This week, an MMORPG has died, surviving only 7 months without even leaving the beta phase. Listen to the news of the week in the new episode of the MeinMMO Podcast.
These are our topics: The year 2021 claimed a new MMO victim last week. Magic Legends will be shut down in October, although it is still technically in beta.
Gamers are once again proving they can throw around a lot of cash. A Chinese player spent €18,400 on an E-Girl who was supposed to play LoL with him, and then sued her afterwards. In the Kickstarter MMO Star Citizen, another player spent a whopping $100,000 (about €84,550) on ships, simply because he wanted them.
There was drama and disputes in WoW over a loot item, where Blizzard stepped in directly, and in LoL, where a professional player was thrown out of a team again.
In addition to the news, you will also hear our expert opinions on the respective topics in the podcast and can add your two cents in the comments. Discuss with us!
News from the editorial office – Move to Julep and vacation
What is important for you: In July, the MeinMMO Podcast will move to the new platform Julep. Therefore, you need to start using the new podcast feed from Julep for your apps right now. The old feed will no longer be updated after July.
If you follow us on a platform like iTunes or Spotify, you don’t have to do anything. The platforms will automatically switch to the new feed. It may take a little time. So please bear with us if the episodes appear a bit later.
Additionally, Leya will enjoy 3 weeks of vacation and relaxation in July. Therefore, she will not be present in some episodes of the podcast, but she will still personally say goodbye to you in this podcast.
You can listen here:
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In addition to the weekly recap, there are also occasionally theme-specific podcasts that address larger events or games. For instance, we talked about the shows and games of E3 2021.
Suggestions or Criticism?
Here’s how you can contribute: You can actively participate in improving the podcast. If you have feedback like suggestions or criticism, or simply want to submit a cool topic proposal that urgently needs discussion, then feel free to check out our Discord server.
Alternatively, you can also send an email directly to [email protected] and share your thoughts with us. Share your opinion and discuss with us!
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online offers various cool pets and companions in the shop. Currently, there are two magnificent ravens that can sell you items or give you access to your bank at any time. However, the birds are expensive, and many players have already gotten the equally cool Alfiq-Khajiit companions who do the same. The dilemma is significant!
What’s up with the ravens? Recently, two new companion pets appeared in the shop. Both are intelligent, talking ravens:
Baron Rasselfelder is a banker who grants you access to your bank at any time (except in PvP)
The Krimskramskrämerin, on the other hand, is a merchant where you can buy and sell items at any time (except in PvP).
Both companions can be summoned at any time and will offer their services to you and your group. This is especially useful when you want to quickly clear your inventory or if you have run out of essential items like soul gems.
How much do the birds cost? Unfortunately, the two pets are not cheap. They cost 5,000 crowns each in the shop, which is about 32 euros! A steep price for a couple of birds.
Players want ravens but have already spent a lot of money on cats
That’s why there’s currently some dissatisfaction among some fans: Nevertheless, such quirky pets and companions are very popular among ESO fans. After all, similar amounts were paid for the two Alfiq-Khajiit Fezez and Ezabi at the launch of Elsweyr, who essentially do the same thing. Fezez sells stuff, Ezabi manages the bank.
Also for the two Khajiit in house cat form, about 30 euros were spent per pet back then and many players are now annoyed that they have to pay so much again for the new ravens. Especially since it seems nobody saw the ravens coming and some players on reddit, who just bought the cats, regret their decision and wish they could have bought the ravens if they had known:
Stinky_Beans: ‘I wish I hadn’t spent 10K crowns on stupid cats!’
Fennek688: ‘A few hours ago, my ESO+ was renewed and I invested the free crowns in Fezez because I didn’t know the new banker was coming today. Very annoying.’
DeliciousEnergyDrink: ‘Seriously, they are so much cooler. I would trade them for my cats immediately. But damn it, I’m not going to pay 10K crowns for a cooler skin with no other function again.’
Scoyne15: ‘I really wish there was a way to swap the banker/merchant companions. I would also pay a small fee for the exchange. But it’s absolutely not worth paying full price when you already have such companions!’
Since the prices for such companions are indeed very high, it would be really desirable if there was a discount or exchange function for further purchases of such NPCs. Nevertheless, one must acknowledge that the ESO pets and companions are often very well made. There was even a soulless stone that was also well-received, even though it didn’t actually do anything.
This is an AI-powered translation. Some inaccuracies might exist.
The XM4 has made its way into the hearts of many players since the start of Season 4 of Call of Duty: Warzone. Its versatility is particularly well-received, making it strong as an SMG alternative, sniper support, and versatile in long-range. MeinMMO presents the XM4 to you and showcases tested setups.
What kind of weapon is this? The XM4 assault rifle is presumably based on a similarly named model of the “M4 Carbine” family from the American defense company Colt. The model “M720” was also called XM4, but was only produced in the mid-90s. Thus, the weapon would be an indirect evolution of the M16, which is also featured in the game (via Wikipedia).
The XM4 came to Warzone with the integration of Cold War, and its similarity to the M4A1 from Modern Warfare is apparent. However, the similarities do not end visually. Both weapons are considered all-rounders and have strong setups for close and long-range combat.
However, the XM4 takes it a step further. The assault rifle competes with submachine guns in Warzone, serves well as sniper support, and is also solid in long-range. Theoretically, you need no other weapon, as the XM4 aims to deliver everything you need.
[toc]
XM4 is somehow the all-rounder among all-rounders
What makes the XM4 strong? Powerful weapons in Warzone need a controllable recoil along with decent damage, and that’s exactly what the XM4 offers. The assault rifle is not absolutely top-notch in any area but combines robust and stable values into a top all-rounder.
If you want a submachine gun with high range – XM4 can do that
If you’re looking for sniper support for easy hits up to 50 meters – XM4 is ready
If you need a new option for long range – X … M … 4
Each operational field benefits from values that specialized weapons do not offer. As an SMG, the XM4 provides better bullet speed and enlarges the area where you can engage in close combat. As sniper support, you get strong long-range capability, and at greater distances, the mobility values agree. Your movement speed and ADS speed, for example, are better than with the very popular FARA 83.
What can the XM4 not do well? Its greatest advantage is also the XM4’s biggest drawback – the lack of specialization leads to weapons with restricted versatility having better values.
In close combat, submachine guns are more mobile, and in long-range combat, some competitors are more stable. The XM4 often falls somewhere in the middle. But that’s precisely what makes the weapon so interesting – it conveys its own game feel.
What operational area is recommended? Due to its good stability and strong damage, we recommend using it as an all-round weapon with a focus on long range. The XM4 allows you, together with a large scope and some practice, to land easy hits even at long distances and exceeds the damage of the FARA 83.
The situation is comparable to the M4A1 from Modern Warfare. You take on more recoil in exchange for more damage than with the Grau 5.56 or the M13.
Only slightly behind the use as a long-range rifle is the option “Sniper Support.” The good range along with solid values for damage and mobility can serve you well in the area that’s a bit too close for your sniper rifle. However, the XM4 competes in this area with the AK-47 from Cold War, which has a lower rate of fire but deals more damage – AK-47: 600 rounds/minute / XM4: 721 rounds/minute.
Pros and Cons of the XM4
Pro
Strong in close and long-range
Damage better than FARA 83
Controllable recoil
Contra
Nowhere truly “top”
Stronger recoil than some competitors at range
CoD Warzone: XM4 Setup – 3 variations for every situation
What does a strong XM4 setup look like? For long range, the XM4 is satisfied with a standard setup that you can adjust to your preferences:
Warzone XM4 Setup
Muzzle: Agency Suppressor
Barrel: 13.5″ Special Operations
Sight: Axial Arms 3x
Underbarrel: Field Agent Grip
Ammunition: STANAG 60 Rounds
The barrel and muzzle give you maximum bullet velocity, allowing for easy hits at long distances. Additionally, the range of the XM4 increases by just over 10 meters, extending the first damage range to 32 meters.
The barrel and underbarrel also provide better control and minimize recoil. The sight enhances your effectiveness at long range, and with the larger magazine, you boost your penetration capability.
What else can I try? Since the XM4 is so versatile, we want to offer you 2 additional setup suggestions – an SMG build and one for sniper support:
Warzone XM4 MP Setup
Muzzle: Suppressor
Laser: Tiger Team Spotlight
Stock: Plunderer Stock
Ammunition: 45 Rounds
Grip: Airborne Elastic Wrap
Warzone XM4 Sniper Support
Muzzle: Suppressor
Barrel: 13.5″ Special Operations
Sight: Microflex LED
Ammunition: STANAG 60 Rounds
Grip: Airborne Elastic Wrap
Experiment a little with the XM4. If you enjoy the feel of the weapon, you can currently play the assault rifle at nearly every distance. Theoretically, you wouldn’t need another weapon – in practice, however, it often looks different.
With the XM4, another assault rifle enters the meta that can compete at the top. It also brings you excellent versatility and is truly a versatile tool with its many strong setups. The Swiss army knife of Warzone … from the USA … as a firearm.
If you want to see more meta alternatives in Warzone, check out our list of the best weapons in Warzone. We regularly update the list and keep you informed about current changes in the weapon meta.
This is an AI-powered translation. Some inaccuracies might exist.
