Many players criticize Hearthstone. But Cortyn from MeinMMO explains why the game is as much fun as it hasn’t been for a long time.
I want to be honest, I had actually finished with Hearthstone mentally. I really had a lot of fun with Blizzard’s card game for many years, and it was the perfect filler to pass 20 or 30 minutes while waiting for other games.
But with the new patch for the release of “The Darkmoon Madness” and the 135 new cards, Blizzard has fully captured my attention again. They just push exactly the right buttons that were necessary to engage me with the card game once more.
With Yogg-Saron you can clean up effectively.
I know I stand relatively alone with this. A large part of the Hearthstone community does not like the new level system, finds the Tavern Pass too expensive, and generally finds the rewards too frustrating. Many feel cheated. I can understand most of the criticisms, but I still see it differently – even though Blizzard has apologized for some things.
I am motivated by bars that I can fill. That’s why I probably like the new level system so much. Playing against new gold rewards, packs, or even hero skins over more than 50 levels is fun for me.
The reward path in Hearthstone – many hate it, but it motivates Cortyn.
I share the criticism that the last levels of the reward path require too much XP. If I have to complete several weekly quests for a single level-up, it gets a bit tiring. The required XP should be lowered a bit or the XP gained should be increased a bit. I believe that would help most players.
Successes hit the same note for me. When I receive a small message at the end of a match that I have unlocked another achievement, it makes me smile with satisfaction. I simply like that; it was already the case in World of Warcraft. The good feeling of slowly but surely working through a list motivates me immensely and ensures that I approach achievements purposefully. Otherwise, I probably wouldn’t have tried so often to obtain all of Yogg-Saron’s Fate Wheels or to win a match in such a way that I have only one health point left.
Achievements – for Cortyn a reason to play a bit bolder.
Of course, in a way this is “fake content” because most achievements only give achievement points that you can’t do anything with. A few of the achievements do give rewards like additional XP, but that’s more of an exception.
Finally, it’s the “Duel Mode” that really excites me. It combines everything I like about Hearthstone.
A constructed little starter deck,
along with the powerful treasures of the adventures,
mixed again with semi-random card rewards after each battle.
All in the arena format – after 3 losses, it’s over.
Especially in heroic mode, which costs gold (or real money) and rewards with gold and card packs, it’s incredibly fun. At least for me, despite all the criticism.
The Duel Mode is fun.
Whether my newly found interest in Hearthstone will ultimately be lasting, I cannot say yet. After all, World of Warcraft is also vying for my interest with Shadowlands. But with the current innovations, it is ensured that I will log in again and again for a match when wait times arise.
If the Duel Mode and the reward path remain as interesting in the future as they already are in the pre-release phase, it looks really good that Hearthstone will become a lasting game again.
How did you like the changes in Hearthstone? Do you find achievements, rewards, and the Duel Mode sensible and good? Or isn’t it your thing?
In the new Call of Duty: Black Ops Cold War, you can create your own loadouts, which also include perks. These bring special effects. The perk Flak Jacket is currently apparently a bit too strong.
What is this perk? Flak Jacket reduces the damage you take from enemy explosives, fire from Molotovs, and crossbows. It helps against grenades, rockets, and mines.
This perk has been present in many CoD games and is quite popular. Its versatility makes it strong for most classes, whether you play a fast “Run&Gun” build or more tactically with an assault rifle.
The vest is also one of the best perks and wildcards in Cold War on MeinMMO. However, there are now videos from players showing that it might be a bit too strong. The developers are also reacting.
Flak Jacket lets players survive rockets
How strong is it really: In several videos that have surfaced online, players show how their opponents survive several direct hits from rockets or grenades. The reddit user strategy- demonstrates this particularly impressively in his clip:
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According to the user, this happened in Hardcore mode, where players’ health points are also drastically reduced. Nevertheless, he fails to kill the opposing player with three rockets.
Players spot, devs react
Should it be like this? Hard to say whether it is a glitch, an exploit, or an intended mechanic. Players agree that Flak Jacket is supposed to work like this and has simply become too strong.
Treyarch has ensured balance in a rather strange way before. If you are not hitting anything with your weapons, it is due to a particular weapon characteristic that is supposed to balance out submachine guns somewhat.
An employee from Treyarch has already reported on reddit and reported that this subject has already been discussed within the team. He wants to pass on the community’s criticism but cannot say yet what exactly will happen.
This is how players are reacting: The community’s reaction to the effectiveness of Flak Jacket is divided. On one hand, they are annoyed that rocket launchers are rendered almost useless and it is incredibly hard to level them up and grind the rare skins in Cold War.
On the other hand, they are pleased that Treyarch has managed to remove the “Noob Tubes” from the game. Explosives have always been a controversial topic in CoD. They are seen as noob weapons since they can kill without players really having to aim. Under CharlieIntel’s tweet, mocking comments are gathering:
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Particularly, the Hardcore mode in the games has been a torment for many players. In Cold War, Flak Jacket has so far prevented that. Some cynical players are now suggesting simply to use “real firearms” instead.
If you prefer not to use rocket launchers until the nerf for the vest comes, you should definitely switch to the M16. It is one of the best weapons at the moment.
This is an AI-powered translation. Some inaccuracies might exist.
On Twitter, Pokémon GO showcased two mysterious teasers regarding a raid boss. The egg for the raid is said to be active for 44 hours. What could this mean?
Update – 3:00 PM: In a new tweet, Pokémon GO displays a plane flying around the arena. The number 677 can be seen on it:
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Players quickly suspected that this corresponds to the Pokédex number of the respective Pokémon. The number 677 belongs to Psiau, the Psychic Cat.
Psiau belongs to Generation 6, which will be released on December 2nd. So this fits well.
Original report – Here’s what happened: On Saturday, Niantic reached out to the community via Twitter. They showed two short videos featuring a white arena with a raid. Initially, there was a raid boss symbol and a timer of 6 hours:
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What’s exciting about the teaser: This kind of raid has never existed in Pokémon GO before. Currently, the eggs appear at most one hour before the raid at the arena. A raid boss is then active for between 45 minutes and 3 hours (on raid days). A raid boss active for 6 hours has never been seen.
What could the teaser mean? Regarding the announcement around the major “GO Beyond” update in Pokémon GO, Niantic announced that a mysterious raid boss will enter the level 1 raids. The update will be rolled out starting December 1st. The mysterious raid boss could also appear during this time.
What kind of Pokémon could come? Which Pokémon is hidden behind the raid egg remains completely unclear.
Trainers, however, have discovered shadows in the background of the arena that don’t look natural. They appear to show some kind of swirl.
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When will we know more? Niantic stated in the teasers that they will further investigate these discoveries. We should have more information soon.
It will definitely be exciting, as this type of raid is completely new in Pokémon GO. An egg that appears 44 hours in advance could make planning for trainers easier, and a 6-hour raid boss ensures that not too many trainers will flock to the arena at once.
If you want to learn more about Generation 6, check here:
The new expansion Shadowlands for World of Warcraft is currently gathering a lot of bad reviews on the review site Metacritic. Users are complaining about all sorts of things. How did it get such a low score?
For every 127 positive reviews, there are 105 negative and 10 neutral. Many reviews come from users who simply rate it with 0 points and either provide little explanation or do not explain at all what bothers them.
It’s pouring bad reviews for Shadowlands. Why?
