In the week from July 5 to 11, two new MMORPGs were released. Additionally, there were new updates regarding many indie MMORPGs that are currently in development. We from MeinMMO have summarized all the news.
This week’s controversy: A new cinematic featuring Sylvanas was shown in WoW. However, it is not well received. About 70% find it really stupid.
This week’s discussion:Lost Ark has once again commented on the topic of Pay2Win. The developers promise a fair and good gaming experience. However, many players are also annoyed by the discussion, as they already do not consider Lost Ark to be Pay2Win.
WoW struggles with balance issues, FFXIV sets player record
This week, here’s what happened with the major MMORPGs:
These were the news this week from the world of MMORPGs at a glance. What was your personal highlight? Did you experience something exciting this week? Or did we forget something important? Let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The Twitch streamer Charlie “MuTeX” Saouma has set a special record in Call of Duty: Warzone. He achieved 61 kills in a match. However, he is accused of cheating in the stream. Therefore, he is taking special measures and filming himself directly with 5 cameras.
What’s going on? Cheaters are a big problem in Warzone. Therefore, doubts often arise about whether such records are truly legitimate. This is currently happening with the streamer MuTeX, who achieved 61 kills in a match.
The accusations come from YouTuber BadBoy Beamen, who specializes in finding cheaters. He claims to have found several pieces of evidence of cheating, which MuTeX denies.
To ensure that such accusations do not arise in the future, MuTeX has taken a very interesting step. He has recently streamed only with 5 active cameras:
One shows his face
One shows the controller
One shows his screens
One shows his lap from the side
One shows the entire setup from the back
You can see how the setup looks in the game in this short clip on Twitter:
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Streamer is said to use a tool for controller modification
What exactly is MuTeX being accused of? The Twitch streamer is accused of having used the tool “Cronus.” This software makes it easier for players to integrate scripts into the controller, behind which cheats might also be present. Therefore, the tool has already been banned in competitive CoD tournaments.
MuTeX explained that the tool was a remnant of an old LAN tournament (via Twitter) and showed in a video how he deleted Cronus from his hard drive. However, the installation date of the file was displayed, which surprisingly showed March 2021.
This contradicts the statement that the tool is an old remnant, as even an update does not change the installation date. BadBoy Beaman explained this in a second video on the subject:
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Cheaters are a problem in Warzone: Since the launch of Warzone in March 2020, there have been cheaters in the game. In April, Activision reported that they have already banned over 475,000 cheaters. However, the problems have become rather larger than smaller since then.
Is MuTeX a cheater? This cannot be definitively answered. Both sides are sticking to their position and not admitting any wrongdoing. It is obvious, however, that MuTeX is not using a wallhack, flyhack, or a classic aimbot.
Some of MuTeX’s fans also criticize that YouTuber BadBoy Beaman now sees cheaters everywhere to gain more attention for himself and his videos.
With his new setup, however, MuTeX is likely preventing others from accusing him of cheating in the future.
This is an AI-powered translation. Some inaccuracies might exist.
CoD Warzone remains a big success, but that isn’t necessarily a good thing, as it could come at the expense of the regular competitive multiplayer mode. At least that’s what the professional player Scump from OpTic says. In a podcast, he provided reasons why Warzone has essentially killed the regular multiplayer of Call of Duty.
Who is Scump? Seth “Scump” Abner from Team OpTic is a top player in Call of Duty and has won 2 gold medals in Major League Gaming as well as a world champion title in the Call of Duty League. So, the man knows his stuff about Call of Duty, but he has also had trouble with the developers for streaming without permission.
This is what the discussion is about: In a podcast by OpTic, which included other professionals, a thesis from another CoD professional was brought up. James “Clayster” Eubanks from Team New York Sublimers recently stated that Warzone could be killing the regular competitive CoD multiplayer. But Scump goes a step further.
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Pro says Warzone has already killed the multiplayer
What does Scump say? In the OpTic podcast, Scump speaks up after his teammate H3CZ brings up the topic of Warzone vs. multiplayer. Scump is clear on the question of whether Warzone could kill the multiplayer, as the professional says:
I want to put it as gently as possible: It [Warzone] has already done that!
He then continued on the subject and mentioned the significantly different viewer counts as one criterion:
It’s not as if that isn’t obvious to everyone. Just look at Twitch. Cold War has an average of around 6,000 viewers. Warzone has had at least 100,000 all the time.
What are the reasons? In the further discussion among the professionals, the reasons behind Warzone’s success are discussed:
Many well-known influencers, such as Nickmercs, play it and thus bring a large number of followers into the game
Viral marketing from friends telling their friends about it increases player numbers
Moreover, Twitter and Twitch are full of clips from Warzone; you can’t escape the game
Every gaming experience in Warzone is fundamentally different as well. Those who play 4 hours of multiplayer have the same four maps; those who play four hours of Warzone have much more variety and rewarding experiences.
However, the multiplayer mode is still not completely done for. After all, as one of the podcast colleagues points out, there is still some tournament happening every other day in competitive CoD multiplayer with huge prize pools.
Nonetheless, Scump stands by his word and hopes that the developers also give enough attention to the regular multiplayer mode and do not invest the lion’s share of development resources into Warzone.
July marks the real start of the MMORPG summer. Two new MMORPGs are being released, and WoW has just received a major update. We from MeinMMO present to you the most important MMOs and online games that might interest you this month.
What kind of games are these? The selected games are online games that you can experience together with friends or strangers. Each game is celebrating its release or receiving a major update in June 2021, which brings a lot of new features.
On the last page, there is also a brief outlook on what else is happening in June.
How did this list come about? This list is meant to inform you about new releases and updates and was compiled by MMORPG expert Alexander Leitsch. Each game is presented in more detail throughout the article, and it will be revealed for whom each title is worthwhile.
Genre: MMORPG | Developer: Wangyuan Shengtang | Platform: PC | Release Date: July 9, 2021 | Model: Buy-to-Play
What kind of game is this? Swords of Legends Online (short: SOLO) is a theme-park MMORPG from China. It impresses mainly with its story, which is told through many quests and cutscenes. Additionally, it looks graphically very stylish.
The MMORPG focuses on an action-packed combat system with evasive rolls and offers various content for PvE and PvP fans, including dungeons, arenas, and housing.
SOLO was released in 2019 in China and has been continuously expanded since then. In 2021, the German publisher Gameforge will bring the game to the West. Here, it will be Buy-to-Play and will feature a shop, which, however, is supposed to be free of Pay-to-Win and Pay-to-Progress.
These are the highlights of Swords of Legends
Swords of Legends offers everything that makes an MMORPG heart beat faster:
Gameplay trailer for the new MMORPG Swords of Legends Online.
