Imps are quite useless in World of Warcraft. But sometimes, a little Imp is all it takes to defeat the raid boss.
When thinking of demons in World of Warcraft, the annoying Fel Guards in PvP or big bosses like Sargeras or Archimonde come to mind first. Few would waste their first thought on the little Imps that Warlocks occasionally have with them. Yet these very Imps can sometimes be quite significant – and make the difference in a kill.
What happened? In the fight against the Fate Scribe Roh-Kalo, things were actually looking pretty good for the raid group. The boss was already down to a few percentage points, and it wouldn’t take much more to secure the kill. But time was running out. While the DPS characters were firing off everything they had, the Rune Circle mechanic was going off in the background. The mechanic requires players to place various runes in specific sockets. If this doesn’t happen, the entire raid will be wiped – and that’s exactly what happens.
Suddenly, all players are wiped out. Only two “Spirits of Redemption” from the priests remain – and an Imp, who keeps shooting his little fireballs at the boss. Although no player is left standing at the end, the little pet manages to secure the victory, as this short clip shows:
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Why did the Imp survive? Pets like demons usually disappear immediately when their master dies. However, thanks to the Soulbinds in Shadowlands, there are some passive effects that allow players to “live on” for a few seconds after their death. For instance, Necrolords can continue to fight for a few seconds with reduced strength, while Venthyr briefly remain as stone statues that then shatter.
The Warlock had exactly such an effect, which provided the brave Imp with the necessary seconds to secure the kill for the whole raid.
More news about World of Warcraft can be found here:
It is clear that the Imp was not solely responsible for the boss being defeated in the end. After all, several DOTs and debuffs were still ticking on the boss, which ultimately led to his demise.
Nevertheless, it’s amusing to see that the whole raid lies in the dust while only the Imp continues to fight valiantly. He surely has quite a story to tell at the next family reunion in the Nether.
Have you ever had such a close boss kill where the entire raid basically died? Or are those always just legends that “the others” experience?
This is an AI-powered translation. Some inaccuracies might exist.
Just a few days apart, Battlefield 2042 and Farming Simulator 22 were released. However, it currently shows on Steam that players prefer to drive tractors rather than tanks.
This is what’s happening on Steam: Despite the many criticisms and issues, Battlefield 2042 still has tens of thousands of players on Steam. The current count is at 52,500 players in the last 24 hours (via steamcharts.com; November 29, 2021).
However, another game beats the new shooter with almost double the player count: Farming Simulator 22 boasts an impressive 94,700 players in the same timeframe. According to SteamDB, the “current players” are even more:
Battlefield 2042 has 23,646 players at 11:30 AM on November 29
Farming Simulator has 27,023 players
Although both games were released almost simultaneously, Farming Simulator is currently doing significantly better on Steam. Battlefield 2042 officially released on November 19, launching on Steam with over 100,000 players. The shooter is said to have had a better launch than its predecessor, but it lost almost 50% of its Steam players within 4 days.
Only 3 days later, on November 22, Farming Simulator 22 came out. It has managed to retain its player base without losses. You can find more on this from the colleagues at GameStar: Farming Simulator 22 is the best of its kind
Both games are also available on PlayStation and Xbox as well as through other PC platforms besides Steam. However, no statements can be made regarding player numbers here.
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Everything you need to know about the new Battlefield 2042 – in 2 minutes
Over 90,000 players daily since release
Why is the simulator so popular? Farming Simulator arrives with 85% positive ratings, being classified as “very positive” on Steam. The scope is particularly well-received: from the first planting of your crops to mixing feed for livestock to processing into chocolate and more, everything is included.
Fans and veterans appreciate that the series does not make wild attempts but rather improves upon old and beloved systems. This allows the game to stay true to its core while still improving.
It’s no secret that simulators and peaceful games tend to be well-received. Even silly ideas like the Lawn Mowing Simulator have a certain fan base.
Is it because of Battlefield? The shooter, on the other hand, has attempted some new ideas such as specialists instead of classes or the Hazard Zone mode. These were immediately criticized by fans of the series.
The silent majority tends to prefer gaming over complaining or celebrating, yet Battlefield 2042 has struggled with many issues. Currently, for instance, a bug that renders smoke grenades completely useless is circulating. However, some significant bugs have already been fixed or are being addressed:
It’s normal for games to lose hype shortly after release. However, the technical state of Battlefield 2042 likely did not help maintain excitement in the long term. Other games also seize the moment to attack Battlefield’s position:
Are you looking for some useful tips to conclude Black Friday and Cyber Monday? MeinMMO presents the 4 best tips on how you could upgrade your setup.
Soon, the major deals for Black Friday, Cyber Week, and Cyber Monday will be over. We present you with a handful of options where you can save money if you want to upgrade your system.
It’s definitely worth updating your system gradually rather than spending hundreds of euros at once. In our article, we present 4 options you can consider if you’re looking for useful ideas.
Gaming Monitor with Full HD
If you’re currently looking for a second monitor for your gaming PC, you might find something on Amazon thanks to Black Friday. With the Acer Predator XB253GX, you currently get an excellent gaming monitor on sale that offers a lot of features.
The gaming monitor is among the best devices available in the Full HD range. In addition to a comprehensive set of features like plenty of ports and a USB hub, you also have the chance to dip into the world of HDR and even try out the new Windows 11 feature Auto-HDR.
The monitor is worth it for those of you who enjoy playing shooters or other games where you want high FPS numbers. Thanks to high FPS, the game not only looks good, but you also benefit from an extremely smooth display, which can give you an advantage in competitive gaming.
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SSDs and Hard Drives for PC, PS4, and PS5
If you don’t have an SSD in your computer yet or need more fast storage, then Black Friday and Cyber Monday could be worth it for you. Currently, you can find several SSDs from different manufacturers on sale.
Internal M.2 SSDs are especially worthwhile for you if your motherboard offers a suitable interface for it. Currently, you pay around 70 euros on Amazon for 1 TB (as of November 29, 2021).
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If you don’t have an interface for an M.2 SSD, you can also install internal SSDs. These offer similarly high speeds and can be easily installed in almost any system.
An internal SSD is also worthwhile for people who still game on their PlayStation 4 (PS4) and want a larger storage upgrade from the old HDD.The best SSDs you can get for your PS4 and PS5 have already been presented on MeinMMO.
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RAM
Upgrading your RAM could be particularly worthwhile if you have only 8 GB or even 4 GB installed in your computer.
8 GB of RAM should currently be the absolute minimum you have in your gaming PC. 16 GB is currently the best choice. While 32 GB is more future-proof, most of you probably don’t need that much yet.
Currently, you can find both plain black RAM and RGB RAM on sale – depending on what you prefer for your system.
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Microsoft 365 Family with 1 TB Cloud Storage
Do you have an Office subscription running or are you considering purchasing one? Then Microsoft 365 Family for just under 50 euros is currently worth it. Because the family package includes not only Word with all its features but also additional features like 1TB OneDrive cloud storage.
This is especially worthwhile if you frequently and happily use cloud storage. Because currently, if you share the license with 4 other people, you pay around 10 euros for 1 TB of cloud storage per year. You currently can’t find cloud storage anywhere at this price.
Currently, you can even get 15 months of Microsoft 365 Family for 49.99 euros, including Norton Deluxe. It doesn’t matter if you share the subscription with friends, family members, or colleagues.
What’s important is that you need to be careful during activation, as Microsoft aggressively tries to convince you to continue using Office 365 at full price after one year. You can turn this off somewhat cumbersome and you should do so if you don’t want to pay 100 euros per year.
You go to the overview page office.com/myaccount
Then go to manage billing. This will take you to the activation page.
Here, select “Redeem card or code” and use the code you received from Amazon upon purchase.
Keep the “Recurring billing” option disabled.
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More tips for Black Friday and Cyber Monday: If you are looking for some good ideas to conclude the big discount campaign, take a look at the following article. Here we present some insider tips for Black Friday that might be worth it for you if you don’t want to spend more than 100 euros.
New World was full of bugs at launch and still is now. Players continuously demand a “New World: A Realm Reborn” – inspired by the restart that Final Fantasy XIV underwent. MeinMMO editor Alexander Leitsch finds this absurd. Because New World isn’t that broken, and a new version wouldn’t change much.
What are the problems with New World? The list of problems in Amazon’s new MMO is quite long:
There were server issues and queues at launch. Now there are the first ghost servers, leading to calls for mergers.
How do players react? Especially due to the bots and gold dupes, some players are calling for a complete server reset. This would erase all progress, and everyone would start over at 0, hopefully without bugs.
Others wish that New World would be completely shut down and relaunched later with a major rework. MeinMMO reader AlexMK recently called for a “New World: A Realm Reborn”. You also see this phrase come up from time to time on Reddit.
But in my opinion, this demand is total nonsense. On the one hand, New World is not broken enough for a complete rework, and on the other hand, not much would change in a re-release.