Many of these reviews actually appeared already on the release day, November 24. While there are players who have already reached maximum level after 3 hours, the majority probably has not seen everything from the Shadowlands that quickly.
Criticism of features – What’s the matter?
This is being criticized: Finding solid criticism in the negative reviews proves exceptionally difficult. Many users just complain that Shadowlands is boring or what is missing for them. Mentioned points include:
no new races and classes
repetitive tasks
warmed-over content from old expansions
alleged problems at release
The user Khatmar gives a somewhat more detailed review. He criticizes the lack of new content, the restrictions, and the “timegating” of cosmetic items and the story that he doesn’t like. However, he still gives it three points.
Familiar characters actually return, and the story doesn’t have to please everyone. But are 0 points justified?
Is it all true? Cortyn said shortly after the release that Shadowlands punishes those who want to see everything. However, this is one of the few points of criticism that have at least emerged among us on MeinMMO.
Even the topic of “recycled content” is only partially true. Some mechanics actually return with Shadowlands, and many old characters are also back in the game. However, we are ultimately in the realm of the dead, and the reunion with beloved NPCs can be a beautiful thing, especially for veterans:
Furthermore, the release went extremely smoothly. Just shortly after the launch there were some problems, which still persist but occur rather sporadically. Most players, even on large servers, can play without issues.
Overall, the mood in both the press and the forums is rather positive to very positive. In the GameStar’s review of Shadowlands, for instance, the new expansion received a strong score of 84 points.
While playing, hardly anyone is complaining; the forum features recurring posts from users praising the addon. For example, in this thread by Shahrivar, who is actually quite critical himself.
On Metacritic, players have also joined in, taking action against “review bombing”. They write positive reviews, in which they sometimes criticize the negative reviews. User niyatimk writes, for example:
I created a Metacritic account just to rate this game after seeing the terrible (and childish) reviews. […] It blew me away. The graphics are incredible, the world is immersive […] the quests alternate between “just fun” and serious story. […] More of this, please, Blizzard!
The bad reviews on Metacritic have set a certain trend for World of Warcraft. Since Wrath of the Lich King, it has been declining here with few exceptions. The user scores for the expansions are (chronologically):
Burning Crusade: 8.1
Wrath of the Lich King: 7.9
Cataclysm: 5.7
Mists of Pandaria: 5.1
Warlord of Draenor: 5.8
Legion: 7.3
Battle for Azeroth: 3.0
This assessment roughly aligns with our worst expansions of World of Warcraft, but even here, these ratings are likely still significantly lower than what would be realistic.
This phenomenon is not just occurring with WoW. Metacritic and other platforms like Steam repeatedly have problems with “review bombing”, meaning users give extremely poor ratings without really having a critique. Individual points annoy them, so they refuse to give the game a chance at all.
The upcoming and highly anticipated RPG Cyberpunk 2077 is set to release in less than two weeks, on December 10, 2020, and yet there is already an absurd VR porn parody of the title. However, developer CD Projekt Red takes it with humor.
However, the porn industry apparently did not want to wait until December 10 and quickly released its own version of Cyberpunk. An 8K porn parody for virtual reality devices with the unimaginative title “Cyberpunk 2077 XXX Parody”.
This is how the developers are reacting: Rafal Jaki, the Business Development Director at CD Projekt Red, has spoken out on Twitter and takes it all with humor. He writes, “I think imitation is the highest form of flattery?”
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In the comments, Rafal also mentions that there was already a porn parody for The Witcher 2. Here the title was clearly more creatively chosen: “The Bitcher: The Dildo of Destiny has two ends”.
The Russian Twitter account of CD Projekt Red also comments on this, stating that there was a suggestive Cyberpunk-themed party in Moscow and wonders how good the cosplays there were.
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The community also sees it with humor and is only disappointed by the name. They come up with their own suggestions that are at least a bit more creative and fitting:
Cyberfuck 2069
Cyberspunk
Cyberbang 2069
The Cyberpunk theme seems to be appealing outside of gaming or the film/book world as well. What do you think, what else will Cyberpunk 2077 inspire in the media world?
This is an AI-powered translation. Some inaccuracies might exist.
The cooperative RPG Genshin Impact will change its event wishes again in a few days. The new wishes, meaning the loot boxes, have an increased chance for the 5-star character Zhongli and the 4-star character Xinyan. Both are currently not available in the game outside of these wishes.
What you need to know: The event wishes that are regularly swapped increase the chance for certain characters and weapons. Here’s what you need to know about the new wishes:
The current wishes will end on December 1, 2020, at 3:59 PM
The new wishes will start on December 1, 2020, at 6:00 PM
These will run for three weeks and end on December 22 at 2:59 PM
Zhongli and Xinyan in the “Estate of the Chosen” wish
The character event wish offers two new characters that are currently not available in the game. Zhongli and Xinyan are the focus here and are not included in the standard wish.
This is the “Estate of the Chosen” wish: This wish highlights the 5-star character Zhongli. The head of the funeral company in Liyue relies on the power of the earth and attacks with a spear. The 4-star character Xinyan is of the fire element. We have already introduced the rock star closer.
Moreover, there are other characters with increased drop chances:
5-star character “Visitor among Mortals” Zhongli (GEO)
4-star character “Blazing Hot Music” Xinyan (Fire)
4-star character “Wolf Boy” Razor (Electro)
4-star character “Footprints in the Melting Snow” Chongyun (Ice)
This is the drop rate: The base probability of pulling a 5-star hero remains at a measly 0.6%. However, the chance that Zhongli appears is 50%. If you draw another 5-star hero, the chance for Zhongli in the next lucky pull is 100%.
The 4-star characters appear with a base probability of 5.1%. If you pull a 4-star hero, the chance for one of the three event heroes is also 50%, and on the second attempt, it’s 100%.
While Zhongli will only be available in this event wish, Xinyan may also appear in the standard wish “Wanderlust” with the next update 1.2.
Zhongli’s matching weapon is available in the “Divine Work” wish
This is the “Divine Work” wish: The second event wish increases your chance of obtaining two 5-star weapons as well as five 4-star weapons. Among them is “Rainbow Spear”, a spear. So a suitable weapon for Zhongli.
In this wish, the drop chance of the following items increases:
5-star weapon Rainbow Spear (Polearm)
5-star weapon Rough Sword (Claymore)
4-star weapon Dragon’s Cry (Sword)
4-star weapon Bell (Claymore)
4-star weapon Favonius Codex (Catalyst)
4-star weapon Favonius Warbow (Bow)
4-star weapon Dragon’s Bane (Polearm)
This is the drop rate: The base probability of pulling a 5-star weapon is still only 0.7%. If you pull a legendary weapon, the chances for Rainbow Spear or Rough Sword are 75% higher than for the other legendary weapons. If you still have bad luck and pull another 5-star weapon, you will be guaranteed to receive one of the event weapons on the second draw.
The base probability of 4-star weapons is 6%, and here too, the chance of obtaining one of the 5 event weapons on the first attempt is 75%. The second draw of a 4-star weapon will guarantee an event weapon if the first attempt didn’t succeed.
In World of Warcraft: Shadowlands there are many things to discover and numerous secrets that are not so obvious. MeinMMO author Benedict Grothaus has discovered one of them and was reminded of a hard scene from a past expansion.