Why you should play SOLO in July
On July 9, the release of Swords of Legends took place. So if you feel like playing an MMORPG right from the start, you can start this weekend.
SOLO is particularly aimed at fans of theme-park MMORPGs, as everything is very linear. You experience the same quests and the same story with each class, and you must experience this because it really gets going at Max Level in the game. Then dungeons with multiple difficulty levels, housing, PvP, and more await you.
The highlight is the active combat system, which represents a good mix of action and tab-targeting. It is most comparable to Guild Wars 2.
Five years after its release, the WoW movie Warcraft: The Beginning is finally receiving the recognition it deserves. The film is currently at number 3 in the Netflix charts for the most streamed movies worldwide. It’s time to revisit the film.
What is the situation regarding the film? Recently, the WoW movie Warcraft: The Beginning has also been made available for streaming on Netflix for all subscribers at no additional cost. And apparently, the film has struck a chord.
Five years after its theatrical release in the summer of 2016, the movie is now being watched extensively worldwide. The visually stunning fantasy epic currently ranks 3rd (as of July 9, 2021) in the global Netflix charts for most streamed movies.
What is it actually about? The film’s storyline is largely based on the story of the very first Warcraft game. Specifically, the strategy game Warcraft: Orcs and Humans from the 90s.
It tells the story of how the Orcs came to Azeroth and the dark schemes of the warlock Gul’dan. We also meet important characters like the Orcs Durotan and Orgrim, as well as the mages Medivh and Khadgar.
The film revolves around the first battles between Orcs and humans and ends with a clear hint at a sequel. After all, at the end, the young Thrall is sent on his fateful journey. Unfortunately, nothing has come of that so far, as the film received rather lukewarm reviews from international critics at the time.
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Why should you still watch the film after 5 years?
I, Jürgen Horn, and our WoW demon Cortyn both ventured into the cinemas back in 2016 and watched the film from the perspective of a (relative) WoW noob and an absolute WoW fanatic.
Curiously, we both enjoyed the film and had our fun:
This is the opinion of an unknowing person: I liked the epic action, the surprisingly emotional Orcs, and the few details I remembered from the strategy game as a non-WoW player. For example, the sheep spell! You can find the full review from a WoW noob’s perspective of the film here.
This is the opinion of a WoW fan: Cortyn, as a big fan, was able to enjoy the film even more because the many locations and situations were immediately recognizable. One felt right at home. A film review from a WoW expert’s perspective can be found here.
The film primarily targets fans who already know what kind of floating city it is, who Medivh really is, and what that weird bubbling creature in the water is supposed to be.
Those unfamiliar with the WoW universe might be a bit lost, but they will be rewarded with epic battle scenes and some really well-crafted Orcs. Such lovingly designed CGI characters are still hard to come by outside of Avatar, and the WoW movie has certainly utilized some of that potential.
Therefore, it’s still worth watching the good old WoW movie Warcraft: The Beginning, especially if you already have a Netflix subscription and it costs you nothing extra. And who knows, perhaps the late success of the film will ultimately inspire the decision-makers to finally create the long-awaited sequel.
This is an AI-powered translation. Some inaccuracies might exist.
The wacky looter shooter game Space Punks was announced just recently, but MeinMMO authors Jürgen Horn and Benedikt Schlotmann had the chance to play it extensively. Read here what they liked and where there are still issues.
What is Space Punks? According to the developers, Space Punks is a colorful multiplayer looter shooter in a top-down view that looks like Borderlands and Diablo had a rough child. Or to put it in the words of one of the developers: “It’s basically Diablo with guns.”
Who played it? Space Punks is set to release exclusively in early access on the Epic Store on July 14, 2021, but I, Jürgen Horn, and my colleague Benedikt Schlotmann already got access in advance, so to speak “early early access.”
Who is Jürgen Horn? Jürgen played the original Diablo up and down in the 90s and indulged in all the Borderlands titles. Wacky games with humor and plenty of explosions are also his thing, making Jürgen the perfect candidate to test Space Punks. He also thinks the pig is great!
Who is Benedikt Schlotmann? Benedikt writes for MeinMMO about everything related to hardware and tech. Aside from mice and headsets, he also enjoys gaming and had a lot of fun with the crazy Helldivers, fighting through dozens of planets for democracy.
First Play Solo – The Beginning of Space Punks
So short was the tutorial: I already like Space Punks for one particular reason: It has almost no tutorial. The game doesn’t waste my precious life time by explaining how to walk straight like a complete idiot.
Rather, the game starts with cool rock music on the title screen and immediately drops me into the game. Briefly, the quest and inventory system are explained, and then the first mission begins. Here you are still forced to be alone and shoot down some robots.
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This is how the gameplay works: You can play with either a gamepad or keyboard and mouse. The game recommends a controller, but somehow it works better with a mouse/keyboard combo. With the right button, my character hits in close combat, while with the left button I aim with my gun and shoot wildly around.
There are also four additional buttons to trigger skills and perform dodge rolls. Done. No additional finesse is needed.
“I want to be the pig!” – Space Punks in Co-op
This is how it continued in the team: According to the developers, you should definitely play Space Punks in co-op with up to four people. It’s important to choose the right combination from the four available “heroes,” as each has different skills and bonuses that they unlock in combination with other players. The options are:
The grim Eris, a killer who primarily inflicts damage with her nano spikes
The nerdy Bob, a technician who sets up turrets and looks like a funny insect
The hefty fighter Finn, who acts as a tank and is actually a humanoid pig with a mohawk haircut!
These are the 4 Space Punks available at launch.
I insist on being the pig while Benedikt plays the agile Eris. A third player we picked up plays the technician Bob.
This is how much fun Space Punks is in a team: While Space Punks was already quite fun alone, the game becomes really cool in co-op. It starts with us overwhelming the enemies with a combination of a minigun, a shotgun, and a kind of laser that tears through everything.
Rarely does anyone even get close to us, and if they do, my fighter smashes the annoying robot enemies with the hammer.
Enemies explode in a staccato, and when we hit especially hard, funny comic speech bubbles with sound words like “Pow!” or “Boom!” appear. The whole spectacle is accompanied by lively rock music, and our characters occasionally toss out witty comments.
Everything runs smoothly and fun, and we can chat about the latest gossip via Discord while taking down enemies. Ideal for a fun evening.
In the game, you smoothly switch from ranged to melee combat.
That’s why teamwork is important: How important teamwork is in the game only becomes clear to us later. Each character has two other heroes with whom they unlock special effects.
Want an example? My pig Finn automatically gives Bob’s turrets a shield when I’m near the technician. Regardless of which heroes you choose, there is always a tactical advantage that promotes teamwork.