Who is speaking here? Alexander Leitsch is the MMORPG expert at MeinMMO. He has spent thousands of hours in games like Guild Wars 2, ESO, or Black Desert. Since release, he has spent over 200 hours in New World, and he is also familiar with Final Fantasy XIV.
New World is not even close to being as broken as FFXIV
Is New World really that broken? New World launched with many bugs, but it has a functioning gameplay loop. You can level up, you can farm gear, and you can engage for hundreds of hours.
That was quite different with Final Fantasy XIV in version 1.0. Although I didn’t play it myself, a good friend and my colleague Irina Moritz have often reported about it.
And Final Fantasy 1.0 was missing almost everything, as these examples show:
There was no quest log in the game.
The maps were almost identically designed and also looked similar in the assets.
There were no dungeons or raids – or generally any endgame.
Quests outside of the main story were omitted.
Enemies dropped no gear or generally valuable loot.
There was no option to customize key bindings.
Jumping was not possible, and you also couldn’t fall from ledges.
The hotbars were reset when you switched jobs.
There were no official forums or community managers.
There were no shortcuts for important menu windows, such as gear, inventory, etc.
Each interaction was registered server-side first and thus was delayed by several seconds.
There was criticism of the old engine, which had massive FPS drops and graphical issues.
Additionally, there were several design decisions that many considered critical.
The fatigue system, for instance, meant you received less experience points the longer you played. After 8 hours within a week, XP was reduced. Anyone online for more than 15 hours received no experience at all. The timer was reset weekly.
The XP distribution in FFXIV 1.0.
Furthermore, you could only complete all 8 quests every 36 hours. After that, there were no more releases, and leveling consisted of grinding mobs.
You can read about all the problems of Final Fantasy XIV 1.0 in this column by Irina Moritz:
As big as the criticism of New World is, many of these drastic problems have been avoided by the developers. While endgame content is lacking, it can also be patched later without taking the servers offline for long periods.
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A rework wouldn’t change much and would only anger players now
Why is the demand for a rework nonsense? New World has a very distinct style that doesn’t appeal to everyone but makes the game special. Yet this style wouldn’t change much in a rework.
The focus would still be on exploring the world, crafting, and the wars for territories. The MMO would not suddenly become a story game like SWTOR, the combat system would not suddenly adjust to tab targeting like in WoW, and the world would not suddenly become colorful like in GW2.
Because everything that would change in New World has already been changed by the developers:
They created a main quest
They introduced voice acting
They brought dungeons into the game
They made PvP in the open world optional and simultaneously created new incentives for it
These were the major changes intended to make New World accessible to the masses.
Everything that would adjust the MMO during downtime or a restart would involve fixing bugs, adjustments to the distribution of talers, and more of all the content we already have. More dungeons, more quests, more weapons, more PvP modes, more areas.
But these are all things I would consider “hotfixes” or “content patches” and not a “rework”. None of these contents would require the servers to be offline for months or years.
And a restart due to the economy is akin to using a sledgehammer to crack a nut. No one is currently completely left behind in the economy, and Amazon has at least been able to isolate and remove most of the gold. In return, the frustration among current players would be enormous.
How many players does New World have? Now, 2 months after release, there were still 177,572 peak players online (Sunday, November 28).
The player counts of New World since release (via SteamDB).
This made the MMO rank 4 in the charts on Steam. The game still has a community, and it would be destroyed if Amazon really brought a “A Realm Reborn”.
What do you think of New World right now? What do you miss most about the game?
How the developers envision the endgame of New World in the future has been explained here:
The best method to quickly gain experience points (XP) in Fortnite is the stamp cards. We at MeinMMO will show you which stamp cards are available and what you need to do to complete them.
What are stamp cards? Stamp cards were available at the beginning of Chapter 2, but in a minimized form. By completing medals, you filled your stamp card, which awarded you XP.
Now the stamp cards are the main source of XP. Each stamp card is now assigned to an NPC. If you visit them, you can start their quest to earn XP. Each completed step gives you additional XP. A stamp card has a total of 5 steps to complete it fully.
But if you have already completed the stamp card of a respective NPC, you can still start their quest again to collect more XP for your Battle Pass. However, this XP is very reduced. So think carefully about whether it’s worth farming the quests again.
These are all the stamp cards and tasks in Chapter 2 Season 8
[toc]
Here we will list all the tasks of the respective stamp cards and assign them to which NPC they belong. If you do not know the locations of the NPCs, you can select the respective stamp card on the quest tab of Fortnite. This will highlight the NPC on the map and you just need to go visit them.
This collection of tasks will be updated by us every time new stamp cards are released. So keep an eye on this post and bookmark it so you don’t miss out on any tasks.
What do you think of the new task system? Did you like the old one better or do you want to keep the new system? Let us know if you managed to get used to the change.
This is an AI-powered translation. Some inaccuracies might exist.
YouTuber Josh Strife Hayes has been making videos about MMORPGs for years. In his series “Worst MMO Ever,” he tests games that many may not be aware of to see if they are truly that bad. In the latest episode, the game Neverwinter was in the spotlight, into which he has invested thousands of hours himself.
What is the video about? Hayes typically tests new MMORPGs for his video series for 8 to 10 hours and then summarizes his opinion in 30 to 60 minutes, also integrating current Steam reviews at some point. However, the latest episode is quite special.
Because the YouTuber has played Neverwinter for many years and called it his favorite MMORPG. Hayes even originally created his YouTube channel to share guides for Neverwinter.
But now so many things about the MMORPG bother him that he can no longer recommend it in good conscience. Reasons for this include the so-called content vault and pay-to-win, which is said to have become rampant in Neverwinter.
Right from the start of the video, he says: “This video hurts me so much because Neverwinter Online was my main MMORPG for many years. Difficult years, and it helped me through that time. I was addicted to the game.”
Illogical story content and pay-to-win are the big problems
What bothers Hayes about the content? To begin with, the YouTuber shows some beautiful aspects of the game. He praises the action-packed combat system, the good introduction in the first missions, and the challenging enemies and bosses that are present right from the start.
He also praises the mounts, which offer different bonuses and a unique attack, as once unlocked, these bonuses can be mixed as desired.
Each mount offers various passive bonuses and an active ability. Once unlocked, these can be mixed together.
There are no more experience points; instead, you level up through story progression.
A new training room was introduced, which Hayes dislikes because it interrupts the game and the story.
Some old campaigns were removed, so players cannot experience them anymore.
Hayes is also bothered that some characters were replaced with the update. New players may hardly notice the issues, but those who are deeper into the story and know the old content would wonder why these changes were made in the first place.
What is the biggest criticism of Neverwinter? However, the YouTuber is most upset about the pay-to-win aspect. This is said to be enormous in Neverwinter. Hayes himself states: “In the shop, you can buy real power. I will show you how you can buy your way directly into the end game.”
At the beginning of the video, Hayes had already shown the various races in the game. Each of them offers a different bonus. Therefore, there is objectively the best race, which, however, must be paid for with Zen. The price is 3,500 Zen.
Zen can be obtained in-game and for real money. 3,500 Zen corresponds to about 28 Euros.
Additionally, you need buffs that you receive for completing various campaigns. In this context, there are campaign tokens. These immediately complete a campaign without playing, allowing you to collect the rewards. Such a completion costs 700 Zen (5.50 Euros).
Each campaign provides passive bonuses that you unlock upon completion.
There are also the following useful items in the shop:
A boost directly to max level.
Enchantments for your weapon that make it stronger.
When upgrading equipment, the material can break, but there are items in the shop to counter that.
There are companions that can be obtained in-game as well as in the shop.
The strongest mounts are available in the shop, each having its own bonuses.
Additionally, there are items that revive you on the spot before the dungeon boss generates life. This means you can theoretically defeat bosses by using real money, regardless of your skill level.
Premium membership as the cherry on top: In addition to the content in the shop, there is also a premium membership. This gives you more bonuses the more months you pay for at once.
If you purchase for 12 months upfront, you receive, among other things, +1% additional health for the entire group, more in-game currency, no penalties upon death, and access to the bank from anywhere in the world.
Currency packages are good for the seller: Another major criticism from Hayes is how Zen is sold. There is a package that offers 3,450 Zen for 27 Euros. However, for the race, you need 3,500 Zen and must either buy another package for 4.50 Euros or go directly for the more expensive version for 45 Euros.
You can watch the full critique here:
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Zen can be purchased for in-game currency, but first, 500,000 Euros need to be spent
What about the exchange of currencies? Hayes explains how the exchange of in-game currency for Zen works:
You can exchange Astral Diamonds for Zen.
Currently, there are over 65 million offers from players who want to buy Zen for Astral Diamonds.
This means that first, 65 million Zen must go to other players before you would be next in line with the newest offer. That equates to 2,742 times the most expensive Zen package in the game.