Two particularly annoying issues in Korthia, the new WoW zone, have been fixed. We reveal how Blizzard makes your life more enjoyable.
A few days ago, the big WoW Patch 9.1 Chains of Domination finally went live. While the launch went smoothly, later, some minor issues emerged in Korthia, a new area in the Maw. There were a few details that caused frustration and dissatisfaction. The most annoying of these have now been eliminated by Blizzard in a hotfix.
Treasure now lasts longer: The treasures in Korthia were a problem. Many of the “small” treasures, such as mushrooms or nests, only remain in the game world for 10 seconds after the first player has looted them. This, combined with the fact that players could not loot treasures during combat, led to unpleasant situations:
While one player is “battling” for the treasure, another player comes and loots the treasure, which soon disappears.
Blizzard has now fixed this problem by allowing treasures to remain in the world for almost 60 seconds after the first loot. Additionally, more items are included in the treasures, making them even more rewarding.
Treasures now last longer in the world.
Quest has fewer issues: Every day there are 3 daily quests in Korthia, and one of them is “Gold’s No Object” for Rendel. In this mission, you need to collect 7 Gromits that are hopping around in a small area. The problem was that all players were “sharing” the Gromits, and they had a relatively long spawn time.
This led to players spending up to 30 minutes on the quest or giving up in frustration, as there simply weren’t enough Gromits available to meet the demand, depending on the influx in the area.
Blizzard has now drastically reduced the respawn time of Gromits, so there should almost always be enough Gromits available for players to complete this mission.
What else has been fixed? The hotfix has also fixed a few other minor issues. Many consumables from the covenant areas now also work in Korthia, as well as enchantments that speed up resource gathering. Additionally, a few minor bugs have been fixed. Characters no longer remain endlessly in combat, even though they have already distanced themselves from the corresponding enemies – this often happened in Korthia.
How do you like Korthia so far? Have you also suffered from the bugs and little issues?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, an inconspicuous raid mod significantly boosts the damage against Atheon. This way, the final boss of the Vault of Glass is no problem even in just one damage phase.
The iconic raid Vault of Glass from part 1 has been playable in Destiny 2 for some time now, and soon the hard mode will even be available. Players are constantly looking for new ways to master the various encounters as quickly as possible – especially in the final fight against Atheon. In this context, a mod is currently attracting attention. When used correctly, the raid boss in normal difficulty is almost a joke with it, and the mod could prove to be an interesting option for the upcoming Grandmaster difficulty.
This is the mod in question: The mod is called Superstructure Defender and originates from the aforementioned raid “Vault of Glass”. The mod drops randomly from the hidden raid chests. It can be equipped in Void armor pieces with the appropriate slot and costs only 1 energy.
What you need to know about the mod
What does the mod do? The mod has a rather unremarkable description: When equipped and standing on a sync plate or near a conflux, attacks with weapons that hit powerful Vex enemies have a chance to weaken these fighters.
Atheon counts as a powerful Vex enemy, which can trigger the mod.
In practice, it looks much more exciting. Specifically, it means: You have a chance to inflict a 30% debuff on strong Vex enemies, meaning that the affected enemy takes 30% more damage – including Atheon.
You can actually use multiple instances of this mod (up to 5), stacking them to increase the chance of triggering the effect. Additionally, the duration of the debuff also increases with the number of mods used.
The special thing about Superstructure Defender:
For one, the entire fireteam benefits from this debuff; all team members deal more damage even if only one person uses the mod.
If you combine the effect of the mod with Titan light-based weapons, Breach and Clear, and the exotic grenade launcher Anarchy (or the Witherhoard), each tick of damage-over-time effect from Anarchy (or Witherhoard) deals approximately 128% more damage. If you additionally incorporate the Warmind Cell mod “Rasputin’s Might”, you can even increase the damage by a total of 150%.
One of the currently best and trendiest weapon exotics – the grenade launcher Anarchy.
How many mods should you use? Using 4x Superstructure Defender is a good choice. With damage-over-time ticks from weapons like Anarchy or Witherhoard, you shouldn’t have any problems reliably triggering the debuff and can still equip an exotic armor piece.
How to use Superstructure Defender against Atheon
This is how to play with the mod – the strategy against Atheon: What exactly do you need to do for this to work? At first glance, it may sound a bit complex, but in practice it proves to be relatively simple and easy to manage after a few attempts.
Step 1: Ideally, your team has access to a Warlock Well and a Titan Bubble; one of the two Guardians should also use the Superstructure Defender mod. The rest of the team can use whatever subclass they prefer. Strong options are, of course, things like Stormcaller with the “Glass Needle” exotic ornament. You have quite a bit of freedom with weapons as well; any meta choice is valid.
Step 2: When the third and final Oracle wave occurs in the actual fight, the Titan should place the Bubble in front of the portal. The Titan then jumps back onto the Conflux pillar (Vex Plate).
Step 3: As soon as the buff “Vengeance of Time” appears on the left side of the screen, you give Atheon some Anarchy. It’s best to place 2 shots on the boss and stay on the pillar, as you should not move too far away.
Step 4: The Warlock sets up their Well (of course with “Lunafaction” boots) and the team deals damage. The relic holder should leave the relic in the center of the platform.
Step 5: The Bubble Titan picks up the relic, jumps back to the pillar, and alternates between the debuff, Anarchy, and relic.
If you follow the steps, one-phasing Atheon is easily achievable.
You can also trick a bit by having the Well Warlock and Bubble Titan jump to their deaths before the actual encounter. They will then self-revive and are guaranteed not to be teleported away – allowing for more time to prepare. Alternatively, you can use multiple of the mentioned supers to have enough time before the damage phase.
You can watch how this works in this video by YouTuber Above:
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Have you already been aware of this mod and strategy in the fight against Atheon? Or will you try it out? Do you know of any other effective means to bring the Vex giant down in just one phase? Let us and other readers from MeinMMO know in the comments.
Grinding in Dead by Daylight can be exhausting. But right now, it’s relatively easy. It’s worth it for everyone – whether new or old.
If you ask players what is the most annoying thing about Dead by Daylight, the answers would certainly be “the steep learning curve” and “the hard grind for perks”. At least for the latter, Dead by Daylight has provided some relief. Because currently, millions of bloodpoints are raining down, along with the unlocking of perks.
What’s the problem? Unlocking perks in Dead by Daylight can take a long time – really long. The more characters and perks there are, the greater the time needed to equip characters with the desired perks. It takes many millions of bloodpoints to fully equip a character.
That’s why there’s ongoing harsh criticism in the Dead by Daylight subreddit about the grind, which only gets bigger with every new character.
Why is it easier right now? Currently, the grind is quite bearable, as players can leave a match with a hell of a lot of bloodpoints. This is due to the current 5th birthday of Dead by Daylight. Most bugs have since been fixed and the event works – for the most part – as planned.
This means: There are currently up to 525% additional bloodpoints per match.
If you usually leave a match with around 20,000 bloodpoints, that can currently be up to 105,000 bloodpoints.
Why are there so many bloodpoints? This is due to certain offerings available during the event – the so-called “Sacrifical Cakes”. These increase the bloodpoints received by all players (both survivors and killers) by a whopping 105% in the next match. This bonus stacks. If all 5 players use such a cake, then there are up to 525% additional bloodpoints. Here are some numbers to illustrate what that can mean in individual cases:
Purifying a single totem now brings up to 5,250 bloodpoints instead of 1,000.
A very good skill check on the generator now yields a whopping 1,575 bloodpoints instead of 300.
Safely rescuing a survivor from the hook brings an astounding 7,875 bloodpoints instead of 1,500!
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Can you get even more? Yes, that’s possible. You can increase the bonus by an additional 100% if you use the corresponding perks.
Survivors use “We’re gonna live forever” – a perk of David King
Killers use Barbecue & Chili – a perk of the Cannibal
If you meet the conditions of both perks, you gain 25% additional bloodpoints each time, up to a maximum of 100%.
Then the total bloodpoint bonus is even a staggering 625%.
A single successful match can ensure that you can fully level multiple blood webs quickly, unlocking perks, items, addons, and offerings. This also means that you can get to even more “Sacrifical Cakes”, which you can use to maintain the bonus in the next round.
So treat yourself and your teammates to a few sacrifice cakes and use the event to level characters you might have otherwise neglected – or to finally reach Prestige III on a desired character.
It probably won’t get any easier than this for a while.
More about Dead by Daylight on MeinMMO can be found here:
How long does the event last? The event is active until July 15. You can collect the bonus cakes and increase the bloodpoints in matches until then. It’s also worth logging in regularly, as you often get Shimmering Shards or free bloodpoints – just for starting the game.
Are you making the most of Dead by Daylight’s 5th birthday? Or do you feel like playing the horror game right now?
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, a major drama is brewing. The Sylvanas plot is heading toward a finale – and hardly anyone will be happy about it.
The player base of World of Warcraft is a colorful mixed bag. Especially regarding the story of the latest expansions, there are major differences of opinion in the community. This ranges from absolute “fanboys” who find every story development amazing, through a group with rather mixed feelings, to doomsayers who view every story decision of recent years as a disaster.
