Destiny 2 brings exotic changes with a new season. Some of these are minimal, while others significantly alter gameplay. We at MeinMMO show you which exotic duo you definitely should try.
This pair of exotics is about: The Last Word and the lucky pants. Through the new sandbox changes that came into effect with the Season of the Lost, the old hunter exotic “The Lucky Pants” received a new coat of paint. This change ensured that a specific weapon type now perfectly harmonizes with the old exotic.
But what makes these two exotics DPS monsters?
With the revision of the exotics in the Season of the Lost, the previously less relevant hunter exotic “The Lucky Pants” was revamped. Now, the wearer of these pants benefits not only from the perks “Opening Shot” and “Quickdraw,” but every shot that hits the same target increases the damage of the next shot further until the buff expires.
The Lucky Pants
The Last Word
The new power duo?
Here’s why both exotics complement each other: The Last Word has always featured the intrinsic perk “Fanned Fire.” This perk allows you to shoot automatically from the hip. Every hip shot grants bonus precision damage. With every hip fire hit, you achieve faster reload speed and increased accuracy.
As the Lucky Pants now provide a 5-second buff that can stack up to 10 times, with each subsequent shot on the same target dealing more damage, a dangerous combination is created with The Last Word.
Here’s a small demonstration of the duo:
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The video from DestinyTracker illustrates how drastically the damage increases.
Could both exotics prove themselves in the endgame? It’s possible. The only issue here lies with the 5-second buff. When this buff expires, a debuff appears that lasts for 10 seconds and indicates that you no longer have luck. During this time, no significant damage can be built up.
Thus, this exotic combo is definitely worth a try. One could equip The Last Word with a slug shotgun and a linear fusion rifle, both of which possess self-loading chambers and a Vorpal weapon. This would provide a good loadout for the Templar from the Glass Chamber.
Have you already tried the new duo? If so, what have you sent to the virtual beyond? Feel free to let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
Nvidia is offering graphics cards at particularly low prices on the occasion of gamescom. You can only get them in Cologne, but the prices are really good.It’s even worth a trip to the metropolis on the Rhine.
Graphics cards are currently a rare and expensive commodity. If you want to have a graphics card, you have to pay a lot of money for it. Especially at times when graphics cards are sold for thousands of euros on eBay, fair offers in the hardware market are a rarity.
This is the offer: Now Nvidia and Xperion Saturn have come up with something special. Xperion Saturn is a gaming exhibition on the Saturn site at the Kölner Hansaring. Together, the sellers and manufacturers are offering various RTX-3000 graphics cards at particularly low prices.
This is the disadvantage:
If you want to take advantage of the really good offers, you have to travel to Cologne. The offers for the graphics cards are only valid at Xperion Saturn at Hansaring in Cologne.
The sales strategy is intended to prevent greedy scalpers from stocking up on dozens of graphics cards to resell them.
However, the current offers from Nvidia and Saturn are so good that the trip to Cologne could be worthwhile. MeinMMO has taken a closer look at the offers for you.
How long is the offer valid? The offer has been valid since 12:00 PM on Thursday, August 26. According to Nvidia’s PR agency, the promotion runs until Saturday, August 28. The promotion ends earlier if all graphics cards are sold out.
In Cologne, you can get the GeForce RTX 3060 at the best price
This is what you currently pay in Cologne: At the fair, you pay either 349 euros (ASUS model) or 399 euros (ZOTAC model) for the GeForce RTX 3060.
What does the RTX 3060 cost elsewhere in retail? If you want to buy a GeForce RTX 3060 in retail, you have to pay at least 650 euros. On Geizhals, prices start at around 600 euros, but you may need to calculate shipping costs for some offers (via geizhals.de)
This is why the offer is so good: Nvidia’s official recommended retail price for the RTX 3060 is 329 euros. The offers at Saturn are therefore in the range where graphics card prices are usually found.
For custom models (graphics card models from third-party vendors), prices are usually slightly above the recommended retail price, as they often offer a higher clock speed or a better cooler.
Currently, you pay less for graphics cards in Cologne than ever before and pay the prices one would expect from a graphics card. In retail or on various websites, you would pay at least double the price that you would now have to pay in Cologne.
For whom is the RTX 3060 worthwhile? The graphics card is particularly interesting for gamers who want to play at Full HD with high FPS. If you play fast shooters at Full HD and need high frame rates, the RTX 3060 is definitely a good choice. In WQHD, you can also play with over 100 FPS, but you will have to forgo graphical details.
If you want to try ray tracing, the RTX 3060 is also worth a look. However, for games and full ray tracing features, the RTX 3060 is a bit too weak. You should then look for more powerful models and aim for at least the RTX 3060 Ti or the RTX 3070.
A comprehensive analysis of the smallest RTX-3000 graphics card can also be found here at MeinMMO:
Where can you find the offer? You can only buy the offers at the Xperion Saturn in Cologne. There is no online offer or reservation options. Xperion Saturn lists on its official website whether the graphics cards are still available. So if you’re considering traveling to Cologne for the offers, make sure to regularly check the offers page (via xperion-saturn.de). You can also always find the current status on the official Twitter account of Xperion:
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For around 400 euros, you definitely get a fast gaming graphics card for Full HD resolutions. We would generally advise against many online offers if you had to pay more than 700 euros for the GeForce RTX 3060, as that is only worth it to a limited extent:
The trailer of the action-adventure DokeV, which was released at the gamescom 2021, excites the gaming community. And although the material shown is rather “cute”, even professional grumblers like Asmongold or the macho Dr Disrespect are melting away.
What kind of game is this? During the Opening Night Live, which took place on Wednesday at gamescom 2021, the game DokeV presented a trailer. Originally, it was supposed to be an MMO, but the genre changed to an “open-world action-adventure” during development.
The colorful trailer impresses fans mainly through the visuals with which the world, attacks, characters, and monsters were designed. But gameplay is also an aspect that players praise.
How Asmongold and Dr Disrespect react to DokeV
This is the trailer: If you haven’t seen the video yet and want to get an impression of the game, we embed the latest trailer of DokeV here.
DokeV Gameplay Trailer | gamescom 2021
Asmongold on DokeV
This is what the streamer says: In one of his livestreams, Asmongold watched the gamescom trailer of DokeV together with his viewers. After the first scenes, the Twitch streamer says: If he were 9 years old, this game would be just right for him. Then the trailer picks up pace – showing skateboarding and more action. Asmongold says “The game looks really cool.” When a character rides an alpaca, he surprisingly asks “Oh, are there mounts?”
Then he says: “This is kind of cool. It sounds crazy, but this game appeals to me more than many of the others I saw before. It’s so crazy, but somehow also cool.”
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Asmongold is known in the community for his grumpy demeanor, often complaining about aspects of games. That he likes the trailer of DokeV and watches it with wide eyes and mouth is particularly remarkable.
Dr Disrespect on DokeV
This is what the streamer says:Dr Disrespect watched the trailers of gamescom 2021 on YouTube with his stream. Known for his macho persona, it took only a few seconds after the start of the DokeV trailer for the streamer to give his “snooze-fest” stamp. So a “yawning judgment”. But his chat disagrees and writes how good the game looks.
The streamer asks: “Yeah, you like that? Okay wait. Was I too hasty? That looked really good just now. Wait, I must have been too hasty”. Then he sees more gameplay: “I like the world. That looks pretty cool.” Then he summarizes “Okay, I change my judgment” and gives the game a “Hot Caka” rating.
We embed the stream here for you. If it doesn’t start at the timestamp, skip to 2 hours, 46 minutes, and 10 seconds.
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Dr Disrespect says that some scenes in the trailer look like they have low FPS. They need to fix that. But he also likes how the character looks in the world.
How do you like the material shown about DokeV? Can you agree with the big streamers and find the game good so far, or have the large colorful world and animations not convinced you yet?
There is a new scandal in World of Warships. A critical streamer was recently insulted by a hidden message in a bonus code. Wargaming reacted quickly, apparently fired the responsible employee, and humorously apologized.
Who is it about? The Russian streamer Turry (link to his YouTube channel) regularly streams Wargaming’s game World of Warships.
Turry was previously a Community Contributor. However, unlike many prominent streamers who voluntarily left the program to protest against what they perceive as unfair pricing policies from Wargaming, Turry was allegedly excluded by the developers according to statements from the Wargaming forum (via forum) because he had sharply criticized them multiple times. He allegedly accused them of not even playing their own game.
What was the insulting code? In an official Wargaming World of Warships stream, bonus codes for free goodies were recently distributed – a completely normal action at such events. The bonus code was “W0LAXU5FKUTURY5” and soon English-speaking users in the forum (via forum) asked if no one noticed that the code basically says “FUCK YOU TURRY”.
The letter combination “FKUTURY” seems quite obvious and cannot be just a coincidence.
Wargaming acknowledges the insult and fires the responsible person
Was it really intended? While there was still debate about whether the letters were a malicious parting shot at the inconvenient streamer or just a bizarre coincidence, Wargaming dispelled the rumors with an official statement revealing that there was indeed malicious intent behind the code.
However, it was not an official action by the company, but rather the act of revenge by a single employee. The message translated from Russian from the Wargaming forum (via forum) reads:
Friends!
As you know, last Friday a bonus code with inappropriate content was distributed on our official stream, which insulted our player and popular streamer Turry. Such behavior is absolutely unacceptable. We conducted an internal inspection and found that this situation arose from the actions of an employee. He has been suspended and the strictest measures have been taken against him following the review.
On behalf of the “World of Warships” team, we would like to apologize to the players, the viewers of the Friday night stream, and especially to Turry. We made a completely unacceptable remark about him and are fully aware of our responsibility.
We understand that words alone are not enough, and we would like to offer you a bonus code: TURRYWEARESORRY.
Is the streamer reconciled now? Turry, who initially felt upset and angry according to his statement to PCGamer (via PCGamer), is now at least partially reconciled. He appreciates Wargaming’s honest statement and also the additional bonus codes he received exclusively for his community.
On the other hand, he does not know if Wargaming’s measures are genuinely truthful. He is unsure who this mysterious employee was and whether he was really fired or punished in any other way.
Turry, by the way, was also not brought back into the Community Contributor program, but the streamer noted that he did not want to return there anyway.
Destiny 2 has a lot in store with the recently introduced new Witch Queen expansion – also concerning the old Light subclasses. These are finally set to become as modular and customizable as Stasis.Now there’s finally a first concrete insight into what this will look like.
This is something many have wished for: This change is likely to please many players. With Stasis, a specially designed customization system was also introduced – and it is far ahead of the old Light subclasses in terms of customization options, offering much more freedom and possibilities for creating individual builds.
