Previously, he only offered armor from the collections, which always had fixed stat distributions. Many veterans also already own these items.
Moreover, it is now possible to acquire a second exotic engram, provided you bring Xur the new item “Exotic Code”, which you can find in the season pass.
On MeinMMO, we reveal every week where Xur is located and what the vendor has in stock.
The latest update could finally make the vendor interesting again, making the search for and discovery of Xur worthwhile.
Interesting Offers from Day 1
What does Xur offer? From June 12 to 16, you can currently get Synthoceps from Xur, armored gloves for Titans with a total of 62 stats.
The special feature of this item is the 20 recovery. While the remaining values for the melee armor are only mediocre, overall this Exotic is more interesting than the previous items from Xur.
Flight paths in World of Warcraft Shadowlands are quite strange. They remind of space travel and are really well done.
In World of Warcraft: Shadowlands we find ourselves in the realms of the dead. Much of it does not work as we are used to from Azeroth or Draenor – this applies to the flight paths as well. Those traveling from the capital Oribos to one of the four zones are presented with an unusual sight.
What is there to see? Anyone wanting to travel from Oribos to one of the areas must click on one of the large portals in the capital. After that, they automatically mount a flying mount and fly a few hundred meters out of Oribos, heading towards another portal. So far, so familiar.
As soon as they arrive at the portal, the mount accelerates and the game environment changes. At a rapid speed, the character rushes through a magical tunnel following an Anima flow to the desired area.
Visually, it somewhat resembles traveling at light speed or the mass portals from Mass Effect.
Why are the flight paths like this? The reason for these “veiled” flight paths is mainly a representational trick. The different areas of Shadowlands lie “on the same continent,” so no loading screen is necessary. At the same time, the areas are not close to each other story-wise, meaning you cannot just “fly over” from Bastion to Ardenweald . Therefore, Blizzard uses this little sequence as a distraction while the flight mount dramatically accelerates to cover the distance.
The journey through the “between world” is accompanied by a long effect – the benefit is clear.
While many players find the effect quite cool, others fear that the effect will wear off quickly and become rather annoying. However, Blizzard could further increase the speed of the mount, which would reduce the duration in these “Anima tunnels”.
Are all flight paths in Shadowlands like this? No. Travel within an area, such as from one flight point in Ardenweald to another in Ardenweald, still takes place in a conventional manner. Here, you can enjoy the surroundings and view while a gryphon (or other mount) takes you to your destination.
What do you think of these new flight paths? Cool and fitting for Shadowlands? Or rather annoying?
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO the battle league has been temporarily disabled. The reason is an exploit that allegedly allowed players to execute charge attacks much faster.
What exactly happened? On June 13, Niantic announced that the GO Battle League would be disabled until further notice. A severe exploit was cited as the reason.
The developers emphasize in an official statement that knowledge and skills in the GO Battle League should determine victory and defeat, not cheating by players:
As a team, we believe there is a “social contract” in the GO Battle League: You should always feel that your knowledge and skills determine the outcome of your battles. Cheating directly undermines this social contract, and we cannot tolerate that.
Due to this zero-tolerance policy and the current situation, we have disabled the GO Battle League.
If you want to succeed in the PvP league without exploits, we at MeinMMO have compiled 10 tips for the battle league.
Exploit allegedly allows faster charge attacks
What exactly is the problem? On Twitter, user @PoGoKieng posted a video where he faced player JesusG1310. His opponent was able to execute multiple charge attacks with the Pokémon Melmetal in no time.
This allegedly involves an exploit where quick attacks can be performed while the charge attack is still being executed (via Pokémon GO Hub).
How exactly the error occurs is still unknown.
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How much has been benefited from the exploit? The already mentioned player JesusG1310 has climbed to the top of the GO Battle League with the help of the exploit.
With 2,977 points, he currently leads the league. Notably: He only needed 274 battles for that. Players in positions 2 to 6 have waged between 498 and 817 battles.
This is what the ranking looked like at the time of deactivation.
In Pokémon GO, the raid weekend with Latias and Latios runs until Monday, June 15. We at MeinMMO have gathered everything about the upcoming events in Pokémon GO in June.
This is an AI-powered translation. Some inaccuracies might exist.
Destiny 2 is set to continue for years to come – at least until 2022. But what is the general status of a Destiny 3? Bungie has made quite specific statements about this.
Until then, there will be 3 major expansions, one per year:
This autumn, Destiny 2: Beyond Light will be released.
In 2021, Destiny 2: The Witch Queen will be released.
In 2022, Destiny 2: Lightfall is planned.
Bungie commits to Destiny 2 for years to come, providing new content through expansions and seasons. Bungie aims to deliver the best action MMO experience in the world with Destiny 2.
These are the plans until 2022
What about Destiny 3? Many Guardians have been wondering – what is the current status of a possible Destiny 3? Because potential plans for a third installment are now off the table at least until 2023. But what does the foreseeable future hold for Destiny 3?
Bungie has now also spoken plainly on this matter. Destiny Franchise Director Luke Smith spoke during a Q&A session with the well-known streamer Dr. Lupo after the reveal stream on June 9.
When asked if there will ever be a Destiny 3, he replied: “We are not planning to make it. We firmly believe… we want to build the future of Destiny within Destiny 2. That is the way forward.”
You can watch this part here from minute 26:52:
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In the corresponding article about the reveal, “Building a Sustainable Future for Destiny 2” on Bungie.net, it was stated, among other things:
“We have left behind all of the content from Destiny 1 and many of the features that players have grown fond of. We now believe that it was a mistake to create a situation that fractured the community and reset player progress and experience, from which we had to recover and repair for a whole year. It is a mistake we do not want to repeat by creating a Destiny 3.”
So it is quite clear: There will probably not be a Destiny 3, at least not in the foreseeable future.