What will happen soon? In just a few days, the Raid “Sanctum of Domination” will open with 10 new bosses. Particularly heated: The final boss is Sylvanas Windrunner. She has already been quite controversial in the last expansions, but in Shadowlands, she became the open antagonist. After several encounters in Torghast and a multitude of cutscenes – recently in Ardenweald, the fight against Tyrande – it is finally time for a direct fight against the Banshee Queen.
Final fight has tension: The fight against Sylvanas is repeatedly touted as particularly important. After all, the end of the fight “will change the fate of the Shadowlands forever.” It can therefore be assumed that the outcome of the fight will have far-reaching consequences and will likely lead into the contents of the next patch.
Sylvanas has put Tyrande in chains – even if only for a short time.
Developers fuel the debate: The discussions beforehand are also being fueled by the developers. They have emphasized in interviews time and again that the upcoming cinematic will be controversial and spark many discussions in the community. The Game Director Ion Hazzikostas has even mentioned this in an interview with MeinMMO.
No matter how it ends, the community is dissatisfied
There are numerous possibilities for what could happen to Sylvanas at the end of the raid. But it is already clear: No matter what Blizzard plans, part of the community is going to be massively dissatisfied.
What if Sylvanas dies? Should Sylvanas simply die (which is rather unlikely), there will be an outcry that Blizzard has again “burned one of the last remaining Warcraft 3 characters.” For many players, Sylvanas has significant meaning. Even if some cannot stand her anymore, some associate Sylvanas with the Warcraft universe and do not want to say goodbye to the Banshee.
Sylvanas escapes and flees: The probably “most boring” and clichéd variant would be for Sylvanas to interrupt the fight with a hated “Enough!” and flee – into some other world of the Shadowlands or even another dimension. Hardly anyone would be satisfied with that.
Sylvanas waits in the Sanctum of Domination – the fight ends in a cinematic. This will provoke discussions.
Sylvanas becomes “good” again: Some also hope that Sylvanas will receive some form of “redemption arc,” very similar to Kerrigan in StarCraft. There are many parallels between the two characters, which is why some fans speculate that Sylvanas will turn back to the “good” side.
This will likely only be possible if she becomes untouchable and necessary for the cosmos as a whole – otherwise the remaining peoples of Azeroth will probably not rest until she is defeated.
There are a few hints at a change in Sylvanas. Her gaze was clearly doubtful when the Jailer forced Anduin into his new role. Also, the fact that she was unaware of Nathanos’ death undermines her trust in the Jailer.
Whichever of these variants – or any other – may occur, discussions about them will likely flood various social media platforms around Warcraft for several days. Anyone who enjoys a bit of drama and heated debates should keep their eyes peeled and perhaps prepare some popcorn.
We still have to be patient for a few days. Presumably, the first American guilds will complete the new raid “Sanctum of Domination” in normal mode on Tuesday evening and thereby unlock the cinematic.
This is an AI-powered translation. Some inaccuracies might exist.
When does Season 23 of Diablo 3 end? The end of Season 23 will occur on July 18, 2021. So you have about 2 weeks left to complete your seasonal journey if you are playing a seasonal character.
On July 18, 2021, the ongoing Season 23 will end
When does Season 24 start for Diablo 3?
Is there an official start date for Season 24 yet? While Blizzard has now announced when Season 23 ends, there is currently no official release date for Season 24.
Over time, a clear, recurring pattern has emerged regarding the start of seasons, which already allows us to make a prediction for the start date of Season 24.
The pattern: A season in Diablo 3 typically lasts about 3 months. The exact period remains dynamic, but with few exceptions, the vast majority of seasons have adhered to the 3 months. It is also known that there is roughly one to two weeks between the end of an old season and the start of a new one. New seasons generally start on Fridays.
When could Season 24 start? This leads to two likely dates for the start of Season 24:
Friday, July 23 (almost a week after the end of S23)
Friday, July 30 (almost 2 weeks after the end of S23)
However, keep in mind that these are speculations based on past seasons. An official start date for Season 24 has not yet been announced.
For the Monk, there will be several changes in the new S24
What can we expect in Season 24 of Diablo 3?
Here you can find the most important aspects that will come new with Season 24 or change.
The big highlight – Ethereal Weapons: The season theme of S24 will be Ethereals, so-called Ethereal Weapons, with which they want to honor the legacy of Diablo 2.
These are a new type of weapon that will be obtainable during the upcoming seasonal journey. These weapons will have a powerful set of affixes, a legendary power of a class weapon, and a random passive ability of a class. Additionally, there will be unique icons, names, item types, and sounds that were originally found in Diablo II.
These killing instruments could become quite powerful in the new Season 24 and help you build strong characters with luck thanks to the legendary powers and passive abilities.
Other changes:
There will be changes to classes – only a few for the Wizard, but more for the Monk.
Changes to items are also planned, such as a buff for the Inna set or nerfs for the Crusader’s Valor set or the Masquerade of the Burning Carnival from the Necromancer.
After some back and forth, the new update for Call of Duty: Warzone, originally slated for June 30, is finally live. There was even an additional adjustment – a buff for a change.
What is the back and forth about? On the evening of June 30, the battle royale CoD Warzone received a new update that many players had been waiting for. The patch primarily aimed at balancing some weapons in Season 4 and was supposed to weaken one of the best weapons, the (for many too) dominant assault rifle FARA 83.
However, there were apparently issues with the update; just a few hours later, Raven Software pulled the patch and reverted everything to the state before the June 30 update. The changes were deactivated for the time being. The studio only cited “ongoing issues with the update” as the reason. At the same time, they announced that a fix was already in the works, but no specific date was given for the re-release.
Warzone update from June 30 is back – Another change included
The developers have now announced: By the evening of July 2, it was finally time. The developers announced via Twitter that they were releasing the update again.
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However, the re-release brought an additional change that was communicated later on Twitter:
There was a buff for the already strong and popular assault rifle XM4 from Black Ops Cold War.
Specifically, it is stated: The recoil behavior of the weapon has now been smoothed out.
The XM4 is already competing in Warzone with submachine guns, is ideal for sniper support, and is solid in long-range combat. Now it is likely to become a bit stronger. Soon you will find a detailed guide to the XM4 here on MeinMMO.
How has Call of Duty been for you since the last update? Do you think the nerfs to the 3 weapons – especially the FARA and the nail gun – are sufficient? Or do these firearms need further adjustments after the last patch? Is the XM4 buff noticeable for you? Let us know in the comments along with other readers of MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
In his opinion, Outriders’ situation is different:
“Outriders has not failed. And what this new patch and these recent changes to improve connection issues, damage mitigation and output, and various skills tell me is: Yes, I want further investments in this series, so DLC, an expansion, whatever.”
This also corresponds to the opinion of many players who still enjoy the core loot mechanics of Outriders.
Opinion: After a longer break, I returned to Outriders and indeed: Compared to before, the game now runs significantly smoother. Enemies don’t kill you so quickly and unpredictably with one hit, and you can react much better to the hordes of enemies. From a technical standpoint, there’s finally not much to complain about anymore.
Nonetheless: Outriders leaves me in a conflicted state. The shooter has a framework with its classes and loot mechanics that appealed to me from the beginning. Even the story, which many rated as mediocre, was enjoyable for me.
If the endgame around the expeditions weren’t so monotonous, the various technical issues wouldn’t bother me as much. But since the loot update, I have felt that the game is slowly moving in the right direction. However, one must not forget: It was supposed to look like this at launch, and Outriders took almost three months to fix the most severe issues. The crucial question is what happens next.
If future DLCs in the form of expansions and new endgame content do indeed follow, I will definitely play Outriders again. At the moment, however, there’s not much left for me personally, as the expeditions rush me through the game with their time constraints. I lose interest pretty quickly with such mechanics. That’s perfectly okay; the campaign offered plenty of gameplay hours.
Whether Outriders is worth it in the endgame depends on you as player types. If you enjoy the expeditions in this form and find such activities fun, it’s definitely worth checking back in. If you lost interest after the campaign, not much will change for you.
Nevertheless, Outriders could offer much more through its multiplayer aspect. Urgent improvements need to be made to the online mechanics. No voice chat in 2021? And that in a game with crossplay? Matchmaking, even though the player has been AFK in their camp for hours? No choice of challenge level in the expedition search? There needs to be improvements in many of these little things to make the game “well-rounded”.
Tarek Zehrer Freelance author at Mein-MMO
Is an expansion or directly Outriders 2 coming next?
What’s next for Outriders? Outriders and developer People Can Fly still have a lot of work ahead. Technical updates will certainly continue to come. But beyond that? Since the game was such a success for the publisher Square Enix, one can assume that they want to build on it.
Since May 19, we know that the publisher now sees Outriders as one of its next big franchises. (via eurogamer.net)
It is therefore quite likely that there will be DLC expansions. The developers had already confirmed this before the release of Outriders, should the shooter be a success.
At that time, it was also said that the DLCs would mainly be extensive expansions of the main story. So it will be exciting to see what the future holds.
However, it would not be surprising if Square Enix prefers to work directly on an Outriders 2 instead of focusing on DLCs. We will just have to wait and see.
