CoD Vanguard has no split screen in zombie mode, but there is hope

Call of Duty: Vanguard präsentiert euch mit “Der Anfang“ eine Vorgeschichte zum launigen Coop-Modus „Zombies“. Doch muss man das zwangsweise online spielen oder unterstützt der Modus Splitscreen, bei dem man zu zweit auf der Couch zocken kann? Wir von MeinMMO bieten euch die Antwort.

Gibt es Splitscreen im Zombie-Modus von CoD Vanguard? Wer gerne auf der Couch zusammen mit einem Freund die Zombie-Horden in CoD Vanguard umnieten will, hat gerade kein Glück. Denn bisher fehlt die Option für lokalen Koop im Splitscreen-Modus für Zombies in Vanguard komplett. Doch das muss nicht so bleiben.

Splitscreen könnte schon bald kommen

Gibt es gar keinen Splitscreen-Mode in Vanguard? In der Tat unterstützt Vanguard lokales Spiel im Splitscreen, aber bisher nur im regulären Multiplayer-Modus. Dort ist es tatsächlich möglich, zu zweit auf der Couch zu mümmeln und es ordentlich krachen zu lassen.

Start video
Everything you need to know about the new Call of Duty: Vanguard – in 2 minutes

Kommt der Splitscreen-Modus noch für Zombies? Hierzu gibt es keine offiziellen Ankündigungen von den Entwicklern. Aber es könnte durchaus sein, dass ihr schon in wenigen Wochen ein Update bekommt, welches genau dieses Feature freischaltet.

Diese Hoffnung fußt auf der Tatsache, dass es 2020 im Vorgänger Call of Duty: Black Ops Cold War genau so war. Auch hier fehlte zum Launch die Splitscreen-Option. In einem Update Mitte Dezember, also gut einen Monat nach Launch, kam der Splitscreen dann endlich doch noch ins Spiel und erfreut seitdem die Zombie-Fans, die gerne zu zweit daheim zocken.

Gibt es Splitscreen auch auf PC? Bislang wird die Splitscreen-Option – egal ob für Multiplayer oder Zombies – nur für Spieler auf den Konsolen der Marke Xbox und PlayStation (Next und Current-Gen) angeboten. PC-Spieler können nicht lokal zu zweit vor demselben Bildschirm spielen. Daran dürfte sich wahrscheinlich auch so bald nichts ändern. Couch-Koop dürfte nach wie vor bei den Konsolen verortet bleiben.

Wenn ihr Zombies in Vanguard trotzdem zockt und derweil ordentlich Erfolge fahren wollt, bis endlich der Splitscreen kommt, dann schaut euch doch mal unseren MeinMMO-Artikel mit 5 wichtigen Tipps an, mit denen ihr im Zombies-Modus von Vanguard länger überlebt.

This is an AI-powered translation. Some inaccuracies might exist.

New World makes major changes to the trading posts: “Could destroy the economy”

Last week, the developers gave a glimpse into the future of New World. They revealed that in the future, all trading posts will be linked. The change has received mixed reactions. While many find the idea good, others fear an even greater collapse of the economy.

What was announced exactly? In November, the first “Major Patch” for New World will be released. This patch aims to improve the expeditions and the economy in the game. One change is the linking of the trading posts.

Currently, each settlement has its own trading post with its own items and prices. However, in the future, all trading posts should have the same offerings, regardless of whether you’re playing in the center of the map at Everfall or all the way at the edge in First Light.

This is Amazon’s attempt to address the current problems in the economy.

What do the players say about the change? The adjustment to the trading posts has led to two very opposing reactions:

  • Some praise the linking. They see reduced travel costs and a strengthening of the settlements at the edge of the map.
  • Others fear that the update could further harm the economy. Too many items and possible tax losses could negatively affect prices.

We at MeinMMO are looking into the different positions.

More on the topic
New World announces comprehensive changes – “We want wars, not ganks”
von Schuhmann

Good for buyers, bad for sellers?

What is the criticism regarding the linked trading posts? One of the first forum threads on the subject came from the user Aerdynamik. He describes the current state of the trading posts as his personal main aspect of the game, as he earned money by buying items cheaply and selling them at higher prices elsewhere:

Thank you for ruining the main aspect of the game that mattered to me. Trade between regions, traveling with various items to sell, flipping items at other trading posts, and so on.

It was great to play this game, but I regret that it ends like this, without significant consultation with the community.

In the comments of the thread, many users express their concern about even stronger deflation. Already, New World is in a sort of economic crisis because there are too many materials but too few ways to earn coins. This is driving prices down.

With the planned change, even more materials will be brought to each trading post, resulting in an even stronger fall in prices.

The user BittersweetDark even goes so far as to claim that the change could destroy the entire economy (via New World Forum).

Are these the only criticisms? No. The player Taborlin created an extensive post detailing the negative impact on settlements and taxes that he fears (via New World Forum).

Because taxes are paid where you buy and sell. So far, this happens mainly in Everfall and Windsward, two settlements that are very central. About 80% of all trade on the Utgard server occurs there, as illustrated with an image:

New World Trading on the Utgard server
Image of trade on the Utgard server in week 4 after release (via New World Forum).

In the future, however, most transactions will be carried out in the settlements with the lowest tax rate. And that will drive taxes and thus the expansion of settlements down, which is already a problem in some areas. Many settlements are unable to upgrade their workbenches to a high level.

He sees clear benefits for buyers who want to acquire items cheaper, but significant disadvantages for sellers and settlement owners. Traders who could previously flip items will need to focus on upgrading items instead and, with some luck, sell them at higher prices.

Only those who abuse the current system will lose

What do the players who praise the new system say? Many players welcome the change to the trading posts, as they no longer need to constantly travel to the settlements in the center of the map to sell their items there.

They also see an advantage for the settlements at the edges of the map, which have previously been treated very poorly. Upgrading the workbenches makes little sense for many companies there, as hardly any trading occurs. However, this also makes the settlement unattractive for crafters and generally less attractive for wars.

They see critics of the linked trading posts mainly as players who would have abused the previous system for their benefit. The player Harrakittu writes:

All I read here is: “Ahh, I can no longer cheat players out of their money.” I, on the other hand, think it’s a good change. It prevents me from having to walk through every settlement to find the best price for an item.

Harrakittu via New World Forum

The player Dreams additionally explains why the current system with the individual trading posts has not worked. He sees the problems in the player count and the fact that transporting goods between cities is not a significant issue.

I understand the thought that the global trading post has a negative impact on the economy, but the current state of the game does not support the idea of local trading posts. The server population is far too low on average. Transporting goods between cities is not a problem, meaning the resource diversity in the different territories is almost meaningless.

Dreams via New World Forum

Is there a middle ground? Taborlin, who has concerns about the taxes of the settlements, suggests that one could either buy/sell locally at the trading post or have the goods “flown in externally” for an additional fee.

This way, every player would have access to all trading posts, but instead of paying travel costs and having to visit another settlement, the costs in coins would increase. Here, Amazon would also have some leeway regarding the balance of these costs.

What do you think about the upcoming change to the trading post? Feel free to leave a comment.

Not everything is going smoothly in New World right now. But the latest patch and the announcement of the major patch in November have created a good atmosphere:

While some claim New World is dead, players say: Come back, it’s much better now

This is an AI-powered translation. Some inaccuracies might exist.

Buy CoD Vanguard or Battlefield 2042? 6 Important Differences

Just one week after the release of Call of Duty: Vanguard launches on Friday also Battlefield 2042 – thanks to Early Access. Both shooter series are iconic and popular, but which game is right for you? MeinMMO lists here the 6 most important differences that will help you with your purchasing decision. 

In the differences between CoD Vanguard and Battlefield 2042, we focus on the most important design categories. These include the setting, game modes, customization options, gameplay pace, and map design.

With one click, you will immediately reach the various points:

1. Settings separated by a century

In what context are the games set? One of the biggest differences between the two games is the setting:

  • Vanguard is set in World War II between 1941 and 1945;
  • Battlefield is set in the year 2042, where the USA and Russia are battling over resources due to climate disasters.

This is not only a significant narrative difference: players are therefore entrusted with weapons that are separated by 100 years of technological and military-tactical developments. 

What does this mean for gameplay? Due to the large time gap between the games, combat is also different and uses different tools. 

  • In Vanguard, you can attach a bayonet to your sniper and call a pack of German shepherds to tear opponents apart.
  • In Battlefield 2042, you control unmanned drones and summon robot dogs that shoot opponents with a machine gun.

How do I make the right decision? Those who primarily want to play as a foot soldier in a classic war setting will find that purchasing Vanguard pays off fully. Battlefield 2042, on the other hand, offers high-tech gadgets, futuristic weapons, and vehicles like tanks or fighter jets. 

2.  The selection of game modes

What can I play in CoD Vanguard? When it comes to game modes, Call of Duty relies on the tried and tested with Vanguard this year: In addition to a campaign, Zombies, and new content in Warzone, the multiplayer features classics like Team Deathmatch, Domination, or Search & Destroy. 

By the way, if you want to read a detailed review of the campaign, we recommend the Vanguard review by our colleague Steffi at GameStar (Plus-content)

The new modes bring variety to the game and are well received by fans: Patrol plays like Domination, but the point dynamically moves through the map. The team-based Champions Hill is structured like a tournament and uses extra lives to find the winner.

What does Battlefield 2042 offer? This year, Battlefield completely forgoes a single-player campaign. EA and DICE focus instead on their multiplayer strengths with two iconic main attractions: Conquest and Breakthrough. 

In addition, there is the level and match editor Battlefield Portal, which is reminiscent of the Overwatch Workshop and promises many gameplay possibilities. Players can fundamentally change the game rules via a browser-based configurator.

In addition to content from Battlefield 2042, you can also access weapons, maps, and factions from Battlefield 1942, Battlefield 3, and Battlefield: Bad Company 2 – and mix them as needed.