A heck of a fun, when it works
These are our highlights: After a few hours in the game, we all agreed: This game is a lot of fun and is perfect for a few enjoyable rounds in the evening. You don’t have to think much here but can dive straight into the chaos and shoot and punch to your heart’s content.
Moreover, the game runs even on weak hardware, as Benedikt noted. He was forced to use only the graphics chip of the motherboard during our gaming night and still, the game ran smoothly like a buttered space roast pig.
In co-op mode, the Space Punk goes wild!
What still needs work: Our big Space Punks evening would have been perfect if there weren’t a few unpleasant issues with the game. The co-op mode, in particular, is extremely finicky and it takes countless attempts and re-logs until you finally have all three players in one team.
There are also occasional game crashes in the middle of a mission or – especially annoying – on the screen where loot is distributed after each mission. Then it’s pure luck whether the loot is still there when you have to restart the game out of necessity.
It’s annoying, but the game is still in “early early access” and bugs and glitches can still be forgiven. However, by the beta launch in winter, this issue should be resolved at the latest.
Conclusion Benedikt – Has potential if motivation is right
The first matches were a lot of fun in co-op – if the connection actually worked. I like the soft comic look, the overpowered weapons, and the chaos, and they definitely make me want more.
My only concern is that the game may not keep me engaged for long, as I currently lack a goal or something to work toward. Like the crazy conquest of the universe in Helldivers.
If the developers can get a grip on the bugs and ensure proper long-term motivation, then we could be looking at a really fun co-op title.
Benedikt Schlotmann Hardware editor at MeinMMO
Conclusion Jürgen – Could become my new favorite game
I was already in love with Space Punks when editor-in-chief Leya first showed me a picture of the Space Pig. Therefore, I have extensively played the “early early access” and had a lot of fun with it. It’s simply great to shoot down hundreds of enemies with the wild space pig and soak in explosions and chaos. However, there is a huge difference between playing the game alone or in co-op. As the developers have emphasized multiple times, the game is clearly designed for multiplayer, and it quickly becomes boring to shoot alone. In co-op, however, everything is much more fun and motivates trying new combinations of skills and weapons. The developers need to ensure a quick supply of features, items, and locations to prevent players from eventually getting bored.
Jürgen Horn Editor at MeinMMO
So much for our opinion on Space Punks. If you also want to join in, you can check out the early access on the Epic Store starting July 14, 2021. If you are looking for more Diablo alternatives, take a look at our list here.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy battle royale Hunter’s Arena is already in Early Access on Steam, but it will soon be available on PS4, PS5, and for free for PS Plus users. But what kind of game is this?
What is Hunter’s Arena? Hunter’s Arena is a curious mix of an MMORPG and a battle royale. Basically, it’s about being the last survivor or the last remaining team in an ever-shrinking game world.
But on the way there, there is a ton of stuff that resembles an MMORPG:
Dungeons
“Raids”
Level-ups
All of this can and should be done in the game to level up your characters (there are classes with unique abilities) and make them strong for the major PvP endgame. The game has thus been marketed as “MMORPG for people who only have 30 minutes to play“.
How has the game been received so far? Hunter’s Arena entered Early Access on Steam on July 15, 2020. However, it was not the hit developers had hoped for and currently sits at a balanced rating (62% of reviews as of July 9, 2021, are positive).
Reasons for the poor reviews include overly complicated combos, poor performance, and lastly, a lack of players.
Revised version launching on PS4 and PS5 – What’s included
When is the PS version coming out? On August 3, 2021, more than a year after the launch on Steam, Hunter’s Arena will finally be released for PS4 and PS5. Those with a PS Plus subscription will even get the game for free.
At the launch of the PlayStation version, David Yoon, the CEO of the developer Mantisco, said:
We would like to apologize for taking so much time with the polishing of our game and keeping our fans waiting for the official launch. That’s why I’m even more pleased today to confirm that Hunter’s Arena Legends will be released on August 3 on PlayStation and PC, including cross-play..
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What changes with the PlayStation launch? The developers have taken their time to further optimize the game. Some of the main changes are?
Five new characters: With the new heroes Momo, Dalgi, Wu Kong, Pigsy, and Sandy, you now have a choice of a total of 17 different avatars.
Smaller map for faster gameplay: In response to player feedback, the map was reduced in size, and the number of players was decreased to 30 to enable a more dynamic gameplay. Additionally, a fast travel option was implemented.
Overhauled combat system: This includes a new option for quicker dodging.
New arena, crossplay, and performance update:There will be a new arena at the PS launch as well as crossplay between PC and PlayStation. The PC performance has also been improved.
This seems to address some of the players’ complaints. And with crossplay between PS4 and PS5, the lack of players should become a thing of the past. It will be interesting to see if Hunter’s Arena can turn it around.
Ashes of Creation is considered by many players to be the western MMORPG hope. For a long time, only the developers were allowed to show the game. This weekend, the NDA has lifted and selected players can finally present gameplay of the MMORPG. The reactions, however, are mixed.
What’s going on? Since Friday evening, an alpha event for Ashes of Creation has been running. This event is taking place for the first time without an NDA. Players who have either invested $500 or received an account for the event from the developers may now present all content of the MMORPG that has been available so far.
Still, some players who previously had no access to the MMORPG are disappointed with the presented content. They could now watch the game for the first time through selected people on Twitch or YouTube, who leveled up and completed quests from the beginning.
One of the currently largest streamers for Ashes of Creation is Asmongold, who became known with WoW. He has already streamed 5 hours of Ashes of Creation. You can watch some highlights from the stream in this video on YouTube:
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Little content, boring quests, and little progress compared to 4 years ago
What is being criticized about Ashes of Creation? Currently, there are 9 threads on MMORPG-reddit criticizing Ashes of Creation and only one where the original post gives praise to the MMORPG. Criticisms include aspects such as graphics, animations, server performance, and the game’s content.
The user AkoSolius primarily criticizes the feeling he had while watching Ashes of Creation and even calls it a “low-budget Korea MMO” (via reddit):
I know this is a test and not a showcase of the game, but as I watched Asmongold play, I was constantly reminded of my attempts to play Korean MMOs like TERA. I feel that despite the good graphics, the animations still feel like they weren’t properly transitioned, and the UI just looks like a dull fantasy UI number 3.
The user Turbulent-Passenger is particularly surprised at the limited progress of the game over the last 4 years (via reddit):
[…] Now, 4 years later, I honestly don’t see much has changed. If this is what they can present after 4 years – boring quests, clumsy combat, and the main method of leveling being a dull grind of mobs – I feel that they are too ambitious and have taken on too much.