Outriders seems to be able to avoid this path, as colleague Paul Tassi from forbes.com sees it. After the last update for Outriders, he wrote:
“[…] the longer the game [Anthem] ran, the more it became clear that even ongoing improvements could not fundamentally save the concept at its core. And when it came time to decide whether Anthem deserved more work and investment, the answer for me (and EA) was no. It tried, it failed.”
In his opinion, Outriders’ situation is different:
“Outriders has not failed. And what this new patch and these recent changes to improve connection issues, damage mitigation and output, and various skills tell me is: Yes, I want further investments in this series, so DLC, an expansion, whatever.”
This also corresponds to the opinion of many players who still enjoy the core loot mechanics of Outriders.
Opinion: After a longer break, I returned to Outriders and indeed: Compared to before, the game now runs significantly smoother. Enemies don’t kill you so quickly and unpredictably with one hit, and you can react much better to the hordes of enemies. From a technical standpoint, there’s finally not much to complain about anymore.
Nonetheless: Outriders leaves me in a conflicted state. The shooter has a framework with its classes and loot mechanics that appealed to me from the beginning. Even the story, which many rated as mediocre, was enjoyable for me.
If the endgame around the expeditions weren’t so monotonous, the various technical issues wouldn’t bother me as much. But since the loot update, I have felt that the game is slowly moving in the right direction. However, one must not forget: It was supposed to look like this at launch, and Outriders took almost three months to fix the most severe issues. The crucial question is what happens next.
If future DLCs in the form of expansions and new endgame content do indeed follow, I will definitely play Outriders again. At the moment, however, there’s not much left for me personally, as the expeditions rush me through the game with their time constraints. I lose interest pretty quickly with such mechanics. That’s perfectly okay; the campaign offered plenty of gameplay hours.
Whether Outriders is worth it in the endgame depends on you as player types. If you enjoy the expeditions in this form and find such activities fun, it’s definitely worth checking back in. If you lost interest after the campaign, not much will change for you.
Nevertheless, Outriders could offer much more through its multiplayer aspect. Urgent improvements need to be made to the online mechanics. No voice chat in 2021? And that in a game with crossplay? Matchmaking, even though the player has been AFK in their camp for hours? No choice of challenge level in the expedition search? There needs to be improvements in many of these little things to make the game “well-rounded”.
Tarek Zehrer Freelance author at Mein-MMO
Is an expansion or directly Outriders 2 coming next?
What’s next for Outriders? Outriders and developer People Can Fly still have a lot of work ahead. Technical updates will certainly continue to come. But beyond that? Since the game was such a success for the publisher Square Enix, one can assume that they want to build on it.
Since May 19, we know that the publisher now sees Outriders as one of its next big franchises. (via eurogamer.net)
It is therefore quite likely that there will be DLC expansions. The developers had already confirmed this before the release of Outriders, should the shooter be a success.
At that time, it was also said that the DLCs would mainly be extensive expansions of the main story. So it will be exciting to see what the future holds.
However, it would not be surprising if Square Enix prefers to work directly on an Outriders 2 instead of focusing on DLCs. We will just have to wait and see.
However, comparisons to other live-service games are repeatedly drawn, such as Destiny 2 or Bioware’s “dead” Anthem.
Can Outriders make the turnaround that Anthem failed to achieve?
Outriders seems to be able to avoid this path, as colleague Paul Tassi from forbes.com sees it. After the last update for Outriders, he wrote:
“[…] the longer the game [Anthem] ran, the more it became clear that even ongoing improvements could not fundamentally save the concept at its core. And when it came time to decide whether Anthem deserved more work and investment, the answer for me (and EA) was no. It tried, it failed.”
In his opinion, Outriders’ situation is different:
“Outriders has not failed. And what this new patch and these recent changes to improve connection issues, damage mitigation and output, and various skills tell me is: Yes, I want further investments in this series, so DLC, an expansion, whatever.”
This also corresponds to the opinion of many players who still enjoy the core loot mechanics of Outriders.
Opinion: After a longer break, I returned to Outriders and indeed: Compared to before, the game now runs significantly smoother. Enemies don’t kill you so quickly and unpredictably with one hit, and you can react much better to the hordes of enemies. From a technical standpoint, there’s finally not much to complain about anymore.
Nonetheless: Outriders leaves me in a conflicted state. The shooter has a framework with its classes and loot mechanics that appealed to me from the beginning. Even the story, which many rated as mediocre, was enjoyable for me.
If the endgame around the expeditions weren’t so monotonous, the various technical issues wouldn’t bother me as much. But since the loot update, I have felt that the game is slowly moving in the right direction. However, one must not forget: It was supposed to look like this at launch, and Outriders took almost three months to fix the most severe issues. The crucial question is what happens next.
If future DLCs in the form of expansions and new endgame content do indeed follow, I will definitely play Outriders again. At the moment, however, there’s not much left for me personally, as the expeditions rush me through the game with their time constraints. I lose interest pretty quickly with such mechanics. That’s perfectly okay; the campaign offered plenty of gameplay hours.
Whether Outriders is worth it in the endgame depends on you as player types. If you enjoy the expeditions in this form and find such activities fun, it’s definitely worth checking back in. If you lost interest after the campaign, not much will change for you.
Nevertheless, Outriders could offer much more through its multiplayer aspect. Urgent improvements need to be made to the online mechanics. No voice chat in 2021? And that in a game with crossplay? Matchmaking, even though the player has been AFK in their camp for hours? No choice of challenge level in the expedition search? There needs to be improvements in many of these little things to make the game “well-rounded”.
Tarek Zehrer Freelance author at Mein-MMO
Is an expansion or directly Outriders 2 coming next?
What’s next for Outriders? Outriders and developer People Can Fly still have a lot of work ahead. Technical updates will certainly continue to come. But beyond that? Since the game was such a success for the publisher Square Enix, one can assume that they want to build on it.
Since May 19, we know that the publisher now sees Outriders as one of its next big franchises. (via eurogamer.net)
It is therefore quite likely that there will be DLC expansions. The developers had already confirmed this before the release of Outriders, should the shooter be a success.
At that time, it was also said that the DLCs would mainly be extensive expansions of the main story. So it will be exciting to see what the future holds.
However, it would not be surprising if Square Enix prefers to work directly on an Outriders 2 instead of focusing on DLCs. We will just have to wait and see.
Here, other players counter that Outriders is not a live-service game and therefore one should not expect much more.
However, comparisons to other live-service games are repeatedly drawn, such as Destiny 2 or Bioware’s “dead” Anthem.
Can Outriders make the turnaround that Anthem failed to achieve?
Outriders seems to be able to avoid this path, as colleague Paul Tassi from forbes.com sees it. After the last update for Outriders, he wrote:
“[…] the longer the game [Anthem] ran, the more it became clear that even ongoing improvements could not fundamentally save the concept at its core. And when it came time to decide whether Anthem deserved more work and investment, the answer for me (and EA) was no. It tried, it failed.”
In his opinion, Outriders’ situation is different:
“Outriders has not failed. And what this new patch and these recent changes to improve connection issues, damage mitigation and output, and various skills tell me is: Yes, I want further investments in this series, so DLC, an expansion, whatever.”
This also corresponds to the opinion of many players who still enjoy the core loot mechanics of Outriders.
Opinion: After a longer break, I returned to Outriders and indeed: Compared to before, the game now runs significantly smoother. Enemies don’t kill you so quickly and unpredictably with one hit, and you can react much better to the hordes of enemies. From a technical standpoint, there’s finally not much to complain about anymore.
Nonetheless: Outriders leaves me in a conflicted state. The shooter has a framework with its classes and loot mechanics that appealed to me from the beginning. Even the story, which many rated as mediocre, was enjoyable for me.
If the endgame around the expeditions weren’t so monotonous, the various technical issues wouldn’t bother me as much. But since the loot update, I have felt that the game is slowly moving in the right direction. However, one must not forget: It was supposed to look like this at launch, and Outriders took almost three months to fix the most severe issues. The crucial question is what happens next.
If future DLCs in the form of expansions and new endgame content do indeed follow, I will definitely play Outriders again. At the moment, however, there’s not much left for me personally, as the expeditions rush me through the game with their time constraints. I lose interest pretty quickly with such mechanics. That’s perfectly okay; the campaign offered plenty of gameplay hours.
Whether Outriders is worth it in the endgame depends on you as player types. If you enjoy the expeditions in this form and find such activities fun, it’s definitely worth checking back in. If you lost interest after the campaign, not much will change for you.
Nevertheless, Outriders could offer much more through its multiplayer aspect. Urgent improvements need to be made to the online mechanics. No voice chat in 2021? And that in a game with crossplay? Matchmaking, even though the player has been AFK in their camp for hours? No choice of challenge level in the expedition search? There needs to be improvements in many of these little things to make the game “well-rounded”.
Tarek Zehrer Freelance author at Mein-MMO
Is an expansion or directly Outriders 2 coming next?
What’s next for Outriders? Outriders and developer People Can Fly still have a lot of work ahead. Technical updates will certainly continue to come. But beyond that? Since the game was such a success for the publisher Square Enix, one can assume that they want to build on it.
Since May 19, we know that the publisher now sees Outriders as one of its next big franchises. (via eurogamer.net)
It is therefore quite likely that there will be DLC expansions. The developers had already confirmed this before the release of Outriders, should the shooter be a success.