More on the topic
All 4 game modes of Battlefield 2042 compared – Which mode is intended for whom?
von Marko Jevtic

Battlefield 2042 will not have a Battle Royale. Instead, there is Hazard Zone – a mode that appears to be inspired by Escape from Tarkov or Hunt: Showdown: On a large map, you not only encounter opposing players but also computer-controlled enemies and have to complete missions before escaping alive. If you die, you lose loot for the next match.

How do I make the right decision? Those looking for classic multiplayer game modes will find them in CoD Vanguard. Battlefield, on the other hand, largely forgoes modes like Team Deathmatch and focuses on the strengths of its own gigantic game modes. If you’re expecting a solo campaign from a shooter, Vanguard offers you one. Battlefield 2042 has no campaign.

3. Customization of loadouts and weapons

How do loadouts work in Vanguard? In Vanguard, you can equip not only weapons and grenades: 3 selectable perks support your playstyle, field equipment provides helpful gadgets. Or abilities with a cooldown and killstreaks reward skilled players with even more kills. 

The focus of loadouts in Vanguard, however, is clearly on the weapons: Up to 10 attachments can be equipped on the weapons simultaneously. You can fully customize the rifles to your needs. Almost 40 weapons are available at launch, which thanks to the gunsmith allows for an incredible variety of loadout options. 

What are the specialists in Battlefield? In Battlefield 2042, the franchise’s known classes like Assault or Medic are replaced with specialists. We have compiled a list of the 10 specialists in Battlefield 2042 and their skills.

Specialists are reminiscent of characters from Apex Legends and possess a defining gadget in addition to passive abilities: One has a turret that Torbjörn would be proud of; the other has a versatile grappling hook. 

How do I customize weapons in Battlefield? For weapon attachments, Battlefield 2042 uses a Crysis-like menu that allows you to adjust sights, ammo types, muzzles, and underbarrels with the push of a button in every gameplay situation. An assault rifle designed for distance can be transformed into a close-combat monster at any time using the menu. 

More on the topic
Battlefield 2042: Fans are “damn disappointed” after a leak about the weapons
von Marko Jevtic

How do I make the right decision? In Vanguard, every player has access to the same toolkit from which they can build their perfect soldier with the perfect weapon. Here, the characters are as you want them to be.

Battlefield, on the other hand, focuses on specific characters with their own personalities, attributes, and abilities, alongside spontaneous weapon setup flexibility. Players who prefer to play with pre-made favorite characters with special abilities will find satisfaction here.

4. Gameplay pace and player count

How fast does Vanguard play? Vanguard is a very fast game. Players move quickly and quietly, which rewards aggression. You only survive a few bullets: The time-to-kill in Vanguard is therefore very short. Since you die and kill quickly, good and precise aiming reactions are required and rewarded. 

Thanks to the typical short respawns in CoD, this creates a nearly hypnotic gameplay loop full of rapid action, where team-oriented communication sometimes seems impossible and unnecessary.

How many players are in a Vanguard match? A controversial innovation in Vanguard is the Combat Pacing: Before each match, you can choose between three options that adjust the player count from the classic 6v6 matches to chaotic fights with up to 48 players. The player count is adapted to the size of the maps. However, especially on smaller maps, it quickly becomes an overwhelming slaughter.

Start video
Everything you need to know about the new Call of Duty: Vanguard – in 2 minutes

How large are the matches in Battlefield 2042? On PC and Next-Gen consoles, Battlefield 2042 offers matches with up to 128 players for the first time. This even surpasses many battle royale games. On Xbox One and Playstation 4, however, the player count is limited to 64 players. This corresponds to previous Battlefield games.

How fast does Battlefield 2042 play? Due to the large maps, a server rarely feels crowded, but the combat distances can vary greatly: In close combat, the time-to-kill is very short; at a distance, it is worth using shorter bursts. 

Respawn times are long here, and you often start far away from any action, which aims to promote teamwork and communication.

How do I make the right decision? Call of Duty focuses on nonstop action with hardly a quiet moment, but on smaller maps and servers. Battlefield is more expansive and offers action on a grand scale, followed by calmer phases of planning and positioning.

5. Significant differences in map design

How do the Vanguard maps play? Most maps at the release of Vanguard follow the tried and tested and popular three-lane map design: With clearly defined sightlines, broadly distributed across three primary paths through the map. You are funneled into tight, highly contested corridors. The lanes often offer different combat distances.

One of the more heavily advertised innovations in Vanguard is that doors, windows, and certain spots on walls can be destroyed. 

This map destruction is less bombastic than comparable opportunities in Battlefield at first glance, but opens up important new sightlines and routes that can be used tactically – or become a downfall if you’re careless.

How do the Battlefield maps play? In Battlefield 2042, the maps are much larger and more open – both compared to CoD: Vanguard and older Battlefield titles. Even with the high mobility of the character or in a vehicle, it can take several minutes to get from one firefight to the next. 

Importantly, many buildings in Battlefield are almost completely destructible, whether by gunfire or natural events like tornadoes. Therefore, it can often happen that enemy soldiers shoot at you from hundreds of meters away – or are shot down by you.

How do I make the right decision? The maps in Vanguard are very classic in size and design. While some elements are destructible, the matches do not differ significantly from one another. Over time, this creates a gameplay routine that feels familiar and motivates players to keep improving.

In contrast, EA’s offering features gigantic dimensions, where even player-independent map elements can drastically change gameplay. Those who enjoy improvisation and adapting to their circumstances will find enjoyment here.

6. Opinions of the fans

What do the fans think of Vanguard? Vanguard largely relies on franchise strengths and scores well with fans. However, this also means that it offers a lot of familiar CoD material without presenting anything particularly new.

What do the fans think of Battlefield 2042? The latest Battlefield takes big risks with the familiar structure. For parts of the community, Battlefield 2042 therefore feels ‘wrong.’

What is evident? Die-hard CoD fans are happy that Vanguard reminds them of the best parts of the series. Battlefield fans, on the other hand, fear they will not get exactly what they wanted.

More on the topic
This is how you play Battlefield 2042 a week ahead of the rest – For only 1 €
von Marko Jevtic

Conclusion: Both games serve different niches

For a quick overview, we summarize the key differences in pro/con lists:

The pros and cons of Call of Duty: Vanguard:

Pro
  • Fast, aggressive gameplay
  • Lots of content
  • Very good maps
Contra
  • Hardly any noteworthy innovations
  • The setting is overused

The pros and cons of Battlefield 2042:

Pro
  • Teamplay is the focus
  • Gigantic battles
  • Dynamically evolving gameplay
Contra
  • Many controversial changes
  • High risk of bugs and glitches at launch

What can be concluded? It is clear that Vanguard primarily offers arcade-style, fast-paced action, which benefits lone wolves. Battlefield, on the other hand, once again focuses on team-oriented, large-scale battles. How both games will develop as service games remains to be seen. Both Activision and EA want to support their respective game in the long term.

The author’s opinion Marko Jevtic: I have been playing both franchises since day one, and have consequently grown attached to both in their own ways – often despite and sometimes because of their quirks.

With Vanguard, I am having a lot of fun. I haven’t enjoyed a Call of Duty like this since Black Ops 2. After the disappointing beta, this was not to be expected, but it is an even more delightful result. Sledgehammer Games has thus shown that they are well and rightly responsive to community feedback. Therefore, I look forward to the next few months with Vanguard.

However, even though I’m really enjoying Vanguard right now, I’m even more excited about the launch of Battlefield 2042. I didn’t immediately warm up to the beta – it was rough and had the quirkiest issues. But I like that DICE dares to question important components of the Battlefield identity and try new things.

In particular, I celebrate the weapon attachment system as someone who enjoys improvisation. But I also find the specialists more appealing than expected. The grappling hook alone is an incredibly flexible and fun tool.

Ultimately, I find an experiment, even if not everything should work, more exciting than even the best everyday fare. If I had to choose, I would therefore pick Battlefield over CoD for this winter.

If understandably you do not want to spend your money on a game with risks, Vanguard is the better choice. The game does not reinvent the wheel, but it plays smoothly. It is also filled with content that you can unlock and learn. So, it should keep you entertained for weeks without any problems.

What about you? What do you prefer? What do you think of the respective innovations and changes compared to the predecessors? Which game will you choose, or will you buy both? Feel free to share your opinions in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings huge Sinnoh event in November with strong eggs

In Pokémon GO, a big event for the release of “Pokémon Brilliant Diamond” and “Pokémon Shining Pearl” is starting soon. There will be some Sinnoh spawns, costumes, bonuses, and strong 7km eggs that players already love. We will show you the contents.

What kind of event is this? On November 19, the new Pokémon games Brilliant Diamond and Shining Pearl will be released. Around this release, there will be a celebration in Pokémon GO with bonuses on incubators, costumed Pokémon, and special 7-kilometer category eggs.

Especially the egg changes are already well received by trainers. You can obtain a strong fighting Pokémon there.

Event for the release of Brilliant Diamond and Shining Pearl

When does it start? The event is split into two parts.

  • Part 1 starts on November 16 at 10:00 AM and runs until November 18 at 10:00 AM local time. It focuses on “Brilliant Diamond”.
  • Part 2 starts on November 18 at 10:00 AM and runs until November 21 at 08:00 AM local time. It focuses on “Shining Pearl”.

General bonuses:

From November 16 at 10:00 AM until November 21 at 8:00 PM, there are general bonuses. Special bonus contents will then vary with Part 1 and Part 2 of the event.

