In the Crucible, many curious moments can be experienced in Destiny 2. Recently, another one occurred where a single Warlock took out an entire team with a simple combination. How he did this, you’ll find out here at MeinMMO.
What did the Warlock do? In a Control match, he eliminated an entire team effortlessly with his combo. This situation was recorded by the Guardian, who now claims to be a Warlock main.
How any Warlock can become a team destroyer
It’s not easy to wipe out an entire team, but this Guardian managed to do it. Here is the video on reddit, showing how the Warlock strides through the opponents with ease.
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You equip your Warlock with your Arc super. Here, the Chaos Reach is recommended, as this super allows you to hit any enemy from a great distance. However, it is only used in exceptional cases, as you benefit from your charged super. Now, wait until your ultimate meter is filled.
Due to the intrinsic perk on your exotic chest piece, you can deal increased damage for a short time after a kill. This only works if your weapon has the same element as the super you have equipped. In this case, that is the Arc element. Now that you have a bow with Adagio equipped, you can also benefit from a damage bonus after a kill.
Since you are now blessed with 2 damage buffs, you should also equip mods for your bow. Adagio ensures that you reload your bow slower after a kill.
What do the Guardians think about this? They celebrate the clip and mock the players who fought against the Guardian. Most were just standing around and didn’t pay attention to the archer, making it easy for him. Others claim that they have now been enlightened and will use the bow as their main weapon from now on.
Such clips or conclusions regarding builds result in drastic situations. However, this requires a certain level of experimentation to come up with such a simple build.
What do you think of this clip? Do you think it was just a lucky shot? Or do you also have a destroyer loadout where you can wipe out entire teams? Let us know!
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends South Korea dominates the LoL Worlds 2021: All teams from Europe and the USA have already been eliminated. The Korean Gwak “Bdd” Bo-seong (22) now delivers a harsh judgment about the best player in Europe, the Croatian Luka “Perkz” Perković (23): He says western players are not really interested in the laning phase and are also not good at it.
This is the situation:
At the LoL Worlds 2021, 3 teams from the USA and 3 teams from Europe participated. 4 were eliminated in the group stage, the other two were torn apart in the quarter-finals without a chance against South Korean teams.
However, Cloud9 crashed hopelessly in the quarter-finals against Gen G., a South Korean team that is considered rather mundane and boring. They lack the stars of T1 (Faker) or DWG KIA (Showmaker). The midlaner of the South Koreans, Bdd, now delivers a harsh judgment about Perkz.
“Western players are not really interested in the laning phase”
This is what Bdd says about Perkz: In an interview with the Korean site Inven, Bdd is asked what he can say about the match-up against Perkz:
One thing I learned at the LoL Worlds 2021 is: Western midlaners are not really interested in the laning and they are also not very good at it. So things went exactly as I expected.
BDD
How did things go then? In the match-up against Perkz, Bdd played the champions Aatrox (2 kills 2 deaths 4 assists), Syndra (1-1-15), and Zoe (1-3-13). It is noticeable that as a midlaner he primarily gathered assists for his team. The kills were then made, depending on the match, by the jungler, top-laner, or botlaner.
Perkz played in the series Yasuo (5-4-2), Sylas (4-6-0), and Syndra (0-2-5). He could not make any real impact on the match.
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Before the match, Perkz had referred to Faker: He could beat BDD. But it wasn’t so.
Do others see it that way too? Yes, it seems to be a widespread opinion among Koreans that western players are simply not good in the laning phase.
The top-laner of DWG KIA, Khan, stated that western players are not really strong in lane, which is why his midlaner Showmaker could even use the “Predator” rune, which makes the laning phase harder but eases team fights.
On reddit, it is believed that Bdd’s judgment arises because western teams emphasize team play and roaming in the laning phase, thus sacrificing lane dominance.
Showmaker is currently considered the best player in the world; he is a midlaner.
What is the laning phase? The “laning phase” refers to the first approximately 15 minutes of a LoL game, during which players stay relatively fixed in their positions and try to take down as many minions as possible to collect experience points and gold.
In this phase, discipline and mechanical skills are primarily important – in later phases of the match, tactics, strategy, and team fights become more important.
Korea clearly dominates the LoL Worlds 2021
What has changed? Previously, western teams like G2 were known for playing relatively chaotically and aggressively in the laning phase, thus throwing opponents off balance. In the group stage, the strong and creative team play of the team emerged. Disadvantages from the laning phase could be balanced out by outstanding actions and good nerves.
Teams from China, on the other hand, were seen as strong and aggressive in the laning phase: They sought small advantages to “snowball” them further. The Chinese LoL often seemed like a wild brawl in the laning phase.
Teams from South Korea were considered “too passive” and “too mundane” in their “weak phase”. Their methodical play did not flourish in earlier metas and struggled against the “brawl” tactics from China or the chaotic, creative play of the western top team G2. When their game worked, it was said they “choked their opponents slowly”.
At the current LoL Worlds 2021, however, the Koreans have a superior playstyle. Currently, 3 of the remaining 4 teams are from South Korea.
What could the reasons be? On reddit, there is currently a lament. European fans mention several reasons why the west is currently so weak:
One says that the good players from Europe are now spread across 2 continents.
Another says that whoever loses his lane too often in China or Korea is replaced by a younger pro – this pressure is missing in the west.
A third mentions the “SoloQ” gap: Koreans and Chinese could practice the laning phase against strong opponents in their home soloQ – in the west, that could not be done. The level is too low for that. Western players would have to go to a boot camp in South Korea to find strong training partners.
World of Warcraft has released creepy images. This is how horrifying your characters look when something goes wrong…
Minor and major graphic errors in World of Warcraft have always existed. Incorrectly loaded or completely missing textures can appear from time to time. But it gets really creepy when the wrong textures are applied to the wrong model.
Where do the images come from? Blizzard published the images in a rather long post about creating new characters. After all, the interface was drastically revised with Shadowlands. The whole post is quite interesting and shows how much work and thought went into the design of the new character creation.
For example, newcomers see entirely different details and “simpler” characters, while veterans are presented with more elaborate characters. Newcomers always see an Orc or Human without additions that cover the face (like tattoos).
However, the graphic errors that could occur with the system are really interesting – because they are the stuff nightmares are made of.
Creepy errors deform characters: Particularly entertaining are the images showing what went wrong. In the new character creation, there were sometimes medium graphic problems where textures and models went crazy. This, in turn, causes otherwise cute heroes to suddenly look like they have sprung from a C’thulhu nightmare, as these images here show:
A female Worgen that is using male textures – however, the male textures of the human form over the Worgen body.
When a Lightforged Draenei runs against the glass door, it looks like this, by the way.
A Kul Tiran who has apparently mutated into a cyborg. His entire lower body is just a white skeleton, while he clearly hovers elevated and seems to have some skin problems on his face.
And finally, an Orc who has apparently draped the fur of a Vulpera over himself. Understandable with the approach of winter months, but you still don’t want to encounter him in the dark.
Despite all these tests by the developers and all the work that went into the new character creation, there were still a number of problems at launch. Especially the ability to change a character’s gender led to extremely curious effects in the first weeks. Some characters suddenly looked like drag queens after the gender switch.
By now, most of these errors have been fixed, and such mishaps occur only rarely.
This is an AI-powered translation. Some inaccuracies might exist.
The dragon Pokémon Milza is one of the most sought-after monsters in Pokémon GO. For this reason, many trainers are searching for it. However, getting it is not that easy. A reddit user discovered this as well. We at MeinMMO took a look at what happened and will show you.
What kind of Pokémon is Milza? Milza is a Dragon-type Pokémon from the 5th generation of games. It is one of the rarer monsters in the game and is therefore highly sought after by players. You can recognize it by its green, dragon-like body.
How can you obtain Milza? There are currently three different ways to obtain this rare monster in the game. One of these options is to hatch 10 km eggs. But with a lot of luck, you might also encounter Milza in the wild or receive it as a personal Pokémon.
We have summarized detailed information on how you can get Milza and how strong it can become in the following article:
Trainer randomname212121 is also on a desperate search for Milza and reports his experiences on reddit: “Since the release of Milza in eggs, I estimate I have walked about 8,000 km and have not hatched a single one. I don’t know what else I can do” (via reddit.com).
With this post, he also speaks for other trainers who comment below with their own experiences regarding Milza. Many of these players have also been searching for the rare dragon for a long time. ZMcQ88 writes: “I haven’t received a Milza either. Since its release, I have hatched about 300 10 km eggs.” (via reddit.com).
Milza
Is Milza really that rare?
That Milza is not only extremely rare to find in the wild, but also difficult to obtain from 10 km eggs has also been confirmed by the community around The Silph Road in their own statistical survey (via thesilphroad.com). The information regarding the hatched monsters was collected and analyzed by many volunteer trainers.