At that time, it was also said that the DLCs would mainly be extensive expansions of the main story. So it will be exciting to see what the future holds.
However, it would not be surprising if Square Enix prefers to work directly on an Outriders 2 instead of focusing on DLCs. We will just have to wait and see.
Here, other players counter that Outriders is not a live-service game and therefore one should not expect much more.
However, comparisons to other live-service games are repeatedly drawn, such as Destiny 2 or Bioware’s “dead” Anthem.
Can Outriders make the turnaround that Anthem failed to achieve?
Outriders seems to be able to avoid this path, as colleague Paul Tassi from forbes.com sees it. After the last update for Outriders, he wrote:
“[…] the longer the game [Anthem] ran, the more it became clear that even ongoing improvements could not fundamentally save the concept at its core. And when it came time to decide whether Anthem deserved more work and investment, the answer for me (and EA) was no. It tried, it failed.”
In his opinion, Outriders’ situation is different:
“Outriders has not failed. And what this new patch and these recent changes to improve connection issues, damage mitigation and output, and various skills tell me is: Yes, I want further investments in this series, so DLC, an expansion, whatever.”
This also corresponds to the opinion of many players who still enjoy the core loot mechanics of Outriders.
Opinion: After a longer break, I returned to Outriders and indeed: Compared to before, the game now runs significantly smoother. Enemies don’t kill you so quickly and unpredictably with one hit, and you can react much better to the hordes of enemies. From a technical standpoint, there’s finally not much to complain about anymore.
Nonetheless: Outriders leaves me in a conflicted state. The shooter has a framework with its classes and loot mechanics that appealed to me from the beginning. Even the story, which many rated as mediocre, was enjoyable for me.
If the endgame around the expeditions weren’t so monotonous, the various technical issues wouldn’t bother me as much. But since the loot update, I have felt that the game is slowly moving in the right direction. However, one must not forget: It was supposed to look like this at launch, and Outriders took almost three months to fix the most severe issues. The crucial question is what happens next.
If future DLCs in the form of expansions and new endgame content do indeed follow, I will definitely play Outriders again. At the moment, however, there’s not much left for me personally, as the expeditions rush me through the game with their time constraints. I lose interest pretty quickly with such mechanics. That’s perfectly okay; the campaign offered plenty of gameplay hours.
Whether Outriders is worth it in the endgame depends on you as player types. If you enjoy the expeditions in this form and find such activities fun, it’s definitely worth checking back in. If you lost interest after the campaign, not much will change for you.
Nevertheless, Outriders could offer much more through its multiplayer aspect. Urgent improvements need to be made to the online mechanics. No voice chat in 2021? And that in a game with crossplay? Matchmaking, even though the player has been AFK in their camp for hours? No choice of challenge level in the expedition search? There needs to be improvements in many of these little things to make the game “well-rounded”.
Tarek Zehrer Freelance author at Mein-MMO
Is an expansion or directly Outriders 2 coming next?
What’s next for Outriders? Outriders and developer People Can Fly still have a lot of work ahead. Technical updates will certainly continue to come. But beyond that? Since the game was such a success for the publisher Square Enix, one can assume that they want to build on it.
Since May 19, we know that the publisher now sees Outriders as one of its next big franchises. (via eurogamer.net)
It is therefore quite likely that there will be DLC expansions. The developers had already confirmed this before the release of Outriders, should the shooter be a success.
At that time, it was also said that the DLCs would mainly be extensive expansions of the main story. So it will be exciting to see what the future holds.
However, it would not be surprising if Square Enix prefers to work directly on an Outriders 2 instead of focusing on DLCs. We will just have to wait and see.
Outriders faced numerous issues after its release. One of the biggest criticism points was the overly harsh grind for legendary loot. With the latest update, People Can Fly has now doubled the drop rates. Did it help? MeinMMO provides you with an overview of the current situation of the loot shooter.
So far, this is how it has gone for Outriders: The release on April 1, 2021, and the time afterward were anything but smooth. It all started promisingly with the free demo and successful sales numbers. For publisher Square Enix, Outriders is a success.
However, the loot shooter struggled at launch with significant matchmaking issues, and numerous bugs made life difficult for players.
At launch, numerous PlayStation users could not log into Outriders, and later similar issues occurred on Xbox consoles.
After an update, an armor bug followed that caused a lot of frustration in the endgame. Enemies suddenly dealt much more damage in the endgame, and there were even peculiar one-hit kills. Again, it took almost a month for People Can Fly to find a solution.
In general, players complained about issues in multiplayer, with many playing Outriders solo due to excessive lags in co-op.
What is meant by a live-service game? These are games like Fortnite, CoD Warzone, or Destiny 2 that are continuously expanded with content since their release. There are seasons, battle passes, and in-game shops that generate real money. Outriders offers none of this and is marketed as a “complete” game.
Has the update helped, and what does the state of Outriders look like now, three months after the release? We summarize the situation for you.
Has the latest update helped?
What is the mood after the latest patch? The changes to the legendary drop chances have generally been well received by players. Many Outriders now report their loot luck and that it is finally worth grinding in the endgame.
Especially in the subreddit for Outriders, the better mood can be observed. Whereas in the past few months there were mainly disappointed posts and much criticism of the developers, there is now significantly more positive feedback.
Phoenix Vanguard: “[…] my first run at level 14 with Silver Time yielded three legendaries. Was there something I wanted? Hell no. But they were all new. And most importantly: I immediately felt that my time was respected enough to keep playing. As if I had a REAL chance to get my set bonus. And after playing until 2 AM, I succeeded! I didn’t even notice how much time had passed; I actually had fun.” (via reddit)
C_Lana_Zepamo: “I can say the game runs better; the loading times are not as long as before (here on PS4). (via reddit)
Broad-Love7972: “It’s a great patch! My favorite so far.” (via reddit)
RobertoVerge: “I absolutely agree. After weeks of grinding for anything that even remotely approached a top-tier build, I now have what I need for a good pyro setup, and the game is so much fun now. It’s going in the right direction. (via reddit)
However, not everything is now peace, joy, and pancakes. Outriders still has some problems, as many players continue to make clear.
Outriders has a long way to go
What other issues are there? Even though the situation has finally stabilized since the release, players still have several points of criticism. Especially the endgame with its expeditions is heavily discussed.
How does it work? This is about completing certain missions within a time frame. The faster you are, the better the rewards at the end.
The problem is the time frame, which has annoyed many players since the release of Outriders. It favors builds that deal a lot of damage. Cooperative gameplay and the combination of different classes and playstyles fall by the wayside.
Moreover, this form of endgame is monotonous. Therefore, many Outriders wish for new endgame variants and generally more content.
For some, it is simply too late, and they have already lost interest in the game. Here are some of the critical voices:
Digitek50: “The endgame needs a lot more content, and we need something for which we can spend drop pods.” (via reddit)
chrisapete123: “No more DPS-based endgame; that’s trash. Design the endgame so that we need a tank, DPS, and healer.” (via reddit)
fireflyry: “It’s great that they are working on it and fixing problems, but for me, the time window is over. I jumped back in for maybe an hour to check out the changes and was bored again.” (via reddit)
Here, other players counter that Outriders is not a live-service game and therefore one should not expect much more.
However, comparisons to other live-service games are repeatedly drawn, such as Destiny 2 or Bioware’s “dead” Anthem.
Can Outriders make the turnaround that Anthem failed to achieve?
Outriders seems to be able to avoid this path, as colleague Paul Tassi from forbes.com sees it. After the last update for Outriders, he wrote:
“[…] the longer the game [Anthem] ran, the more it became clear that even ongoing improvements could not fundamentally save the concept at its core. And when it came time to decide whether Anthem deserved more work and investment, the answer for me (and EA) was no. It tried, it failed.”
In his opinion, Outriders’ situation is different:
“Outriders has not failed. And what this new patch and these recent changes to improve connection issues, damage mitigation and output, and various skills tell me is: Yes, I want further investments in this series, so DLC, an expansion, whatever.”
This also corresponds to the opinion of many players who still enjoy the core loot mechanics of Outriders.
Opinion: After a longer break, I returned to Outriders and indeed: Compared to before, the game now runs significantly smoother. Enemies don’t kill you so quickly and unpredictably with one hit, and you can react much better to the hordes of enemies. From a technical standpoint, there’s finally not much to complain about anymore.
Nonetheless: Outriders leaves me in a conflicted state. The shooter has a framework with its classes and loot mechanics that appealed to me from the beginning. Even the story, which many rated as mediocre, was enjoyable for me.
If the endgame around the expeditions weren’t so monotonous, the various technical issues wouldn’t bother me as much. But since the loot update, I have felt that the game is slowly moving in the right direction. However, one must not forget: It was supposed to look like this at launch, and Outriders took almost three months to fix the most severe issues. The crucial question is what happens next.
If future DLCs in the form of expansions and new endgame content do indeed follow, I will definitely play Outriders again. At the moment, however, there’s not much left for me personally, as the expeditions rush me through the game with their time constraints. I lose interest pretty quickly with such mechanics. That’s perfectly okay; the campaign offered plenty of gameplay hours.