The current servers can barely handle the players who have invested $500, how is this ever going to work with mass battles in PvP, which they boast about?
I want to reiterate that I know it is early in development, but this game has had years, and at this pace, I honestly don’t see this game being finished even in 2 years.
Below these posts, many comments are piling up, mocking how high the hype around Ashes of Creation is and how little the game currently has to offer.
The thread by Neeko2lo, who generally warns against hyping unfinished games and spending $500 on them, made it to the 2nd place on MMORPG-reddit with over 360 upvotes (via reddit).
What is our assessment? We at MeinMMO could already test the alpha a few weeks ago and can confirm that Ashes of Creation is still in a rough phase:
In addition to technical issues, we noticed primarily the quests that were extremely generic and simple, as well as the rather weak animations during combat.
However, we found the graphics and design of the environment to be quite successful for an alpha. Potential is already recognizable, which some testers and viewers also confirm.
Ashes of Creation is in a real alpha and has potential
What do the fans of Ashes of Creation say? While there are many negative voices about the new MMORPG in MMORPG-reddit, there is much support for the game in the subreddit for Ashes of Creation and under Asmongold’s video.
Asmongold’s video even has 98% thumbs up compared to only 2% thumbs down.
In the subreddit, questions and discussions about the game predominantly dominate the threads, with overall rather positive sentiment.
The YouTuber Playmiś writes under this video:
Looks good for a real alpha and not a promotional tool that so many other companies call alpha. I think the game will be fine in the coming years.
Also, the reddit user KyngKoopa does not understand the major criticism (via reddit):
All these posts [on reddit] are irrelevant and unnecessary. As the title says, it’s an alpha. The developers are still working out the core functionalities. Combat, animations, UI, etc. will be refined later in the development phase.
It’s so disgusting to see posts like this, where the game is hated because it “doesn’t look good”, even though that is to be expected at this early phase. Why do so many people expect to see a polished/optimized game at this point in development? We are still testing. The game has not been released yet.
The point about the “real alpha” has even been emphasized by the game’s head, Steven Sharif. He warns against purchasing alpha access, precisely because the game is still fully in development.
This is what the game looks like in-game (screenshot from the official livestream).
The game’s fans see a great potential in Ashes of Creation overall. The user NovelOtaku describes it as a kind of “ArcheAge 2.0,” where he himself describes ArcheAge as one of the “greatest MMORPGs ever,” aside from things like pay-to-win (via reddit). Other users also frequently draw comparisons to ArcheAge.
The user Aritar1 also reports that Ashes of Creation already has “a soul,” which sometimes other MMORPGs lack (via reddit):
It wasn’t really visible in Steven Sharif’s gameplay, probably because we couldn’t hear the music and sound effects, but through Asmongold’s stream, the game became something special for me. It feels cozy – I can’t explain it, it awakens the desire in me to hop on a horse and explore the world, and I’m not even playing it.
That’s the thing I was most worried about, but they pulled it off, they did the hardest and most important part, now I am very confident about this game.
Ashes of Creation is considered the western MMORPG hope
Why is Ashes of Creation so hyped? For a long time, MMORPG fans have been waiting for a new game that meets their needs. The last major releases here in the West were mainly games from Asia, which could not visually please everyone.
Additionally, it tempts players with the promise that their actions will influence the game world. This is supposed to happen through the node system. The entire game world is divided into different zones, the nodes that can be captured, leveled, and destroyed.
Moreover, there are discussions of mass battles in PvP and strong bosses that can only be defeated with a larger group of players. All of this sounds old-school and adventurous.
The head behind Ashes of Creation, Steven Sharif, has played MMORPGs like ArcheAge himself and saw a huge potential in that title, which, however, was not realized. That is why the millionaire started implementing his own game.
Regigigas In the Raids of Pokémon GO can be a tough opponent. We show you the best counters and all important information about the raid boss here.
Update, July 10, 2021 – When will Regigigas be available? Although Regigigas has just been in raids, it is returning: On July 18, 2021, it will be featured alongside other legendary monsters.
Then the second day of Pokémon GO Fest 2021 will take place. You can learn how to defeat the raid boss here. We have updated the article with the current counters.
Counter Guide to Regigigas
Which types are effective? Since Regigigas is a Normal type, only Fighting type is effective. So you need to gather your strongest Fighting Pokémon.
These are the best counters: In addition to various Fighting Pokémon, general attackers like Mewtwo or Metagross are also good. However, you should preferably rely on type advantage:
(Shadow)Machamp with Counter and Dynamic Punch
Conkeldurr with Counter and Dynamic Punch
(Shadow)Hariyama with Counter and Dynamic Punch
Lucario with Counter and Aura Sphere
(Shadow)Mewtwo with Psycho Cut and Psystrike
Hariyama with Counter and Dynamic Punch
(Shadow)Alakazam with Counter and Psychic
Toxicroak with Counter and Dynamic Punch
(Shadow)Gallade with Low Sweep and Close Combat
How many players are needed? Regigigas can be defeated quite well with three players. It is enough to be at level 30. However, you should have only the top counters with you then.
Which Mega Pokémon will help against Regigigas? You can try to deal with the raid boss using Mega Gengar and the combination of Shadow Punch / Focus Blast.
All Important Information about the Raid Boss
How much CP is 100% IV? A Regigigas with 100% IV has 2483 CP from the raid. If it is partly cloudy, it can even reach 3104 CP. So it is already very strong straight out of the raid.
What moves does Regigigas learn? The legendary Pokémon can learn various fast and charge moves:
Fast Moves: Hidden Power and Zen Headbutt
Charge Moves: Focus Blast and Giga Impact
Is Regigigas useful? As a general attacker, Regigigas can be a good alternative. However, its Normal type, which is not effective against any other type, makes it quite useless otherwise.
It is not really useful against any Pokémon, and monsters with effective types are better in every regard. You can find a detailed analysis of the Pokémon here:
In Destiny 2, at the start of Season 15, the deletion of all your thousands of Vanguard Tokens is imminent. Guardians must invest a lot of time now or lose the supply accumulated over 4 years.
What will be deleted? Destiny 2 is currently warning Guardians in Season 14, saying: Redeem your Vanguard Tokens! Bungie shared this in the TWaB blog post on July 9. The reason: all tokens will soon be deleted, irretrievably, and you will not receive any rewards for them anymore.
When is this happening?
With the start of the new Season 15 – that is, on August 24, 2021 – the tokens will vanish into thin air.
You have just over a month to spend your supplies at Commander Zavala.
Easier said than done, as many Guardians have thousands of such tokens stacked up, and redeeming them turns into hours of mindless button mashing.