According to this data (as of October 28, 2021), a total of 481 hatched 10 km eggs were recorded. Milza hatched from only 1.7% of the eggs. If this rate remains constant, according to The Silph Road, you would get about 15 Milza from 875 eggs.
However, you first need to receive a 10 km egg from a PokéStop or gym. As 2 km and 5 km eggs can also be obtained by spinning. The chance of getting a 10 km egg, according to The Silph Road, is currently 16.6%. This further reduces your chances of obtaining Milza.
Trainer 13Kaniva describes the rarity of the dragon Pokémon as follows: “Milza. Not even a real mysterious Pokémon, but it could just as well be one.” (via reddit.com).
What is The Silph Road? The Silph Road is a global community of trainers, dataminers, and Pokémon GO enthusiasts. Together, they try to analyze and better understand the game. They make their findings and results publicly available to other trainers.
Is there a way to get Milza more easily?
No. You can only obtain Milza from 10 km eggs or, with a lot of luck, in the wild. To encounter it there, you should especially pay attention to windy weather. Additionally, Milza can also appear as a personal Pokémon. This is the daily spawn that is shown to every trainer when they first open the game. This monster varies for each player.
To increase the chances of getting Milza, some trainers hope for a change in the eggs. YARGLE_IS_MY_DAD writes: “I wish we could send eggs” (via reddit.com).
This demand has been made by the Pokémon GO community more frequently in the past. So far, Niantic has not responded to this request from trainers. Whether this will change in the future and if Milza will be easier to obtain is currently unknown.
If Niantic comments or announces changes, you will naturally find out here on MeinMMO.
What are your experiences with Milza? Have you been able to catch one in the wild or received one from a 10 km egg? Or are you like trainer randomname212121 and are desperately searching for an exemplar? Feel free to share your opinion about it here on MeinMMO in the comments.
Would you like to play Pokémon GO in dark mode? We show you the dark design of a player and what response he received from Niantic.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming shooter Battlefield 2042 will feature a range of maps where the troops of the USA and Russia will battle each other. You can learn about the maps available at the release of Battlefield 2042 and the special features to look forward to here on MeinMMO.
What is special about the maps? As is usual for Battlefield, a massive number of soldiers will fight for dominance on large, expansive maps. You can also equip yourself with all sorts of heavy war equipment, including drones, tanks, and aircraft.
Additionally, the maps in Battlefield 2042 often have special features like sandstorms, tornadoes, and destructible environments, which should make the battles even more dynamic and exciting.
How many players can be on a map? Depending on the mode, up to 128 players can play on a map at the same time. In Hazard Zone, however, up to 32 players are possible, as there will also be plenty of NPC enemies.
Exempt from this are the old consoles PS4 and Xbox One. They are technically weaker and support a maximum of up to 64 players in All-Out Warfare and Portal, while in Hazard Zone a maximum of 24 players is possible.
These maps and their features we already know
In the following paragraphs, you will see the seven new locations where Russian and American troops will battle. They are playable in all three major areas of Battlefield 2042: Portal, All-Out Warfare, and Hazard Zone.
Hourglass
Where does the map take place? The Qatari city of Doha has been swallowed by the sand due to reinforced desertification. In this context, the conflict takes place over a convoy. Hourglass was prominently featured in the first gameplay trailer. Visually and in content, the map evokes strong memories of Spec Ops: The Line.
How does the map play? As with other maps, a – literally – devastation occurs during the game. This will significantly change the gameplay. Where initially the clear sky and gigantic skyscrapers will give snipers and attack helicopters huge advantages, a slowly approaching sandstorm will darken the map, obscure vision, blow away helicopters, and force players into close combat.
The specialist with the wingsuit seems able to use the actually destructive sand tornado for her own unique gameplay opportunities in the trailer.
Discarded
What is the battlefield? In this map located in India, players will fight at a beach in and around equally massive yet decayed ships. Although not much is known yet about Discarded, the large freighter seems to be the centerpiece.
Meanwhile, deadly storms threaten and could completely overturn the course of battle. It’s conceivable that the defense of the wreck by one team will demand the best shotgun skills, while the other pushes through the wide and open beach in tanks.
Manifest
What makes this map special? What at first glance seems like another map focused on ships reveals some important differences upon closer inspection. This massive harbor in Singapore is bisected by a river that needs to be controlled. The Battlefield website (via ea.com) mentions labyrinthine cargo containers and tropical tornadoes as other defining elements of this map.
How does the map play? This description strongly recalls the fourth campaign mission from Battlefield 4, which also took place in a stormy Singapore. There, players initially had to enter the city with boats to then fight intensively in narrow corridors.
Kaleidoscope
What is the context? Nowadays, Songdo is known as South Korea’s most technologically advanced city, thus also referred to as a “smart city.” Unsurprisingly, the map set in Songdo in Battlefield 2042 has a multi-level data center as its central element. Furthermore, the player will find an open park in the center of the metropolis, surrounded by striking skyscrapers connected by zip lines.
How large is the map? Kaleidoscope is the smallest map at release and is roughly comparable in size to Rotterdam from Battlefield V. Accordingly, battles for control of the buildings will be all the more intense, especially with 128 players. The huge whirlwind seen in some pictures will surely provide little cooling.
Breakaway
What can I expect? While Kaleidoscope is the smallest map, Breakaway is the largest. Set in Antarctica, it not only features penguins, which have become so popular among fans that DICE has commented on them, but also a large oil refinery. (via ea.com)
This can naturally be destroyed in various ways, which will affect the map, such as persistent debris fields and ongoing fires.
Who is the map suitable for? While certain parts of the map are very suitable for players who prefer close combat, the massive size of the map is also a dream for all hardcore snipers: Breakaway is around 5.9 square kilometers large according to DICE – making it even slightly larger than the battle royale map from the Firestorm mode of Battlefield V. For comparison: Verdansk from Call of Duty: Warzone measures about 9 square kilometers.
Renewal
What makes this map special? Visually, perhaps the most impressive map at release is Renewal. A huge wall dramatically separates the Egyptian desert into two halves: a sandy half dominated by a massive complex of solar panels, and a comparatively paradisiacal half full of green meadows and opulent buildings.
The buildings on the green half offer significantly better strategic positions than the solar panels of the sandy half. The team that controls the wall will therefore also have the most influence on the game’s pace.
Orbital
What do we know about this map? Orbital was playable in the beta. This map, located in French Guiana, is defined not only by its sheer size but also by two gimmicks: a space rocket that can be launched, and an increasingly powerful storm that can even become a tornado.
Both of these elements can come into explosive contact; the rocket can also be targeted and destroyed by players. Gameplay-wise, DICE has taken strong inspiration from the Battlefield 3 map “Caspian Border,” which was so beloved by players that it was re-released in Battlefield 4.
What does Orbital tell us about the other maps? This map is likely a good benchmark for what one can generally expect from Battlefield 2042: large, expansive maps with tall buildings for snipers and narrow corridors for those who prefer shotguns and submachine guns.
Additionally, a decent amount of destructible objects, plus a dynamic weather system – that seems to be a blueprint for the map design of Battlefield 2042. Whether that is really the case will be shown at the latest on November 19, when the game is finally released.
What else is to come? EA promises that, along with new specialists, there will be a new map for each season, so four new maps each year. Additionally, players will have access to six classic maps from past games through Battlefield Portal, such as the aforementioned Caspian Border, Valparaiso from Battlefield: Bad Company 2, or El Alamein from Battlefield 1942.
On October 28, maintenance is scheduled in New World. The servers will be down for a few hours to install the new patch 1.0.4. We will show you here how long the server maintenance will last.
What is the server status of New World? On the morning of October 28, planned maintenance started in New World. The developers shut down servers to implement important updates and fixes. Among other things, the server transfer is coming back, allowing you to transfer your characters again.
However, the servers are down first. The planned maintenance time is as follows:
Maintenance in New World started around 07:00 AM German time
If everything goes according to plan, the downtime is expected to last until 11:00 AM and the servers will then be brought back up
At 11:00 AM, the first servers should then be able to use character transfers and the Outpost Rush mode
We will keep you updated here on MeinMMO in case the maintenance takes longer
Update from October 28 at 10:00 AM: The servers are back earlier than planned, you can play!
What does the server downtime bring with patch 1.0.4?
In the patch notes, Amazon addresses several bugs that they claim to have resolved with the update. We have the patch notes with all fixes and contents for you in English:
When will transfers and Outpost Rush come? There is a release schedule for both contents:
If everything goes according to plan, server transfers will initially be activated for US West after the maintenance. The rest of the regions should receive the feature by 11:00 PM if there are no issues in US West
Outpost Rush is expected to be activated first for the South America region at 11:00 AM. On October 29 at 04:00 AM, the PvP mode should then also be activated in Europe.
This is an AI-powered translation. Some inaccuracies might exist.
A new hotfix caused chaos in Hearthstone in the Mercenary mode. Blizzard has given trolls a powerful weapon.
