated game menu
Twitch drops
Revised respawn system
According to the developers, players can expect regular updates with bug fixes and improvements. They also want to keep the community updated through developer updates, where they discuss feedback and their thoughts on it. Whether this can save the hero shooter will have to be seen.
This is an AI-powered translation. Some inaccuracies might exist.
With the current update 7.1, Player Unknown’s Battlegrounds (PUBG) received a new season and numerous innovations. These include a ranked mode and bots. We at MeinMMO have exclusively spoken with one of the developers and learned more about it.
Who did we speak with? Regarding the innovations in PUBG 7.1 and Season 7, the MeinMMO team conducted an exclusive interview with Brian Corrigan, the Head of NA for PUBG. Brian primarily answered our questions about the new Ranked mode and the bots.
Brian Corrigan, Head of PUBG-NA
Bots are supposed to protect newcomers
What is the deal with the bots? I, Jürgen Horn from MeinMMO, have already had experiences with the bots while testing the Stadia version of PUBG. However, I found the utterly stupid AI teammates rather annoying. The victory against such wooden dummies even ruined the battle royale feeling for me, as one can loot and shoot carelessly. The bots are hardly a threat.
Therefore, I also asked Brian why the bots are in the game and what their purpose would be. The developer gave an interesting answer:
The reason why bots are in the game is really simple. Although we have been a PvP game since the start, the game became almost inaccessible for new players as we saw experienced players’ skills increasing significantly. Despite constantly having a large influx, we noticed that new players were not given the chance to rise. They were cannon fodder for more experienced players. PvE gives us the opportunity to match new players early on with less experienced opponents, allowing them a fair chance to catch up and rise over time, just as experienced players did when the game was new.
The bots will certainly not win any awards for advanced AI.
Do the bots really need to be there? The less dangerous bots are in the game to not ruin the fun for new players right away. Well, that makes sense. Still, they annoyed me as a non-newbie more than they provided fun at the end. Therefore, I asked how one could get rid of the bots or if they would be a fixed constant in all PUBG rounds now:
You can choose whether you want to play in normal mode with bots or only against human players in the ranked mode. In normal mode, players will see fewer bots as they rank up in each queue. Highly qualified players should see no more than 20% PvE, compared to 80% PvP in peak matches. This means that in early blue zone phases, there is an 80% chance that the opponent you see is a human. In later phases, this number increases even further, as PvE has little impact in late game scenarios.
So anyone who wants to play completely without AI bots can simply sign up for the new ranked mode. But what’s the catch?
What’s behind the Ranked Mode
Why is the Ranked mode only coming now? Ranked modes are nothing new in themselves, and since PUBG is introducing such a mode 3 years after its release, I wanted to know from Brian why that was the case:
Ranked play is common in some genres, but within BR, it is still relatively new. When you’ve built such systems many times before, you develop a sort of formula. For PUBG, we had to rethink how matchmaking works, the rules, and the ranking algorithm. We had to do this for a game that was already three years old, had several prevailing play styles within the community, and boasted an esports program that used rules not available to the general player base. All of this took some time to work through. We also needed to find a solution for the survival title system that existed in the game before Season 7, which looked like a ranked mode – although it was mechanically a progression system.
Those who want to play without bots can enjoy themselves in the ranked mode.
What is so special about ranked play in PUBG? PUBG is thus a complex, evolved game that had to be revised only for the ranked mode. But what exactly is the highlight of the ranks in PUBG?
PUBG has a large global player base, and over time we have fostered the development of several prevailing meta play styles. For this reason, players who preferred different metas focused on different statistics to measure how “skilled” they are at PUBG. Some players prefer placement, while others focus on statistics like K/DA [Kill/Death Ratio] or ADR [Average Damage per Round], etc. With the ranking, we’ve finally provided an official answer to this fundamental question: What does it mean to be good at this game? Furthermore, the ranking system of PUBG is one of the first true ranking systems within the genre, and it is the first combined with a truly global esports program.
Brian Corrigan is satisfied with the development PUBG has taken and still sees the battle royale original as a relevant title in the future. And this despite the intense competition from games like Fortnite, CoD: Warzone, and Apex Legends. In addition, there is also the very popular PUBG Mobile, which was developed in just 4 months and is supposed to further advance the brand.
This is an AI-powered translation. Some inaccuracies might exist.
Two days before the start of Season 11 of Destiny 2, we finally know the name of the new season. What is it called and what does its name reveal?