Destiny 2 wants to make the dull Zavala cool again
Bungie is not deleting your unredeemed tokens out of malice. Rather, Commander Zavala in the Tower is getting a much-needed rework. After the update of the Vanguard ranks and adjustments of Season 15, there will be no space left for tokens in the game.
A similar rework was already given to Lord Shaxx and the vendor in early 2021. For those who remember, back then you either had to painstakingly redeem all your tokens or live with the deletion. Even then, Bungie hinted that Zavala would also be revised sometime in the future.
This is the old token system: Players earn weapons, armor, or resources during their adventures in Destiny 2, but also tokens. They mainly earn these marks in so-called core activities (Strikes, Gambit, PvP). If you bring a certain amount of tokens to the corresponding NPC of the activity, you get a rank up and a random legendary item in exchange.
How exactly the “new” Zavala will look in Season 15 is currently unknown. However, we assume that Bungie will take inspiration from Shaxx and the vendor:
You level up automatically just by playing the respective activities.
There are fixed rewards to aim for that dangle in front of you like loot carrots.
Rewards include rare upgrade materials, even an Ascendant Shard.
You will still receive packages with random weapons and armors for your rank ups.
You can even reset your rank and then enjoy exotic engrams.
Dilemma in Destiny 2: Waste time or tokens?
Many players are surely wondering now: should I turn in the tokens to Zavala, or would it be easier to simply let the items expire and save a lot of time this way? However, you risk discarding your supply that was collected over years.
As you can only turn in tokens in increments of 10, this will likely be a mammoth task for many Guardians. However, it becomes a true time sink when you constantly have to run to the Postmaster in between because your inventory is overflowing. Then you sort out there, dismantle unwanted weapons and armor, and stash good rolls in the vault.
That’s why players hate the tokens: Upon release, Destiny 2 fully relied on the token system. However, this was poorly received by players. They constantly had to go to the Tower to hand in the items that cluttered their inventories. After a boss fight, they didn’t want to open a chest and receive tokens, but rather see their new weapon immediately.
Alternatively, you can use external applications for Destiny 2. DIM – the Destiny Item Manager – offers a “Farming Mode” where everything unnecessary is directly sent to the vault. However, for many Guardians, the vault is also chronically full.
The phrase “2 Tokens and a Blue” has burned into the collective memory of Guardians as a synonym for bad loot. With the new system, you will finally receive rewards directly, and when you happen to be in the Tower, the activity leads will reward you for playing.
If you go through the process of turning in all Vanguard Tokens ruthlessly – if so, how many tokens have you collected? Or is it not worth your time, and you are just happy that Zavala will soon be more useful? Let us know in the comments.
In a livestream and several blog posts, the upcoming Patch 2.0 for Genshin Impact was introduced. It is titled “The Unmoving God and the Vanishing Shadows” and will be released in July. Finally, the new region Inazuma is coming.
What are the highlights of the update?
The new region Inazuma will be unlocked
Chapters 2 Act 1 and 2 of the story will be released with the new patch
A total of 3 new characters will be introduced – Ayaka (5 stars), Yoimiya (5 stars), and Sayu (4 stars)
A new set of craftable weapons will be introduced
There will be 2 new weapon banners
A new artifact from the Inazuma region will be released
New events are coming that are designed to keep you engaged for weeks
When will the patch be released? The release of Patch 2.0 is scheduled for July 21. The update will be simultaneously available for PC, PS4, PS5, Android, and iOS.
Here is a first glimpse of the update in the trailer for 2.0:
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What is Inazuma? Inazuma is one of the 7 nations of Teyvat, the world of Genshin Impact. Its ruler, the Shogun Raiden, seeks eternity. The reason for this is one of the mysteries that players are meant to uncover in Inazuma.
With Patch 2.0, 3 of the 6 main islands of Inazuma are set to be released. The themed environment is strongly reminiscent of ancient Japan.
What is special about this area? Players have been waiting for the release of new zones in Genshin Impact for some time. The last major update in this regard was with Patch 1.2, when the Dragonspine was released.
3 new characters
Which new characters are coming with Patch 2.0? The 3 new characters are Ayaka, who will get her own banner, Yoimiya, and Sayu, who will come together in one banner.
What kind of weapons are these? Ethereal weapons will have a powerful set of affixes, a legendary power of a class weapon, and a random passive ability of a class. They will also feature unique icons, names, item types, and sounds that were originally found in Diablo II.
Ethereal weapons only drop from monsters, from chests, and destructible objects
You do not need to be level 70 to obtain them
The rarity of the ethereals lies between ancient items and archaic items
There are 3 ethereals per class – each ethereal weapon has fixed affixes and receives a random legendary weapon bonus and a random passive ability of the class
The ethereals are limited, and you can only equip one at a time
Ethereal weapons ignore durability loss
Ethereal weapons cannot be enchanted, transmogged, dyed, reforged, or traded
The new weapons are account-bound
New Cosmetic Rewards
These are the new rewards: In Season 24, you can earn two new cosmetic rewards. One is the portrait frame Revived Terror, and the other is the companion Lesser Mummy.
The two new rewards of Season 24.
Additionally, you can earn cosmetic rewards from the previous Season 12:
Chest armor and gloves from the Conqueror set
A new portrait for the High Simmel
The wings Fiacla-Géar
Haedrig’s Gift
What is Haedrig’s Gift? By completing stages of the season journey, you will receive parts of a new class set by defeating certain boss enemies. Note that to obtain a complete set, you must also open all gifts of each stage with the same hero.
Mystical Ally – Fire Ally: Now splits into 2 allies (previously 5), but now all fire allies can split. The area of effect has been slightly increased, and damage has been increased from 480 % to 1,920 % weapon damage.
Mystical Ally – Fire Ally: The AI of the fire ally has been improved, so allies now explode more reliably.
Mystical Ally – Earth Ally: Damage has been increased from 380 % to 4,500 % weapon damage.
Spirit Barrage: Spirit power consumers that teleport you while Revelation is active will additionally affect a nearby target without consuming additional spirit power and deal 350–450 % more damage.
Wizard | Skill Changes:
Mirror Image: A counter now displays on the Mirror Image symbol showing how many mirror images are active.
Inna’s Mantra (Set bonus for 4 pieces): You receive the basic effects of all four mantras simultaneously. For each active mystical ally, your damage taken is reduced by 5 %. Your mystical allies take no damage anymore.
Inna’s Mantra (Set bonus for 6 pieces): You permanently receive the passive skills of all five mystical allies. Your attacks create your chosen mystical ally, which lasts for 15 sec. up to max. 10 mystical allies. Each mystical ally increases the damage of your mystical allies by 3,000 %.