Hearthstone is fundamentally designed to prevent trolling and insults. As for communication, there are only a few emotes available, and they have a cooldown if too many are spammed in a short time. But now Blizzard wanted to fix a problem in the Mercenary mode and inadvertently opened the door for trolls.
Win-trading was apparently a problem: Farming coins is important in the Mercenary mode. Because Blizzard doesn’t want coins to be too easily earned, a change had already been made to the mysterious wanderer. The community found another way to earn coins easily – win-trading in the brawl pit.
The brawl pit is the PvP mode in the Mercenary mode. Victories provide a solid amount of coins, and there are only a few players at higher ranks. Arrangements were made to quickly gain victories and earn coins.
Blizzard fixes win-trading but allows trolling: To curb win-trading, the developers introduced a new rule. Coins are only awarded for a victory if at least 3 mercenaries on the opposing side are defeated.
This is intended to ensure that there are real fights and to eliminate win-trading in quick succession.
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Permission to troll was found: However, this rule has not only restricted win-trading – it has made any form of victory null and void. In the forum and on the WoW subreddit, players now report that they automatically surrender in PvP battles as soon as 2 of their mercenaries are defeated.
This effectively prevents the actual winner from receiving any reward.
More current news about Hearthstone can be found here:
Community is angry – once again: The player base of Hearthstone is extremely angry about this change. In the subreddit, someone posted a screenshot showing that it took exactly 11 minutes before the first players realized that they could simply take a victory from the opponent by conceding early. Once players recognize after their 2nd mercenary’s death that they are unlikely to win, they simply concede – robbing the winner of their loot.
Generally, the atmosphere in Hearthstone is extremely tense right now, as Blizzard continues to implement change after change in the Mercenary mode, gradually removing the fun from this already controversial mode.
It is expected that Blizzard will revise this hotfix again.
This is an AI-powered translation. Some inaccuracies might exist.
It has been a month since New World hit the market and the first players have reached the endgame. However, while the community is starving for information about the future of the MMO, Amazon is currently keeping quiet. A mistake, says MeinMMO author Alexander Leitsch. He hopes that Amazon will soon publish a roadmap.
Why is a roadmap so important right now? The release of New World was a great success. The MMO managed to reach over 900,000 concurrent players on Steam at one point, but the numbers are slowly declining.
New World also does not bind players through a subscription, as WoW or Final Fantasy XIV does. Players can easily stop playing and return in a few days, weeks, or even months. This leads to fluctuations in player numbers.
But this is exactly where the announcement of a roadmap comes in. Because new content has a positive effect on mindset and provides a certain level of security for players.
Lack of communication, on the other hand, leads to uncertainty in the community. Too often, work on an MMORPG has quietly ceased and this only became known weeks or months later. And exactly this uncertainty is also being experienced by players in New World right now.
Who is speaking here? Alexander Leitsch is the MMORPG expert at MeinMMO. He has spent over 150 hours in New World since the release and has been intensively involved with the content.
Lack of communication raises concerns, a roadmap motivates
How is Amazon communicating right now? Not as well as many had hoped. There is a lack of insight into the future, but there are also no answers to urgent current questions.
There is also too little information about critical bugs that players feel need to be urgently fixed.
The lack of communication is currently unsettling some players. An example of this was the absence of the patch on October 27. Many players were looking forward to important bug fixes and small adjustments. But the patch notes did not come.
This led to several questions in the forum. Why is there no clear statement? What is Amazon working on exactly? Does the future of New World already look bleak?
New World heavily focuses on PvP in the endgame, but there are numerous bugs in the wars, and the Outpost Rush mode is currently even disabled.
This is why a roadmap is so important: A roadmap sends several positive signals to the outside:
The developers show what they have planned for the future and that they will not abandon the game in its current state
Hardcore players know how and when it will continue and can prepare accordingly
Casual players see what awaits them when they are done with the current content
Players who are not satisfied with the current content may discover new content that could interest them and thus return
These positive signals are urgently needed for New World, as there have been several valid criticisms in recent weeks. This included both bugs in the game that are said to have existed since the beta and missing content in the endgame.
A glimpse of new weapons, new areas, dungeons, and challenges could greatly improve the mood in the community.
This is why new content does not need to come soon: The roadmap is important and should be published early. It is not even important that there are specific dates for new content – a rough timeframe is sufficient.
I am already satisfied knowing that new contents X and Y will come in the year 2021. I would also be happy if Amazon said that the first big content patch will not come until 2022, but will make a significant impact.
In fact, I do not need new content to motivate me. Just knowing that something is coming drives me immensely.
I feel this now in Guild Wars 2, where I am already grinding hard to be able to afford the legendaries in the upcoming expansion End of Dragons. The expansion is set to release in February 2022. But just the knowledge of the new content has already made me excited about GW2.
New weapons and areas have already been found through datamining
What could a roadmap look like? In fact, some things are already known that will probably find their way to New World sooner or later. There were diligent dataminers in the beta and players who accidentally landed in new areas due to glitches.
If only a part of this content is released in 2021, it would be a strong signal. Because I see great potential in New World, which, like many other MMORPGs, has too little to offer in the endgame at launch.
But to this potential also belongs proper communication and a realistic outlook for the future. And this is still lacking a bit.
What do you think about Amazon’s communication and a future roadmap? Do you think it is as important as I do?
For those interested in the current endgame content of New World, here is an overview:
Amazon has released the new patch 1.0.4 for New World. This includes server downtime/maintenance. The update continues to focus on bug fixes and aims to bring back the Outpost Rush and server transfers, both of which had been disabled.
What are the major changes? In addition to the return of the two disabled contents, there were some bug fixes and minor adjustments. We have collected the most important changes here:
Multiple glitches regarding invulnerability are said to have been fixed.
The starting area in Everfall will be disabled to distribute more players across the other starter zones.
The effect of the Life Staff has been strengthened.
The limit of faction tokens is increased by 50% at each tier.
The bug that caused the Ice Pillar to have an infinite cooldown has been fixed.
An exploit in wars, where players could capture a conquest point without taking damage, is said to have been fixed, but it will continue to be monitored.
When will server transfers and Outpost Rush return?
Server transfers are expected to be activated today at 11:00 AM German time for US West. If everything goes according to plan, the remaining regions will be opened at 11:00 PM.
The PvP mode Outpost Rush is expected to be activated at 11:00 AM for the South America region. If all goes well, it will also be unlocked for Europe on October 29 at 4:00 AM.
The Everfall starting beach has been removed to guide new players through the other 3 locations and increase the likelihood that new players and friends can start together.
The discount on the first house lowers the purchase price, but not the taxes. However, the user interface indicated that the taxes would also be reduced, and only after players bought the house and the taxes became due did they realize they had to pay them in full. We will compensate all players who purchased a house before the user interface correction with 200 coins.
Performance in wars has been slightly improved.
We have slightly improved the effect of the Life Staff by changing the passive abilities “Healing Touch” and “Strike of Ecstasy”.
In update 1.0.3, we fixed a bug that caused companies to lose income due to the possession of multiple territories or failed war declarations. In this update, we are compensating the lost income.
The affected companies will receive the coins that they lost due to this bug back into their treasury.
The refunded income cannot exceed the treasury limit.
If companies were abandoned, they will not be reimbursed for lost coins.
We have increased the faction token limit for each faction rank by 50%. This allows players to earn additional tokens even if they have reached the reputation limit and want to save tokens while working up to the next faction rank. These are the new values:
Rank 1: 7,500 tokens (instead of 5,000)
Rank 2: 15,000 tokens (instead of 10,000)
Rank 3: 22,500 tokens (instead of 15,000)
Rank 4: 37,500 tokens (instead of 25,000)
Rank 5: 75,000 tokens (instead of 50,000)
General Bug Fixes
Fixed a bug where the faction token limits did not increase after players completed the progression tasks for their faction.
Fixed a rare bug where the world time would jump forward or backward, causing a series of bugs in the world.
Fixed a bug that caused players to lose houses in their possession in the boarding house cove.
Multiple rare bugs causing server crashes have been fixed.
Fixed a bug where the notification about a lock displayed the wrong times.
Fixed a bug where players could use their world transfer token even though they still had active trading post contracts, causing further issues upon completion of the transfer.
Fixed a bug causing some NPC characters not to appear as intended in the world.
Fixed a bug where corrupted portals in Mourningdale were distributing higher-level gear than intended and reappeared faster than planned.
Fixed a bug where enemies in Mourningdale corrupted portal events dropped loot.
Fixed a bug that triggered an unintended animation when interacting with the house item “Boiling Cauldron”. Fixed a bug where the ladle did not appear in the player’s hand during interaction.
Fixed a bug with star metal and orichalcum veins where large ore veins provided small amounts of ore and smaller veins provided larger amounts of ore.
Fixed a bug where the timer for the war lottery was not correctly paused during the lockout period in wars.
Corrected the rendering distance of the Jack-o’-Lanterns.
Fixed a bug where the GM chat marker was displayed for players who were not GMs.
Fixed a bug where armor textures flickered.
Fixed a bug in the starstone expedition where Arcane Shield did not protect players from certain lasers.
Fixed a bug where certain enemies in the Amrhein excavation were invulnerable.
Fixed a bug where the cooldown of the Ice Pillar could be infinite.
Fixed a bug where players could receive rings that had two effects sharing the same exclusive tag and should not exist on the same ring.
Fixed a bug where no projectile graphics were displayed for ice gauntlet and ice pillar attacks.
Fixed a bug where players could not perform various actions after fast traveling.
Preliminary Bug Fixes
Below you will find preliminary bug fixes and improvements. Our goal is to implement these changes into the game and see if the bugs have been fixed or still persist, so that we can continue to work on them and fix them in a future update.
War exploit fixed where players could use area effect (AoE) magic effects to capture assemblies without taking damage. This should have been improved by the changes to war performance and Life Staff effect. However, we will continue to monitor this to see if the problem persists.
We have presumably fixed the issue where players could get stuck after leaving Outpost Rush. This was a rare bug that our team could not reproduce. We will continue to monitor this during the rollout of the update.
This is an AI-powered translation. Some inaccuracies might exist.
The Warzone expert “JGOD” has evaluated all weapons from Call of Duty: Warzone for their suitability in Battle Royale with his chat during a stream and packaged the results in a 30-minute video. MeinMMO presents the results from the English stream and shows: What is the meta and what is useless?
First of all: The majority of weapons from Call of Duty: Warzone are strong and usable. No weapon is so far ahead of the others that there is currently THE meta weapon that everyone should play. Nevertheless, there are differences that you should consider depending on your playstyle or your personal performance jump.
The Warzone expert “JDOG” has categorized all Warzone weapons into 4 categories to show their strength at a glance:
What does Meta mean in this case? JGOD makes a fairly strict distinction, and only the absolute top weapons are considered meta in his ranking, which sometimes are not that easy to play. For him, weapons that you are more likely to win in a 1vs1 duel under certain conditions are meta.
However, flexibility or factors like magazine size also play a role. A meta assault rifle still has little chance against a meta submachine gun in close combat. Therefore, JGOD categorizes the meta weapons more into classes and areas of use. That’s why JGOD considers 3 rocket launchers to be meta.
Just because a weapon is considered meta, doesn’t mean you should switch to it immediately. Different standards may apply to you, and, for example, low recoil may be more important to you than maximum damage. Thus, we have also created our list of the best weapons and focus more on playability and only then look at damage.
Here is the meta list of weapons according to their areas of use:
Range Meta – Assault Rifles, LMGs, Tactical Rifles, SMGs
Meta
AK-47 Cold War
XM4
EM2
MG82
Top-Tier-Viable
FARA 83
C58
QBZ
AMAX
M4A1
Grau 5.56
Krig
RAM-7
StG44
Grav
Milano
Stoner
Bruen
PKM
RPD
LAHS LMG
FiNN
Mid-Tier
M13
Kilo 141
Scar
FAL
AN94
Oden
FR 5.56
SA87
MG34
Holger
DMR 14
CARV.2
AUG Cold War
Type 63
M1 Garand
Don’t Use
M60
M91
M16
The distribution already shows how many weapons currently pass as usable in Warzone. Just a few months ago, it would have looked very different, especially the “Don’t Use” category would have been significantly larger. However, there are currently many options for your playstyle with range weapons.
Sniper Support Meta – Assault Rifles, Submachine Guns, DMRs
Meta
AK-47 Cold War
Top-Tier-Viable
EM2
M4A1
AMAX
XM4
FFAR
AS VAL (Solo-BR)
MP7
AUG CoD MW
Type 63
Mid-Tier
Groza
FARA
RAM-7
AK-47 Cold War
Milano
P90
DMR 14
Sniper support is a sort of intermediate class and not really defined. These weapons should cover the range that is too close for your sniper rifle. The currently controllable and strong AK-47 from Cold War is at the top here, but single-shot weapons are also considered useful at this time.
SMG Meta – Submachine Guns
Meta
MAC-10
PPSh
OTs 9
MP5 Cold War
Top-Tier-Viable
Bullfrog
TEC-9
MP5 CoD MW
Milano
MP7
CX-9
AK-74u
AUG CoD MW
Fennek
LAPA
Mid-Tier
Uzi
Bizon
ISO
P90
Nail Gun
LC10
Don’t Use
KSP
Striker
The MAC-10 is a good example that damage is not the only factor that plays a role in the meta. The small fire rate monster quickly puts a lot of bullets on your enemies and shakes hit targets. Players simply like the weapon, even though it also has disadvantages due to its open-bolt delay.
Sniper Meta – Sniper Rifles
Meta
Kar 98k
Swiss
Top-Tier-Viable
HDR
ZRG 20mm
SPR
Pelington
AX50
Tundra
Mid-Tier
M82
Rytec
Don’t Use
SKS
MK2 Carbine
Crossbow CoD MW
Crossbow Cold War
Dragunov
In terms of sniper weapons, the two aggressive sniper rifles Kar 98k and the Swiss are clearly the meta. The two weapons offer one-shot kills with headshots and are much more mobile than the larger calibers.
This is because the large sniper weapons help you take out enemies at long distances. However, really good players can manage with the fast sniper rifles, which are harder to hit with but quicker to aim.
Sidearm Meta – Pistols
Meta
AMP63
Sykov
Diamatti
Top-Tier-Viable
M19
Renetti
Mid-Tier
X16
1911 CoD MW
1911 Cold War
Don’t Use
Magnum CoD MW
Magnum Cold War
Desert Eagle
Marshal
Except for the Sykov and the AMP63, JGOD recommends the Akimbo version for all pistols. In this setup, you hold 2 weapons, but cannot aim down sights.
RPG Meta – Rocket Launchers
Meta
Strela
RPG CoD MW
RPG Cold War
Top-Tier-Viable
JOKR
Cigma
Pila
Don’t Use
Grenade Launcher
Rocket launchers are a category of their own. The explosive launchers are very good for putting pressure on enemies, and if you hit an enemy directly with a rocket, it’s a one-shot kill.
The Strela is essentially a kind of rocket sniper – the rockets fly very quickly, and hits on large targets like vehicles up to 150 meters are no problem. The RPGs work well in anti-personnel combat.
The homing rockets are found in the second category. JGOD has classified the Pila in “Don’t Use” here but says about the Cigma – “Cigma is good because it can lock onto targets”. The Pila can do that too and thus falls into the “Top-Tier-Viable” category for us.
Melee Meta – Melee Weapons
Meta
Kali Sticks
Riot Shield
Don’t Use
Kodachis
Ballistic Knife
Knife CoD MW
Knife Cold War
Wakizashi
Machete
E-Tool
Baseball Bat
Sledgehammer
If you want to engage in close combat, JGOD considers only 2 weapons to be viable: the Riot Shield and the Kali Sticks. The shield offers a crazy play style that requires a good balance of aggressive and passive play. Wins without kills are also possible with it. The Kali Sticks, on the other hand, simply offer better stats than other melee weapons.
If you want to take a look at the English video, we embed it here:
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What about shotguns? JGOD has already indicated when entering the shotgun ranking that he holds a low opinion of shotguns. Throughout the ranking process, communication with his chat led him to classify all shotguns as “Don’t Use”.
This is partly because shotguns are difficult to play in Warzone, especially for “normal” players. If you know how to use a shotgun, this play style is often viewed as toxic and less liked. JGOD then states: “I’m not even trolling. You have to find out for yourself if you want to use shotguns”.
What’s next for Warzone? A major transition to the Vanguard engine is coming this year.
The meta ranking is unlikely to change significantly before the end of the “old” Warzone. A nerf of the AK-47 from Cold War mid-season is possible. However, with the introduction of the Vanguard weapons, things will get lively again, and the next list will be noticeably longer.
Lost Ark also gets an in-game shop in Europe where you can spend real money. Many players feared a Pay2Win model for the MMORPG that is coming to us soon. Now we finally have solid information that we have summarized for you from MeinMMO.
Why is this such a topic? Lost Ark has been available in South Korea and Russia for some time. The there In-game shop is viewed critically by many Western players.
In a new article about Lost Ark, it says: “Amazon Games has collaborated with Smilegate RPG to adapt the business model more to Western norms and player expectations” (via playlostark.com).
What does the shop look like in the West? According to the blog post, some core points in the shop have been revised:
All items from the shop should also be purchasable with in-game currencies.
Pets can no longer be rented but can now be purchased permanently.
The items from Mari’s Secret Store will be available for a longer time at the merchant (72 hours).
The premium service – the crystalline aura – has been revised and now provides fewer game-changing advantages, such as bonus XP or increased movement speed.
Furthermore, the premium service can now also be purchased with crystals. Thus, it is no longer necessary to invest real money to enjoy all the advantages. An advantage that the Korean and Russian versions of the game do not currently offer.
Here you can take a look at an overview of the in-game currency:
Trading System and all 4 Currencies of Lost Ark
This is how trading works in Lost Ark: In addition to the real money shop, there is a merchant in the game with Mari’s Secret Store, whose offerings rotate regularly. You can acquire items from her in exchange for Blue Crystals.
Additionally, there is a trading post where players can trade with each other.
How does the currency system work? In total, there are four different currencies:
Royal Crystals
These crystals can only be purchased with real money.
With them, you can buy Blue Crystals.
Blue Crystals
You can obtain them in various ways. These include quests and achievements, or you can buy them with royal crystals.
You can also exchange Gold for Blue Crystals.
Gold
The classic in-game currency of Lost Ark.
You earn Gold by completing quests, raids, or in exchange for royal crystals.
Silver
Another standard currency in the game.
You receive it through most in-game activities such as quests, combat, chests, and so on.
Through the exchange of currencies, you can theoretically earn every item from the shop through gameplay. Currently, however, it is not known how high the exchange rate is. It may be that you need to collect vast amounts of Gold to exchange them for enough Crystals.
This will only be seen when the MMO is released. However, there are also smaller exceptions that cannot be purchased without real money.
What is not in the game? If you pre-order the founder’s package before release, you will not only gain access to the Closed Beta but also some extra content. These are included only in the founder’s package and cannot be unlocked through gameplay.
When does Lost Ark come out? After the short postponement, Lost Ark is scheduled to be released “early 2022”. There is no exact date yet. A Closed Beta will take place in November beforehand.
When exactly can you play Lost Ark? It will begin soon. The first Closed Beta for Lost Ark is scheduled to take place from November 4th to 11th, 2021. There was already a technical alpha that took place from June 11th to 16th.
In FIFA 22 the TOTW 6 is now available. Which players have made it into the Team of the Week this time, you can find out here.
What is the Team of the Week? Every week, EA assembles a new TOTW. This team consists of 23 players who performed strongly during the past football weekend.
For this, they receive a spot in the Team of the Week as well as upgraded Inform cards, which can be found in packs for one week.
How to obtain TOTW cards? You can draw TOTW cards from packs, but you need a lot of luck for that. Otherwise, the Inform cards are available on the transfer market. However, they can be quite expensive there. How to get the necessary coins is shown in our trading tips.
Let’s now take a look at the new TOTW 6 together.
The TOTW 6 in FIFA 22 – All Inform Players
This is the TOTW 6: It was no big surprise that Mohamed Salah landed in the new TOTW and thus receives his second Inform card after his performance against Manchester United. Now the Egyptian has received an even better TOTW card that offers excellent offensive stats.
But besides Salah (91), there are a few other interesting cards in the new Team of the Week. These include: Gulacsi (86), Alaba (86), Tadic (86), Mount (85), and Upamecano (84). Alaba and Upamecano even receive OTW upgrades.
Additionally, Simeone is once again a new featured player who has received a significant upgrade. He rises from 75 to strong 84 points in overall rating.
TOTW 6 Starting XI:
GK: Gulacsi (86)
CB: Alaba (86)
CB: Upamecano (84)
LB: Günter (82)
CB: Caleta-Car (82)
CDM: Rice (84)
LM: Smith Rowe (84)
RM: Candreva (82)
RF: Salah (91)
LF: Tadic (86)
RF: Mount (85)
TOTW 6 Bench:
GK: Gomis (81)
RB: Atal (81)
CM: Oliver Torres (81)
ST: Simeone (84)
ST: Taremi (82)
ST: Joselu (81)
ST: King (81)
LB: Ouwejan (79)
RM: Kopic (79)
ST: Berisha (78)
ST: Bowman (74)
ST: Alberto Toril (73)
How strong is Salah’s card: This week Salah is receiving his second Inform card with an upgrade to a 91 rating. He offers incredibly strong offensive stats and can particularly shine in pace, dribbling, and shooting. A strong upgrade, but it will also come at a high price.
The biggest jumps he receives are in the following areas:
If he continues to play like he has been, there are sure to be more Inform cards of Salah in the future.
The Bundesliga in TOTW 6
These Bundesliga teams are included: If you play a Bundesliga team, it might be worth taking a look at these 3 new Bundesliga Informs.
Bayern’s Upamecano receives a new TOTW card this week, increasing his rating from 82 to 84. He makes the largest jumps in pace, defense, physical, and passing. Overall, he now offers an excellent TOTW card that should interest many players.
Peter Gulacsi from RB Leipzig receives a strong new card this week that offers solid upgrades in all areas. With this card in goal, you will likely not go wrong.
Are you still looking for a left-back for your team? If so, the new card of Günter might be an option. He is very fast, has decent passing stats, and can particularly shine with his strong physical stats.
Are you satisfied with the TOTW, or do you think other players should be represented in the Team of the Week? Let us know in the comments!
For more strong cards that don’t cost a fortune, you can find them here:
In an interview, Twitch streamer Kathleen “Loserfruit” Belsten was asked if Fortnite would die. Her answer is quite clear: No. Why she thinks so is summarized for you by MeinMMO.
Who is she anyway? The 28-year-old Kathleen “Loserfruit” Belsten is one of the most well-known female streamers of Fortnite and is also among the largest female Twitch streamers in general.
She hails from Australia and streams a variety of games daily. In the last 90 days, she played Among Us and Fortnite particularly often. But games like Call of Duty and Rocket League were also included. She also became known for a skin she received in the summer of 2020 in Battle Royale.
She recently gave an interview to the US website Dexerto, specifically discussing the current state of Fortnite. The question of whether Fortnite is dying was also raised.
Why is the question even coming up? It depends on which players you ask. Some have dropped out after the map change because they don’t like the new one as much.
The old map is missed by some so much that one player even recreated it. Hence, some of the older active players have left. Although the game keeps getting new skins and content, there are always claims from the community that Fortnite is dying.
She strongly disagrees, even laughing at the question. The situation is very good, and it should get much better, according to her.
Fortnite will not die; the next peak is coming
Why does she not believe Fortnite is dying? The reason why some players complain is, according to Loserfruit, the current state of Fortnite. It’s in a kind of waiting phase:
I believe we are in a waiting period with Fortnite now, where the game will experience its next major peak. When that happens, I think people will stop thinking it is dead.
She also claims that Fortnite is currently in the best state since its release. Over the past few months, Epic Games has brought a lot of features into the game that will bear fruit in the long run.
For example, she says: “They [the developers] have created more ways to travel quickly across the map, there are new fun items, and in terms of balance, it is the best and most enjoyable.”
Personally, she would like to see additional ranked modes so that grinding is more rewarding. Overall, she sees Fortnite in a very good state. Of course, as a Fortnite streamer, she is somewhat biased in that regard. Based solely on player numbers, it is more a matter of interpretation.
In Fortnite, the numbers are going down, but there are still millions of players
How many players does Fortnite actually have? In general, it is hard to say how many people are actively playing the game. Epic Games itself does not release any numbers. In 2018, Fortnite had its absolute peak with over 70 million active players.
Recently, the double-digit million mark was likely crossed in December 2020 during the Galactus event:
According to estimates from the site PlayerCounter, over 15 million players played simultaneously at that time. Throughout the year, an average of between 4 and 8 million players were active (via dexerto.com).
The fluctuations are high, yet the numbers remain strong compared to other games. For instance, the classic shooter Counter Strike has a peak of nearly 2 million simultaneously active players (via steamcharts.com).
In recent months, the numbers for Counter Strike ranged between over 400,000 and 500,000 players. Fortnite currently has (as of October 27, 18:40) around 2.8 million active players (via PlayerCounter.com).
Fortnite has definitely lost some popularity. This is likely not only due to the content but also to the age of the game. Fortnite is now over 5 years old.
Nevertheless, it remains one of the largest and most successful online games of all time and has managed to maintain high interest over the years. An imminent death looks different. Activity will surely rise again with future major events.
What do you think about it? Do you see Fortnite on the decline, or do you share Loserfruit’s perspective?
This is an AI-powered translation. Some inaccuracies might exist.
The sale of raids in MMORPGs is a double-edged sword. Some players see it as a positive thing and finance useful in-game equipment through it, while others view it critically. In Final Fantasy XIV, however, it is now prohibited to advertise the sale of raids. Additionally, there is a new paragraph regarding in-game stalking.
What is the deal with selling raids? In almost every MMORPG, so-called boost runs are offered. Players are “pulled” through content to obtain special loot or titles that they would not achieve otherwise. However, they need to pay the respective group for this.
This method is regarded as very critical by some, as it undermines the value of the content and achievements. If every player can achieve everything as long as they invest enough money, this devalues the skill of other players.
In many MMORPGs, sold dungeon or raid runs are offered in the LFG tool. However, this will no longer be allowed in Final Fantasy XIV.
FFXIV prohibits advertising raids in Party Finder
What is new in FFXIV? In an update of the Terms of Use, Square Enix has added various paragraphs that, among other things, prohibit the sale of content in the LFG tool. It states:
It is prohibited to offer help with solving tasks or acquiring items in the Party Finder. A penalty will be imposed if such an act is carried out […]. It is not a violation to ask for help or to offer a reward when asking for help […].
Examples of violations: – Selling content XY for 1 million Gil – Selling content XY or reward XY. Join for more info
Examples of non-violations: – I’m new, can someone help me with completing XY – Help me with completing XY and I will pay you 1 million Gil
Please note that Square Enix can conduct investigations and impose penalties at its discretion, even if no report from other players is present.
These prohibitions currently only relate to the Party Finder tool. A fundamental sale of raids or achievements has not been prohibited.
How is the change received? On Reddit regarding Final Fantasy XIV, the change to the Party Finder is welcomed. Many look forward to a better-organized tool but fear that sales will then take place through other channels.
Nonetheless, they see it as a step in the right direction.
In the over 1,000 comments, the head of Blizzard is mentioned multiple times. He sells raids in WoW himself, and many find it amusing that Square Enix revised its Terms of Service just a week after a major uproar in WoW.
However, Ybarra sees no problem as long as the sales are only offered for gold and not for real money.
Here, some players criticize that real money can theoretically still be used indirectly for purchasing through the WoW token.
Is the sale of raids in WoW allowed? Yes, although advertising for it should actually only be posted in the trade chat. The LFG tool is taboo for this.
But in reality, it looks different, as this screenshot from Reddit user Tropenfrucht shows (via Reddit):
Blizzard is simply not strict enough in enforcing its bans, and many suspect that this is also due to the fact that they secretly want to promote the sold raids so that players without large teams or a guild can achieve their goals.
The fans of FFXIV, on the other hand, are sure that Square Enix will strictly enforce the ban and that there will no longer be sold runs in the Party Finder in the future.
Final Fantasy introduces a new section on stalking
What else has FFXIV changed? In addition to the paragraph on sales in the Party Finder, there was also an important adjustment regarding stalking. It states, among other things:
It is prohibited to harass a player as described in the following examples. If a report has been filed and the prohibited activity is confirmed, a penalty will be imposed: – Persistently visiting locations where someone is present, despite being asked to cease the behavior. – Persistently sending messages to a person, despite being asked to cease this behavior. – Ambushing someone at their destination or residence despite being asked to cease this behavior. – Persistently sending a friend or group request, despite being asked to cease this behavior. – Creating new characters to message someone who has blocked you, despite being asked to cease this behavior. – Attempting to contact a person in-game despite official authorities having forbidden contact with that person in real life.
What do you think about the adjustments in Final Fantasy XIV? Should the sale of raids be banned in general, or is it enough that it is no longer allowed to be advertised in the Party Finder?
Final Fantasy XIV is currently enjoying a surge of players from WoW. A streamer recently experienced his first big role-playing party in the new MMORPG and was thrilled:
In New World, crafting plays an essential role. The MMO has managed to make gathering fun and rewarding. We at MeinMMO conducted an interview with community member Uglor. He has already reached max level in all gathering professions and shares his tips with us.
Who is Uglor and what has he achieved? Uglor – In-game Uglorious on server Silpium – is a community member of MeinMMO and has already reached the maximum level of 200 in all gathering professions on October 20. This requires a significant amount of grinding.
Besides crafting, he primarily focused on the town quests and reached level 60 through that.
We at MeinMMO spoke with him about the topic of gathering in New World, what aspects were particularly challenging, and what tips and tricks he can pass on to our readers.
Town quests and crafting complement leveling well
MeinMMO: You have reached level 200 in all gathering professions. How long did it take you and did you focus solely on crafting or did you level the “skills” on the side?
Uglor: I reached level 200 in all gathering professions except fishing within the first three weeks, as I crafted a lot, refined, and did town quests. I only brought fishing to 200 to achieve the “achievement” for all gathering professions at 200.
Unfortunately, there is no specific achievement for that in the game.
In the first 50 levels, I only spent time in Everfall and only did townboard quests to boost my reputation there. By level 60, I already had reputation level 55 and quickly got bonuses like increased gathering speed or more storage space. Furthermore, the quests are extremely lucrative because you gain a lot of experience points and reputation.
Many people also don’t know that the townboard quests are related to the refining professions. For example, if you have your smelting skill at 150, you receive quests like “Deliver 10 Orichalcum.” These quests are completed quickly and can yield 10k experience points at times. This way, you can level up extremely fast through farming.
The crafting levels of Uglo.
MeinMMO: What was generally your motivation to bring the gathering professions to max level?
Uglor: What New World does extremely well is the sense of reward, for instance, when you reach a new level and gain access to better resources.
But the experience points you receive for farming are also very good, and you never feel like you’ve wasted your time on the way to max level.
In short, you always make progress regardless of what you farm, and that is excellent.
Fishing is not as bad as many say
MeinMMO: Fishing is considered super tedious while leveling. Why did you still push through to level 200?
Uglor: Relative to the other gathering professions, fishing actually went pretty quickly to 200. However, you should definitely endure the fishing quest series (which takes 5 to 8 hours) to obtain all the fishing gear and ultimately the legendary fishing rod with 600 gear score.
By the time I started fishing, it was the fifth night in a row that we had been farming elite areas for resources, and I just needed a break. Fishing was perfect for that, and I completed it within 4 to 5 days.
Fishing plays an important role in New World, but it is a somewhat monotonous activity.
MeinMMO: And have you caught legendary fish yet?
Uglor: Yes, several. With the fishing gear, the legendary rod, and the right lures, it’s actually quite easy. At level 200, many hidden 3-star fishing spots in Everfall are unlocked, which are great for fishing since not many have reached that level yet.
Skinning goes super fast, herbs are better farmed in the starting area
MeinMMO: Where were your biggest hurdles? And was there ever a moment when you wanted to stop gathering or fishing?
Uglor: With fishing, actually never, as it was always rewarding to catch a big fish.
With logging, there were moments when I simply didn’t feel like leveling anymore because the progress to level 175 is extremely slow. But as soon as you can chop down tropical wood, you can go from 175 to 200 in an hour, as a tree gives 4,000 experience points.
Mining wasn’t a problem either, as I could chop Orichalcum relatively early, and all deposits felt like they were always there. That’s not the case anymore, but initially, I had them all to myself.
Skinning is actually super easy; every player will have it at 200 before level 60.
Logging up to level 175 is seen as rather tedious by Uglo, but it goes faster until 200.
MeinMMO: What tips and tricks do you have for players who want to level their gathering skills themselves?
Uglor:
Skinning – No tips needed, as every player will reach 200 in this skill first since there are simply animals to skin everywhere.
Mining – Avoid starting areas and look for farming routes in endgame areas, as most players farm in the starting area.
Harvesting – Farming T4 and T5 fibers is not particularly effective since you gain very little experience. It’s better to farm the herb spots in the starting areas, as they are plentiful, and each herb field has 6 to 8 nodes, with each giving 93 experience points.
Fishing: If you don’t want to move around much, choose a T2 spot due to the low respawn time. Just start fishing there. It is essential to always use bait, as it shortens the time until a fish bites.
Logging: At the beginning, just turn off your brain and chop from Lichwood to Everfall. As soon as you can chop Wyrdwood, farm the elemental wolves in Lichwood and the regular Wyrdwood trees. Start farming tropical wood as soon as you reach level 175 and you’ll be extremely fast at 200.
MeinMMO Guides on the topic of leveling professions:
Crafting is the strength of New World, bugs and crowded areas are the weaknesses
MeinMMO: You’ve spent a lot of time in New World. Where do you see the strengths of the MMO?
Uglor: Clearly in the gathering and crafting system. But also in the truly well-designed game world. It reminds me a bit of Gothic when you walk from A to B and suddenly see a ruin by the wayside. Then you think: “Interesting, I’ll just take a quick look in there” and after a 10-minute walk, it becomes an hour-long expedition.
The combat system is limited by the small number of skills, but it is still fun, as all weapons play very differently.
MeinMMO: And where do you see the weaknesses of New World?
Uglor: There are many bugs that increase with each patch. The PvE and PvP missions are extremely boring, and the elite areas are totally overcrowded. Additionally, the legendary equipment offers nothing special, just better stats.
And there is no title for achieving all gathering professions to level 200 (with a wink).
MeinMMO: Thank you, Uglor, for taking the time for the interview.
What do you think about gathering and crafting in New World? Do you enjoy it as much as Uglo, or do you find it rather weak? And how high is your level already?
This is an AI-powered translation. Some inaccuracies might exist.
A Hungarian Twitch streamer recently raided a server in New World . The inhabitants of the server called for the streamer to be banned. It apparently worked. The streamer feels cheated and says the people are jeopardizing his livelihood. Additionally, he feels offended as a Hungarian, as some seemed to think they could trample on a streamer from a small country.
This is the situation:
We reported on MeinMMO on Sunday that the Hungarian Twitch streamer Kriszhadvice transferred his community via server transfer to the English-speaking Aquila and took over areas there.
Players on the server accused him of destroying New World for them. It was said that he would be “zerging” on the server, as well as reporting other players and thus causing them to get banned with the help of his community.
The streamer maintained his innocence: He said the people couldn’t defend their territory in PvP and are now trying to defend it by getting him banned. He claimed he did nothing wrong: he only reported people who had harassed him previously. He called on Amazon to support him and protect him from such allegations.
This clip shows an example of behavior that makes the streamer feel harassed. In earlier cases, he apparently reported the harassers:
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“They think they can treat people from Hungary like this!”
This is the new development: As the streamer reports on Instagram (via Instagram), he has indeed been banned from New World. He received a short ban for “disturbing behavior.” But although the ban lasted only a few days, the largest streamer in Hungary is furious.
According to him, his opponents managed to pressure Amazon and get the ban issued.
The streamer feels cheated. He says that articles have already been published on news sites showing how he was “cheated” – because people have closely observed it.
He says:
“Maybe they think they can just trample on me because I am a streamer from a small country and don’t have millions of followers. They think they can treat the residents of Hungary however they want.”
The Twitch streamer now expects an apology and that people will be held accountable for it.
Kriszhadvice also announced he will release a “video of truth.”
This post has also received more than 6000 likes on Instagram. His Instagram post, where he called on his community to join him in switching to the Aquila server, which they then raided, received the same number of likes.
A problem that this reveals is that in New World, the “report” system is apparently being exploited intentionally to gain advantages:
Blizzard has canceled the BlizzConline 2021 originally scheduled for February 2022. But is that bad? Or even good? Cortyn from MeinMMO dares to analyze.
For many players, the annual BlizzCon is something like a second Christmas: They look forward to new information about their favorite games, a first look at upcoming content, and many cool community activities, such as cosplay competitions or the popular “Q&A sessions” with the developers.
Why was BlizzCon canceled? Blizzard lists several reasons for this:
The planning of BlizzCon takes up a lot of energy that they currently want to invest better in the games.
The BlizzCon as an event should be revised to be “more welcoming and inclusive”.
Those are at least the two main reasons Blizzard itself states. However, a third, even more important reason likely also played a role in the decision, even if it is not specifically mentioned:
The fear of a huge PR disaster.
There is a fire burning at Blizzard on all fronts – they will forgo a BlizzCon.
BlizzCon would be a PR disaster
Blizzard is in a bad place right now. Very bad. The future of the company is hanging by a thread. The major successes in recent months have not materialized. Although WoW: Shadowlands sold wonderfully and Diablo 2: Resurrected was probably a financial success – these are fleeting achievements.
No matter if it’s World of Warcraft, Overwatch, Diablo, or Hearthstone, players are currently dissatisfied everywhere:
WoW is suffering from a lack of content and poor decisions by the developers. Patches have been postponed, and even small improvements took over a year of development time.
Overwatch 2 was announced too early, and the hype around the game has almost completely dissipated. If Blizzard doesn’t land on point here, the online shooter threatens to become a flop.
The new mercenary mode in Hearthstone was well received by some, but the first patches drew criticism – not to mention that the mode is very obviously “Pay2Win”.
Although there are certainly contents in development for all these titles – how near or far they are is hardly assessable.
Adding to this is the ongoing sexism scandal. Blizzard is alleged to have treated female employees and minorities poorly. There are references to pushy bosses, sexual harassment, and “macho behavior”.
Especially critical: During BlizzCon, there was supposedly a “Cosby Suite” where some developers gathered after the event. Initially to socialize and celebrate, but later also to harass women. There are claims of drug excesses and similar allegations.
Even the last two BlizzCons were criticized by long-time fans. Not only was the price for the virtual ticket complained about each year, but the abundance of new presentations also declined.
Blizzard fans always associated BlizzCon with big announcements: A brand-new game from a popular universe, a look at the new WoW expansion, or even an entirely new franchise.
And surely all this is in the works – but still so far away or so uncompleted that a presentation simply wouldn’t be worthwhile.
Only Diablo Immortal and Overwatch 2 are quite likely nearing the finish line – but that alone cannot convince, as shown by the BlizzCons of recent years.
Community focus on the “wrong things”
The current state and mood of the community have likely also contributed to the decision to cancel a BlizzCon. Dissatisfaction is palpable everywhere. Whether it’s about patches in World of Warcraft, the removal of ambiguous content, or the release of new games, there is discontent in every Blizzard community right now.
Finally, it is likely the wish of the employees themselves to skip BlizzCon. While we know that many developers draw a lot of strength from interacting with the community and meetings, there are currently more pressing issues. Blizzard is currently “cleaning house” and getting rid of problematic developers. At the same time, they want to finally take the victims of discrimination seriously.
A BlizzCon now would be all about “putting on a good face on a bad game” – especially since everyone knows what the current situation is.
And even if some may not know yet, those who are not closely following the developments at Blizzard – after the BlizzCon many more would know. The last presentation of the mercenary mode already showed in the chat that the community is currently focusing on uncomfortable topics. When a female employee presented new content for Hearthstone, comments immediately piled up questioning whether she “was being harassed” and she should “blink three times if her boss was abusing her”.
Tasteless comments that are at least somewhat understandable given the current situation. Blizzard could only prevent this by massively restricting chats and viewer communication – which would lead to the next shitstorm.
Blizzard is to many players right now primarily one thing: greedy and incompetent. They must now prove the opposite.
Cancelling BlizzCon is the right decision in the current situation
No matter how you turn it, the cancellation of BlizzCon is fundamentally a good decision. It relieves additional pressure from the entire team at Blizzard, creates resources for more work on the games, and simultaneously prevents the formerly positive event from becoming a quagmire of accusations, rude comments, and pressure for everyone involved.
A year without BlizzCon gives Blizzard the time to focus on the essentials, hopefully fix the corporate culture, and eliminate all the problems that are currently plaguing the once most popular game developer in the world. One can only hope that during this time of calm, a healing process begins – and not a state of paralysis follows.
Only the fans who were really looking forward to their annual event may be the victims of this decision. But to be honest, under the current circumstances, the BlizzCon would not be a pleasant event anyway. It would surely be entertaining, but only if one revels in shitstorms and agitated player mobs.
In Destiny 2, scout rifles have always been a major topic. They are precise and solid. However, in Season 15, they play hardly any role. But a YouTuber now believes he has found the ultimate meta breaker. This is his “Evasion Plan”.
In Season 15, the weapon class of scout rifles is hardly given any attention in Destiny 2. They are not meta in the Season of the Lost and are not favored by a seasonal mod.
Nevertheless, two scout rifles with rapid-fire frames now prove the opposite. They are becoming an increasingly popular tip, especially among players who have tried them themselves.
These are the two scout rifles: The scout rifle “Top Servant” from Gambit and the “Evasion Plan” fire quickly. These two weapons clearly show how important the TTK (Time to Kill) really is in Destiny 2.
CoolGuy: “Evasion Plan is basically meta, but no one wants to admit it“
Low damage values are seen as a disadvantage: Just because they have relatively low damage numbers, players ignore them. They prefer to go for an “Disagreement SR4 Master” or a “Nightwatch”, which clearly deals more damage. Unjustly, as YouTuber CoolGuy finds. He declares the scout rifle “Evasion Plan” to be the new “meta breaker”.
What is the “Evasion Plan”?
“Evasion Plan” is a 260 scout rifle with arc damage
Originally, the scout rifle was a weapon from the “Dead Orbit” faction
It was reprised in Season 15 and added to the world pool.
It was built by the Veist weapon workshop.
Once a weapon of the “Dead Orbit” faction: The scout rifle Evasion Plan
Essentially, “Evasion Plan” is the PvP counterpart to “Top Servant”, the rapid-fire Gambit scout rifle.
This is why the scout rifle is underestimated: Many players dismantle or infuse the scout rifle immediately. Its low power stats cannot hold up at first glance against a Disagreement SR4 Master.
However, both the “Evasion Plan” and the “Top Servant” have an excellent fire rate of 260. That’s even 60 more than the most reliable scout rifle “Nightwatch” in Destiny 2.
With the higher fire rate, you can afford some missed shots. 3 crits and 2 body shots and your TTK is at 0.93 seconds. With the perfect god roll, you can even achieve 3 crits in just 0.46 seconds. It fires quickly and has decent aim assist. Additionally, the slight 2x zoom plays nicely in PvP.
In one of his latest videos, YouTuber CoolGuy shares his assessment of the scout rifle “Evasion Plan” and why this weapon will become the “meta breaker” in Destiny 2:
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The video has already garnered over 100,000 views. More and more players are agreeing with CoolGuy. Some already knew about the scout rifle. But many have tried it for the first time afterwards.
One player, Kristopher Luna, who is already a fan of the weapon, writes:
[…] I was surprised to see that it is not already respected as a very good weapon, it has been praised by many, but I have never seen it in the game except when I used it. I’m glad this video really highlighted its strengths, I wasn’t even aware of what makes it so good other than that I love how it feels.
And TheDaarklink, who only tried the weapon after the video, adds:
After watching this video, I spent a few thousand weapon master materials and got a weapon with fluted barrel, enhanced rounds, outlaw, kill clip, and stability masterwork. I melted people (in PvP) with it all weekend.
How to get the weapon: “Evasion Plan” is located in the normal world loot pool. You really can’t farm it through any activity in Destiny 2. However, before you solely rely on luck, we recommend a stop at Banshee44. If you still have weapon master materials left, you could definitely get a god roll there faster.
Which god roll for “Evasion Plan” is good? In his video, CoolGuy recommends the rolls “Like a Rock in Stormy Seas” and “Kill Clip”. This combo is, in his opinion, most suitable for PvP.
We additionally recommend the classic version with “Outlaw” and “Kill Clip”. Anyone who remembers the pulse rifle “Withering” and enjoyed playing it will like this combo. CoolGuy also sees strong parallels here.
Do you already have an “Evasion Plan”? If so, what perks do you prefer to use with it? And do you agree with CoolGuy that weapons with rapid-fire frames are underestimated?
This is an AI-powered translation. Some inaccuracies might exist.
Expeditions. This is how the classic dungeons in New World are called, which are explored in a group. MeinMMO author Phuc-Thi Nguyen reveals to you in this article how to stand out with this DPS build against dungeon bosses with a lot of damage.
Which DPS build is it? You love dealing the most damage to bosses or single enemies and thus quickly progressing through the expedition? This build shows you how to deal immense damage and also have a very high survival rate.
The term “DPS” stands for “Damage per second.” DPS is used as a metric to determine how much damage the character deals within a period.
What is an expedition anyway? Expeditions are instances where various monsters and bosses roam. In a group of up to 5 players, you must solve various tasks and puzzles alongside fighting enemies.
At the end, you will always be faced with a powerful boss who will make your life difficult. In total, you can enjoy yourself in 6 different expeditions.
If you don’t want to venture into dungeons, you can find more build guides here:
The perfect executor with high DPS using greataxe and musket
Why this DPS combination? As a DMG dealer, your job is to deal as much damage as possible in the shortest amount of time. Additionally, a good damage dealer should always have an ace up their sleeve when it comes to survival. Because a dead player deals no damage.
With the greataxe and its associated berserk mode, you receive an attack buff that affects all attacks. The active skills have a high attack value, and when times get tough, you have the ability to be invulnerable for a few seconds. Furthermore, your attacks cannot be interrupted, so you waste no time dodging attacks.
As soon as you retreat, you can heal your health points in the backline while piercing the enemy with your musket or dealing significant damage to monsters that are hard to reach in close combat.
How do I distribute my attributes? “Dexterity” is the magic word here, as this is the main attribute for the musket and the secondary attribute for the greataxe. You can invest most points here. In addition to more DPS, your weapons’ critical hit chance will also increase.
Leave some points in constitution, as you don’t want to struggle for life with every enemy hit.
Distribution of attributes at level 60
How do I skill the greataxe for this DPS build? With this build, we focus on the berserker path.
The active skills are:
Berserker
Wild Charge
Rushing Waters
In the following screenshot, you can see the order in which you should develop the skills and passives.
Distribution of attributes at level 60 – Greataxe
How do I skill the musket for this DPS build? Here, the focus is on the sharpshooter path. This one has significantly more penetrating power compared to the trapper.
The active skills are:
Power Shot
Gunpowder Burn
Shooting Stance
In which order do you distribute your skill points? The screenshot helps you determine this:
Distribution of attributes at level 60 – Musket
What equipment should you wear? For this DPS build, I recommend the light or medium gear weight. Both have their pros and cons.
Light armor: You will receive 20% more damage output and be much more agile. Since bosses and strong single enemies often deal area damage, you can quickly find yourself in trouble or even defeated in one hit. We recommend this approach for more advanced players who can skillfully utilize boss mechanics and dodging.
Medium armor: Compared to light armor, you gain 10% bonus damage and your crowd control lasts 10% longer. You lose a bit of damage but are much sturdier. This will make you less likely to end up in panic situations, and you will also not waste time unnecessarily dodging attacks, allowing you to deal more damage. Perfect for newcomers or players who prefer to play it safe!
For attribute bonuses, place particular emphasis on dexterity, the more, the better. You can include constitution, but be aware that this will reduce your damage.
Find your sweet spot with what works for you. And finally, you can utilize strength, but as soon as you can exchange this for dexterity points, do not hesitate to do so.
What does the rotation of abilities with the most DPS look like? Here we reveal to you in what order you should use the abilities. To make the combo clearer, I will add the number of the corresponding weapon path after each “skill.” This way, you will know which ability it refers to in the skill tree (K for greataxe and M for musket).
Start your skill rotation with your “Berserker” (K1).
Using your “Wild Charge” (K5), you can immediately jump to the boss and deal 2 hits.
Then immediately unleash “Rushing Waters” (K4) and do not forget to follow up with a light attack after the 4th strike. The passive “Final Blow” (K10) allows you to deal additional damage.
During the remaining time in berserker mode, you should use a combination of light and heavy attacks.
Once the berserker mode ends and everything is on cooldown, you need to weigh your options. Can I stay in close combat?
If yes,
then try to bridge this time with light/heavy attacks until “Berserker” (K1) is available again. After that, the rotation starts over.
If no or your character would have nearly died,
fall back and pull out your musket.
First, hit with “Power Shot” (M1) and immediately follow up with “Gunpowder Burn” (M2). The passives “initial contact” (M5) and “smoke explosion” (M9) additionally increase the damage of your shots.
Now the stage is clear for “Shooting Stance” (M3). Once this rotation is completed, you can either switch back to melee or keep going until your character is fully healed and you can jump back into the fray.
Visualization of the rotation
Are you also eager for immense damage or DPS in expeditions and play other weapons? Or do you prefer not to take on the DMG dealer role and would rather play the healer? Do you perhaps already have a master plan and know which weapons you will take with you to expeditions?
Feel free to write it in the comments, we would be happy!
Knossi’s experimental format “Prime Time Games” went live on Twitch and Streamblast on October 23rd. In terms of viewer numbers, the event flopped by Knossi’s standards. Now fans are explaining on Instagram and Twitter why they didn’t like the show.
This is how Knossi’s first show went: On Saturday, October 23rd, Jens “Knossi” Knossalla broadcasted the pilot episode of Prime Time Games. With this new format, Knossi aimed to combine TV quality with live streaming and viewer engagement.
However, relatively few fans of the Ingolstadt native were excited about the show. Compared to a GTA Online stream, he had about four times fewer viewers (via sullygnome.com). Fans especially criticized the unprofessional behavior of all participants and a changed Knossi. He believes in the quality and responds to the criticism:
This must be unprofessional. This (Prime Time Games) is a bit too much… Could be running on RTL, in terms of quality
Knossi via twitch.tv
Fans and Knossi believe this is where Prime Time Games failed
What do the numbers say? Looking closely at the viewer numbers of Prime Time Games, it quickly becomes clear: This is not typical Knossi event level. With a peak of just under 24,000 live viewers at the same time, it represents a drastic drop compared to other camps:
Angelcamp 2020: 289,000 viewers
Horrorcamp 2020: 320,000 viewers
Mittelaltercamp 2021: 180,000 viewers
A decline in such a trend was already evident during Angelcamp 2 in September. Here, the numbers dropped by about 100,000 viewers compared to the previous year. Fans complained back then that the atmosphere in the camp was down, especially due to the exit of rapper Sido.
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This is why the new show is a flop: Fans expressed their negative opinions on Instagram primarily about the unprofessional behavior of the cast. Some were even upset that fan favorite Frank Tonmann, known from Circus Halligalli, was involved.
Indeed, the broadcast struggled with some technical errors, which is not unusual for an experimental pilot episode. Knossi is also accused of a lack of games. There was too much talking and too few games.
Even the games themselves were simply not exciting, as a user questions what Jenga and Connect Four have to do with special games. More viewers make it clear how confused they are by some of the games. In Connect Four, for example, the teams changed colors every two turns, which even confused the players themselves (via twitch.tv)
Other users defend Knossi in the stream chat:
Knossi often has a salty chat, unfortunately. Especially during big events, the chat is unbearable because unnecessary things, like pause length, are criticized.
After the show unfortunately didn’t go well, it remains to be seen how Knossi’s game show will continue. If the show had found more resonance, Knossi could have envisioned a monthly broadcast with much bigger prizes for the viewers.
This is an AI-powered translation. Some inaccuracies might exist.