Where are the updates for Season 11? In a few days, the current< a href="https://mein-mmo.de/en/destiny-2-season-10-is-here-everything-about-the-season-of-worthy,478952/">Season 10 will end with the Weekly Reset on June 9. However, Bungie has been very tight-lipped about the upcoming Season 11. It seems that Bungie actually wants to present the new season only at its start.
Now, however, the studio seems to have accidentally revealed at least the name of the new season.
What is the new Season 11 called? The official designation is apparently “Season of Arrival”.
Where does the information come from? The information was spread by Bungie itself – whether intentionally or accidentally is still unclear.
The German season name was officially revealed here
Initially, there was quite a bit of speculation because reports from the Spanish and French versions of the game emerged first, where it was still uncertain whether it would be called Season of Arrival or Season of Adventurers. But shortly after, some players with the English and German versions also received the in-game pop-up. It was clearly visible that it is called Season of Arrival.
What does the name reveal about the new season itself? Many had speculated about when we would encounter the impending darkness – whether in the course of the upcoming Season 11 or only in the big autumn expansion. Because it is almost certain that we will confront our arch-enemy in the foreseeable future. The Darkness fleet is essentially already at our doorstep.
The Darkness fleet
With the name “Season of Arrival”, this seems to be clarified. One can safely assume that in the new season we will encounter the Darkness – and not only in the autumn add-on.
Moreover, this encounter is likely not yet the decisive battle with our arch-enemy. In this case, Bungie would certainly have chosen a different name. The big and possibly final fight is presumably being saved for the autumn or even during Year 4, so for the upcoming seasons.
While these are just speculations and not official information about the new Season 11, we shouldn’t have to wait much longer for this. By June 9, at the start of Season 11, we should all be wiser.
This is an AI-powered translation. Some inaccuracies might exist.
On Ascent, one of the maps of the tactical shooter Valorant, the action can reach its peak shortly after round start. To ensure you are prepared for almost everything, you will find overview maps here, along with attack strategies for both bomb sites and strong positions for defenders.
What kind of map is Ascent? Ascent was introduced as a new map with the release of Valorant, featuring an action-packed middle area, bomb protection gates, and short attack routes on the long lanes. The patch notes mentioned the following for the introduction:
Ascent is a map set in Italy with a large, open center where both teams can engage in battles. The center serves as a playground for the use of various abilities. Controlling this area opens up additional attack routes to both spike sites.
To help you visualize the map and develop strategies, you will find overview maps of the map with callouts, important spots, and some starter strategies to assist you in getting started on Ascent.
Ascent Layout with Callouts – Overview Map
The areas on Ascent can generally be divided into 3 regions, and the names of these regions are accordingly designated. From the defender’s side, you have:
Left – A
Center – Mid
Right – B
Both sides, attackers and defenders, have four routes available to find a good position or initiate attacks. As a little Valorant extra, the map features armored doors near both placement areas that can close with switches, provide cover from view, and withstand a few bullets.
On Ascent, there are armored doors and wall panels that protect thin walls from penetration.
Know the names of the Ascent areas and utilize the features
What special feature does A offer? The spike area is relatively narrow, and there are a few objects you can use for cover. The generator (marked on the map as lightning) is bulletproof. You should definitely take advantage of this, as all thinner walls or wooden objects let bullets through.
“A Connector” serves as the link to the mid and can be separated from “A site” by an armored door. From “A Connector,” you can get a good and secure view of rushing enemies from “A Window” further south.
The ultimate orb is directly in the line of sight of the attackers when they wait in “A Lobby” at the end of the buy phase. For defenders, this orb poses a significant risk.
The placement area at A. The “Generator” on the right is bulletproof.
What special feature does Mid offer? The large mid area offers ample space for action. There are many open areas, ledges to jump on, and penetration plates that prevent early fire on attackers at “Mid Connector” and defenders at “Mid Chamber”.
The area is large and open. Controlling mid gives you the best options for action on Ascent.
The center of Ascent provides plenty of space and elevated positions.
What special feature does B offer? The spike area on B also appears somewhat expansive. “B site” is a good deal lower than the surrounding areas, and the objects do not provide good cover. From the left side of the defenders, there is also an armored door that separates “B site” from “Mid Market.” The roof in the middle of “B site” is accessible, but you cannot stand on it.
The barriers between attackers and defenders are very close here. Only the “B Main” area, which is a bit more visible from the defender’s side, separates the two spawn areas. The ultimate orb is also located inside, on a crate – very difficult for defenders to retrieve.
In this corridor, there are also a few windows through which you can already look into the next area. As a defender, pay attention to whether Sage is on the enemy team. Her wall comes at the optimal height to take a long look at “B site” and possibly eliminate a defender.