What kind of NPC is this? It is about Kearnen the Blade. She is an Aranakk, one of the spider beings from the House of Eyes in Maldraxxus. She stands on the road to the fallen Necropolis at the edge and can be spoken to by players.
The House of Eyes are the spies of Maldraxxus, which includes Draka, as explained in her related “Afterlife” cinematic. This already suggests that Kearnen had something to do with espionage during her lifetime.
However, she has no greater significance, she serves no quest and has no known tasks. However, the name is likely to resonate particularly with rogue players and veterans. The name “Kearnen” should ring a bell there.
Who is Kearnen the Blade? The NPC was known in earlier expansions as Amber Kearnen, an agent of SI:7, the intelligence service of Stormwind. There she helped players over numerous expansions and quests or gave them missions.
She is also a relatively important character in the story. As an agent, she does not appear frequently – that would be bad for her profession, where it is better to remain unrecognized. Alliance players might still know her from their early days. She once saved your life in Westfall.
She was also the “best friend” of SI:7 master spy Mathias Shaw, as he himself writes in the new book “World of Warcraft: The Eastern Kingdoms: Exploring Azeroth” (via wowhead).
What makes her special? Kearnen the Blade speaks only briefly with players – unless they are rogues. Now one single change ruined this class for me, but in my heart I am still a rogue. And as such, I encountered Kearnen.
If you speak to her as a blade twirler, you get a unique conversation option with her:
Conversation with Kearnen
Kearnen the Blade: “Wait… You… are from Azeroth. Tell me, did the Uncrowned receive my message?”
Respond with: Yes, I delivered it.
Kearnen the Blade: “Thank you… I am glad my last efforts were not in vain.”
This unique conversation option is a nod to WoW: Legion and to Kearnen’s mission during her lifetime, which was closely intertwined with the rogues.
A tragic end …
What was her fate? During the rogue campaign of Legion, Amber Kearnen dies. Only rogues actually notice this, for everyone else, she simply disappears.
The campaign tells the story of how the dreadlord Detheroc disguises himself as Mathias Shaw and infiltrates Stormwind and the Alliance. As a rogue, you are supposed to prevent this and free the real Shaw.
Kearnen is the first to uncover the disguise, and Detheroc (as Shaw) orders her elimination – successfully. Amber Kearnen is murdered by her own people and her “best friend”. She is found with a dagger in her back in her own blood.
This sight made me swallow hard. Image source: wowhead.
For me, that was the saddest moment I have ever experienced in WoW. After all, I particularly worked closely with her as a rogue to protect the Alliance, perhaps even all of Azeroth from the Legion. Seeing her die this way hit me hard.
A small comfort now is that I could tell her that her mission has been completed – and that she has found a task in the afterlife. I would be very happy if she appears in a small rogue quest in the future.
The Shadowlands bring back memories
Why do we meet her again? The Shadowlands are the realm of the dead of Azeroth; accordingly, it is not surprising to encounter or help the dead here. We have summarized more about it here: What is the story of Shadowlands and what is it about?
Who else can I meet? Amber Kearnen is not the only notable NPC we meet again in Shadowlands. Uther and Draka are already prominent figures, but there are also some inconspicuous NPCs hiding there:
The list is not exhaustive, but we do not want to take away all the fun of discovering for yourselves. Which NPC have you already met that gave you a flashback or which would you like to see again? Let us know in the comments.
Shadowlands has been a lot of fun for me so far. The new features and the story are exactly what I want right now and what I wish for from WoW. You can learn more about it in the podcast on MeinMMO. There I talk with editor Leya Jankowski and GameStar community manager Marylin Marx about the many contents and whether starting WoW with Shadowlands after 16 years is still worth it.
This is an AI-powered translation. Some inaccuracies might exist.
The well-known streamer Guy “Dr Disrespect” Beahm is making headlines again. Not with a ban or platform change, but with a troll tweet against mobile gamers. They are now challenging him.
Here’s what’s happening: On Twitter, Dr Disrespect takes aim at mobile gamers and boasts about his multi-PC setup worth $200,000. He has 3 top-of-the-line monitors with 1 ms response time, a mechanical keyboard with optical switches, and a mouse that weighs almost nothing. And mobile gamers really want to claim that mobile gaming is a serious thing?
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However, the price of his multi-PC setup should already raise some eyebrows. $200,000 is a lot of money. Nevertheless, Dr Disrespect owns a true monster and has already presented his $10,000 setup in more detail.
Mobile gamers challenge Dr Disrespect
Dr Disrespect’s tweet is causing waves and mobile gamers are responding to the streamer’s statement. There are several comments defending mobile gaming. Especially people who can’t afford an expensive PC setup or a console turn to a smartphone. But challengers are also speaking up.
Here are the challengers: Two notable mobile gamers are taking a stand against Dr Disrespect’s statement and directly challenging him. One is Elijah Jackson, a content creator for the mobile esports organization Tribe Gaming, who is putting $10,000 in the pot and challenging Doc to CoD Mobile.
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On the other hand, Ferg is also challenging Doc, a member of Tribe Gaming, who has already provided numerous useful tips for CoD Mobile. Ferg is even offering $100,000 for a 1v1 in CoD Mobile, allowing Dr Disrespect to compete on his PC.
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Dr Disrespect, on the other hand, has not yet responded to any of these requests. In a more recent tweet, he continues to vent against mobile gamers and asks how anyone can even stream via OBS using a smartphone.
What Dr Disrespect plans to do to get the mobile community up in arms, or whether he will actually take on the challenges, remains to be seen. We’ll keep you updated.
People often say that the new controller for the PlayStation 5 is one of the best features of Sony’s new console. Even MeinMMO author Max Handwerk loves the new DualSense with its cool effects. However, when it comes to defeating enemies, Max and the PS5 controller haven’t quite agreed yet.
Really good optics, fast loading times, a console that doesn’t sound like it’s about to take off at the slightest effort: The PS5 gets a lot right. At least I haven’t had any reason to complain in my first week. On the contrary: Playing with the new console is just a hell of a lot of fun.
This is also due to the new DualSense controller, which has already been talked and written about a lot. So I’ll keep it short here: The amazing gameplay experience that the controller provides with new games is something you have to experience.
In Astro’s Playroom, there’s an impressive controller demo
You definitely should play the “Directly-Installed-and-Surprisingly-Fun” game Astro’s Playroom if you got lucky despite the pre-order chaos and have a PS5 at home.
Astro’s Playroom fully showcases the features of the PS5 controller, such as
adaptive triggers
motion control
and that crazy tingling in the hands
The PS5 controller makes the PS4 pad look old
You really have to give it to the controller: In the case of Astro’s Playroom, it not only controls the game but makes it better. The feeling of sand tingling over your hands when a few grains are blown into the face of the little robot at the cooler beach, or the triggers that respond differently depending on the task – I had never experienced that before. And I love it.
The playroom is detail-oriented and very entertaining
The fact that the controller also feels really good in the hand beyond the new features, I notice especially when I switch from a round of FIFA 21 on the PS5 to playing on the PS4.
There I use the old controller and notice: The DualShock, which accompanied my gaming sessions for years, just doesn’t feel right in the hand anymore. And that after just one week with the PS5!
The game offers endless details for long-time PlayStation fans
So what’s the problem? While I already love the controller, it sometimes seems to want to betray me. Because while it is a nice companion in the friendly Astro game that makes the game better, we apparently have different views on destroying enemies in other games.