The coarse boots: Mystical Ally summons two mystical allies that fight by your side. They deal 150–200 % more damage and can attack longer in active form.
Bindings of the Lesser Gods: Enemies hit by your skill Cyclone Strike take 5 sec. of 150 % to 200 % more damage from your mystical ally. Split fire allies receive the fivefold bonus.
Aegis of Valor (Set bonus for 2 pieces): Attacks with Heaven’s Fist cause Heaven’s Fury to deal 125 % more damage for 5 sec. Stackable up to 3 times.
Mask of the Burning Carnival (Set bonus for 6 pieces): Your Simulacrums and you deal 6,000 % more damage with Bone Spear.
Bug Fixes:
Fixed bugs for Monks
All mystical allies and their skills now benefit from increased damage from the skill Mystical Ally.
A bug was fixed that caused the set bonus (2 pieces) of Shenlong’s Spirit not to trigger as intended when using Tempest Rush.
Fixed bugs for ethereal items of the Witch Doctor | The Gidbinn
The passive skill Opportunists now benefits as intended from +200 % damage for all skills in the Voodoo category.
What do you think of the changes and innovations of Season 24? Is there something you are particularly looking forward to?
In addition to Diablo 3, Blizzard is currently working on several new games related to Diablo. Diablo Immortal is set to be released in 2021 and will have more endgame content than the latest title:
On June 22, the new Dungeons & Dragons: Dark Alliance was released, a coop action RPG in one of the world’s most well-known fantasy universes. MeinMMO author Benedict Grothaus played alongside colleague Benedikt Schlotmann and was disappointed. Nevertheless, the two played for many hours because they just couldn’t stop. Sounds strange? It was.
What is Dark Alliance? The new action RPG tells the story of the dark elf Drizzt Do’Urden and his group who save Icewind Dale – a story that fans of the Forgotten Realms probably know, and which others might not be familiar with. But that’s not so important.
You play as one of four heroes in various missions either alone or in a coop of four, primarily defeating goblins and other enemies while trying to thwart dark machinations. A classic “Good vs. Evil”.
The focus is on cooperation and combat. Each character plays differently with their own abilities. However, this very cooperation is a significant problem.
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What am I reading here and from whom? To begin with: This is not a technical review of Dark Alliance. On one hand, there are already plenty of those (such as from our colleagues at GamePro and GameStar), and on the other hand, neither Benedikt nor I intended to evaluate the game objectively.
We are both huge fans of the world and played Dark Alliance as such. Dungeons & Dragons has been part of our (gaming) lives for over 10 years.
Benedict
Benedikt
About the authors: Benedikt passionately played all parts of Baldur’s Gate and is a fan of the Forgotten Realms in which Dark Alliance is set. I, on the other hand, have been playing the pen and paper for many years now in three different groups simultaneously. At least one session per week is the goal.
So what is this then? Well, a report on how a seemingly promising game can still captivate despite its problems – if you let it. At the same time, it serves as a warning to all interested parties to thoughtfully consider how to evaluate a game in advance.
We played together for about ten hours over two (or actually three due to the day change) days.
The combat system is great, but fighting is not fun
This is the game’s major weakness: Everything in Dark Alliance relies on killing enemies. For this, we are given cool combos, unique abilities, and powerful ultimates. Especially in coop, extremely strong team attacks are possible.
As much as the game emphasizes combat and fighting, it is disappointing that the system fails to convince. The biggest weak points are:
Aiming is difficult, often attacks go awry and it is unclear why.
The focus on melee makes coordination challenging.
Enemy attacks are not particularly transparent – sometimes they deal damage seemingly without actually hitting.
Your own attacks are similar; sometimes they apparently have no effect even if they hit.
Every fight is somewhat the same. Ordinary monsters are not very varied, but are frequently encountered – this quickly becomes monotonous.
Bosses are more challenging, but sometimes either buggy or can be “cheesed”, i.e., simply pushed into a corner and beaten until they are dead.
Many attacks cannot be canceled, and it is unclear how long they actually take to execute. Particularly with Drizzt, the rogue, I often found myself having to watch the elf spin a few pirouettes, preventing me from dodging an attack.
Quite often, Benedikt had to help me up after a massive troll club knocked me against the wall again. In my solo tests, I loudly cursed similar situations.
We noticed these weak points primarily in coop; alone it seems to play at least somewhat better, although still not perfectly.
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In the GameStar video, you see more of the game’s gameplay.
What are the developers doing about it? In an initial patch, connection issues have already been fixed, which were partly responsible for making fights and especially the hit feedback feel so bad (via Steam).
However, the big problem is that the system likely cannot be improved without a major rework. I don’t see how the abilities and talents can be changed such that fighting feels better.
Both enemies and all characters would probably need a complete overhaul – and whether that would still be the game that Dark Alliance wants to be, I can’t really say. But I’m also not sure if it has to, because …
… then it was 4:30 AM
Why did we still play all night? In our first session, we only played one mission to see how Dark Alliance feels in coop – it took about an hour. In the second session, we completely lost track of time.
When I suggested to Benedikt after – I believe the fourth – mission to play another round, we both only then realized that it was already half past 4. We completely forgot the time, even though we kept complaining about the combat system.
Reasons for this are the environment and the story. Even though Dark Alliance fails to convince with its gameplay, the storytelling is really well done. Each level tells its own story, and the environment hides details like impaled corpses or old statues that somehow belong to the story – and we always wanted to know how they fit in.
Spoiler Warning: Here are a few snippets of the story from Dark Alliance
The story itself is quite black and white (Drizzt and his crew save the world), but excitingly told. Out of nowhere, a dragon appears and insults the goblins, some pseudo-ogres complain about how dwarves taste, and an apparently important wizard has his soul or something stolen. Why? I don’t know, but I want to find out.
Visually, Dark Alliance is also gorgeous. We stood for several minutes at a cliff just admiring the mountains. Together with the story, the game then did pull us in quite a bit, at least until we became too tired.
Visually, Dark Alliance has a lot to offer, and we enjoyed our surroundings.
Will we play it again? Probably yes. When, we do not know yet, but it was at least fun enough that we will give the game another chance at some point. At the latest when there are signs that the problems have been resolved.
The setting has a certain charm that somehow lingers in the back of our minds and gnaws at our conscience: “Take another look, it wasn’t that bad – and you had fun!”