In plain terms: Other players would need to spend nearly 500,000 Euros and convert it all into diamonds before you would be next in line for the newest trade offer.
Since this is unlikely to happen in the coming weeks, you will need to spend real money for the many bonuses.
By the end of the video, Hayes appears very dejected. You can tell that he actually likes Neverwinter, but is dissatisfied with the latest decisions and especially the development of the shop. PvP in Neverwinter is reportedly quite dead because of this.
Hayes ends his video with the rating: “This review costs 3,500 Zen / out of 10.”
What do you think about Neverwinter and the shop system? Have you had a similar experience or had Neverwinter not on your radar so far? And which MMORPG has the worst shop system? Feel free to write it in the comments.
We have already looked at the shop of the upcoming game Lost Ark in beta. Here, too, there is plenty of criticism:
Battlefield 2042 has a serious bug that makes an important gadget in the game completely useless with a few simple clicks. Because without much effort, players can completely “turn off” smoke grenades in the game, rendering them worthless for their intended use. Find out here on MeinMMO what this is all about.
While the aforementioned bugs have already been addressed by the developers, new errors in the system are appearing. A particularly bad bug that renders essential features of the game useless has recently been discovered.
When a menu is opened, the particle effects of smoke grenades are suddenly disabled.
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Everything you need to know about the new Battlefield 2042 – in 2 minutes
Players criticize Battlefield 2042, but there are also positive voices
This is how the bug affects gameplay: All you have to do to completely negate smoke grenades is open a specific menu in the game. As soon as you are back in the game, the particles from the smoke grenade are disabled. A reddit user discovered this.
You can see exactly how he takes out a horde of enemies and downs a few. They lie helpless on the ground, calling for their remaining comrades for help. Since they don’t want to be taken down while reviving, they follow the textbook approach and throw smoke grenades to obscure the area so they can revive their friends in peace.
Even though the bug can be easily reproduced, we advise you not to replicate it. Since it’s an obvious mistake, you might get banned for exploiting it.
This is what players are saying: The thread by Jacksfootball51 on reddit exploded and has already received 7,200 upvotes and almost 400 comments after 17 hours. These are mostly dominated by shock and disbelief:
Op3rat0rr: ‘This game is so broken, lol. It needs to be fixed immediately!’
HotSpicedChai: ‘I love this subreddit, every day I see something new about the game that doesn’t work. Almost as if it were still in alpha or beta.’
Aurkonnungr: ‘Now I finally understand why someone could give me a headshot through the smoke!’
Other users responded with gallows humor and commented that the developers hopefully won’t just disable the corresponding menu as a fix. Others defended the developers, saying that it is indeed a very bizarre bug that likely went unnoticed during playtesting.
In any case, the bug is a serious issue and should be addressed soon. To make the game better and reduce errors, the developers have already presented a roadmap.
But Jacksfootball51 simply opens a menu and suddenly all enemies previously hidden by smoke are clearly visible and an easy target for him. You can see how this looks in the game here in the video:
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The bug thus completely removes an important gameplay item from the game and severely disrupts the balance.
Even though the bug can be easily reproduced, we advise you not to replicate it. Since it’s an obvious mistake, you might get banned for exploiting it.
This is what players are saying: The thread by Jacksfootball51 on reddit exploded and has already received 7,200 upvotes and almost 400 comments after 17 hours. These are mostly dominated by shock and disbelief:
Op3rat0rr: ‘This game is so broken, lol. It needs to be fixed immediately!’
HotSpicedChai: ‘I love this subreddit, every day I see something new about the game that doesn’t work. Almost as if it were still in alpha or beta.’
Aurkonnungr: ‘Now I finally understand why someone could give me a headshot through the smoke!’
Other users responded with gallows humor and commented that the developers hopefully won’t just disable the corresponding menu as a fix. Others defended the developers, saying that it is indeed a very bizarre bug that likely went unnoticed during playtesting.
In any case, the bug is a serious issue and should be addressed soon. To make the game better and reduce errors, the developers have already presented a roadmap.
This is an AI-powered translation. Some inaccuracies might exist.
In Genshin Impact there are hundreds of items that you can obtain. Some are more common than others. We from MeinMMO show you the 10 rarest items and how to get them.
What is it about? There are items in the game that are quite rare to obtain. However, some are not as rare as they seem. You just have to know how and where to find them. Therefore, we list some items and tell you how you can obtain them.
This list does not include items that you currently cannot obtain or which were only available once in events. Except for the honorable mention, you can get every item without exception on any platform.
[toc]
“Dark Iron Sword”
How to obtain the item? Teleport to the lower part of the capital Liyue and keep an eye out for the snack vendor “Chen the Swift Blade”. If you talk to him, he will reward you with the dark iron sword. This is only available once in the game, so as a collector, be careful not to accidentally use it as upgrade material and activate the lock.
What does the item do? The sword increases your Elemental Mastery value, and after any reactions from Electro, it increases your attack by 20% for 12 seconds. It might be worthwhile on characters that benefit from Elemental Mastery, trigger such reactions, and for whom you do not have a more suitable sword at hand. Kazuha would be one possibility.
Ask Chen how the tiger fish sells
Artifact: Chalice with Elemental Mastery
How to obtain the item? You can obtain artifacts in various spheres. They are divided into five different categories:
Flower
Feather
Sundial
Chalice
Crown
The main stats for Flower (HP) and Feather (Attack) are the same across all artifacts. The Sundial, Chalice, and Crown can receive various bonuses as main stats. With a 2.5% chance of a chalice getting the main stat Elemental Mastery, it is considered the rarest artifact. By the way, the crown comes in close after with a 4% chance.
What does the item do? The Elemental Mastery value increases the damage of triggered reactions between elements. For example, if you apply Pyro with Hydro, a reaction occurs: “Vaporize”.
How to obtain the item? You can obtain crowns through time-limited events and offerings at the “Permafrost Tree” in the Dragonspine and the “Sacred Sakura” in Inazuma. So far, there are only 11 crowns in the game, four of which you can currently still obtain through the offerings.
What does the item do? If you want to bring a talent of your character to level 10, you are forced to use a crown. Since this item is so rare and has been distributed very little so far, you have to carefully choose your characters and their talents.
“Hunting Trap”
How to obtain the item? You can only obtain the “Hunting Trap” twice in the entire game during Razor’s story quest. You unlock it by completing Amber’s story quest and Act 3 of the main story prologue. In Razor’s quest you will eventually receive the task to collect raw meat from wild boars. You can do this either with the “Hunting Trap” or simply with your normal skills. If you do not use the hunting traps, you will keep them in your inventory after the quest. Some players keep them out of pure nostalgia.
What does the item do? With this item you can catch wild boars. They will drop more raw meat than usual if you scare them and let them run into the trap. Unfortunately, you cannot craft this item.
“Frog Pearl”
How to obtain the item? Frog pearls are obtained from gold frogs that like to roam near water or stones. These little rascals can only be found in Liyue so far. They only sit in places that lie north of the “Wangshu Inn”. If you stay at the shores there, you should soon be able to spot some. However, there are not many of them.
What does the item do? In fact, the frog pearl is one of the few items that currently has no utility for the player. Perhaps one day it can be used to craft medicine. At least, according to its description, it is said to be well-suited for that.
Gold Frog
Locations of the gold frog (frog pearls)
Boss Rewards
How to obtain the rewards? If you are able to defeat a boss for the first time outside of a quest, you have a chance at the rewards. By boss, we mean the weekly bosses:
Dvalin
Great Wolf King
The Count (Childe)
Azhdaha
It is pure luck whether you receive such an item and which one. You cannot influence this. Some players have already spent weeks trying to get the right items. The boss items and the unrefined weapons are multiple items, but they are all equally rare, which is why we count them as a single item.
Boss Items
Tail Feather, Claw and Breath of the East Wind: Dvalin
Tail, Ring and Saddle of the North Wind: Wolf King
Tusk, Demonic Garb and Soul: Childe
Horn, Branch and Scale: Azhdaha
How to obtain the items? You need to raise your world level to at least five for the Great Wolf King to drop his boss items. For the other three, you only need adventure level 40.
What do the items do? The boss items are used to level up your characters’ talents. If you want to bring a talent to level 10, you need to possess 6 of the respective item.
“Dream Solution”
How to obtain the item? In addition to fighting the weekly bosses, you can obtain a “Dream Solution” from Zhongli’s story quest. Once you have access to the bosses outside of their quest, you can obtain dream solutions.
What does the item do? At the alchemy workbench, you can use the dream solution to convert your boss items of the same category. This means that for example the “Tail Feather of the East Wind” can be changed to the Claw or the Breath of the East Wind, but not to the other available boss items.
Unrefined Weapons
How to obtain the items? If you are able to defeat a boss for the first time outside of a quest, you have a chance of obtaining the raw materials of the five weapon types. Additionally, you can occasionally get some when you upgrade the “Permafrost Tree” in the Dragonspine and the “Sacred Sakura” in Inazuma. You can also rarely obtain them as event rewards.