Whether Outriders is worth it in the endgame depends on you as player types. If you enjoy the expeditions in this form and find such activities fun, it’s definitely worth checking back in. If you lost interest after the campaign, not much will change for you.
Nevertheless, Outriders could offer much more through its multiplayer aspect. Urgent improvements need to be made to the online mechanics. No voice chat in 2021? And that in a game with crossplay? Matchmaking, even though the player has been AFK in their camp for hours? No choice of challenge level in the expedition search? There needs to be improvements in many of these little things to make the game “well-rounded”.
Tarek Zehrer Freelance author at Mein-MMO
Is an expansion or directly Outriders 2 coming next?
What’s next for Outriders? Outriders and developer People Can Fly still have a lot of work ahead. Technical updates will certainly continue to come. But beyond that? Since the game was such a success for the publisher Square Enix, one can assume that they want to build on it.
Since May 19, we know that the publisher now sees Outriders as one of its next big franchises. (via eurogamer.net)
It is therefore quite likely that there will be DLC expansions. The developers had already confirmed this before the release of Outriders, should the shooter be a success.
At that time, it was also said that the DLCs would mainly be extensive expansions of the main story. So it will be exciting to see what the future holds.
However, it would not be surprising if Square Enix prefers to work directly on an Outriders 2 instead of focusing on DLCs. We will just have to wait and see.
This is an AI-powered translation. Some inaccuracies might exist.
In a blog post, ArenaNet announced on July 2 a whole batch of information about the new expansion for Guild Wars 2. End of Dragons has been postponed to early 2022, but that is by no means all. We from MeinMMO have summarized all the information for you.
What was announced? Ahead of the big stream on July 27, some information about the expansion was published in a blog post (via Guild Wars 2). Additionally, there was a small glimpse of what else we can expect besides End of Dragons. ArenaNet announced the following:
The third expansion, End of Dragons, has been postponed from late 2021 to early 2022
Former Game Director Colin Johanson returns to ArenaNet and will co-lead the studio
A new position has been created to mediate between the community and developers. The community-renowned Josh “Grouch” Davis is returning for this purpose
The WvW alliance system is expected to come in 2021
The game will be ported to DirectX 11 to offer new graphical possibilities and finally be able to use multiple processors
The Twisted Marionette event, which should make parts of Living World 1 playable again, remains scheduled for 2021
The legendary armor bank will also keep its release in summer 2021
Why is this exciting?In short: The postponement of the End of Dragons expansion to 2022 had been suspected in the community for quite some time. Therefore, it is not particularly surprising that the delay was announced. However, it is exciting that two well-known faces are returning to ArenaNet.
End of Dragons has been postponed to 2022
After a large wave of layoffs, it is pleasant for the community to see that old veterans are returning. Colin Johanson was last involved in the second expansion, Path of Fire. The announcements regarding community engagement are also particularly interesting.
ArenaNet has often been criticized for inadequate communication between players and developers. Creating a whole position to address this criticism, and filling it with community favorite Josh Davis, sends a very positive signal to the player base.
Another major point of criticism for Guild Wars 2 is the now outdated engine. Currently, for example, it is only capable of utilizing a single processor core. With an update to DirectX 11, not only new graphical possibilities will be provided, but also multi-threading will be possible, meaning the use of multiple processor cores. This could lead to significant performance improvements for many players. However, ArenaNet has not yet provided a date for this.
The announcements in detail
What does the postponement of the expansion tell us? As mentioned at the beginning, this announcement comes as little surprise. Since the Icebrood Saga was in full swing at the time of announcement, it was clear that End of Dragons would not be released until at least 2021. The expansion brings a new region, new specializations, and new key features.
I consider a postponement to 2022 to be sensible in order to further develop the features. It is essential for ArenaNet that the launch of the expansion goes as smoothly as possible. A postponement is the optimal means to ensure that.
About the author: Mark Sellner aka finallyfallen has called Guild Wars 2 his main game for 7 years. With over 6,500 play hours on 19 characters, he feels at home especially in PvE and WvW. You can find him daily in-game under the name Vellocet.8206.
Why are the returnees so exciting? The return of former Game Director Colin Johanson is one of the most exciting announcements. Johanson has been working in the gaming industry since 1997 and was for years one of the main people responsible for the entire “Guild Wars” franchise. He left the studio in 2016 and worked at Amazon Game Studios. Now he is back and will take on the leadership of Guild Wars 2 together with JT.
The second returnee, Josh Davis, was the former Associate Global Brand Manager for Guild Wars 2. He left ArenaNet in 2016 and was previously significantly involved in the development of the sPvP mode. He also took care of the official PvP tournaments of Guild Wars 2 and commented on them. Even before he worked at ArenaNet, he was known and liked in the community as a PvP expert, and he hosted the podcast “State of the Game”.
Josh Davis will focus mainly on communication between the community and the development team and thus tackle a significant issue. ArenaNet is now known in the MMORPG industry for dubious decisions regarding communication with the community.
It paints an even more positive picture now, as it apparently values solving this problem. Josh Davis is an optimal fit for this role.
Josh Davis, here on the left in the picture (Source: Gamereactor)
When will the alliance system come? This question has been on the community’s mind for quite some time. Years ago, the alliance system for WvW was first announced, but then there was a long silence about the project.
ArenaNet now promises that the long-awaited WvW system will appear in 2021. We can expect more information already in August. So far, we know that ArenaNet wants to place special emphasis on community feedback. There will be several test phases for the alliance system, and the results of these test phases should have a clear impact on the system’s details.
The developers admit that they made some mistakes in communication with the player base and want to make amends in the future. This will likely be one of Josh Davis’s tasks, as he is perfectly suited for this community-connected PvP role.
What does DirectX 11 bring us? At the end of the blog post, it is announced that the engine of Guild Wars 2 will receive an upgrade to DirectX 11. This change can have many effects, especially on the performance of the game. If you play the game at maximum graphic settings, even a high-end PC cannot achieve 60 frames in large world boss battles.
This is partly because the current version of the Guild Wars 2 engine does not support multi-threading. This means that only one core of your processor can be addressed by the game. Modern high-end processors can have up to 16 cores. There is much unused potential in this area.
DirectX 11 will change that. In addition to the possibility of making the game graphically more beautiful, the multi-threading of DX11 will be of primary interest. Guild Wars 2 will then be able to address multiple processor cores and thus provide a significant performance boost for many players. However, you should not expect ray tracing.
What else is coming in 2021? Many events and quality-of-life updates for 2021 have also already been announced. These are still expected to appear in 2021. In particular, the Twisted Marionette event is referenced. This is expected to bring back some highlights of the unplayable Living World 1 into the game.
Additionally, the highly anticipated legendary armor bank is still scheduled to be released in 2021. With this significant quality-of-life update, you will be able to use your legendary items across all your characters simultaneously. The community is already showing interest in this in-game. The materials required for legendary items have significantly increased since the announcement of the armor bank.
What do you think of the announcement? Are you sad about the postponement or are you excited about the other information? Feel free to let us know in the comments!
In Pokémon GO, you currently find the ticket “Roasted Nuts” for 1 € in the shop for the Community Day with Floink. We will show you all quests and rewards here and whether the ticket is worth it for you.
What kind of special research is this? As you know from the last Community Days, there is again a ticket available for about 1 € (varies a few cents depending on the shop) in the shop. This will automatically unlock at 11:00 AM when the Community Day starts. You will receive a special research for this.
We will show you all tasks and rewards of “Roasted Nuts” for Floink in this overview. This way, you can quickly see if a purchase is worth it for you.
Where can you buy the ticket? Open Pokémon GO and go to the shop there. Below the boxes, you will find the category “Worldwide Events”. There you will also find the 1-€ ticket for Floink.
Ticket for Community Day with Floink – The Research
Where does the info come from? Due to the time difference, the Community Day with Floink is already active in other parts of the world. Trainers shared the tasks and rewards of the 1-€ ticket on reddit, among other places. In the following overview, we compile them for you (via Leekduck.com).
Floink Research for C-Day 1/4
Task
Reward
Use 10 power-ups on Pokémon
15 Pokéballs
Catch 15 Floink
Encounter with Floink
Land 5 good throws
20 Floink candies
Stage Reward: For completing these three tasks, you will also receive 2,000 stardust, 1x incense, and an encounter with Floink.
Floink Research for C-Day 2/4
Task
Reward
Catch 15 Floink
30 Floink candies
Send 10 Pokémon
Encounter with Teowth
Evolve 3 Floink
10 Silver Razz Berries
Stage Reward: For completing these three tasks, you will also receive 1,500 experience points, 1x incense, and an encounter with Floink.
Floink Research for C-Day 3/4
Task
Reward
Land 3 great Curveball throws
50 Floink candies
Evolve a Teowth
1 star piece
Send 10 Pokémon
15 Ultra Balls
Stage Reward: For completing these three tasks, you will also receive 2,500 experience points, 1x Rocket Radar, and 15 Hyper Balls.
Is the purchase of the ticket for Floink worth it?
You should consider: The ticket costs just under 1 € in the shop. When you compare the rewards with their shop prices, they exceed the purchase price of 1 €.