This is the new Destiny: Destiny 2 will now be continued as an action MMO for years and fed with new content. However, content from the first Destiny will also flow into Destiny 2 through the Destiny Content Vault and is intended to make the game essentially THE Destiny experience.
A great Destiny 2 for everyone
Bungie is thus repositioning Destiny 2 and fulfilling the wishes of many players – namely, a large Destiny game that will be continued and expanded over a long time. And no Destiny 1, 2, 3, or 4.
Will Destiny 2 be renamed Destiny? For this realignment, some players hope that the name of the game will also be adjusted to the new experience. That Destiny 2 will now become Destiny. But what about a possible name change?
This is exactly what the gaming site Polygon wanted to know from Bungie on this occasion and asked them in the course of an interview. And Bungie says the 2 will remain.
The 2 in the title will not be removed from Destiny, at least for now
Luke Smith also spoke on this and explained: “Right now we are focusing our work on the game itself. There are a lot of gears that would be affected by a name change… That would be a lot of work.”
He also noted that “There are a lot of successful games that have a 2 in their title – one of my favorites, DOTA 2, comes to mind right away.”
So Destiny will not shed the 2 for the foreseeable future. But no matter what the game ends up being called – the future of Destiny looks exciting and, at first glance, quite promising. By the way, what do you think of Bungie’s plans? Join our survey: Destiny 2 presents plans until 2022 – What do you think of the announcement?
This is an AI-powered translation. Some inaccuracies might exist.
The Elder Scrolls Online is known for its pets that serve no purpose but are lovingly designed and do funny things when left alone. However, there is now a pet that costs about 10 euros but is worthwhile for players with many twinks.
What pet is it? Those currently looking at the Crown Store of ESO should quickly notice the offer for a rat for 1,200 crowns (about 10 euros). The “Gramfeste-Packratte” is a “rat of exceptional size”. Furthermore, someone has equipped the cute critter with a carefully fitted harness complete with bags and pockets. On its back, the rat even carries a neatly stowed scroll.
Even Khajiit have no problem with useful rodents.
Pet with benefits for all heroes
What does the rat bring? Buying the rat gives you a cute little creature that follows you obediently and sniffs around curiously. Occasionally, the rodent also curls up and dozes a bit. However, the real benefit of the rat is that the bags and pockets are not just for show.
Do I have to put my stuff in the rat? No, the expansion of your inventory happens automatically. You don’t even have to actively have the rat with you. It “carries” your stuff even if you have another pet, such as the useful Khajiit merchants, active.
In the past, there was already such an inventory pet, the loyal pack pig, which you can still buy. If you have the pig and the rat, you get a total of 10 inventory slots!
Only merchant pets like this Khajiit are similarly useful as pack pets.
For whom is this creature particularly worthwhile? Inventory slots in ESO are highly coveted and can only be obtained in the game through a lot of gold, which requires grinding. In the cash shop, there is an upgrade with 10 inventory slots for about 8.70 euros.
The rat (and the pig) cost 1,200 crowns each, about 10 euros, but their bonuses apply to ALL of your characters. So if you have at least one twink that you use regularly, you will benefit from the rat. Those who use more twinks will benefit even more from the rodent.
Community has longed for the rat pet for a long time
Where does the idea of the pack rat come from? Eager players of Elder Scrolls games know of pack rats from the original game Morrowind and its expansion Tribunal. Such rats were already in use there to carry your stuff.
Furthermore, the rats were so well trained that they could even use scrolls that you had packed for them. Unfortunately, their cousins in ESO cannot do that.
Has the rat ever existed before? Until now, the rat has only been a rumor. However, there have been leaks and pictures of it circulating in the community. Additionally, you could admire a pack rat as an NPC on a desk, but unfortunately, you couldn’t take it with you. Now that the creature is finally available for purchase, players are happy, and some have already invested money in the rat:
Kid-With-Knife: “This +5 capacity for all my characters is worth the price for this little guy. Getting a furry little buddy as a bonus is just a treat.”
Bigluce: “I would love to have this rat as a pet. The Daedra rat is ugly, and the Jerboa is super cute but oh so tiny.”
The_Bone_Rat: “Rats are lovable, intelligent, and affectionate pets. Their only drawback is that they have such a short lifespan. With this rat pet, I can have one without having to worry about its lifespan.”
Rat lovers seem to be very happy about a useful, cute, and immortal rat that carries their stuff in the game. ESO already has a whole range of cool creatures that follow you. The craziest pet you can have is a soulless stone that just does what stones do!
This is an AI-powered translation. Some inaccuracies might exist.
Meanwhile, the design of the PS5 is known. Now, Sony’s CEO and President Jim Ryan has commented on the design. He believes that the presented design has achieved its goal.
Where does the information come from? After users had previously discussed the PS5 design, Sony’s CEO and President Jim Ryan spoke in an interview with CNET. The online magazine asked him what he thinks about the new design of the PS5.
And Ryan explains that the goal of the design was to beautify the living spaces. He says:
The PlayStation is located in the living areas of most homes, and we thought it would be nice to offer a design that would really enhance most living spaces. That is what we tried to do. And, you know, we believe we have succeeded.
Jim Ryan, CEO and President of Sony; Source: Cnet.com
Many users were particularly surprised by the white design at the reveal, which is completely different from the PlayStation 4. Even with the PS5 controller, fans have wondered how the DualSense controller might look in black.
Ryan on PS5 Design: “Almost Bold and Daring”
They are also aware at Sony that the design of the PlayStation 5 is almost bold and daring.
But Sony wanted to show the world and the players that not only the inside of the console is striking, but also its outside. He says: “We wanted something that points forward and into the future, something for the 2020s.”
What else did Ryan say? Ryan also commented on the Digital Edition. He explained in the interview that Sony has recognized that many players now primarily buy and play their games digitally:
People increasingly prefer, as they do with their music and videos, digitalization, and we want to acknowledge that.
Jim Ryan, CEO and President of Sony; Source: Cnet.com
Want to learn more about the PlayStation 5? Then check out our overview, here we have summarized the most important information about the PS5 for you and keep you updated here on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
With Shadowlands, World of Warcraft officially supports gamepads. But is it really fun? Cortyn took a look at it.
It has been known for some time that World of Warcraft, with Shadowlands, aims to bring support for gamepads and controllers. However, this is not due to the much-desired console implementation (which is still denied), but to provide easier access to players with disabilities who rely on gamepads.
Since the last patch of the alpha, controller support now seems to be fully included. I thought it was time for me, Cortyn from MeinMMO, to take a closer look at the controller support.
All beginnings are difficult: I must honestly say, I didn’t really want to write the article. This was because the detection of my PS4 controller didn’t work. It worked perfectly in games like NieR: Automata, but World of Warcraft simply didn’t recognize it. After 30 frustrating minutes of Googling, I simply switched the USB port of my PS4 controller – and for inexplicable reasons it worked then.
Once recognized, it was no longer a problem. WoW already has a solid set of base settings in the key mappings, which can be changed as desired. Once the controller was recognized, the new settings were automatically applied.
The controller settings are automatically adjusted – even if still for an Xbox gamepad. It works anyway.
WoW with Controller – Good, but only in some situations
What works well? Battles work surprisingly well. It’s easy to maneuver a warrior or demon hunter to the right position and target enemies. The control works really well in melee, and within minutes one has already figured out how to control the camera perfectly with one stick while the other moves the character. You jump with X, and select enemies with the directional keys. It’s intuitive, but there’s little that can go wrong.
Even though this is again a little diss towards demon hunters – the fewer abilities a class requires, the easier it is to play with the gamepad. Sure, through combinations with the R and L buttons one can theoretically reach 20 or more abilities quickly. But that requires a long adjustment period.
Combat goes smoothly – at least with melee classes.
What doesn’t work? Targeting NPCs and looting enemies, however, is less than optimal. For that, you have to manually steer the cursor with the gamepad over the corpse or the NPC and then click to loot or start a dialogue. Auto-looting helps immensely here, but it’s still a bit cumbersome.
It is also tiring to select area effects (i.e., target areas, like a Blizzard) with the gamepad. By the time you have selected the right spot, the mobs have already beaten you to a pulp or are long gone.
It gets really chaotic, however, when you want to tidy up your inventory. The same applies at the vendor as it does in the menus or when looting – the cursor must be directly controlled with the stick.
More than once I thought to myself, “Holy shit, this is too cumbersome!” and quickly got frustrated and grabbed the mouse to accomplish what otherwise would have taken minutes in a few seconds.
Shopping or selling is a nightmare. You tend to grab the mouse again.
It would be useful if Blizzard adds a function that makes the cursor jump to specific interface elements and allows you to simply scroll through the inventory with the arrow keys.
In summary, I have to say that the controller support works rather “mediocre” so far. For classes with few necessary keys while questing, like the demon hunter or warrior, this is definitely good for a change. However, tasks like looting or talking to NPCs still have issues. It really doesn’t work well when you have to move the cursor with the stick. A “fixed” cursor that jumps from menu item to menu item would be a good alternative here.
Likely, the feature will only become really useful through interface addons from the community. There are some already in the live version of the game, but they rely on third-party software to function. At least that should become easier with Shadowlands.
It’s not really recommended in terms of gaming fun – in dungeons or PvP especially not, at least not without dozens of hours of experience.
Are you looking forward to exploring Shadowlands with a gamepad? Or do you think it won’t work out?
This is an AI-powered translation. Some inaccuracies might exist.
The 18-year-old Brazilian Júlia “Mayumi” Nakamura was considered a sensation in League of Legends in 2019 when she managed to join the team INTZ. But now the support player is suing her LoL team. She believes she was no longer treated like a professional player, but rather like a promotional girl.
This is how Mayumi became a professional player: The young Brazilian gained prominence in the world of League of Legends at the end of 2019. After reaching challenger rank, she was offered a professional contract by the Brazilian team INTZ in the summer of 2019.
She was discovered by INTZ through a special program called Invocadoras Project, which aimed to find female players. In addition to Mayumi, the mid laner Tainá “Yatsu” Santos was signed in June 2019.
At the end of 2019, Mayumi made her debut for the Brazilian eSports team. She was the third woman to make it into the league at a particularly young age of 17.
This was when the world was still fine: Mayumi as support for INTZ.
Mayumi becomes a “positive example” for women in LoL at 17
The clip made her world-famous in LoL: Shortly after her debut, Mayumi became known through a clip with Nautilus, which particularly excited audiences in China. In her first game, she achieved a score of 1-0-15, which is really strong. You can watch the clip that made her famous in China here on weibo (via weibo).
It was expected that after her strong debut at the end of 2019, Mayumi would become a regular player for INTZ in 2020, but it turned out differently. Soon after, she was replaced by player Bruno “Hauz” Ferreira, who returned to the team after a hand injury.
Mayumi became globally known with a game as Nautilus.
Following this, her social media account exploded in China. She also gained attention in the English-speaking web: People remarked that she was a player showing that women can indeed compete in a “male-dominated scene,” as stated on reddit (via reddit).
In the comments, one user stated: We need more women like her in LoL and less “VaeVictis”: The all-female VaeVictis team was viewed as a publicity stunt, which had no chance of winning a single game in LoL.
The LoL team VaeVictis, which consisted only of women, was expelled from the league.
From player to model
This is now her complaint: On May 25, Mayumi announced that she is no longer part of INTZ. She will now pursue personal projects and stream. However, the team has not announced her departure.
Additionally, the Brazilian site UOL (via UOL) reports that Mayumi filed a lawsuit against her team on May 26. The lawsuit states that Mayumi’s status changed in February 2020. From a serious player, she allegedly became a kind of figurehead and advertising model.
It is said that she felt this way because she was no longer invited to training matches, the scrimmages.
She did not receive any more advice from the coaches.
Mayumi no longer had her own computer desk in the INTZ gaming house.
She was no longer allowed to participate in team meetings.
When she complained, she was not responded to.
Mayumi and the mid laner Tainá “Yatsu” Santos were signed by INTZ in August 2019.
Lawyer says: The team only cared about her image
According to her lawyer Ana Paula Smidt Lima, her contract was only meant for the team to maximize their benefit from Mayumi’s image and to turn her into a “poster girl”.
She felt humiliated being used solely for promotional purposes. She apparently felt discriminated against due to her age and gender.
The contract also contains a clause that financially penalizes her heavily if she unilaterally terminates her contract. She would then have to pay back all the money she earned under the contract (about $63,000).
Mayumi and her lawyer now aim to have the contract rescinded and seek financial compensation for the months she spent with the team.
In a statement from INTZ to UOL, it is stated that the lawsuit only presents a very one-sided version of the facts. The team claims to have fulfilled all its contractual obligations.
Mayumi herself has not commented on the case as she does not wish to speak on an ongoing lawsuit.
Women have a hard time not only in LoL in Brazil and as players, but also as team leaders in the USA. Recently, there was much drama surrounding Leena Xu, the eSports head of Team Solo Mid. She got into trouble three times in just a few weeks.
This is an AI-powered translation. Some inaccuracies might exist.
In Fortnite: Battle Royale, there are various types of players you can encounter in a match. We will show you which of these players are particularly annoying.
What is it about? Those who play Fortnite regularly have certainly encountered different types of players in the game. Either you have to fight against them, or they end up in the same team as you.
However, there are some who can be particularly annoying. MyMMO author Eilyn Rapp shows you in random order which 5 types of players annoy her the most in Fortnite.
1. The “Pros” who make a scene out of every fight
What kind of players are they? You can quickly recognize this species, because they play as if there is no tomorrow. If you shoot in their direction, they build a fortress in seconds.
Building battles seem impossible against these players because they can build, edit, and do everything better. Hiding in a box does nothing because they will find and eliminate you within moments, only to mock you with the “Loser Dance” afterward.
If such a “pro” ends up in your team, you can at least hope they help you to a victory.
What distinguishes these players are their skins, which they adorn themselves with. And yes, I mean the football skins or my personal favorite, which I absolutely cannot stand: Dynamo. No, you are not the Fortnite pro Mongraal, so don’t pretend to be!
For Halloween, there were even zombie versions for the “pros”
2. The players who never mute
What kind of players are they? There is a type of player who can never mute their microphone. They sing, talk, a vacuum cleaner runs in the background, and somewhere a dog is barking.
But why is this so annoying? In Fortnite, it is important to perceive all the sounds of the game. You must be able to hear where the coveted chest with the loot is and, even more importantly: Where is my opponent right now?
If teammates make so much noise, it drowns out the entire game, and usually, you get eliminated quickly because you simply don’t hear that an opponent is nearby. Also, the vacuum cleaner noise is annoying.
Don’t be like him and please mute your microphone if you have nothing important to say
3. The Backseat Gamers
What kind of players are they? In Fortnite, it doesn’t have to be game over if you get eliminated. You can watch your teammates, and they can even bring you back with a reboot van so you can continue playing.
However, this spectator function sometimes leads players to behave quite annoyingly. Even though they were eliminated first, they often know better what one should do.
They end up yelling at you while giving you “hard coaching” and issuing commands that usually only serve their interests. Woe to you if you don’t dance to their tune, because then you are a “noob” who knows nothing about the game.
What kind of players are they? Do you know those teammates who land in the same spot as you and absolutely want to open the same chest? Of course, they steal all the loot from you.
Yes, it may be a coincidence, and if it only happens once, it’s okay. But those players who follow you like a puppy and steal every item you wanted, these are the annoying loot thieves.
There are so many loot options, please just go to another spot or at least don’t follow me when I’m looking for loot elsewhere!
If you see a loot thief, you have to be careful and quick
5. The players who ruin their own game
What kind of players are they? Something I will never understand is the behavior of some players in the Fortnite community. There are some who ruin their own game that they probably play daily.
It seems they are never satisfied with what Fortnite offers them. Once it doesn’t go the way they want, they declare the game dead, but why? You’re playing it yourself, so why do you want to see your favorite game dead?
Whether you encounter these player types as opponents or teammates in Fortnite, they will definitely cause frustration. Sometimes it can be quite funny to have such a teammate because, even though it’s absurd, it creates funny memories. But during live events, I could do without these types of players because they idiots ruin the event.
This is an AI-powered translation. Some inaccuracies might exist.
Call of Duty: Warzone now offers one of three random events per match. These are meant to lighten the game and bring an additional layer of variation. But especially one of the events is rather annoying.
What are events?Season 4 in Warzone introduced random events into the game, which are occurrences that can happen at any point in every match. Only one of the three possible events takes place at a time. The timing is sometime after the first loadout drop and before the closure of the gulag.
What events are there?The events are meant to lighten the gameplay by bringing a drastic change into the game. The three possible events, of which one can occur in each match, are:
Jailbreak: All dead players come back into the match, regardless of whether they are completely down, currently in the gulag, or just recently eliminated. One minute before it all starts, an announcement is made.
Fire Sale: For one minute, items at the buy stations are drastically cheaper or even completely free, including respawns for your buddies.
Supply Chopper: A large and well-armored helicopter appears over Verdansk. The helicopter does not fight but can be shot down. Then high-quality loot rains down.
What is the purpose of the events? The events are meant to clearly disrupt the usual routine of a Warzone match and introduce unforeseen parameters. Through this chaos, more fun is supposed to arise and rigid meta-structures are to be broken.
Especially inexperienced players, who may not earn much money in the game or get eliminated often, can stay in the game longer and achieve more. But how is all this received by the players in practice?
The new events are meant to lighten the gameplay and break structures.
This is how the events are received
This is the reaction to Jailbreak: Jailbreak is a good idea, as it is meant to prevent players from rage-quitting. After all, there is a possibility to come back for free. Because even though there are opportunities for a respawn for dead players after the gulag with sufficient monetary investment, many exit the game frustrated when they get shot.
Unfortunately, this still seems to be the case in many instances. On reddit, players are still complaining about the rage-quits of their dead teammates. Many seem to (still) not want to accept the possibility of a jailbreak, which likely occurs above average. However, since jailbreaks and the other events are still very new, this may change and bring more excitement to the final phases of a Warzone match.
However, the sheer randomness of the jailbreak frustrates some players:
Two jailbreaks happen about 30 seconds before my team’s wipe, which makes them even more frustrating; it feels like a “blue shell” [a hated item in Mario Kart that always hits the leading player], as players who tend to win battles are punished for surviving with a respawn opportunity for too long.
With jailbreak, a lost fight in the gulag is not so tragic anymore.
This is how Fire Sale is received: Fire Sale rewards players who have little money. According to an article on Kotaku, the author saw a player with $6,000 snagging a ton of valuable items, of which he could otherwise only afford one.
What sounds good in theory is also criticized on reddit. The idea would be good, players say, but in reality, it’s simply too much stuff being bought. After the fire sale, the playing field is practically flooded with UAVs, and players don’t know where to put all the stuff, especially in modes like Trio, it’s just too much of a good thing. Additionally, there are suddenly numerous self-revivals available, which completely turns the game upside down.
The idea itself is good; it just needs some adjustment:
It just needs to be adjusted. Let the items be cheaper only with a single purchase. A UAV can still cost $800, but only one would be available to each teammate at that price (perhaps only at that buy station, giving you an incentive to conquer another one). I think the free re-entry would be fine as is, as everyone has already purchased just one armor or ammunition box, and gas masks are discounted, so I see no problem. The self-revival needs to be at full price. The fire sale seems like a great idea to me, it just needs some changes to work.
This is what players say about the Supply Chopper: While the above events are received fairly equally, the reactions to the supply helicopter are rather negative. This is already evident from the nickname given to the helicopter: “Flying Loot Pinata”.
A fully packed helicopter that hovers unarmed over a battlefield, just waiting to be shot down, disrupts immersion and gameplay for many players.
Furthermore, the helicopter is too loud and distracts from the actual game. Players can’t hear what’s happening in the game anymore. Especially when multiple helicopters appear and endlessly circle.
Niv141: “We just had a game where we had 4 helicopters circling around us for 5 minutes, no joke. Nobody wants to shoot them down, so they just fly in circles forever, you can’t hear anything, we have to go inside so we can hear each other on comms.”
GulagLIVE: “The sound of the helicopter drowns out the entire game and ruins immersion to provide people with a stuffed piñata that are dumb enough to shoot at something that doesn’t shoot back?”
Star Wars Squadrons is a new game that multiplayer fans should keep an eye on. It will feature intense PvP space battles with starships.
Starships and Star Wars are inseparably connected. However, in most games, we can only fight on the ground or have space battles as small mini-game segments. This is set to change soon, as a leak talked about Star Wars Squadrons, which was soon after officially teased by EA on Twitter.
What is Star Wars: Squadrons? According to the leak, Star Wars Squadrons is primarily a multiplayer title. After all, EA is using the slogan “Pilots Wanted”. Players will take control of various starships from the “Star Wars” universe and blow each other’s outer hulls apart in multiplayer battles. It seems that the focus will mainly be on team battles – details about the individual objectives or game modes are not yet known.
By the way, the game is developed by the studio Motive, who were responsible for the campaign in Battlefront 2 and also contributed to Anthem.
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Is there also a single-player campaign? According to sources from Venturebeat, there will be a single-player campaign. However, it will be rather limited and is not the focus of the game. At its core, Star Wars: Squadron is indeed a multiplayer title, and thus you will probably have the most fun in those game modes.
When is Squadrons set to be released? There is currently no official date for this yet. The sources of the leak mention a release in Fall 2020 – that is, between October and December. A confirmation is still pending, but it will likely come with the first trailer.
First trailer comes on Monday
When will we learn more? The game’s reveal along with a trailer will happen on June 15, so in just a few days. Then you will surely read more about this title here on MeinMMO and find out what the multiplayer starship shooter has to offer.
Whether the game is worth it cannot be assessed based on the information so far. However, if you enjoyed the starship battles in SWTOR and “Galactic Starfighter”, keep your eyes open for this title.
Are you looking forward to a new “Star Wars” multiplayer?
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As a tactical shooter, Valorant requires a lot of skill in handling weapons and aiming. If you want to improve, this should be one of your first approaches. MeinMMO reveals 5 quick tricks to improve your aim.
What tips are these? The tips provide general guidance that you should consider when starting with Valorant. You don’t need any special prior knowledge, equipment, or skills for this.
Anyone can improve with these tricks, whether beginner, intermediate, or veteran. If you feel like you can get more out of your abilities, at least one of the tips will surely help you.
Where do the tips come from? Many of these tips are promoted by good players in their streams or on YouTube. Websites like the US site Dexerto or the German site esports.com also recommend them.
If you want to see some of the tips in video form, check out the approximately fifteen-minute guide from German YouTuber aSmoogl, which we’ve embedded here for you:
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The most important thing you can adjust, and at the same time the easiest, is the crosshair in Valorant. In every shooter, it is important to always see your crosshair. It must meet certain criteria:
it should be thick enough to stand out
it must be thin enough to not block your view
it should indicate the hit zone as accurately as possible and forgo “coolness” if necessary
the color must fundamentally differ from common background colors
Especially the last point is important. A dark red or black crosshair will often not be easily recognized at a glance. However, if it is turquoise, pink, or bright yellow, it becomes much easier.
Turquoise is one of the possible, more noticeable colors.
You do the most damage in Valorant with a headshot, and many weapons can kill with just one shot this way. Therefore, it is crucial to aim for the opponent’s head as much as possible.
However, especially beginners and even some intermediates often make the mistake of aiming for the torso or the stomach instead. While it is easier to hit there because the target is larger, you usually lose the duel because you die from a headshot first.
So get used to always aiming for the head. It’s best to visit the training mode of the shooting range and practice always aiming at the heads of the bots. This will give you a better feel for aiming itself and train your muscle memory.
3. Memorize “Spray Patterns”
This tip goes hand in hand with the second. Your shots should always hit the opponent’s head, but your crosshair cannot be aimed directly at his head all the time. At least not when you are shooting fully automatically.
The weapons in Valorant have what are called “spray patterns”. They have a recoil that shifts their shots in a characteristic way downwards or to the sides. Each weapon has a different spread pattern.
To learn the patterns, it’s best to go back to the shooting range again. Instead of shooting at the bots, shoot at the target in the next lane. There, you can see all the shots you fire at it.
The spray pattern of the Vandal.
Fire off a magazine first, without compensating in any way – this way, you can see what spread pattern the weapon has. Then try to compensate for it with your mouse. You’ll notice that the crosshair sometimes sits noticeably below the actual hits.
The right mouse settings help you with this but depend heavily on your personal preference. Initially, practice with the weapons you like best. We recommend the Vandal, one of the strongest weapons. You can find a guide for it here:
Many shooters, like the popular Call of Duty: Modern Warfare and Rainbow Six: Siege, allow you to look through a weapon’s scope. In those shooters, it’s even important to aim properly.
Valorant allows you to do this with most weapons as well, although it is more closely related to Counter-Strike (where this is not possible). However, you shouldn’t rely on the scope, as it brings several disadvantages, such as restricting your field of view.
A scope makes aiming easier but severely limits your peripheral vision.
Instead of trusting the scope, you should practice shooting and hitting from the hip instead – like in Counter-Strike. With the previous tips, that should no longer be a problem.
Looking through the scope is, by the way, called “ADS” in gamer jargon, which stands for “Aim Down Sights“. How well do you know gamer jargon?
5. Use External Aim Training
If these tips are not enough and you want to belong to the absolute best players, you should train your aim properly – consistently and constantly. There are various programs specifically designed for this purpose.
A powerful program that helps you improve is the free tool “Aim Lab”, which you can download via Steam. Aim Lab gives you the opportunity to practice different weapon types while collecting information about your performance. Here’s a short trailer for the program:
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In different scenarios, you practice hitting moving targets or aiming at specific positions. The program thus also helps you find the right settings for your mouse.
In general, the rule for all these tips is: Keep trying and practice as much as you can. In the end, you won’t automatically become a pro through simple settings, but through practice. However, you should avoid one mode for the moment. Shroud advises in one of his recent streams: If you want to become a pro in Valorant or CS:GO, stay away from ranked.
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The new “Takedown at the Guardian Breach” is currently demanding everything from Borderlands 3 players. The new endgame challenge is extremely difficult and is being critically received.
This is the new Takedown: Since the new patch from last Thursday, the “Elimination at the Guardian Breach” is available to all players who have completed the main story in Borderlands 3.
However, the Takedown is recommended only from the maximum level. And you should also have a strong build with good weapons in reserve. Otherwise, the Takedown will wipe the floor with you. This already applies to the scaled version for group size. In “True Takedown Mode,” it is available in the original difficulty for a full team of four players – and of course, it’s even tougher.
This is how the Takedown works: The Takedown takes place on the new planet Minos Prime. To get there, you need to speak to Tannis at the Sanctuary.
On Minos Prime, you are supposed to investigate a Guardian signal, but the Guardians present there have something against it. They will throw everything they have at you in a low-gravity environment – and these are not just extremely tough opponents.
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Various types of enemies. Sometimes they fly, sometimes they scurry around, sometimes they have a lot of firepower. Or all at once.
Enemies with very high health points that are tough to deal with.
Puzzle-like tasks that require a lot of attention while you are simultaneously fighting for your life.
Platforming sequences between the broken parts of the planet.
Additionally, there is only one checkpoint in the Takedown. If you die, you’re out for now, and your group must continue fighting without you. If you make it to the checkpoint halfway through the Takedown, you can rejoin. After that, it’s again: whoever dies, is out.
In the Takedown, there are new equipment and cosmetics
At the end, as in the Maliwan base, a brutal final boss awaits. In the Takedown, there are also unique loot items, such as legendary weapons, but also cosmetics. It can definitely be worth it. However, the first reactions to the Takedown show that it won’t be easy.
Guardian Takedown shows no mercy with players
This is what the community says: Many players have difficulties with the new Takedown. While the new world Minos Prime is praised for its stylish design, the challenge itself sometimes causes raised eyebrows.
For example, one user comments (via Borderlands Subreddit): “For some reason, my weapons do nothing here” – a comment that many pick up on. Background: In the Takedown, there are enemies with very high health points – especially at high Mayhem levels.
Your Vault Hunters have a tough time in the Takedown
They can take a lot – too much, some players find: “I tried all my weapons in the first room on M10, and the only one that took out the enemies (before I got a random hit and died) was the Recursion with Amara” (via Reddit).
Some suspect a scaling error here. The revised Mayhem mode brought several problems. On the other hand, the developers had already stated, regardless of the Takedown, that Mayhem 10 should not be easy – so it’s possible that this is indeed intentional.
Because the rest of the Takedown also makes the players sweat quite a bit. For example, there is a sequence where you have to charge different crystals – more or less at the same time. Otherwise, they become unstable, you die, and have to start over. Not easy when you’re currently fighting hordes of enemies.
The Guardians are not exactly pleased
There are also platforming sequences, which are not often seen in Borderlands. The nasty part: Often you have to jump on invisible platforms. If you fall into the abyss, you’re out again.
One player finds: The Takedown consists of “Death Platforming (…), Death Puzzles (…) and Death Bosses” (via reddit). Especially the last point also causes annoyance – because the mid and end bosses of the Takedown come with too many immunity phases for many players. Or, as reddit user Ryphl summarizes: “Immunity immunity immunity immunity immunity immunity immunity immunity” (via reddit).
Call of Duty: Warzone received a mini-update on Friday, June 12th, which offers limited multiplayer modes for free. However, there is not only good news to report: The popular game modes Plunder and Blood Money have been removed, just as the free weekend begins.
What’s included in the update? As part of the release of Season 4 in Warzone, there was another small patch on June 12th. This changed Warzone’s playlist significantly. From now on, the following changes will apply:
Quads and Solos have their own menu
Regular multiplayer modes and maps are available for free until June 15, 2020
The game modes “Blood Money” and “Plunder” have been removed.
We have already reported about the free multiplayer weekend. Such events are generally well-received by players, as they provide the opportunity to try out the otherwise paid multiplayer mode in a relaxed manner. However, the removal of the two game modes has upset many fans.
Blood Money and Plunder are gone – players ask “why?”
What were the modes about? The game modes Blood Money and Plunder had a special aspect. When you killed opponents, you earned money. In Plunder, it was a percentage of the wealth you possessed.
In Blood Money, it is even a fixed amount. It was worth killing complete newcomers who had just respawned, as they had no money but dropped the bounty.
This made Blood Money especially known for fast and aggressive action, and it was popular among many players.
In Plunder, it was all about cash that you could earn through kills.
How fans reacted: Thus, it came as a shock to these fans when, after the update on June 12th, neither Plunder nor Blood Money were available in the playlist anymore. Instead, there is now, alongside the regular BR modes, only the new 50vs50 mode, which not everyone appreciates. Accordingly, the reactions on reddit are quite angry:
Scubakeep: “This makes no sense! The game mode is played by thousands, always has a lobby/group of good size, and now it’s just gone?! Come on! Instead, we get 50 vs 50, which is just a bunch of snipers and parachutes.”
NovelEmergencyVirus: “I literally only play Blood Money/Plunder. Good thing I haven’t bought the Battle Pass yet.”
However, while many players are venting on reddit, others are more optimistic. Blood Money/Plunder will probably return when the free weekend is over. Perhaps the developers simply removed modes temporarily to make room for the regular multiplayer playlist and not to divide the player base too much:
Normally I only play Blood Money/Plunder. However, I see the DM weekend as a great opportunity to level up the Battle Pass and complete the individual character missions in it. […] They will probably bring the modes back after the weekend – although I wish they had removed one of the 4 BR options instead of Plunder/Blood Money.
In Destiny 2, Bungie ended the weekly PvP event Trials of Osiris unexpectedly on Friday evening. Apparently, with the update on Tuesday, a new bug has entered the game that prevents players from reaching the Lighthouse, even if they have a flawless run.
This is the problem: As Bungie reported last night at 10:30 PM, the Trials of Osiris have been disabled for the entire weekend. It does not seem certain that the Trials will return next week. Bungie has to solve the problem first.
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The Trials of Osiris were disabled because players could not reach the Lighthouse, even after completing a flawless run.
Normally, players who can record 7 wins on their ticket without losing will fly to the Lighthouse to claim special rewards. There, they can feel cool because they get to enter the fiery social space of the PvP elite.
The allure of achieving the Trials “flawlessly” is a major drive for PvP players to compete in the 3v3 mode.
The place for the elite.
Update brings new content, new problems
These are further current problems in Destiny 2: The Update 2.9.0 on Tuesday brought Season 11 to Destiny 2 and seems to have come with a host of problems:
There are also issues with the new Umbral Engrams: It seems that players cannot complete the quest if their inventory is full of the engravings, and they have to use a second character.
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There were login issues with Google Stadia – but they seem to have been resolved.
A number of smaller issues and login difficulties.
Especially the Trials have repeatedly caused problems in Destiny 2. After a long break, the PvP event is actually back in Destiny 2 – just not this weekend.
New fancy gear.
A new thing that works with Season 11 is the new dungeon “Prophecy.” Everything you need to know about the PvE activity of Season 11, we will tell you on MeinMMO in this article.
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A new patch for World of Warcraft Classic is set to adjust the Alterac Valley. Are both sides now on equal footing?
The player-versus-player combat in World of Warcraft Classic is not always balanced. In the battlegrounds that have endured for more than 15 years, many players know tricks and exploits. To put an end to this, Blizzard is making some changes. Soon, many of these strategies will no longer be effective.
Changes being made: The developers have planned the following changes for Alterac Valley.
Players can no longer climb up the waterfall to access the Frostwolf base.
Players can no longer scale the cliffs to come out near the Dun Baldar graveyard.
The Icewing bunker can no longer be bypassed.
The Horde warmasters can no longer be drawn far enough away from Drek’thar to fight him alone.
It is no longer possible to use some tricks to pull Vandar out of the bunker to defeat him alone.
Additionally, the Alliance will now always receive reputation and honor when they defeat Galvangar, regardless of whether Balinda is still alive. This behavior is now the same as the Horde, who also always receive honor and reputation for killing Balinda, regardless of whether Galvangar is still alive.
It should be fairer in Alterac Valley – work is being done on this.
Why is Blizzard making this change? Part of the changes are based on the principle of fairness. The fact that the Horde and Alliance receive different amounts of reputation and honor for the same events was simply a mistake. This has now been corrected.
Other things, such as blocking certain paths or the behavior of the general’s guards are based on the developers’ intentions. Such behavior was not desired back then, and if it had been exploited in the past, developers would have intervened.
What else is changing? In addition to the adjustments mentioned above, a feature from modern WoW will also be transferred to Classic. In the future, all players of WoW: Classic can earn 4 additional inventory slots. They just need to secure their account with an authenticator. This provides more security and makes it harder for scammers to hack the account.
More space for loot in WoW Classic – at least if you use an authenticator.
Blizzard is aware that 4 additional inventory slots in Classic are a major change. However, they consider the security of accounts so important that the developers want to reward this additional security.
When is the patch coming? The patch will be released along with Ahn’Qiraj and is currently still being tested on the PTR. So it will probably be several weeks before these improvements are actually implemented.
What do you think about the changes? Is it good that Blizzard is doing this? Or should it have stayed in Classic?
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In Captain Tsubasa: Rise of New Champions, you can start your own football career – including character editor. GamePro has exclusively reviewed the mode in Germany.
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On Friday, June 19 at 8 AM until Saturday, June 20 at 11:59 PM (local time), Lunastein will appear more frequently
From Sunday, June 21 at 12 PM until Monday, June 22 at 11:59 PM (local time), Lunastein and Sonnfel will be in our region
From Tuesday, June 23 at 12 PM until Wednesday, June 24 at 10:00 PM (local time), there will only be Sonnfel in Germany
After the event, Sonnfel will remain in the eastern hemisphere, including Germany.
Related: During the event, the Spotlight Hour with Piepi will also take place. Especially there, you will have good chances to encounter Shiny Piepi.
Bug Bonanza brings Shiny Lithomith
When does the event run? From June 26 at 5:00 PM German time until July 1 at 10:00 PM local time, there will be bonuses related to Bug Pokémon.
These are the bonuses: The item incense is put in the spotlight again, and special Bug Pokémon will appear:
Bug Pokémon like Lithomith, Sichlor, and Toxiped will appear more frequently in the wild, in raids, in exclusive quests, and in 5-km eggs
Shiny Lithomith will be available for the first time in Pokémon GO
Double XP for catching Pokémon
Incense attracts more Bug Pokémon. Different monsters will appear on different days:
From Friday, June 26 at 8 AM until Saturday, June 27 at 11:59 PM (local time), Nincada will primarily appear in incense
From Sunday, June 28 at 12 PM until Monday, June 29 at 11:59 PM (local time), Waumpel will appear more frequently in incense
From Tuesday, June 30 at 12 PM until Wednesday, July 1 at 10:00 PM (local time), more Sichlor will appear in incense
What’s special about the event: There are numerous Bug Pokémon that can be obtained as Shiny. Examples include Raupy, Pionskora, Pinsir, Sichlor, and Bluzuk. You might encounter numerous Shiny checks.
Raid Day with Pinsir
Then the event starts: During the Bug Bonanza, there will also be a new Raid Day with Pinsir. This will take place on June 28 from 11:00 AM to 2:00 PM.
What does the event bring? So far, it is only known that Pinsir will appear on every gym during the 3 hours. You can encounter it there as Shiny.
However, there is still no mention of an exclusive move. This may possibly be presented later, as such moves are common on Raid Days.
Another Bug Pokémon will be the focus on the Community Day in June. You will be able to encounter Shiny Hornliu for the first time.
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In the space action game Everspace 2, although you control a spaceship instead of a character, it still feels like a role-playing game in the Alpha, explains GameStar.
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In Call of Duty: Modern Warfare and Battle Royale Warzone, there are issues today, June 12. The error with code 8192 currently prevents players from playing and apparently causes queues. What is the reason?
Update – August 11: After Season 5 has received its first update, the servers are unreachable again. The update brought a nerf to the currently strongest weapon, the Bruen, as well as connection issues for numerous players:
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What is error 8192? The error with code 8192 occurs today, on Friday, June 12, increasingly among many players. This is indicated by current search trends and numerous threads on social media, such as in the subreddit for Modern Warfare.
The error prevents, among other things, your online profile from being retrieved, which means that after logging into the game, you cannot participate in multiplayer matches. As soon as you want to start the multiplayer modes or Warzone, you connect for a few minutes and then receive this screen:
Due to the error, you have to leave the game, like many other players. This apparently causes a bottleneck when logging in.
Those who restart the game or are kicked out often find themselves in a queue of up to ten minutes or more. Currently, there seems to be no other option but to wait.
The error has occurred more frequently in the past, usually after a major update.
Queues & error 8192 – Support is aware
This is the reason: The error presumably occurs when the load on the servers becomes too high. This has been observed in the past. The current influx of players is likely responsible for this.
Additionally, there is currently still a free weekend for multiplayer until June 15, which all players can take advantage of from the free-to-play Warzone. At the same time, there is an event for double experience points and weapon XP. These circumstances together are likely to result in an enormous number of players wanting to play at the same time.
When can I play again? So far, there is no concrete answer from the developers on when things will continue. However, Ubisoft’s support has already recognized the problem and is apparently working on a solution, as an official Twitter account states:
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It seems to be a server-side issue. A solution from the players does not seem to be possible.
Players are a bit annoyed that they cannot play. After all, many had to deal with a huge download for the new update just to be able to play. Moreover, the start of the weekend is the time when many working people can really play. We will keep you updated as soon as there is new information.
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