What do the items do? You use the unrefined weapons at the blacksmith. He can craft a weapon that belongs to the same type as the raw material.
How to obtain the items? The item “Life Energy Absorbing Dragon Tooth” is created from “Curious Tooth”, which is why we combined them as one item. You can find Curious Teeth only in Dragonspine, and there are only four of them. Moreover, you can only collect them every three days. When you pick up a tooth for the first time, it also starts a quest line. With this, you can ultimately turn the curious teeth into the item “Life Energy Absorbing Dragon Tooth” in the cave at the bones of the “Slumbering Dragon Valley”.
Tooth 1
Tooth 2
Tooth 3
Tooth 4
Talk to the glowing red source to turn “Curious Tooth” into “Life Energy Absorbing Dragon Tooth”. This is only possible if you collect all four teeth each time.
You can find the first tooth southeast at the edge of Dragonspine. It is only a few steps west of the teleport.
Using the teleport near the Cryo Hypostasis in the north, you can walk further north. The second tooth is in the middle of the larger open area, near some Fatui.
The third tooth is located on a small island in the river to the north. You can easily reach it by using the teleport located east of the “Watcher’s Ridge” sphere.
In the cave, near the skeleton bones, you will find the fourth curious tooth. It is right at the source where you can turn the teeth into dragon teeth.
What do the items do? Once you have completed the quest line and collected eight teeth, you can use them to craft the “Dragonspine Spear”. Provided you also have an unrefined polearm and have farmed 50 Starglitter Ore. All these required items make the “Dragonspine Spear” a difficult item to obtain.
“Night Jade”
How to obtain the item? Night jade can be found in mines and hidden small caves in Liyue. Additionally, Shitou sells five of the items in the capital Liyue every three days. You can find many mines that harbor this ore in Mingyun Village. Furthermore, there is also an increased occurrence of night jade on “Tianheng Mountain,” which is located west of the capital.
Many players consider night jade to be the rarest ore in the game. I subsequently went to the locations to see how much you can really obtain. During my round trip, I was able to collect about 50 night jade. Unfortunately, the ore takes two to three days to respawn.
What does the item do? Currently, Beidou and Yanfei require the ore to level up their characters. Each of them needs 168 night jade to fully level up.
Shitou is located north of the lower Liyue Teleporter
Typical hiding place of night jade
Locations of night jade
Convenient entrances to the mines
Bonus: “Sword of the Child”
How to obtain the item? Those of you who own a PlayStation will be happy: If you link your account with the PlayStation or are already playing on it, you will receive this sword as a gift. It is only available this way once and remains usable in your inventory if you switch to other devices.
What does the item do? Especially the main character benefits from the sword, as he can gain 66 points in attack when equipped with the weapon. Furthermore, it deals damage of 200% of the attack with a 50% chance when the enemy is hit with normal attacks or heavy strikes.
Have you already been able to get all the items on this list or is something still missing? Did we forget any important rare items? Are there items that you find too rarely? Feel free to let us know in the comments.
In Pokémon GO today, on November 29, there is a Spotlight Hour featuring Tanhel. We will show you when it starts and for whom the event is worthwhile.
What kind of event is this? At the end of the Mischief season, Pokémon GO started a series of Spotlight Hours that run earlier than usual. Today, on November 29, the last “early” Spotlight Hour starts.
We will show you what to expect today and how Pokémon GO will continue with events.
Spotlight Hour with Tanhel – Time and Shiny
When does it start? The early Spotlight Hour starts at 12:00 PM local time. It will then be active for one hour as usual and will end at 1:00 PM.
What bonuses are there? You will encounter Tanhel more frequently in the wild. If you light a incense, it will also attract Tanhel preferentially. However, only during the event time.
Accompanying bonuses for candies, dust, or XP, as you know them from other Spotlight Hours, are not present in these early versions. Only the Spotlight Pokémon appears more frequently.
Can you catch Shiny Tanhel? Yes, with some luck, you can also find Shiny Tanhel during today’s Spotlight Hour. The shiny form of Tanhel has been in the game since its Community Day in 2018.
A comparison of the normal and shiny forms of the Tanhel family
Is the Spotlight Hour with Tanhel worth it?
Here’s how strong it is: Tanhel evolves into Metang and eventually into Metagross. If you’ve been following our counter guides here on MeinMMO, you know that Metagross is an important Pokémon. In raids, Metagross ranks among the best attackers in Pokémon GO – as a Steel attacker, it is ideal against Ice, Rock, and Fairy.
If you enjoy participating in raids and lack strong attackers, then today’s Spotlight Hour with Tanhel is the perfect opportunity to find strong Tanhel and gather candies to eventually get strong Metagross on your team.
In PvP, Metagross can score in the Master League. While there are stronger Pokémon, Metagross is still a solid attacker there.
So you have two important reasons to participate in the Spotlight Hour today. Even if there are no bonuses for Stardust, candies, or XP for this special event.
What’s next for Pokémon GO? Trainers are eagerly waiting for Niantic to announce the events for December 2021 in Pokémon GO. However, we already know about one important event: The Community Day in December 2021 will be huge. There you will find the Pokémon from the last Community Days in the wild and in eggs.
This is an AI-powered translation. Some inaccuracies might exist.
Next Wednesday, we will be expecting the new TOTW 11 (Team of the Week) in FIFA 22. Here at MeinMMO, you can already find out which players could be coming into the new Team of the Week.
What is the Team of the Week? Every Wednesday, EA presents a new TOTW and releases it in Ultimate Team. The squad consists of 23 players who delivered strong performances over the past football weekend.
For this, they receive a spot in Team of the Week as well as improved Inform cards, which can be found in packs for one week.
These are TOTW Predictions: The TOTW Predictions are forecasts from the community. They try to guess which players could land in the Team of the Week.
They provide a good overview of who might be included in the TOTW. Potential Inform players can then be used to earn coins in the transfer market. How this works can be found out in the Trading Tips.
It is important to note, however, that these are theoretical predictions and not guarantees. The TOTW 11 next Wednesday may look different in total than the predictions suggest.
The Prediction for Team of the Week 11 in Ultimate Team
The predictions for the next Team of the Week come from the FUT site fifaultimateteam.
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Virgil Van Dijk had a strong performance against Southampton and even contributed a goal to the 4:0 final score. Whether that is enough for a spot in the new TOTW will be revealed on Wednesday.
This is what Van Dijk’s first Inform card could look like.
Memphis Depay showed a good game against Villareal and scored a goal. We are curious if he will land in the new TOTW.
What do you think of the predictions for TOTW 11? Which player should definitely be in the new Team of the Week? Let us know in the comments!
If you are still looking for strong meta cards for your team, take a look at this post:
In the popular Netflix series Arcane, you encounter a large number of characters from the “League of Legends” universe. Some of them are LoL champions, others are side characters. Which ones do you like the most?
This is Arcane: With their series Arcane, which takes place in the “League of Legends” universe, the developer Riot has made a hit on Netflix. It was number 1 on Netflix in 38 countries and received an impressive score of 9.4 on IMDB.
The series revolves around the events in the gleaming city of Piltover, where technology, trade, and wealth flow together. However, the city has a dark side called Zhaun, which lies beneath Piltover and where the poor and exploited live.
As is typical for a series, you will encounter many different characters with their own motives and backgrounds. Some of them you will recognize because they have already appeared as champions in League of Legends. Others are new but are equally important to the storyline.
And while the two sisters Vi and Jinx are at the center of the action, there is a long list of other characters that you may have grown fond of over the course of the series. And that’s what interests us. What are your top 3?
Here’s how you can vote: In the poll tool below, you can vote for your favorite characters from Arcane. You can choose your personal top 3, but keep in mind that the choice cannot be undone. So think carefully about which characters get your votes.
So tell us: Which of the many characters in Arcane did you like the most? Why have they become your favorite characters? Do you find it difficult to choose, or can you immediately say which 3 characters are the best for you? Let us know in the comments.
Here’s what’s next for Arcane: After the release of the last storyline arc of the series, Riot directly announced the second season of Arcane in a teaser trailer.
There is no release date yet, but fans will probably have to wait a while for the next season. You can find all previous information in our article on the announcement:
The Twitch streamer Michael “shroud” Grzesiek is by far the largest Twitch streamer for the MMORPG New World. He is now explaining which “inevitable” problem is looming for New World if the player count remains low. Because the announced merging of servers will bring significant issues.
This is shroud:
shroud is a veteran on Twitch. He has been streaming on the platform since 2012. He was once a professional player in CS:GO but realized early on that he enjoys streaming more. He currently has 9.8 million followers – making it the fifth largest channel on Twitch overall. Even after his extremely lucrative stint on Mixer, the Canadian with Polish roots remains popular.
shroud is known as a shooter specialist: His amazing aiming skills have earned him the nickname “human aimbot.” His passion also extends beyond shooters to MMORPGs, as he loves World of Warcraft and, for some time, Amazon’s new MMORPG, New World.