  • Double speed incubators
  • Triple speed super incubators
  • Costumed Pokémon
    • Chelast with Lucius hat
    • Chelast with Lucia hat
    • Panflam with Lucius hat
    • Panflam with Lucia hat
    • Plinfa with Lucius hat
    • Plinfa with Lucia hat
    • All with a chance of shiny encounters
  • Collector’s challenge rewarding you with 1,000 XP, 3,000 Stardust, and an encounter with Frosdedje
  • New avatar items, stickers, and boxes
    • Chelast costume
    • Panflam costume
    • Plinfa costume
  • Free:
    • Sinnoh hat
    • Sinnoh top set
    • Sinnoh pants
    • Sinnoh shoes
    • Sinnoh backpack
    • Sinnoh skirt
    • Sinnoh boots
  • Event box (one-time) with 20 Poké Balls and a Sinnoh stone
  • Super box for a one-time 300 coins with 3 super incubators, 2 incubators, and a lure module

You can find a glimpse of the costumed Pokémon with different hats here:

Pokémon GO Costume Pokémon Sinnoh

Wild Pokémon spawns:

Wild Pokémon in Part 1: Jurob*, Kramurx*, Fiffyen*, Stollunior*, Chelast with Lucius hat*, Panflam with Lucius hat*, Plinfa with Lucius hat*, Bidiza*, Zirpurze*, Haspiror*, Skunkapuh – With luck Sichlor*, Larvitar*, Burmi (plant costume)*, Bamelin*

Wild Pokémon in Part 2: Pinsir*, Traunfugil*, Hunduster*, Seemops, Chelast with Lucia hat*, Panflam with Lucia hat*, Plinfa with Lucia hat*, Bidiza*, Zirpurze* Haspiror*, Charmian* – With luck: Flegmon*, Kundwurm*, Bamelin* and Burmy (sand costume)*

Pokémon marked with a star (*) can also be encountered as shiny.

Raid bosses:

Raid bosses in Part 1:

  • Level 1: Koknodon*, Driftlon*, Bronzel*, Kaumalat*
  • Level 3: Despotar, Schlapor*, Piondragi, Toxiquak, Galagladi
  • Level 5: Cresselia*
  • Mega: Mega-Schlapor*

Raid bosses in Part 2:

  • Level 1: Schilterus*, Driftlon*, Bronzel*
  • Level 3: Brutalanda, Schlapor, Piondragi, Toxiquak, Galagladi
  • Level 5: Cresselia*
  • Mega: Mega-Schlapor*

7km Eggs

Egg changes in Part 1: Knospi*, Mobai*, Wonneira*, Pantimimi*, Riolu*

Egg changes in Part 2: Knospi*, Mobai*, Wonneira*, Pantimimi*, Riolu*

Pokémon GO Diamond Pearl 7km Eggs
The feedback from the community on the egg contents is quite positive. Trainers are especially happy about Pantimimi, which can finally be caught worldwide, and the strong Riolu that evolves into Lucario.

Pokémon from field research:

Field research in Part 1: Kindwurm*, Chelast with Lucia hat*, Panflam with Lucia hat*, Plinfa with Lucia hat*, Burmy (sand costume)*, Burmy (rag costume)* – Rare: Schilterus*

Field research in Part 2: Chelast with Lucius hat*, Panflam with Lucius hat*, Plinfa with Lucius hat*, Burmy (plant costume)*, Burmy (rag costume)* – Rare: Larvitar*, Koknodon*

The community on the event

This is what trainers say: On social networks, the announcement of this event is well received. Players are especially excited about the 7km eggs, which finally offer strong content with Riolu again. The evolution Lucario is a popular fighting Pokémon in the community. Through the event eggs, trainers hope to snag some strong specimens. The mood on reddit is good:

  • “I’m looking forward to getting Pantimimi and hopefully some Riolus will hatch. The rest is fine,” says QuentynStark on reddit
  • “I’m very excited about the 7km eggs. Pantimimi worldwide? Riolu in 7km eggs? Very hyped,” says GhostsSoup on reddit
  • “I only see Riolu hatching from 7km eggs and 1/2 hatch distance between the 16th and 21st. I don’t care about anything else at this event,” writes tjkun

The change with the 7km eggs was important because still in August 2021, trainers demanded: Change the 7km eggs!

Some trainers are wondering why specific Pokémon like Dialga and Palkia are not part of the event. After all, they appear on the covers of the new games around which the event revolves. Other trainers write that both trainers were present for about a month last summer and that the developers probably decided against using them as raid bosses in this event.

What do you think of the contents of the event? Is there something you are particularly looking forward to? Then let us know your opinion here on MeinMMO in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Steam Deck: The biggest problem is Anti-Cheat, but the solution is said to be just an email away

The Steam Deck from Valve is said to have issues with the popular anti-cheat technology BattlEye. However, it seems that the problem can be solved with a simple email. Read all the details about this matter here on MeinMMO!

What is the Steam Deck? The Steam Deck is a handheld console from Valve that aims to provide you with the functions of a gaming PC in the form of a small console.

The Steam Deck is supposed to support all games from your Steam library and make them accessible to you anytime and anywhere. But there is a problem with the anti-cheat tool BattlEye.

What is the problem with BattlEye? BattlEye is a powerful anti-cheat tool used in games like Fortnite, PUBG, or Conan Exiles. The issue, however, is that it has been incompatible with Valve’s Proton software so far.

Proton is a compatibility layer designed to run Windows applications on a Linux system. This is essential for the Steam Deck as it runs on a Linux-based operating system.

Anyone who has relied on BattlEye to enjoy their corresponding Steam games with protection against cheaters may soon have a problem when they want to use the Steam Deck at launch.

Developers should be able to resolve issues with a simple email

What does the solution look like? Apparently, the problem is already resolved. Recently, the developers posted on their blog (via steam.com) that it can be easily implemented in the corresponding game upon request, if the developers send a simple email to Valve.

As mentioned before, the integration of BattlEye into Proton has reached a point where all developers must contact BattlEye to activate it for their title. Besides this communication, no additional steps from the developers are required. Partners have started to activate BattlEye support for their titles. This means that these games now work on the Steam Deck.
Starting today, the BattlEye anti-cheat systems of Mount & Blade II: Bannerlord and ARK: Survival Evolved work on Proton. More will follow soon.

Is it really that simple? Apparently, it’s not a big deal to enable the corresponding games for BattlEye on the Proton layer.

For Mount & Blade II: Bannerlord and ARK: Survival Evolved, it has already happened. But what about other important titles like PUBG, DayZ, or Rainbow Six Siege? The website TheVerge (via theverge.com) has already inquired whether “the email” has been sent and has not yet received a response.

The reasons for the silence are unknown, and it may ultimately be a bit more complex than just sending a small email and asking for support. Nonetheless, it seems that BattlEye support is finally working, and it should soon be possible for the other missing games to use the anti-cheat tool on the Steam Deck as well.

If you want more information about the Steam Deck: 6 important things you need to know about Valve’s Steam Deck.

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 22: Title Update 3 is now also available on consoles – What’s inside?

In FIFA 22, the new Title Update 3 is coming – now also for PS4, PS5, Xbox One, and Xbox Series X | S. We will show you what is included in the new patch.

Update, November 9, 2021: You can now download the new patch for consoles as well, after it was previously only available on PC. For PS4, PS5, Xbox One, and Xbox Series X|S, the patch generally appears a few days later. This was also the case with the last update.

We will show you what is included in the new patch here.

Here is the continuation of the original article.

What changes with Title Update 3 in FIFA 22 – Patch Notes

Changes in Gameplay: This time, the update is not quite as extensive, but there are still some points that are to be improved. Among other things, problems will be resolved:

  • According to the patch notes, there was a situation where defenders could follow players with “Player Lock.” This led to the defense possibly going too far into their own half.
    • This problem had been mentioned by players several times – but without the connection to “Player Lock.” Whether the problem is now completely solved remains to be seen.
  • There will be adjustments to the referees. They could wrongly decide “no foul” when a goalkeeper took out the player with the ball. This has been fixed. Additionally, the referees could whistle for advantage situations that you intended to carry on.
  • There were stability issues in the second half that are also to be corrected.
  • Goalkeepers could jump too far forward when diving for a ball.
  • Furthermore, in rare situations, the ball could be moved during a free kick without the game continuing for both sides. Tips for free kicks can be found here.

What changes in the modes: In the “Career” and “Volta” modes, there are a few changes. Ultimate Team doesn’t have any changes this time.

You can find all changes at EA (via FIFA Forums), here we show you the most important:

Career Mode

  • If you switch clubs in player career with a rating over 86, you will immediately land in the starting lineup.
  • Progress in career mode could be lost between game sessions, depending on how the mode was exited.
    • When exiting career mode, the pop-up window for saving has been updated to show “Save and Exit” as the first option, allowing players to select their save manually.

Volta

  • In Volta, two new games will be added to the “Volta Arcade” mode. However, EA has not yet revealed what they are about. They will only be available after a server update.
  • A shortcut has also been added to delete all skill points used in the skill tree.
  • A sound signal now indicates when someone new takes the lead in Volta Arcade.
  • Bugs have been fixed.

What do you think of the new update? Are there any bugs that you would rather see fixed? Let us know in the comments!

Otherwise, you can currently solve a new SBC for a Hero card in FIFA 22. But the Hero Upgrade SBC is a big risk.

This is an AI-powered translation. Some inaccuracies might exist.

Only a few of you will see the best mode of Diablo Immortal

Diablo Immortal is currently in Closed Beta. Numerous contents are being tested there – including the various game modes. However, you will only see the most interesting of these modes if you belong to the 3 best players in one of the 10 best guilds.

What kind of mode is this? The king class in Diablo Immortal will be the PvP. The most interesting mode here: the “Challenge of the Immortal.” This mode is being tested in the current Closed Beta of Diablo Immortal.

Here, 30 players fight against a single player who has ascended to a massive raid boss (the “Immortal”) and can send his opponents to the afterlife with a single strike.

If the Immortal dies, the 30 players are revived and fight in 10 teams of 3 players in the “Final Battle,” a kind of battle royale, for victory. The leader of the winning team then ascends as the new Immortal – until 30 players attack his throne again.

How does the mode work? In Diablo Immortal, there are essentially 2 factions:

  • Immortals, who currently represent the protectors of the world
  • Shadows, who constantly test and attack the Immortals

The Challenge of the Immortal is the climax of the great PvP activity around which everything in Diablo Immortal revolves. It begins once a certain number of “Dark Houses” have accumulated enough points through various activities.

These houses are somewhat like sub-guilds in the clan system of Diablo Immortal. If they progress far enough, the Rite of Exile takes place at a scheduled time. Here, the leaders of the 10 best houses select their 8 strongest fighters.

In 10 teams, the Shadows and Immortals then face off against each other. The 10 8v8 battles take place simultaneously and require the Shadows to escort an NPC through a level to destroy a heart at the end, while the Immortals try to prevent that.

If the Shadows complete more than half of these “payload” missions, the Challenge of the Immortal begins. In the current Closed Beta of Diablo Immortal, the first of these battles has now taken place – however, still against NPCs, as there were no Immortals yet. Consequently, the Immortal dies quite quickly. We have embedded the video of the winning team here for you:

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Epic PvP with a lot of waiting time

Why can’t everyone participate? The PvP in Diablo Immortal is purely optional. If you don’t want to, you don’t have to participate. However, it is a major feature of the rich endgame of Diablo Immortal. And even those who want to participate will probably never see these epic modes.

In the trials, it’s about finding the best of the best. Even if you belong to the 8 best players in one of the 10 strongest houses, your leader still has to select you as one of two companions allowed to fight in the challenge in a 3-man team.

However, the PvP also requires a lot of dedication. If the Immortal is not present at the agreed time to fight the 30 Shadows, he automatically loses his position.

More on the topic
Those who avoid PvP in Diablo Immortal miss out on an important advantage in the raid
von Andreas Bertits

Why all of this? The story behind the mode is the actual story of Diablo Immortal. To protect the world, the Immortals were created. But to ensure they are not possessed and corrupted by their power, they must constantly face trials.

That’s why the Shadows attack them time and again – to test whether they are still worthy of being the protectors of the world. If they pass, they remain at the top. If they lose, they get replaced.

Up to 500 Immortals can exist per server, but there can be unlimited Shadows, although only the best can challenge the Immortals.

This is annoying the testers right now: In the current tests, players are primarily annoyed that they have to wait constantly. Players must be present even before starting the Rite so that their team can start on time.

Subsequently, there are also queues to begin the Rite, and even after that, even if all players are present, they must wait 15 minutes to start the challenge – just to have another queue waiting for them right before the battle.

However, the testers are giving diligent feedback, and despite such problems that mainly affect only the best players, Diablo Immortal is currently being received well. Many even say, Immortal plays like Diablo 3 – only better.

Diablo Immortal – A real MMO?

The idea of guild battles and the need to help your house earn more points through activities like dungeons or raids strengthens the sense of community. Such communal grinds are usually known from MMORPGs like World of Warcraft (Classic).

Players can also constantly be found in the cities – quite different from Diablo 2 or 3, where you only see other people when you are in a group with them. Diablo Immortal seems to be making an effort to become a real MMO.

The developers are apparently working to tailor the systems exactly to this, as at least the PvP contents show. However, what the team will still do and improve before the release in 2022, we cannot say yet. Especially since Diablo Immortal now has to cope without its original lead producer:

Just before release, the head of Diablo Immortal goes – What’s next?

This is an AI-powered translation. Some inaccuracies might exist.

New World: Leveling Jewelcrafting quickly to 200 – Here’s how

Leveling Jewel Smith – Here’s how

Level 1 to 50: For this range, create 51 silver chains, 51 silver settings, and then 51 amulets with a cut damaged gemstone inside (regardless of whether diamond, topaz, opal, etc.).

You will need the following materials:

  • 2,040 silver ore or 510 silver bars
  • 51 cut damaged gemstones (Tier 2)

Level 50 to 100: For these levels, create 124 silver chains OR 124 silver bands, 124 silver settings, and then 124 amulets OR rings with normal gemstones inside (regardless of whether diamond, topaz, opal, etc.).

You will need the following materials:

  • 4,960 silver ore or 1,240 silver bars
  • 124 gemstones (Tier 3)

Level 100 to 150: For these levels, create 330 silver chains OR 330 silver bands OR 330 silver hooks, 330 silver settings, and then 330 amulets OR rings OR earrings with brilliant gemstones inside (regardless of whether diamond, topaz, opal, etc.).

You will need the following materials:

  • 13,200 silver ore or 3,300 silver bars
  • 330 gemstones (Tier 4)

Level 150 to 200: For these levels, create 681 silver chains OR 681 silver bands OR 681 silver hooks, 681 silver settings, and then 681 amulets OR rings OR earrings with flawless gemstones inside (regardless of whether diamond, topaz, opal, etc.).

You will need the following materials:

  • 27,240 silver ore or 6,810 silver bars
  • 681 gemstones (Tier T5)

Did our guide on jewel crafting help you? Do you have any additional tips on how to quickly get gemstones? Feel free to write it in the comments.

More about New World and the topic of crafting can be found here:

New World: Here’s how crafting works, through which you can get the best equipment in the game

This is an AI-powered translation. Some inaccuracies might exist.

Dead by Daylight: See more than others – Clear cheating?

Since the developers clarified that this also constitutes cheating in their eyes, however, supportive voices have become less frequent.

What do you think of players who resort to such tricks?

The “Stretched Resolution” is a controversial topic in Dead by Daylight. “Cheat!”, some say. “Looks prettier”, others claim.

In Dead by Daylight, minor disputes in the community are just part of the game. People either get upset about too strong killers, too strong survivors, or new bugs. However, one topic keeps coming back. The so-called “Stretched Resolution” is considered a clear cheat.

What is happening in Dead by Daylight? For months, one issue has repeatedly arisen in Dead by Daylight. There are images and recordings of players who apparently have a quite distorted screen resolution. Instead of playing in the usual 16:9 aspect ratio, the game is often shown in peculiar resolutions where the width contains exactly as many pixels as the height – that is, 1:1.

This is made possible by manipulating the game data – these options are not offered by the game itself.

Why is this problematic? The perspective in Dead by Daylight is extremely important as it determines the fairness of the game. What survivors and killers can see is extremely crucial for achieving a good balance. There are many objects in the game that are so tall that survivors cannot look over them – not even from a third-person perspective.

However, if you manipulate the game’s resolution, it becomes child’s play, as the following images show. It is possible to see the killer over objects and thereby always know exactly what they are doing and from which direction they will strike. Two examples illustrate this well. On the left is the image with normal resolution, on the right with “Stretched Resolution”. It is clearly visible that much more can be seen in the right images (Click to enlarge).

Combining this knowledge with a somewhat experienced survivor, the chances for the killer decrease rapidly. Killers can also utilize this manipulation, although the advantage for survivors is significantly greater because killers are trapped in the first-person perspective.

What do the developers say about it? The developers of Dead by Daylight have already stated that such manipulation of the resolution is considered cheating – thus aligning with the opinion of a large part of the community.

Some streamers who have openly played with such manipulation have also been removed from the “Fog Whisperer” program. This is a collaboration with the developers of Dead by Daylight, where streamers are showcased, receive advance information about new content, or get codes to share with their community.

The developers clearly view this behavior as cheating.

Anyone caught manipulating in this way risks their account and thus the achievements and unlocks of many hours of gameplay. It is therefore strongly advised against manipulating the resolution.

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What do the supporters say? However, there are also sporadic players in the forum who defend this “Stretched Resolution”. They claim that the game just looks “nicer” when you can see more. It is also often said that it cannot possibly be cheating since then the developers would have effectively prevented the option.

Usually, such comments receive many downvotes and reactions claiming that these are just excuses from typical cheaters who would diminish the enjoyment of Dead by Daylight for everyone.

Since the developers clarified that this also constitutes cheating in their eyes, however, supportive voices have become less frequent.

What do you think of players who resort to such tricks?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Misunderstood Pranks 15 and 16 – New Rewards

In Pokémon GO there are parts 15 and 16 of Misunderstood Mischief starting from November 9. These are the last quests and rewards for the special research with Hoopa.

What are these tasks? In Pokémon GO, the Rocket event “A Long Shadow Returns” started on November 9. Along with this event, parts 15 and 16 of the special research “Misunderstood Mischief” with Hoopa have now been unlocked.

We will show you all tasks and rewards here in the overview.

Misunderstood Mischief 15/16

TaskReward
Defeat 5 Rocket Grunts1x Rocket Radar
Defeat 3 Rocket Leaders1x Super Rocket-
Radar
Defeat the Rocket Boss1x Lucky Egg

Stage Reward: If you complete all three tasks and collect their rewards, you will additionally receive an encounter with Absol, two golden Razz Berries, and 40 Mega Houndoom Energy.

To easily solve the tasks, you just need to follow our guides:

Misunderstood Mischief 16/16

TaskReward
Already completed2,000 XP
Already completed 2,000 XP
Already completed 2,000 XP

Stage Reward: If you complete all three tasks and collect their rewards, you will additionally receive an encounter with Spiritomb, 20 Hoopa Candies, and a Star Piece.

What’s special: If you complete this research, you will gain access to the second research with Hoopa. Those who are impatient can buy the new Hoopa research for €5.

With these two new quest chapters, the research “Misunderstood Mischief” with Hoopa comes to an end. For weeks, the quests and rewards were released only bit by bit. Fast trainers could not rush ahead and complete everything, but were artificially held back.

How did you like this special type of research? Did you think it was good that it was released only piece by piece, or do you prefer the entire research to be available from the start? Let us know here on MeinMMO in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

LoL star Faker criticizes SoloQ in Korea: ‘Is so much worse than in Europe’

Bei der Weltmeisterschaft 2021 in League of Legends kamen 3 von 4 Teams im Halbfinale aus Korea. Trotzdem soll die SoloQ in Europa eine bessere Erfahrung sein. Das sagt Lee “Faker” Sang-hyeok, einer der bekanntesten LoL-Spieler der Welt.

Die LoL Worlds 2021 fanden in Island statt. Alle internationalen Teams waren vor Ort und haben dementsprechend auch in der europäischen SoloQ gespielt, um sich fit zu halten.

Nun jedoch kehrten die Spieler in ihre Heimat zurück und Faker, der mit seinem Team T1 im Halbfinale ausschied, war wieder in Korea live und spielte seine ersten Ranked-Matches in der SoloQ. Und genau über die Matches dort regte er sich dann auf.

“8 oder 9 von 10 Spielen sind schon vorab verloren”

Was sagt Faker genau? Er zeigte im Stream eine Match-Historie mit etlichen Niederlagen, die vor allem dadurch entstanden sein sollen, dass Leute AFK gegangen sind. Die Spiele fanden allesamt im Challenger-Bereich statt.

Laut dem Twitter-Nutzer Gatamchun soll Faker folgendes im Stream gesagt haben:

Das Problem ist, die Qualität der SoloQ ist viel schwächer verglichen mit Europa. Hier sind 8 oder 9 von 10 Spielen schon verloren, bevor es losgeht.

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Ist die Qualität wirklich so schlecht? Im reddit wurde die Aussage von Faker heiß diskutiert (via reddit). Hier kommen die Nutzer aber vor allem zu dem Schluss, dass andere Spieler Faker bewusst sabotieren, weil sie seinen Namen kennen.

So soll er in seinen Streams von feindlichen Spielern geganked werden. Zudem gibt es laut den Nutzern im reddit eine Art “Wett-System”, bei dem die Leute bewusst auf Siege und Niederlagen von Faker wetten. Darum kommt es vor, dass Matches auch bewusst von Mitspielern sabotiert werden.

In Europa wiederum stand er nicht so sehr im Rampenlicht und hatte anscheinend eine deutlich bessere Erfahrung mit der SoloQ.

Korea und China sind trotzdem die stärksten Regionen

Wie stark sind die verschiedenen Regionen? Im Allgemeinen gelten Korea und China jedoch als die stärksten Regionen – auch in der SoloQ. Das ist immer wieder ein Diskussionspunkt bei den Teams aus Europa und Amerika.

Rund um das schwache Abschneiden der europäischen und amerikanischen Teams bei den Worlds 2021 erklärte der US-Coach Alfonso „mithy“ Rodríguez, dass beide Regionen im Nachteil seien, weil sie nur gegen sich selbst Trainingsmatches machen.

Die koreanischen und chinesischen Teams wiederum würden oft gegeneinander spielen und sich so auf ein viel höheres Level pushen. Er sieht einen großen Nachteil für die westlichen Regionen:

LoL: Alle West-Teams sind raus – US-Coach erklärt, warum Worlds total unfair sind

This is an AI-powered translation. Some inaccuracies might exist.

CoD Vanguard: Level Guide for Multiplayer – Quickly to Max Level

In our level guide to Vanguard we show you how to quickly reach max level. We provide you with information on quickly leveling up weapons and operators and how your player level increases rapidly.

What does the guide bring you? In Vanguard, there are three different types of experience points. By playing normally, you level up the types anyway, but there are tips on how to reach max levels faster.

Find out here how to accelerate leveling up weapons, your player rank, and operators.

What types of XP are there in Vanguard?

In Call of Duty: Vanguard, there are player XP, weapon XP, and operator XP. With all these experience points, you can level up in their respective category.

  • Operator XP: With this, you level up the 12 playable operators. With earned XP, you unlock skins, quips, finishing moves, highlight intros, and MVP highlights.
  • Weapon XP: When you play with a certain weapon, you earn XP for it. This unlocks attachments, kits, and customization options like camos, charms, stickers, and reticles. For some, you also need challenges to unlock the customizations.
  • Player XP: These experience points increase your level as a player. With this, you then unlock weapons, killstreaks, field upgrades, perks, lethals, and tacticals.
More on the topic
CoD Vanguard: The best weapons with setups – Season 1 / January 2022
von Maik Schneider

Quickly earn weapon XP and level up

How to level up quickly? By using a weapon in your matches, you increase its level. In the quick search of multiplayer games in Vanguard you can set the player count in Compat Pacing. “Blitz” offers the opportunity to play with 16 to 46 players. Select Blitz to level the weapons, as there you have many targets to shoot at.

Kills in Search and Destroy provide more weapon XP than kills in Team Deathmatches, where eliminations happen fast.

Vanguard Brecher Challenge
Weapon challenges provide extra XP

There are also weapon challenges that boost your XP. Most of them you will probably complete anyway in the process.

Quickly earn operator XP and level up

Depending on which version of Vanguard you purchased, you will have unlocked more or fewer operators initially. How to unlock all operators in Vanguard and what you can level up, you can see here.

How to level up quickly? To quickly earn XP for an operator, you should tackle their respective challenges. You find the challenges by selecting an operator and then clicking the hotkey for “Bio”.

In the new window, you will find the third tab “Challenges.” Select the tab and see which challenges are currently active for you. There you will also see how many XP they provide.

Vanguard Operator Herausforderungen
Depending on the difficulty, you can earn 500 to 2,500 XP per challenge

In the “Bio” tab, you will also find the operator’s favorite weapon. In Polina’s case, it’s the three-line rifle.

If you play with the favorite weapon and the matching operator, you earn double operator XP and additionally more weapon XP.

Vanguard Operator Fortschritt EP
At level 3, you receive the first additional XP

When leveling up the operators, you will also find XP tokens at certain levels (check this in the bio under “Progress”). At various levels, you receive these XP tokens:

  • Operator Level 3: 1,500 XP
  • Operator Level 8: 2,000 XP
  • Operator Level 13: 2,500 XP
  • Operator Level 18: 3,000 XP

This is how you quickly level up and unlock operator customizations in Vanguard.

Quickly earn player XP and level up

You should increase your player level in Vanguard to unlock weapons, perks, and further upgrades with it.

In the main menu of multiplayer, Vanguard offers the tab “Challenges.” Tackle the challenges and work through them to earn many experience points. An example is the countermeasure challenges:

Vanguard Herausforderungen Gegenmaßnahme

Use your XP tokens! In the battle pass, you unlock XP tokens at certain tiers that you can activate. Do this strategically and collect a lot of XP. However, keep in mind that they are only temporarily active, and you need to watch how long they last.

Join a clan. If you are part of a clan and play together with your teammates, you receive a 10% XP boost on weapon XP, operator XP, player XP, and clan XP.

More on the topic
Hurry up if clan tags are important to you in CoD Vanguard
von Patrick Freese

Bonus for PlayStation: If you play Vanguard on PS4 or PS5, you receive various bonuses like XP boosts. There will also be monthly double XP events that are active for 24 hours. Additionally, events for 25% more weapon XP. You can take advantage of this if you play on PlayStation with your friends. These events will be announced separately.

Do you have any more tips for experience points? Write them to us here on MeinMMO in the comments and exchange ideas with the community.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. IGN

In Pokémon GO, the Rocket Event ‘A Long Shadow’ is underway – All bonuses

In Pokémon GO, a special Rocket event started on November 9, 2021, as part of the current Festival of Lights. We at MeinMMO have taken a look at what to expect and will reveal the bonuses available.

What kind of event is this? Currently, the Festival of Lights is taking place in Pokémon GO, which focuses on Electric and Fire Pokémon. However, starting tomorrow, there will also be Shadows at this event.

As announced by Niantic on their official Pokémon GO blog, a special Rocket event called “A Long Shadow Returns” has started (via pokemongolive.com). Of course, there will be numerous special features related to Team GO Rocket. We will show you what to expect.

When did “A Long Shadow Returns” start? The start of this event section with Team Rocket was on November 9, 2021, at 00:00 local time. However, it is still unknown how long the shadow will linger over the Festival of Lights. As soon as there is more information on this, you will find out here at MeinMMO.

These are the bonuses for the Rocket event

After a somewhat quiet few weeks for Team GO Rocket, they are returning to the Rocket event “A Long Shadow Returns” with a bang. Finally, you can look forward to the return of Giovanni. 

Of course, he will bring you a new Shadow Pokémon. The other Rocket bosses Sierra, Arlo, and Cliff have also renewed their teams. We have summarized below which monsters you can expect and what bonuses you can look forward to.

These are the new Pokémon of the Rocket bosses

Giovanni: After several weeks of absence, Giovanni finally returns to Pokémon GO. He will now be using a new legendary Shadow Pokémon: Shadow Lugia. In recent days, there has been much speculation in the community about Giovanni’s return.

The reason for this was the discovery of a new Shadow Pokémon. Many players had wished for Lugia from the game series “Pokémon XD: Gale of Darkness” for the Nintendo GameCube. However, Giovanni is returning with the normal, white version of Lugia.

Lugia

Additionally, his mission will also revolve around the mysterious Pokémon Hoopa. It has already been confirmed by Niantic that there will be a second special research involving Hoopa. However, it remains to be seen whether Giovanni will also play a role in this.

Sierra, Arlo, and Cliff: Sierra, Arlo, and Cliff have each sought out a new team. What that will be is still unknown at this time. As soon as there is initial information on this, we will provide you with updates.

A new Shiny

Not only have the Shadow Pokémon of the Rocket bosses changed, but starting tomorrow, you will also encounter a new Shiny in the game. This is the Dark and Flying Pokémon Skallyk. 

Skallyk and Grypheldis normal (left) and as Shiny (right)

You can currently find this in the field research breakthrough for the month of November. According to Niantic, it will also be available in field research tasks starting tomorrow. With a bit of luck, you might encounter a shiny version of this bird-like Pokémon. You can recognize it by its pink head and brown plumage.

Bonuses for “A Long Shadow Returns”

In addition to a new Shiny and the changed Shadow Pokémon, there will naturally be one or two bonuses for you. We have summarized below what these bonuses will be:

Especially regarding the forgetting of Frustration, several trainers have been waiting for this opportunity, as it has not been available for the past six months. Why this option is so important will be explained in our following article:

More on the topic
Pokémon GO brings back the most important Rocket event after half a year
von Franzi Korittke

What other special features there will be for this event section is currently not known. Should new information arise, you will find out here, on MeinMMO.

What do you think of the Rocket event? Are you excited about Giovanni’s new Pokémon or did you wish for a different monster? Feel free to share your opinion with us on MeinMMO in the comments and exchange views with other trainers about it.

In the coming weeks, there is still a lot happening in Pokémon GO. What events to expect in November and which ones are particularly worth your time have been summarized for you.

This is an AI-powered translation. Some inaccuracies might exist.

I like what testers criticize about the Call of Duty: Vanguard campaign – short and cliché

Call of Duty: Vanguard geht bei der Kampagne einen altbekannten Weg und liefert ein Feuerwerk aus trashiger Action und deftigen Klischees. Das wird von der Fachpresse häufig kritisiert. Aber genau deswegen macht das Ding auch MeinMMO-Redakteur Jürgen Horn so viel Spaß!

Wer schreibt hier? Jürgen Horn ist Redakteur und Shooter-Fan bei MeinMMO. Er steht auf gut inszenierte Storys, selbst wenn diese manchmal arg stumpf und klischeehaft daherkommen. Wenn so eine Story gut erzählt ist, ist das laut Jürgen egal, wie abgedroschen der Rest ist. Das trifft auch auf die Kampagne von CoD Vanguard zu, die Jürgen viel besser gefallen hat, als sie eigentlich sollte.

Das hat es mit der Kampagne auf sich: Schaut man sich die Reviews zu der Kampagne von CoD Vanguard an, so sind sich die meisten Autoren einig: Die Story ist nicht originell, vorhersehbar und voller Klischees. Das wird allgemein eher negativ wahrgenommen, wie ihr bei den Reviews auf GameStar (Plus-Artikel), GamePro oder Eurogamer nachlesen könnt.

Ich hingegen feiere die kurze und knackige Story aber gerade deswegen, weil sie so ist, wie sie ist.

Achtung: Der folgende Text enthält Spoiler!

Start video
Everything you need to know about the new Call of Duty: Vanguard – in 2 minutes

Launige Nazi-Schießbude voller Klischees

So ist die Story aufgebaut: Die Story beginnt damit, dass ich mit den Operators des Elite-Kommando-Team „Vanguard“ gegen Kriegsende einen Zug der Wehrmacht übernehmen soll. Ziel ist am Ende ein U-Boot-Bunker, in dem streng geheime Pläne um das Mysteriöse Projekt „Phoenix“ liegen sollen. Das Projekt soll wohl noch den für die Nazis verlorenen Krieg herumreißen und den Endsieg garantieren. Ehrensache, dass unser Team da was dagegen hat.

Am Ende einer rasanten Schleich- und Baller-Aktion geht die ganze Sache aber gehörig in die Binsen und mein ganzes Team wird von den Nazis gefangen genommen. In der Gefangenschaft entspinnt sich dann eine Rahmenhandlung, in der die Mitglieder von Vanguard nach und nach ihre persönliche Story zum Besten geben.

Zwischendurch gibt es immer wieder gut inszenierte Cut-Scenes, in denen die Pläne der Nazis immer konkretere Gestalt annehmen.

Darum sind Klischees hier cool: Der erste wichtige Charakter, der uns im Spiel begegnet, ist der hundsgemeine SS-General Freisinger, der sich einfach als der perfekte Nazi-Oberbösewicht präsentiert.

Er ist sadistisch, arrogant, rassistisch und fies. So prügelt er beispielsweise unseren ersten Protagonisten am Ende der Cut-Scene brutal mit einem Stuhl zu Tode.

cod-vanguard-kampagne
Nazis sind einfach perfekte Bösewichte.

Ja, das ist ein Klischee, das man schon zigmal gesehen hat. Aber es ist ein cooles Klischee, denn Nazi-Schurken geben einfach sehr gute Bösewichte ab. Allein die Uniformen mit den Totenköpfen und Runen hätte sich auch kein Filmdesigner besser ausdenken können.

Dazu kommt später im Spiel noch Freisingers Adjutant Richter, der einen feigen, schleimigen und opportunistischen Speichellecker darstellt und einen guten Kontrapunkt zum eher stoischen Freisinger bietet.

Man hasst Freisinger und Richter schon ab der ersten Minute und freut sich schon auf das große Finale, in dem man dem jeweiligen Bösewicht endlich in seinen Fascho-Arsch treten kann.

Aber auch auf der Seite der Alliierten sind Klischees zuhauf vertreten und meistens passen sie meiner Meinung nach gut in das Gesamtwerk:

  • In der Story von Polina in Stalingrad trink die Protagonistin erst noch in einer rührseligen Szene Tee mit ihrer Familie, bevor sprichwörtlich ihre Welt zusammenbricht.
  • Der Australier Riggs und seine „Mates“ sind wilde Rüpel aus dem Outback, die bei jeder Gelegenheit mit ihrem schnöseligen britischen Major aneinandergeraten und am Ende auch noch dessen edlen Flachmann mit Brandy stibitzen.
  • Das heißblütige US-Pilotenass Wade bombt im Alleingang die halbe japanische Flotte weg und lernt dann nach einer Bruchlandung das harte Leben der Bodentruppen kennen.
  • Der einfache Sergeant Arthur übernimmt nach dem Tod seines Captains das Kommando über den Trupp und zieht die Mission durch.

All diese Inszenierungen gewinnen freilich keinen Preis für Originalität, denn man hat sie schon zigmal in Filmen wie „Das dreckige Dutzend“ oder “Inglorious Basterds“ gesehen. Aber gerade, weil man die Klischees und Versatzstücke so gut kennt, machen sie Spaß. Gerade so, wie das Lieblingsgericht beim Stamm-Restaurant, das man jedes Mal bestellt, da es einfach schmeckt.

Was sind die Highlights? Einige besondere Leckerbissen der Kampagne bringen mich an berühmte Schauplätze des Krieges. Die Helden des Spiels kämpfen nicht in irgendwelchen unbedeutenden Scharmützeln, sie sind maßgeblich an entscheidenden Szenarien des 2. Weltkriegs beteiligt:

  • Als Riggs mische ich an der Schlacht um El Alamein mit, der entscheidenden Panzerschlacht im Afrika-Feldzug.
  • Als Fliegerass Wade brechen wir der japanischen Kriegsmarine in der Schlacht um Midway das Genick.
  • Arthurs Mission in der Normandie ist kritisch für die Landung der Alliierten am D-Day.
  • Polinas Jagd auf den deutschen Oberbefehlshaber Steiner führt am Ende zum Sieg der Roten Armee in der Schlacht um Stalingrad.

Gerade das wilde Katz-und-Maus-Spiel am Ende von Polinas Mission ist mir in Erinnerung geblieben. Denn die gefürchtete Scharfschützin hat im Finale nur noch ein einfaches Messer und inmitten eines ruinierten Modehauses muss ich von Versteck zu Versteck huschen, um dem Obernazi am Ende das Messer zwischen die Rippen zu jagen.

All diese Schlachten und Szenarien sind großartig inszeniert und auch hier wissen wir freilich schon zu Beginn, wie es am Ende ausgeht. Aber das tut der großartigen Stimmung keinen Abbruch.

cod-vanguard-patrol-titel-01
Als Fliegerass Wade muss man nach einer längeren Passage am Boden sich erstmal wieder einen Flieger verdienen.

Was war nicht so toll? Bei all dem Action-Feuerwerk bleibt freilich ein schaler Nachgeschmack, denn der 2. Weltkrieg ist trotz allem ein echter Konflikt gewesen, bei dem Millionen von Menschen ihr Leben verloren.

Außerdem kommen die Deutschen nicht gut weg, es handelt sich entweder um brutale Nazi-Sadisten oder um gesichtslose Befehlsempfänger, die stur in unser Gewehrfeuer rennen und reihenweise über den Haufen geschossen werden.

Mehr als Kanonenfutter stellen Wehrmacht und SS hier nicht dar. Gerade Szenen, in denen die Protagonisten besonders brutal vorgehen, beispielsweise mit Brandgranaten in Bunkern oder beim Einsatz von Flammenwerfern, stoßen einem die flotten Sprüche eher sauer auf.

Vanguard bleibt halt auch in solchen Szenen ein Action-Blockbuster und versucht erst gar nicht, ein nuanciertes Bild zu zeichnen.

Fazit: Eine Kampagne wie ein B-Movie, die sich nicht wirklich ernst nimmt

Ich habe von der Kampagne bin CoD Vanguard eigentlich nicht viel erwartet und wurde dafür sehr gut unterhalten. Die Story versucht erst gar nicht, ein tiefgründiges, vielschichtiges Portrait zu zeichnen und konzentriert sich lieber auf markige Szenen mit viel Krawumm und voller launiger Klischees.

Das ist mir sehr viel lieber als die düsteren Kriegsgeschichten, die unter anderem Battlefield V zeichnen wollte. Die mutierten am Ende trotzdem eher zum Action-Spektakel, obwohl sie eigentlich eine „ernste Story“ erzählen wollten.

Da hab ich lieber eine zünftige B-Movie-Story, die mit liebgewonnen Klischees spielt und einen am Ende zufrieden den Abspann anschauen lässt.

fragt meinmmo jürgen

Jürgen Horn
Redakteur bei MeinMMO

This is an AI-powered translation. Some inaccuracies might exist.

5 unpopular Exotics in Destiny 2 that urgently need a revision

In Destiny 2, every player usually looks forward to a golden, exotic engram. However, when one of these 5 Exotics drops, faces get long. They are currently the least popular Exotics. Without improvements, they will continue to gather dust in the vault.

Exotics in Destiny 2 are arguably the most interesting armor pieces and weapons. They change the way the game is played with a specific character or weapon.

  • Exotics offer unique and powerful benefits.
  • There are both exotic weapons and armor pieces.
  • For effective builds and optimal ability usage, Exotics are indispensable.

However, a few of them are currently in a sad state. Either Bungie has nerfed them into the ground, such as for the Titan “Ursa Furiosa,” or they were simply never very strong. However, if you take a closer look at the candidates, a few small changes could actually suffice to make them valuable again.

Mask of Bakris – Exotic Hunter Helmet

The exotic trait “Light Shift” replaces the Stasis-focused dodge ability with an additional, faster dive that is partially cloaked while in use. After the dive, Arc weapons deal increased damage for a short time to combatants, and you deal increased damage to any slowed or frozen combatants for a brief period.

The Exotic was released with the Beyond Light expansion. At that time, it was a strong choice, especially in PvP. However, Destiny 2 has changed since then. There was only one Stasis weapon, “Grasp of Salvation.” When Bungie added more Stasis weapons to the game, the Mask of Bakris was pushed aside.

Destiny-2-Beyond-Light-Mask-of-Bakris
Mask of Bakris – Exotic Hunter Helmet

This is what Bungie should change: To make the Mask of Bakris more valuable for players again, Bungie could add Stasis weapons for the exotic perk. This would also complement the currently strong meta with elemental sources. It encourages the use of weapons of the same element, which in turn promotes the subclass of the wearer. With “Source of Power” and “Elemental Armament,” that would be a practical thing.

Grasp of Salvation – Exotic Power Grenade Launcher

It literally sounded really cool what this grenade launcher can do. Its projectiles create Stasis crystals and freeze nearby targets. Nevertheless, this power grenade launcher is not an Exotic that you often see in Destiny 2.

While other Exotics are indispensable in raids and harder difficulty levels, the “Grasp of Salvation” is among the Exotics that players don’t store but dismantle right away. This shows how unimportant it currently is. It has actually been useful only for a quest and then for building creative ice piles or bridges.

Exotic Grasp of Salvation Destiny 2 Beyond Light
Grasp of Salvation – Exotic Power Grenade Launcher

This is what Bungie should change: “Grasp of Salvation” would certainly become more interesting for players if it switched between the three known ice grenades. This way, it could not only create the typical Stasis grenade crystals but also utilize the Dome of the Dawn or the Cold Snap grenade.

In Destiny 2, there are now legendary Stasis weapons:

More on the topic
Players of Destiny 2 were afraid of ice – How good are the new Stasis weapons now
von Britta ♤ BeAngel

Chromatic Fire – Exotic Warlock Chestpiece

Actually, “Chromatic Fire,” from the Forsaken DLC, is not the worst exotic armor piece for a Warlock. When a Light focus is equipped, precision multikills with a kinetic weapon create an explosion corresponding to the element of the focus. This is basically the weapon perk “Nighthawk” on an armor piece. It functions quite well in normal playlist activities. Nevertheless, there would be two small changes that would make sense for “Chromatic Fire.”

chromatic-fire
Ornament for Chromatic Fire – Exotic Warlock Chestpiece

This is what Bungie should change: Currently, “Chromatic Fire” only works with Light classes. Since Stasis has now become firmly established as a focus, the Darkness class should also be considered for this Exotic. Secondly, the Exotic should also gain more significance in endgame content. At present, it is too weak for that. However, if Bungie were to add a stackable debuff for precision shots, it could trigger a stronger damage explosion, making it effective against champions and bosses.

Khepri’s Horn — Exotic Titan Helmet

The exotic Titan helmet “Khepri’s Horn” came into play with the “Curse of Osiris” expansion. However, Titans hardly ever use the horned headgear. This couldn’t change even with the increased resilience that the Exotic provides. Nor the fact that it adds solar energy to Titan barricades, which then recharge the barricade. To trigger this, solar kills are mandatory. Much too inflexible.

Technoscarab-khepris horn destiny 2
Ornament for Khepri’s Horn – Exotic Titan Helmet

This is what Bungie should change: It would make more sense if Bungie adjusted “Khepri’s Horn” and shifted it more towards the “Ice Avalanche Mantle”. For example, the Exotic could entirely remove the Titan barricade ability, as the Ice Avalanche Mantle does, and instead provide a powerful solar explosion ability. Additionally, the trigger for that could also be adjusted.

Skull of Dire AhamkaraExotic Warlock Helmet

There was a time when the Exotic “Skull of Dire Ahamkara” was a staple for every Warlock Void build. Those wearing the helmet had additional damage resistance while using Nova Bomb, and every kill with the Nova Bomb granted super energy. At times so much so that the super would almost be fully charged again after. Too much for Bungie, leading to a hard nerf. Since then, this once reliable Exotic has fallen into obscurity.

Skull of Dire AhamkaraExotic Warlock Helmet

This is what Bungie should change: Surely the Exotic was a bit too strong. Bungie’s primary aim for a few seasons has been for us to regenerate less super energy. However, they could polish up the “Skull of Dire Ahamkara”.

Every Warlock knows this. Despite aiming, a Nova Bomb often does what it wants and flies toward smaller enemies instead of the boss. By adding an adjustment that increases the accuracy of the Nova Bomb, it could possibly become a good option again. Additionally, the Nova mini-bombs could also target only the aimed enemy, which would be practical for boss fights.

Those were just five examples of Exotics in Destiny 2 that could certainly use some help. While they are not all useless, they are often outdated. On December 7th, Bungie already announced extensive sandbox changes. Here, the Hunters are hit particularly hard. It remains to be seen whether more Exotics will lose their usefulness.

Which is the least popular Exotic in Destiny 2 for you? Is there an Exotic that you would never play? And if you could wish for a perk on an Exotic, what would it be?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameRant

Popular medieval MMORPG on Steam is free for a short time – Who should check this out?

On Steam, you can currently test the MMORPG Gloria Victis for free. It is a sandbox game set in the medieval period, focusing on the conquest of fortresses. It is still in Early Access.

What kind of game is this? Gloria Victis is an indie MMORPG that focuses on realism, PvP, and fortress battles. In the game, you enjoy many freedoms but are not guided as much as in theme park games.

  • The MMORPG does not have classes. You progress through a skill system, with no “active skills”.
  • There is no magic. The focus is on realistic battles.
  • You manage massive castles that can be besieged and captured by other players.
  • PvP is generally possible throughout the world.
  • Gloria Victis uses an action combat system reminiscent of For Honor.
  • There are PvE content like quests and raids, but the focus is on PvP.
  • Crafting and the player-driven economy play an important role.
  • There is a shop with cosmetic content.

Since 2016, Gloria Victis has been in Early Access on Steam, priced at €19.99. There is currently no release date.

What is the free trial all about? Until November 15, you can participate in an event where Gloria Victis is completely free to play. You can try all the content of the MMORPG and play as much as you want.

A first look at Gloria Victis is provided by this video from YouTuber Black Tune:

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Gloria Victis is considered an MMORPG with a lot of potential that it cannot fully realize

How is Gloria Victis received? On Steam, the game has a 70% positive rating from 4,764 reviews. In the last 30 days, it has also been rated 70% positively.

In October, an average of 311 players played Gloria Victis, with a peak of 522 online at the same time.

What is praised about the MMORPG? Many see great potential in the combat system, free builds, and the battles.

Especially when many players fight in a massive battle for a fortress, the MMORPG is said to stand out positively. The battles are also said to place great importance on skill.

There is also praise for the loot system, which is said to feel very rewarding, and the fact that there is no pay-to-win. Additionally, there are weekly updates and regular insights into the ideas and concepts of the developers.

What is criticized? Criticism is primarily directed at the fact that Gloria Victis is said to have a lot of potential that is not being realized.

The skills are said to often display incorrect numbers, the combat system is said to have several bugs, and the textures are often very blurry.

There is also criticism that one cannot play alone because one constantly encounters larger enemy groups. The various nations that are fighting are also said to be unbalanced. Finally, there are complaints about a toxic community, as is often the case in PvP games.

Gloria Victis Ingame 2021
This is what it looks like in Gloria Victis in-game.

Who is this MMORPG interesting for? Gloria Victis is aimed primarily at PvP and medieval fans who also do not place a strong emphasis on graphics. The MMORPG clearly shows that it is developed by a small team.

Additionally, you should be able to cope with open-world PvP, as this is a crucial aspect of the game and happens everywhere, except in some safe zones. Upon death, you lose your inventory, although it is said to take a long time for enemies to loot your items, so they are often left behind until you respawn. A certain tolerance for frustration is still important.

Gloria Victis is also not a classic theme park MMORPG. If you enjoy following quests and experiencing a story, you should rely on one of the MMORPGs we have presented to you here:

The 5 best story-based MMORPGs you can play in 2021

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 22: A strong pack is causing the transfer market to collapse even harder – What’s going on?

In FIFA 22, numerous gold cards have lost value again, and the transfer market is even lower than before. What has happened?

This is what is happening in FIFA 22: Many gold cards are unusually cheap on the transfer market in FIFA 22 compared to earlier. However, after last weekend, some cards have notably dropped in price again.

Here are some examples (based on PlayStation prices from futbin / As of: 08.11., 12:43 PM):

  • On Friday, the card of Presnel Kimpembe, one of the most popular defenders in the game, was 50,000 coins. On Sunday, it fell again to 43,000 coins, and now it’s only at 30,500.
  • The gold card of N’golo Kanté was still around 380,000 coins on Saturday. Today it costs 295,000 and is even below the value of his Flashback SBC.
  • Raphael Varane dropped from 204,000 on Saturday to 158,000 coins today.
  • Ousmane Dembélé cost 48,000 coins on Friday, but fell further over the weekend and is now only at 17,500 coins.
  • Heung-min Son cost 144,000 coins on Friday, now only 78,000 – his price has nearly halved.

There are currently many examples like this. And although a price drop after the last few weeks is not fundamentally surprising, there are already some very significant crashes here.

The reason for this seems to be a new pack in the FIFA 22 shop.

FIFA 22 allows players to preview the 50,000-coin pack

This is new: On Sunday, a “Rare Player Preview Pack” landed in the Ultimate Team shop. With preview packs, you can check what cards are exactly in them before purchasing. And the chances for good cards in this pack are not that bad; it belongs to the best packs in FIFA 22:

FIFA 22 Pack Chances
This is what the chances of the pack look like

Of course, top cards that bring coins are not guaranteed in this pack either. Even in our pack, which can be opened initially for free without spending coins, there was nothing in it that would justify the purchase:

FIFA 22 50k Pack
If the pack looks like this, it can be returned

However, with the number of players who could try out this pack, there were likely some valuable cards. The cards from these packs then ended up on the transfer market – and seem to have created a surplus.

Is this good? The low market can currently be viewed from two perspectives.

  • On one hand, it is very useful that many cards are dropping in price. This allows players to afford players like Dembélé or Son with little coins after collecting some rewards.
  • On the other hand, it becomes very difficult to earn coins with cards from packs – after all, it is rare to make profits when most cards are so cheap. And then it will be hard to get the really expensive cards like Mbappé, Ronaldo, or strong icons. This was recently also criticized by YouTuber RunTheFUTMarket.

What do you think of the current transfer market? Do you like that the cards are so cheap? Or do you see this as a problem? Tell us in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

Just before release, the chief of Diablo Immortal leaves – what happens now?

Blizzard loses another key employee. Caleb Arseneaux, the Production Director of Diablo Immortal, has announced that he will be leaving the company. And this right before the game launches.

Who is the Lead Producer? Caleb Arseneaux has been with Blizzard since August 2018, so just over 3 years. He entered the industry as a developer for the indie game Scribblenauts and then came to Blizzard via Disney.

Most recently, he served as Lead Producer for the development of the mobile game Diablo Immortal, which is currently being created in collaboration with NetEase.

On linked.in, Arseneaux shared that this is now his “last week” at Blizzard:

Diablo Immortal Caleb Arseneaux Linked
The post by Caleb Arseneaux on linked.in

Blizzard loses key employees: Arseneaux is leaving the company shortly after Jen Oneal, the former co-head of Blizzard. She announced in early November that she was leaving Blizzard.

Oneal was along with Mike Ybarra the new leadership duo of Blizzard after the resignation of J. Allen Brack. She left the company after just 3 months in her new job.

The Game Director of Diablo Immortal, Wyatt Cheng, however, remains with Blizzard and continues to work on the game. So at least one pillar for development is still there.

In the podcast, MeinMMO addresses the question of whether Blizzard still has a future:

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Diablo Immortal in Closed Beta, Release 2022

What is the status of Diablo Immortal? Currently, Diablo Immortal is in Closed Beta, which is set to run for 3 months since October 29. However, only selected players from Canada and Australia, as well as the press, will participate, and later also from Asia.

In the beta, the Necromancer will be available as a new class to test, along with new PvP modes and some enhanced features. A controller support is now also available in the game. You can find more about it in our overview: Everything we know about the Closed Beta of Diablo Immortal

Although Immortal caused a lot of discontent upon its announcement among fans of the franchise, the Mobile ARPG is now being received quite well. The first testers say: Immortal plays like Diablo 3, only better.

The development will likely continue as before. Arseneaux describes the team as “passionate” and “talented”. However, it is currently difficult to say how much his departure will affect the production.

At the moment, it is mainly up to the beta testers to provide feedback and to the developers to implement it. Some of the experts and streamers have already pointed out issues like long wait times that need to be resolved before release.

When will the game be released? The release of the ARPG is planned for 2022 on Android and iOS. A PC version is currently not in planning; however, the game can be played through emulators like BlueStacks.

Officially, these are not supported, but also not forbidden. Currently, we count Diablo Immortal among our 8 most promising new MMOs and MMORPGs on MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Strong Exo Combo Cleans Up in PvE – But You Must Be a Pair

In Destiny 2, players discovered that a specific combo can now deal massive damage. However, this combo requires 2 Guardians. How it works and whether it is intended, you can find out here on MeinMMO.

Which weapons are involved? These are the exotic hand cannon “Dienstvergehen” and the exotic grenade launcher “Dürrensammler”. Both exotics fire projectiles wrapped in the “Besessenen” substance. A player recently found out that both weapons can deal significant damage in combination, but you need to be two to do it.

Two possessed weapons create an unexpected synergy

YouTuber Hynra demonstrated the combo in his YouTube video. There, he fires a bullet from the Dürrensammler at an enemy, then switches to the Dienstvergehen, resulting in 25% more damage.

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This also works against possessed enemies. Through this interplay, you can even deal 50% more damage to your opponents. However, this is only effective if you travel in pairs. Solo, this combo would be a real pain, as you would have to switch weapons after each shot.

How does the synergy work?

  • A colleague fires a possessed bullet at your chosen enemy.
  • After they are hit, you pull out your Dienstvergehen and fill your opponent with it.
  • The system thinks, due to the curse of the Dürrensammler, that your opponent is possessed.
  • This way, you benefit from the shots of your exotic hand cannon.
  • This indeed deals bonus damage to such enemies.

Bug or Intent? Players are not in agreement on this. If it is indeed an intentional feature, it would be a cool detail. Such a synergy between two weapons in this form is unique in Destiny 2 so far.

However, this also shows that players in Destiny 2 have not discovered everything yet. Many believe that this is just a bug. It is thought that Bungie’s system misinterprets the message, labeling the enemies as possessed.

Nevertheless, the combo still works, and it’s worth trying out.

What do you think of this interplay? Did you already know about it, or did you just find out? Let us know if you will try it out too.

This is an AI-powered translation. Some inaccuracies might exist.

Players complain about useless characters in Genshin Impact – Developers say it’s intentional

Frostgaurdian0 expresses:

Bro, Geo is by far the most boss-unfriendly element.

via reddit

Chemis97 mentions that especially Albedo suffers from this:

Albedo’s special skill literally doesn’t work in any boss fight. That makes me pretty angry.

via reddit

Furthermore, the community suspects that the developers do not care and label this issue as intended to silence the criticism. As a compromise, players occasionally suggest making Geo objects disappear as soon as the platforms or things move and not before.

What do you think about the “feature”? Do you find it fair, have you also had problems with it, or do you not care? Feel free to write it in the comments.

Especially the upcoming characters Gorou and Itto could also suffer greatly from the problem.

Players criticize a “bug” in Genshin Impact that affects the constructs of Geo characters. The developers, miHoYo, say it is intentional and not a bug in the game. MeinMMO reports for you what is going on.

Geo is one of the seven elements in Genshin Impact. While the other six elements can trigger effective reactions among each other, Geo can only crystallize and thus create crystals that provide a protective shield for the character who collects them.

Geo characters, such as

  • Zhongli
  • Albedo
  • Ningguang
  • Geo Traveler

can build Geo objects with their abilities that stay on the ground when they are swapped out and provide different effects.

For example, Albedo’s elemental skill creates a flower and thus a field that causes you additional damage. Ningguang can place a shield that blocks enemy projectiles and increases the Geo damage of characters passing through the shield.

What is the problem of the players? The Geo objects do not stay on non-moving platforms but disappear immediately. They cannot be placed there.

Since Geo characters cannot trigger strong reactions like Vaporization or Melting, they are considered weak in the community. They at least need their constructs to be useful.

Albedo’s elemental skill on a standard platform. In the platforms of the boss Oceanid, he cannot place them.

“This is not a bug, but an intended feature”

The players have been complaining for months: There are constantly reddit threads pointing out the problem of Geo characters and demanding a fix (via reddit). Not only are movable platforms the reason for the Geo objects disappearing, but also the hitboxes of some bosses (via reddit).

Especially the boss fight against the Oceanid stands out negatively to players, as the arena actually consists of many smaller platforms and does not move continuously (via reddit).

However, other users point out that the boss sinks some platforms during the fight, thus causing them to move. That would be the reason for the “bug”.

What do the developers say about this? miHoYo has responded to the criticism that reddit user Jonathanlw published in a thread (via reddit). The developers wrote in response:

Geo objects of characters, such as Zhongli, Traveler, Albedo, and Ningguang, etc., cannot be placed on the Oceanid arena. This is not a bug, but an intended feature. Remember that you can freeze the water on the arena, then you can place Geo objects on it since the ground is now stable.

This feedback does not please the players at all, leading to discontent in the comments of the reddit thread:

They are just too lazy to do it right.

Teviselazulis via reddit

Frostgaurdian0 expresses:

Bro, Geo is by far the most boss-unfriendly element.

via reddit

Chemis97 mentions that especially Albedo suffers from this:

Albedo’s special skill literally doesn’t work in any boss fight. That makes me pretty angry.

via reddit

Furthermore, the community suspects that the developers do not care and label this issue as intended to silence the criticism. As a compromise, players occasionally suggest making Geo objects disappear as soon as the platforms or things move and not before.

What do you think about the “feature”? Do you find it fair, have you also had problems with it, or do you not care? Feel free to write it in the comments.

Especially the upcoming characters Gorou and Itto could also suffer greatly from the problem.

This is an AI-powered translation. Some inaccuracies might exist.