As attackers, use the windows to your advantage by gaining an overview with Sage, Raze, or even the agile duelist Jett.
The spike site on B is difficult to defend from below. Attackers can take a look at “A site” through the windows beforehand.
Ascent Map with Spots and a Small Tactic Guide
The information on approaches and tips come from several YouTube analyses of the map combined with some of my own initial experiences on the new map. You can find the English videos below in the sources.
Defender positions for a strong overview at round start:
D1 – By the generator at “A site” with a view on “A Main”
D2 – “Mid Chamber” with a view to “Mid Connector”
D3-1 – Between “Mid Corridor” and “Mid Chamber” with a view on “Mid Top”
D3-2 – Sharing “B site” with D5, watch the window
D4 – “Mid Bottom” with a view on “Mid Top”
D5 – Should not be visible from the “B Main” window. If D3-2 assists, take crossfire positions
A is hard to attack – Mid Control is important
How can I attack A? To effectively attack A on Ascent, you need control of the middle area. If your team only approaches via “A Long,” the defender (D1) on A might get stuck in the corridor at “A Main,” and you will have to take a big risk to get into “A site.”
Split up and send two players through “A Long,” while the other 3 apply pressure to mid. Try to take “Mid Courtyard” or use smoke to quickly move over “Mid Corridor” and “Mid Chamber” to A. Be particularly wary of enemies in the “Mid Chamber” and “A Connector.” Sova is a strong entry agent and can help you with scouting here.
From “A Connector,” you can join the rest of the team to attack the spike site at “A Main” together.
How can I assist in defending A? The opponents have a hard time placing the spike here if they fail to control mid or rush to A quickly from mid. Therefore, only one defender in “A site” is sufficient to apply pressure from the narrow corridor at “A Main” and make encroaching enemies understand that they cannot proceed.
If you notice that the attack is heading towards A, you can isolate yourself quite effectively here. If you have to give up mid, one of the defenders (D2) can position themselves at “A Window.” Together with the defender in “A site,” you still have a full overview of which enemies are heading towards A.
From the middle defender position (D4), you have a nice view of attackers trying to reach A from here.
B needs Sage during the attack – Sneaky window view
How can I attack B? For B, you don’t necessarily need mid control to initiate a strong advance. With agents who can elevate themselves or their teammates, you can take a look through the windows in the “B Main” area and gain insight. Sage with her wall can even elevate several teammates to window height.
Another player can peek while moving towards “B site” to spot opponents who are trying to hide from view through the window. This gives you a strong advantage in the attack, as you can either eliminate a defender or know which zones in “B site” might be safe.
Agents attempting to reach the spike site via “B Mid” must watch for enemies in the “Mid Chamber” directly opposite. The thin walls in the passage between “Mid Connector” and “Mid Courtyard” are protected from direct penetration by armored plates, which protects both teams from pre-fire on positions at the start of the round.
How can I assist in defending B? Be aware of the windows, and if the opponents have a Sage on their team, place 2 defenders at B (D3-2 instead of D3-1). If the attack does not occur at B, D3-2 can assist in mid.
Avoid the cramped, lower placement area. The objects here are rather poorly positioned for defense. Additionally, the zone is a good deal lower than the surrounding area. Also, “B Back” is not recommended. You have a poor overview here and no chance of escape once the enemies have invaded “B site.”
The windows can provide attackers with a significant advantage.
On Ascent, Mid Control is Key
The map has only been available since the release on June 2. However, it seems quite clear that the team with control of the mid area has a significant advantage.
Defenders have optimal visibility to anticipate and disrupt the enemy’s tactics.
Attackers have many options to initiate their attack from mid.
The tactics outlined here demonstrate fairly direct attacking options. However, as a team, you should quickly develop strategies to take mid from the defenders. The defenders, in turn, should use mid to stop the enemy and maintain an overview.
For getting to know the map, the new mode “Spike Rush” is very suitable. Here, you get a random weapon, but the pace is higher, and you learn a few new ways to conquer or defend mid.
And if you control mid, you hold the key to victory on Ascent.
This is an AI-powered translation. Some inaccuracies might exist.
The end of Season 10, the Season of the Worthy, celebrated Destiny 2 with its 1st live event. It ended with a spectacular bang, but many felt it dragged on too long. What did you think?
A first in the history of Destiny: The outgoing Season 10 officially ends with the Weekly Reset on June 9. But essentially, the season is over now – and it ended with a huge bang.
Bungie came up with something very special for the end of the current season and staged the whole thing in a live event styled like Fortnite – for the first time in Destiny’s history.