Currently, shroud is by far the largest streamer for New World. He has about three times more viewer hours than the second place streamer on Twitch.
High player loss and many servers lead to server merges
What kind of problem is coming for New World? Amazon has already announced that servers will be merged for New World. Many servers were opened at release, but due to the free server transfers and the high player loss since launch, there are now “dying” servers, where there aren’t enough players to play New World as intended.
Thus, Amazon wants to start merging individual servers: This means that smaller servers will close and merge into larger servers.
If it were up to the players, Amazon couldn’t start merging the servers fast enough. Because they say: On a dying server, New World just isn’t fun anymore. The villages degrade, you can’t craft properly anymore, and the group features are also unplayable.
New World simply isn’t enjoyable without a certain number of players on a server.
We at MeinMMO have examined the question of whether New World can still be saved:
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What shroud says: The Twitch streamer states that merging servers will inevitably lead to major problems. Because the economy on a small server looks very different than on a medium server. On a small server, individual players dominate the market for certain items, have no competition, and hoard thousands and thousands of materials.
If such monopolists from small servers are placed on large servers, they will take over immediately.
It does not make sense to merge several small servers with a medium server. It would be more sensible to merge all small servers and then one medium-sized with another medium-sized server.
If you take a handful of small servers, and one has thousands and thousands of materials because it has no competition, then it simply comes to a server with medium or high population and takes over.
shroud
However, shroud believes that problems will arise regardless of how it is done:
“There are just too many items. No matter what they do, someone is in trouble.”
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Nevertheless, shroud believes: Amazon must merge the servers. It is an “inevitable problem.” It is still better to bite the bullet and do it than to not take action at all.
Lost Ark is a South Korean MMORPG that is set to release in Europe and North America in 2022. A YouTuber shows in a video that Amazon is making significant visual adjustments to the game for the Western audience. The female characters have more modest clothing, and many characters are said to be darker than in the versions for South Korea and Russia. There are also missing cutscenes.
What are the changes shown in the video?
The female player characters in character creation show significantly less skin in their standard selection than in the versions for Russia and South Korea.
Some characters that have a light skin tone in the other versions have dark skin tone in the Western version.
Additionally, certain cutscenes are said to be missing, which are unlocked when you build an intimate relationship with some NPCs.
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What is it with the cutscenes? Lost Ark has an “Affinity” system. Over time, you can build relationships with certain characters. When you reach the highest level, you unlock a cutscene that shows the character in an intimate moment, as if you had a date with them.
According to the YouTuber, these scenes are missing in our version of Lost Ark or are heavily censored.
The YouTuber presents these images for the adjustment in the standard selection.
Amazon says: Original outfits still in the game
What does Amazon say about it? Amazon commented on the outfits a few days ago. In a statement, they said: “The original outfits have not been removed; however, they are no longer in the foreground, and additional options have been added for players.”
No statement has been made regarding the other two changes.
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These “Affinity” cutscenes are said to be missing in the Western version.
Missing cutscenes are being hotly debated
What is the reaction? Hardly anyone seems to have a problem with some characters being black now. However, it’s criticized that it’s a bit simplistic — it would have been better to adjust the facial features instead of just changing the skin color.
The sensitive point for some players is primarily that cutscenes and thus content have been cut from our version of the game. They wish for a clear statement from Amazon. Currently, there is still hope that the cutscenes are simply missing in the beta but will be added in the release.
The discussions about the change in the forum have already reached almost 200 comments. It shows that it is a sensitive topic that moves some people because they oppose any intervention in a game for “political reasons.”
Others say, however: They are not bothered by such visual changes at all, and they believe Amazon should rather adjust the game according to the wishes of the players.
Handing 500,000 gold to a random player – such lovely stories happen in World of Warcraft.
When talking about the communities of MMORPGs, negative aspects often come to the forefront. Players are often toxic, abusive, and simply unfriendly – or so it is often said. However, every day a few beautiful stories occur where players receive unexpected help or simply become the target of a selfless gesture.
That’s exactly what has happened now – and it’s causing excitement in the World of Warcraft subreddit.
What happened? Reddit user Percival91 opened a thread, showing other WoW players what a lovely encounter he had in the game. In the trade chat, he asked: “I need to earn enough gold for a WoW token and have 2 days left. Is that feasible?”
The WoW token is one of the possible payment methods to pay for the monthly subscription. Those with a lot of gold buy a token from other players and receive 30 days of game time in return.
Even for experienced players, a sum of 500,000 gold in 2 days is practically impossible to achieve.
Instead of getting tips, Percival91 received a group invitation. A bit puzzled, he asks with a “yo whats up” what the reason for the invitation is.
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From the short conversation, it becomes clear: someone wants to gift him the gold for the WoW token. At first, Percival91 thinks it’s a joke (“Are you pulling my leg, buddy?”), but shortly thereafter, he is enlightened.
500,000 gold changes hands, accompanied by the saying: “You are a gem, go out there and shine bright.” Percival91 replies that he usually doesn’t pay with the WoW token, but right now he simply can’t afford the game in real life. He expresses his gratitude, and then the group is disbanded.
How much is it worth? What 500,000 gold means for an individual player varies greatly. For most players, such a large amount likely means many weeks of farming. Some may never be able to accumulate such a sum in their entire WoW career.
In any case, a gift of over 500,000 gold is quite a significant gesture – especially when no return is expected. A single WoW token currently costs about 220,000 gold in America, while in Europe the price is around 325,000 gold.
This is how the community reacts: The post in the WoW subreddit has attracted a lot of attention. Over 4,300 upvotes is quite a lot, and 94% approval is also remarkable.
“What a legend.”
“Nice to see that not the whole community is broken.”
“The feelings… sometimes WoW players can be so surprising! I’m glad you can continue to play.”
Other players also share their stories of how they sometimes just helped strangers. For example, IliiiIlllIillilIl writes:
Back in MoP, I remember that I bought a couple of randoms epic flying. If someone asked me how much flying costs or where the flight master is, I just invited them into a group. Then I flew them there, gave them gold, and logged out without saying anything. That always made me feel really good, because I was sure I confused and at the same time made them happy.
Have you also experienced such beautiful encounters with unexpected gifts in World of Warcraft?
This is an AI-powered translation. Some inaccuracies might exist.
As a loyal Destiny 2 player, you eventually get to know not only the best aspects of the game. There are indeed some things that are really tedious for players in Season 15 and even before. Things that players of Destiny 2 often criticize or have to put up with. It’s time to address them and point them out.
Rank7: Blue Armor and Weapons
Especially Destiny 2 veterans would immediately forgo blue armor or weapon drops.
Blue Engrams are often the reason for frustration: Blue engrams are the most annoying loot in the game when you’re no longer leveling up. They drop often and everywhere. Those who don’t dismantle them regularly risk their post overflowing with them. In the worst case, players lose too many enhancement prisms or ascendant shards stored in their post due to a blue item.
Where to put all the weapon master materials? Even if players are very consistent in dismantling blue engrams, they will sooner or later encounter another problem. Dismantling provides a huge amount of weapon master materials.
Blue engrams drop everywhere until you don’t know where to put them.
Those who want to redeem all of them should bring some time. Banshee-44 accepts the currency and gives out more or less interesting weapons from his arsenal. So it’s click through, dismantle, click through, dismantle. Dismantling bad weapons drops weapon master materials again. It (almost) never stops and costs time. At least Bungie has improved this submission system in the meantime. By the way, if you directly delete the stacks due to lack of space (or pure willpower to give up), you get nothing.
Is this perhaps the solution? A Destiny 2 player had this interesting suggestion on reddit on how blue engrams wouldn’t be so annoying anymore. He called his idea “Loot-to-Shoot”. By shooting blue engrams after they drop on the ground, they should dismantle immediately. The materials automatically go into the inventory. He received over 5000 upvotes for his idea.
This armor trick is just a small consolation: If you need upgrade modules, you can dismantle your armors from the blue engrams more strategically. There is a possibility to master a blue armor piece at level 8 and only then dismantle it. Admittedly, this trick costs three upgrade modules and an upgrade prism along with Glimmer and legendary shards. But if you then dismantle the item again, you will at least get six upgrade modules back.
The mod components problem is also getting bigger
Players will eventually experience a similar fate with their mod components. They drop now and then and can be spent for mods. However, when all mods are purchased, they cannot get rid of them. Even Spider does not want them, and players are stuck with their surplus of mod components.
Players wish for new exchange options: The hope of some players is that perhaps in the future there will be some merchant offering them a good deal for the components. Otherwise, some players’ inventory will soon look like this:
Where to put them once all mods have already been purchased?
