In Destiny 2The Moments of Triumph for 2020 will be starting soon. We summarize what is known so far and what players can expect.
When do the Moments of Triumph start? The Moments of Triumph for 2020, also known as the Moments of Triumph, will start on July 7 as part of Season 11. An official end date is not yet known. However, the data suggests it will end on September 22, which is also the release date for the major expansion “Beyond Light”.
What are the Moments of Triumph all about? The Moments of Triumph are a type of long event, or rather a series of specific challenges (triumphs) that players are meant to accomplish across the entire game over an extended period. This leads to unique rewards.
With these so-called Moments of Triumph, Bungie reflects with players on the highlights of the respective expiring Destiny year and celebrates their heroic deeds – just as it will in 2020.
This statue decorated the Tower during the Moments of Triumph 2019
This is what we know so far about the Moments of Triumph 2020
How exactly do the Moments of Triumph work? Officially, apart from the fact that the Moments of Triumph 2020 will start tomorrow, July 7, nothing at all is known. As when introducing Season 11, Bungie is apparently keeping information under wraps until the last moment.
However, a look into the data from Destiny 2 thankfully gives clues about what Guardians can expect – at least in part.
This year there will also be a whole series of triumphs, united under the new seal “Moments of Triumph 2020”. In total, there are 30 this year. Last year there were only 20.
4 of them can already be completed and apparently count retroactively, 5 are tied to the ongoing season of arrival. And 21 of them are still completely secret. Unfortunately, nothing is known about the event-specific rewards yet. However, expect that there will be a corresponding new title again.
By the way, anyone can participate – regardless of optional additional content for the base game. However, not all triumphs can be unlocked without the optional content.
The following triumphs are already known: 10 of them are already visible. One of them is still classified, but it exists for the successful completion of all other triumphs within the Moments of Triumph 2020. Here are the other 9:
Season of Arrivals – Valor Legend: Reach the Valor rank Legend in Season 11 and reset your Valor rank 5 times.
Gambit Standout: Give up 250 Light particles during the Season of Arrival and eliminate 150 enemies in Gambit with precision final blows.
K1 Discovered: Complete all 4 Lost Sectors on the Moon and loot the final chest there.
Altars of Sorrow – Final Phase: Defeat a nightmare boss of level 5.
Garden of Salvation: Complete the raid “Garden of Salvation”.
You need to destroy these eyes. But this can only be done with the new Exotic Withered Image
What else is coming? Additionally, there will be 20 more triumphs to complete. Although these are not yet known, there is sure to be plenty to do.
Furthermore, it is also assumed that some of these triumphs, like last year, will be tied to the Summer Event Solstice of Heroes and cannot be completed immediately after the start of the Moments of Triumph.
What do you think of the currently known triumphs and the Moments of Triumph in general? Will you be participating in the Moments of Triumph 2020? By the way, this Destiny week also has a lot to offer beyond the triumphs: This week could be really exciting – Here’s what to expect
This is an AI-powered translation. Some inaccuracies might exist.
Valorant offers its players a premium cash shop and a battle pass. MeinMMO provides you with all the information about the two premium currencies “Valorant Points” and “Radianite” and the costs of the “battle pass”.
The tactical shooter from Riot operates on a free-to-play model and aims to finance itself through the sale of in-game items. The title relies on two premium currencies:
Valorant Points (VP) – For purchase with real money
Radianite – Exchange for Valorant Points or unlock in the Battle Pass
Additionally, the shooter offers a battle pass. For 1,000 Valorant Points, you can purchase this “battle pass” and level it up. With each level, you receive in-game items, such as charms or weapon skins.
Here, you can find all the information about the premium shop, the two currencies of Valorant, as well as the costs, contents and required effort for the battle pass.
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Buy Valorant Points – For skins, battle pass, and cosmetics
How do I buy points? Currently, you have access to 4 different payment methods, with 2 pricing models, each offering 6 packages with Valorant Points. To access the appropriate menu, click on the Valorant Points symbol at the top:
If you click on the currency symbol, you will enter the purchase menu. To the left is the “shop” where you can spend the points.
Buy points with bonus – Via PayPal, transfer, credit card, and paysafecard
Currently, you can choose from four payment types, and each method is linked to 6 point offers. The more points you buy with a package, the more bonus points you get on top. Here are the prices of the packages and the cost per point in cents:
Payment method: Credit card / PayPal / Instant transfer
500 points – €5.49 – 1.1 cents per point
1,150 points – €11.99 – 1.04 cents per point
2,150 points – €21.99 – 1.02 cents per point
4,400 points – €43.99 – 1 cent per point
5,500 points – €53.99 – 0.98 cents per point
10,500 points – €99.99 – 0.95 cents per point
Saving on the largest package compared to the smallest is nearly 15%
Payment method: paysafecard
450 points – €5 – 1.1 cents per point
950 points – €10 – 1.05 cents per point
2,450 points – €25 – 1.02 cents per point
3,500 points – €35 – 1 cent per point
5,025 points – €50 – 0.995 cents per point
10,500 points – €100 – 0.95 cents per point
Saving on the largest package compared to the smallest is nearly 15%
The paysafecard has different offers than the other payment methods and is slightly more expensive. In this menu, you can also redeem point vouchers.
Top up VP with prepaid codes from the vendor
You can buy Valorant Points not only in-game. Many online shops offer the points as a key, and you can also redeem the vouchers through the menu with the payment methods. You will find the submenu next to the “instant transfer” option.
There are cool skins for Valorant points with changing offers
What can I get for the points? There are rotating offers of cosmetics with which you can make your appearance during matches a bit more unique. At the release, there is a weapon collection that offers skins for many of the weapons of Valorant and also offers skins for the individual weapons.
The timer for the collection, which is highlighted as “featured” in the offers, runs for a few days, while the offers for the individual skins rotate more frequently.
You can also use your points to unlock agents. It costs 1,000 points to complete an agent contract early and include them in your available team without a significant experience point grind.
The offer in the premium shop on the release day.
What happens to my points and purchases from the beta? With the release, your purchased skins will disappear from your inventory, and you will receive all Valorant Points back.
If you already had just the right thing in your pocket, you may now have to wait again until it comes back into rotation for purchase.
Are there pay-to-win elements? The cash shop is intended to provide purely cosmetic items and does not grant advantages in gameplay during matches – except for a cool appearance.
Valorant itself remains free-to-play and can be downloaded by anyone for free. Here you will find details about the download:
How does the Valorant Battle Pass work? By playing regularly, you can earn free items in the tactical shooter, the “battle pass”, as it is called in the German version, offers 10 levels that you unlock with XP.
All levels are divided into 5 premium segments, which you can only collect if you purchase the premium version.
What does the premium battle pass cost? The Valorant battle pass costs 1,000 Valorant Points and thus a bit more than €10. Due to the package selection in the payment methods, you would have to buy at least one package for €11.99 to get to the 1,000 points.
How can I buy the pass? In the top left of the large menu bar, you will find 2 symbols. The left one shows your progress when unlocking the first agents or a contract. The right one shows your progress in the battle pass. The circle stands for a level and is divided into the 5 sub-levels.
Click on this symbol to access the “battle pass” overview. Here you will find the button on the right side for the “premium upgrade for 1,000 points”.
Top left is the battle pass symbol and to the right is the “buy me” button.
What do I get without spending money? Overall, there are 15 items from the free path for all players who level the battle pass to the highest level. These include:
What do I get from the premium battle pass? Here you get all of that from the free path, but much more. In addition to the 15 items, you receive 5 additional cosmetics or Radianite for each of the 10 levels. In total, you can unlock 12 weapon skins, but also 130 Radianite, which would otherwise cost many Valorant Points.