What’s the event about? Bungie invited all Guardians to the Tower at 7:00 PM on June 6 to witness the destruction of the great threat from the Season of the Worthy live. It was The Almighty, a massive falling Cabal mothership that was close to colliding with Earth.
The Almighty a few days ago
The destruction was not presented in a cutscene but unfolded slowly (very slowly, but more on that later) live and ingame before the eyes of the Guardians who had gathered in droves in the Tower for the hoped-for spectacle.
This is how the destruction of The Almighty went down: The Almighty was clearly visible from the Tower, hovering ominously close to Earth and blocking out the sun.
The start of the event – The Almighty just before impact
Subsequently, the Warmind Rasputin, whom we supported throughout the season to regain his former power, apparently fired numerous missiles from his planetary defense systems at The Almighty.
The missile salvos approached the Cabal ship from various directions until the first impacts were visible. The station visibly took more and more hits (which looked much more spectacular on PC), until it finally happened.
The Almighty is being fired upon by Rasputin and taking heavy hits
There was a massive flash, a bang. The Almighty was destroyed and crashed burning past the Tower to Earth, ultimately impacting in a final spectacular explosion.
Since then, you can view the crash site from the Tower at any time. If you spawn at the main spawn point, just turn around 180 degrees.
The Almighty crashes to Earth after the explosion
This is how you get the emblem: The destruction of The Almighty was honored with a special emblem. If you haven’t got it yet: You receive it when you interact with the damaged spot in the Tower. This is located behind the Eververse – to the left side of the platform where Zavala stands. Jump down there and you will quickly discover the interaction option.
If you missed it – The whole thing in video: The video from YouTuber Shazbawt is sped up at the beginning and only shows the actual destruction of The Almighty in real-time.
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How was the 1st live event in the history of Destiny received?
This was praised: Overall, this event was well received. Many found it better to experience the entire development build up to its climax live than to just see a short, summarizing cutscene. This is seen as a step in the right direction.
Here there was significant criticism: However, the event had a major downside for many. It simply dragged on for too long, and the development was very tedious.
This caused a lot of tension to be lost, and some even completely lost interest in watching the event until the end. Many expected it to last 10 or 15 minutes, at most half an hour. But the event, which could have easily fit into the expected time frame, stretched over 90 minutes.
Initially, it took a whole 30 minutes before any visible changes occurred – in the form of contrails slowly approaching The Almighty. By then, some Guardians had already lost interest and turned to other activities. Some thought something had gone wrong.
After that, you had to watch for another 30 minutes as the contrails of The Almighty came closer millimeter by millimeter until you then “admired” the impacts on the Cabal ship for about another 30 minutes. Only then did it finally happen – the big bang, and The Almighty was no more.
Guardians waiting for something to happen
In short: The event was well staged, but it would have been received much better had Bungie not stretched it so much.
Many wished that Bungie had packaged the whole thing tightly in 15 – 20 minutes and that the event started on time. Not everyone has 90 minutes on a Saturday to just stare at the virtual sky – 30 minutes of which without anything happening.
You should keep in mind that this is the first event of its kind in Destiny and that this was absolute new territory for the developers. It will be interesting to see if Bungie will bring more such events in the future and how they will process player feedback.
What did you think of the first live event in the history of Destiny? What did you like? What didn’t you? Would you be excited for more events like this? By the way, all eyes are now on the start of the new season: Destiny 2: Could Season 11 be delayed? This is what Bungie says
This is an AI-powered translation. Some inaccuracies might exist.
Catching raid bosses in Pokémon GO can be quite challenging. We will show you a trick on how to catch the Pokémon more easily.
This is what the trick shows: For raid bosses, balls are a limited resource. Therefore, it is particularly important that you hit the balls and that the Pokémon does not fend them off.
To prevent that from happening, there is a very simple trick. With it, you can set the circle from the Pokémon and with a bit of practice, hit every Pokémon fabulously.
Set the circle and hit fabulously
Here’s how the trick works: This trick is somewhat older, but many trainers still don’t know it. We will introduce it to you step-by-step:
Encounter the raid boss and be ready to catch
Hold the ball down so that the circle around the raid boss changes
Release the ball when the circle is big enough for you to hit great/fabulously – Make sure to release the ball where it usually lies, otherwise it will fall to the ground
Wait until the raid boss performs an attack
Throw the ball exactly at the moment when the raid boss has finished its attack
The preset circle remains intact, and the raid boss will then be hit accordingly.
We are embedding a video here that shows the catching trick in more detail:
https://www.youtube.com/watch?v=4qdjCk-cT08
What you need to keep in mind: The trick applies not only to raid bosses but to any Pokémon. It takes some practice to find the right moment to throw.