Rank 6: Uncontrolled, teleporting enemies
Teleporting enemies are unpredictable in Destiny 2 and rank 6. Some players report this in various places since Season 13, mainly concerning the Cabal.
Enemies that teleport are not a rarity: Suddenly there stands an enemy, who just felt like moving towards you from 50 meters away a moment ago, right in front of your nose. Or he completely disappears from your view. The nasty ones just teleport right in front of your gun from nowhere and don’t even feel ashamed. Recently, players were able to observe the teleporting with overload champions, unstoppable mockeries, and ogres.
Still in front of you. A second later behind you.
In endgame activities, like the Nightfall, this is obviously annoying and uncontrollable. But even the final boss on the Glykon in the “Prelude” mission often teleports unnoticed from one side to the other. Countering is impossible.
This problem will always exist: In Season 13, Bungie already commented on this and made improvements related to network traffic. However, they also pointed out that this problem will never be completely eliminated – for example, due to player-side internet hiccups.
The classic among the things that Destiny 2 players hate and would immediately change and ban is the cheaters in PvP and Gambit.
Cheaters are exhausting and ruin the game: Instead of a cozy gaming evening with friends, some players get annoyed after a few rounds and give up trying to get to the Lighthouse in a flawless run. The reason is cheaters ruining the Crucible experience and an honest triumph.
Cheater against developers: It’s an undecided battle for years.
BattlEye brought a temporary improvement: After a few months with the anti-cheat system, it actually got better. Especially in the Trials, the number of cheaters has noticeably decreased. However, there is still optimization potential for the system. Meanwhile, commercial cheat manufacturers have also found new ways to partially circumvent this protection.
Recently, a case was known in Gambit where a particularly brazen cheater killed the opposing team even in the safe zone.
Especially in the PvP modes accessible via Free2Play, rumors have circulated in the Destiny 2 community that BattlEye can simply be turned off in the system tray, thereby circumventing it. There is no official confirmation for this yet. Moreover, BattlEye is often not visible in the task manager. This shows that Bungie must continue to pay a lot of attention to the cheating problem in Destiny 2 and permanently optimize.
Rank 4: Running out of ammo when it matters
Not having ammo in crucial situations ranks 4th among the most hated things in Destiny 2.
Even though recently there is infinite primary ammo in Destiny 2, players still find themselves in distress. The drop rate of purple and green ammo is occasionally too rare. It often happens that one has to fight for a long time without a shot of power or special ammo. This becomes worse the harder the activity gets. While it can be compensated in teams with ammo-generating exotics, like the Aeon gloves, it no longer works in solo missions.
If the game simply doesn’t want to give you power ammo.
A connection error wipes out all ammo: Especially frustrating are connection interruptions. If players, for example, receive the error code “Anteater” during an activity, like a raid or a master nightfall, a general network error, they are punished additionally. Bungie automatically brings them back into the activity, but without giving them even one shot of green or heavy ammo. Everything that was loaded before the error is then gone.
Other developers have already solved this issue: The Division 2, the third-person shooter from Ubisoft, once had a very similar problem. It was resolved so that players could “farm” their ammo themselves. After a certain number of special kills, there is ammo as a reward.
Rank 3: No place for a rank reset
Recently, Destiny 2 overhauled its vendors and gave them a new rank system. Instead of tediously handing over earned tokens to NPCs for loot, players now automatically level up. For playing the respective activity, they automatically gain reputation. Even if it rarely concerns casual gamers, there is one thing that annoys players with the new system for rank 3.
Problems start from rank 13: In the initial ranks, this is not noticeable at all. Upgrade modules are quickly spent and the limit for upgrade cores is quite high. But from rank 13, you need space for enhancement prisms and ascendant shards. If you reach the cap of 50 or 10 pieces, space must be created first, and the valuable materials must be spent.
The prisms cannot be collected anymore until the existing ones have been spent.
This means players have to fully upgrade an armor piece. Otherwise, a reset is not possible since all items must be picked up from the vendor. If at that moment you perhaps do not want to masterwork anything, you’re out of luck. If you do not do this, you won’t receive any reputation progress for the next reset for as long as that takes.
Weapons and armor are often recycled: It is no secret that players are generally dissatisfied with the recycling of old weapons and armor in Destiny 2. After all, many special weapons were grinded hard in the past only to be left behind with the unwelcome weapon retirement. Therefore, it also feels unfair when almost identical weapons appear in the game again. A new coat of paint or a slightly altered version doesn’t help.
Players aren’t wrong about this: Since Shadowkeep, Destiny 2 has indeed relied on many already existing or known resources. Year 1 armors have been revamped. It doesn’t only affect weapons and armors. The moon was already known to many players. Similarly, the PvP maps Widow’s Court and Dämmerbruch. All just recycled content, which many players do not appreciate.
But is recycling really that bad?MeinMMO author Sven Galitzki cannot understand the players’ displeasure about it. He finds recycling not bad at all. The content is eventually brought up to the latest standard, and that is exactly what many players have wished for.
The content vault is the biggest hate topic in the Destiny 2 community and unbeatable in rank 1. Some players say this is industry uncommon and a bankruptcy acknowledgement from Bungie. The feeling of paying for something that you can’t keep is prevalent. Many players have already turned their backs on Destiny 2 because of this.
Players should not have their paid content taken away. If locations need to be implemented into the new engine, that should be done in the background and then a new version is released someday, but content should not be removed indefinitely without adequate replacement.
Spider has to go into the content vault and finds that really unfair.
Players often wonder why Bungie doesn’t just keep all content that players have paid for in the game. Other games, like Warframe, manage to do this. They simply find the content vault unnecessary and a lousy trick by Bungie to make them pay for old content again and again.
Do you think Bungie is heading in the right direction? Have you found your own criticisms on our leaderboard, or is there something else that you think Destiny 2 is poorly designed?
Players would then have content for years. This opinion is also shared by ryznone in comments on MeinMMO:
What is possible can be seen in Warframe. If Bungie gets that sorted out someday, Destiny with its universe would be unprecedented, the best there is. Imagine if all seasons and DLCs were playable. A new player would have content for years while the current contents come in.
Are all Destiny 2 content in the live game a solution? “Content for years” sounds good. However, it is questionable whether the return of all ever available content would actually make players happy.
In the Destiny 2 subreddit, the community shared the following image. It shows Destiny 2 in Season 69 the overview map without the existence of the content vault. This is pretty much what a large part of the Destiny 2 community wishes.
It would be like the “Final Form”: A Destiny 2 without the content vault. (via reddit)
It would be a Destiny 2 in which all raids, every 6-player activity, every exotic mission, every strike, all destinations, and all other seasonal contents are always accessible. The game would be huge and certainly great for veterans. For new players, however, it would be hell and confusing. Not to mention that certain story elements would not be explainable with such a system.
Why can I still fly to Mercury, even though it has been consumed by darkness?
Calus has disappeared on the Glykon while he is still alive in the Leviathan raid?
On the Farm, Cayde-6 makes his jokes, but on the Tower, I stand before his grave?
Osiris would wait at the sundial, even though he is currently held captive by Savathun?
Do you think Bungie is heading in the right direction? Have you found your own criticisms on our leaderboard, or is there something else that you think Destiny 2 is poorly designed?
This is an AI-powered translation. Some inaccuracies might exist.
In the week of November 22 to 28, Mortal Online 2 was released on Steam. Additionally, we have written several news articles about WoW, New World, and other MMORPGs. We have gathered them in this weekly review for you.
The discussion of the week: Is New World still salvageable? We at MeinMMO are looking back at the first two months in the latest podcast and discussing what the game absolutely needs in the future:
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In Guild Wars 2, the next beta event for the elite specializations has been announced. From November 30 to December 4, you can test all 9 classes (via GW2). Furthermore, the new Siege Turtle was presented (via GW2).
This was the news of the week from the world of MMORPGs at a glance. What was your personal highlight? Did you experience something exciting this week? Or did we forget something important? Please write it to us in the comments here at MeinMMO and discuss with us.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO there is a raid hour with the Regi Trio today, on November 28, 2021. You can encounter Regirock, Regice, and Registeel in level 5 raids. We will show you the best counters and whether the legendary monsters are worth it.
What raid hour is it about? Normally, raid hours in Pokémon GO always take place on Wednesdays. However, due to the Hoopa event, there are currently a few additional dates. For example, you could already encounter Articuno, Zapdos, and Moltres on Friday and battle against Heatran yesterday.
As with every raid hour, there will again be level 5 raids in almost all gyms for one hour today. You can encounter the legendary Pokémon Regirock, Regice, and Registeel during this time.
Raid Hour with the Regi Trio – Start and Counters
When does the raid hour start? Today, on November 28, 2021, the raid hour starts at 6:00 PM local time, as usual. You will already see the dark eggs above the gyms, announcing the upcoming raids. You then have one hour to battle against Regirock, Regice, and Registeel. The short event ends again at 7:00 PM.