How long does it take to unlock a level? You earn experience points by finishing a game and through missions.
For example, you receive 1,000 XP for finishing a round of “Spike Rush”, a good beginner mode, and a match lasts about 10 minutes. For the first segment, you need 4,000 XP, which is about 4 games lasting around 10 minutes.
You can drastically reduce the time with tasks. Always check what is currently active and try to complete the tasks. This way, you can also unlock the additional agents faster, although you shouldn’t focus on that at the beginning. Because among the starter agents, there are already a few strong agents.
The longer the pass runs, the faster you progress. The missions gradually provide more points for the battle pass, so you have enough time to fully complete the pass. Here is an overview of it:
Radiant Points / Radianite Points for tuning your skins
What is Radianite? This is another Valorant currency with which you can further upgrade your acquired skins. You earn Radianite through level-ups in the battle pass or you can purchase a few of these tuning points for many Valorant Points:
20 for 1,600 points
40 for 2,800 points
80 for 4,800 points
What can I buy with it? Many skin variants contain more than meets the eye at first glance. With Radianite, you can upgrade your skins to receive, for example, a new reload animation or additional versions of your skin. However, the amount of affordable Radianite is limited. Use this valuable currency only when you are sure.
You can bypass the high prices for Radianite by leveling up the battle pass.
The tactical shooter from the creators of “League of Legends” aims to finance itself through its sales of Valorant Points and otherwise fully relies on free-to-play.
The remastered version of Tony Hawk’s Pro Skater 1 and 2 is getting closer. MeinMMO author Max Handwerk is really excited about the game – but is also a bit afraid of a rude awakening.
Into the halfpipe, jump, right, down, circle, McTwist! R2, revert, down, up, manual started, and off to the next ramp. Combo, combo, combo!
Collecting many points in Tony Hawk games used to feel just as complicated as landing the ultimate combo in Tekken. One button here, a direction change there, quickly grinding over the railing and finally landing precisely to score those sweet, sweet points. Anyone who has ever stood on a virtual board will know what I’m talking about.
The new Pro Skater version looks pretty stylish
Just like other people can reflexively aim precisely in shooters, I’ve had fat skateboard tricks and combos burned deep into my brain over the years. No wonder: I believe I’ve spent more hours as a kid in no other game series than these crazy skateboard adventures.
Love at first kickflip
A full load of good memories: I still clearly remember how my brother and I first inserted a Tony Hawk game into our PS2. “Tony Hawk’s Underground” was the name of this cool, new game that we just borrowed from a video rental store that has long since closed.
With our childhood fantasy-created skater, who had a skull instead of a normal head, we rolled to driving punk music, aiming to become the greatest skater in the world. It was love at first kickflip.
Hopefully, the classic Tony Hawk feeling returns
In the coming years, iron flea market searches led to a steadily growing Tony Hawk collection. We played them all. Whether the old parts of the Pro Skater series or then-new titles like Underground 2 or American Wasteland – no Tony Hawk game escaped our console.
Unfortunately, the series gradually lost its magic due to more poorly functioning projects like the skateboard controller (Tony Hawk’s RIDE) or lackluster sequels (the technically weak Tony Hawk’s Pro Skater 5). As a result, it disappeared from my focus for a while.
Remake with online mode? Cool – I hope so anyway
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THPS is back in play: When the remake of Tony Hawk’s Pro Skater 1 + 2 was announced, I was immediately fired up. There they were again, the old levels, the familiar skateboarding sounds, the insane soundtrack. The game is supposed to build exactly on the old games and expand them. With better graphics, more tricks, additional skaters – and a new online multiplayer mode.
Online, Tony Hawk could be played for the first time with Pro Skater 3; Pro Skater 1 and 2 didn’t have that at launch. For me, online skating is completely uncharted territory anyway.
Because: Little Max didn’t have an internet connection on his PS2 back then and didn’t do any combos online in the following years. Consequently, I primarily know Tony Hawk as a good couch co-op game. And that’s a bit concerning today.
For safety, I should probably start working on my tricks
Please, please, no rude awakening: All things considered, it would be pretty bitter if the remake doesn’t deliver on what it promises. Just as bitter would be to find out after all these years: Damn, I’m a noob.
Because even if I’ve skated through everything possible in the story and challenge modes of the Hawk games… What if I’m not as good at the game as my younger self always thought? What if my assured million combo, which I’ve perfected over the years in offline modes, has no value in online multiplayer? Because the large, broad THPS world pulls off way better combos?
MeinMMO colleague Maik Schneider, who usually tinkers with clever CoD combos, has already announced his intention to skate all noobs into the ground in online multiplayer. Sounds like there will be a direct trick tournament on the release on September 4. Until then, I’ll be training a bit more just to be safe. Where’s my PS2?
This is an AI-powered translation. Some inaccuracies might exist.
Cortyn is quite affected by The Last of Us Part II. Time to explain why the game is so grand and yet so cold.
Spoiler Warning: I can’t avoid discussing some (major) spoilers about The Last of Us Part II. If you haven’t played the game yet, you can quickly click away now.
In the last few weeks, I, Cortyn from MeinMMO, have spent as much free time as possible on “The Last of Us Part II”. It was one of the games I was eagerly waiting for since its announcement, and I knew: I wouldn’t let myself be spoiled, no matter what happened.
Nevertheless, the “wave of hate” that the game received shortly after release didn’t completely pass me by. But I didn’t let it deter me and played through it diligently. Now I have to write about it – because no game has touched and moved me like The Last Of Us Part 2.
I’m used to a lot in gaming. If there’s a game with a good, intense story or interesting twists, I’ve probably played it. I liked the twisted story of Doki Doki Literature Club just as much as the exaggerated drama of absolutely every “Final Fantasy” title or Persona 5.
The Last of Us Part II continues from Part 1
However, The Last of Us (1) on the PlayStation 3 has always held an esteemed place for me. It was a milestone in narrative storytelling and has – for me – elevated story games to the next level. The story of Joel, who lost his daughter and has to navigate a kind of zombie apocalypse while protecting Ellie and sacrificing more and more for her, was fantastic. The characters were convincing, and I had both of them in my heart forever.
Abby – the antagonist of the game.
Accordingly, my anticipation for The Last of Us Part II was immense. My expectations were gigantic. As is so often the case, I feared: A Part 2 cannot be as good as Part 1. It is impossible to satisfy my expectations. But I was thoroughly mistaken.
In broad terms, The Last of Us Part II is played in two parts. You start as Ellie. She is the (now adult) girl that you had to protect in Part 1. Without mentioning the exact reason, something terrible happens to Ellie at the beginning of the story. A group of strangers, led by a woman named Abby, commits a brutal act. One that leaves Ellie swearing merciless revenge and from that point on fills her entire life.
Ellie experiences something terrible – this sets the events of the game in motion.
Dark, brutal scenes define the atmosphere
For the next three days, you play as Ellie, hunting and killing these people – one after the other. It is a story driven by hatred and revenge. Killing each character from this hostile group feels satisfying, as the revenge is justified. At least at the beginning, I thought that.
But around halfway through Ellie’s journey, the picture changes. We are looking for a woman named “Nora”, who works in a hospital. She also must die. After a chase, we corner her. Due to various circumstances, she is already doomed and would die on her own in the coming days. But that is not enough for Ellie; she wants this woman to suffer.
And this is precisely where The Last of Us Part 2 does something quite unconventional. Instead of showing the “action” and brutality in full measure, as had been the case, they show something else. The camera is entirely focused on Ellie’s face. You see every little twitch, the angry sparkle in her eyes. You see how consumed she has become by her hatred. Humanity is absent.
The small “Square” symbol – it forces us to act.
But it quickly becomes clear that Ellie doesn’t just strike. The player must do it. “Square” appears on the screen after a while. It has to be three hits. Three hits that you, as the player, do not want to execute. I waited a long time to see if Ellie would stop if I didn’t let her strike. But that is not the case. TLOU2 forced me to do something I didn’t want to do.
Although the camera remains completely focused on Ellie, it makes the scene much more brutal than if we had seen Nora. Each hit destroys more of the Ellie that I loved in Part 1. Each hit transforms Ellie into something new. Something I can still identify with, because I fundamentally find her hatred justified – but the extent now exceeds much.
After three days, the final confrontation comes. Ellie against Abby, the supposed climax of the game. But instead of resolving this conflict, something else happens.
Antagonist becomes protagonist
The game starts over. However, this time not from Ellie’s perspective, but from Abby’s perspective. As players, we are forced into the role of the woman we learned to hate for hours. It broke me. I had to stare at the screen for a while again. I didn’t want that. I didn’t want to play Abby because I hated her. But my curiosity about how the story progresses was simply too great.
The scenes as Abby give her depth and make her likable.
And again, TLOU2 did something that it does so incredibly well. The game gives Abby a comprehensive portrayal. We see the role she takes in her society. We see how her friends joke with her and respect her. We experience her love for animals, her strengths and weaknesses, like her fear of heights. Slowly, very slowly, the image of the evil, hated Abby crumbles. And I keep thinking, “Don’t do this to me… please don’t make her likable…” – but it can’t be helped.
Worse are the moments when Abby’s friends separate from her. When Abby says goodbye to her good friend Nora in the hospital at the end of the day, I had to swallow hard. Because I knew that shortly after, Ellie – whom I played – would burst in to cold-bloodedly and brutally murder Nora.
We meet many of Abby’s friends – even though we know Ellie will soon appear.
We learn about Abby’s love, the plans of her friends, their adventures, and their history, which makes her initial act just as understandable as Ellie’s personal quest for revenge.
The climax is an emotional chaos
For the second time, we reach the climax, and there is a duel between Ellie and Abby.
I was completely drained and on edge. The game lets me play this scene as Abby. Although I knew that TLOU2 doesn’t give me any freedom of choice, I had to think about how to proceed. Can I really attack Ellie with Abby and try to kill her? Which of these two characters has more “right” to hate the other? Which hate is better justified? Do I even want these two to go against each other?
Attacking Ellie with Abby was challenging – yet understandable.
But again, it is the consequence of the emotions that are projected onto the player here. The hatred and desire for revenge drive the characters to actions they may not want to take. Neither of them enjoys taking a life. Neither wants to inflict the pain on friends and relatives of losing a person. But hatred forces them, just as it forces me as a player.
I trembled with tension, and no other game in recent years has made me feel such strong anger, despair, and sorrow as TLOU2. It was much more than a story told; it was a story that grips the player, confronts them with unpleasant feelings, and forces them to deal with it.
I have already revealed a lot about the story, but it does not end at this supposed climax. The game goes on for quite a while, and both characters go through a lot. Much of this, you should experience for yourself and not have it spoon-fed here by me.
The Last of Us Part II moves like no other game before
When I read the reviews of many people online giving the game 0 points, I can only shake my head in disbelief. It is claimed that the game has “thrown away its legacy” and “made everything from Part 1 meaningless”. I cannot agree with this. Because the game did not handle the characters it built in Part 1 “wrongly”. These were the perfect consequences of that.
Some of the voice actors of the characters, as well as the game director, have received threats on Twitter. Here, I would wish that these people take it down a notch and control their emotions a bit more – because that is actually the lesson TLOU2 is trying to convey.
An eternal cycle of hatred, from which some never break free.
Behind all of this stands the (though not entirely new) statement that one should never be led astray by hatred – that it is always the better deed to forgive and to grow from suffering. Because if you can’t do that, you will eventually lose everything. Friendships, empathy, humanity, and your own peace of mind. This simple yet so important lesson has not been conveyed so intensely in any game as it has in The Last of Us 2. Not only do the characters hate and (some) learn to overcome their hatred – we as players do too. This is nothing short of genius.
The Last of Us Part II has given me an emotional rollercoaster. It has made me play a character that I hated with a passion. Then it took that character and made her increasingly likable. Several times I thought, “Stop it! I don’t want to like her!” – But it couldn’t be helped.
The Last of Us Part II played with my feelings. A game that is so intense, can evoke so many emotions, and leaves me completely drained for several hours after the credits roll, is nothing short of a masterpiece. If single-player games can touch me like this and force me to reflect on my own actions in a way that no film has ever been able to, then that is fantastic.
Experience this game for yourself. It is an experience that you cannot find a second of in gaming today.
This is an AI-powered translation. Some inaccuracies might exist.
A new action from Destiny 2 currently brings a lot of money to Twitch streamers who accompany the game. However, the thousands of euros do not come directly from Destiny 2, but from the players. If they want an emblem and a shader, they have to donate to Twitch streamers. This triggers a gold rush among the streamers. The model is clear: Epic Games and Fortnite.
This is how the action works: In Destiny 2, there is currently a special shader and an emblem. However, only players who link their Twitch account to their Bungie account and then donate two Twitch subscriptions to a Destiny 2 streamer receive these two cosmetics.
This costs the player about 10 €: The streamer gets between 5 and 7 € from it, depending on the deal he made with Twitch.
This shader is what it is about.
Twitch streamers in a gold rush
These are the effects: For the individual Destiny 2 streamer, the action has become incredibly lucrative in recent days:
What is the inspiration? The big role model for this action is certainly “Epic Games” with their game Fortnite. They had a “Twitch Prime” action running in March and May 2018, which was a “game changer” for many Twitch streamers at the time. The additional income was substantial and allowed a number of streamers to professionalize.
The largest streamer of that time, Tyler “Ninja” Blevins said:
The power of Fortnite to influence people to do things for cosmetics is incredible.
Tyler “Ninja” Blevins.
Players were encouraged to sign up for a Twitch Prime subscription and received skin packs in Fortnite for that.
Anyone who has such a Twitch Prime subscription can also “donate” this Twitch Prime subscription to a streamer, who receives money for it. Since it is possible to get Twitch Prime subscriptions for free through Amazon Prime, an incredible gold rush occurred back then.
This set brings Fortnite streamers a fortune.
At that time, Twitch star Tyler “Ninja” Blevins said that he gained 230,000 subscriptions in those 2 months – a fortune.
In addition, Fortnite has supported Twitch streamers with further actions. For instance, players can send 5 cents from every euro they spend in the game to their favorite content creator via a specific code.
What do the companies want to achieve with this? Destiny 2 and Fortnite are making the actions worthwhile for the streamers to broadcast their games on Twitch and not others. This enhances the streamers’ loyalty if they directly benefit financially from the success of a game.
Fortnite and Destiny expect that increased presence on Twitch will lead to new games, constant presence, and higher revenues. Ultimately, these “skin-for-subscription” actions cost them nothing, except for a few cosmetics. The money comes from the players.
He was also briefly back in Destiny: The No.1 on Twitch, Tfue.
The current largest streamer on Twitch is Turner “Tfue” Tenney. He started his career in 2015 with Crota runs in Destiny 1. In March 2020, the Fortnite star checked in on Destiny 2 again, but didn’t find much luck there:
When playing several rounds in a row in Call of Duty: Modern Warfare, one often gets the feeling that the maps repeat themselves. But is that true? A player has investigated the myth.
What is it about? How often does the same map actually come up, and are some maps less frequent in the rotation? The reddit user IamEclipse has delved into this topic. He played 100 rounds of Search & Destroy and documented precisely which maps and especially how often these maps appeared.
The 100 rounds are, of course, just a small attempt to understand the overall rotation logic in Modern Warfare, but they certainly provide a good insight into the map selection.
Are some maps actually more frequent?
Here are the findings: A total of 100 rounds were examined. It turned out that no map was present more than 9 times:
The top 3 spots are shared by 5 maps:
Arklov Peak – 9 %
Gun Runner / Azhir Cave – 8 %
Piccadilly / Hardhat – 7 %
Interestingly, Aniyah Incursion and Shipment did not appear at all in the 100 rounds. Especially Shipment is a popular map among players, but it was completely unplayable here. However, Piccadilly is among the most frequent.
What does the player say about his analysis? He cannot confirm the myth of the always same maps. He states that he could not identify any specific patterns in the rotation and never felt that he was repeatedly playing the same map.
What can we take away from the analysis? It seems that some maps appear more frequently than others. While Arklov Peak has come up 9 times, 2 maps did not appear at all.
However, it cannot be confirmed that a map comes up again and again.
What the player noticed negatively: The map Piccadilly appeared 7 times, even though it is quite unpopular among players. Even developers say about this map that all players should leave the lobby quickly.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean development studio Game Tales is currently working on a new MMORPG. It will even be released with Unreal Engine 5 and offers an interesting feature.
What kind of game is this? Not much is known yet about Game Tales’ project. However, it is an MMORPG. An initial image shows countless skulls, large and small, in front of a dungeon entrance. Therefore, it seems likely that it is set in a fantasy scenario.
What is so special about the game? There are several special features. One is that it is being created using the just announced Unreal Engine 5. This may seem a bit strange, as the version of the engine is not yet available. Only in early 2021 will developers be able to work with the preview version, and the final version will be released during the following year.
Game Tales explains that they are currently developing with Unreal Engine 4.5 and will switch to version 5 as soon as it is available. The game will then be ported to the new engine to take advantage of its many modern features.
Unreal Engine 5, for example, offers the ability to use assets with millions of polygons, which will then be rendered in the game through the Nanite system, allowing games with such objects to run smoothly. According to Epic Games, these objects do not lose any of their enormous detail.
https://youtu.be/Oa2drgVThbs
This graphic splendor is delivered by Unreal Engine 5. Will the MMORPG from Game Tales also look like this?
An MMORPG in two variants
What is the second special feature? The new MMORPG, which currently has no name, will be released in two versions:
A PC version aimed at western players.
A mobile version specifically for the Asian market.
How do the versions differ? Although it is the same game, the two versions differ significantly from each other:
The PC version is designed for large multiplayer elements and active play. It will essentially play like we know from an MMORPG.
The mobile version, on the other hand, offers features known from mobile MMOs such as automatic “hunts”. You will be able to set certain auto-features where the hero can complete events without your intervention.
Thus, we will receive a version tailored to the needs and gaming habits of European and American players.
When is the game expected to be released? The release date is planned for the year 2022, which sounds very ambitious. After all, the MMORPG has just been announced, and Unreal Engine 5 will not be available until next year. Besides a screenshot, there is nothing else to see so far. Whether 2022 can really be maintained as the launch date is therefore at least questionable.
In Valorant, you can customize your crosshair in various ways and make different adjustments. Because only those who can aim accurately at their opponents have the chance to deliver precise headshots, just like pros such as shroud. With the tips and tricks from MeinMMO, you too will become top shooters in Riot’s team shooter.
Where can you find the crosshair settings? You can find the settings for the crosshairs in the game settings. There is a tab called “Crosshair”. Here, you will find a whole list of more or less clear settings. We will explain everything you can adjust to aim optimally here.
These are the settings for the crosshair
What can you set? The settings for the crosshair in Valorant are extremely diverse. There are settings for length, width, color, outlines, and transparency. This applies to both the inner and outer crosshair. Additionally, you can define a center point and even make obscure adjustments for fire and movement errors. All these aspects will be explained in the following paragraphs.
These are the crosshair settings in Valorant.
This is the golden rule: Always keep in mind the golden rule for the crosshair in Valorant: less is more! The less the crosshair obstructs your field of view while still providing relevant aiming aids for you, the better.
Color settings for the crosshair – Stay away from red!
This is the ideal color: By default, your crosshair is white. However, it can appear in a variety of colors. Since the crosshair should stand out well from the background and other displays, shades that do not occur in the game are recommended. These would be:
Pink: Since almost no objects in the game are pink, this color is very effective for always seeing the crosshair.
Green: Green shines brightly and, apart from Viper’s poison gas, is rarely found in the game.
However, red, white, and blue are less suitable. White often gets lost in the background, while red frequently blends with the red outlines that enemies have in the game. With blue, the issue is that your teammates are outlined in blue, which is less problematic than the red of the enemies. If you still want to use red as the color of the crosshair, you should adjust the outline color of the enemies.
You can also adjust such thick elements.
Inner lines, outer lines, center point – what do you need?
What you need to know about the inner line: The “inner line” represents the area of the crosshair that arranges itself around the center point. You can make this line more visible using the “Transparency” setting or completely hide it.
Since the inner line shows the area around the ideally most precise impact point of your projectile, it should be clearly visible. However, it is better to avoid edges, as the crosshair should not obscure too much of the field of view.
This is how the outer line should look: The outer line gives you an even larger crosshair, and if you adjust the “Offset” accordingly, you can create gaps in the crosshair in conjunction with the inner line. This can be useful for sniper shots at long distances, as you can better see the bullet deviation and the lead angle through the gaps.
However, since most fights in Valorant occur at medium to close range, this is rarely necessary. Therefore, many pros completely disable the outer line to have a freer field of view.
Do you need a center point? The center point indicates where your first shot ideally lands. This is particularly useful for beginners. So feel free to enable the point in your first rounds, as it provides a reliable aid.
But, as with all other settings, the same applies here: less is more. Therefore, you should give up the point once you develop a feel for the shooting behavior in the game to have more field of view available.
Those who are particularly minimalist have ONLY the point on and nothing else. This setting guarantees maximum visibility of the playing field with minimal aiming assistance. However, to achieve something with this, you must have a very good feel for the weapons in the game. Most players still hit better with a minimal crosshair, while pro player summit1g uses this setting.
Outlines – Useful or not? Outlines make the crosshair more visible and are suitable if you want to play with a color that is otherwise rather unfavorable. The outline clearly distinguishes the crosshair. However, it also makes it thicker, thus covering more of the field of view. Therefore, if you are using a color that is already high in contrast, you can safely turn off the outlines.
Settings for fire errors and movement errors
What are movement and fire errors? These settings indicate whether the crosshair remains static or changes when you perform actions that lead to inaccuracy. If the “Movement Error” setting is enabled, the crosshair expands when you move, showing how far your shots can deviate.
The same applies to “Fire Errors”. The crosshair widens when you have already fired, and the recoil makes your follow-up shots less accurate.
Should you use these options? You can make these settings separately for inner and outer lines. This setting is especially useful for newcomers, as it helps them develop a feel for the varying aiming accuracy.
However, those who are well-versed in the game often perform better with a static crosshair that always points to the same place. If you can accurately assess where your shots land with movement and fire, then you should disable this option.
The Settings of the Pros
How do the pros shoot? Professionals place great importance on the perfect crosshair for them. That’s why we have presented three settings here that are used by top players.
The crosshair of shroud
Shroud is considered one of the best shooter players and is also referred to as a human aimbot. To hit well, shroud uses the following settings:
Color
Cyan
Inner Line
1/8/2/3
Outer Line
0/0/0/0
Outlines
None
Center Point
None
Movement Error
Off
Fire Error
Off
This is shroud’s slightly larger crosshair.
The crosshair of summit1g
Summit1g was often on Valorant during the beta and preferred an extremely minimalist view of the crosshair. This actually consists only of a center point!
Color
Green
Inner Line
0/0/0/0
Outer Line
0/0/0/0
Outlines
On
Center Point
On, with a thickness of 4
Movement Error
Off
Fire Error
Off
This is the minimalist “crosshair” of summit1g.
The crosshair of brax
The former Counter-Strike pro brax uses a very tight, precise setup for his crosshair.
But no matter what the pros do, in the end: the perfect crosshair is the one with which you can play best. So if you prefer a thick monster in the center of your screen because you land many good hits with it, then use that. You can find more information about the settings in Valorant from pro shroud here.
This is an AI-powered translation. Some inaccuracies might exist.
The “little brother” of World of Tanks, World of Tanks Blitz, is played differently in various regions. Our MeinMMO author Jürgen Horn spoke with the game’s Publishing Product Director and learned that Russians play differently than Americans or Western Europeans.
What is World of Tanks Blitz? World of Tanks Blitz is essentially the well-known tank MMO World of Tanks, but optimized for mobile devices. As in the “original”, here a team of tanks fights against another tank team. However, battles in Blitz are much quicker, as the battlefields and teams are smaller.
Additionally, players unlock progress and new vehicles faster and are regularly presented with fun events. World of Tanks Blitz started in 2014 as a pure mobile game on iOS. Nowadays, it can also be played on a multitude of Android devices, Windows 10, and on Steam. And all of this with crossplay and cross-progression on a single account.
Whom did I speak with? As part of our major project “Find your Next Game,” we already had a large special on WoT Blitz and its 6th anniversary. For this, the developer Wargaming provided us with an interview with Natalia Pershyts, the Publishing Product Director of World of Tanks Blitz.
We asked Natalia, among other things, how the development went, what the biggest challenges were, and if there were differences in usage and playstyle of the game in different regions.
Natalia Pershyts is the Publishing Product Director of World of Tanks Blitz.
This is how WoT Blitz plays around the world – Differences and similarities
MeinMMO: What device do most players use to play Blitz? Are there regional differences?
Natalia Pershyts: World of Tanks Blitz is predominantly played on mobile devices, and more members of our community play on Android. This makes sense, as more devices support Android and they are often less costly.
However, the game can be comfortably played on any device that is supported. It features functionality that automatically determines the necessary settings for each device.
MeinMMO: What is the target audience for Blitz and why?
Natalia Pershyts: Those looking for a PvP action shooter that is more casual would be just right with World of Tanks Blitz.
MeinMMO: So who is the typical player of Blitz?
Natalia Pershyts: On a base level: A married man aged between 25 and 35, who mainly plays at home in the afternoons.
But World of Tanks Blitz has an extremely diverse audience: a mix of young and older players with a variety of interests and hobbies. In Europe, we have both players under 17 and players over 50. However, the average age is 31 years. And of course, the audience is predominantly male, but we also have female players!
The average daily session lasts 110 minutes, but this mainly depends on the environment at the time the game starts. There are different gaming behaviors and patterns. Some people play 1 or 2 battles while commuting to or from work, while others have a long session consisting of several battles, and this is their way to relax for the day.
And of course, there are also cultural differences in gaming. When comparing the CIS with North America and Europe, a significant difference is that players in the CIS care more about their combat performance, while players in the West participate in the battles more for enjoyment and recreation.
If you like tanks, you’ll like World of Tanks!
MeinMMO: Do “Blitzers” stay among themselves, or do they overlap significantly with regular WoT players?
Natalia Pershyts: To put it simply, we are two different products that share a common theme. Therefore, it is only natural that there are some overlaps. But over time, we see a trend towards a decrease in overlap. The communities on the different platforms are diverse, and this is also reflected in our games.
Those who play Blitz seek more “pick up and play” quick battles, while our PC brother focuses more on tactics. We would probably say that World of Tanks Blitz targets a mid-core to casual audience, which means we can push the boundaries even further!
Development and Challenges with WoT Blitz
MeinMMO: Tell us how the project has evolved over the years. How did it become a full-fledged PC game after starting out as a mobile game?
Natalia Pershyts: Eight years ago, with the huge boom of World of Tanks PC, we had the idea to make its engaging gameplay accessible to more people by making World of Tanks available on mobile phones.
During development, we immediately understood that the PC gameplay simply does not work on mobile devices and is not really what the mobile gaming audience is seeking. For this reason, we had to create an experience tailored to the mobile market; mainly, we had to make the gameplay a bit faster, hence the name
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 20, it is currently much easier than usual to secure strong cards. Currently, two SBCs are running in Ultimate Team that you shouldn’t miss.
What’s happening in FIFA 20: The “Summer Heat” event is currently active in Ultimate Team. Here, players can grab a sort of “Best Of” of the most popular cards in FIFA 20.
Among other things, there are great cards from SBCs and weekly tasks, and the event also provides strong Weekend League rewards. Two new SBCs are directly linked to this.
These SBCs provide good upgrades for your Ultimate Team
These SBCs are worth your time: At the moment, Ultimate Team offers many great SBCs, but these two are really worth it. They are:
The 88+ Guaranteed SBC
The Upgrade (85-92) SBC
Why the 88+ Guaranteed SBC is worth it: For the 88+ Guaranteed SBC, you need to exchange a total of three teams. Two of them are extremely easy: You need a team with an 82 rating and 40 team chemistry, and another where you can exchange 11 any gold players with 5 chemistry. Both are quick to complete.
The second batch of Summer Heat cards came out last Friday. With a bit of luck, they can also be part of the SBC.
For the third part, you need to exchange an 86 rated team with 60 team chemistry. This is a bit more difficult and can cost up to 150,000 coins. However, due to the recently strong rewards in the Summer Heat and TOTSSF events, you may have saved a lot of SBC fodder that can be very useful here. The reward is 5 rare players with at least an 88 rating. Here you can hit it lucky and quickly recover your investment.
Why the Upgrade SBC is worth it: Do you still lack SBC fodder? Then use the Upgrade SBC. Here, the reward is a player with a guaranteed overall value between 85 and 92. The great thing is: You just need to exchange two teams with at least 7 gold players and 70 team chemistry. And the SBC is also repeatable!
Exchange two almost any teams for a player with at least 85
Here, you can throw in players with low ratings that are currently stuck in your club. The rewards, in turn, can be well used to complete further SBCs and secure even better players if they don’t strengthen your team immediately.
In the closed beta of Valorant, the team Fish123 was dominant and managed to win six tournaments. As it has now been revealed, the team was on the verge of moving into the professional scene. However, that did not happen because player Ardis “Ardiis” Svarenieks did his own thing. He received an individual offer from G2 Esports that he could not refuse.
The Fish123 team was the best team in Europe during the Closed Beta of Valorant and probably the world. They managed to win 6 tournaments and collect over $20,446.
The special thing was that it was a “team of close friends” who played together. This is explained by British player Adam “ec1s” Eccles (19) in an interview with Forbes.
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This was the dream: The team of Fish123 dreamed of becoming professionals together with 5 people and joining an established esports organization. They were apparently close to this goal.
They were about to join a large organization as a team, thus achieving a stable income in Valorant as professionals.
ec1s says: They had taken their time with the decisions to ensure they found exactly the right organization.
The 19-year-old Brit Adam “ec1s” Eccles. Image source: Vexed.gg
Star Receives “An Offer He Can’t Refuse”
This is what came in between: The star of the team was the Lithuanian Ardis “Ardiis” Svarenieks. He is a player who plays very aggressively and riskily, as ec1s explains. He may sometimes make mistakes, but sometimes he wins a game all by himself.
Nevertheless, Ardiis left the team because he apparently received an “offer he could not refuse.”
It is now known who signed him: G2 Esports, the largest team in LoL, offered Ardiis a contract to bring him into the new professional team in Valorant.
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On July 3, G2 Esports announced that they had signed Ardiis.
“Very Stressful Situation”
This is what the team says now: The four remaining members of Fish123 are now in a difficult situation:
The situation was very stressful for us. We lost a player at a time when we were by far the best team in Europe. This has left us with many “what if…” questions, as we were in talks with various organizations to join them as a 5-man team.
When we lost Ardiis, we did not know how the orgs would assess our roster change. We feared that we would lose the chance to become professionals under a well-structured organization.
Adam “ec1s” Eccles
Ec1s says that Ardiis’s departure led to many discussions and a discussion within the team. After seeing the emotions triggered by Ardiis’s departure, he would never do that to his friends.
Now the other 4 members are looking for a chance to realize their dream, which they were already so close to achieving.
How good is Valorant?
A professional scene is slowly forming in Valorant. It is about money and fame. However, some criticize Valorant as well: It is a game that was designed by Riot Games on the drawing board, and the game simply lacks soul. This is stated by a major YouTuber, and it is being heavily discussed:
Most enemies will still fall just as quickly after the patch. The bug-induced extra damage is overkill in many situations, and in boss battles, you can deal damage just as well.
Tomorrow, there will be a patch for Destiny 2 that will adjust the strongest sword in the game. MeinMMO will tell you whether the Falling Guillotine will still be worth your Power Slot.
Are swords too powerful? In Season 11, swords are considered a staple for many Destiny 2 players. The Power weapons offer immense damage, a lot of ammo (yes, swords apparently need ammo in the distant future), and their melee playstyle is simply fun.
The currently hottest sword is the Falling Guillotine. The oversized blade relies on a sword spin as a special attack, which really slashes everything apart. However, this attack deals significantly more damage than intended. This is due to a bug.
In principle, the spin attack simply deals damage again after its rotation. No additional ammo is consumed. It seems that the spin animation runs again invisibly shortly after the end of the first run.
For many Guardians, no longer expendable: the Falling Guillotine
It is not yet known whether other swords will be affected by the fix. A similar “problem” also affects the Exotic Worldline Zero.
Will the Falling Guillotine remain the best sword in Destiny 2?
Bungie has a reputation for sometimes overdoing it with adjustments and nerfing weapons to the ground. For many players, this is a nerf, but it should also be considered that a bug currently makes the sword so overpowering, which is not intended at all. So this isn’t a true nerf.
Here’s how the sword will stand after the fix/nerf: Since the Falling Guillotine is so popular, many Guardians want to know: Where does the favorite blade stand after tomorrow’s patch? Destiny expert Ehorar has taken on this question and can already reassured.
According to his tests, the Falling Guillotine will still be the best sword in Season 11. Here are the reasons:
The heavy attack still deals about five times the damage of a normal strike.
The heavy attack costs only 4 ammo.
The heavy attack of the other new sword (Claw of Temptation) costs 8 ammo but deals three times the damage – and at a distance.
Other legendary swords also consume 4 ammo for their heavy attack and deal about 3.5X the damage of a standard strike.
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This is how the Falling Guillotine looks in action
Ehroar predicts that our play style with the Falling Guillotine will not really change and that the sword will remain one of the best weapons of the entire Season of Arrival.
Most enemies will still fall just as quickly after the patch. The bug-induced extra damage is overkill in many situations, and in boss battles, you can deal damage just as well.
Cheaters can be annoying. A player has turned the tables and developed his own fake cheat software to ruin the fun for the cheaters in CS:GO.
What has the player developed? CS:GO player “ScriptKid” has had enough of cheaters ruining his fun in his favorite online shooter because they don’t play fair. Therefore, he developed software that looks like a regular cheat tool and is not detected by Valve’s Anti-Cheat System VAC.
However, instead of helping the users of the software to achieve victories unfairly, the software sabotages their game.
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A CS:GO player tricks cheaters with fake cheat software.
Fake cheats in CS:GO that annoy cheaters
What exactly does the software do? The software promises cheats like an aimbot and other aids in the successful and popular online shooter CS:GO. But in reality, it does completely different things:
Burning Man: Throw grenades directly downwards. Afterwards, you cannot move for a few seconds.
No Plant or Defuse: Planting the bomb is cancelled at the last second, and a false sound is triggered when defusing, confusing the players.
Big Spender: Money is wasted by buying bad weapons like shotguns.
NoSpray4U: 50% chance to drop weapons while spraying.
Invert Mouse ADS: The mouse is inverted while the scope is pointing down.
Violence Speed Momentum: Increases mouse sensitivity to 100 for a few seconds.
Butterfinger: Drops the weapon every time the player tries to shoot.
Do You Even Aim Bro: Basically the opposite of an aimbot.
Blood Brothers: Fires the cheater’s weapon when hovering over a teammate.
How often has the software been downloaded? Over 1,000 players have now installed this fake cheat, hoping to score in CS:GO.
Who is ScriptKid? ScriptKid is not a newcomer in this field. He has already released similar software for PUBG, causing players to suddenly jump out of moving vehicles or shoot at teammates.
What do you think of this method of dealing with cheaters? Should there be more fake cheats like this?
Call of Duty: Modern Warfare & Warzone provide not only a variety of weapons but also a large selection of attachments. Some of these come with hidden features, and the “Merc Foregrip” is probably one of them now.
What kind of speed buff is this? The weapons in Call of Duty usually offer not only differences in appearance and handling but also hidden modifiers, such as movement speed.
Generally, in Modern Warfare & Warzone: The bigger the weapon, the bigger the disadvantage you have to accept regarding your movement speed. With an SMG, you are always significantly faster than with a sniper rifle, but only marginally faster than with an assault rifle. Without a weapon or with a knife, you are the fastest on foot.
With certain attachments, you can close this gap a little. However, the advantage that one of the under-barrel attachments brings for movement speed was previously unknown. Because the “Merc Foregrip” was originally supposed to only improve your recoil control and hip-fire precision. YouTuber and CoD expert “JGOD” has now discovered that the attachment additionally provides a small speed buff:
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Merc Foregrip is a strong choice for recoil control
How strong is the buff? Compared to the normal weapon version, “JGOD” noticed a 3% difference. This can be noticeable, and the running speed with an assault rifle then feels more like you’re holding an SMG.
This buff is particularly noticeable in Warzone. For example, if you want to jump from one roof to another in the “Storage Town” area, this often doesn’t work with assault rifles, but it does with an SMG. With the 3% bonus, you can now make the jump and are significantly more mobile in this area.
The difference should not be underestimated in multiplayer either. You not only run faster but also slide further, jump better, and your movement gets a slight upgrade. The correct setting of the deadzone of your controller helps you here as well.
The choice now seems simpler – Horizontal recoil = Merc / Vertical recoil = Commando
When should I use the Merc Foregrip? With this new information, the Merc Grip becomes significantly more attractive. The grip competes here with 2 other attachments (Marksman and Ranger Grip) that offer very similar advantages. The “Marksman Foregrip” previously had the edge, but only a slight edge, as the differences between these 3 were hardly noticeable.
This small nudge now makes the Merc Grip possibly a stronger choice among attachments that improve your recoil control. These help you compensate for the upward recoil of the weapons. Especially with SMGs or the semi-automatic rifle FAL, you gain more control.
So, if you’re not using the “Commando Foregrip”, also a strong attachment for better aiming, but one of the 3 attachments for “recoil control”, try the Merc Foregrip now and benefit from its hidden property. Here are more attachments that don’t readily give away all their secrets:
What is the difference from the other under-barrel grips? Overall, there are 5 foregrips available for many weapons in Modern Warfare 2019. Sometimes weapons also have their own variants (like the Grau 5.56 with the Cronen Shark II, which is actually a “Tactical Foregrip”), but mostly the grips are easy to recognize:
Merc Foregrip – Helps with vertical recoil and hip fire, decreases ADS speed – Increases movement speed
Marksman Foregrip – Helps with vertical recoil, decreases ADS speed
Ranger Foregrip – Helps with vertical recoil and aim stability, decreases ADS speed
Commando Foregrip – Helps with horizontal recoil and aim stability, decreases movement speed
Tactical Foregrip – Poor attachment that provides hardly any advantages but makes you slower. Better not to choose
With the new discoveries, the Merc Grip could now be the best under-barrel grip if you want to reduce the vertical recoil of your weapon. However, for automatic assault rifles, the Commando Grip often remains the best choice. It is the only foregrip that helps you with horizontal recoil, which is generally harder to compensate for than vertical.
If you’re using an attachment for “recoil control”, now would be a good time to check your setups. 3% movement speed may not sound like much initially but can make the difference between escaping the gas of Warzone without having to drop your weapon or getting caught by the circle. After improving your speed, it’s time for aiming: CoD Warzone: Expert recommends – With this aiming exercise, you can improve your aim
This is an AI-powered translation. Some inaccuracies might exist.
Recently, it has been announced in Pokémon GO that Team Rocket is up to something again. The villains left notes showing that they seem to want to steal our Pokémon.
This was found: In recent days, small drawings have repeatedly surfaced on the social networks of Pokémon GO. These show Rocket Grunts and the hot air balloon that was already found in the code.
The drawings depict a new plan by the Grunts. They apparently want to get to our Pokémon by balloon!
Is a new Rocket feature coming soon?
These are the drawings: The images always show Grunts and the balloon. They seem to be some kind of instruction for the villains on how to handle the balloon.
The first two images that have emerged show a Grunt setting up the balloon and the plan of the villains. In the image, a net is thrown over a Pikachu.
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Then it continues with Team Rocket’s plans. They apparently want to come down from the balloon by rope and attack you. When they then escape, they quickly leave by balloon and just ascend.
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The last two snippets show an instruction on how to fly with the balloon. Not too close to gyms or the sun. If a trainer wants to attack the balloon, just ascend.
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What could these findings mean? It appears that the leak about the Rocket Balloons is real. Niantic is likely teasing the next feature here.
If all these snippets actually come true, then Team Rocket seems to be after our Pokémon. So far, it is still unclear whether the villains will suddenly appear and attack us. After all, this was the case in the console games, and Team Rocket also just appeared in the anime.
When could the feature come? The findings in the code and these snippets show that it won’t be long before the Rocket Balloon appears.
Perhaps the GO Fest would be a plausible time frame. After all, a surprise is expected on the second day of the event. And thieving Rocket Grunts would certainly be a surprise.
If you’re not in the mood for Rocket Grunts, you can look forward to the Community Day in July. It will bring Nebulak and exciting bonuses. You can catch many Shinys there and especially hatch a lot of eggs. Team Rocket will likely play a smaller role there.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, there is a lot going on this week. Some things are already confirmed, while others are still speculative. Let’s take a look at what you can expect starting from the Weekly Reset.
This week has a lot to offer: Currently, the first Iron Banner of Season 11 is still running. Until the Weekly Reset on July 7th, Guardians still have time to earn
to earn. So make use of the time if you still need anything from it.
You can still grab various loot in the Iron Banner
However, just as the Iron Banner ends on Tuesday, and the new Destiny week officially begins with the reset, things could get exciting. What can we expect?
What we already know
New update: Before the Weekly Reset on June 7th, there will be maintenance, and a new patch will be applied to Destiny 2 – Update 2.9.1.
Bungie stated that they aim to fix several bugs that Guardians are experiencing. Among them are issues related to the new contact event or problems with some new weapons. A damage bug with the currently very dominant sword Falling Guillotine is also set to be fixed, and it will be interesting to see how it performs after the “nerf”.
With these so-called Moments of Triumph, the studio traditionally looks back on the outgoing Destiny year together with the Guardians and celebrates the heroic deeds accomplished during that time.
In short: You are tasked with completing certain challenges across all of Destiny 2 that relate to the last Destiny year. And you can earn some cool rewards while doing so.
Bungie Day: July 7th also traditionally marks the annual Bungie Day. This special day celebrates Bungie and its community. Initially started as a small, unofficial celebration, this festivity has been held for over 10 years and has become a true, official event.
Typically, there are special promotions, chances to win something, and sometimes even tidbits of information about upcoming content. It will be exciting to see if Bungie might surprise us with something special.
What could come
New Exotic Quest: Although it is not official yet, the likelihood is very high that a new exotic quest will be released this week – specifically for the new weapon exotic Withered Image.
Withered Image in action
It is expected that the corresponding quest will start after the reset on July 7th – coinciding with the start of the Moments of Triumph 2020. According to data entries, the ornament for Withered Image will be available in Eververse on July 7th. Such ornaments have always gone live on the same day that the corresponding exotic weapon or related quest became available in the game.
Are you excited for this Destiny week? Or is there nothing that excites you? By the way, you’ll need this new weapon to destroy the mysterious Eye Spheres that have appeared all over the place: Mysterious spheres leave Guardians puzzled – What is going on?
This is an AI-powered translation. Some inaccuracies might exist.
The Hillbilly and the Cannibal from Dead by Daylight are being adjusted. Camping with the chainsaws will soon be a thing of the past.
Currently, Dead by Daylight is celebrating its 4th birthday, and a new patch is on the way. Update 4.10 will revise two of the older killers. Both the Cannibal and the Hillbilly will receive adjustments to their abilities. There will be little change to the basic intended playstyle, but for passionate campers, this could mean significant drawbacks.
Changes to the Cannibal: The Cannibal’s chainsaw charge now works identically to the Hillbilly’s. It is charged by holding down the ability button and activates once the bar is completely filled. The Cannibal’s attack is now based on three charges. The first charge is consumed as soon as the chainsaw is fully charged. Those who wish to continue attacking can use additional charges until they are all exhausted. However, this increases the duration of the frenzy when colliding with an object or the brief stun if no survivors are hit.
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This is what the Cannibal’s chainsaw action looks like
If the chainsaw is charged for too long without being used, the Cannibal will go into a frenzy. The prolonged “close to the limit” charging is no longer possible.
Additionally, the maximum movement speed of the Cannibal during the chainsaw attack is slightly increased.
Changes to the Hillbilly: The Hillbilly receives an “overheating” mechanic. If he charges his chainsaw for too long, it overheats and cannot be used until the overheating has completely subsided. Overheating also builds up during a chainsaw sprint, but much slower. If the overheating reaches its maximum during the sprint, the sprint will not be interrupted.
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Why are the developers doing this? Even though this is not explicitly mentioned in the developer update, the reasoning behind these changes is likely obvious. Particularly the Cannibal, but to a lesser extent the Hillbilly, had advantages when camping. They would simply wait with a nearly charged chainsaw in front of the hook and as soon as another survivor attempted to rescue their companion, they would strike. This is no longer possible due to the overheating. Both killers will now have to carefully consider when and how to use their chainsaw. Camping will now be difficult.
The small “rework” of the Hillbilly suppresses camping.
What else is changing? Aside from these adjustments, some of the perks of the two killers will also be slightly revised.
Lightborn: Makes the killer completely immune to blind effects (flashlights and firecrackers). The aura of survivors attempting to blind the killer is revealed for a few seconds.
Tinkerer: Once a generator is 70% repaired, it triggers a loud noise for the killer. The killer then receives the “Undetectable” status for a few seconds.
Franklin’s Demise: Survivors hit by standard attacks drop their carried item. If the item is not picked up within a certain time, the entity consumes it. The killer can see the auras of items nearby.
Knock Out: Survivors who go down from standard attacks are not shown to other survivors as an aura if they are more than a few meters away. The downed survivor crawls for a while at half speed and is affected by blindness.
Lastly, there will be a comprehensive overhaul of all the addons of the two killers. The exact details of all the changes are not yet known, but they should allow for new playstyles. There will be an addon that allows the Hillbilly to break pallets with his chainsaw without interrupting the sprint, allowing him to continue.
There is no release date for the patch yet.
What do you think of these changes to the two chainsaw killers? A good change for more fun for both sides? Or an excessive nerf?
This is an AI-powered translation. Some inaccuracies might exist.
With Update 20, Bethesda launched Season 1 in Fallout 76 and added the legendary race. Essentially, it’s somewhat like a battle pass, where you earn points by completing challenges to advance up to 100 spaces and receive rewards. However, this involves a lot of grind and is hardly achievable.
What’s happening: The legendary race in Season 1 of Fallout 76 started with Update 20 on June 30 and offers a good way to keep players engaged. On a game board with 100 spaces, you start with your character on space 1 and advance whenever you increase your new S.C.O.R.E. level through challenges.
This is what the game board of the legendary race looks like
These are the challenges: Fallout 76 provides new daily and weekly challenges that raise your S.C.O.R.E. level. These range from simple tasks like “level up” to really difficult challenges such as “kill 10 legendary creatures.”
You will need not only time but also skill or a good group to complete the more difficult tasks.
These are the weekly challenges
These are the rewards: The rewards are also very diverse and vary:
Crowns
Gold Bars
Atoms
Weapon and Armor Skins
Power Armor Skins
Resources
Emotes
Portraits
and much more
Reaching Level 100 is an incredible grind
Leveling up in S.C.O.R.E is not that easy, and completing all 100 levels is practically impossible.
Here’s the problem: YouTuber Nightin Gery took a closer look at the legendary race and calculated everything meticulously.
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He calculates that players need a total of 225,000 achievement points to unlock all rewards. In the first level, you need 1000 to reach level 2, and then you need 25 points more for each subsequent level. From 99 to 100, that’s 3500 achievement points.
However, here’s the catch:
The daily challenges grant a total of 2000 points
The weekly challenges provide 7500 points
The season only lasts 10 weeks
If you complete everything, grind every day, you will have collected 215,000 achievement points after 10 weeks. The remaining 10,000 points must be solved with a repeatable task, where you simply earn experience points – 10,000 EXP gives you 100 points. Thus, you need 1 million experience points.
If you fail a challenge, snooze for a day, or even miss a week, you will have to grind a lot more experience points to make up for it.
A player has achieved a truly spectacular ending to a “One in a Chamber” round in the multiplayer of Call of Duty: Modern Warfare, securing a victory at the same time. The video is being celebrated by thousands.
What is the video about? However, not only Season 4 is making headlines. Clips of spectacular performances are always a hot topic on reddit.
Alongside some changes from the recent update, a video has been celebrated on the discussion platform for several days now, showing a particularly spectacular ending of a round in the cult mode One in a Chamber. The video has now received over 12,000 upvotes.
Captain Price is already cool – But in the video, he is almost the personification of coolness
What exactly does the video show? In short: An ending that couldn’t fit better for One in a Chamber. The redditor and CoD player cjm1996 is using the new “Captain Price” operator and eliminates the last opponent.
In the process, he uses an execution, and the animation with the cool Captain Price is so fitting for this moment that some say there is simply no more stylish way to win here. The video is flooded with compliments and celebrated massively. But see for yourself:
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What is One in a Chamber anyway? One in a Chamber is a time-limited, popular mode that has been around in the CoD series for many years and enjoys true cult status among many players.
In this mode, you only have a single bullet available, which is instantly lethal. You have 3 lives and receive a new bullet each time you die or eliminate an opponent. Whoever is still standing at the end wins the match.
What about you? What do you think of this match conclusion? Have you ever won as stylishly or comparably cool in Modern Warfare? Let us know in the comments and tell us about your most spectacular moments. Feel free to send us your clips as well.
Black Desert Online will soon introduce a new class in the Korean version. The Hashashin now has its first character trailer, showcasing the Persian assassin in action. Black Desert demonstrates that it has the coolest combat system in an MMORPG.
What’s new: On July 3, Pearl Abyss released the character trailer for the new, now 20th class Hashashin, after teasing it in June.
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The Hashashin in the trailer showcases the cool combat system in the MMORPG
This is the Hashashin – A Persian Assassin
The Hashashins, also known as the Assassins, were a medieval organization of assassins in the Middle East.
This is what the Hashashin can do: In Black Desert Online, the Hashashin, equipped with a Persian saber (Shamshir) and dual daggers, fights primarily in melee and occasionally summons sandstorms to harm his enemies or escape from precarious situations.
He can also pull his opponents towards him, perform impressive jumps, and move quickly from point A to B. With a kind of shadow step, the Hashashin moves even faster, and his combos appear very dynamic and action-packed in the trailer. Thanks to his passive skills, the Persian assassin is also supposed to be able to move even faster.
This likely makes the Hashashin one of the fastest melee fighters in Black Desert Online. Fast and deadly – typical assassin behavior.
This is why the combat system is so cool: In Black Desert Online, you have the choice between 19 classes, making it 20 with the new Hashashin. These classes are divided into melee fighters, ranged fighters, spellcasters, tanks, and healers.
Mages also have their fun in BDO
This makes each class very individual and plays differently in combat. However, all classes in Black Desert Online share one thing: the action combat system is very dynamic, fast, and feels fluid with the beautiful animations. The attacks and spells have a certain impact that players can enjoy wonderfully thanks to the effects and sounds.
It’s just fun to fight against groups of enemies and nasty bosses when it’s conveyed that every hit does significant damage and the hero is truly strong. Other MMORPGs with their tab-targeting and mini fireballs can’t compete with that.
The “The Elder Scrolls Online” YouTuber Dottz Gaming summarized this excellently in one of his videos about BDO:
This game has an incredible and immersive combat system and offers one of the best MMO combat experiences I’ve ever had. It plays really smoothly, the spell effects and audio feel both very impressive, and BDO is famous for its combat experiences.
Dottz Gaming
In addition to the already action-packed combat, secondary weapons can be unlocked for every class in the endgame. Through the so-called Awaken, additional skills and combos are unlocked, and players can switch back and forth between their weapons and skills during combat.
You can find an overview of all classes and their Awakenings here:
https://www.youtube.com/watch?v=HAoi3Z5YQ9k
All classes in BDO play very action-packed
Not many MMORPGs can match the fights in Black Desert Online. However, relatively fast-paced fights are also offered by Tera and Blade and Soul – also Asian MMORPGs.
What do you think of the combat system in Black Desert Online, and which system is your favorite? Tab-targeting like in World of Warcraft or action combat like in BDO? Share your thoughts in the comments.