It must still be in the attack because otherwise, the circle changes again. You also need to be quick when throwing, otherwise, the circle will also change, and the Pokémon can start an attack again.
What does the trick do? Often, you only have about 10 balls in a raid. If you have practiced diligently, you can hit each of these balls fabulously, massively increasing your catching chance for the Pokémon.
Often, balls are fended off by the raid boss through an attack. This cannot happen with the proper use of the trick.
In Call of Duty: Modern Warfare, the pro players of the “Call of Duty League” are upset with the developers. There was apparently a major change to the spawns in the last patch, yet the pros were once again kept in the dark. They refer to it as a “silent update” and criticize it.
What is going on here? On Twitter, some pros clearly complained about secret adjustments that supposedly recently changed the spawn system in Call of Duty: Modern Warfare. However, the changes are said to exist only on the special servers of the “Call of Duty League” (CDL).
The players are upset that no pro was informed about the adjustments.
In recent days, more and more pros have noticed a new behavior of the spawns and are now quite sure that something is different. And they have hardly any kind words for this secret change to one of the most important features.
Sometimes you already have the bolt in your back while spawning.
Secret spawn change drives pros crazy
Who is complaining? Especially 2 pros from the current CDL vented their frustration on Twitter:
The long-time pro Ian “Crimsix” Porter, who has won the most official CoD tournament victories and currently fights for the franchise “Dallas Empire”
Trei “Zer0” Morris, who plays for the European team “London Royal Ravens”.
Crimsix said: “Infinity Ward with another one of their notorious, silent spawn patches…”
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In the tweets he writes: “I love it when I get ‘Cecot’d’ and have to figure out what they secretly changed. It’s like a puzzle, just in Call of Duty.”
The meme “Cecot’d” refers to Joe Cecot. He is one of the developers at Infinity Ward, who has to bear the blame for some players regarding the lack of patch communication.
With a third tweet, Crimsx then clearly shows how upset he is about the situation. He posted the Cecot meme as a photo and wrote: “It seems that these changes were implemented only on the 60Hz scrim servers of the CDL teams. They are currently messing with us.” On the scrim servers, the teams train between tournaments.
In his tweet, he writes: “We expect the game to be changed annually. But the developers of every game we play decide to change that to 6-month periods – It’s embarrassing. What’s even worse is that it was a silent change. Not a SINGLE PRO PLAYER was aware of it. Embarrassing.”
In another tweet he provided an example of the new spawns during a match against the team “Paris Legion”:
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He commented on the video with “I’ve never seen anything like this in my life before” and is pointing out that the spawns definitely behave differently for him than they normally do.
Domination – There are 3 fixed flags on the map. The team that holds more flags for longer wins.
Hardpoint – A rotating flag on the map. Points are only awarded for a team if a player stands on the active flag point.
Search & Destroy – One team attacks, one defends. No respawns.
In the modes Domination and Hardpoint, the spawns play a significant role in team tactics. It is part of being a really good player to anticipate where the opponents and your own team are going to respawn from the current match situation. In Modern Warfare, this has already been difficult. One pro referred to it a few months ago as “the most awful spawn system I’ve ever played”.
And although it is indeed considered very difficult to predict how the spawns work in CoD MW 2019, the pro teams have adapted to it over the 6 months since release and have adjusted their tactics accordingly. One of the teams even used the “broken” spawns in a training match to launch a strong attack via team wipe.
But with the change, this developed “feeling” for the spawns has become obsolete. Even if normal players might not have noticed these adjustments, for the pros, a change in the spawn is a big deal. Only the fact that these changes were introduced secretly seems to upset the pros even more.
Normal players likely won’t feel the effects
Does this affect me as well? According to Crimsix’s statements, these changes only occurred on the special CDL servers.
On these servers, the top players of CoD play their training matches and tournaments. The netcode that handles the connection between the match participants offers the pros a 60Hz connection for custom games and competitions. Normal clans and competitors who organize their games are stuck with a 12Hz connection.
This rather minor change to the spawn system would likely have gone unnoticed by regular players. It often happens that CoD MW 2019 spawns an enemy behind the players. But for the pros, Call of Duty is their job, and they deal with exactly these kinds of details every day.
Since release, important changes have been missing from the patch notes from time to time. At the start of Season 3 alone, there were 7 secret changes.
What do you think about the incomplete patch notes? Annoying, or is it the developers’ right to keep some of their work from the community?
This is an AI-powered translation. Some inaccuracies might exist.