Best Counters against Regirock
The legendary Pokémon of the Rock type comes from the 3rd generation. Due to its type, it is weak against the following attacks: Grass, Fighting, Steel, Water, and Ground. Therefore, use appropriate attackers (via pokebattler.com).
Pokémon
Moveset
(Shadow) Metagross
Bullet Punch and Meteor Mash
(Shadow) Machamp
Counter and Dynamic Punch
(Shadow) Swampert
Mud Shot and Hydro Cannon
(Shadow) Hariyama
Counter and Dynamic Punch
(Shadow) Venusaur
Vine Whip and Frenzy Plant
(Shadow) Torterra
Razor Leaf and Frenzy Plant
(Shadow) Tangrowth
Vine Whip and Leaf Tornado
Lucario
Counter and Aura Sphere
Conkeldurr
Counter and Dynamic Punch
Zarude
Vine Whip and Leaf Tornado
Following Mega Evolutions are also suitable as counters:
Mega Blastoise with Water Gun and Hydro Cannon
Mega Venusaur with Vine Whip and Frenzy Plant
Mega Gyarados with Waterfall and Hydro Pump
Best Counters against Regice
The Ice Pokémon Regice also comes from the 3rd generation and belongs to the Regi Trio. It has a weakness against Fighting, Rock, Fire, and Steel type attacks. Use the following counters (via pokebattler.com):
Pokémon
Moveset
(Shadow) Metagross
Bullet Punch and Meteor Mash
(Shadow) Moltres
Fire Spin and Overheat
(Shadow) Machamp
Counter and Dynamic Punch
(Shadow) Entei
Fire Fang and Overheat
Terrakion
Smack Down and Sacred Sword
Reshiram
Fire Fang and Overheat
(Shadow) Charizard
Fire Spin and Blast Burn
(Shadow) Hariyama
Counter and Dynamic Punch
(Shadow) Ho-Oh
Incinerate and Fire Storm
(Shadow) Arcanine
Fire Fang and Flamethrower
As Mega Evolutions, the following monsters are suitable:
Mega Charizard Y with Fire Spin and Blast Burn
Mega Charizard X with Fire Spin and Blast Burn
Mega Houndoom with Fire Fang and Flamethrower
Best Counters against Registeel
The last legendary monster of the Regi Trio is Registeel. The Steel Pokémon has a weakness against Fighting, Fire, and Ground attacks. Therefore, use the following attackers (via pokebattler.com):
Pokémon
Moveset
(Shadow) Moltres
Fire Spin and Overheat
(Shadow) Machamp
Counter and Dynamic Punch
(Shadow) Entei
Fire Fang and Overheat
Reshiram
Fire Fang and Overheat
(Shadow) Charizard
Fire Spin and Blast Burn
(Shadow) Hariyama
Counter and Dynamic Punch
Lucario
Counter and Aura Sphere
(Shadow Arcanine)
Fire Fang and Flamethrower
Incineroar
Fire Spin and Overheat
(Shadow) Magmortar
Fire Spin and Fire Punch
Alternatively, you can use the following Mega Evolutions:
Mega Charizard Y with Fire Spin and Blast Burn
Mega Charizard X with Fire Spin and Blast Burn
Mega Houndoom with Fire Fang and Flamethrower
This is how high the CP when catching: Based on the CP of the Pokémon displayed to you in the catch interface after the raid, you can estimate how strong each monster approximately is. The highest CP value corresponds to a 4-star rating or an IV of 100%. This is the CP of the Regi Trio:
Regirock: 1,703 CP – 1,784 CP or with partial cloudiness 2,129 CP – 2,230 CP
Regice: 1,703 CP – 1,784 CP or with snow 2,129 CP – 2,230 CP
Registeel: 1,326 CP – 1,398 CP or with snow 1,658 CP – 1,748 CP
Is the raid hour with Regirock, Regice, and Registeel worth it?
Is the Regi Trio available as Shiny? Yes, Regirock, Regice, and Registeel can all be found in their shiny forms with some luck.
Regirock, Regice, and Registeel normal (top) and as Shiny (bottom)
How strong will Regirock, Regice, and Registeel be? Both Regirock and Regice, as well as Registeel are strong, especially in defense. This makes them strong candidates in the GO Battle League.
Registeel can be particularly impressive in the Super and Hyper League. In contrast, Regice and Regirock are better suited for the Hyper or Master League (via pvpoke.com). In raids, you should prefer other candidates that are stronger and belong to the best attackers in Pokémon GO.
Is the raid hour worth it? If you are looking for a strong Pokémon for PvP battles, you should definitely take this opportunity. This raid hour is also great for collecting candy. Additionally, shiny hunters will be fully satisfied today, as all three monsters are available in their shiny forms.
Will you participate in the raid hour today? Which monster do you definitely want to catch? Feel free to leave your opinion here on MeinMMO in the comments.
The new addon Endwalker from Final Fantasy XIV is just around the corner, and you can make the start much more pleasant with some settings. Try them out.
Here’s what it’s about: With the Early Access of Endwalker on December 3rd and the release on December 7th, thousands of players will flood into the world of FFXIV to play new content.
In this article, we present some system settings and configurations that can help you protect yourself from spoilers or reduce your loading times.
The experienced players among you will certainly know them, but many newcomers have come to FFXIV in recent months. If you haven’t discovered the settings yet, try them out.
Check your chat box
With the release of an addon, a large amount of story content is always released in FFXIV. Especially in Endwalker, this amount will be even higher than in its predecessor Shadowbringers. After all, the addon is supposed to answer many open questions and conclude the saga of Hydaelyn and Zodiark.
Accordingly, the risk of being spoiled is also high. Whether by accident, by mistake, or intentionally because someone in the shout chat decided it would be funny. You can protect yourself by preparing your chat box for Endwalker.
It’s best to disable these voice channels
In the character configurations, you can set which channels are displayed in your chat. To do this, click on the bottom icon and scroll down. In the general chat, different types of communication are usually displayed, from normal language to the FG and contact circle chat.
For Endwalker, it’s advisable to temporarily disable public chats like say, yell or shout, as spoilers have been shared there in the past.
However, if you are in particularly talkative contact circles, they would also be a candidate for temporary blocking.
Alternatively, you can outsource important chats like FG and whispers to a separate tab and completely hide the general chat for Endwalker.
In this example, the FG chat is in a separate window and the general chat is hidden.
Show and hide names
With the release of Endwalker, players can expect FFXIV to be overrun. Thousands will log in to play the new content, and there will be a lot happening in the corresponding areas.
Therefore, it’s a good idea to hide the names, titles, and FG displays of other players around you. This has several benefits:
You will have less text on the screen, allowing you to better see your surroundings.
Quest NPCs being surrounded from all sides are easier to target.
Better performance, as fewer elements need to be loaded on the screen. This is especially interesting for PS4 players and PC players without an SSD.
Settings for hiding player names (left) and their companions (right).
To hide player names, you simply need to
go to the character configuration,
then click on “Name Display”,
scroll down to “Other PCs”
and in “Show Name”, select the option “Never”.
The same can also be done for the companions of other players. This reduces the displayed text on your screen even further.
You can choose to only hide the names of uninvolved players who are neither in your group nor on your friends list. All others will still be displayed if you want them to.
A little tip for mouse and keyboard users: If you have trouble clicking on an NPC because a huge crowd of players and mounts is gathered around them, you can press 0 on your numpad. Unless you have changed your keybindings for this, the key will immediately target the NPC closest to you.
This setting is also useful outside of Endwalker, but will be an important help there. In the new areas of the addon, many players will be out doing quests or leveling in FATEs.
To still be able to recognize something amid the fireworks of dozens of EXP-hungry players on screen, you should reduce the number of combat effects in the character configuration.
Go to the “Control” tab and select the optimal settings for you under “Character”. This feature is especially useful for players with weaker hardware and helps with FPS drops during fights in dungeons or FATEs in the open world.
For your group in dungeons, you should at least select the simplified effects so that you can see where the healer bubbles or AoEs are located. If you turn them off completely, these useful AoEs will be invisible to you, and you will miss their healing or damage effects.
Start video
Everything you need to know about Final Fantasy XIV: Endwalker in 3 minutes
Bonus: Accessibility
Hidden in the system configurations, there is also a dedicated tab in FFXIV for settings that can help people with disabilities while playing.
This includes the ability to visualize sounds by having them appear as green bars on both sides of the screen. Or the option for people with color blindness to adjust the color settings in the game.
Various options for color settings in FFXIV
Even if you don’t use these settings yourself, you can refer other players to them. It can help others have more fun with the game.
Is there something in particular you will pay attention to when Endwalker launches? Will you perhaps log out in certain areas to try out the new jobs faster? Let us know your plans in the comments.