We cannot make an unconditional recommendation due to the combat system and the problems with it. Nevertheless, you should at least keep an eye on Dark Alliance if you:
Like coop games
Generally enjoy Dungeons & Dragons or Forgotten Realms specifically
Are looking for a pretty fantasy RPG with a lot of action
Are interested in diverse classes
Have friends you can play with
The last point is probably the most important. Playing Dark Alliance alone was really exhausting – it was only in coop that we both had real fun. You often see something similar in reviews. Therefore, I stick to my opinion that I had during the initial play with the developers:
The new Patch 2.0 is expected to be released in July in Genshin Impact. However, an official announcement of the features is still pending. We at MeinMMO will reveal everything that is known or has surfaced in leaks about Update 2.0.
What is known about the update so far? Patch 2.0 was finally presented in a livestream and several blog posts. The highlights are:
The new region Inazuma
Chapter 2 Act 1 and 2 of the story
3 new characters
A new set of craftable weapons and 2 new weapon banners
A new artifact from the Inazuma region
A farming system for housing
New events will come that are supposed to keep you engaged for weeks
When will the update be released? In the blog post about the version on PlayStation, it is stated that Patch 2.0 is scheduled to be released on July 21.
You can already get an overview of the upcoming update in a trailer:
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This article originally appeared on June 15 and was last updated on July 10. It is now known that the update will not be Patch 1.7 but 2.0. Many additional details about the update have also been added.
[toc]
Inazuma is finally coming
What kind of area is this? Inazuma strongly resembles ancient Japan in style. The nation is ruled by the Shogun Raiden, the Electro Archon. He is in search of eternity, and the story will explain why he wants to find eternity.
The area of Inazuma consists of six large island regions and a number of smaller islands scattered across the ocean, each with unique landscapes and its own story. With Patch 2.0, 3 of the 6 main islands are set to be released.
What can players expect in Inazuma? Many dangers, at least that’s what the NPC Atsuko claims in the game. He describes Shogun Raiden as a “predatory samurai” who strictly controls his borders.
According to the latest blog post, you should mainly encounter many Electro enemies, but also peaceful creatures in Inazuma. Some of these creatures have been collected in a gallery:
3 new characters in Patch 2.0
What do we know so far about the new characters? With Patch 2.0, three new characters will be introduced into the game:
Ayaka
Sayu
Yoimiya
According to a leak from Lumie, a well-known source for insider info on Genshin Impact, Ayaka is expected to debut with the banner on July 21, and the next banner on August 10 will feature Sayu and Yoimiya (via Twitter).
What new weapons will Patch 2.0 bring? With the new update, a total of 7 new weapons will be introduced into the game:
What changes will be made to the weapon banners? In addition to the new weapons, a new mechanism called “Divine Course” has been introduced. This allows you to actively set the “course” for a specific 5-star weapon that you desperately want to obtain.
If you then “accidentally get the wrong weapon,” you will receive a fate point. If you have collected enough fate points, you can exchange them for your desired weapon. However, if you change your desired weapon, you automatically lose all fate points.
You can learn more about this in a blog post by the developers (via Genshin Impact).
What new artifacts are coming with Patch 2.0? The new update brings two new artifacts:
Your own garden in housing
What’s new in housing? For fans of the new housing system introduced with Patch 1.5, gardening is being introduced. You can buy seeds and plant them in fields in your housing area. After a certain time, you will then be able to harvest the seeds.
Preview of the gardening system.
New events in Patch 2.0
What events are coming with Patch 2.0?
With Thunder Sojourn, an event will allow you to earn the character Beidou
With Lost Riches, you will be able to earn a Seelie companion
Additionally, three other events titled Stage of Wonders, Phantom Flow, and Ley Line Overflow have been announced
What do you think of the new Patch 2.0? Are you satisfied with the announcements or are there things you think are missing? And what are you particularly looking forward to with this patch?
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 21 the Festival of FUTball continues, bringing FUT players new and extremely powerful Summer Stars cards today. You can find out how strong the new cards are here.
This is the Festival of FUTball: The summer FUT event has been active for several weeks and is now bringing another strong Summer Stars team into the game. This replaces the first team and again offers really strong cards with extremely high ratings for FIFA 21.
These are not dynamic, like their predecessor cards, which could become stronger, but they offer extremely high ratings, with even the lowest rating being a solid 93.
This is what the Summer Stars Team 2 looks like
These are the best cards in Team 2: The latest Summer Stars team features really strong cards again. The strongest is Neymar with a rating of 99. Following are highly rated Summer Stars cards of Lukaku (98), Kane (98), Jordi Alba (97), Chiellini (96), Gomez (96) and Sterling (96).
From the Bundesliga, only Sommer (94) is in the new team.
LF: Neymar (99)
ST: Lukaku (98)
ST: Kane (98)
LV: Jordi Alba (97)
IV: Chiellini (96)
ZOM: Gomez (96)
LF: Sterling (96)
RF: Chiesa (95)
ST: Cavani (95)
RF: Ferran Torres (94)
ST: Yarmolenko (94)
TW: Sommer (94)
LV: Maehle (94)
ST: Lapadula (93)
Here’s how you can get the new cards: You can find the cards of the 2nd Summer Stars team in FIFA packs with a good portion of luck or buy them on the FUT transfer market. However, prices there are quite high, especially when considering the extreme ratings.
What do you think of the new cards? Let us know in the comments! Which cards need to have better ratings in the next FIFA installment, we will tell you here:
You want to defeat and catch the raid boss Registeel in Pokémon GO? Then we have some tips for you and show the strongest attackers. You will also learn which moves Registeel has and what its weaknesses are.
Registeel is generally considered particularly weak against Fire Pokémon as a pure Steel type.
Reshiram: Is one of the best attackers in Pokémon GO with the moves Fire Fang and Overheat. Reshiram takes only low damage from Registeel but hits back much harder against the Steel Pokémon.
Skelabra: Just behind Reshiram, Skelabra ranks as one of the best counters with the moves Fire Whirl and Overheat against Registeel. Whether you have Reshiram or Skelabra makes little difference.
Lucario: Lucario is also a great attacker with its Fighting moves Counter and Aura Sphere. It cannot match Reshiram and Skelabra in terms of damage dealt, thus landing in third place.
These attackers are also good counter Pokémon:
Flampivian with Fire Fang and Overheat
Lavados with Fire Whirl and Overheat
Meistagrif with Counter and Dynamic Punch
Entei with Fire Fang and Overheat
Lohgock with Counter and Flamethrower
Flambirex with Ember and Flamethrower
Machomei with Counter and Dynamic Punch
As Mega Evolutions, you can also use these Pokémon at the forefront:
Mega-Charizard Y with Fire Whirl and Flamethrower
Mega-Charizard X with Fire Whirl and Flamethrower
Mega-Houndoom with Fire Fang and Flamethrower
Mega-Gengar with Lick and Focus Blast
In Pokémon, legendary trios are a certain tradition. Thus, in the first generation, there are the three birds, and Registeel belongs to the golem trio from the third generation.