A Rocket Radar costs 200 coins, so about 2 €
A star piece costs 100 coins, so about 1 €
Two incense modules cost 80 coins, so about 80 cents
Additionally, there are rewards like stardust, balls, experience points, and rare candies
So, if you plan on buying a Rocket Radar or a star piece anyway, you get it cheaper or with greater value here in the ticket. The associated tasks are easy to complete and take very little time. You can then immediately use the incense modules during the Community Day.
If you are not interested in the rewards and do not need the additional candies for Floink, you can skip purchasing the ticket.
How do you like the content and rewards of the 1-€ ticket this time? Is this a purchase you would make again, or are you leaving the ticket in the shop and not buying it this time? Let us know here on MeinMMO in the comments.
In FIFA 21, the Festival of FUTball returns with new cards. This time, the summer event brings you the new Summer Stars cards, which feature extremely high ratings.
These cards became stronger as the player’s nation could win matches. This time, the event brings Summer Stars cards, which are not dynamic, but still quite strong. There are several cards that receive 99 ratings.
A loading screen announced the new event
We introduce you to the new cards and reveal which ones are particularly strong.
Here are the new Summer Stars – Team 1
These are the best cards in the team: The new Summer Stars team offers extreme values and includes Ronaldo (99) and Messi (99), two players with the maximum rating of 99. However, De Bruyne (98), Modric (97), Richarlison (96), and Isak (95) also receive incredibly strong cards with impressive stats.
RF: Messi (99)
ST: Ronaldo (99)
RF: De Bruyne (98)
ZM: Modric (97)
ST: Richarlison (96)
ZM: Locatelli (95)
IV: Laporte (95)
ST: Isak (95)
ZM: Phillips (94)
RAV: Dumfries (94)
LV: Spinazzola (93)
IV: Christensen (93)
TW: Bravo (92)
LM: Romero (91)
This is how you get the new cards: The new cards can either be pulled from FIFA packs with a big dose of luck, or you can buy the cards on the FUT transfer market. However, prices there should be quite high, especially for the extremely high ratings.
What do you think of the new cards? Let us know in the comments! Which cards in the next FIFA title definitely need better ratings, we reveal to you here:
Destiny 2 is visited by Xur today, July 2nd. As is tradition, he brings exotic weapons and armor. Where is the vendor hiding and does he have a mandatory purchase again? Additionally, the Destiny weekend also starts with the Trials.
What’s happening in Destiny 2: Okay, Germany is out of the Euros, so we’ll just play Destiny 2 again. Even in the midst of Season 14 of the action MMO, things are still exciting. Next week, the summer event “Solstice of Heroes” kicks off. At the same time, a big patch that disrupts weapon balance and meta is coming.
But the past week was also exciting with developer Bungie:
Whether it’s hot or cold, raining or snowing, Xur is coming by today and we at MeinMMO know what’s up. Is he bringing another mandatory purchase like the Warlock helm last week?
For those who want to know what the Guardians are currently using to shake up the game, here are the top 10 PvE weapons:
All info about Xur on July 2, 2021 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia
When does Xur come? Xur-time is Fridays at 7 PM. The vendor randomly selects a planet and sells his exotic offerings there. You can find Xur until the next Weekly Reset – that is, on July 6 – and can shop with him diligently.
What does Xur offer? Xur brings exotic weapons and armor for all characters. Which exotics those are is randomly determined each week. MeinMMO always takes a look at his inventory as soon as it’s available and provides you with the most important data.
Where is Xur? This is his location this weekend
Xur’s location: Xur is located at the Tower. Check the hangar near the stairs:
Xur’s current position in the Tower
Xur’s inventory from 02.07. to 06.07. – All exotics at a glance
Weapon: The Huckleberry – submachine gun for 29 Legendary Shards
Which map is active? As every weekend, the Trials of Osiris will lure you into the Crucible. The map will be “The Death Cliffs”:
Don’t forget: Be sure to get the endgame bounty from Saint-14. Even if you lose, by participating (or “dropping out”) you will still receive the loot for this week’s 3 victories. We will reveal which weapon or armor that is during the evening.
3 victories and endgame bounty: The Messenger (Pulse Rifle)
5 victories: Arms from the Trials set
7 victories: Shayura’s Wrath (Submachine Gun)
Flawless: Solas Scar as the Master version (Sword)
When do the Trials run? Today, July 2nd, the Trials start at 7:00 PM. Together with Xur, the PvP mode will then disappear until the Weekly Reset on Tuesday. Be sure to spend all earned tokens at Saint-14 – they will otherwise disappear.
This is an AI-powered translation. Some inaccuracies might exist.
The streamer Chance “Sodapoppin” Morris now explains what could ruin the new Twitch project, the “Offline TV” server for the survival MMO Rust, could be: people with few Twitch followers who are incredibly good at Rust. Nobody wants to see such an “Andy” take down a star streamer like Pokimane, believes Sodapoppin.
However, streamer Sodapoppin wishes that not too many strong players that no one knows are on the server. Because they would ruin all the fun. Nobody wants to see a strong, but unknown streamer kill a Twitch star.
No one wants to see a guy with 20 viewers kill Pokimane
This is what Sodapoppin says: In one of his Twitch streams, he states:
“I’m saying this bluntly: No one cares about any Andys with 20 viewers who are really good at Rust. And I fear the new server will be infected with Andys who are really good at Rust.”
Sodapoppin
Sodapoppin elaborates: Nobody wants to see an unknown but strong player kill someone like Pokimane and then flex. In contrast, if another big streamer like xQc kills the streamer Pokimane in Rust, that is hysterically funny, fantastic, and simply good content.
Ultimately, a Rust server with many good but unknown Rust players would be the same as a public Rust server.
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What is an Andy in the world of Twitch? An “Andy” refers to a streamer who wants to benefit from the popularity of big streamers. The name comes from the streamer “Iceposeidon“, who had several streamers with the first name “Andy” in his stream, benefiting from his fame and thus growing bigger themselves.
Here’s the background: This is certainly a logical and correct observation from Sodapoppin’s perspective, but this creates a “closed community” to which only the privileged have access.
Recently, it has been increasingly evident that the existing Twitch stars decide who can enter their club and who cannot. This has a strange aftertaste.
The manufacturer Marsback has introduced a special gaming mouse: It features a built-in fan. This is meant to help gamers with sweaty hands. However, the fan could also be quite loud.
Many gamers are likely familiar with the problem. You are playing your favorite shooter with your gaming equipment and have sweaty hands while gaming. As a result, the mouse slips out of your fingers or you lose your grip.
This is how the manufacturer wants to solve the “sweaty” problem: The manufacturer Marsback has now introduced a gaming mouse that aims to solve exactly this issue. To do this, the manufacturer has built a fan into the mouse, similar to the ones found in our PC cases. This fan is designed to ventilate your hand from the inside.
The mouse offers ventilation and a high-quality sensor
Overall, the presentation by Marsback sounds quite promising. The mentioned technical specifications of the new gaming mouse can indeed impress on paper:
Marsback relies on the Pixart 3389 as the sensor. The Pixart PMW 3389 was considered one of the best and most accurate mouse sensors in 2019 and is still regarded as a very good sensor today.
With a weight of 69 grams, the gaming mouse is very light and is likely to appeal to shooter players and users looking for a lightweight mouse.
Under the mouse buttons, they use tried-and-true Omron switches, which are said to withstand up to 50 million clicks.
Different views of the Zephyr Pro by Marsback
Additionally, it aims to provide adjustable RGB lighting and comprehensive software to include all essential functions. However, the fan could also pose a problem – at least this was the case with the previous model, the Zephyr.
The fan of the gaming mouse may cause problems and vibrations
As the mouse has not yet been released, we can say little about its quality. However, Marsback has previously introduced the Zephyr, a gaming mouse with a fan. And here, several testers reported problems:
People who tested the predecessor, the Zephyr, mainly complained that the fan produces a buzzing sound and that the mouse vibrates slightly in hand (via eandt.theiet.org).
One tester compared the noise level of the mouse at the highest setting to the regular humming of your gaming PC, which can be annoying but shouldn’t be overly disruptive (via Youtube.com).
If you are wearing a gaming headset or headphones while gaming, you might not notice the buzzing, but you will still feel the slight vibration.
In its product presentation and in an official graphic, Marsback explained that it intends to address these issues. Additionally, it aims to finally provide software, onboard storage, and plenty of additional features compared to the predecessor.
Whether this will actually work out remains to be seen once the mouse is available for purchase.
Zephyr Pro vs Zephyr in the official product presentation.
What are the current alternatives? If you are currently looking for a mouse and the presentation from Marsback does not convince you, there are currently some good alternatives:
A mouse with more buttons but also a higher weight would be Razer’s Basilisk V2. With Razer’s Viper, you also get a symmetrical, lightweight gaming mouse, which impressed us less with its build quality but quite a bit with its good clicks and high speed while gaming.
Another recommendation, if you are looking for a lightweight gaming mouse, is Roccat’s Burst Pro. The mouse buttons are quite loud, but you get a high-quality and hollow-free gaming mouse. You can read the entire review here on MeinMMO:
The former LoL pro and current Twitch streamer Zach “Sneaky” Scuderi has a bad opinion on the new patch 11.13 in League of Legends. A new item for tanks, “Chains of Exile” makes the life of the botlaner significantly harder. In the comments, many LoL players agree with the ex-pro: “ADCs are more useless than ever before.”