Many have wished for this system for the old classes as well, and Bungie is indeed going to fulfill this request. In the current “This Week at Bungie” blog, the studio has for the first time provided a concrete look at the upcoming revision.
Also important: In the course of TWaB, Bungie also stated:
There will be no new Darkness subclass as part of Witch Queen or Year 5. In Year 5, the focus will be entirely on the old Light subclasses, their revision, and their new possibilities.
Subclasses 3.0 – How the old Light subclasses will change with Witch Queen
The plan in brief: With Witch Queen, the studio will begin to massively revise the neglected old Light classes based on the modular model of the new Stasis system – including their own aspects and fragments.
This whole thing is referred to by Bungie as “Subclass 3.0”. This is what the Stasis system was internally called and it is now being extended to all other subclasses. The Void subclass will lead the way with “Void 3.0” in Season 16, while the other elements, namely Solar and Arc, will follow in subsequent seasons.
With Void 3.0, they want to shake up the subclasses you know and love – essentially reinterpreting them. New abilities and mechanics will be added, while some old ones will be left behind, overhauled, and/or expanded to allow for new cool and fun combinations of which you may not even know yet that you want. The characteristic playstyles of this subclass will be preserved – just maybe in slightly different forms.
General information about Void 3.0: Just like Stasis, which is defined by the 3 keywords “Slow, Freeze, and Shatter”, Void 3.0 and the other old subclasses will soon specialize in 3 such keywords. In the case of Void, these are “Suppression, Weaken, and Volatile”.
These terms should not be really new for seasoned players, but they will now become an important part of a broader, systematic framework – essentially the foundation for the orientation of the revised subclasses. They will not only appear in the subclass menu, but also on weapon perks, exotic armor, or mods of the respective seasonal artifact. Here are the central elements of the Void system:
With Void, there are 3 negative status effects that can affect enemies:
Suppression – All active abilities are interrupted, and no abilities or movement modes can be activated while Suppression is active. Affected AI enemies cannot fire weapons.
Weaken – The target takes increased damage, and its movement speed is reduced. Affected AI enemies shoot less accurately.
Volatile – The target is affected by unstable Void energy and explodes when it takes additional damage or dies.
In addition, there are 3 positive effects you can apply to yourself and your allies:
Void Overshield – A protective barrier of Void light that reduces incoming enemy damage.
Invisibility – You become invisible and do not appear on enemy radar.
Devour – You feast on the energy of your enemies. Kills fully restore your health, grant grenade energy, and extend the duration of Devour.
First Preview of Void 3.0
Keep in mind that these are just some initial, exemplary changes.
Example Nightstalker Hunter:
Shadowshot – Moebius Quiver Super
You fire 2 volleys of 3 Void arrows each in a cone-shaped area, which seek out enemies and create Void anchors upon impact. Shadowshot makes the tethered enemies volatile and deals increased damage against tethered enemies.
One of the most annoying things about the current version of the Moebius Quiver is that you often need to press the input to activate the super many times to shoot each arrow individually. This takes a lot of time and often misses the intended target. Now that multiple arrows can be fired at once, it should be much easier to flood an area with traps in preparation for a fight or for burst damage against a boss.
Stylish Executioner – Aspect
Defeating a weakened, suppressed, or volatile enemy grants invisibility and True Sight. After executing a stylish execution, your next melee attack (while invisible) will weaken enemies.
This is a twist on the revised perk “Flawless Execution”. With this aspect, the Nightstalker can specialize in defeating debuffed enemies and thus maintain invisibility.
Example Sentinel Titan:
Overwatch – Aspect
Summons a Void barricade to grant you and nearby allies a Void overshield. This barricade also slowly regenerates the Void overshields of allies seeking cover behind it.
This is intended to highlight the role of the Sentinel as the team’s protector at the front line. Overwatch is just the right tool for that.
Shield Toss – Projectile melee attack
Throw your shield at an enemy. The shield can bounce off enemies and surfaces and provides you with a bit of Void overshield for each enemy hit.
Titans are to receive more options for projectile melee attacks. This shield throw represents a good choice for aggressively pushing into enemy groups. This allows you to soften them up a bit and stay in the game a little longer.
Example Shadebinder Warlock:
Pocket Singularity – Projectile melee attack
Unleash a seeking unstable ball of Void energy that explodes when it approaches an enemy. This throws the targets back from the explosion site and makes them volatile.
This is meant to knock enemies out of cover. A well-placed ball can launch enemies into the air so you can make the then volatile enemies explode with a headshot before they even touch the ground.
Child of the Old Gods – Aspect
Place your Rift to summon a self-thinking Black Hole that hovers beside you, waiting for a target. It will dashes at enemies, starting to siphon their energy and weaken them. Defeating enemies affected by this aspect grants you back some Rift energy depending on the type of Rift (Empowering Rift or Healing Rift).
Child of the Old Gods is a powerful debuff tool that allows Shadebinders to have another means to control an area while sustaining themselves.
What do you think about what Bungie is planning with Subclasses 3.0 and how do you find the first examples based on the revised Void subclass? What features of Witch Queen are you looking forward to the most? Let us and other readers of MeinMMO know in the comments.
In the MMORPG Bless Unleashed, players can choose from five different classes. As starting the game can be challenging for new players, we would like to present each class build in this article, with which you can dive into the adventure.
What are these builds? The builds are based on recommendations from the official subreddit for the Steam version of Bless Unleashed, which have been widely discussed and received positive feedback. Additionally, the author has watched several YouTube videos and other community suggestions and has spent several hours analyzing possible synergies between blessings and skills.
The builds are primarily designed for entry into the game and only include builds for PvE. They are all aimed at dealing damage so that you can progress quickly in the game. You should be able to manage well up to level 30 with them. Whether there are better builds later in the game remains to be seen – you can find some tips in the corresponding builds. The version of the game has changed with the release for PC, and builds from the console version could not be simply adopted.
How are the builds structured? In the sections for the individual builds, the class is briefly introduced first and what you can do with it. Then you will find the blessing used in the build, compatible skills, and some information on how they work.
What about equipment and certain stats? Specific pieces of equipment are not mentioned in the builds, as these will change over time anyway. There are no special stats to look out for during the first hours. Stats only become really important in the endgame.
Basically, you should take equipment for the builds that enhances your attacks. You can focus on choosing equipment with a higher item level than your currently equipped one.
Who is speaking here? Matthis Dillmann is a passionate MMORPG player. He has spent several thousand hours in various representatives of the genre for almost 15 years and has also created various builds.
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The “Gift of Valor” Lich Knight: Hybrid class with burst damage
This is the Lich Knight: The Lich Knight (engl. Crusader) is the first class in Bless Unleashed. He can deal good damage with his sword, and also block attacks with a shield. The Lich Knight feels a bit like a hybrid between tank and DPS, potentially having the best damage prevention of the 5 classes. His combo attacks are a mix of dodging and striking.
What role does the build fulfill? With this build, you should do well on your own. It can deal damage and quickly eliminate enemies. Therefore, the build is aimed more at players who like big damage numbers and not at those who prefer to take a lot of damage.
Which blessing is used here? In this build, you use the blessing “Gift of Valor” (engl. “Gift of Valor”). It appears at the top of the blessing list. The skill “Deadly Strike” particularly benefits from the blessing, and the build is built around it.
The blessing Gift of Valor significantly enhances your Deadly Strike.
Which skills do I use with the Lich Knight?
Bold Charge
Deadly Strike
Fearless Charge
Wild Battle Cry
Class Skills: War’s Bind and Defense
Deadly Strike is particularly strong in PvE, as you have the opportunity to charge the strike long enough to deal very high damage. With a hit, you also reduce the cooldown of your charge abilities through the blessing. You should also equip a battle cry, as this activates a fully charged Deadly Strike with the passive blessing effect Powerful Cry.
Before level 18, instead of Fearless Charge and Wild Battle Cry, you can take Determined Battle Cry and Counterattack. However, this build is not very suitable for PvP. Your opponents can quickly identify Deadly Strike and dodge it intentionally.
Is the build worth it in endgame? In the later phases of the game, builds could improve where you need to swap your damage potential for better defense, so you can endure more in group play. In that case, you serve as a sort of tank with the class.
“Mark of the Wolf” Berserker for High Damage in Melee against Many Enemies
This is the Berserker: The class is characterized by its pure strength. The Berserker wields a large axe and charges into battle with fury to knock down his enemies. What’s important with the Berserker is to position yourself well on the battlefield, so you can deal a lot of area damage and finish your combos uninterrupted.
What role does the build fulfill? The build is a pure damage build that can be used both solo and in groups. With the skills presented, you can not only defeat single enemies but also larger groups.
Which blessing is used here? This build uses the blessing “Mark of the Wolf” to make the skill Relentless Cleave as often usable as possible. The skill can deal a considerable amount of damage, quickly taking out your enemies. Preheat ensures that you charge it to maximum immediately, Charging Grip reduces its cooldown, and Crushing Blow increases the damage even further.
Preheating charges your Relentless Cleave directly to maximum.
Which skills do I use with the Berserker?
Leap Attack
Whirlwind
Relentless Cleave
Guillotine
Class Skills: Frenzy and Shoulder Charge
With Relentless Cleave, you have a skill that can deal massive damage. With Whirlwind, you should ensure you position yourself well on the battlefield so you hit as many enemies as possible. This will generate more Fury, which you can then turn into a damage boost through Frenzy.
Guillotine is also very strong and benefits from the bonus damage from Crushing Blow, but you unlock the skill only at level 26. As an alternative, you can use Wild Earthshaker for more area damage until then.
Like this build, it is more geared towards PvE rather than PvP, as other players can recognize your abilities and dodge them before they are fully charged.
Is the build worth it in endgame? The build should generally work in later phases of the game, as you are primarily responsible for damage as a Berserker.
The “Half Moon” Ranger for Ranged Damage
This is the Ranger: The Ranger is the first ranged class in this guide. He attacks his enemies from a safe distance with bow and arrow, dealing powerful single shots as well as multiple enemies at once with a hail of arrows.
What role does the build fulfill? The build is designed for damage against single enemies and smaller groups. Additionally, with the chosen skills, you have the ability to keep your opponents at a distance.
Which blessing is used here? The blessing used by this build is the Half Moon. It particularly improves your Lightning Arrow skill and the Storm Salvo by reducing the cooldown and increasing the damage. Especially “Green Behind the Ears” is worthwhile at the beginning, as it increases the charge of Lightning Arrow and reduces the arrow costs.
Green Behind the Ears lets your Lightning Arrow charge further.
Which skills do I use with the Ranger?
Lightning Arrow
Storm Salvo
Separating Shot
Sign
Class Skills: Refill and Storm Shot
Lightning Arrow allows you to hit multiple enemies at once, and Storm Salvo deals massive damage. Separating Shot is included in this build so you can create some distance from your enemies when they come too close. Since you unlock “Sign” only at level 18, you can effectively use the Bottomless Quiver in conjunction with Lightning Arrow until then.
If you don’t need Separating Shot to create distance from enemies, you could also consider later on taking the skill Thunderous Arrows.
Is the build worth it in endgame? You can still use this build in the later game, although there could be other worthwhile options. However, it is sufficient for dealing damage.
The “Mark of the Wolf” Mage – Spell DPS with Area Effects
This is the Mage: Mages are primarily there to deal significant damage. They rely on ice, fire, or arcane magic and use mana as a separate resource. This build primarily focuses on ice magic.
What role does the build fulfill? This build is also damage-oriented and is especially interesting for players who want to eliminate large groups of enemies at once with so-called AoE spells (“Area of Effect”).
Which blessing is used here? The blessing used in this build is the “Mark of the Wolf.” However, this primarily affects frost abilities, making it not very worthwhile to bring along fire or arcane spells for damage. Especially Blizzard is a good passive blessing, as you summon a small Blizzard with each Frost Nova that deals additional damage.
With each use of Frost Nova, you create an additional Blizzard for extra damage.
Which skills do I use with the Mage?
Frost Spike
Frost Nova
Arcane Burst
Blizzard
Class Skills: Empower and Focus
The build revolves around using Frost Nova in connection with the passive ability Blizzard and later the skill Blizzard. The spells are strengthened by the passive blessing effect Frostwolf and made cheaper by Absolute Zero as long as you stand in the fields while casting. Especially during the leveling phase, the build is worthwhile due to the high area damage, allowing you to defeat multiple enemies at once.
If you find yourself in a tight spot, you can reposition with Arcane Burst. Additionally, until Blizzard is unlocked at level 22, you can use Arcane Flash. This allows you to push back enemies that have come too close to you.
Is the build worth it in endgame? This build should accompany you through the leveling phase into the endgame. After that, it may be more beneficial to switch to a build based on the “Half Moon” blessing.
“Gift of Valor” Priest for Heavy Crits
This is the Priest: Priests channel the power of the gods to influence the battlefield around them. They use magic to protect, heal, and enhance allies. However, they also have abilities to destroy their enemies. They are thus a hybrid of a classic healer and DPS.
What role does the build fulfill? This build is not a healer build. Rather, it targets players who want to deal damage with their priest. If you prefer to go solo outside of group content, this build provides you with the necessary firepower.
Which blessing is used here? The blessing used in this build is the “Gift of Valor.” This allows you to enhance your shattering-type skills and apply the state “Trance” to your enemies. This, in turn, increases your critical hit rate and your critical hits reduce your cooldown. The passive blessing effect Just Judgment restores your consumed energy.
The “Gift of Valor” blessing works with critical hits.
Which skills do I use with the Priest?
Holy Flame
Divine Strike
Swords of Regret
Judgment
Class Skills: Swords of Justice and Faith Shield
This priest build is less focused on healing and more on damage. Therefore, it is more suitable for solo play in PvE. However, if you need more healing, you can pack the Healing Sphere – you unlock Swords of Regret only at level 18. After that, it’s better not to trade the sphere for the swords, but for Holy Flame.
If you only need a little self-healing, then the healing through the state “Judgment” that you apply to your enemies with the same-named skill should be sufficient. The higher your damage, the better the healing. Just because the build focuses on damage doesn’t mean you can’t self-heal. It works even with larger groups.
Is the build worth it in endgame? This build is more worthwhile because of the focus on damage when you are playing alone. If you need to focus more on the role of healer or supporter, other blessings are stronger.
What do you think so far about the Steam release of Bless Unleashed for PC? Have you had a chance to try out the different classes and some builds? Or have none of them convinced you so far? Then you should perhaps check out this article, which presents 7 MMOs and online games that we recommend in August 2021.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 21 the Pre-Season Event starts today, on August 27, promising FUT players their first rewards for FIFA 22. Here you will find out what to expect from the new promo.
What is the Pre-Season Event? Last year, EA launched a Pre-Season promo in FIFA 20, where players could secure their first packs and additional rewards for the yet-to-be-released FIFA 21. However, there weren’t many strong rewards for FIFA 21 last year.
Players could earn the following items among others:
Additionally, through Objectives and SBCs (Squad Building Challenges), players could secure Coin Boosts, kits, and Chemistry Styles.
We are curious to see how the event unfolds this year and whether FUT players can earn even stronger rewards and cards for FIFA 22. As soon as the event starts, you will find out on MeinMMO what content is available.
When does the event start? EA announced the start of the event with the loading screen in FIFA 21 Ultimate Team. It will begin when the Futties Event ends: Today, Friday, August 27, at 7:00 PM.
These contents could come: In addition to the rewards for FIFA 22, the Pre-Season Event will likely bring back more strong FIFA 21 cards into the game. It was like that last year. Back then, strong TOTY- and TOTS cards and other extremely powerful cards came into the packs.
Additionally, there were new top transfer cards, where recently transferred players received particularly strong cards. So Messi could again be outfitted with a special card.
What do you think about the Pre-Season Event? Will you play it to secure rewards for FIFA 22? We will let you know what will change in FIFA 22 here:
The popular cowboy from Overwatch, McCree, is getting a new name. Blizzard is responding to the sexism scandal of the past few weeks.
In recent weeks, much has been revolving around the major sexism and discrimination scandal at Activision Blizzard. In World of Warcraft, consequences have already been drawn, and references to the former developer Alex Afrasiabi were quickly removed from the game. Now Overwatch is following suit and is also making a significant change: the cowboy McCree will be renamed.
What happened? The Overwatch team has released a message revealing a decision that many have been longing for or fearing for weeks. The cowboy McCree in Overwatch will receive a new name. However, this is a process that will take several months until all related adjustments are made. After all, not only must the name be changed in written form, but also in sound files and on graphics, such as spray logos or skins.
How exactly McCree will be named in the future is not yet known and will probably be revealed by Blizzard in a few months.
Why is Blizzard doing this? In the course of investigations by a California agency, many Blizzard employees came under fire. Among them was Jesse McCree, after whom the cowboy was named. Jesse McCree recently worked as the lead level designer on Diablo 4 and was seen in a photo of the controversial “Cosby Suite.” He left Blizzard a few weeks ago.
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The exact reasons for the renaming were revealed by Blizzard on Twitter. We have translated the full tweet for you:
We have created the Overwatch universe around the idea of inclusion, equality, and hope as building blocks for a better future. This is central to the game and the Overwatch team.
As we continue to discuss how we can best stand by our values and demonstrate our commitment to creating a game world that reflects this, we believe it is necessary to change the name of the hero currently known as McCree to something that better represents what Overwatch stands for.
We understand that any change to such a popular and central hero in the game world takes time to be done correctly, and we will keep you updated on the progress of this work. In the short term, we had planned to release a story arc in September with new lore and game content, in which McCree was a central component.
Because we want to incorporate this change into the story arc, we will postpone it to a later date this year and instead release an FFA map in September. In the future, in-game characters will no longer be named after real employees, and we will be more thoughtful when incorporating references to the real world in Overwatch.
This will help us clarify that we are creating a fictional universe that is distinctly different from the real world. It should better show that the creation of Overwatch is a team effort. Work on these updates is already underway, and this is just part of our ongoing commitment to honest reflection and the effort to make all necessary changes to build a future worth fighting for.
We recognize that actions speak louder than words, and we hope to demonstrate our commitment to making Overwatch a better in-game experience and providing the best possible experience from our team.
More about Blizzard and Overwatch can be found here:
Community reactions: The player base in the subreddit and on Twitter has mixed reactions to this announcement. Many understand and welcome this step. While it may not be the most important thing at the moment, it’s a good signal and a sensible rule for the future.
Others are outraged by this change and wish that the character’s name remains. They have known him as McCree and do not associate him with a Blizzard employee. For some, it’s a “big change to the story” or a sign that decisions are being made based on “political views.”
Still others take it humorously and suggest silly names like “Unnamed DPS Hero” or “Shooty McShootface”.
Finally, some explain that the payload driver on the Hollywood map was right all along. Because he has been saying since the release of Overwatch: “Jesse McCree? A terrible name for a cowboy!” Who would have thought he would be so right.
What do you think about this matter?
This is an AI-powered translation. Some inaccuracies might exist.
Genre: Shooter | Developer: Redhill Games | Platform: PC on Steam| Release: 08/26/21 (Early Access)
The Free2Play tactical shooter Nine to Five launches in Early Access on Steam as part of the gamescom 2021 and relies on some fresh mechanics to be “different”. MeinMMO has played a round with the developers and introduces you to the 3vs3vs3 shooter.
What is Nine to Five? The first-person shooter Nine to Five focuses on an unusual 3vs3vs3 concept and puts your tactical considerations at the forefront. You play as a mercenary hired by one of the major corporations that dominate the world. Nations have become obsolete.
However, in Nine to Five, tactical shooter does not mean that every hit immediately results in a kill – teamwork takes precedence over raw violence and quick reflexes. Nine to Five interprets tactical shooting through thoughtful approaches and requires good teamwork to succeed. The shooter follows a realistic approach with slight science fiction elements.
Due to the special structure of the game modes in “phases” and “flows,” the matches offer great variety and last a maximum of 15 minutes. The phases influence each other, and a victory in round 1 can bring a benefit in round 2.
MeinMMO played a few matches with the developers of Redhill Games, gives you the first impressions, and shows who should download the current beta of Nine to Five. Among those present were Redhill Games CEO Matias Myllyrinne and producer Jari Hokkanen.
We embed the new trailer for the start of Early Access here:
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What makes Nine to Five special? The shooter defines itself through small peculiarities that ultimately make the difference from the competition.
So, Nine to Five focuses on three 3-man teams that compete against each other on a map. Depending on the flow of a phase, you have certain tasks, such as taking control of an area. There are different flows with various tasks for the first phase. The same flow can also differ in the first phase as the target points vary.
If you win phase 1, you get an advantage for phase 2. When playing, we had to wait for a drop in the second round, and we already knew the position of the drop. The other teams had to scout the point first. Thus, the outcome of one phase often influences the next.
A match is also supposed to last around 15 minutes. The phases are designed for 5 minutes and may finish earlier.
Also special is the loadout composition. Currently, you can choose from 19 weapons from 4 weapon classes and determine your gadget selection through your “armor kit.” Each of the 18 armor kits offers a different combination of equipment and tactical toys.
This starts with a regular grenade and some healing and does not stop at shields, decoys, and healing packages for your teammates. The setting of Nine to Five plays slightly in the future but is not far off. Due to this soft science fiction, there are more technical possibilities with the equipment.
Through the different phases and the wide selection of equipment, you can put your stamp on every round and achieve your goals in a different way each time.
Nine to Five draws fully on gadgets and equipment.
What else defines Nine to Five? The shooter is available for free on Steam with a Free2Play model. Funding is intended to run through an in-game shop that only sells cosmetic items. Overall, Nine to Five offers two currencies: You use credits to buy gameplay equipment, and with Platinum (real money), you buy cosmetics. A “Battle Pass” system is also planned.
Regarding gameplay equipment, Nine to Five gives you gas. You can acquire endless amounts of gear, weapons, and attachments for the unlocked weapons. The developers stated that maintaining a healthy balance between beginner weapons and later unlocks is important to them. The advantages of veteran players over newcomers should thus be somewhat limited.
Comparing the shooter could most likely be done with Rainbow Six: Siege. The graphical and tactical demands can be well compared, although the time-to-kill in Nine to Five is higher. Every soldier starts with armor, causing the first firefights of a phase to last longer. Once the armor is gone, you cannot rebuild that protection, and the time-to-kill in the next encounter is therefore lower.
When will Nine to Five celebrate its full release? There is currently no release date. The developers emphasize how important player feedback is to them, and many aspects of the shooter have been and will be influenced by the testing phases.
With the start of Early Access, the shooter will remain available on Steam for now. All other testing phases were time-limited. If you join in Early Access, you do not have to worry about resetting your progress – the developers have confirmed that you can keep your unlocks for the full release.
For those always looking for new shooters, we embed a video here with an exciting selection of what awaits you this year:
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How were the first rounds? The gameplay concept around the phases and flows is very intuitive, and everyone immediately understands what to do. Staying together is the motto, and good communication is necessary. In the beta, there are 2 maps that we tried out in the test round.
The gameplay concept with the three 3-man teams usually works well and slows down the phases. Aggressive teams take the risk of quickly losing allies and then have to face the second opponent team with fewer players. In contrast, cautious teams often arrive late at the target point and might have a positional disadvantage.
In each round, your tactical plan is crucial, and because you can adjust your loadout between phases, you must constantly coordinate to rock the next phase. On a map, you can even mark a path between rounds that will be visible on the match map.
This played well and is fun when you are on the same wavelength as your teammates. In the playtest event with the developers, we were guided by the more experienced team, had a good balance of restraint, aggression, and equipment use, and could win almost all phases – although the opposing teams were also filled with Redhill employees.
3vs3vs3 requires new tactics from you.
Positive and Negative Impressions – With Comments from the Developers
What stood out positively? The mechanics in the game support the teamplay character of Nine to Five and provide interesting gadgets for your tactical skirmishes.
Nine to Five is a military playground and gives you great freedom in fulfilling your mission objectives. Through the ping system or the use of drones, you support your teammates in spotting enemies or get help yourself. The interplay of gadgets and communication among each other is the most crucial aspect of Nine to Five, and that worked really well.
Furthermore, the mix of the rather slowed-down gameplay and the simultaneous time pressure is a big part of what Nine to Five can offer.
What do the developers say about it?
The matches with the three 3-man teams represent a fresh approach in the genre. The mission- or flow-based gameplay is “different.” [Nine to Five] is not meant to be a team deathmatch, and thus an additional tactical component is added. You don’t have to be the type with the fastest reflexes – a good team can outsmart the others.
What stood out negatively? The gunplay and the feel of firing the weapons felt “restrained.” The weapons do not feel very powerful when firing, and the hit feedback is also not yet optimal.
The otherwise coherent gameplay when advancing, holding positions, or suppressing opponents has suffered a bit from this.
What do the developers say about it?
For us, this is more of a constant effort than something that has a concrete goal. We have already undergone a significant overhaul of the weapon feel and are continuing to work on it. It is a combination of all elements that the player sees on screen – audio, visual, effects. It is also a matter of timing, how all the effects work together.
We have already learned a lot about what the eye sees and how it feels when firing from a mouse click. There is still much to do, but we are making progress and continuing to work on it.
Who is Nine to Five For?
With the launch of Early Access on Steam today, you can try the Free2Play shooter anytime and have a look for yourself.
If you are a fan of shooters with sophisticated tactical options, then check out Nine to Five. As already mentioned, players from Rainbow Six: Siege could also find a home in Nine to Five. Many of the gadgets will likely be familiar to you, but the 3-man teams and the division into flows and phases offer different tactical approaches and thus provide a new “different” experience. In addition, Nine to Five follows a more realistic approach and avoids superhuman skills or overly wild gadgets.
The comparatively high time-to-kill and the increased tactical requirements make Nine to Five also optimal for players who define themselves more through their approach than through their reflexes. For players who enjoy delving deep into the mechanics of a shooter and scrutinizing every section of a map, Nine to Five offers a lot of depth. However, the short rounds keep Nine to Five engaging, and prolonged camping is rarely advisable when you’re playing for victory.
If you want hardcore deathmatch action with many animations, explosions, and a high pace of battle, Nine to Five is probably not for you.
Exciting Shooter for Team Players
Nine to Five aims to be different and utilizes fresh approaches in gameplay modes and equipment without reinventing the shooter genre. This sounds interesting and plays well. However, the relentless focus on teamplay is not for everyone.
If you think “Oh, I know who I could play with” when it comes to 3-man teams, then give Nine to Five a try. With a well-coordinated trio, the advantages of the mechanics unfold best, and Nine to Five promises many hours of multiplayer fun.
Additionally, there are extensive possibilities for how you support your playstyle with unlocks, which also provides motivation to start the next 5 rounds outside of matches.
However, it still remains to be seen whether the game 3vs3vs3 has a reasonable balance and whether the developers will improve the gunplay and the feel of the weapons. Aside from these two points, I give the title a clear thumbs up – for all fans of first-person shooters with tactical depth.
Maik Schneider Freelance author at MeinMMO
This is an AI-powered translation. Some inaccuracies might exist.
Gamers under 16 years old are not allowed to play at night in South Korea. This has been banned by law. Now the responsible ministries have acknowledged that this rule is unnecessary and are abolishing it – after 10 years.
What is this law? The “Youth Protection Revision Act”, also known as the “Shutdown Law” or “Cinderella Law”, was a law in South Korea. It blocked access to online games for youths under 16 years old between 12:00 AM and 6:00 AM.
The reason for the law was apparently the fear that excessive gaming could lead to addiction or even suicide.
Why has it been changed now? The law led to the problem that it was difficult for game manufacturers to properly regulate who plays when. This led to absurd consequences such as Minecraft, loved by children, receiving a rating of 19+.
Moreover, only online games were affected; mobile and regular console games could still apparently be played. Nevertheless, some console services, like the PlayStation Network, restricted their services in Korea (via Kotaku.com).
How effective the law actually was in combating possible gaming addiction in children remains open.
There was also criticism from parents who wanted to decide for themselves how to raise their children and what freedoms to allow them. They could ask for exceptions for their children, but this rule was only invoked in 1% to 28% of cases depending on the game (via KoreaHerald.com).
Young gamers in Korea are allowed to play at night again – Hopefully
How is it now? The law is set to be abolished, although the decision needs to be reviewed again at the end of the year before it is enforced. Parents or guardians will then be allowed to decide for themselves when their children can play.
The Korean game industry society now also wants to advocate for educating parents about the possibilities for youth protection in games.
By the way, a law was supposed to be changed in Korea earlier, which would have prevented one of the world’s most famous gamers from playing:
A leak about Genshin Impact reveals which characters and weapons will be included in the next banner. Alongside the 5-star character Baal, there will also be 3 additional 4-star characters and two new weapons.
These characters are coming in the next banner: In less than a week, on September 1, the next update of Genshin Impact will be released. In Chapter 2 of Act 3, you will once again be able to pull new characters from the banner.
It was already known that the 5-star character Raiden Shogun and her devoted servant Kujou Sara, a new 4-star character, would be included. Now, two more 4-star characters have also been announced, who will join the two ladies in the banner. They are
Sucrose – Element: Anemo, Weapon: Catalyst
Xiangling – Element: Pyro, Weapon: Polearm
Both are characters that have been playable since the release of the game a year ago. For most long-term players, the banner is rather an opportunity to pull new constellations of the two characters and further develop them.
As is always the case with leaks: Enjoy this information with caution. A large part of the leaks of Genshin Impact has proven to be true in the past. However, that does not mean that this will necessarily be the case here.
These weapons will be available in the next banner: In the weapon banner, two new 5-star weapons await you. The first weapon is Engulfing Lightning, a polearm with a base ATK value of 46 and elemental energy regeneration of 15% at level 1.
The second weapon is a Liyue claymore named The Unforged. It also has a base ATK value of 46 and an additional status of ATK 10.8% at level 1.
As with the weapons, this is leak info, so don’t get your hopes up too much if you find one of the weapons particularly cool and really want to have it.
More about Genshin Impact on MeinMMO can be found here:
What else is coming with 2.1? Regardless of whether the leak information is true, next week, along with the new character and weapon banners, Genshin Impact’s update 2.1 will be released. The update brings among other things the following contents:
The story quest of Chapter 2: Act 3
2 new islands from Inazuma – “Watatsumi” and “Seirai”
New bosses
The new mechanic: fishing
The burden of the kettle of immortality will be increased
All recharge bonuses in the “Recharge Crystals” window will be reset once
What do you think of the possible characters and weapons in upcoming banners? Do you still need Sucrose and Xiangling, or are you tired of both? Let us know your opinion in the comments.
Blood of Heroes boasts catchy slogans, a dark world, and brutal close combat like in For Honor. But is it fun? Just in time for the beta launch, we at MeinMMO played it together with the developers and can tell you what to expect in the game.
What kind of game is this, anyway?Blood of Heroes features brutal combat scenes and the slogan “Kill them quickly and brutally!” It sounds like a hearty action game, and it is. Like in For Honor, you fight with medieval weapons in archaic arenas against other players and smash each other’s heads in (or off).
At first glance, the game resembles For Honor in its visuals and gameplay, but according to the developers, Ubisoft’s medieval slaughter was not the inspiration. Blood of Heroes was, according to their statement, already in development when For Honor had not even been announced.
Rather, the hardcore multiplayer mode of Dark Souls was the inspiration. Many players would have liked more of that, but Souls was primarily focused on single-player, and the multiplayer was more of an afterthought. Therefore, they at the developer Vizor devised a plan to develop a PvP multiplayer game that captures the feeling of Souls PvP.
Who played? For MeinMMO, our action and Viking fan Jürgen Horn ventured into the dark expanses of Blood of Heroes. On the other side were several developers from the Vizor studio in Belarus, including chief developer Dmitry Voronov, who gave valuable tips and put up fierce resistance in the arena.
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So these were the first steps: Since I have the developers as wise advisors by my side, I skip the otherwise boring tutorial and jump straight into the battle. How hard can it be?
And indeed, it gets intense right away. I grab one of the three starter heroes – a grim dude in armor and shield – and stomp off. I immediately notice: Man, this guy is taking his time.
While in other games, agile elves flit lightly about, my warrior stomps through the bushes in his heavy armor like an elephant. You can feel every pound of steel covering his mighty body.
Here’s how the gameplay goes: But my hero doesn’t have to crawl around for too long, as my enemies kindly oblige by attacking me right away. Since the devs had just explained the basics to me, I hold down the button to block, and the opponents’ attacks bounce ineffective off my shield.
But I can’t celebrate for too long because one of the opponents winds up and delivers a heavy attack that breaks through my shield coverage.
The hefty tank warrior can take a lot but is still slower than the rest of the gang.
“You have to dodge,” says a developer in the role of Captain Obvious dryly from off-screen. But dodging in Blood of Heroes is also a leisurely affair. While in other games, you can perform spectacular flips, the muscle-bound brutes in this game only minimally hop to the side. Every unnecessary movement is avoided. I’m used to something different, and I have to get accustomed to this movement economy.
Still, I evade most attacks, which is also due to the fact that I can temporarily make myself invulnerable. Each hero has 2 skills that help him in battle. My hefty tank-type has, besides invulnerability, a special strike that knocks down opponents.
In addition, there are various strikes and combos that can knock enemies over, kick them off cliffs, or stun them. If you don’t cleverly block or dodge and plan your own attacks – which often have very long animations – properly, you won’t win anything, let alone a glorious victory!
Every hero plays differently
Here’s how the different characters play: After actually winning the first round – I mainly tanked, and my two comrades flanked and hacked the enemies with their axes – I start further rounds and try out the other heroes.
They differ not only in appearance but are all also different in gameplay:
There is a Viking guy with two axes. He is relatively quick and hits hard but is considerably more fragile than the tank-type.
Another hero is a muscle-bound brute with a large axe, who dishes out heavily and is quite tough.
Another warrior can engulf himself in flames and ignite opponents. Magic also plays a role here.
There is also a guy with a staff who looks like a Viking priest and specializes in healing and support.
The last hero for the start differs from the previous warriors as he is not a Nordic type but rather a kind of Zulu warrior who throws spears and is currently the only ranged fighter in the selection.
Here, the flame warrior Wold takes down the mighty axe wielder.
I try them all out and recognize a few fundamental truths of the game:
Whoever doesn’t wear armor is very quickly dead – dodging and blocking become really important.
Ranged combat is indeed tricky.
Having the healer in the team who knows his craft gives a massive advantage.
There is damn friendly fire!
Especially the last point is something that one has to understand first. Whoever mindlessly swings around while comrades are standing around them might hit them. And as you can only heal in the regular 3vs3 mode when a healer is also playing, every lost hit point is a catastrophe!
Also interesting: When you die, you can only respawn in the next round. However, the previous hero remains dead, and you have to play a different character from the selection. So the game forces me to grasp all heroes at least to some extent. There are therefore no pure “mains.”
More about wild Vikings and gamescom 2021 on MeinMMO:
This is how team play works in the domination mode: In addition to the 3vs3 and a 1vs1 duel mode, which I have not played, the developers want to show me the big domination mode. In it, 5 players face off against 5 players to capture magical locations in order to score points. The first to reach 1,000 wins the match.
You can also respawn during the round, and heroes that are dead for a while become available for selection again after a few minutes.
More than in the 3vs3 mode, tactics and planning are the focus here. Rushing around without a plan will get you mercilessly outmaneuvered. Pure combat successes pale in comparison to tactical maneuvers, where a clever rogue sneaks around and captures points. This way, I can log a win or two, even though I often lose in direct combat against the much more experienced developers and playtesters.
Customizable arenas and lack of women
This is what’s up with the arenas and crafting: Crafting and the arenas have been roughly touched upon. You can gather crafting resources through various challenges and achievements and then create all sorts of things.
These include cosmetics, new weapons, and arena modifiers. The weapons are not just decorative but also change the first skill you have with the corresponding hero. The arena upgrades, in turn, change the appearance of the arena, as every second battle takes place in your own arena, and you can then boast with your personal battlefield.
What is still to come? For the future, the developers are primarily planning new heroes from all sorts of cultural backgrounds. Unlike in For Honor, which takes place in a bizarre mixed world, the battles in Blood of Heroes, according to the developers, take place in “a proto-Germanic underworld.” So a kind of Valhalla, where the souls of dead heroes eternally beat each other up and go drinking between battles.
Therefore, in the future, there should also be heroes from Celtic, Roman/Greek, and even Slavic cultures.
The spear-throwing “Zulu warrior” is the only exotic in the selection so far.
What is there to criticize: The game already makes a solid impression, and I had to force myself not to keep playing one round after another. But if you want to play Blood of Heroes well, you have to immerse yourself in the tricky gameplay that forgives few mistakes and can end quickly in death. Casual gamers might not get as much out of it.
In For Honor, there are also brutal female fighters, but in Blood of Heroes there are none.
There were also a few smaller bugs, such as the fact that my hero sometimes had no head but still lived. Moreover, the camera perspective is sometimes a bit too close to the fray, making it hard to distinguish between enemies and allies, which is especially problematic in conjunction with friendly fire.
Curiously, all heroes are men. And although the setting could easily accommodate tough shield maidens and fierce amazons, there is currently not a single woman in the hero selection. When asked about this, none of the developers wanted to comment.
Conclusion – A game I’ve been waiting for a long time
Even the first trailers and images of Blood of Heroes piqued my interest, and I was not disappointed. The game has a rather leisurely and tactical feel, and you must engage with the material to achieve something.
Wild button-mashing rarely leads to anything, just like stubbornly hiding behind shields or cover.
Moreover, there’s the cool underworld Valhalla setting, which even explains respawns coherently in the world. If you are already an immortal warrior spirit who engages in battles for eternity, you can just go down for a while and then resurrect.
Additionally, there are countless possibilities to customize the heroes, their gear, and even the arenas themselves. So, whether you are into housing and fashion play (like me), you will have fun here, just as much as fans of hardcore PvP action like in Dark Souls.
Jürgen Horn Editor at MeinMMO
When can you play it? From today, August 26, the open beta for Blood of Heroes has started, and you can check out the game for yourself and start playing.
This is an AI-powered translation. Some inaccuracies might exist.
The superhero MMO DC Universe Online now delivers more Free2Play content and you get all episodes of the game for free. This also applies to the latest episode 41: House of Legends.
This is now free: With the major summer update, there were several changes to the Free2Play area of DC Universe Online. Players can now play all 41 episodes of the game for free without a subscription, as announced in the spring. This also includes the latest episode number 41 titled “House of Legends.”
In spring, the developers released an episode of DC Universe Online for free as a test. Based on this experience, it was decided to make all other DLCs free as well. In a statement, it was said:
The experiments showed us many good reasons to bring more players into the new content without barriers. So we will keep it this way.
Thanks to a revision of the various sub-levels, Free2Play players also receive additional benefits. These are intended to make it easier for FTP players to get into the game:
The daily free “Doctor Fates” login rewards. This allows players to earn rewards worth about €20
Full access to the housing and utility belt systems (a bonus item for trinkets)
The maximum amount that an FTP player can have has been increased from 2,000 to 50,000
7 additional inventory slots
As compensation, the premium and member ranks received their own bonuses, including even higher cash limits and more inventory slots.
If you are interested in MMOs and MMORPGs, check out our listicles:
This is House of Legends: In the latest DLC, all heroes and villains are summoned by the Monitor into the House of Legends. It is a new player hub that can be used by both factions together. The house is located in a rift between worlds, from where the Multiverse of the game is monitored.
Why exactly you have been summoned to the House of Legends is not entirely clear. But the goal is initially to train together with all other heroes and villains to stop a mysterious threat that is haunting the Multiverse.
A completely new system is also being introduced: the Allies. These are allies like Cyborg or Flash, who will accompany you into battle and can be leveled up by you.
When is the content available? All episodes have been playable for free since August 25, which means you can jump right into DC Universe Online and try them out. This also applies to episode 41: House of Legends.
Currently, there are some gaming laptops on offer. We present to you 4 devices that provide enough power for gaming and home office.
What do we present to you? Currently, there are various gaming offers at Amazon, MediaMarkt, and co. In this article, we present to you 4 gaming notebooks where you can currently save good money.
Two devices come with the current RTX 3000 graphics card. This means that you can use both ray tracing and Nvidia’s DLSS technology with these devices.
The other two devices come with a GTX 1660 Ti. For smooth gaming, this is completely sufficient, but you will have to do without ray tracing. However, these devices are cheaper than the RTX 3000 beasts.
The offers at MediaMarkt run until August 30, 2021, and the Amazon offers go until August 31, 2021.
Is a gaming laptop worth it at all? Depending on the device and performance, you can easily pay several thousand euros for a gaming laptop.
Therefore, you should consider what you need the device for. If your future notebook is mainly going to be on the desk, then you should look more towards a desktop PC. These are significantly cheaper than mobile technology and are easier to upgrade if you later want faster technology.
What you generally need to pay attention to when buying a gaming laptop, we have explained to you here in detail:
This is what the device offers: With the Razer Blade 15 (2020), you get the successor to the 2019 model. According to Notebookcheck, the 2020 models mainly consist of a revision of the 2019 models (via Notebookcheck.com).
Inside is an Intel Core i7-10750H processor from the 10th generation combined with a GeForce GTX 1660 Ti. The device has a 15.6-inch display with Full HD and 120 Hz. According to the testers from Notebookcheck, you get a good gaming device with a poorly calibrated display. So you’ll have to take matters into your own hands to make the colors look good.
Who is this device suitable for? With the GTX 1660 Ti, you get a fast graphics card that performs only slightly below the RTX 2060. If you can do without ray tracing, you’ll get a fast and high-quality device for everyday use and gaming.
Pro
sturdy, high-quality case
upgradable RAM
appealing design
good touchpad
Contra
processor falls short of expectations
loud fans
poorly calibrated display
Where can you buy the device: On Amazon, you can currently get the device for 999.99 euros instead of 1599 euros, which is a really good deal if you’re looking for a fast device without ray tracing technology.
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Lenovo Legion 5 Laptop with RTX 3060
This is what the device offers: The Lenovo gaming laptop offers you a 15.6-inch display with Full HD resolution and 165 Hz.
Inside works a Ryzen 7 5800H and a GeForce RTX 3060. With this, you can easily handle all modern titles and also use Nvidia’s ray tracing and DLSS technology.
The tester from Ultrabookreview praises the high processing quality and especially the numerous upgrade options (via ultrabookreview.com). Because on the back, you can easily access most components and replace the RAM or hard drive.
Who is this device suitable for? Are you looking for a fast gaming device that is also suitable for home office thanks to a good keyboard and offers upgrade options? Then you should consider the Lenovo notebook if you can overlook a weak webcam.
Pro
Good build quality
comfortable keyboard and touchpad
upgrade options
decent battery life (4 hours)
Contra
average speakers
weak webcam
Where can you buy the device: On Amazon, you can currently get the device for 1149 euros. This means you save 21% compared to the original price on Amazon, which is 1449 euros.
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ASUS ROG Strix G15 with RTX 3060
This is what the device offers: The ASUS gaming laptop relies on an AMD Ryzen 9 5900HX processor and a GeForce RTX 3060. In addition, it has 16 GB of RAM. With the Rog Strix G15, you get a 15.6-inch display with Full HD.
Who is this device suitable for? With the Asus ROG Strix G15, you get a good device with plenty of power at a fair price.
Pro
Good, fast display
appealing design
high-quality construction
maintenance options
Contra
no webcam
no card reader
Where can you buy the device: At MediaMarkt, the device costs 1549 euros, but you get a direct discount of 200 euros when you purchase it. In the end, you only pay 1349 euros.
ASUS TUF Gaming A17 FA706IU-H7241T with GTX 1660 Ti
This is what the device offers: The laptop offers you a 17.3-inch display with Full HD resolution. Inside work a Ryzen 9 4900H and a GTX 1660 Ti. With this, you can easily play all current titles at high settings.
With 16 GB of RAM, the device is also well-equipped for the future.
Who is this device suitable for? Notebookcheck describes the device as a good gaming laptop, whose biggest weakness lies in the noise level (via notebookcheck.com). On the other hand, you get long battery life, good upgrade possibilities, and stable processing. With the GTX 1660 Ti, you have to be prepared to do without ray tracing, as the GTX series from Nvidia cannot handle it.
Pro
high-quality processing
plenty of performance from Ryzen 9 and GTX 1660 Ti
multiple upgrade options for RAM and hard drives
Contra
awkward arrow keys
high volume during gaming
no Thunderbolt 3
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Mit einem Einkaufswagen markierte Links sind so genannte Affiliate-Links. Beim Kauf über diese Links erhalten wir je nach Anbieter eine kleine Provision – ohne Auswirkung auf den Preis.More info.
This is an AI-powered translation. Some inaccuracies might exist.
In the new and final class preview video, Lost Ark shows us the Gunner. This comes with 4 subclasses and equips you with everything that can shoot. From bows to machine guns, there is something for everyone.
What are the Gunners? The basic class of the Gunner gives you access to a total of 4 subclasses, but they all have one thing in common: they specialize in ranged combat. While they can defend themselves in close combat, these abilities mostly serve to rebuild distance from the opponent.
When it comes to weapons, Gunners rely on everything that can shoot and take very different approaches. While the Sniper prefers the old-fashioned ranged combat with his bow, the Artillerist fires explosively at opponents with his flamethrower and bombs.
So if you enjoy being ranged and the Mage doesn’t bring enough firepower for you, then you should take a closer look at the Gunners. And if you’re now tempted to shoot all sorts of monsters as a Gunner in the upcoming Beta of Lost Ark, we have all the information for you.
In this video, you can see the subclasses of the Gunner:
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3 Gunners and 1 Gunneress – What the ranged fighters can do
What can the Death Shooter do? Armed with a whole arsenal of firearms, you enter the battle with the Death Shooter. You have a sniper rifle, a shotgun, and two handy pistols to choose from, with which you can switch at any time. Each weapon also brings its own skill set, making the Death Shooter one of the more complicated classes.
With your sniper rifle, you also have access to the skill “Spiral Flame,” which charges a shot and then deals massive damage in a straight line in front of you. It can even crack the ground and let out fire.
If enemies get too close, you have nothing to fear with the two pistols. With the ability “Death Fire,” you leap into the enemies and shoot wildly around you, causing massive area damage. You can also throw a grenade into the air and then shoot at it, which also provides explosive fun.
And if that’s still not close enough for you, you can use the skill “Shotgun Master” to split your shotgun in two and fire multiple shots forward that puncture everything in your path. With this diverse skill set, the Death Shooter is likely the most agile of the four Gunners.
The Death Shooter during “Spiral Flame”
What can the Artillerist do? The heavily armed Artillerist is not only one of the top 5 classes for beginners, but also keeps you alive for a long time. The Artillerist is the slowest and least mobile of the subclasses, but he can rely on turrets and shields to get you out of any sticky situation.
His large mortar can utilize a broad skill set and delivers exactly what one expects from an Artillerist. And a flamethrower. The skill “Air Strike” shoots a rocket into the air that strikes after a short time and causes area damage. The aforementioned flamethrower makes the Artillerist more of a close-combat fighter as he breathes fire at short range and consistently deals damage.
The “Gravitational Explosion” fires a sphere of energy that pulls all enemies around it together and explodes after a few seconds. If you adapt this skill in the Tripod, it can even become a pulsating lightning sphere.
With the “Multi Rocket Launcher,” you do exactly what you’d expect. You fire a whole lot of rockets in a fan-shaped spread in front of you. Not only does it look really nice, but it also deals a ton of damage. The skill “Napalm Shot” leaves a burning crater on the ground that deals damage over time.
If you’ve always wanted to be a walking machine gun, then the Artillerist is perfect for you. You can always keep a safe distance while dealing a lot of damage.
The Artillerist with his flamethrower
What can the Sniper do? Contrary to what the name might suggest, the Sniper is essentially the classic ranger of Lost Ark. Armed with a bow and a dagger, and accompanied by a bird of your choice, you rain arrows down on your opponents.
The ability “Arrow Shot” is the skill that must never be missing from a proper ranger class. It shoots into the sky, causing arrows to rain down from the heavens for several seconds. While this has been seen pretty much everywhere, you can’t have a bow user in an MMO without this skill.
With the skill “Dodge Fire,” you leap into the air and perform a backflip while firing a bunch of arrows forward that knock back your opponents. Perfect for escaping sticky situations and restoring distance between you and the opponent. The skill “Charged Shot,” on the other hand, charges a powerful arrow that explodes on impact, dealing massive damage.
If you’re looking for the classic archer and want a bit more action, then the Sniper is your class.
Genderlock was yesterday
What is it about? Lost Ark aims to gradually loosen the gender lock of the various classes in the game. The 15th class for the game, the Battle Monk, was a male version of the normally female Wardancer. A similar path is being taken with the 4th subclass of the Gunner.
The Gunneress during “Bullet Rain”
What can the Gunneress do? The Gunneress is more or less the female variant of the Death Shooter. She also has three different weapons; for her, it’s two pistols, a sniper rifle, and the shotgun. However, there are differences in the intricacies from the Death Shooter.
With the ability “Bullet Rain,” she shoots with both pistols in a cone forward and can even move while doing so, providing high mobility and lots of damage. Just don’t get confused, because the Gunneress has a skill called “Sniper” and uses her shotgun for it. It sounds complicated, but it really isn’t. Similar to the Death Shooter, she splits her shotgun in two and lets bullets rain down on her opponents.
The skill “Spiral Seeker” shoots two bolas that spin around your enemies and deal area damage at the impact point for a short time. The ability “Focused Shot” charges a single shot from your sniper rifle that deals a lot of damage.
Although it hardly differs from the Death Shooter, there are still some intricacies. While both classes perform somewhat equally with the double pistols, the Gunneress has an advantage with the shotgun, making her particularly strong in close combat situations.
Which class do you want to play? Do you like the Gunner in general, or do you prefer to be in close combat and right in front? Feel free to let us know in the comments.
Fortnite is hosting a Impostor Trials fitting to the new Impostor mode. Through this “trial”, you will receive three free items. We at MeinMMO will show you how to get them.
What happened? Fortnite released a trial for the new Impostor mode, where you can unlock three cool new rewards for your collection.
These are the rewards of the Impostor Trials
These consist of three items.
A weapon wrap “Spectral Waves”
A spray “Hotheaded”
A sticker “Stay Among Us”
These are all items for the Impostor Trials
How can I participate? To do this, you just need to follow a link from Epic Games that we have linked under this question. There you log in with your credentials and register for the trial.
How do I get these prizes? These can be easily earned through Impostor rounds after linking your account. You will need only 11 badges for that. For every two rounds, you get one badge. In total, you need 11, so that’s 22 rounds you need to play to unlock all rewards.
You receive the spray “Hotheaded” for 1 medal
The emote “Stay Among Us” you receive for 6 medals
The weapon wrap “Spectral Waves” you receive for 11 medals
When does the Impostor Trials end? This event runs from August 25, 2021 – September 6, 2021 and allows for only 5 million participants. So you should hurry and participate before it disappears.
Things you should note: You cannot join a round and then simply leave. That does not count as completing a round. You must therefore complete the joined session.
Another thing that Epic Games is noting is that 5 million players can participate. Whether the trial is limited to 5 million players is unclear. You should not let this challenge pass you by and quickly join if you catch wind of it.
What do you think of such “secret” challenges? Do you think more free items in the form of such actions should be released? Let us know.
This is an AI-powered translation. Some inaccuracies might exist.
New World will start another beta in September 2021, this time an open beta. That’s all nice and good, but does anyone really want to play another beta after which everything is lost again? We looked at the feedback from the community and want to know your opinion as well.
What’s the new beta all about? As many have suspected, there will actually be a 2nd beta in New World. This was revealed at gamescom 2021. It will be an open beta that everyone can participate in. It starts on September 9, and the beta ends again on September 13. The release of New World is then on September 28, 2021.
Players want to finally get to the endgame and play seriously, not grind through the starting area multiple times
What’s the mood in the community? When New World was recently postponed again, the developers stated,that no further content would be added to the game, but only to make the game run properly and prepare it for release. In the related article, we at MeinMMO also speculated about a possible 2nd beta.
That, in turn, generated a lot of feedback from you readers.
These are the positive opinions: Some of you thought it was good that New World is adding another test. Especially a stress test, which the open beta apparently is (too), makes sense for some of you.
Furthermore, I hope that Amazon really adds another test and brings the access for pre-order customers forward by 1-2 days; that would also reduce the server stress for the official release.
Reader “Domi”
Then definitely weekend stress tests and to fix the login issues for Deluxe players 2-3 days earlier access would be good.
Reader “Jag”
Two months tweaking the game and then going into release without a major test would be quite risky. A beta, possibly even an open one, to test the current build and server stability under (full) load would be appropriate.
Reader “ibaer”
Others wish for targeted betas, like our reader “”Wasgehtbeieuch””
There could be targeted betas. For example, one weekend focused on 50 vs. 50 fights, another weekend on level 60 PvE content. Or just an introduction to FvF PvP. The last beta didn’t really grab me. I wouldn’t know why I should do PvP in NW.
These are the negative opinions: Others among you are slowly fed up and prefer to play properly instead of wrecking the starting area for a few days again and then facing a hard wipe at the release:
I really enjoyed the beta, played/tested a lot, and constructively complained in the forum. But now it’s enough, and even if another beta were to come, I wouldn’t participate. I’m no longer interested, I want to start… See you at release.
Reader “Bodicore”
In my opinion, another beta would hardly bring any hype – at least not without new content. All those who are really interested in New World have already taken part in the “open beta” from a week ago.
Reader “Caliino”
No, no new beta, let them bring the Lost Ark beta in the meantime, that’s enough.
Reader “Nico”
They could do a beta for content. Meaning, you get a character at level 60 and can try out dungeons and fortresses. A beta where you start over again and there’s a wipe makes no sense to me.
Reader Noru
What’s your opinion now? As you can see, opinions were divided back then, with both pro and con voices regarding the topic of the 2nd beta. But what’s the situation now?
There will be a beta, but it’s more likely a stress test, where you start over and lose everything at the end. Will you play this open beta? Participate in our survey and also let us know your opinion again in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
With Synced: Off-Planet, a new shooter was presented at the gamescom 2021 – for the second time. MeinMMO was able to speak with the developers beforehand, who think: Synced will establish a new sub-genre of shooters.
During the gamescom 2021, a new trailer for the upcoming shooter Synced: Off-Planet was released. In a dystopian setting, humanity was overpowered by technology after connected nanobots everywhere received a faulty update.
The consequence: Most of humanity died, and only a few groups of survivors are still fighting not to be completely wiped out. The twist: You are one of these survivors with a special ability.
The infected humans have turned into a kind of cyber-zombie called “Nanos.” However, you can control them with your ability. With the help of the Nanos, you should help other survivors escape the planet.
Synced: Off-Planet comes from the studio NExT, which is part of the Chinese mega-corporation Tencent. We were able to speak with Creative Director Clark Yang and Narrative Director Kevin Shortt in advance and ask them some questions.
The mix makes it: Survival, shooter, and companions
Genre: Shooter | Developer: NExT | Platform: PC | Release: 2022
What is Synced: Off-Planet anyway? Synced: Off-Planet is played in rounds and various modes, divided into PvE and PvP. You play in third-person perspective, using various weapons, gadgets, and the aforementioned Nanos.
The goal of the PvP rounds is to reach shuttles that take the survivors from Earth into orbit, where the “Ark” awaits. You will always fight against NPC enemies as well as against other players, either alone or in teams of 3.
The new shooter employs elements from survival and tactical shooters. You can take cover, find items in the individual matches, and try to survive as long as possible in PvE mode. There, you will also find interesting information about the backstory.
The game was first announced back in 2019. Since then, however, there has been quite a silence around Synced: Off-Planet, and a lot has happened until the “re-announcement” at gamescom 2021. In the evening on August 26, there will also be a showcase where more will be shown about Synced (via YouTube.com).
The new story trailer for Synced.
What has happened during this time? According to the developers, the story and features have mainly been expanded. Players will find themselves in the safe zone “Haven” between rounds, a kind of hub.
Through various missions, the story is to be told, so you will learn who is actually responsible for this whole dilemma and where your abilities come from.
Release, Battle Pass, and Beta
What model does Synced follow? The shooter will have various seasons with a battle pass. However, the developers have not yet agreed on whether Synced will be a buy-to-play or free-to-play title.
During the seasons, you can earn various rewards.
When can I play Synced? The advanced alpha test starts on PC on September 3, 2021. The release is planned for early 2022 on Steam and other platforms for PC.
You can sign up for the test on the official website (via syncedoffplanet.com). However, the number of participant spots is limited.
Signing up rewards you with some exclusive cosmetics.
Interview with the Devs: “We are defining a new sub-genre”
Can you give me a brief overview of the game? What is the idea behind Synced?
Clark: Synced: Off-Planet is a 3rd-person multiplayer survival game. In it, we focus on the dynamics between PvE and PvP elements. To make things unique and the gameplay more distinctive, we have a mechanic called “Sync.”
During the gameplay, you can weaken your enemies and then control them to fight by your side. You can give them commands and work with them to create very interesting tactical gameplay.
We are defining a new sub-genre called “companion-based shooter,” I think. There has never been anything like it before. We also use this mechanic for different game modes. For example, there are modes focusing on PvP, where the right choice of sync Nanos and tactics is the key to success.
We also have PvE modes, where you work with your teammates and fight alongside companions to delve deeper into the world and survive as long as possible. In the end, you defeat a boss.
Each of these gameplay experiences will feel completely different, but they all build on the syncs and the companion-based shooter gameplay.
Is the world cohesive or does it consist of different maps?
Clark: There are different maps, and each mode will have its own maps as well. But they are all quite large, and there is much to discover and a story for each of these locations. Kevin can certainly elaborate more on that.
Kevin: Sure. We are in the near future, where the world was mesmerized by the new technology of the “Morpheus chip.” This has connected people tightly to all available data.
Then there was a faulty or corrupted update, and billions of people died instantly. Nano technology flowed through them and transformed them into these machines we call “Nanos.”
Society collapsed, creating a world dominated by these Nanos. And there are a few groups of survivors who now struggle to escape from the Nanos. The only safe place they have is the space station we call “the Ark.”
As a player, you are one of these survivors but have special abilities. You can “sync” with these Nanos and control them to fight against other Nanos. You are important to help other survivors get to the shuttles – like the vanguard to get survivors to the shuttles and off the planet. This is where the journey begins.
Technology is the downfall of humanity in Synced – and its future.
3 game modes, many playable characters
If you say our job is to get people to the shuttle: Is that also part of the gameplay? Protecting people in the modes? Or is that just part of the backstory?
Kevin: That is more part of the background. Your goal is to get yourself and your team members to the shuttles and secure them so that you can get people off the planet.
Clark: This also reflects on the gameplay side. There are several game modes that address the story. One of the modes is called “Off Planet,” where players form their own teams of three, fight each other, use Nanos for battle, and try to secure the only available shuttle.
Another mode is called “Shuttle Rush.” Here, it’s about the points you collect, and in this mode, there are three “rounds” of shuttles that appear: 3 in the first round, 2 in the second, and only one in the last.
There are therefore multiple shuttles that players fight over and can obtain. But beyond that, they can also bring survivors back into the game if they are eliminated or have left the planet. This creates a much better dynamic when you can strategize with your team and discuss when to do what.
The last game mode is more PvE-oriented. Here, you collect corrupted data and learn what actually happened in the world and how it got to the point where it is now.
Are there predefined characters with classes? Or can I create my own characters?
Kevin: We are still deciding how exactly we will do this, but we definitely want players to be able to customize their appearance, clothing, and outfits. We are still considering how far we will go with this, but we want to ensure that players can define themselves.
So there are no “premade” characters or classes, everyone can do everything?
Clark: Correct. There are many survivors you can use, with a perk system. This defines what the advantages of a particular character are. Players have a choice here. You can use different survivors for different modes to maximize your potential.
So I can have multiple characters?
Clark: Yes, exactly.
And in terms of length, how long does a match last?
Clark: Each mode has its own length, but we try to limit that somewhat. PvP modes will take about 20-30 minutes and be quite intense. It’s a lot of fun, but we do not want matches to drag on too long.
In PvE, however, if you are really good and play your advantages correctly, it can last 40-50 minutes. However, since the mode is really hard and challenging, expect that it will also end after 20-30 minutes, depending on player input.
How dynamic is the world? Are there daytime cycles and weather?
Clark: Daytime cycles are definitely there, we are still working on the weather. Once the game is live, we can surely bring interesting updates for the players. In terms of dynamics: Every time you enter the game, you spawn in different locations.
This means you have to plan your route carefully each time and consider: how do I tackle this round? This creates ultimate replayability. The spawn changes every round, and loot as well as enemies are dynamically scattered across the world.
So you can’t say: “Ah, that one Nano was at that intersection,” because it could be different the next time.
The GameStar report on Synced 2019. Even back then, the game wanted to conquer the market but looks somewhat different today.
Nanos and their skills: “Teamwork will win the game in the end”
Let’s talk a little about loot: Does it only apply to the respective round or to each character that evolves?
Clark: We focus on in-game loot. Everything that influences your tactics and enhances your abilities can be found in gameplay. Different weapons, traits, core chips. With different types of chips, you can take over enemies and then transform them into different types of Nanos.
This is important for the game: There are 4 types of Nanos. Crusher, Suppressor, Guardian, and Seer. Each of them was designed for different applications, tactics, and advantages.
If you find a Crusher core chip, you can subjugate a Nano in the world and turn it into a Crusher. Then you have a tank in front of you. The Crusher is built for destruction and pushes enemies out of cover.
The Crusher is already the mascot of the game.
The Suppressor works differently. It focuses on suppression fire at long range. It fires its cannon from over 50 meters to pin down enemies, allowing you to flank.
Guardians are interesting because they can create an energy shield. When activated, the Nano transforms into this shield and absorbs bullets for you. This is very useful.
The last Nano, the Seer, doesn’t deal much damage but can scan the battlefield and give you information about where the enemies are. Imagine: I’m a sniper, hidden somewhere, waiting for the enemy, and I pull the trigger. With the Seer as a companion, I know where potential threats are and gain an advantage.
If you then work with your teammates, for example, if one has a Suppressor, it creates an interesting dynamic. You have the information on where enemies might be. You tell your friend, and he can monitor the area with his Suppressor. Then you can find the right angle to snipe.
This type of teamwork will ultimately win the game and create interesting scenarios. […]
Just to clarify: Do the Nanos function as placeable items, or do I need to touch an enemy to transform him?
Clark: You need to touch him.
Okay, and what he does or what he transforms into depends on which Nano I activate?
Clark: Yes, exactly.
You fight with Nanos against Nanos.
How many health points do you actually have, and can you increase them?
Clark: They are fixed because fair play is important. Everyone starts the game with the same points; there is really no progress. That would not be fair to newcomers.
Kevin: That’s why collecting health packs is important.
And I can revive other players, right?
Clark: Correct.
What I’ve noticed is that when aiming with iron sights, you really go into the aim, even though the game is in 3rd person. How does that work?
Clark: We tried to give the game real depth in combat gameplay. There are three modes:
Hip fire, here you don’t have to aim down sights, but your spread is much higher. This is good for covering a larger area.
The second is over the shoulder: Here you are more accurate but can still move relatively freely.
In ADS mode, you can’t move as quickly but are significantly more accurate for long-range targets.
It’s the player’s choice which mode to use when, and I think that’s quite important. Players often discuss which mode is best in what situation. That’s exactly the depth we want. Easy to learn, but if you want to master it, it will take a while.
And if I saw correctly, is there active cover? Can you “snap” into cover?
Clark: Yes.
The progress: “We give players more choice, not better choice”
Once again regarding loot and progress: Is there a progress system beyond the rounds?
Clark: Yes, however, we only give players more choice, not better choice. This means that if I play for many hours, I can choose from multiple weapons and more skins, but this does not mean that a new player has fewer advantages.
Every time you enter the game, you can take a primary weapon with you. However, the weapon stats do not change. It does not matter how long you have played. It’s just about the appearance of some attachments.
Attachments only change the performance of the weapon, not its stats. […]
How many players are there per round?
Clark: Depends on the mode. The “Off Planet” mode supports up to 48 players, “Shuttle Rush” is limited to 36 players. The PvE mode is only for 3 players in co-op.
What are the team options in the “Off Planet” mode?
Clark: You can either play with two friends as a trio or solo.
You already mentioned that it’s a futuristic setting. What kind of weapons and gadgets can we look forward to?
Clark: Laser weapons and such may come in future updates, but we want players to easily understand the weapons. Most weapons should be familiar to players, and we are building more on classic bullet weapons.
But we have a very interesting gadget. Whenever you start a round, you can choose a gadget. Some of these are absolute high-tech and can be used in various scenarios.
The “Bouncing Grenade,” for example, bounces and creates an explosion every time it jumps. There’s even a chasing grenade that tracks enemies as soon as you throw it. It doesn’t deal much damage but interrupts the target.
In addition, there are some gadgets specifically for the Nanos or meant to protect you. The collaboration with your sync Nano and the use of your gadget ultimately create the dynamic.
From what I’ve heard so far, Synced sounds a little like another game that was recently released: Scavengers. Have you learned anything from their rather rough start in Early Access or are you concerned that the two games are too similar?
Clark: I am not worried at all. There are a few distinguishing points. First of all, we have a unique mechanic in the core gameplay with the sync Nanos. That’s why we always say we’re more of a companion-based shooter.
Secondly, we don’t just have one mode, but several, and each one feels absolutely different when you play it. And thirdly, we are testing very closely with the players; we learn a lot from that.
We listen to the players and the community, ask what they like or dislike. And every time we implement something new, we ensure that the build is better than the previous one.
I think this engagement with the community is key to our success, as Synced is a multiplayer game, and the community is enormously important here. […]
When you combine all of this and then add the story, our package is much richer and more complete, if you will. And in the end, we stand out with this sync mechanic as a companion shooter.
Scavengers was released in April on Steam and looks somewhat similar to Synced at first glance.
The technology makes it: “A brand new IP with brand new gameplay”
Which engine are you using actually?
Clark: Unreal 4.
A while ago, there were ray tracing trailers – Is it still supported?
Clark: Yes, we are still working on that, and Nvidia provided us with huge support for the engine department. The technology always provides amazing visual effects in the game. We will continue to work with them to bring in more features.
Will there be a German version?
Clark: Of course! The alpha will mainly come in English, but later there will be localizations, and German is particularly important for our audience. We have many core gamers in Germany and speak with them daily.
Is there anything else you would particularly like to highlight?
Clark: What we are creating here is a brand new IP with brand new gameplay, even though many games do something somewhat similar in terms of the rules of the game modes. But I think our core mechanic is so unique; it has never existed before. And it truly changes the dynamics of gameplay.
The mental process when playing Synced is completely different compared to other shooters. And that’s what makes the fun, the combination of scenarios, the dynamics of situations, and the surprises make every run and every match different.
Even when we play, we never know what to expect […] I hope that people can enjoy it just as much.
Kevin: Part of it is also the sheer size of the map. These are not small arenas but maps that are 1km by 1km. This offers huge possibilities for various strategies. That makes the whole thing so dynamic.
The interview was conducted for MeinMMO by our colleague Christian Fritz Schneider from GameStar Video.
Synced: Off-Planet is not the only new presentation of gamescom 2021. We have summarized all the new trailers from this year’s fair for you:
Bungie recently presented the content of the new Witch Queen expansion for Destiny 2 during a stream on Twitch and YouTube. With many new features expected that are being actively discussed by the community, we at MeinMMO wondered if Bungie could convince you to remain a Guardian or come back.
This is what many have been waiting for: On August 24, 2021, new content for Destiny 2 was presented during a stream on Twitch and YouTube – the Season 15 as well as the next major expansion “The Witch Queen“.
How is the new expansion The Witch Queen being received so far?
This is the mood after the reveal: The showcase for the reveal has now been watched by almost a million people (over 44,000 upvotes), the Witch Queen trailer itself has already garnered more than half a million views (as of 08/26) and over 22,000 likes, indicating massive interest in the new expansion. The comments on the trailer and reveal are predominantly filled with praise, enthusiasm, and anticipation – whether on YouTube or Reddit.
What is being praised? Especially praised are the diverse settings with a completely new area and the upcoming weapon crafting feature. Finally being able to create your own God Rolls – many are really looking forward to that. But also the upgrade of the light classes to Stasis level excites some players.
The Hive enemies, who can also use the Light like us Guardians, are causing various discussions and are being eagerly awaited – however, numerous fans are still unsure how much this will actually impact the game in the end. Will they be present in the Nightfalls? Will there be new mods to suppress abilities? All of this will become clear by February 2022 at the latest.
What is being criticized? There is also criticism (for example, again around recycling) – though it feels minimal – with most of it directed not at the new addon, but rather at the “30 Years of Bungie” package that was introduced at the same time. Overall, positive sentiment and anticipation surrounding The Witch Queen clearly prevail.
You missed it? If you missed the reveal – this trailer should give you a compact overview of the most important aspects of the upcoming expansion:
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Initial reactions say: There have been numerous positive comments on Reddit and YouTube. Here are some examples:
TCmeme on YouTube: ‘I love the castle aesthetic. It emphasizes the royal part of Savathun.’
Marad Muhmed on YouTube: ‘I suspect Savathun used Osiris and Sagira to harvest the Light. I can’t wait to find out how she did it!!’
Lemozeo on YouTube: ‘I’m glad to see that Destiny has put so much love and care into it.’
Some of our MeinMMO users have already spoken up and had the following to say about the new expansion of Destiny 2:
I am excited about the trailers so far, but we will see what comes…
Mein MMO user Crunci
My goodness, I am blown away. Witch Queen looked very, very nice. Even though we know they can make trailers. But the setting is exactly my thing!
Well, Season 15 promises to be the best ever. I hope I won’t be disappointed.
Mein MMO user KingK
What do you think about the new expansion of Destiny 2
Participate in our survey: Generally, many aspects of the new expansion are still actively discussed by many players and fans. Even 2 days after the reveal, the topic of Witch Queen is still very much in the spotlight – whether on Reddit, YouTube, Twitter, or right here with us at MeinMMO.
Accordingly, we have prepared a survey and would like to hear directly from you, the readers of MeinMMO: Has Bungie managed to win you over with what has been shown so far for the new expansion? Will you play the new expansion?
By the way, the survey is not the only way to share your opinions with us. If you want to speak out more extensively or discuss this topic with others, just write to us in the comments and exchange ideas with other fans and readers there.
He has more blood points in Dead by Daylight than all other players. But he is surely not happy about it.
Blood points in Dead by Daylight are something special. You can buy many relevant things with them: items like med-kits, perks for all characters, or addons to improve individual killers. However, blood points can also be a huge burden, as shown by a player in the Dead by Daylight subreddit. The friend of the user Glamarchy encountered a bug – and now has 200,000,000 blood points.
What is this bug? A bug that has existed since the very early days of Dead by Daylight. In rare cases, it can happen that the entire game progress of Dead by Daylight is deleted. All earned progress is reset. The player then loses all blood points, items, perks, and unlocks.
The annoying thing is that this affects not only the local data but also the save file on the DbD servers. There seems to be a synchronization error causing this.
So why are there so many blood points? If someone is affected by the bug, they can write a ticket to the developers, must provide their profile, and have a bit of patience. After a review, they will receive blood points credited based on their previous achievements and playtime in Dead by Daylight. Since Glamarchy’s friend had more than 2,800 hours of gameplay, there was a substantial compensation of an impressive 200,000,000 blood points.
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What is the problem with that? If you now think that it must be great to have so many points, you are mistaken. Because as soon as you have more than 1,000,000 blood points, you can’t earn any more until you fall below the 1,000,000 threshold again.
Only “bonus blood points,” such as through login rewards or such compensations, are excluded.
This means: The player now has to spend quite a while clicking through the blood webs on all of their characters to unlock perks, addons, items, and offerings again. A process that will likely take many evenings.
More about Dead by Daylight on MeinMMO can be found here:
You can make a rough calculation: On average, an item in the blood web costs 4,500 points and unlocking and dismissing the message takes about 3 seconds per item, considering the various animations in the blood web.
Filling a blood web takes time – especially with 44,000 items.
If you calculate this for the value of 200,000,000 blood points, the player can buy more than 44,000 items – and will need more than 37 hours for that!
Just imagine how many of your evenings you would have to sacrifice to stare at blood webs for a total of 37 hours, just to finally be able to earn blood points again.
So: On one hand, you can be envious that someone has a whopping 200,000,000 blood points at their disposal, but on the other hand, you should be glad that you don’t have to spend them.