I realized that we don’t agree on this in my first rounds of Fortnite on the PS5 (which looks really good on the new console by the way). Here I should say that I openly and honestly am a terrible Fortnite player.
This especially applies to building: I can occasionally build a few walls, sure. But while I’m still working on the protective wall, my opponent has already built an entire fortress. Complete with a watchtower and probably even a trophy room where he can nail the loot of ridiculous victims like me to the wall. How the duel from cover turns out, I probably don’t need to elaborate.
Hide and strike fast – that still worked
In short: For direct building duels, I’m hardly usable in Fortnite. But at least I can quickly react when I get ambushed (or lie in wait for enemies). In close combat with clear sight, I grab the pump gun and send the enemy back to the lobby. Hearing footsteps, turning around, blowing the enemy away, taking cover – that usually still went quite well. But not anymore.
Because: It seems that my PS5 controller is a pacifist. I realized this when I was attacked by an enemy out of nowhere recently.
As usual, I turned to him, quickly pressed R2, and expected him to dissolve before my eyes… but no such luck. Nothing came out of my shotgun – unlike his weapon. That hit me with a full load and sent me to the afterlife. Which led me to the question: What the hell, PS5 controller?
The shotgun ready, but then not firing: guaranteed failure
I’ll have to get used to this situation
Here’s what happened: My new controller probably wanted to take revenge for the fact that I didn’t charge it for so long that it completely ran out of battery. Or it doesn’t like the spot in my living room. Maybe my opponent paid it off. No idea – in any case, it decided to spare my enemy and annihilate me. Definitely. My quick demise can’t have been my fault. Ahem.
While my controller blocks the shotgun, the opponent fires away
All jokes aside, my problem is clear: With its adaptive triggers, the controller outsmarted me. They now feel “like a real trigger” in PS5 Fortnite and resist a bit when you want to shoot. You have to press harder on the trigger to fire. And apparently, I have so little strength in my right index finger that the hasty reaction to the ambush was simply too weak. The usual reaction from the PS4 is certainly no longer enough to pull it through.
The tricky part is, you only experience this effect on the trigger when using a firearm. The pickaxe, for example, completely lacks the trigger effect, which is why I constantly forget that I now have to press harder than before.
This is a sight I still see more often than before
This is of course all a matter of getting used to, and soon I will be losing in multiplayer matches for a thousand other reasons again. By the way, I could easily turn off the effect, I know. The thing is: I actually like this new feature. Just in direct duels in multiplayer games, when seconds can matter, it may even be a disadvantage.
By the way: The controller will soon make its presence felt in FIFA 21 as well. For example, the right trigger, which is good for sprinting in FIFA 21, will become harder to press as the players get tired. This is great in that I’ll have a new excuse for why I keep losing in FIFA! And you can find out what else is in the next-gen upgrade of FIFA 21 here.
This is an AI-powered translation. Some inaccuracies might exist.
The release of the 6th generation in Pokémon GO is getting closer, and it’s time to take a first look at the starter Pokémon from the Kalos region. We present to you Igamaro, Fynx, Froxy, and their evolutions.
When does Gen 6 come out? Starting December 2nd, the first Pokémon of the 6th generation will appear in Pokémon GO. Niantic has already announced 17 monsters that will appear. Among them are also the 3 starters and their evolutions.
To give you an overview of the new starters, we show you here the stats and usability of Igamaro, Fynx, Froxy, and their evolutions.
Igamaro, Igastarnish, and Brigaron
Here are the stats: We take a look at the stats of the final evolution Brigaron:
Attack stat: 201
Defense stat: 204
HP stat: 204
Maximum CP: 2954
Brigaron is worth it: The grass starter can be compared to Chelterrar from Gen 4. The stats are similar, and the attacks can also be compared.
With Brigaron, you get a solid grass attacker that is also usable in PvP mode. If it learns the community day attack Flora-Statue, then Brigaron could become really useful.
Fynx, Rutena, and Fennexis
Here are the stats: We take a look at the stats of the final evolution Fennexis:
Attack stat: 230
Defense stat: 189
HP stat: 181
Maximum CP: 3059
Fennexis is worth it: The fire starter can be compared to Charizard. The stats are similar, and Fennexis could become a good alternative among fire attackers. However, it doesn’t compare to the top attackers like Reshiram or Lavados – not even with the potential community day attack Lohekanonade.
Here are the stats: We take a look at the stats of the final evolution Quajutsu:
Attack stat: 233
Defense stat: 152
HP stat: 176
Maximum CP: 2654
Quajutsu is worth it: Among the water starters, Quajutsu has the highest attack stat. However, its disadvantage is its fragility, as its HP and especially defense stats are low. It deals a lot of damage, but also takes damage quickly.
There is also an alternate form of Quajutsu, namely Ash’s Quajutsu. In this form, the Pokémon could become significantly stronger.
If you want an overview of really strong monsters from Gen 6, then check this out:
Let’s remember our first MMORPG experiences together. Tell us what made these games so special for you.
Do you know what I like to do when it’s cold and wet outside? Remember the good old days. For example, all the cool games I used to play. Do you remember your first real MMORPG? I bet you do. That one game that was so big and overwhelming that it kept you captivated longer than all the others.
Each of us multiplayer gamers has that one MMORPG that drew us into the genre. It had the magic back then that hardly any other game has been able to convey since.
We love to remember that one game, and no one can take that away from us. The reasons may be completely different.
The first real MMO experience with other people
Exploring a huge new world
Challenging dungeons and raids that you could tackle with friends
Unforgettable triumphs and epic large-scale battles in PvP
Complete market dominance as the one great crafter on the server that everyone must worship
Meeting new people with whom you still keep in touch and are friends many years later
On MeinMMO you will also find more exciting articles about MMORPGs:
The list could go on endlessly, as we all have our own preferences and priorities. Accordingly, the things that made our first MMORPG special to us are also different.
So go ahead: It’s Saturday, everything outside is closed. The perfect time to indulge in some memories.
Tell us here on MeinMMO what your first MMORPG was that truly enchanted you. Did you stumble upon it by chance, or did a friend invite you? What captivated you about the game and made it a special experience?
Write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Genshin Impact brings more and more new characters that you can play. A new trailer now introduces Xinyan.
Who is Xinyan? That Xinyan would soon come to Genshin Impact is known from numerous leaks. For a long time, little was known about the character itself.
She is a musician from Liyue, completely devoted to rock’n’roll. The rocking genre is still quite rare in the harbor city, and Xinyan is therefore more part of the avant-garde of rock. She is indeed the only one who plays rock’n’roll in Liyue.
In the trailer, she offers the game character to take her on a world tour around Teyvat to share her love for rock with others. You can watch the trailer here:
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What can Xinyan? In the trailer, it is clear that Xinyan is a fire character who wields a claymore. Thus, she is at least from the perspective of the strong character Diluc.
Thanks to the leaks, there is some information about Xinyan’s abilities. Here are the names of her skills:
Normal / Charge Attack – Dance on Fire
Elemental Skill – Sweeping Fervor
Elemental Burst – Riff Revolution
For her Elemental Burst, she summons her guitar and unleashes a large area attack. The radius of the attack seems to be quite large, which should be good for larger groups of enemies.
It is possible that the banner for Xinyan will come along with Zhongli.
When will Xinyan be available? The banner for Xinyan is expected to arrive on November 30 along with Zhongli. She is one of the 4 characters announced for update 1.1. Currently, Tartaglia and Diona are available.
In the MMORPG The Elder Scrolls Online (ESO), you have the opportunity to become rich through stolen goods. One player did this for 5 years because he set his mind on an achievement and became a millionaire in the process.
The Reddit post titled “After 5 years, I completed the Black Market Mogul achievement!” received 2.3k upvotes from the community and quite a few comments. There, the thieving Khajiit explains why he did it.
Lots of Gold and a Rare Achievement
What kind of achievement is this? The Reddit user became a millionaire because he set his mind on the rare achievement Black Market Mogul. According to the website eso-database.com, less than 1% of players have achieved this success in ESO.
The goal of this achievement is to sell stolen items worth 1,000,000 gold to fences. You can commit pickpocketing, loot chests and cabinets, murder the populace, and much more.
This involves a great deal of time investment, as depending on skill, you can only sell up to 140 items to a fence per day. If caught, you lose your stolen goods, and a bounty is placed. With so much stolen goods or murders, this can also be in the three-digit range.
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Here you can see the achievement and the beautiful color you get for it
Why did he want it so badly? For completing this achievement, you receive a measly 50 achievement points and no title. The effort seems not really worth it at first. However, you get the beautiful color Smuggler’s Violet, which jotaEHequis desperately wanted.
The Reddit user admits that it could have obviously gone faster than over a 5-year period. However, he plays rather casually and has also taken a few breaks:
It’s not hard, just time-consuming. I took breaks here and there, so it took 5 years. I’m sure if you stay at home during lockdown, you can do it in a month.
He has nevertheless shown impressive perseverance by consistently working towards his million in stolen goods over these 5 years. A leisurely farmer, like one of our 5 stereotype player types from ESO.
The Community is Here to Help
What does the community say? The post received a lot of upvotes, and most players congratulate jotaEHequis. Many are interested in the cool new color and especially the outfit of the stylish Khajiit. Additionally, some are motivated to dedicate themselves to the achievement:
This is literally the outfit with the best colors I’ve ever seen in ESO. I’m jealous. I want the achievement myself and am about 15% of the way there. If I play the game for another 25 years, I should be able to do it…
Thus, the community divides into two camps. As noted in the quote, there are players who take their time with the achievement. They just sell everything they can get their hands on. Other players, however, work more actively towards the achievement and happily share their strategies on Reddit:
If you sell items to the fence, prioritize those with higher rarity. There is a daily cap of 140 items you can sell (but only with the highest skill level, otherwise it’s only about 50) and if you focus on the rarer items, you can make as much gold as possible before reaching the limit.
Some users report that they became a millionaire with stolen items in under a month. The thieving Khajiit who created the post can, however, be satisfied and just glad to have accumulated this huge pile of gold.
Fortnite and Call of Duty: Warzone have been fighting for the throne in the battle royale genre for some time now. The CoD pro Nick “Nickmercs” Kolcheff recently jumped back into Fortnite and explains why it currently holds the lead.
Who is the pro? Nickmercs works as a content creator for the famous FaZe Clan and is one of the largest streamers on Twitch. According to sullygnome , he is among the top 15 channels with the most followers on the platform and is also very active on YouTube. Previously, he was a pro gamer himself.
For several months, he primarily creates content for the battle royale Warzone. Recently, he presented a setup for the CR-56 AMAX that is apparently so good that other pros asked him to delete the video.
Nickmercs built a large part of his fame earlier through Fortnite before switching to Warzone. Now he is playing Fortnite again and points out what makes it better than the Call of Duty competitor.
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In this video, Nickmercs compares Fortnite with Warzone.
“Things don’t look so good with Call of Duty”
This is what makes Fortnite better than Warzone: According to Nickmercs, the main advantage of Fortnite over Warzone is the frequency of updates. There is always something new coming, and there is always something in the works:
Listen, the current state over at Call of Duty doesn’t look good. A big update was supposed to come in December and we haven’t heard anything about it. Really not good. […]
In contrast, huge updates and map changes are right ahead for Fortnite, even before Christmas.
What’s the reason? Nickmercs does not provide a specific explanation for his observation. One reason could be the release of the new Call of Duty: Black Ops Cold War. Although it is from a different development studio, Cold War, Modern Warfare, and Warzone share content and even progress.
A new Season 1 has already been announced in Warzone, starting on December 10 and closely related to CoD: Cold War. However, it is still not clear what all will come – which is probably what Nickmercs is referring to in his video. The roadmap only mentions a “secret Warzone experience.”
This is an AI-powered translation. Some inaccuracies might exist.
In the new trailer for Patch 5.4 of Final Fantasy XIV, there are some cool details hidden that are not immediately noticeable. Here are the 5 most exciting ones.
What does Patch 5.4 bring? In the Live Letter from producer Yoshida, which we streamed yesterday on MeinMMO, a lot of new content for the upcoming Patch 5.4 was announced.
Continuation of the story
New raid boss battles
Dungeons
Adjustments to combat and crafter jobs
The patch will be released on December 8, and the trailer for it has already been shown. In this trailer, there are some exciting pieces of information hidden that are not immediately visible. Here are 5 of them.
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Warning: This article contains spoilers for the story of FFXIV.
Ala Mhigo is burning
Even though it is the first shot seen in the trailer, this detail is still easy to overlook if you focus all your attention on the Ascian in the middle.
Yes, Ala Mhigo is burning. If you look at the location where the new Ascian Fandaniel strides, you quickly notice that it is the Royal Menagerie.
And just like in the addon “Stormblood”, we have a huge dragon setting the roof of the royal palace of Ala Mhigo on fire. Although the new dragon has a few more tentacles in its face than Shinryu.
Note the very suspicious spike in its chest…
Its complete design is heavily oriented towards the darkness and aesthetics of the Unsundered. It looks like a boss you could encounter in the Void Ark. And the likelihood is high that it was summoned by Fandaniel.
It is possible that this is a new Primordial. A hint that could support this is the short scene showing an Ala Mhigo NPC with glowing blue eyes (Timestamp: 1:41). This is usually a sign that he has been enslaved by a Primordial.
Whether that is true or not. In any case, we can assume that Ala Mhigo will be attacked again.
Ascian Mitron appears
The new Ascian Fandaniel has presented himself to us more than extensively, but there is still another “new” Ascian shown in the trailer.
This is Mitron, one of the two Ascians who have schemed their intrigues in the first shard world. He is recognizable by his mark, which belongs to the Esper Chaos.
Due to some lore statements from the “Shadowbringers” addon, fans believed that both Mitron and his partner Loghrif are dead. They were eliminated by Ardbert and his friends, which ultimately led to the Flood of Light.
Is Mitron and thus Loghrif not as dead as one might have presumed? Although the trailer at the moment he is shown is pretty dark, it is still clear that Eden and the large crystal are in the background.
This also means that the Ascian will have a direct connection to the Eden storyline and thus to Ryne and Gaia.
Are we traveling back in time?
The trailer repeatedly drops hints that we could travel through time again. There is the world of darkness, which was originally the 13th shard world and is prominently presented in the trailer.
One of the bosses we will fight in the raid is the Cloud of Darkness, which many will already know from the Crystal Tower raid. However, here it is much smaller, almost as if it were its weaker form.
Another hint was hidden in the environment of a battlefield in the trailer. During another boss fight, it seems we are in the area of the Crystarium at a specific spot:
The reddit user Blazen_Fury found and compared the spot from the trailer.
However, in the trailer, you can see parts of buildings that are missing or destroyed on the current map. Fans therefore speculate that the players will be sent back in time here.
A third hint from the trailer is the ticking clocks at the very end. This refers to the background of Eden, which originally comes from FFVIII.
In FFVIII, the characters fight against a witch who will erase all life through time compression. A fan theory currently suggests that in FFXIV, Gaia will take on this role. After all, many of her abilities revolve around the manipulation of time.
More cool lore info about FFXIV can be found in our articles:
Before you continue reading, another warning. There are heavy spoilers for the next boss from the raid.
Well hidden in the trailer is the hint for the true identity of the new wolf opponent from the Eden raid. This opponent apparently did not always look so monstrous and beastly.
In a brief shot in the trailer, you can see the beast standing on its hind legs and drawing a glowing red sword. It is this sword that gives us a hint as to who the beast might be.
The same sword is wielded by the NPC Cylva, whom you encounter during some Shadowbringers side quests. She was once a companion of Ardbert but betrayed him.
Cylva originally hails from the 13th shard world, known to us as the world of darkness. She was one of the Warriors of Light who were supposed to save the world, but she failed.
Due to the promises of the Ascians Mitron and Loghrif, she believed that betraying Ardbert and the Flood of Light could save her own world. In the end, she was defeated and has been wandering as a spirit for 100 years in the first shard world.
Whether she is indeed the one transforming into the boss monster will be revealed on December 8.
Exciting boss opponents
There are also a number of bosses that are shown in the trailer but are not elaborated on. However, they carry some cool lore implications if they turn out to be what fans suspect.
The first of these bosses resembles a form of the Ascians. We recognize this form from the fight against Lahabrea-Igeyorhm or from a cutscene from version 1.0.
An Ascian? Or something else
Interestingly, the battlefield here looks like the new area of Bozja, which will be arriving with 5.45. Therefore, it seems rather unlikely that this is a true Ascian. They have not been tied into the Bozja storyline so far.
Another interesting but unknown boss also appears to originate from the new Bozja dungeon. With its 4 arms, it strongly resembles Ravana, but otherwise looks completely different.
Some fans on reddit speculate that this might be the Primordial Asura from earlier FF games. The number of arms would certainly fit. However, Asura also has several faces, which cannot be seen in this shot. Therefore, it is difficult to say if this theory is grounded.
Lastly, there is a small boss that is only shown on screen for a few seconds. It appears in the scene when the Blue Mage in the trailer uses the kick from Suzaku. The character’s name is Gogo, and he originally comes from FFV.
Later in FFVI, he becomes a playable character. You meet him in the World of Ruins, and you can recruit him into your party. His special ability allows him to replicate the actions of party members. Therefore, he fits well with the Blue Mage job theme.
What cool or exciting details did you find in the trailer? Let us know in the comments!
World of Warcraft: Shadowlands introduces many new features that players will first have to get to know. One of them is just an extension of a well-known feature from the past: the Mission Table. You probably haven’t used it properly until now.
What is this feature? The Mission Table is one of the first things you unlock when you play the campaign of your respective Covenant. It grants you access to various missions (“Adventures”) where your companions can return with experience or loot.
The feature is already known from Warlords of Draenor, where the table was introduced, and has carried through every expansion since. If you wish, you can even start the missions on the go with the WoW Companion App and observe them.
How do I unlock the table? To gain access to the new Mission Table, you first need the corresponding upgrade in your Covenant’s Sanctum. It costs 500 Anima and a Redeemed Soul. It will be unlocked during your Covenant campaign anyway for progress.
What have I done wrong so far? Now, with the new expansion Shadowlands, the table has received new functions. You need to place your troops, who will then fight against enemies, almost like in an autobattler like Teamfight Tactics.
What many players don’t know: Troops that are not heroes can be placed multiple times. Standard fighters and healers can thus appear more frequently when you pull them from the selection of available troops for your mission.
This is actually explained in the game. However, there are many veterans who know the Mission Table from old expansions and skip the tutorial because of this. After all, these are “familiar” mechanics…
What use is this to me? Many of you have probably wondered why you find so many elite adventures at your Mission Table that are so difficult to complete. With only three or four participants, they are nearly impossible.
You can simply place the same troops multiple times. With a distribution like here, Niya even distributes a buff for everyone.
Many players assumed that they needed to level their companions or find new ones. But if you just place multiple troops and pay a little attention to positioning, you can easily complete even difficult missions. This way you get better and sometimes even rare rewards.
That this is possible was partly unknown in the community, as you can see from the comments on wowhead. There, the user Silverhistle writes: “Well, that changes everything. People are probably wondering why their elite missions keep failing.”
MyMMO author Jürgen Horn is currently being drawn to a game as if by magic, neglecting all other games harshly. Find out here why Assassin’s Creed Valhalla excites the Vikings fan Jürgen so much and why this solo game could also be an optimal MMO.
But currently neither the MMORPG ESO captivates me nor does the otherwise great season of Apex Legends entice me. And the entertaining campaign of CoD Cold War is still not completed.
The reason is the game Assassins Creed Valhalla. A game I have been eagerly waiting for months and whose release date I have marked on my calendar.
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If you like Vikings and Last Kingdom, you can’t miss this
Here’s why I like Valhalla so much: If the undercut and the thick Thor’s hammer around my neck haven’t caught your attention yet, I want to say that I’m a big Viking fan and therefore also appreciate series like Vikings and Last Kingdom very much.
If you have a typical episode in mind and immediately dive into Valhalla afterward, you hardly notice any difference. The visuals, the soundtrack, and the entire presentation scream “Vikings!”
Ivar the Boneless is also a bit crazy in Valhalla.
But unlike in the series, I experience everything myself here and can explore as the stoic Viking warrior Eivor in medieval England, facing off against people like the crazy Ivar, the stoic Ubba, the ambitious Harald Finehair, or the cunning King Alfred of Wessex.
The game perfectly captures the atmosphere of this rough time and its inhabitants, mixing it all again with a healthy dose of fantasy, as gods like Allfather Odin and terrible monsters from mythology appear.
But as an MMO fan, I am especially fascinated by the structure of the game. It corresponds roughly to what I expect from a perfect open-world MMO, and when you embrace this “MMO-like” presentation, the virtual saga is a lot more fun for me!
Assassin’s Creed Valhalla reminds me of the open-world MMO I would like to have
Here’s why AC Valhalla could be an optimal MMO: Assassin’s Creed Valhalla is by no means the predecessor Odyssey with Vikings instead of Spartans. Because while Odyssey was a classic RPG with dozens of quests, Valhalla has only a few main tasks. All side activities are not quests, but small, entertaining events. You can play them as if the game were an MMO.
Here’s why the quests are so good: The game takes the path that the MMORPG Guild Wars 2 also takes. I always particularly enjoyed when dynamic events occur on the map and you either participate or you don’t. This removes the stressful urgency from the game, that you must talk to that obnoxious NPC with the question mark over their head right now.
This always annoys me because I actually want to do the quest, but maybe not immediately. But the question mark forces me!
The world events in Valhalla are a real highlight. Here a warrior asks why he has a headache. Should we tell him the truth?
In GW2 or now Valhalla, this is not so. If I suddenly see a farmer complaining about a rat plague during my stroll through England, I can simply ignore the fellow and continue because the main story involving an exiled Viking princess is more interesting to me right now. Since he doesn’t have an annoying question mark over his head, I don’t feel compelled to help him immediately.
Or I can decide to stop and listen to the farmer’s whining. If I find the matter appealing, I can seek help from the neighbor lady. She is, after all, the early medieval equivalent of the crazy cat lady and hoards a horde of wild cats in her house. Once I persuade the old hag to let “Freya’s Hosts” out, the rat plague is also dealt with.
All these events go quickly and easily, and usually have a funny or surprising punchline. In this regard, they also remind me of the sometimes grand quests from my favorite MMORPG ESO, only the developers at Valhalla managed to keep everything short and concise without sacrificing quality. I would wish for something like that for the sometimes very lengthy ESO quests as well.
These picturesque regions invite exploration.
Here’s why exploring is so much fun: The open structure of quests and achievements in the game makes me really want to completely discover this wonderful game world. I definitely want to know what lies behind the next hill.
Oh, an old watchtower with a viewpoint! I’ll take that one too. Ooh, from up there I see ancient Roman ruins on the horizon! There’s definitely something to be had there! And over to the west is an ancient stone circle; there’s surely something mystical going on!
Raids would be optimal coop content: In other aspects of the game, I always think to myself, “How cool would that be as multiplayer content?” This becomes especially evident with the raids, which are also called “Raid.”
With the ship, you can also raid monasteries and places near the water. That would be optimal coop content.
This involves a special event where you raid a monastery or castle and, together with other Vikings, loot all the treasures you can find on site. Since the NPC Vikings actively help and fight enemies alongside us and break open doors or chests with us, a cool MMO feeling arises here even without players.
If Valhalla were a real MMO, you could set up the raid like a heist in GTA V. At least it feels a bit like that.
Why Assassin’s Creed Valhalla can’t be an MMO?
All these aspects would fit perfectly into an MMO like ESO. Medieval England during the time of the Viking invasion would also be the perfect setting. There’s something for explorers and PvE fans, and those who want to go raiding can indulge in PvP.
The main story would be told through elaborate dialogues like in ESO or Guild Wars, and since Valhalla also incorporates mystical elements into the game, beings like trolls, giants, Valkyries, or dwarves would not be a problem.
For endgame raids, one could even travel to Asgard or other mythical regions like Jötunheim or Muspelheim.
Also, there would be enough space for extensive role-play and the opportunity to write one’s own stories. A housing system where you can build your own Viking settlement already exists in Valhalla.
If Ubisoft ever turns its Assassin’s Creed series into an MMO, I hope it will be called “Valhalla Online” and align with games like GTA V.
In the Weekend League, the toughest competition in FIFA 21, meta players rule. If you want to keep up and aim for many victories, you can’t avoid meta players. We show you which cards are particularly worthwhile.
What are these cards? These cards are particularly popular in FIFA 21 Ultimate Team and dominate especially the Weekend League. This is because the cards fit perfectly with the current gameplay of FIFA 21 and provide exactly the right values for their positions.
Therefore, you will often encounter such or similar players in the Weekend League and should also rely on meta players for better results.
These meta cards are particularly strong
These are the cards we show you: We present to you here meta cards that, at this current time (11/28/2020), represent particularly good options in the Weekend League.
Federico Valverde
This is how strong Valverde is: Valverde is a midfielder with good values in really every area. But especially in speed, dribbling, and physicality, the player excels. Thus, he is an all-rounder that you can even play as a CDM. A rarity, especially for the price.
This is the cost of the card: You can currently get the midfielder for about 11,000 coins (PS4).
Marcus Rashford
This is how strong Rashford is: The gold card of Marcus Rashford is the ideal solution for the left wing in the Weekend League. He is incredibly fast, extremely skilled in dribbling, and has a fantastic finishing ability. Additionally, he has 5-star skill moves, 4-star weak foot, and an outstanding stamina rating of 87.
If you can afford him and he fits into your team, you should definitely get this card.
This is the cost of the card: However, Rashford is not cheap. Currently, you must spend 245,000 coins on PS4 for him.
Ousmane Dembélé
This is how strong Dembélé is: Why Dembélé is a fantastic addition to your team we have already explained here. To summarize briefly: He is incredibly fast, completely two-footed, skilled in dribbling, and not too expensive.
This is the cost of the card: Currently, you can buy the card for around 9,500 coins (PS4) on the transfer market.
Ferland Mendy
This is how strong Mendy is: Fast full-backs are extremely important in FIFA 21 and especially in this area, Mendy does not let you down. He is very quick and has outstanding physical values. Everything a meta full-back needs right now. However, this also reflects in the price.
This is the cost of the card: Mendy is a very expensive 83-rated card, as he currently costs a hefty 98,000 coins (PS4).
Joe Gomez
This is how strong Gomez is: The values of Joe Gomez leave little to be desired, as he is fast enough to catch up with most forwards and his physical and defensive values help to stop them. The only problem: the high price.
This is the cost of the card: You currently have to lay down 79,000 coins (PS4) for Joe Gomez.
Heung Min Son
This is how strong Son is: The former Hamburger is very popular in FUT 21 and not without reason. Son’s values are beyond any doubt and offer everything you could wish for from a winger. Highlights are the extreme speed, the very strong shooting stats, and the high dribbling values.
But especially the 5-star weak foot makes Son so dangerous in front of goal.
This is the cost of the card: For this top card, around 87,000 coins (PS4) are currently due.
Timo Werner
This is how strong Werner is: The gold card of Timo Werner is embedded in many teams in the attack and is hardly to be thought away from there. Because Werner does primarily one thing: score goals. His immense speed and fantastic shooting and dribbling values help him with this.
If you can afford him, he definitely needs to be in your team. Goals are guaranteed.
This is the cost of the card: For a player of this class, the required 110,000 coins (PS4) are quite reasonable.
In Red Dead Redemption 2, players use bridges to propel themselves across the map. This allows them to reach even areas that are not yet accessible in the game.
What is going on? In the story of Red Dead Redemption 2, you play as Arthur Morgan, who experiences many exciting stories on the expansive map. Away from these missions, the vast world invites exploration. A bridge glitch is currently a hot topic among the community’s cowboys. It works in the online mode of RDR 2, which is now becoming a standalone.
When you shoot the suspension bridge with throwable weapons, it begins to shake uncontrollably. If you then touch the wobbly thing, it propels you through the air for kilometers.
How does the bridge glitch in RDR 2 work?
This is how it looks: On Twitter, Emma Kent from Eurogamer shows how this glitch looks in action. First, she throws a throwing knife at the wooden structure, which immediately starts to wobble. Another knife flies toward the bridge.
And just moments later, your character is flying through the air. She overcomes mountains and rivers. In just a few seconds, she covers several kilometers with remarkable athleticism.
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Eventually, there comes a point in the air where the catapult effect stops. The character realizes that it is going downhill now, flails wildly with her arms in the air, screams, and uncontrollably spins around her own axis.
Although the fall from what feels like 100 meters ends with a crash on hard stone, she survives.
How do you do it? To glitch the bridge, it’s best to take a tomahawk or a throwing knife and throw it at the third or fourth plank (counting from the outside). You will find the bridge west of McFarlane’s Ranch. You will see two bridges there – the southern one is the one with the glitch.
The YouTube channel OnlyPVPCat investigated and tried the glitch. It turned out that you can even be catapulted into the air with your horse when the bridge glitch is activated.
In the video, the YouTuber shows that jumps to various heights are possible. However, you can also completely fall through the map’s textures. A larger group cannot be catapulted at the same time.
https://www.youtube.com/watch?v=HLHjvRS5Rpk
The glitch was apparently discovered by Reddit user jaitom16, who posted a clip of it on Reddit on November 23rd .
Players get to Mexico: Through the bridge glitch, players can even reach places that were not intended for a visit.
On reddit, user BlackPearlCalvus said, “With teamwork and the bridge glitch, we managed to get my buddy to Mexico and onto the fort.”
User TurboTavia compared the place outside the map where he landed to a set from Star Wars (via reddit).
This is what it looks like outside the map of RDR 2
Have you ever glitched out of the map of Red Dead Redemption 2 and discovered something cool there? Let us know in the comments on MeinMMO and share it with us.
This is an AI-powered translation. Some inaccuracies might exist.
Shadowlands, the latest expansion for World of Warcraft, has been live for a few days now. Right from the start, there are eight new dungeons for players to explore. MeinMMO author Benedict Grothaus has checked them all out and now shares his personal conclusion.
As a prelude: I find all the new dungeons from Shadowlands really well designed. Only two of them annoy me a bit: The Other Side and The Bloodied Depths, which is mainly due to some bugs that have made the mechanics unplayable.
After I quickly leveled up to level 60 – although not exactly in three hours – I visited all the dungeons. Three of them particularly stood out in my memory.
If you start looking at the new content of Shadowlands this weekend or later, you should definitely pay a little more attention to my Top 3 and take a look. It’s worth it!
By the way: Each dungeon is assigned to an area and thus one of the four covenants of Shadowlands. Members of this covenant can interact with special items in “their” dungeons, giving the whole experience around the instances a certain uniqueness.
Rank 3: Halls of Atonement
What kind of dungeon is this? The Halls of Atonement are located in the east of Revendreth and are one of the two instances of the Venthyr. They are the place where Anima is extracted from the torment of souls and possibly even the place where you can see Garrosh in the “Afterlife” cinematic of Revendreth.
After you complete the Revendreth campaign, you will find the Steward as the final boss in this dungeon. He has settled there after driving out the Accuser in order to collect Anima for his own plans.
What makes the Halls so special? Primarily, I’m captivated by the aesthetics of this dungeon. The Victorian Gothic style of Revendreth is already something I really like, and the dark atmosphere only enhances that.
In the Halls of Atonement, this is even more pronounced. The dungeon begins in a spacious courtyard in front of a creepy church, which is flooded with blood-red light coming through tinted glass.
Inside, there are hundreds of candles, dark walls, creepy altars, entire chapels, jagged door arches, and windows adorned in a vampiric style. Some of my characters will join the Venthyr just for the reward armor, which is why the aesthetics of the Halls managed to elevate the dungeon to third place.
Nice altar for a bloody mass.
Gothic towers are just awesome!
A whole chapel in the dungeon.
Bloody boss fight in a dark red.
The final boss stands on a nice balcony with statues.
The view and background fit great too.
Even the courtyard has something special.
I want these windows in my apartment!
Rank 2: The Mists of Tirna Scithe
What kind of dungeon is this? The Mists of Tirna Scithe are located in the west of Ardenweald and belong to the Night Fae. In fact, they are an impenetrable veil in which souls can get lost forever. However, since the Anima drought, something has been going terribly wrong here.
Many beings of the forest are trying to claim the remaining power of the mists, and even the Drust, a people of dark sorcerers and druids known from Battle for Azeroth, are causing havoc here.
Interestingly, the Mists of Tirna Scithe is the only dungeon in Shadowlands with only three bosses. All others have four – except for the Theater of Pain.
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What makes it so special? The Mists tell an interesting, small story and link back to the old addon BFA. For a story lover like me, it’s nice to think about what the Drust are doing in Ardenweald and in this dungeon. Will we even see Gorak Tul again?
What makes the instance really good is a single mechanic: the Mist Labyrinth. After the first boss, you have to fight your way through several mist walls and select the correct one from several options. If you fail, the entire group has to start over.
To solve this, players should communicate, because a single mistake can set the whole group back. Various patterns must be recognized, which later also become important during the boss.
Which way is the right one? This mechanic makes the dungeon really cool.
Already in the beta, the Mists were my favorite dungeon and I knew back then that you would hate it. However, the mechanics seem to have been slightly toned down, or it simply becomes easier with enough practice to discover the right patterns, which is why it only ranks second.
What kind of dungeon is this? Right in the center of Maldraxxus stands the Theater of Pain, one of the instances of the Necrolords and one of the dungeons that you can only enter when you reach level 60.
The Necrolords are known for appreciating strength, and they eliminate weakness through combat. The Theater of Pain is just such a place where you must prove that you are indeed the best fighters of the Shadowlands.
With five bosses, the Theater of Pain is the largest dungeon in Shadowlands regarding fights. After all, you must prove that you are really, really the best of the best!
What makes the Theater so special? Even though the aesthetics and story of the dungeon are already pretty cool, it’s the mechanics within that made me place the Theater of Pain on the throne.
Particularly, two bosses stood out in my memory: Gorechop and Xav the Unstoppable. Gorechop is a monstrosity you must face in the basement and fights with hooks like its relatives in Azeroth.
The fight against Gorechop has a twist. Many actually, to be precise.
However, he doesn’t pull you towards him as usual with his hooks; instead, he lets them hang from the ceiling like curtains in the quite small room and combs through them. Those who get hit are pushed to the edge and into the harmful soup. This adds enormous dynamism to the fight.
Xav is even cooler. The fight actually only takes place on a small platform. However, Xav sends two players into the fighting pit below him once he has 100 energy. There, they must fight, which brings additional mechanics:
every second “Glorious Combat” stacks, increasing taken damage by 3%
the winner receives “Glorified” and deals 10% more damage for 20 seconds
the loser receives “Bloody Beaten” and deals 10% less damage for 20 seconds
if there is no winner after 45 seconds, both players receive the “Cowardice” debuff and deal 10% less damage for 20 seconds
after the fight, both players return to the battle with full health
Anyone aiming for performance may sacrifice a player so that the stronger can kill the boss faster. But damn, it’s so much fun to beat each other during a boss fight! I’ve rarely had so much fun in a dungeon.
PvP in the middle of the dungeon: Here I’m fighting with a guild mate after I previously beat our warlock.
It is possible that the mechanics in mythic mode or in Mythic+ will change again, but they remain cool anyway. I think: Wow has done a lot right here.
If you want to hear an assessment of Shadowlands in general, listen to our podcast on MeinMMO. I discuss there with editor and WoW newbie Leya Jankowski and GameStar community manager Marylin Marx about the different features of the new expansion and whether it’s still worth starting in WoW after 16 years. You can find the podcast here with us, on Spotify and iTunes.
This is an AI-powered translation. Some inaccuracies might exist.