In November, FFXIV was among the top 10 MMORPGs on Steam with the most players. With the release of Endwalker, there will likely be even more players:
In Call of Duty: Vanguard a tournament with $110,000 took place. Each team had to include one woman. The tournament caused a lot of excitement as a female player was removed from her team at short notice to make room for another woman, who turned out to be a cheater.
What kind of tournament isthis? The tournament was the “eFuse Black Friday 110k Search and Save Tournament.” The prize pool of $110,000 (€97,000) was the highest ever in Call of Duty: Vanguard, according to the US site Dexerto.
The tournament had a specific requirement for the team roster. There were two options for how teams could look:
A female content creator, another content creator, and a current pro from the league
A female content creator and two other content creators
An unusual tournament format requires the presence of a woman. Source: Twitter
Pro invites woman, kicks her off the team before the start
This was the drama: The 27-year-old American Doug “Censor” Martin assembled a team as a pro and invited a woman, “ShawnJ Gaming”, a YouTuber and Twitch streamer focused on Call of Duty.
As ShawnJ reports, she was removed from the roster just a few hours after the team was set. Censor replaced her with a new player. He informed her abruptly via a direct message without further explanation.
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From “No Brainer” to “Sorry, it’s not happening after all.”.
But then a clip surfaced showing that the new player in the team was apparently using wallhacks in a match in Call of Duty: Black Ops Cold War (via twitter).
This is how it went on: The new player was banned from the tournament as a cheater by the admins.
As a result, the third person from Censor’s team also dropped out and did not want to participate anymore.
ShawnJ Gaming laughed her head off on Twitter and said: No one could believe she would jump back in just because the team was falling apart. That wasn’t her problem.
Censor had to quickly assemble a new team, but couldn’t make any progress and got eliminated 0-3 from the tournament.
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This is how it’s being discussed: The pro is already receiving some schadenfreude. Because he removed ShawnJ from the team at short notice, but everything turned against him afterwards, people are saying that “karma” has come back to haunt him.
We have already reported on Doug “Censor” Martin on MeinMMO. Ironically, it was also about women:
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
League of Legends is one of the most famous and popular games in the world. Unfortunately, it is also notorious for its extremely toxic community. This is known by MeinMMO editor Benedict Grothaus – and he was surprised that after a break he did not have to read a flood of insults.
LoL is toxic. Everyone knows that and those who are new quickly learn that. Colleague Philipp Hansen tried League of Legends for the first time in early 2020 and realized: They are really as mean as everyone says.
Shortly before Phil started with LoL, I (again) stopped – that was around mid-2019. Before that, I had only played sporadically, but this break was probably the longest so far.
I was still used to getting constantly insulted. Never was one’s own fault in a defeat, insults were often… creative. With exactly this mindset, I approached the game.
To my surprise, however, I was hardly insulted at all. No: “**** you, Noob!”, no: “Go die!”, not even a rather harmless: “git gud” came from my teammates. What happened to the LoL I knew?
I have been playing League of Legends almost since its release in 2009 and have sunk more hours into the MOBA than I am willing to admit. I even played with my team in the semi-professional area.
However, e-sports was not established back then, so we mostly participated in community tournaments. We only started earning money later after switching to Heroes of the Storm. But that’s just by the way.
Start video
Today the pre-season 2022 starts in LoL – Here are the most important innovations in the video
2 Years Break and Suddenly Everyone is Peaceful?
From the past, I am used to seeing all sorts of nonsense written in the chat even before the match. Today? Nothing. If at all, then a: “Hello” or players asking for a role swap.
In the game itself, I could not observe any excessively toxic behavior in either the chat or via pings. I was not insulted, not yelled at, and my close relatives were also not copulating, not even in foreign languages.
To my shame, I must admit that I had completely disabled the chat for the first rounds. Of course, it seemed more peaceful to me then. But even after reactivating it, I was only rarely snapped at.
It even happened that I was constructively pointed out to something. And out of a trained instinct, I immediately switched to “Defense” and scolded my teammate who only wanted to explain something to me.
His colleague then explained to me that he only wanted to help. Ashamed, I apologized and we very confidently won the round, even though it got close several times.
People are Complaining Less
However, the rather typical quarrel for gamers has not completely disappeared. Now and then I still got into a spat with someone. Most of the time it was the jungler complaining that he did not deserve such bad teammates.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you:
When I myself am out in the jungle, there are still occasional insults if one does not gank a lane often enough.
For clarification: The “jungle” connects the three “lanes” of the game. The jungler moves between these lanes and ensures that the respective team members can kill their opponents there. This gives a gold and level advantage.
Moreover, however, it was peaceful. And even if it got louder sometimes, it was mostly after the game and not during the round. As if more players knew by now that toxic behavior only promotes the “tilt” and favors a loss.
But why is everyone suddenly nice?
12 Years LoL – And Slowly it Gets Better
Riot, the studio behind LoL, has made great efforts over the last few years to curb toxic behavior. A particularly significant cut was probably the deactivation of the general chat in the game.
That was already a reason for me back then why I preferred Heroes of the Storm. Because without general chat, the colleagues focused more on the game and did not verbally quarrel with the opponents.
Earlier, in June 2021, however, Riot had already introduced the “Behavioral System” with some changes aimed at curbing toxic behavior. Since then, there have been multi-week bans for players who go too long AFK and further penalties.
However, the whole thing goes back even further. In 2012, the “Honor” system was introduced, which received a revision in 2017. With it, players can award honors to their teammates, which in turn leads to small rewards. And those who behave like jerks get nothing.
This is what the new “Honor” system looks like. Image source: RiftHerald.com.
Better to Reward the Good than to Punish the Bad
Since then, Riot has been pursuing the strategy of rewarding positive behavior rather than punishing negative behavior. The latter can sometimes lead to defiance responses rather than insight. Such findings were derived from studies that Riot itself conducted (via spectrumlabsai.com).
In 2012 and 2013, Riot Games tested various methods in millions of games. In the course of the “Optimus Experiment,” for example, motivational messages in different colors were tested and player reactions evaluated.
The result of the experiment was roughly: with the right incentive, players are less toxic. The incentive was to show through messages that toxic behavior tends to lead to losses. Or the other way around: negative behavior results in more defeats.
I even noticed that back then and moderated my behavior a bit at that time. I think I did not win much more, but playing has been more enjoyable since then. You can read more about the Optimus Experiment on GameStar.
All of this, of course, did not happen overnight but was a gradual process that has slowly banished more toxicity from the game. However, with a hard break of 2 years pause, one notices this very well and directly.
Some fans even suspect that the success of Fortnite may have led to a less toxic community. Allegedly, the battle royale attracted all the “toxic kids” and moved them away from LoL. Whether that’s true remains to be seen.
But why are people toxic at all?
Toxic Behavior – A Gamer Tradition?
12 years ago, at the release of League of Legends, the internet looked different. Dark humor and unmoderated image boards, forums, and chats were everywhere. Hardly anyone paid much attention to video games, except for a small mass of gamers.
From my own experience, I can say that many gamers back then mostly looked out for themselves. And with some, a mentality of “All others are idiots” developed. This hardened over time, spurred each other on, and spread.
LoL, as a free game with an enormously successful concept, has spread quickly and widely. Accordingly, it attracted many players – and among them, of course, also toxic players. Those who did not want to deal with it simply left. It was only a game. But the toxic core remained. It was “their” game.
Additionally, LoL is naturally highly competitive. Teams of 5 players compete against each other in long matches for victory. Of course, you want to win, even if it doesn’t matter – especially in ranked play. This quickly leads to an adrenaline rush.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since then, however, there have also been many social changes. Gaming has been increasingly integrated into society for years and more and more eyes are on gamers. Naturally, this has increased interest in the topic and also in making it more accessible.
Developers are interested in attracting not just the “hard-skinned gamers” anymore, but everyone. And this is only possible if toxic behavior has no place in modern games.
What does “toxic” even mean? Toxicity refers to extremely negative behavior. This ranges from insults and harassment to sabotaging one’s own team and even outright threats and death wishes. Yes, the internet was – or is – a rough place.
A Nicer Environment for New Players
Whether planned or not, that right now the LoL community is more pleasant than before benefits not only the game. The new LoL series Arcane has sparked a fresh hype around the MOBA.
Many new players are starting, many former ones are returning. For example, me and several other colleagues from the editorial staff. The fact that you don’t have to be called a son of a whore or worse right in the first rune increases the motivation.
Apparently, the measures have had exactly the effect they were supposed to. LoL has become nicer and as a new or former player, you feel good again. Or at least better than before. There are still the occasional nasty remark.
Start video
LoL: We introduce the champions from Arcane in gameplay
I believe that LoL and its community have matured. This is also shown by Arcane itself, because the series can be really dark. It would be exciting if it really is this series that has made LoL a better place now.
In any case, I notice that the Arcane heroes Vi, Caitlyn, Jinx, and Jayce are currently being played frequently. And coincidentally, colleague Alexander Leitsch has prepared a guide for exactly these heroes for you: