ARC Raiders locks the new map behind an event, but the developers need to intervene because players are grinding too hard

In ARC Raiders the new map was introduced as part of a community event, including specific tasks that you must complete together. However, the developers had to intervene, as players were progressing through it at an astonishing rate.

What kind of live event is this? With the latest Update 1.2.0, the developers not only brought bug fixes and new enemies to ARC Raiders, but also a live event. In the community event “Breaking New Ground” you collect and donate materials. This will restore a tunnel leading to the fifth map “Stella Montis” and unlock the new area together.

Anyone who has played at least five rounds can participate. For donated materials, including basic materials like metal parts or fabric, you will receive merits. You can exchange this currency for rewards in the next phase. For every 5 donated materials, you get 20 merits, and you can farm up to a total of 900.

Here you can see the short trailer for the community event in ARC Raiders:

Select a MMO video…

Why did the developers have to intervene? The community was grinding so diligently that the event would have been completed much faster than planned. The amount of required materials was increased so that players who join the game later can also participate.

In the official Discord for ARC Raiders, the team explains:

Hey, Raiders!

You are pushing the unlock event much faster than we expected. We had no idea that you would all stand so selflessly for the Stella Montis cause, and you are donating far more than we could imagine.

We want Raiders around the world to experience this event. Therefore, we are now increasing the required amount to unlock Stella Montis, hoping that you will surprise us again.

“Everyone gets the chance to earn the rewards”

This is how the community reacts: The decision to increase the necessary resources is well received by the community. Many players say that they probably would hardly have been able to participate due to work schedules or time zones.

For example, Pinstar writes under a Reddit post: “I logged in before work, donated my supplies at 1%. Played one mission. When I was done, it was at 11%. I can’t blame them for raising the limit.”

chicKENkanif also finds the adjustment reasonable and writes on Reddit: “Everyone gets the chance to earn the rewards. Respect.” And LauviteL adds: “It’s only fair. […] The amount jumped to 5% within minutes because everyone was donating. It should at least take a few days so that all players can participate.”

Overall, ARC Raiders is very well received by players. According to SteamDB, the extraction shooter with over 232,000 active players is among the most played games on Steam – even above Battlefield 6 and Rust.
ARC Raiders is also enjoyed by many players as a PvE extraction shooter, without shooting at other player characters. Many of them just want to loot, level up, or complete quests: One fifth of players in ARC Raiders on Steam have not shot anyone yet, and almost half avoid PvP

This is an AI-powered translation. Some inaccuracies might exist.

The new Horizon MMORPG looks amazing, but I just really don’t like the character designs

Finally, there is a gameplay trailer for the MMORPG Horizon Steel Frontiers from NCsoft. MeinMMO author Sophia Weiss loves the games with Aloy and is very much looking forward to the multiplayer adaptation. However, there is unfortunately a heavy downside.

Horizon: Zero Dawn was the second game I bought for my PS4 after The Witcher 3. And it is one of the few major open-world games that I actually completed. At the moment, I am facing the final quest and grinding through the side missions of the sequel Horizon: Forbidden West.

I love this universe. Aloy is one of my favorite protagonists. Accordingly, I am very excited about the upcoming MMORPG from NCsoft based on this game series. Clearing out hostile machines as a Carja trapper, fighting full-contact as a heavily armored Oseram, or going stealth as a Nora hunter.

The gameplay the trailer is already showing fun gameplay and I would love to get my hands on it immediately. But there is unfortunately also a downside.

What is Horizon? [Light Spoilers]

Horizon: Zero Dawn and Horizon: Forbidden West are action RPGs set in a post-apocalyptic future of Earth, thousands of years after the downfall of our civilization. Humanity lives in tribes with a stone-age level of technology. In contrast, high-tech machines roam the world. The story centers around Aloy, who lives ostracized from her tribe and wants to know who her mother is. In search of answers, she leaves her home and uncovers not only the secret of her birth, but also why humanity once fell.

Start video
Horizon Steel Frontiers: Trailer zeigt endlich Gameplay aus dem MMORPG zur Welt von Aloy

Gameplay just like the original, but make it multiplayer

The first impression the trailer gives me fills me with hope for a very cool game: The gameplay looks very much like the action combat system from Horizon: Forbidden West, with adjustments in the right places. The character within the trailer uses a sword instead of Aloy’s spear (which belongs to her and only her) and moves through the world with the pullcaster, a grappling hook.

However, not just to edges and corners like in Forbidden West, but also directly onto the back of an Apex Ravager, one of the more powerful machines. There, the player character delivers a heavy hit to the beast with the melee weapon. While the Pullcaster already worked as a gap-closer to machines in Forbidden West, I have not discovered that yet, and I need to try it immediately. That looks like fun!

Apparently, Aloy is no longer the only one in her world who can override machines and make them work for her. It seems the player character in the MMORPG can do this as well – I’m curious about the lore explanation. And yes, I am aware of the select few within Forbidden west, who can do similarly as Aloy does.

This leads to a scene in the trailer where players jump off a tame Broadhead via Pullcaster, shoot an arrow between the components of a Bristleback, and pull themselves in again for close combat action with the grappling hook.

For me, as a tab-targeting veteran, this all looks like an incredible amount of fun. And the absolute potential for chaos.

The world seems to have been almost completely taken from Horizon: Forbidden West. At the beginning of the trailer, we walk through a village of the peaceful Utaru. Then we continue through the plains of the Forbidden West. Many of the machine designs known from the single-player games are also shown, whose components can be broken off and used in the MMORPG.

All in all, Horizon Steel Frontiers gives the impression in the trailer that it could be just the right game for all Horizon fans who have always wanted to fight their way through the post-apocalypse with friends. However, the character editor on the website has caught my eye. And it brings me little joy.

Not my Aloy

Horizon Steel Frontiers is being developed by NCsoft in South Korea. The world, machines, and battles have seemingly been taken almost 1:1 from the last part of the series. However, the character designs they are currently showing on the MMORPG’s website deviate significantly from the originals.

At the beginning, you see a man in a battle outfit of the wild Tenakth, so far, so good. Then the video progresses to a woman in a Carja outfit. But all subsequent characters look like many female characters in Asia MMORPGs: ultra-detailed hair and faces with button noses and big eyes, hourglass body shapes, and elegant model poses.

Of course, the girls all look very cute and pretty. But this is not the Horizon universe as I know it. The women and girls in the games so far had bodies and faces that I could see in the supermarket around the corner. Exaggerated, hyper-cute models are nowhere to be found. They all always look somewhat weathered as if they were cave dwellers on the run from machines with laser cannons.

You might remember: At the release of Horizon: Forbidden West, there was a discussion on social media that Aloy as a protagonist was not female enough. A user subsequently posted a heavily edited screenshot of her with makeup and teeth like fresh from the orthodontist:

The female player characters, as presented here now, unfortunately remind me more of the Photoshop version than of Aloy and the other women from the original games. Thus, they stand out significantly from the otherwise consistently designed world and character design.

With Aloy, as she has been portrayed in the games so far, I feel much more comfortable as a woman than with the perfect ladies as shown now at Horizon Steel Frontiers. Aloy’s physique is not unreachable with enough training and discipline. And the rest of the female cast also reminds me more of the real people in my surroundings than the ladies from this new Horizon spin-off.

I am, of course, very much aware that Steel Frontiers’ character design is absolutely in line with the trend of Asia MMORPGs. Throne and Liberty, the announced Aion 2, or Sword of Destiny are just three examples that many MMORPGs produced in Asia use similar character designs. However, this makes the women in Steel Frontiers completely interchangeable as well.

In itself, that is not wrong. I find all the women to be very pretty. However, I am simply used to entirely different designs in the Horizon universe, and thus it frustrates me quite a bit. Especially in stark contrast with the otherwise perfectly adopted move sets, environments, and machines.

I also know that I probably won’t see my character often under the armor. So the gameplay itself won’t be ruined for me. Still, this downside remains: You have adapted everything as well as possible – partially 1:1. Why deviate when it comes to female characters, if you adapt everything else faithfully. Why not give us almost realistic stoneage women as well.

However, as already emphasized: Overall, the game makes a very good first impression on me, and I am very curious to see how it will progress. By the way, we have also gathered the community’s opinions on the new trailer for you. And they are as enthusiastic about the gameplay as I am: First gameplay of the Horizon MMORPG excites: “It looks like a Monster Hunter, I’m excited”

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO Nature Zone 2025: With or without a ticket? All differences

This year, you can purchase a ticket for the Nature Zone in Pokémon GO again. MeinMMO shows you what content differences this brings.

As you are used to from the big events in Pokémon GO, you can also purchase a ticket for the Nature Zone 2025, which takes place on November 15 and 16, 2025. This costs €12.99.

At the event, there will be a variety of content that you can enjoy both with and without a ticket. We have compiled the differences for you.

Start video
Pokémon GO: The Season “Stories of Transformation” in the Trailer

All content without a ticket

New Shiny monsters: The Nature Zone brings several Shiny debuts. You can obtain both Bimova and Bähmon as Shiny for the first time. Crypto-Darkrai celebrates its regular debut in the game as well as its Shiny debut.

Monsters in the wild: You can find the new monster Bähmon in the wild during the event, as well as in 5 km eggs. You can evolve Bähmon into Pelzebub for 25 candies and then into Olangaar for 100 candies.

Within the Nature Zone, there will be 2 habitats that change every hour. In the habitats, you will find the following Pokémon:

Habitat Lurking-Dark-HourHabitat Imaginative-Fairy-Hour
Alolan Meowth*Clefairy*
Alolan Grimer*Alolan Vulpix*
Shuppet*Jigglypuff*
Hoothoot*Galarian Ponyta*
Kramurx*Chansey*
Snebel*Togetic*
Herdier*Marill*
Purrloin*Snubbull*
Galarian Zigzagoon*Trasla*
Gossifleur*Eneco*
Nincada*Swablu*
Zirpurze*Barschwa*
Skuntank*Kikugi*
Pionskora*Ohrdoch*
Zurrokex*Waumboll*
Zorua*Psiau*
Tarnpignon*Dedenne*
Kapuno*Clavion
Iscalar*Robball*
Paragoni*Wommel*
Bähmon*Brimova*
GrolldraBähmon*
Olini*

Also the powerful Pokémon, which debuted in the Nature Zone last year, are returning this year. The following table shows which powerful monsters you can find on the respective days:

SaturdaySunday
Snorlax*Alolan Ninetales*
Galarian Rapidash*Galarian Weezing*
Tyranitar*Granbull*
Flunkifer*Herdier*
Absol*Gardevoir*
Golgantes*Kramshef*
Silembrim*Krookodile*
Barrikadax*Piondragi*
Maskagato*Snibunna*

Some of the powerful monsters also have an exclusive move. You can also obtain this move if you evolve the corresponding Pokémon during the event.

  • Galarian Rapidash: Thunder Shock
  • Gardevoir: Synchronoise
  • Absol: Swirl
  • Krookodile: Earth Powers
  • Ursaring with Desert Outfit: Grip
  • Barrikadax: Blocker
  • Maskagato: Flora Statue

Monsters through incense: If you use incense during the event, you can attract some of the powerful monsters with it. The daily adventure incense is excluded from this. The following Pokémon can be attracted with incense during the event:

  • Alolan Ninetales*
  • Galarian Rapidash*
  • Tyranitar*
  • Flunkifer*
  • Absol*
  • Krookodile*
  • Piondragi*
  • Snibunna*
  • Silembrim*
  • Maskagato*

Monsters in eggs: If you hatch 5 km eggs that you received within the Nature Zone during the event, you can obtain the following monsters:

  • Mime Jr.*
  • Ganovil*
  • Gladiantri*
  • Rocara*
  • Bähmon*
  • Forgita

Monsters in raids: Various raids are also part of the Nature Zone 2025. The following monsters are involved:

In 3-star raids:

  • Ursaring with Desert Outfit*

In Crypto raids:

  • Crypto-Cresselia* (Saturday)
  • Crypto-Darkrai* (Sunday)

In 6-star Dynamax battles:

  • Gigantamax-Olangaar

Event bonuses: All players, regardless of the ticket, will receive the following bonuses during the event from 10:00 AM to 6:00 PM:

  • up to 3 free raid passes at the photo discs of gyms
  • the collection limit for Dynamax particles is increased to 1,600
  • 3 snapshot surprises per day
  • field research where you can receive event Pokémon as a reward
  • more Pokémon appear on routes, and you can receive additional buddy candies (all day long)

All content with a ticket

New Shiny Pokémon: In addition to the monsters that you can also obtain as Shiny without a ticket, you have the opportunity to obtain Icognito W for the first time as Shiny. You can attract the monster using incense.

Monsters through incense: There are also additional monsters that you can attract with incense. These, in addition to the powerful monsters you can also get without a ticket, are as follows:

  • Icognito D*
  • Icognito I*
  • Icognito L*
  • Icognito W*
  • Selfe* (rare)
  • Vesprit* (rare)
  • Tobutz* (rare)

Event bonuses: Ticket holders benefit from more bonuses at the event. These are:

  • increased chance of Shiny Pokémon
  • the collection limit for Dynamax particles is increased to 3,200
  • you receive more Dynamax particles from power sources and through walking
  • unlocking and leveling up Dynamax attacks costs 25% less
  • up to 6 raid passes at gyms
  • double the amount of catch candies
  • higher chance to receive 5 km eggs at PokéStops and gyms
  • halved distance for hatching eggs
  • lures have a duration of 2 hours
  • 6 snapshot surprises per day
  • 6 special trades per day and additionally halved costs when trading (all day long)

Special research: If you have purchased the ticket, you will receive special research. You will have to choose between the Dark or Fairy path. Among other things, you will receive a Gigantamax-Olangaar as a reward.

The Safari Balls are also once again part of this year’s Nature Zone. Without them, you will find it difficult to catch the powerful monsters of the event. What this special ball is all about, you can find out here: Pokémon GO Safari Ball: What can the new ball do and how to get it?

This is an AI-powered translation. Some inaccuracies might exist.

The preload for Where Winds Meet is live – but there is an obstacle on one platform

On November 14, 2025, Where Winds Meet will also be released in the West. To be ready right away, you can pre-download the new open-world RPG – but not on all platforms at once.

Update from November 13, 2025, 2:40 PM: We have received feedback from the developers and have added the acquired knowledge about the preload on PS5 and mobile. Additionally, we have included information about the game’s availability in Austria.

What are the differences? While you can easily download the game on PC via Steam, Epic Games, and the official launcher, the situation is a bit different on PS5 right now.

You can preload Where Winds Meet on PS5, but currently, there is only the optional pre-order package available for around €17.99. So, if you want to preload the game currently, you can only do so if you purchase the package or if you have previously participated in the beta and the game has already been added to your library.

When inquiring with the developers, we were confirmed that a preload on PS5 is only possible if you purchase the preorder bundle; otherwise, you will have to wait for the full release on November 14, 2025, at 11:00 PM CET before you can start playing. Steam shows 5:00 PM as availability, but it is likely that you will not be able to enter the game then, as the official information states 11:00 PM.

The mobile versions for Android and iOS will start at this time with pre-registration options and will be released on December 12.

WARNING: We have received reports from the community that the game is not available in Austria. Unfortunately, according to developers, that is currently the case, and it is not a bug. It is currently unknown if and when the game will be available there. If the game is also not available in your region, please leave us a comment.

What else you should know about the preload will be covered in the next section.

Start video
Where Winds Meet zeigt im neuen Gameplay-Trailer die Aktivitäten in der Open World und … Hunde, die Mahjong spielen?

All Important Information about the Preload and Launch of Where Winds Meet

How large is the preload? The size of the download on PC depends on the version you choose. There are theoretically three variants that you can choose in the client:

  • Lite – 68 GB
  • Standard – 100 GB
  • Ultimate – 120 GB (not available at launch)

Additionally, an SSD hard drive is recommended to ensure optimal performance.

On PS5, the preload is approximately 108 GB.

What system requirements must the PC meet? To run Where Winds Meet on your PC, you should meet the following requirements:

Minimum requirements:

  • Operating System: Windows 10/11 (64 Bit)
  • Processor: Intel Core i7-7700K or AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics Card: NVIDIA GTX 1060 (6 GB) or AMD RX 480 (8 GB)
  • DirectX: Version 12

Recommended requirements:

  • Operating System: Windows 10/11 (64 Bit)
  • Processor: Intel Core i7-10700 or AMD Ryzen 7 3700X
  • Memory: 32 GB RAM
  • Graphics Card: NVIDIA RTX 2070 SUPER, AMD RX 6700 XT, or Intel ARC A750
  • DirectX: Version 12

Additionally, if you want to play Where Winds Meet on multiple platforms, you should link your accounts beforehand. You should also note at launch that you do not make a mistake during character creation, as cross-progression will not be possible if you do. If you want to play the new RPG hit from China on PC and PS5, you should urgently complete one task first.

This is an AI-powered translation. Some inaccuracies might exist.

Two well-known heroes from Warhammer 40,000 meet an dishonorable end, disposed of in a parenthesis

Games Workshop continues the story of Warhammer 40,000 and ushers in a new, major chapter in the lore. However, there must be some sacrifices – including two well-known characters from Space Marine 2. Their end is rather inglorious and leaves fans confused.

With the latest announcement, new figures for Captain Demetrian Titus and his companions have been introduced. The hero of Space Marine 2 has regained his old title and is once again allowed to lead an entire company.

However, there was some confusion among fans during the announcement, as: Captain Sevastus Acheran is actually the head of the company. And normally, a Space Marine only relinquishes his post when he dies (and is not locked in a metal sarcophagus that keeps him alive).

Many have been wondering what happened to Acheran – and to Meduras Chairon. Because colleague Gadriel has received his own mini. However, the companion Chairon did not, instead Metaurus stands at the front, the mentor of Titus.

Games Workshop has promised an explanation “later this week” and now it’s here (on Warhammer Community). The fate of the two heroes is, however… questionable.

Start video
Warhammer 40K: Space Marine 2 receives Siege mode, shows massive hordes of Tyranids and Chaos in the teaser

Two great heroes die “offscreen”

The post briefly summarizes what has been happening since Space Marine 2. The end of the story already hints at a major development, but that is probably still in the future. Because for now, it’s about cleaning up.

Acheran goes together with Chairon and a few other Space Marines to Trygg, a Macropol world (or “Hive”) with billions of people, which serves as an important stronghold for the Imperium and protects the system against attacking Tyranids.

On the planet, Acheran and his squad eventually find out that the world has been taken over by a Genestealer cult – meaning a Tyranid invasion is imminent.

The squad finds themselves overwhelmed and Acheran decides to seal off the entire Hive and trap the Genestealers with himself and his men. The result is summed up in a single sentence:

“When imperial reinforcements arrived to eliminate the remnants of the cult, they discovered that Acheran, Chairon, and the rest of their brothers had sold their lives to mow down unspeakable numbers of Xenos hybrids.”

“The Genestealer cult has achieved what everyone thought impossible…”

The decision not to dedicate a story to the deaths of two such important characters has not been received well in the community. Instead of a real outcry, there’s more bewilderment and countless memes.

Thus, the Tyranids are now attributed with a secret superpower, the “Offscreen Haki” – a reference to One Piece, where Blackbeard experiences his biggest moments without them ever being seen:

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

Many attribute the death of these two Space Marines to the Tyranids – even though they probably lost hundreds of thousands, perhaps millions or billions of individuals to eliminate a handful of Space Marines.

This only shows how much Astartes are actually mystified: “The Genestealer cult has achieved what everyone thought impossible. They killed two named Ultramarines without helmets.” (Pentamachina3 on Reddit)

However, Acheran and Chairon are not normal Space Marines, but rather the new and significantly stronger Primaris variant.

A sacrifice for the greater good?

Even though the fate of Acheran and Chairon may not seem particularly glorious, its outcome is extremely important for the story of Warhammer 40,000. Because Titus as captain has a special mission: to reunite the 500 Worlds of Ultramar.

Ultramar is the system under the control of the Ultramarines and is like a small empire itself. Tasked by Primarch Roboute Guilliman himself, Titus must now, with the 2nd Company, free the system from foreign influences and bring it back under imperial flag.

Guilliman himself is the current head of the Imperium as the representative of the Emperor himself. Thus, the order comes not just from the top, but from very very top. The “500 Worlds” campaign is the next step in the story and comes directly with its own campaign battles – and new miniatures – for the tabletop.

The fact that Titus was chosen for this mission is no coincidence. Apart from his obvious fame through the games, he has also proven his ability in the lore and that is everything that matters for Space Marines: User asks why the heroes of the Space Marines in Warhammer 40,000 are not allowed to retire – veterans explain

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: How to prepare for the Nature Zone 2025 this weekend

In Pokémon GO the GO Nature Zone 2025 kicks off this weekend. We have some tips for you.

When does the GO Nature Zone run? The GO Nature Zone runs on November 15th and 16th from 10:00 AM to 6:00 PM each day.

This is a major event that brings various bonuses. There are both paid and free content for players.

We take a look at the event and have some preparation tips for you.

Start video
Pokémon GO: The Season “Stories of Transformation” in the Trailer

Check out powerful Pokémon and Safari Balls

The powerful Pokémon are the highlight of the Nature Zone. These are usually larger, especially strong specimens of wild Pokémon at a high level. You can find the complete list of powerful Pokémon here.

The problem: They are very difficult to catch and flee quickly. The best way is with the Safari Balls that can be collected over the weekend. If you don’t purchase a ticket, you will need a lot of luck to get some.

So save your Safari Balls for the powerful Pokémon that you really want. Good monsters include, for example, Tyranitar, Garchomp, and Gardevoir. You can also try to catch the hard-to-catch Galar birds with the ball.

And if you are not using a Safari Ball:

  • Use Ultra Balls
  • Use a golden Razz Berry
  • Try to hit excellent throws
  • Use a buddy Pokémon that can bounce back baited balls at the wild Pokémon
  • Use Kyurem’s adventure effect to increase your catch chance if you have one

Also, note that you are unlikely to succeed with autocatchers, as they usually only throw Poké Balls.

Use the Raid Passes on both days

You will receive three additional Raid Passes per day on both event days when spinning gyms – always when the previous one is used up.

The interesting targets are Shadow Cresselia on Saturday, Shadow Darkrai on Sunday, and the costumed Snorlax.

Of these three, Darkrai is the most useful Pokémon. However, the others are also worth catching. Be sure to use your new free passes.

Use Campfire for Gigantamax

This weekend, Olangaar will appear as a Gigantamax Pokémon. This Pokémon will not be easy in battle. You can find a detailed guide on counters here shortly.

Most importantly, you should team up with other trainers to defeat it. As a Gigantamax Pokémon, it cannot be beaten by small groups. Check Campfire for a trainer group nearby that wants to battle Olangaar.

Alternatively, it is also possible to join relevant battles using a Remote Raid Pass.

Use Incense for powerful Pokémon

The incense item has the potential to attract powerful Pokémon this weekend. If you have a ticket, Selfe, Vesprit, and Tobutz as well as various Unown variants will also join the possible incense pool.

But even without a ticket, incense is a good option to encounter more powerful Pokémon.

Take snapshots

Don’t miss the chance to take a photo of your buddy Pokémon from time to time. There are rumored to be snapshot surprises that you can get through this small feature.

Unlearn Frustration, especially with Darkrai and Cresselia

During the GO Nature Zone, you can use regular TMs to get rid of the useless Shadow move “Frustration”. This can only be done during specific event periods like now, or by purifying Shadows. However, purification also deletes the attack bonus that Shadows have. So: Use a TM to get rid of Frustration first – especially with Darkrai and Cresselia if you catch them this weekend.

Otherwise, make sure you have enough balls and berries for the weekend! What tips do you have for the upcoming weekend? Share them with us in the comments! Otherwise, we wish you good luck during the Nature Zone. And to find out what else is upcoming in November, read here: All events in November 2025 for Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

In WoW: Midnight you must unlock all dungeons through achievements first

In World of Warcraft: Midnight, visiting dungeons is conditional. However, these conditions are not as bad as some might fear.

If you want to level up quickly at the start of a new expansion of World of Warcraft, there are several ways. While some rush through the quests, others dive into dungeons and “spam” them non-stop. But in the upcoming expansion Midnight, it’s not that easy. Dungeons must first be unlocked through achievements.

Start video
WoW Midnight shows gameplay – All new features

What kind of achievements are those? Each dungeon in Midnight can only be entered after the corresponding “Unlock” achievement has been reached. There are two different methods to complete the respective success:

  • Reach a necessary level with a character.
  • Complete the quest that sends you to the respective dungeon.

Note that this information is still from the beta of Midnight, and details may change before the release.

Minimum level for dungeons or completing story campaign

What are the requirements? If you want to unlock the dungeons through a corresponding character level, the following limits apply:

  • Windrunner’s Tower: Level 81
  • Death’s Alley: Level 83
  • Nalorakk’s Den: Level 88
  • Maizar Caverns: Level 88
  • Blinding Vale: Level 88
  • Magister’s Terrace: Level 90
  • Nexus Point Xenas: Level 90
  • Arena of the Voidscar: Level 90

Alternatively, you need to complete the corresponding quests that unlock the dungeons. This happens more or less automatically during the campaign.

Is it significantly different from before? No, not really. Dungeons previously had level restrictions that prevented early access. In Midnight, this unlocking just happens in a new way – not only through level but also by completing a specific quest. Whichever of these goals is achieved first will unlock the corresponding dungeons in the future.

Ultimately, this will likely allow most players to enter the dungeons a bit earlier if they follow the campaign and don’t only level through instances. In the end, this won’t make much difference after the second character anyway – because the achievements are account-wide and only need to be reached on the first character. If you want to see how this plays out in-game, you can now participate in the WoW Midnight beta.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

One of the cornerstones of German YouTube explains why the platform doesn’t feel the same as it did during your childhood

The video platform YouTube was founded in 2005, and in 2006, the first people began regularly uploading videos to the platform, thus shaping an industry. One of them was Phil Laude, who, along with his two friends, founded the YouTube trio Y-Titty. In a podcast, he talks about his experiences back then and how the industry now seems to him.

Who is it about? Former YouTuber Philip “Phil” Laude was a guest on the podcast Henke’s Corner. Together with his friend Matthias “TC” Roll, he founded the YouTube channel Y-Titty, where they regularly uploaded comedy videos starting in 2006. In 2009, Oğuz “OG” Yılmaz joined them.

In their sketches, they addressed all kinds of topics, mostly parodying pop culture themes. The trio also released songs, which always had a comedic touch.

In the YouTube industry, Y-Titty belongs to the pioneers of that time. In 2015, the trio disbanded, and the three pursued their own careers.

Phil Laude continued to upload sketches and parodies in the style of Y-Titty, but did so alone on his own channel. By now, he has over 1.23 million subscribers on his YouTube channel (source: YouTube). He has also had several acting roles, including in his own series Almania.

Gronkh also started his career around the same time with Let’s Plays and inspired many:

Start video
Gronkh, the man with the voice – Career and life of Germany’s most famous Let’s Player

YouTube back then

What was YouTube like for Phil Laude back then? Phil Laude talks in the podcast Henke’s Corner about how the early days of YouTube were for him. He says he is grateful to have been part of the creation of an industry and that the platform has gone through many different phases since then.

When he and his friend TC started the Y-Titty channel, there were only a few videos on the platform. Most of them were animal videos. YouTube was only available in English at that time, had no partner system – so no money could be made – and YouTube did not yet belong to Google.

Phil Laude says that TC and he made videos just out of boredom and were mainly inspired by the satire videos of the former content creator “der echte Gangster” – or as he is better known to many: Angry German Kid or Unreal Tournament Kid.

Even before their beginnings in 2006, Y-Titty filmed sketch videos. They couldn’t upload them to YouTube yet – the platform was only founded in 2005 – and instead uploaded them to platforms like Rapidshare or local social networks.

This, however, is also the case with other media, such as series, Phil Laude continues. One can no longer perceive much, which would complicate communication between each other.

Also, the YouTuber Dimitri “Dima”  was involved in the early days of YouTube. In an interview on YouTube, he talked about how sudden fame was for him: One of the first major German YouTubers was so besieged by his fans that he felt like a Pokémon.

The YouTuber further explains that if one had “taken YouTube somewhat seriously,” one became well-known. For the first YouTubers, the content was still relatively insignificant, as they were “sending into the void,” he says.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

“Everyone lives in their bubble”

How does Phil Laude view YouTube today? Phil Laude thinks the biggest difference from earlier YouTube is that one wouldn’t notice anything anymore: “So much is happening. It has become so huge. Everyone lives in their bubble.” (source: YouTube from minute 12:15).

Back then, there was a YouTube world, the YouTuber believes, where theoretically one could have known all the content creators. The offer was much smaller.

This, however, is also the case with other media, such as series, Phil Laude continues. One can no longer perceive much, which would complicate communication between each other.

Also, the YouTuber Dimitri “Dima”  was involved in the early days of YouTube. In an interview on YouTube, he talked about how sudden fame was for him: One of the first major German YouTubers was so besieged by his fans that he felt like a Pokémon.

This is an AI-powered translation. Some inaccuracies might exist.

One fifth of players in ARC Raiders on Steam have not taken anyone out yet, and almost half avoid PvP

In ARC Raiders, many players are not interested in PvP and signal during encounters with other players that they are peaceful and that their counterpart should not shoot. A statistic from Steam now shows how many peaceful Raiders there really are in the shooter.

Where do the numbers come from? From Steam, specifically the achievements that you receive on the gaming platform for completing certain challenges or reaching special milestones in the respective games.

As colleagues from the English-speaking magazine PCGamer noted, only 42.7% of all ARC Raiders players on Steam have received an achievement called “Unyielding”, which you get for taking down 10 Raiders. This means: Almost half of the Steam players of the shooter are avoiding PvP and have hardly participated in fights with other players so far.

Start video
ARC Raiders soll laut der Community die chilligsten Lobbys haben

The peaceful approach of many Raiders is made even clearer by another achievement: The achievement “Crossed the Line” is awarded to players who have taken down a single Raider. However, only 81.3% of all Raiders on Steam have this.

According to this, nearly one-fifth of the players have never shot another player in ARC Raiders.

Looting and leveling peacefully instead of fighting each other

Why do players avoid PvP? ARC Raiders is also fun for many players as a PvE extraction shooter. Every player probably has their own reasons for this, but one thing is common to nearly every Raider: they all want to loot and level up.

Many players emphasize on social networks that they just want to complete their quests and farm materials or better gear. They are not interested in stressful PvP battles. Especially in solo lobbies, you will encounter many players who do not immediately open fire and instead signal a hopeful “Do not shoot” through the emote wheel.

Within the community, a grouping of players has formed who play ARC Raiders as a PvE shooter and even help foreign Raiders against particularly dangerous opponents.

One of the achievements that has been achieved quite rarely is called “Legend of Speranza” and requires players to reach the current max level of 75. So far, only 0.8% of players on Steam have succeeded in this.

While you diligently level up your Raider, the developers released the first major update of the shooter on November 13. What exciting content the update holds for you can be read on MeinMMO: ARC Raiders: Patch Notes for Update 1.2.0 – Brings new enemies and a map

This is an AI-powered translation. Some inaccuracies might exist.

Where Winds Meet is actually too big and too good to be free—you’ve never played an open-world RPG like this before.

At first, MeinMMO editor Karsten Scholz was skeptical whether Where Winds Meet could actually live up to its ambitious plans. By now, he has completed the main missions and most side quests and is thrilled – despite the existing weaknesses.

There are games that are simply too big and good to be true. They shouldn’t actually exist due to the current market conditions. Baldur’s Gate 3 was such a thing in 2023 (and only possible because Larian had paved the way for it with Divinity Original Sin 1 + 2 over the years).

In my opinion, Where Winds Meet is also such a gem. There has never been a genre mix that is so extensive and packed with systems, features, and details … and on top of that, it’s really good AND Free2Play, so it’s free to play on PC, PS5, and Mobile. What do you allow, Everstone?

It’s almost as if you were to release the extensive sequel to a worldwide hit that fans have longed for for years for under 20 euros … or Team Cherry (and Hollow Knight: Silksong)?

Back to Where Winds Meet: since the open-world role-playing game is incredibly large and complex, my experience report should be clearly structured and to the point. Therefore, my article is divided into the following sections:

  • How does Where Winds Meet play in single-player mode?
  • What can you do alongside and after the story content?
  • What are the strengths of Where Winds Meet?
  • What are the weaknesses of Where Winds Meet?
  • What questions remain?
  • What are the developers planning after the launch?

You can jump to the areas that interest you the most via the table of contents.

[toc]

Start video
Where Winds Meet excites 15 million players in China, now a new gameplay trailer shows how it should work in the West

How does Where Winds Meet play in single-player mode?

Where Winds Meet reminds me of the setting and world design of Ghost of Tsushima or Ghost of Yōtei. However, you’re not playing a Japanese samurai revenge story in the style of Akira Kurosawa’s “The Seven Samurai,” but a Chinese Wuxia tale reminiscent of film classics like Crouching Tiger & Hidden Dragon or Hero.

You control your – created in the extensive editor – fighter from a third-person perspective through an open, beautiful world. You interact with residents, experience cinematic story segments, solve puzzles, try out mini-games, cook, hunt, fish, gather resources, find treasures … and of course, you also fight.

What exactly is the Wuxia genre? We answer exactly this question in this trivia article (still in progress).
Where Winds Meet: Weitsicht
Where Winds Meet takes you to a historical China with fantasy elements.

Fast-paced combat, but also for casual players

The combat system is action-packed and fast. By pressing a button, you switch between two weapons and have access to a range of combat maneuvers. You can complement these with mystical martial arts moves like a Tai Chi throw or a jumping attack inspired by frogs. Some of these skills are necessary to counter dangerous attacks or to unhorse riders.

The most important mechanic of combat is precisely parrying attacks. Unlike your block, a successful parry avoids all damage. Additionally, you efficiently reduce the opponent’s posture by parrying. If you manage to break the posture, you stun your opponent and can deal high damage. With perfect timing, your parry even unleashes a beautifully animated counter.

All of this reminds me of tough action RPGs like Sekiro from FromSoftware, yet it is also suitable for casual players thanks to multiple difficulty levels and aids.

If you wish, you can visually display possible parry windows as long as a certain combat resource is available, including a slow-motion effect, giving you enough time to press the right button. This helps immensely when you’re surrounded by multiple melee fighters while ranged archers are pestering you from a distance.

Where Winds Meet: Gefährten
Throughout the quests, you meet fighters who become companions and can even support you in combat.

Complex character development

You have access to a variety of different weapons for combat, including several sword variants, spears, fans, and umbrellas. These provide you with access to exclusive skills, allowing you to take on the roles of tank, healer, ranged attacker, or offensive frontline soldier.

Each weapon can be leveled up. Just like your mythical arts, all equipment slots, and of course your character level. You also have access to the passive effects of so-called Inner Arts, of which you can activate 4 to refine your play style and, for example, strengthen healing or deal more damage to bosses with charged attacks.

On X, you can see some of the mystical arts in action:

Recommended editorial content

At this point you will find external content from Twitter that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Twitter content

Of course, there’s also a talent tree, as well as additional ways to gain enhancements for your fighting alter ego – for example, via the Arsenal (a collection of retired clothes) or a curiosities dealer where you can exchange insects and other finds for permanent upgrades.

Only those who thoroughly explore the world will eventually unlock all weapons, arts, and potential improvements. In addition, you must collect a variety of resources to upgrade even the most critical components of your build to the maximum. Fortunately, the game tells you in the nested menus exactly where to find what and what you need for what.

Lastly, a few words about the leveling phase, which changes to a new section every 5 to 10 level-ups. However, to reach this section, you must initiate a breakthrough, for which you must fulfill certain prerequisites – usually a specific character level and mastering designated combat exercises.

In the first week, progress is also tied to the days. On Day 1, you can play up to Level X, on Day 2 up to Level Y, on Day 3 up to Level Z, and so on. On the sixth day, this artificial “time-gating” then disappears.

The level of enemies in the open world always corresponds to your character level. Thus, with every successful breakthrough into the next leveling phase, not only does your maximum level increase, but your enemies also become stronger.

Where Winds Meet: die Stadt
All NPCs in Where Winds Meet have their own daily routines and agendas.

What can you do alongside and after the story content?

The world of Where Winds Meet is full of secrets, puzzles, mini-games, and combat challenges. Many of the content outside of the main missions can be experienced in single-player mode with up to 3 friends. However, friends really only appear in your world when you invite them.

Things look different when you switch to multiplayer mode, which you unlock during the leveling phase. This brings you into a persistent MMO version of the game world where you can meet countless other players and found guilds and tackle special multiplayer content with them. However, main missions and side quests cannot be played here.

Attention! In multiplayer mode and multiplayer content, aids such as parry support are disabled. Anyone who already knows that they want to frequently play PvP and raids should learn to master the combat without the support visuals and slow-motion effects as early as possible.

Here’s a selection of things you can do in Where Winds Meet alone, with friends, guild members, or acquaintances:

  • Dungeons, raids, outposts, and world bosses
  • Participate in PvP Arena, a battle royale mode, or guild wars
  • Join one of the sects and rise to become the sect leader.
  • Make a blood oath with up to 9 other players to establish a blood brotherhood.
  • Improve your relationship with a particular player, even leading up to marriage.
  • Those who misbehave will increase their criminal reputation until a bounty is placed on them, and they may eventually even end up in prison.
  • Pursue careers as a healer or scholar to master the corresponding mini-games where you heal the injured or win heated debates.
  • You can increase your reputation with countless NPCs to receive useful rewards or start secret quests. Thanks to AI, you can even chat freely with many of the residents about anything and everything.
  • There’s a building system where you can erect houses.
  • Participate in group activities such as meditation exercises, card games, knowledge quizzes, or dancing.

There are separate reward systems for many of these activities. Additionally, there are in-game quests that familiarise you with the building system or healing NPCs, animals, or other players.

How much content does Where Winds Meet offer?
The developers state that one can easily spend 150 hours with the release version of the game. A player of the Chinese version has invested almost 1,000 hours since the launch and still has not completely finished the RPG. However, it should be added that the Chinese version has been live for a while and has more content than our launch version.

What are the strengths of Where Winds Meet?

Where Winds Meet manages to wonderfully bring together this incredible number of systems and content most of the time and offers a fascinating player experience that currently does not exist anywhere else.

Just exploring the beautiful game world and discovering something cool every few steps is a great joy. Especially since surprising things happen time and again. Sometimes you find yourself suddenly being beaten up by a family of geese, or you stumble upon an old dude sleeping on a donkey that’s sitting in a tree … only to introduce himself as a world boss who sleepily thinks you want to steal his supplies.

Where Winds Meet: Dialog-Sequenz
The story is repeatedly elaborately staged, and the many cutscenes may interfere with gameplay-focused players. However: dialogues can be fast-forwarded, and cutscenes can be skipped.

At a rather early point in the game, you receive the hint that it might be worth trying an air strike at broken floor tiles. Suddenly, you find yourself in an underground area that leads you for the next half-hour through traps strewn with enemies and treasures.

Moreover, the fast-paced combat system feels good and fun. A few inputs are enough to perform spectacularly staged martial arts maneuvers. All opponents bring their own strengths and weaknesses, which you should consider when using skills.

The highlight is the wonderfully staged boss fights that often span multiple, sometimes very different phases and can represent memorable milestones in the course of the main story. However, the story abruptly ends after Chapter 2, but Where Winds Meet offers such an incredible amount at launch that the Free2Play access is almost outrageously fair.

To emphasize this point again: Where Winds Meet was a lot of fun for us. The existing weaknesses, which will be discussed in the next section, could not change that. This is such a unique gaming experience (for free!) that every role-playing, open-world, Wuxia, or martial arts fan should take a look at it from our perspective.

Where Winds Meet: Bosse
Where Winds Meet offers a variety of memorable boss fights.

What are the weaknesses of Where Winds Meet?

The sheer number of options, systems, currencies, and mechanics, as well as the developers’ great ambition to dance at several weddings, come at a cost. As a beginner, one can easily feel overwhelmed. For many hours, one constantly learns new things. Additionally, it can take time before finding the best settings for oneself. You need to get into Where Winds Meet.

The extremely nested menus unfortunately make this more difficult. You need to click through them constantly because you have unlocked a reward for something somewhere. I often caught myself during my search through the interface asking the question: Where was that again? Unfortunately, Where Winds Meet behaves very typically for a Free2Play Asian MMO in this regard.

Speaking of which: Genre fans who hope that Where Winds Meet offers a full-fledged MMORPG experience may be disappointed. The optional multiplayer mode is an exciting addition with potential, but you cannot play the most important quest content in it. Even normal enemies disappear from the world when you switch to multiplayer mode.

You can find out more about multiplayer and MMO content here:

More on the topic
Where Winds Meet: How much MMO is in the new RPG hit from China?
von Karsten Scholz

A few words about bugs and localization

Although Where Winds Meet was released in China months ago, our review version caused quite a few issues. The developers had already warned us about the still unfinished localized German texts. This should improve significantly by the launch version.

The fact that I couldn’t complete a quest for an enemy that took no damage for one evening or that inputs over the controller or mouse and keyboard were sometimes not recognized or only recognized with a delay was annoying. Fortunately, the latter mainly relates to menu navigation. In combat, I had no problems with the controls.

What I noticed is that the number of bugs and annoying little issues increased with playing time. However, Where Winds Meet was never unplayable. The previously mentioned immune enemy, for example, could be easily defeated the next day. Additionally, it is currently unclear which problems the developers can fix for the release version on November 14.

How does the version for PlayStation 5 perform?
Our tech expert Benedikt Schlotmann has mainly played Where Winds Meet on the console. Here’s his assessment:

The action RPG runs very smoothly on the standard PS5. The loading times are very short and are lower than on my gaming PC. The controls on the PS5 feel intuitive and can be completely remapped if desired. The world is beautiful, and the combat feels dynamic on the console, sometimes even better than on PC with mouse and keyboard.

However, the version is still not perfect. I’ve noticed textures loading in during cutscenes, and much more annoyingly, there are problems with the DualSense: sometimes buttons and inputs are suddenly not recognized, meaning I couldn’t heal or switch weapons. In a boss fight, this is deadly.

This controller problem also affects the PC version and is not an isolated incident according to colleagues. As long as I can’t be sure that the PS5 version runs flawlessly at release, I cannot recommend it without hesitation.

What I have not tested on the console: the multiplayer mode. I played solo the entire time on PS5. On PC, I experienced strong delays in multiplayer with a colleague, where button presses arrived seconds late.
Where Winds Meet on PS5
On PS5, Where Winds Meet supports 4K, 3D audio, and the adaptive triggers as well as the haptic feedback of the controller.

What questions remain?

In our early access version, we could only take a limited or no detailed look at two areas:

  • The multiplayer mode was present but only a few other players were around. We could play group challenges like dungeons with NPCs, but for example, we haven’t seen a PvP instance from the inside or participated in a mass meditation.
  • All monetization content was disabled. It is thus unclear what impact the in-game shop, battle pass, or cosmetic gacha system will have on the gaming experience.

In an earlier beta, the monetization was activated, and we also know how the model looks in the Chinese version. There, a large part of the paid content revolves around cosmetic items. However, you can also invest money in certain resources to make the farming grind a bit easier.

Ultimately, the final launch will show how the model for the West looks in detail and how the multiplayer content works when countless interested parties storm the servers and the automated group search.

What are the developers planning after the launch?

Where Winds Meet is set to be supported long-term with a seasonal model. It is clear that the first season is called Blade Out and runs from November 14, 2025, to February 5, 2026. Each season should bring new content such as game modes or time-limited events. A challenging hardcore difficulty level is also planned.

Furthermore, the developers want to gradually expand the main story with new chapters. A player of the Chinese version recently stated that there are now 4 large regions there (compared to 2 in the launch version in the West) and he has spent almost 1,000 hours on the currently available PvE content.

For those who have become curious and want to try Where Winds Meet starting on November 14, 2025, on PC, PlayStation 5, or mobile, our overview contains everything important about the ambitious open-world role-playing game from Everstone: Where Winds Meet – All the info on release, preload, price, and gameplay

This is an AI-powered translation. Some inaccuracies might exist.

“Is this even legal?” – A new form of magic in Dungeons & Dragons causes such high damage that even DMs could be brought to their knees

With a new form of magic, spellcasting characters in Dungeons & Dragons should combine their powers to enhance their effects even further. That it can escalate with the right planning is not only surprising for players; DMs must reckon with it as well.

What kind of magic is this? It is the so-called “Circle Magic”, introduced with the new expansion “Forgotten Realms: Heroes of Faerûn.” D&D Beyond describes it as “a ritual art that allows spellcasters to combine their powers and reshape the rules of magic”… and some players took this literally.

The player Vegetable_Variety_11 reports on Reddit that he and another player really wanted to find out how far they could go with Circle Magic and took one of the most popular spells in Dungeons & Dragons as an example, the beloved Fireball. More specifically, they looked at the “Delayed Blast Fireball,” a level 7 variant of the standard Fireball that becomes stronger with the duration of the delay and adds 1d6 per round to the regular damage of 12d6.

Normally, this duration cannot be extended beyond 10 rounds. Therefore, the maximum extra damage is 10d6, provided you can maintain your concentration for that long. However, Circle Magic offers a breakthrough through this limit, making the spell exponentially more dangerous.

Here you can see the trailer for the fourth campaign of Critical Role:

Start video
The 4th Campaign of Critical Role starts now and is bigger than ever

A Fireball Becomes a Targeted Nuclear Weapon Through Circle Magic

How does the use of Circle Magic enhance the Fireball? Through Circle Magic, the potential duration of a spell can be extended, which escalates with the number of supporting spellcasters… and the helping hands only have to sacrifice one action per round and one spell slot.

With 1 -3 helpers, the duration extends to one hour; with 4 – 6, it extends to 8 hours, and with at least 7 helpers, it extends to a full 24 hours. A delayed Fireball can, therefore, inflict a total of 14,400d6 extra damage if it deals 10d6 extra damage every minute and a group of 8 spellcasters concentrates on it together.

With an average rolled number of 3.5, a delayed Fireball with one spellcaster and 7 supporters during a 24-hour concentration period inflicts about 50,400 fire damage. This should please motivated min-maxers.

What does the community say about this calculation? The Reddit post received over 17,400 upvotes within a day, with some absolutely overwhelmed or fascinated by this wild use of Circle Magic.

“Is this even legal?” asks myflesh, but other players – and even DMs – respect this idea:

  • “As a DM, I would endorse this way of thinking, but only for the following reason: If you have eight spellcasters, each of whom can cast a level 7 spell, performing what is essentially a ritual to charge a magical nuclear weapon, and somehow manage to maintain that spell in enemy territory long enough to build up that magical power without drawing attention from guards or others, then you have to grant them that opportunity somehow,” writes PyroTornado107 on Reddit.
  • “The nature of D&D is that ultimately in every version someone discovers a nuclear weapon,” writes KamikazeArchon on Reddit.

The player lavahot summarizes it on Reddit in an atmospheric description you would want from your own DM:

Your fireball ignites. Your entire world turns into a blinding white, hot light. The roar is deafening. Your flesh dissolves from your bones. Your friends don’t even have a chance to scream before they explode into light. Then there is only darkness. Cold, unfeeling darkness. Unfeeling, endless darkness.

Then you feel a kick in your side. You wake up lying on your back and staring into the blue sky. A face with long hair appears in your view. “Wake up, Samurai,” he says, “We need to burn down a city.”

– lavahot on Reddit

However, it must be mentioned that such use of a fireball buffed by Circle Magic still has weaknesses: As a level 7 spell, it can still be stopped by dispel magic, the affected radius remains at the possible 6 meters, and the target must not have fire resistance… otherwise, all the lengthy preparation would be in vain.

The use of Circle Magic can do much more than just extend the duration of a spell. Other effects can also be summoned with the help of allied spellcasters, turning even seemingly inconspicuous spells into truly powerful weapons. If you want to find out what else can be done with Circle Magic, you can do that here on MeinMMO: A new form of magic in Dungeons & Dragons forces you into teamwork, but makes you that much more powerful

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

The coolest action series of your childhood has lied to you for years

Every child has probably heard of the Power Rangers. Whether they watched it or not, the costumed heroes catch the eye while channel surfing. But did you know that many scenes from the series already existed before?

The first series of Power Rangers originally premiered in 1993. After that, the series produced by BVS Entertainment turned into a whole franchise with new series, movies, comics, and video games. The story always focuses on a group of teenagers who must fend off evil.

For this, the teenagers received the ability to transform into the costumed Power Rangers. What cannot be missed are overly choreographed martial arts fights, which often rely on exaggerated explosions. But above all, these scenes actually come from another series.

The franchise also attempted to make a serious film:

Start video
Power Rangers – Trailer for the Reboot of the Action Series with Bryan Cranston

Adapted from Japan

Where do the scenes come from? Many of the series about Power Rangers, especially the first one, consist of 2 segments: The fighting scenes with and without the giant robots and the everyday life of the teenagers. The everyday life was filmed normally for the US series, with actors, but the fighting scenes were taken from the Japanese series Super Sentai. Since the same costumes were worn, they only had to add a voice-over to the Japanese scenes.

Regarding the development of the series, Haim Saban, the media entrepreneur behind the series, told a story about a visit to Tokyo, where he turned on the television:

Suddenly these five kids in spandex appeared and beat up monsters that came to Earth to eat all the food on Earth. I cannot explain why, but I fell in love with it.

Haim Saban on his reasons for producing Power Rangers (Source: YouTube)

A deal was made with the company Tōei and the Sentai formula was adapted into an American version. As Den of Geek reports, the series then took various scenes and plot points from Super Sentai and used them for their own Power Rangers.

So, to put it simply: It was not always the heroes you saw in the everyday scenes who were fighting, but completely different actors you probably never saw. According to the channel The Fan Club (YouTube), these are up to 57% of an episode in the first series.

Some scenes were played back faster or edited differently. If you look closely at the episodes, you can even spot differences in picture quality. The user rangersentaiguy2 has compared some scenes in a YouTube video:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Super Sentai, Kamen Rider, Tokusatsu?

What is Super Sentai about? The franchise started in Japan in 1975 and is still a huge franchise there, not only airing weekly but also producing a lot of merchandise. The series belongs to the Tokusatsu genre, which can simply be translated as Special Effects.

Small and large kaiju (a term that Godzilla established) must be defeated by heroes in colorful suits. Important franchises in the genre include Ultraman, Kamen Rider, and Super Sentai itself. New series continue to appear for the brands, and even though the genre mainly targets children, there are also titles aimed more at adults, including:

  • The series Kamen Rider Black Sun
  • The movie Shin Kamen Rider
  • The movie Shin Ultraman

The Power Rangers are still a well-known brand. The latest series in the franchise was Power Rangers Cosmic Fury, which premiered on Netflix in 2023.

To this day, the name Power Rangers is well-known, although the brand is probably not as relevant as it was in the 1990s. A 2017 sci-fi film was supposed to make the franchise popular on the big screen, but it came to nothing: A sci-fi film was supposed to turn a franchise into a film series, removed the beloved elements, and became a flop

This is an AI-powered translation. Some inaccuracies might exist.

The Steam Machine could be the best choice for many players and a real problem for AMD and Nvidia

Many gamers find PC gaming too expensive nowadays and are calling for an alternative. The Steam Machine could reach thousands of players here, if the price is right in the end. But this time the chances look good for the Steam Machine.

In 2017, the first Steam Machine from Valve failed. In 2025, the system is being revived and aims to offer modern hardware in a small format for a wide range of players.

In a time when companies like AMD and Nvidia are increasingly focusing on AI and server chips, the Steam Machine could become a real alternative for many gamers – if the price is right in the end.

Many gamers have affordable and older graphics cards

What is the general situation? The largest proportion of players on the Steam platform tend to use older or cheaper graphics cards. These primarily include models like the RTX 3060, RTX 3050, and sometimes even slower models like the GTX 1650.

The GeForce GTX 1650 is still among the top 5 graphics cards, even though it only has 4 GB of memory, which is very limited for many games. Following it is the RTX 3050. High-end models like the RTX 5090 are represented by only 0.30%.

The Steam Hardware Survey regularly reflects the situation, even if their data may currently be distorted by bugs and incomplete data collection (especially for AMD cards). The trend that the average user does not use high-end components remains.

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

No real alternatives for budget gamers on the market

For mid-range graphics cards, prices are often demanded above 300 euros, and real alternatives under 200 euros in new condition are rare. Even a modern RX 9060 XT costs at least 270 euros. Used goods often remain the only affordable option, offering no modern features or driver updates.

Additionally, the current price developments in the market are making gaming PCs for beginners increasingly unattractive. Even game consoles, which were often considered alternatives, now cost over 500 euros.

For AMD and Nvidia, AI is currently more important: At the same time, companies like AMD and Nvidia are increasingly less interested in providing gamers with an attractive offer in the budget sector, which is largely due to the AI boom: Both AMD and Nvidia are currently heavily focusing on AI innovations and shifting many resources from the gaming to the data center and AI GPU segments (via PCGamesHardware.de).

The profits in the AI sector are significantly higher for both companies than in the classic gaming market, leading to the urgently requested price reductions and gaming innovations receiving less attention.

Demand for affordable alternatives

The demand for affordable alternatives continues to exist among gamers. The rising prices for graphics cards, memory, and other components have made PC gaming more expensive and less attractive for many users.

Particularly for entry-level and budget-conscious gamers, the Steam Machine could thus become a real alternative at a time when there are hardly any genuine alternatives, aside from streaming services like GeForce Now or the current Steam Deck. Even gaming handhelds, which were often considered alternatives, are getting more expensive and now cost as much as a mid-range PC: For the Lenovo Legion Go Gen 2, for example, the best configuration now costs around 1,300 euros.

Steam OS is accessible, but it will ultimately depend on the price

The Steam Machine could reach a relevant target group, provided it actually offers adequate performance and remains competitively priced. Many Steam games do not require high-end graphics cards, so even cheaper hardware is sufficient. Steam OS is also simple and accessible software that is easy for beginners to understand.

Moreover, the Steam Machine, as Valve emphasizes, is an open platform: Those who do not want to use Steam OS can also install Windows or other operating systems. Therefore, with the Steam Machine, you get performance and accessibility without the restrictions of a console like the PS5.

If Valve sets the price fairly, manufacturers like AMD and Nvidia could potentially lose many buyers, who might then prefer a Steam Machine over a new, expensive graphics card.

MeinMMO explains what you should consider when buying a graphics card. Because there are several things you should keep in mind before purchasing a new graphics card. The most important points are presented in detail in our article: What you should consider when buying a graphics card

This is an AI-powered translation. Some inaccuracies might exist.

Fans accuse a One Piece artist of using AI because he can’t count to 5

Animators are only human, and mistakes can happen. But an artist from One Piece now has to face accusations that he used AI for his scene in the anime.

What mistake did the artist make? In the current One Piece episode 1149, there is a scene with Nusjuro, one of the Five Elders, drawing his sword for battle. He is about to attack Jewelry Bonney, who is actually a child. However, she is ultimately saved by Franky.

For about a second, Nusjuro holds his hand on the sword’s hilt. Those who look closely will see that the immortal fighter has one finger too many. A picture on Reddit shows that the thumb below the sword’s hilt actually wouldn’t have been necessary:

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

And this mistake has now apparently caused a shitstorm for the artist. He has been inundated with negative comments so much that he is now justifying himself.

Fans accuse the artist of using AI

What do fans say about the mistake? On Reddit, some users write that they can’t understand how such a mistake could go unnoticed until the episode aired. There have even been many fans who attacked the artist on social media. 

They accused him of using artificial intelligence to draw. As a result, the mistake was made and went unnoticed. In the early days, AI particularly struggled with hands and was bad at generating them. Often, this ended up with an incorrect number of fingers, according to the users.

Start video
One Piece: New trailer shows first images from the Egghead Island arc

What does the artist say about it? On his profile on X, the artist apologizes for the mistake. He denies using artificial intelligence:

After someone from overseas pointed it out to me, I realized that I made a mistake with the number of fingers in the graphic, and I’m really sorry now. Why didn’t I notice it? It passed all checks, so I’m really sorry. I saw something about AI, but I am totally analog myself.

This is especially bad for him because he will not be working on One Piece for a few years. He will be working on a new project in the coming years. So fans will likely not see him reflect on this mistake and improve for several years.

Following his apology, fans show themselves to be much more understanding in his comments. They would forgive him for the mistake and do not find it bad if a picture turns out not well. They rate all his other pictures a 10/10.

But this is not the only mistake that the creators of One Piece have made. In one scene, the artists apparently forgot that a character had rushed forward and drew him twice: Anime of One Piece contains a mistake – A popular character suddenly appears twice

This is an AI-powered translation. Some inaccuracies might exist.

ARC Raiders: Patch Notes for Update 1.2.0 – Brings new enemies and a map

  • Balance Changes
    • Items:
      • Wolfpack
        • Value: From 3,000 to 5,000 Coins
        • Crafting:
          • Before: 2 Refined Explosives + 2 Sensors
          • Now: 3 Refined Explosive + 2 ARC Motion Cores
        • ARC Motion Core & ARC Circuitry
          • Unlock:
            • Before: Refiner LVL 3
            • Now: Refiner LVL 2
          • Crafting:
            • Before: 6 ARC Alloy
            • Now: 8 ARC Alloy
        • Launcher Ammo
          • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
          • Crafting (6 ammo):
            • Before: 5 Metal Parts + 1 Crude Explosives
            • Now: 4 Metal Parts + 1 Refined Explosives
        • Spotter Relay
          • Value: From 5,000 to 2,000 Coins
      • XP:
        • Reduced XP per Damage from 3 to 2 for:
          • Bastion
          • Bombardier
          • Rocketeer
          • Leaper
        • Reduced XP for Looting ARC parts:
          • Bastion: From 500 to 250
          • Bombardier: From 500 to 300
          • Increased XP for Looting ARC parts:
          • Rocketeer thruster: From 200 to 500
          • Leaper leg: From 200 to 500

      Content and Bug Fixes

      Achievements

      • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

      Animation

      • Fixed an issue where weapons were automatically slung when throwing grenades.
      • Fixed an issue where weapons were sometimes hidden when using deployables.
      • Improved camera behavior to prevent clipping through walls and objects while jumping.

      ARC

      • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
      • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
      • Fixed a bug which caused some enemies to take more fire damage than intended.

      Audio

      • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
      • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
      • Added different audio effects to Scrappy while wearing various helmet cosmetics.

      Cosmetics

      • Fixed an issue where party members would initially appear with the base appearance.

      Maps

      • The Dam Battlegrounds
        • Fixed locations in The Dam where players could fall through the terrain.
        • Fixed some collision issues on The Dam where players could get stuck.
      • Buried City
        • Fixed locations in Buried City where players could fall through the terrain.
        • Fixed various flickering and clipping issues in Buried City.
        • Fixed some locations where players could get stuck in the subway stations in Buried City.
      • Spaceport
        • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
        • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
      • Blue Gate
        • Fixed an issue where players could get trapped in the Blue Gate Control Room.
      • Hatches
        • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
        • Increased interaction distance for raider hatches.

      Miscellaneous

      • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
      • Reduced delay between shooting at ARC and seeing impact effects on the target.
      • Adjusted blueprint drop rates from Raider Containers.
      • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
      • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
      • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
      • Field crafting selection now stays on the same item after crafting.

      Movement

      • Vaulting is now smoother.

      UI

      • Added an inventory item menu option for splitting stacks.
      • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
      • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
      • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
      • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
      • Changed the styling of some UI input hints.

      Utility

      • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
      • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
      • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
      • Smoke clouds from items are now always visible at the same range as players.
      • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
      • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

      Weapons

      • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

      Quests

      • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
      • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

      The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

      • Patch Highlights
        • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
        • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
        • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
        • Reduced delay between shooting at ARC and seeing impact effects on the target.
        • Fixed various locations where players could fall through the terrain.
      • Balance Changes
        • Items:
          • Wolfpack
            • Value: From 3,000 to 5,000 Coins
            • Crafting:
              • Before: 2 Refined Explosives + 2 Sensors
              • Now: 3 Refined Explosive + 2 ARC Motion Cores
            • ARC Motion Core & ARC Circuitry
              • Unlock:
                • Before: Refiner LVL 3
                • Now: Refiner LVL 2
              • Crafting:
                • Before: 6 ARC Alloy
                • Now: 8 ARC Alloy
            • Launcher Ammo
              • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
              • Crafting (6 ammo):
                • Before: 5 Metal Parts + 1 Crude Explosives
                • Now: 4 Metal Parts + 1 Refined Explosives
            • Spotter Relay
              • Value: From 5,000 to 2,000 Coins
          • XP:
            • Reduced XP per Damage from 3 to 2 for:
              • Bastion
              • Bombardier
              • Rocketeer
              • Leaper
            • Reduced XP for Looting ARC parts:
              • Bastion: From 500 to 250
              • Bombardier: From 500 to 300
              • Increased XP for Looting ARC parts:
              • Rocketeer thruster: From 200 to 500
              • Leaper leg: From 200 to 500

          Content and Bug Fixes

          Achievements

          • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

          Animation

          • Fixed an issue where weapons were automatically slung when throwing grenades.
          • Fixed an issue where weapons were sometimes hidden when using deployables.
          • Improved camera behavior to prevent clipping through walls and objects while jumping.

          ARC

          • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
          • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
          • Fixed a bug which caused some enemies to take more fire damage than intended.

          Audio

          • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
          • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
          • Added different audio effects to Scrappy while wearing various helmet cosmetics.

          Cosmetics

          • Fixed an issue where party members would initially appear with the base appearance.

          Maps

          • The Dam Battlegrounds
            • Fixed locations in The Dam where players could fall through the terrain.
            • Fixed some collision issues on The Dam where players could get stuck.
          • Buried City
            • Fixed locations in Buried City where players could fall through the terrain.
            • Fixed various flickering and clipping issues in Buried City.
            • Fixed some locations where players could get stuck in the subway stations in Buried City.
          • Spaceport
            • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
            • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
          • Blue Gate
            • Fixed an issue where players could get trapped in the Blue Gate Control Room.
          • Hatches
            • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
            • Increased interaction distance for raider hatches.

          Miscellaneous

          • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
          • Reduced delay between shooting at ARC and seeing impact effects on the target.
          • Adjusted blueprint drop rates from Raider Containers.
          • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
          • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
          • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
          • Field crafting selection now stays on the same item after crafting.

          Movement

          • Vaulting is now smoother.

          UI

          • Added an inventory item menu option for splitting stacks.
          • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
          • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
          • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
          • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
          • Changed the styling of some UI input hints.

          Utility

          • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
          • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
          • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
          • Smoke clouds from items are now always visible at the same range as players.
          • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
          • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

          Weapons

          • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

          Quests

          • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
          • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

          The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

        • Balance Changes
          • Items:
            • Wolfpack
              • Value: From 3,000 to 5,000 Coins
              • Crafting:
                • Before: 2 Refined Explosives + 2 Sensors
                • Now: 3 Refined Explosive + 2 ARC Motion Cores
              • ARC Motion Core & ARC Circuitry
                • Unlock:
                  • Before: Refiner LVL 3
                  • Now: Refiner LVL 2
                • Crafting:
                  • Before: 6 ARC Alloy
                  • Now: 8 ARC Alloy
              • Launcher Ammo
                • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                • Crafting (6 ammo):
                  • Before: 5 Metal Parts + 1 Crude Explosives
                  • Now: 4 Metal Parts + 1 Refined Explosives
              • Spotter Relay
                • Value: From 5,000 to 2,000 Coins
            • XP:
              • Reduced XP per Damage from 3 to 2 for:
                • Bastion
                • Bombardier
                • Rocketeer
                • Leaper
              • Reduced XP for Looting ARC parts:
                • Bastion: From 500 to 250
                • Bombardier: From 500 to 300
                • Increased XP for Looting ARC parts:
                • Rocketeer thruster: From 200 to 500
                • Leaper leg: From 200 to 500

            Content and Bug Fixes

            Achievements

            • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

            Animation

            • Fixed an issue where weapons were automatically slung when throwing grenades.
            • Fixed an issue where weapons were sometimes hidden when using deployables.
            • Improved camera behavior to prevent clipping through walls and objects while jumping.

            ARC

            • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
            • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
            • Fixed a bug which caused some enemies to take more fire damage than intended.

            Audio

            • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
            • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
            • Added different audio effects to Scrappy while wearing various helmet cosmetics.

            Cosmetics

            • Fixed an issue where party members would initially appear with the base appearance.

            Maps

            • The Dam Battlegrounds
              • Fixed locations in The Dam where players could fall through the terrain.
              • Fixed some collision issues on The Dam where players could get stuck.
            • Buried City
              • Fixed locations in Buried City where players could fall through the terrain.
              • Fixed various flickering and clipping issues in Buried City.
              • Fixed some locations where players could get stuck in the subway stations in Buried City.
            • Spaceport
              • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
              • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
            • Blue Gate
              • Fixed an issue where players could get trapped in the Blue Gate Control Room.
            • Hatches
              • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
              • Increased interaction distance for raider hatches.

            Miscellaneous

            • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
            • Reduced delay between shooting at ARC and seeing impact effects on the target.
            • Adjusted blueprint drop rates from Raider Containers.
            • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
            • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
            • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
            • Field crafting selection now stays on the same item after crafting.

            Movement

            • Vaulting is now smoother.

            UI

            • Added an inventory item menu option for splitting stacks.
            • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
            • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
            • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
            • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
            • Changed the styling of some UI input hints.

            Utility

            • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
            • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
            • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
            • Smoke clouds from items are now always visible at the same range as players.
            • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
            • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

            Weapons

            • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

            Quests

            • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
            • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

            The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

            • Patch Highlights
              • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
              • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
              • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
              • Reduced delay between shooting at ARC and seeing impact effects on the target.
              • Fixed various locations where players could fall through the terrain.
            • Balance Changes
              • Items:
                • Wolfpack
                  • Value: From 3,000 to 5,000 Coins
                  • Crafting:
                    • Before: 2 Refined Explosives + 2 Sensors
                    • Now: 3 Refined Explosive + 2 ARC Motion Cores
                  • ARC Motion Core & ARC Circuitry
                    • Unlock:
                      • Before: Refiner LVL 3
                      • Now: Refiner LVL 2
                    • Crafting:
                      • Before: 6 ARC Alloy
                      • Now: 8 ARC Alloy
                  • Launcher Ammo
                    • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                    • Crafting (6 ammo):
                      • Before: 5 Metal Parts + 1 Crude Explosives
                      • Now: 4 Metal Parts + 1 Refined Explosives
                  • Spotter Relay
                    • Value: From 5,000 to 2,000 Coins
                • XP:
                  • Reduced XP per Damage from 3 to 2 for:
                    • Bastion
                    • Bombardier
                    • Rocketeer
                    • Leaper
                  • Reduced XP for Looting ARC parts:
                    • Bastion: From 500 to 250
                    • Bombardier: From 500 to 300
                    • Increased XP for Looting ARC parts:
                    • Rocketeer thruster: From 200 to 500
                    • Leaper leg: From 200 to 500

                Content and Bug Fixes

                Achievements

                • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                Animation

                • Fixed an issue where weapons were automatically slung when throwing grenades.
                • Fixed an issue where weapons were sometimes hidden when using deployables.
                • Improved camera behavior to prevent clipping through walls and objects while jumping.

                ARC

                • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                • Fixed a bug which caused some enemies to take more fire damage than intended.

                Audio

                • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                Cosmetics

                • Fixed an issue where party members would initially appear with the base appearance.

                Maps

                • The Dam Battlegrounds
                  • Fixed locations in The Dam where players could fall through the terrain.
                  • Fixed some collision issues on The Dam where players could get stuck.
                • Buried City
                  • Fixed locations in Buried City where players could fall through the terrain.
                  • Fixed various flickering and clipping issues in Buried City.
                  • Fixed some locations where players could get stuck in the subway stations in Buried City.
                • Spaceport
                  • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                  • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                • Blue Gate
                  • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                • Hatches
                  • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                  • Increased interaction distance for raider hatches.

                Miscellaneous

                • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                • Reduced delay between shooting at ARC and seeing impact effects on the target.
                • Adjusted blueprint drop rates from Raider Containers.
                • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                • Field crafting selection now stays on the same item after crafting.

                Movement

                • Vaulting is now smoother.

                UI

                • Added an inventory item menu option for splitting stacks.
                • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                • Changed the styling of some UI input hints.

                Utility

                • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                • Smoke clouds from items are now always visible at the same range as players.
                • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                Weapons

                • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                Quests

                • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

              • Balance Changes
                • Items:
                  • Wolfpack
                    • Value: From 3,000 to 5,000 Coins
                    • Crafting:
                      • Before: 2 Refined Explosives + 2 Sensors
                      • Now: 3 Refined Explosive + 2 ARC Motion Cores
                    • ARC Motion Core & ARC Circuitry
                      • Unlock:
                        • Before: Refiner LVL 3
                        • Now: Refiner LVL 2
                      • Crafting:
                        • Before: 6 ARC Alloy
                        • Now: 8 ARC Alloy
                    • Launcher Ammo
                      • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                      • Crafting (6 ammo):
                        • Before: 5 Metal Parts + 1 Crude Explosives
                        • Now: 4 Metal Parts + 1 Refined Explosives
                    • Spotter Relay
                      • Value: From 5,000 to 2,000 Coins
                  • XP:
                    • Reduced XP per Damage from 3 to 2 for:
                      • Bastion
                      • Bombardier
                      • Rocketeer
                      • Leaper
                    • Reduced XP for Looting ARC parts:
                      • Bastion: From 500 to 250
                      • Bombardier: From 500 to 300
                      • Increased XP for Looting ARC parts:
                      • Rocketeer thruster: From 200 to 500
                      • Leaper leg: From 200 to 500

                  Content and Bug Fixes

                  Achievements

                  • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                  Animation

                  • Fixed an issue where weapons were automatically slung when throwing grenades.
                  • Fixed an issue where weapons were sometimes hidden when using deployables.
                  • Improved camera behavior to prevent clipping through walls and objects while jumping.

                  ARC

                  • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                  • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                  • Fixed a bug which caused some enemies to take more fire damage than intended.

                  Audio

                  • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                  • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                  • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                  Cosmetics

                  • Fixed an issue where party members would initially appear with the base appearance.

                  Maps

                  • The Dam Battlegrounds
                    • Fixed locations in The Dam where players could fall through the terrain.
                    • Fixed some collision issues on The Dam where players could get stuck.
                  • Buried City
                    • Fixed locations in Buried City where players could fall through the terrain.
                    • Fixed various flickering and clipping issues in Buried City.
                    • Fixed some locations where players could get stuck in the subway stations in Buried City.
                  • Spaceport
                    • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                    • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                  • Blue Gate
                    • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                  • Hatches
                    • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                    • Increased interaction distance for raider hatches.

                  Miscellaneous

                  • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                  • Reduced delay between shooting at ARC and seeing impact effects on the target.
                  • Adjusted blueprint drop rates from Raider Containers.
                  • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                  • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                  • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                  • Field crafting selection now stays on the same item after crafting.

                  Movement

                  • Vaulting is now smoother.

                  UI

                  • Added an inventory item menu option for splitting stacks.
                  • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                  • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                  • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                  • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                  • Changed the styling of some UI input hints.

                  Utility

                  • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                  • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                  • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                  • Smoke clouds from items are now always visible at the same range as players.
                  • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                  • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                  Weapons

                  • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                  Quests

                  • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                  • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                  The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                  • Patch Highlights
                    • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                    • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                    • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
                    • Reduced delay between shooting at ARC and seeing impact effects on the target.
                    • Fixed various locations where players could fall through the terrain.
                  • Balance Changes
                    • Items:
                      • Wolfpack
                        • Value: From 3,000 to 5,000 Coins
                        • Crafting:
                          • Before: 2 Refined Explosives + 2 Sensors
                          • Now: 3 Refined Explosive + 2 ARC Motion Cores
                        • ARC Motion Core & ARC Circuitry
                          • Unlock:
                            • Before: Refiner LVL 3
                            • Now: Refiner LVL 2
                          • Crafting:
                            • Before: 6 ARC Alloy
                            • Now: 8 ARC Alloy
                        • Launcher Ammo
                          • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                          • Crafting (6 ammo):
                            • Before: 5 Metal Parts + 1 Crude Explosives
                            • Now: 4 Metal Parts + 1 Refined Explosives
                        • Spotter Relay
                          • Value: From 5,000 to 2,000 Coins
                      • XP:
                        • Reduced XP per Damage from 3 to 2 for:
                          • Bastion
                          • Bombardier
                          • Rocketeer
                          • Leaper
                        • Reduced XP for Looting ARC parts:
                          • Bastion: From 500 to 250
                          • Bombardier: From 500 to 300
                          • Increased XP for Looting ARC parts:
                          • Rocketeer thruster: From 200 to 500
                          • Leaper leg: From 200 to 500

                      Content and Bug Fixes

                      Achievements

                      • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                      Animation

                      • Fixed an issue where weapons were automatically slung when throwing grenades.
                      • Fixed an issue where weapons were sometimes hidden when using deployables.
                      • Improved camera behavior to prevent clipping through walls and objects while jumping.

                      ARC

                      • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                      • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                      • Fixed a bug which caused some enemies to take more fire damage than intended.

                      Audio

                      • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                      • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                      • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                      Cosmetics

                      • Fixed an issue where party members would initially appear with the base appearance.

                      Maps

                      • The Dam Battlegrounds
                        • Fixed locations in The Dam where players could fall through the terrain.
                        • Fixed some collision issues on The Dam where players could get stuck.
                      • Buried City
                        • Fixed locations in Buried City where players could fall through the terrain.
                        • Fixed various flickering and clipping issues in Buried City.
                        • Fixed some locations where players could get stuck in the subway stations in Buried City.
                      • Spaceport
                        • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                        • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                      • Blue Gate
                        • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                      • Hatches
                        • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                        • Increased interaction distance for raider hatches.

                      Miscellaneous

                      • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                      • Reduced delay between shooting at ARC and seeing impact effects on the target.
                      • Adjusted blueprint drop rates from Raider Containers.
                      • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                      • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                      • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                      • Field crafting selection now stays on the same item after crafting.

                      Movement

                      • Vaulting is now smoother.

                      UI

                      • Added an inventory item menu option for splitting stacks.
                      • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                      • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                      • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                      • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                      • Changed the styling of some UI input hints.

                      Utility

                      • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                      • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                      • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                      • Smoke clouds from items are now always visible at the same range as players.
                      • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                      • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                      Weapons

                      • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                      Quests

                      • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                      • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                      The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                    • Balance Changes
                      • Items:
                        • Wolfpack
                          • Value: From 3,000 to 5,000 Coins
                          • Crafting:
                            • Before: 2 Refined Explosives + 2 Sensors
                            • Now: 3 Refined Explosive + 2 ARC Motion Cores
                          • ARC Motion Core & ARC Circuitry
                            • Unlock:
                              • Before: Refiner LVL 3
                              • Now: Refiner LVL 2
                            • Crafting:
                              • Before: 6 ARC Alloy
                              • Now: 8 ARC Alloy
                          • Launcher Ammo
                            • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                            • Crafting (6 ammo):
                              • Before: 5 Metal Parts + 1 Crude Explosives
                              • Now: 4 Metal Parts + 1 Refined Explosives
                          • Spotter Relay
                            • Value: From 5,000 to 2,000 Coins
                        • XP:
                          • Reduced XP per Damage from 3 to 2 for:
                            • Bastion
                            • Bombardier
                            • Rocketeer
                            • Leaper
                          • Reduced XP for Looting ARC parts:
                            • Bastion: From 500 to 250
                            • Bombardier: From 500 to 300
                            • Increased XP for Looting ARC parts:
                            • Rocketeer thruster: From 200 to 500
                            • Leaper leg: From 200 to 500

                        Content and Bug Fixes

                        Achievements

                        • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                        Animation

                        • Fixed an issue where weapons were automatically slung when throwing grenades.
                        • Fixed an issue where weapons were sometimes hidden when using deployables.
                        • Improved camera behavior to prevent clipping through walls and objects while jumping.

                        ARC

                        • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                        • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                        • Fixed a bug which caused some enemies to take more fire damage than intended.

                        Audio

                        • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                        • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                        • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                        Cosmetics

                        • Fixed an issue where party members would initially appear with the base appearance.

                        Maps

                        • The Dam Battlegrounds
                          • Fixed locations in The Dam where players could fall through the terrain.
                          • Fixed some collision issues on The Dam where players could get stuck.
                        • Buried City
                          • Fixed locations in Buried City where players could fall through the terrain.
                          • Fixed various flickering and clipping issues in Buried City.
                          • Fixed some locations where players could get stuck in the subway stations in Buried City.
                        • Spaceport
                          • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                          • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                        • Blue Gate
                          • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                        • Hatches
                          • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                          • Increased interaction distance for raider hatches.

                        Miscellaneous

                        • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                        • Reduced delay between shooting at ARC and seeing impact effects on the target.
                        • Adjusted blueprint drop rates from Raider Containers.
                        • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                        • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                        • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                        • Field crafting selection now stays on the same item after crafting.

                        Movement

                        • Vaulting is now smoother.

                        UI

                        • Added an inventory item menu option for splitting stacks.
                        • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                        • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                        • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                        • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                        • Changed the styling of some UI input hints.

                        Utility

                        • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                        • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                        • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                        • Smoke clouds from items are now always visible at the same range as players.
                        • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                        • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                        Weapons

                        • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                        Quests

                        • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                        • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                        The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                      • Balance Changes
                        • Items:
                          • Wolfpack
                            • Value: From 3,000 to 5,000 Coins
                            • Crafting:
                              • Before: 2 Refined Explosives + 2 Sensors
                              • Now: 3 Refined Explosive + 2 ARC Motion Cores
                            • ARC Motion Core & ARC Circuitry
                              • Unlock:
                                • Before: Refiner LVL 3
                                • Now: Refiner LVL 2
                              • Crafting:
                                • Before: 6 ARC Alloy
                                • Now: 8 ARC Alloy
                            • Launcher Ammo
                              • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                              • Crafting (6 ammo):
                                • Before: 5 Metal Parts + 1 Crude Explosives
                                • Now: 4 Metal Parts + 1 Refined Explosives
                            • Spotter Relay
                              • Value: From 5,000 to 2,000 Coins
                          • XP:
                            • Reduced XP per Damage from 3 to 2 for:
                              • Bastion
                              • Bombardier
                              • Rocketeer
                              • Leaper
                            • Reduced XP for Looting ARC parts:
                              • Bastion: From 500 to 250
                              • Bombardier: From 500 to 300
                              • Increased XP for Looting ARC parts:
                              • Rocketeer thruster: From 200 to 500
                              • Leaper leg: From 200 to 500

                          Content and Bug Fixes

                          Achievements

                          • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                          Animation

                          • Fixed an issue where weapons were automatically slung when throwing grenades.
                          • Fixed an issue where weapons were sometimes hidden when using deployables.
                          • Improved camera behavior to prevent clipping through walls and objects while jumping.

                          ARC

                          • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                          • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                          • Fixed a bug which caused some enemies to take more fire damage than intended.

                          Audio

                          • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                          • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                          • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                          Cosmetics

                          • Fixed an issue where party members would initially appear with the base appearance.

                          Maps

                          • The Dam Battlegrounds
                            • Fixed locations in The Dam where players could fall through the terrain.
                            • Fixed some collision issues on The Dam where players could get stuck.
                          • Buried City
                            • Fixed locations in Buried City where players could fall through the terrain.
                            • Fixed various flickering and clipping issues in Buried City.
                            • Fixed some locations where players could get stuck in the subway stations in Buried City.
                          • Spaceport
                            • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                            • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                          • Blue Gate
                            • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                          • Hatches
                            • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                            • Increased interaction distance for raider hatches.

                          Miscellaneous

                          • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                          • Reduced delay between shooting at ARC and seeing impact effects on the target.
                          • Adjusted blueprint drop rates from Raider Containers.
                          • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                          • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                          • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                          • Field crafting selection now stays on the same item after crafting.

                          Movement

                          • Vaulting is now smoother.

                          UI

                          • Added an inventory item menu option for splitting stacks.
                          • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                          • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                          • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                          • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                          • Changed the styling of some UI input hints.

                          Utility

                          • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                          • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                          • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                          • Smoke clouds from items are now always visible at the same range as players.
                          • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                          • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                          Weapons

                          • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                          Quests

                          • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                          • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                          The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                          • Patch Highlights
                            • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                            • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                            • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
                            • Reduced delay between shooting at ARC and seeing impact effects on the target.
                            • Fixed various locations where players could fall through the terrain.
                          • Balance Changes
                            • Items:
                              • Wolfpack
                                • Value: From 3,000 to 5,000 Coins
                                • Crafting:
                                  • Before: 2 Refined Explosives + 2 Sensors
                                  • Now: 3 Refined Explosive + 2 ARC Motion Cores
                                • ARC Motion Core & ARC Circuitry
                                  • Unlock:
                                    • Before: Refiner LVL 3
                                    • Now: Refiner LVL 2
                                  • Crafting:
                                    • Before: 6 ARC Alloy
                                    • Now: 8 ARC Alloy
                                • Launcher Ammo
                                  • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                                  • Crafting (6 ammo):
                                    • Before: 5 Metal Parts + 1 Crude Explosives
                                    • Now: 4 Metal Parts + 1 Refined Explosives
                                • Spotter Relay
                                  • Value: From 5,000 to 2,000 Coins
                              • XP:
                                • Reduced XP per Damage from 3 to 2 for:
                                  • Bastion
                                  • Bombardier
                                  • Rocketeer
                                  • Leaper
                                • Reduced XP for Looting ARC parts:
                                  • Bastion: From 500 to 250
                                  • Bombardier: From 500 to 300
                                  • Increased XP for Looting ARC parts:
                                  • Rocketeer thruster: From 200 to 500
                                  • Leaper leg: From 200 to 500

                              Content and Bug Fixes

                              Achievements

                              • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                              Animation

                              • Fixed an issue where weapons were automatically slung when throwing grenades.
                              • Fixed an issue where weapons were sometimes hidden when using deployables.
                              • Improved camera behavior to prevent clipping through walls and objects while jumping.

                              ARC

                              • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                              • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                              • Fixed a bug which caused some enemies to take more fire damage than intended.

                              Audio

                              • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                              • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                              • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                              Cosmetics

                              • Fixed an issue where party members would initially appear with the base appearance.

                              Maps

                              • The Dam Battlegrounds
                                • Fixed locations in The Dam where players could fall through the terrain.
                                • Fixed some collision issues on The Dam where players could get stuck.
                              • Buried City
                                • Fixed locations in Buried City where players could fall through the terrain.
                                • Fixed various flickering and clipping issues in Buried City.
                                • Fixed some locations where players could get stuck in the subway stations in Buried City.
                              • Spaceport
                                • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                                • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                              • Blue Gate
                                • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                              • Hatches
                                • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                                • Increased interaction distance for raider hatches.

                              Miscellaneous

                              • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                              • Reduced delay between shooting at ARC and seeing impact effects on the target.
                              • Adjusted blueprint drop rates from Raider Containers.
                              • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                              • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                              • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                              • Field crafting selection now stays on the same item after crafting.

                              Movement

                              • Vaulting is now smoother.

                              UI

                              • Added an inventory item menu option for splitting stacks.
                              • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                              • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                              • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                              • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                              • Changed the styling of some UI input hints.

                              Utility

                              • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                              • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                              • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                              • Smoke clouds from items are now always visible at the same range as players.
                              • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                              • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                              Weapons

                              • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                              Quests

                              • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                              • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                              The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                              ARC Raiders has recently announced its first major update, bringing you new enemies and a map along with community tasks. We will show you what else is changing in the patch notes.

                              When was the patch released? The patch was recently released on November 13 at 10:30 AM German time on all platforms. On Steam, the update is about 9.4 GB and brings new content to the game.

                              This is the first major content update for ARC Raiders and brings things into the game that are meant to present you with new challenges.

                              Patch Notes 1.2.0 Overview

                              What changes with the patch? On the official blog post from ARC Raiders, the patch notes for Update 1.2.0 are listed in English and these might please some.

                              There are new contents to explore, including the live event around the new map Stella Montis. Besides that, there are also bug fixes and nerfs. Here’s what you can expect:

                              • Items:
                                • Wolfpack
                                  • Value: From 3,000 to 5,000 Coins
                                  • Crafting:
                                    • Before: 2 Refined Explosives + 2 Sensors
                                    • Now: 3 Refined Explosive + 2 ARC Motion Cores
                                  • ARC Motion Core & ARC Circuitry
                                    • Unlock:
                                      • Before: Refiner LVL 3
                                      • Now: Refiner LVL 2
                                    • Crafting:
                                      • Before: 6 ARC Alloy
                                      • Now: 8 ARC Alloy
                                  • Launcher Ammo
                                    • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                                    • Crafting (6 ammo):
                                      • Before: 5 Metal Parts + 1 Crude Explosives
                                      • Now: 4 Metal Parts + 1 Refined Explosives
                                  • Spotter Relay
                                    • Value: From 5,000 to 2,000 Coins
                                • XP:
                                  • Reduced XP per Damage from 3 to 2 for:
                                    • Bastion
                                    • Bombardier
                                    • Rocketeer
                                    • Leaper
                                  • Reduced XP for Looting ARC parts:
                                    • Bastion: From 500 to 250
                                    • Bombardier: From 500 to 300
                                    • Increased XP for Looting ARC parts:
                                    • Rocketeer thruster: From 200 to 500
                                    • Leaper leg: From 200 to 500

                                Content and Bug Fixes

                                Achievements

                                • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                                Animation

                                • Fixed an issue where weapons were automatically slung when throwing grenades.
                                • Fixed an issue where weapons were sometimes hidden when using deployables.
                                • Improved camera behavior to prevent clipping through walls and objects while jumping.

                                ARC

                                • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                                • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                                • Fixed a bug which caused some enemies to take more fire damage than intended.

                                Audio

                                • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                                • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                                • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                                Cosmetics

                                • Fixed an issue where party members would initially appear with the base appearance.

                                Maps

                                • The Dam Battlegrounds
                                  • Fixed locations in The Dam where players could fall through the terrain.
                                  • Fixed some collision issues on The Dam where players could get stuck.
                                • Buried City
                                  • Fixed locations in Buried City where players could fall through the terrain.
                                  • Fixed various flickering and clipping issues in Buried City.
                                  • Fixed some locations where players could get stuck in the subway stations in Buried City.
                                • Spaceport
                                  • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                                  • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                                • Blue Gate
                                  • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                                • Hatches
                                  • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                                  • Increased interaction distance for raider hatches.

                                Miscellaneous

                                • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                                • Reduced delay between shooting at ARC and seeing impact effects on the target.
                                • Adjusted blueprint drop rates from Raider Containers.
                                • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                                • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                                • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                                • Field crafting selection now stays on the same item after crafting.

                                Movement

                                • Vaulting is now smoother.

                                UI

                                • Added an inventory item menu option for splitting stacks.
                                • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                                • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                                • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                                • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                                • Changed the styling of some UI input hints.

                                Utility

                                • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                                • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                                • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                                • Smoke clouds from items are now always visible at the same range as players.
                                • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                                • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                                Weapons

                                • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                                Quests

                                • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                                • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                                The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                              • Balance Changes
                                • Items:
                                  • Wolfpack
                                    • Value: From 3,000 to 5,000 Coins
                                    • Crafting:
                                      • Before: 2 Refined Explosives + 2 Sensors
                                      • Now: 3 Refined Explosive + 2 ARC Motion Cores
                                    • ARC Motion Core & ARC Circuitry
                                      • Unlock:
                                        • Before: Refiner LVL 3
                                        • Now: Refiner LVL 2
                                      • Crafting:
                                        • Before: 6 ARC Alloy
                                        • Now: 8 ARC Alloy
                                    • Launcher Ammo
                                      • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                                      • Crafting (6 ammo):
                                        • Before: 5 Metal Parts + 1 Crude Explosives
                                        • Now: 4 Metal Parts + 1 Refined Explosives
                                    • Spotter Relay
                                      • Value: From 5,000 to 2,000 Coins
                                  • XP:
                                    • Reduced XP per Damage from 3 to 2 for:
                                      • Bastion
                                      • Bombardier
                                      • Rocketeer
                                      • Leaper
                                    • Reduced XP for Looting ARC parts:
                                      • Bastion: From 500 to 250
                                      • Bombardier: From 500 to 300
                                      • Increased XP for Looting ARC parts:
                                      • Rocketeer thruster: From 200 to 500
                                      • Leaper leg: From 200 to 500

                                  Content and Bug Fixes

                                  Achievements

                                  • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                                  Animation

                                  • Fixed an issue where weapons were automatically slung when throwing grenades.
                                  • Fixed an issue where weapons were sometimes hidden when using deployables.
                                  • Improved camera behavior to prevent clipping through walls and objects while jumping.

                                  ARC

                                  • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                                  • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                                  • Fixed a bug which caused some enemies to take more fire damage than intended.

                                  Audio

                                  • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                                  • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                                  • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                                  Cosmetics

                                  • Fixed an issue where party members would initially appear with the base appearance.

                                  Maps

                                  • The Dam Battlegrounds
                                    • Fixed locations in The Dam where players could fall through the terrain.
                                    • Fixed some collision issues on The Dam where players could get stuck.
                                  • Buried City
                                    • Fixed locations in Buried City where players could fall through the terrain.
                                    • Fixed various flickering and clipping issues in Buried City.
                                    • Fixed some locations where players could get stuck in the subway stations in Buried City.
                                  • Spaceport
                                    • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                                    • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                                  • Blue Gate
                                    • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                                  • Hatches
                                    • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                                    • Increased interaction distance for raider hatches.

                                  Miscellaneous

                                  • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                                  • Reduced delay between shooting at ARC and seeing impact effects on the target.
                                  • Adjusted blueprint drop rates from Raider Containers.
                                  • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                                  • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                                  • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                                  • Field crafting selection now stays on the same item after crafting.

                                  Movement

                                  • Vaulting is now smoother.

                                  UI

                                  • Added an inventory item menu option for splitting stacks.
                                  • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                                  • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                                  • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                                  • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                                  • Changed the styling of some UI input hints.

                                  Utility

                                  • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                                  • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                                  • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                                  • Smoke clouds from items are now always visible at the same range as players.
                                  • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                                  • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                                  Weapons

                                  • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                                  Quests

                                  • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                                  • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                                  The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                                • Balance Changes
                                  • Items:
                                    • Wolfpack
                                      • Value: From 3,000 to 5,000 Coins
                                      • Crafting:
                                        • Before: 2 Refined Explosives + 2 Sensors
                                        • Now: 3 Refined Explosive + 2 ARC Motion Cores
                                      • ARC Motion Core & ARC Circuitry
                                        • Unlock:
                                          • Before: Refiner LVL 3
                                          • Now: Refiner LVL 2
                                        • Crafting:
                                          • Before: 6 ARC Alloy
                                          • Now: 8 ARC Alloy
                                      • Launcher Ammo
                                        • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                                        • Crafting (6 ammo):
                                          • Before: 5 Metal Parts + 1 Crude Explosives
                                          • Now: 4 Metal Parts + 1 Refined Explosives
                                      • Spotter Relay
                                        • Value: From 5,000 to 2,000 Coins
                                    • XP:
                                      • Reduced XP per Damage from 3 to 2 for:
                                        • Bastion
                                        • Bombardier
                                        • Rocketeer
                                        • Leaper
                                      • Reduced XP for Looting ARC parts:
                                        • Bastion: From 500 to 250
                                        • Bombardier: From 500 to 300
                                        • Increased XP for Looting ARC parts:
                                        • Rocketeer thruster: From 200 to 500
                                        • Leaper leg: From 200 to 500

                                    Content and Bug Fixes

                                    Achievements

                                    • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                                    Animation

                                    • Fixed an issue where weapons were automatically slung when throwing grenades.
                                    • Fixed an issue where weapons were sometimes hidden when using deployables.
                                    • Improved camera behavior to prevent clipping through walls and objects while jumping.

                                    ARC

                                    • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                                    • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                                    • Fixed a bug which caused some enemies to take more fire damage than intended.

                                    Audio

                                    • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                                    • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                                    • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                                    Cosmetics

                                    • Fixed an issue where party members would initially appear with the base appearance.

                                    Maps

                                    • The Dam Battlegrounds
                                      • Fixed locations in The Dam where players could fall through the terrain.
                                      • Fixed some collision issues on The Dam where players could get stuck.
                                    • Buried City
                                      • Fixed locations in Buried City where players could fall through the terrain.
                                      • Fixed various flickering and clipping issues in Buried City.
                                      • Fixed some locations where players could get stuck in the subway stations in Buried City.
                                    • Spaceport
                                      • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                                      • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                                    • Blue Gate
                                      • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                                    • Hatches
                                      • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                                      • Increased interaction distance for raider hatches.

                                    Miscellaneous

                                    • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                                    • Reduced delay between shooting at ARC and seeing impact effects on the target.
                                    • Adjusted blueprint drop rates from Raider Containers.
                                    • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                                    • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                                    • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                                    • Field crafting selection now stays on the same item after crafting.

                                    Movement

                                    • Vaulting is now smoother.

                                    UI

                                    • Added an inventory item menu option for splitting stacks.
                                    • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                                    • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                                    • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                                    • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                                    • Changed the styling of some UI input hints.

                                    Utility

                                    • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                                    • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                                    • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                                    • Smoke clouds from items are now always visible at the same range as players.
                                    • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                                    • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                                    Weapons

                                    • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                                    Quests

                                    • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                                    • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                                    The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                                    • Patch Highlights
                                      • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                                      • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                                      • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
                                      • Reduced delay between shooting at ARC and seeing impact effects on the target.
                                      • Fixed various locations where players could fall through the terrain.
                                    • Balance Changes
                                      • Items:
                                        • Wolfpack
                                          • Value: From 3,000 to 5,000 Coins
                                          • Crafting:
                                            • Before: 2 Refined Explosives + 2 Sensors
                                            • Now: 3 Refined Explosive + 2 ARC Motion Cores
                                          • ARC Motion Core & ARC Circuitry
                                            • Unlock:
                                              • Before: Refiner LVL 3
                                              • Now: Refiner LVL 2
                                            • Crafting:
                                              • Before: 6 ARC Alloy
                                              • Now: 8 ARC Alloy
                                          • Launcher Ammo
                                            • Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
                                            • Crafting (6 ammo):
                                              • Before: 5 Metal Parts + 1 Crude Explosives
                                              • Now: 4 Metal Parts + 1 Refined Explosives
                                          • Spotter Relay
                                            • Value: From 5,000 to 2,000 Coins
                                        • XP:
                                          • Reduced XP per Damage from 3 to 2 for:
                                            • Bastion
                                            • Bombardier
                                            • Rocketeer
                                            • Leaper
                                          • Reduced XP for Looting ARC parts:
                                            • Bastion: From 500 to 250
                                            • Bombardier: From 500 to 300
                                            • Increased XP for Looting ARC parts:
                                            • Rocketeer thruster: From 200 to 500
                                            • Leaper leg: From 200 to 500

                                        Content and Bug Fixes

                                        Achievements

                                        • Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.

                                        Animation

                                        • Fixed an issue where weapons were automatically slung when throwing grenades.
                                        • Fixed an issue where weapons were sometimes hidden when using deployables.
                                        • Improved camera behavior to prevent clipping through walls and objects while jumping.

                                        ARC

                                        • Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
                                        • Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
                                        • Fixed a bug which caused some enemies to take more fire damage than intended.

                                        Audio

                                        • Added a System Default option for voice chat input and output devices to follow your operating system’s default.
                                        • Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
                                        • Added different audio effects to Scrappy while wearing various helmet cosmetics.

                                        Cosmetics

                                        • Fixed an issue where party members would initially appear with the base appearance.

                                        Maps

                                        • The Dam Battlegrounds
                                          • Fixed locations in The Dam where players could fall through the terrain.
                                          • Fixed some collision issues on The Dam where players could get stuck.
                                        • Buried City
                                          • Fixed locations in Buried City where players could fall through the terrain.
                                          • Fixed various flickering and clipping issues in Buried City.
                                          • Fixed some locations where players could get stuck in the subway stations in Buried City.
                                        • Spaceport
                                          • Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
                                          • Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
                                        • Blue Gate
                                          • Fixed an issue where players could get trapped in the Blue Gate Control Room.
                                        • Hatches
                                          • Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
                                          • Increased interaction distance for raider hatches.

                                        Miscellaneous

                                        • Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
                                        • Reduced delay between shooting at ARC and seeing impact effects on the target.
                                        • Adjusted blueprint drop rates from Raider Containers.
                                        • Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
                                        • Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
                                        • Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
                                        • Field crafting selection now stays on the same item after crafting.

                                        Movement

                                        • Vaulting is now smoother.

                                        UI

                                        • Added an inventory item menu option for splitting stacks.
                                        • Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
                                        • Added a confirmation message after submitting a player report to clearly indicate that the report was received.
                                        • Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
                                        • Prevent showing blocked Discord users in the social screen when the Discord integration is on.
                                        • Changed the styling of some UI input hints.

                                        Utility

                                        • Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
                                        • Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
                                        • Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
                                        • Smoke clouds from items are now always visible at the same range as players.
                                        • Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
                                        • Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.

                                        Weapons

                                        • Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.

                                        Quests

                                        • Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
                                        • The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.

                                        The developers have been tirelessly working since release to keep players satisfied with their support. They are also taking action against cheaters, and if you happen to have encountered them in a match and lost, you will even receive your loot back. You can find out more about it here: ARC Raiders not only bans cheaters in the game, it also compensates the victims

                                        This is an AI-powered translation. Some inaccuracies might exist.
  • Pokémon GO releases a new feature that isn’t actually new

    Pokémon GO brings you a feature that rewards you and your friends with more rewards – again.

    In Pokémon GO, there are many ways to earn rewards. These include time-limited researches, field researches, or the GO Pass.

    Now a feature is activated in the game that rewards you for playing with friends. It doesn’t matter whether you are near them or not. The curious thing is: the feature isn’t really new.

    Start video
    Pokémon GO: The Season “Stories of Transformation” in the Trailer

    Rolled out, turned off, rolled out

    What is this feature? The feature is the weekly challenges. You have one week each time to complete a challenge together with up to 3 of your friends. One such task could be to spin 250 PokéStops or Gyms together in a week.

    If you successfully complete a weekly challenge, you will receive additional progress towards your friendship level with your friends, 20,000 experience points, and 6,000 Stardust. If you do not manage to complete the task in time, you will still receive a partial reward in the form of Stardust.

    The feature was already activated in Pokémon GO in mid-October. However, due to problems, it was turned off just one day later and affected players were compensated. Now there is a new attempt to bring the feature into the game.

    When will the feature be released? According to a post on the official Pokémon GO account on X, the feature will be gradually activated starting today. First, it will be available in New Zealand. When exactly it will be available for you is not known in detail.

    However, it shouldn’t take long before the feature is available to all players worldwide, again.

    Where can I find the feature? Once the feature is activated, you can find it by clicking on your picture in the game. There, the tab “Groups” will be replaced by “Team” where you will also find the option to participate in the weekly challenges.

    In Pokémon GO, there is currently an event that should get you into the mood for the great Nature Zone 2025 this weekend. Here, you can expect not only many legendary and some strong monsters in raids, but also some strong bonuses and further content: All information about the event ‘Off to Adventure’.

    This is an AI-powered translation. Some inaccuracies might exist.

    Diablo 4 loses one of its most important employees: “Not a good sign”

    2025 is a rocky year for Diablo 4, in terms of its top employees. Adam Fletcher is stepping down after two executives from Blizzard have already left before him. The community is already mourning the ever-cheerful and friendly (former) Community Manager.

    Who is the employee?

    • Adam Fletcher was originally the Community Manager for Diablo 4 and has since risen at Blizzard, first becoming the Head of Community, then additionally the Director of Social & Content Marketing – the latter role only starting in early 2025.
    • In the community, Fletcher was primarily known for the Campfire Chats, where he discussed players’ questions and concerns as a mouthpiece directly with the developers in the livestream.
    • Fletcher is known to be always friendly and close to the community, always wanting to explain the development decisions to them. He will leave the company on November 19.

    This is what Fletcher says about his resignation: On X, where Fletcher goes by the name PezRadar, he writes nothing detailed about the circumstances of his resignation – only that he will be leaving Blizzard.

    Fletcher emphasizes that he enjoyed working on Diablo and with the Diablo community:

    Blizzard has become more to me than just the games, as it has for many others. It was about the people, and I will miss them dearly every day. […] These [Diablo] developers truly care, want the best for the players, and working with them was the highlight of my day – every day. […]

    I cannot thank the players enough for the Reddit threads, tweets out of nowhere, DMs late at night, and more – sometimes with critical and necessary feedback, sometimes just to express the love for the game, and sometimes just with a “thank you.”

    Adam Fletcher on X

    The community appreciates Fletcher especially for his activity on X, Reddit, and other social media, where there was always some kind of reaction or response from him on every important topic.

    Start video
    Season 10 in Diablo 4 macht endlich wieder Spaß

    “Extremely sincere and kind, even to communities that are not his”

    On Reddit and other platforms, fans express their sadness over Fletcher’s departure but also mention that they could understand his decision – especially considering the job market.

    It is currently impossible to earn more money without starting a completely new position. As sad as that is, when one wants to survive in some way, it is often simply necessary.

    However, the news raises concerns among some players, as Fletcher is already the third employee this year to leave Blizzard, having played an important role in Diablo 4:

    In the community, some players are now worried about the future of the game. It is not a good sign when so many people from the leadership disappear in such quick succession. However, Fletcher reassures in his tweet:

    Diablo has tons of [stuff] coming, and I can’t wait to see how it all unfolds as the franchise celebrates its 30th anniversary. And the best part: I can watch it all from the sidelines. It’s going to be a wild ride!

    Adam Fletcher on X

    Fletcher asks the community to keep the feedback coming – even without him. For him, the journey now continues, he has something “on the horizon,” but wants to say more about it later. Despite the gloomy mood, there are also good news from the developers: Diablo 4 loses the man who saved the game, but gets a veteran back in ARPGs

    This is an AI-powered translation. Some inaccuracies might exist.

    On a new role-playing server in Minecraft, you can level up skills, complete quests, and experience the Middle Ages

    A new Minecraft server is starting soon. Here you can immerse yourself in a medieval experience and enjoy many contents.

    What is this project? Ottonien is a Minecraft server that has existed in its first version since 2015. It is a German roleplay server set in the historical medieval period without elements of fantasy such as elves, dwarves, and magic.

    On November 14, 2025, the new version of the project will launch. And it comes with a lot of content to take you back to the Middle Ages.

    Start video
    Ottonien bringt euch das Mittelalter zu Minecraft

    Quests, building, combat

    Where does the server take place? On the server, you find yourself in the year 1304 on the island of Ottonien. This is a small, fictional island located on the northern edge of the Holy Roman Empire.

    What content is available on the server? Ottonien comes with its own character creator, allowing you to create your character in the game. Once you have done that, NPCs, quests, and abilities await you in the usual roleplay fashion, ready to be leveled up.

    The abilities include both combat skills like sword or polearm combat, professional skills like weapon smithing or archery, as well as skills like fishing or hunting to sustain your character. Currently, there are a total of 20 skills available, which can be found in the project’s wiki.

    The developers also place great importance on a historical medieval experience. Accordingly, the style of the buildings in the game is designed to be period-appropriate and accurately built. This includes realistic measurements that fit the time. Additionally, mob farms are prohibited in every respect.

    To enhance immersion, Ottonien relies on lived roleplay. Therefore, you should always make an effort to stay in character and behave according to the setting and time within the server.

    You can also form a retinue and thus unite several vassals into a faction. A economic system is also part of Ottonien, where taxes and dues must be paid.

    An interactive map of Ottonien is also part of the project. Here, you can always see which areas exist in the game and which retinue currently rules over them.

    How can I join the server? To join the server, you need Minecraft version 1.20.4. You also need to download the resource pack provided by the developers as well as a compatible version of Optifine. Afterwards, you can join the server.

    For more information, you can find it on Ottonien.com.

    If the medieval period doesn’t interest you that much, there are of course countless other ways to play Minecraft. A new DLC even allows you to combine Minecraft and Dragon Ball: Minecraft brings new DLC for Dragon Ball Z, where you can fight with Goku and Piccolo.

    This is an AI-powered translation. Some inaccuracies might exist.

    The developers of Battlefield explain to us why Battlefield 6 does not have to cancel content due to REDSEC

    MeinMMO editor Dariusz Müller spoke in an interview with the developers of Battlefield about the development and future of REDSEC.

    When Battlefield REDSEC celebrated its release on October 28, 2025, the mode received criticism from Battlefield 6 players. A major point of discussion was the daily and weekly challenges of the game, as these now also included challenges for the Battle Royale in the main game.

    Many players then expressed that they did not want REDSEC to affect the Battlefield 6 experience. Therefore, MeinMMO editor Dariusz Müller spoke in an interview with Battlefield developers Thomas “Tompen” Andersson (Creative Director of Battlefield 6) and Justin Wiebe (Design Director) about the impacts of REDSEC on the development of Battlefield 6 as well as a potential solo mode and the future plans of the Battle Royale.

    Start video
    Battlefield 6: Mit diesen Tipps werdet ihr zum besseren Squad-Spieler

    “We could do everything we want for both”

    MeinMMO: To what extent does REDSEC affect the development of Battlefield 6?

    Justin Wiebe: “It is something that, you know, we’ve held core to how we build REDSEC, how we build Battlefield 6 since the very beginning. And this is the reason why we wanted to launch Battlefield 6 first, to ensure that we deliver exactly what players want and expect from a Battlefield experience. […]

    It’s really important to note that we developed REDSEC while simultaneously working on Battlefield 6, so we didn’t make a bunch of decisions along the way, that would diminish what Battlefield 6 was. We made sure that this is the core identity of the software, while in doing so, looked at how we can build simultaneously the REDSEC experience to deliver an outstanding Battle Royale that’s designed to stand the test of time, that we designed an outstanding game mode like Gauntlet that not only takes the core of Battlefield 6 but mixes it in its own way. […] The Battlefield formula has only improved the REDSEC experience over time.

    And if there were a decision to say, we really need to do this for REDSEC, but it would result in making Battlefield 6 feeling worse, well, then we would never do that. At that point, we would fork the code, we would make changes so that REDSEC can deal with whatever specific issue it has without compromising the core of Battlefield 6.”

    Thomas Andersson: “And just to add to that: We are making sure that we have the development team to support multiple experiences. It’s not just the small team sitting and starving content from one to do the other. We could do everything that we want for both.”

    Justin Wiebe: “Yeah, that’s the Battlefield Studios. I mean, this is nothing we’ve ever done before, have that many studios working on a Battlefield product simultaneously. With that, of course, comes a lot of challenges, right? Because, I mean, there are so many, many studios all working simultaneously. Historically, you’d have one studio, maybe a support studio, working on Battlefield.

    So in no way has it diminished or taken away from Battlefield. All we’ve done is layered on more than we ever would have done.

    Battlefield REDSEC vehicle trailer

    Not an add-on, but a complete package

    Battlefield REDSEC can only be played in duos or squads of up to four players. Shortly after the launch of the Battle Royale, part of the community called for a mode for solo players. The developers said the following in the interview:

    MeinMMO: Why does Battlefield REDSEC not have a solo mode and are there any corresponding plans for the future?

    Thomas Andersson: “We wanted to focus on giving people the ‘class squad experience’ that we designed the game for in the beginning. There are considerations, like we are talking about, the timing of adding a solo version of this, it is a very different experience, so, I think right now, the fact that we launched with the squad and the duos thing is something that we’re happy with and wanted people to have that as their first experience of the game.”

    Justin Wiebe: “I think, in addition to what Tompen mentioned, the other factor is that we want to make sure that not only the squad play comes through really clear, that it’s a very tactical game where players come together and need to work together with the various squad abilities to win.

    But when we look at solo, and we look at the different mechanics that we have in the game, the game was designed at its core to emphasize squad play, and so some of the abilities you get when you’re leveling up in the training path, so they’re very squad-focused. So, in order to do solo play, we don’t want to just, like, to turn off all squads and let them play. We want to make sure that every ability still makes sense. That the revive towers and things like that, that normally wouldn’t work, have a purpose in the game. So, we want to make sure that when we’re going to release solo play, it’s not just an add-on, that it feels like a complete package.

    MeinMMO: What are the future plans for Battlefield REDSEC?

    Justin Wiebe: “I mean, this is the very beginning of the journey, right? So, we’re really pleased with the reception of how the game has come out. We think that this is a great platform from which we can then build off of.

    The team has obviously learned a lot since they released Firestorm back in the day, and live services is everything for battle royales, and we want to make sure as players are going to be playing in the ecosystem, that it’s going to be changing. I think the most important is that we‘re listening to our community and our players. So, not only are we going to be reacting to the fan feedback, but we’ve also got some aggressive plans on how we’re going to be changing up the world to make it a more, you know, continue to evolve it to be an interesting place to explore.

    Our first big updateis going to come out very soon, called California Resistance, in which we’re going to be changing things up with, you know, secret prototype weapons and things like that for players to find. So there’s gonna be a lot really interesting beats and moments that are gonna kind of change how the game plays from month to month as we ‘re going forward with the live services.”


    The mentioned prototype weapons are the Battle-Pickups, as the developers later explained. These are powerful weapons that you can find at various locations on the maps. The Battle-Pickups will fundamentally work the same way as you know from Battlefield 4.

    The Battle-Pickups will be released with the second part of Season 1, “California Resistance,” on November 18, 2025, and will be available in both Battlefield 6 and Battlefield REDSEC. If you want to read again what to expect in the second part of the season, you can take a look at the roadmap on MeinMMO: Battlefield 6 shows the Season 1 roadmap and reveals what’s next after the release

    This is an AI-powered translation. Some inaccuracies might exist.

    Flying warriors, grand drama and epic battles: What is Wuxia anyway?

    Whether it be movies, series or games – China is involved in all entertainment products and transports its own genres abroad. One of the best-known is Wuxia. But what exactly is that?

    What is Wuxia? Simply put: Wuxia is the term for a specific genre of Chinese works. Wuxia (武俠) consists of 2 words. As wukong Education explains, means something like martial or military and xiá means something like hero or chivalrous person.

    Protagonists are often wandering heroes, comparable to knights, who stand out primarily through their martial arts. A certain sense of honor is also present. Essentially, they are hero stories.

    The Wuxia genre that is associated with the term today is mainly based on the works of Liang Yusheng (his real name is Cheng Wentong). Together with Jin Yong and Go Long in the 1950s, he established the New School of Wuxia and many elements that are indispensable in the genre.

    Liang Yusheng mixed classical Chinese literature, poetics, and history, thus solidifying the genre, which still relies on these elements today. According to WuxiaSociety, one must have 3 elements to properly implement a Wuxia work:

    • Knowledge of history, geography, religion, and customs
    • Knowledge of classical Chinese literature and literary techniques
    • Basic knowledge of Chinese martial arts

    Initially, Wuxia referred only to novels, but over time, films, series, and games have also adapted the genre. To this day, these 3 pillars remain important.

    One of the most recent titles in the Wuxia genre is the game Where Winds Meet:

    Start video
    Where Winds Meet excites 15 million players in China, now a new gameplay trailer shows how it should work in the West

    Features of Wuxia

    How to recognize Wuxia works? On one hand, the time period is important. Wuxia works often have a historical setting, usually between the Yuan Dynasty (1279 to 1368) and the Qing Dynasty (1644 to 1911). The focus is on martial arts and Qi, the term for life energy.

    Although the fighters in the works often use extraordinary techniques – they can jump several meters high or glide through the air – there are no supernatural powers like ghosts.

    While martial arts are at the center, unlike Kung Fu works, it’s not about fighting itself, but about what the fighters represent and the morals that the heroes follow.

    As is often the case, works can incorporate elements from multiple genres. Sometimes the focus is on the fights, sometimes on the story, sometimes on the historical context.

    Wuxia in Film

    What about Wuxia films? The first Wuxia films in China appeared as early as the 1920s (Source: Mapping Contemporary Cinema). Since then, Wuxia has been an important part of the Chinese film and series landscape, albeit not without controversy. Between 1933 and 1938, the genre was banned, and again in 1949 (Source: escholarship.org). Later, the genre was revived.

    The various films also contain central elements, in addition to those established by Liang Yusheng:

    • They are often produced as epics. There are large, historical sets, gigantic armies, extravagant costumes, and props.
    • Generally, many Wuxia films are colorful. They play with colors, not only in clothing but also in sets and weather effects.
    • In acting, one often notices a certain theatricality. Emotions are presented broadly and dramatically, often love and honor are themes.
    • The fights incorporate elements of traditional martial arts, but mix them with superhuman elements, such as high jumps, gliding, and various weapons. Elaborate choreography is an important aspect.
    • A historical context is usually ever-present.
    • Main characters often do not have a happy ending. They sacrifice themselves for their ideals, even if it means dying for it.

    Important film works of the Wuxia genre include Hero and House of Flying Daggers by Zhang Yimou, Tiger and Dragon by Ang Lee, or Once Upon a Time in China by Tsui Hark. There are also still Wuxia works in modernity. With Sakra (2023), Shadow (2018), or the Detective Dee series (2010–2018), well-known films in the genre were released not too long ago.

    Wuxia in Video Games

    Are there many Wuxia games? Yes. In the video game area, the genre is represented just as strongly as in films. A current example is Where Winds Meet, but the following games also have elements of the genre:

    • Wuchang Fallen Feathers
    • Jade Empire
    • The Dynasty Warriors series
    • Wo Long: Fallen Dynasty
    • Sword of Justice
    • Naraka: Bladepoint

    And it doesn’t seem to be ending, as China is becoming an increasingly powerful force in the entertainment sector. A new action-RPG also wants to prove itself in the Wuxia genre: New action-RPG on PS5 impresses me after just 5 seconds, reminiscent of Kung Fu classics that my father and I used to devour

    This is an AI-powered translation. Some inaccuracies might exist.