Registeel has no special moves – It’s easy to counter
Registeel is a relatively easy raid boss: Since Registeel is a pure Steel type, you can take advantage of three major weaknesses: Fire, Fighting, and Ground. Additionally, the legendary Pokémon does not shine with any special move combinations either. Its stats are also relatively weak for a legendary Pokémon.
These are Registeel’s possible moves:
Fast Moves:
Metal Claw (Steel)
Counter (Fighting)
Zen Headbutt (Normal)
Charged Moves:
Flash Cannon (Steel)
Focus Blast (Fighting)
Hyper Beam (Normal)
Weather Boost “sunny” is particularly strong: You should battle Registeel when it is sunny. This makes Fire and Ground attacks super effective. This is the biggest weakness of the raid boss.
In Destiny 2, Xur is visiting today, July 9th. The vendor is completely unimpressed by the current event. We will look at his Exotics and tell you if the noodle face has a must-buy this time. If you want to break your head in the Trials, find out if it’s worth the effort this time.
Summer has arrived in Destiny 2: This week, all players kicked off the summer event “Solstice of Heroes” 2021. But instead of walking around in swimsuits on the beach, Guardians are grinding heavy armor in a flying city and making it glow. In the meantime, you are solving a 2-year-old cat puzzle and enjoying a shotgun.
Completely unimpressed by all events or future plans, Xur stands at the door today. He may have exactly the Exo that perfectly complements your Solstice armor. If you want to save time in the event, check this out:
All info on Xur on July 9, 2021 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia
When does Xur come? Xur appears in Destiny 2 on Fridays at 7 PM. On a planet of his choice, he sells his exotic wares. You can find Xur until the next weekly reset – that is, on July 13, before he retreats until the next week.
What does Xur have for sale? Xur brings you exotic weapons and armor for all characters. The items are random each week. MeinMMO always takes a look at his inventory and provides you with the most important data so you don’t miss a must-buy.
Where is Xur? This is his location this weekend
Xur’s location: You can find him in Nessus. Visit Xur on his tree in the “Guardian’s Grave” area.
Xur’s Location
Xur’s inventory from July 9th to July 13th – All Exotics at a glance
Weapon: Lion’s Roar – Grenade launcher for 29 Legendary Shards
Which map is active? Even in the Solstice, the Trials of Osiris lure you into the Crucible. Here you can even complete some of the tougher tasks for the event armor.
This time you will fight on the map “Javelin-4”. This is what the community chose. Initially, “The Anomaly” was active (via Twitter).
Remember: Be sure to get the endgame bounty from Saint-14 in the Tower. Even if you only lose, you will still receive loot for the three wins of this week just for participating (or “suffering through”). What weapon or armor that is, we will tell you later in the evening.
3 wins and endgame bounty: Chest armor from the Trials set.
5 wins: Eye of Sol (sniper rifle)
7 wins: Class item from the Trials set
Flawless: Shayura’s Wrath in Master version (submachine gun)
When do the Trials run? Today, July 9th, the Trials begin at 7:00 PM. Along with Xur, the PvP mode will disappear at the next weekly reset on Tuesday, July 13th. Don’t forget to trade in all earned tokens with Saint.
This is an AI-powered translation. Some inaccuracies might exist.
The first official information about FIFA 22 from EA is known. Kylian Mbappé will once again be featured on the cover, and a first trailer has been announced. MeinMMO tells you everything we know so far.
Now it’s official: Kylian Mbappé will grace the cover for the next FIFA installment. He follows himself, as he was already the face of the packaging for FIFA 21. He joins Cristiano Ronaldo and Lionel Messi, who have also appeared multiple times on FIFA covers.
Here you can take a look at the Ultimate Edition cover of FIFA 22:
What else do we know about FIFA 22? In addition to the new cover of the football simulation, EA Sports has announced a first trailer via Twitter. On July 11 at 5:30 PM, we will get to see gameplay scenes from the new FIFA installment for the first time.
We are particularly curious about what “Hypermotion” is all about. This term is placed alongside Mbappé on the FIFA 22 cover and could relate to the new gameplay. As soon as there are updates, you can read about it on MeinMMO.
How strong will Mbappé be in FIFA 22?
This is how strong the cover star could become: When Kylian Mbappé appeared on the cover of FIFA 21, the French superstar received a rating upgrade from 89 to 90 points compared to FIFA 19. Now the speedy striker could potentially be even better; another upgrade seems certain.
However, we can only speculate about the jump at this time. A rating of 91 or even 92 seems quite possible. Whether he will be as strong as Ronaldo or Messi remains to be seen.
This image shows the YouTube channel of EA Sports FIFA
This is what Mbappé says: In an official statement from EA Sports, the attacker expresses his joy at being on the cover again.
“To be on a FIFA cover for the second time is incredible. I have a very special relationship with this game and I look forward to enjoying FIFA 22 with all of you.”
Kylian Mbappé in the official statement
What do you think about the new cover of FIFA 22? Are you excited that Mbappé has made it again? Let us know in the comments!
If you are interested in FIFA 22 ratings, you can see here which Bundesliga players urgently need improvement:
The new MMORPG Swords of Legends Online launched today on July 9, 2021. In line with the launch, there is now the obligatory launch trailer. This showcases not only cinematic scenes but also some gameplay features such as PVP, mounts, and impactful skills.
Watch the video about SOLO, the new MMO:
What is Swords of Legends anyway? SOLO is a Chinese theme park MMORPG that focuses on a story told through many fully voiced cutscenes and quests. There are 6 different classes, all without gender lock. You can expect:
In PvE: World bosses, dungeons in various difficulty levels, and the first raids shortly after release.
In PvP: Faction battles, a 3v3 arena with a leaderboard, and several modes taking place in arenas.
Other highlights include housing, a fair equipment system, and a shop that operates completely without Pay2Win, but also without Pay2Convenience in the form of additional inventory or bank slots.
A new trailer for the upcoming Free2Play MMORPG Lost Ark introduces you to the Warrior and his subclasses. The Berserker deals damage with his greatsword, the Gunlancer is a true tank, and the Paladin fights his enemies with divine power.
You can check out the visually impressive skills in the video.
What is Lost Ark? It is a high-profile action MMORPG from an isometric perspective, like Diablo 3. However, it is not a hack and slash, but a “Full Featured MMORPG”: The developers themselves compare it to Guild Wars 2. The release of Lost Ark is expected to take place in the West by the end of 2021.
Lost Ark is characterized by a wild mix of genres. This is already evident from the classes. A total of 18 are planned. There are classic fantasy classes like the Berserker or the Summoner, but also classes from a sci-fi MMORPG.