This is the situation:
Sneaky was for years the “franchise player” of Cloud9 and is one of the most famous US LoL players. He is ADC through and through: Sneaky plays ranged fighters that focus on attack damage. Before the 2020 season his career was abruptly ended, when Cloud9 traded him and replaced him with the Dane Zven. Since then, he has been a streamer. On Twitch, he has 1.7 million followers. When he streams, about 4000 people watch him.
With the new LoL update 11.13, a new item “Chains of Exile” has come into play. The new tank item now makes life very difficult for ADCs.
Sneaky curses the new item: It makes his ADC champion practically useless against opponents who use the item.
Item is the revenge for tanks against the agile marksmen
This is the new item in LoL: The item is called “Chains of Exile” – It provides 650 health and 20 ability haste.
The crucial aspect is the unique property “Vendetta,” which can be specifically used against an opponent, reducing the damage they deal to the item user by 30%. The effect builds up over 60 seconds and persists. The afflicted opponent also has 20% less tenacity.
The revenge of tanks against the ADCs.
This is how it is for Sneaky: In one game, 2 opposing tanks use the item against Sneaky. He feels useless with his ADC Draven: He deals 30% less damage to the opponents. In a direct 1v1, he stands no chance against Mordekaiser.
He calls patch 11.13 a disaster.
The segment starts at 1:13 minutes:
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The special properties of the “Cold War” MP5 in Call of Duty: Warzone allow the submachine gun to have a unique setup that reliably clears enemies and vehicles out of the way. MeinMMO presents the setup and provides information about the weapon.
Update January 3, 2022: We have reviewed the setup option in the article and can still recommend the attachment combination.
The MP5 from Cold War does not shine in Call of Duty: Warzone with range, but stands at the top when it comes to damage of automatic weapons. This makes it particularly interesting for players who are looking for a pure close-range weapon but are reluctant to resort to shotguns.
However, the “Cold War” MP5 can provide you with an additional advantage besides outstanding damage – easy vehicle kills. The YouTuber and CoD expert “TheXclusiveAce” shows a suitable setup for that, and MeinMMO explains why you should definitely give the attachment combination a chance.
CoD Warzone: MP5 from Cold War – Setup with Vehicle Damage
What does the setup look like? As with almost all Warzone setups, you grab one of the strong silencers, a larger magazine, and an underbarrel for better control. The special thing about the setup is the barrel.
Muzzle (1): Agency Muzzle Brake
Muzzle (2): Silencer
Barrel: 10.1″ Ulan
Laser: SWAT 5mw Laser Sight
Underbarrel: Field Agent Grip
Ammo: STANAG 50-Round Drum
With the Ulan barrel, you deal significantly more damage to vehicles. A buggy only needs about 25 shots and flies into the air – so you just have to shoot at the unstable vehicle for about 1.6 seconds and it explodes. The larger Rover takes a bit longer, but with the 50-round drum, you can also take out the family car with one magazine. A truck is in the red zone after the 50 shots. The weapon’s range hardly plays a role – you just need to land the hits.
We embed the English video from “TheXclusiveAce”. It starts at the point where Ace demonstrates the damage effect on vehicles (timestamp 6:55 minutes):
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Why does this work so well for the MP5? The MP5 from Cold War is a pure close-range machine and eliminates enemies with chest shots in the first damage range in just 491 milliseconds. This close-combat focus allows for more freedom with the barrel attachments. Normally, we would rather recommend an increase in range or at least bullet speed, but with the MP5 from Cold War, the case is different.
Due to the very low base range of 9 meters, you can hardly increase the range because the bonuses are calculated proportionally. 10% more range is only 90 centimeters. Through the close-combat focus, you can also neglect bullet speed. At the short distances where the MP5 from Cold War excels, the low base value of 350 meters/second is more than sufficient.
Since neither range nor bullet speed bonuses are worth it, you can opt for the vehicle damage barrel without major disadvantages.
What else can I try with the setup? With the silencers, you should decide between the Agency Suppressor and the “Silencer.” The Agency Suppressor gives you some bullet speed and range but slightly hinders your aim down sights time. The “Silencer” improves your mobility but reduces the already low range to just over 7.50 meters.
The laser sight improves your hipfire and is not necessarily needed. Opt for the Tiger Team Spotlight or take a stock attachment if you prefer more mobility for your MP5 from Cold War.
You should play the vehicle damage MP5 together with a range assault rifle. In close quarters and at very short distances, there is no better submachine gun in Warzone. While there are a few weapons that can keep up with the damage, they come with very small magazines.
With the MP5 from Cold War, you have a pleasant 50 shots and even an effective means against vehicles that is not affected by trophy systems.
At some point, it is time to hang up the soccer shoes. We show you well-known soccer players who are ending their careers this year and thus will no longer be in FIFA 22.
Every year, soccer players end their careers and can look back on successful years. FIFA 21 is also slowly coming to an end, and we take a look at the players we probably won’t see in the new FIFA installment.
Lars and Sven Bender
This is Lars Bender: Lars Bender played for Bayer Leverkusen in the Bundesliga for 12 years and completed 256 games during this time. Unfortunately, however, the former national player lacks major titles in his collection.
This is Sven Bender: Before ending up at Leverkusen like his brother, Sven Bender spent a long time at Borussia Dortmund, where he was an important part of the championship teams of 2011 and 2012. He also reached the cup final with Dortmund and won the DFB-Pokal in 2012 and 2017.
Now the Bender twins are ending their careers together at Bayer Leverkusen and will thus be missing in the next FIFA installment. As a farewell, they received some really strong cards in FIFA 21.
Sami Khedira
This is Sami Khedira: The German World Champion of 2014 played for half a year at Hertha BSC Berlin before finally ending his career this summer. The midfielder played at VfB Stuttgart, Real Madrid, and Juventus Turin during his career and can boast several titles.
In FIFA 21, Khedira received a strong flashback card with an 86 rating. His gold card could only boast a rating of 81.
Wayne Rooney
This is Wayne Rooney: The English legend played proudly for 13 years at Manchester United before ending up at Derby County in the 2nd English league after a detour via MLS (USA). There, he worked as a player-coach in the last season and still played himself. However, the former top striker has now finally given up professional football. That’s a shame because cards like the 93 special card in FUT 21 will unfortunately no longer exist.
Lukasz Piszczek
This is Lukasz Piszczek: The Polish right-back played for Borussia Dortmund for 11 years and was able to collect several titles and become a club legend during this time. In 2021, Piszczek said goodbye to professional football with the DFB-Pokal victory and moved to LKS Goczałkowice-Zdrój, where he now plays amateur football.
There was also a really strong card for Lukasz Piszczek in FUT 21.
In the long run, it is certainly possible that some of these players will return to FIFA – namely as an icon card. In FIFA 22, there are also some candidates who could receive an icon card. Here are our icon wishes:
The new expansion “United in Stormwind” brings Hearthstone fans a wish fulfilled. Real Shadow Priests.
Shadow Priests are one of the most iconic specializations from World of Warcraft. Not only have the “face-melters” often been feared, but they also had a very specific reputation: never using Holy spells, even if it would save their own group.
Exactly this concept is now also adopted in Hearthstone with the new expansion “United in Stormwind”.
What kind of expansion is this? The upcoming addon “United in Stormwind” is clearly aimed at Alliance players, after “Forged in the Barrens” was intended to appeal more to Horde fans. At the center of it is the great city of Stormwind, where all the Alliance races meet, plan adventures, spend drinking evenings at the tavern, or hold a little dance on the mailbox – simply because it’s tradition.
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What Shadow Priest will be coming? They can look forward to a very special card. Because Shadow Bishop Benedictus will be a new, legendary Priest card. The minion for 5 Mana with the stats of 5/6 has the additional effect: “Start of Game: Take Shadow Form if all spells in your deck are Shadow spells.”
Thus, the Priest is already capable of dealing 2 damage with his Hero Power from the very first turn. This, of course, comes at the expense of Holy spells, which can no longer be played in the deck, leading to drastically reduced healing options.
Benedictus is likely to usher in a new, aggressive Priest archetype.
What else is in United in Stormwind?
As usual, a whole lot. After all, there are expected to be 135 new cards, along with a series of new features. The most important ones include:
New keyword “Tradeable”: A new, interesting keyword that can appear on some cards. Cards with this keyword can be shuffled back into your deck from your hand. You pay 1 Mana and exchange the card for another, random card in your deck. This way you can replace a apparently bad hand with a good one without relying on many card draw mechanics.
Quest Lines: Also new are Quest lines. They work basically like regular Quests but consist of a total of 3 steps. Upon completing each step, you receive a reward that gets increasingly powerful. If you manage to complete the 3rd part of a Quest, then a powerful legendary minion awaits you at the end.
First cards from “United in Stormwind”
Along with the announcement, a first wave of cards was also presented. You can check out the first samples here:
When will United in Stormwind be released? The new expansion celebrates its worldwide release on August 3, 2021. So you still have a month until the new cards appear in the game.
What do you think of the new expansion? A cool concept with interesting new mechanics? Or is it just more of the already known and uninspired? Let us know your opinion in the comments!