WoW Legion Remix starts in Phase 4 – New Raid and more rewards

The penultimate phase of World of Warcraft Legion Remix has begun. New content and plenty of rewards await.

Once again, you need to get motivated to farm in Legion Remix, as new rewards are waiting for you. With the end of today’s maintenance (11/19/2025), many new contents have been unlocked that you should also play to secure all the cool bonuses.

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WoW Legion Remix: This insane time travel works

What new content is available? The following content is now playable in Legion Remix:

  • The planet Argus with 3 areas and an extensive campaign. Illidan fights here against the leaders of the Legion. He investigates the mystery of the immortality of demons and their rapid rebirth.
  • The dungeon “Seat of the Triumvirate”. There you will experience how Alleria became the elf you get to know in The War Within and Midnight.
  • The raid “Antorus, the Burning Throne” across 4 difficulty levels (LFR, normal, heroic, mythic). Here are the most powerful servants of the Legion, and at the end even the corrupted World Soul of Argus.

Aside from that, you should also pay a new visit to all the vendors on the island in Dalaran, as many new rewards are now available. Among them are both stylish tier sets and some mounts and toys. The perfect opportunity to complete your collection.

More Eternal Power through more Knowledge

If you have not yet obtained the maximum of Eternal Knowledge, you will find some new opportunities in the latest update. You should complete both the dungeon and the raid to gain a bit more Eternal Knowledge. Eternal Knowledge increases the amount of Eternal Power you receive from all sources – and that in turn rewards you with more versatility so that eventually you will reach the maximum of 999 versatility.

What content is still missing? Even though Argus was basically the last major patch of the Legion expansion, there are still a few new content pieces that are set to come. There are said to be some “Remix Only” things created specifically for this game mode. According to Blizzard, these will also include catch-up mechanics that allow for a late entry into the event.

Furthermore, a new vendor will be added later on December 2nd, selling the coveted housing items. It is advisable to farm a lot of bronze until then, so you can directly stock up on all the desired furniture and decorations.
But also, starting today, one of the best cinematics of all time is on.

This is an AI-powered translation. Some inaccuracies might exist.

Valve apologizes for the botched release of a game on Steam, giving the developers a second chance, but messing it up again

The release of one’s indie game is a big moment for developers. It’s unfortunate when something goes wrong. In one case on Steam, Valve wanted to make amends for a mistake, but everything just got worse.

Which game is it about? Planet Centauri is an indie game from the developer Permadeath and first launched in Early Access in 2016. The title is a mix of Terraria and Pokémon and managed to gather quite a few fans with this concept.

Before the full version release in December 2024, the game had already sold 103,400 times and landed on 138,675 wishlists on Steam. Then the game was released in its final version, marking the end of a 10-year development period.

Developers had high expectations given the numbers on Steam, but as they revealed in a post on Reddit, the game sold only 581 times in the first five days. Thus, it was far from making it onto the list of best-selling games on Steam.

The developers were simultaneously puzzled and shocked. The long years of hard work seemed ruined. A question lingered in the air the whole time: How could this happen?

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Planet Centauri mischt Terraria mit Pokémon

Valve rushed to the rescue

What do the developers say? Just two months ago, the developers received a message from Valve. According to them, there had been a technical issue. Users who had added Planet Centauri to their wishlists did not receive an email notification at release, contrary to expectations.

It was a bug, and Valve wanted to make the situation right. The company offered the developer to feature Planet Centauri prominently on the Steam store on a selected day, so it would still receive the necessary attention.

This way, the game could also be seen by users who did not have it on their wishlist. A great opportunity for an indie studio, one would think. Valve even offered the developers to choose the specific day themselves.

The decision was made for November 12, 2025. A big mistake, as it turned out.

What happened on that day? On November 12, Steam users could not avoid learning that Valve launched several announcements about new hardware. Specifically, the Steam Machine, a VR headset, and a new controller were announced.

And understandably, all of this was prominently visible on the front page of the store. Daily deals on games were overshadowed as a result, including Planet Centauri. Once again, the game fell victim to adverse circumstances – this time not due to a bug, but due to extremely poor timing.

Laurent Lechat from the Planet Centauri team reacted to the incident in a statement to Polygon: “The day was more or less chosen randomly by us. It’s simply bad luck, and we have to accept it.”

Despite everything, the placement in the store had a small impact: The game sold more than 5,000 times on that day. Compared to the high numbers before the release, this seems low, but Lechat emphasizes: “What may seem like a small amount will help us greatly, as it is enough to survive for at least a year and complete our second game, which is currently under development.”

So it is a silver lining, and fans of the studio can look forward to the upcoming title, which will be a 2D roguelike. We can only hope that the release of this game will bring fewer problems and that both Steam’s technology and the timing will play in the developers’ favor. You can read more about it on MeinMMO: What happened to the developer who worked 10 years on a game on Steam and even sold his car?

This is an AI-powered translation. Some inaccuracies might exist.

In the co-op shooter of Warhammer 40,000 you will soon be able to play as the scum that no one really wants to be

The co-op shooter Warhammer 40,000 Darktide offers many contents for fans of the dark and brutal universe. Soon, Darktide will receive a new class that is even considered scum in the Underhives.

What is this new class? In Warhammer 40,000 Darktide, you must team up cooperatively in the Underhives to embark on missions to destroy the Chaos corruption. The lawless area in this first-person shooter is a comparably vile place even in the Warhammer universe, where really no one would want to have a job. There is toxic rain, no daylight, no air, and no food.

In line with this, a new DLC class for the game will be released on December 2, 2025. The Hive Scums represent the criminal scum of the Underhives: They are aggressive, wild fighters who rely on chemicals, and for the first time in the game, they will enable the use of weapons in both hands.

A trailer for the class can be found here:

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Warhammer 40,000 Darktide shows a new class in the trailer that relies on chemicals and a crowbar

Multiple play styles are supposed to be possible

What is this class? The class is supposed to not only rely on an aggressive play style but also allow you multiple approaches. You should be able to play as a hyper-aggressive fighter as well as from a distance with explosions and toxins. If you prefer a bulkier style, you should also be able to play the Hive Scums as a kind of bruiser. Several tools will be available to you:

  • You should be able to use various toxins and chemicals against your opponents, but also as bonuses for yourself.
  • The Hive Scums are the first class in Darktide that can use weapons with both hands. You can carry 2 pistols or knives and fight your way through enemies with them.
  • Fans of Half-Life can look forward to using a crowbar as a melee weapon.
  • Thanks to flashbangs and rocket launchers, you should also have good options for crowd control.
  • Overall, the class seems to have many tools to take down large groups of enemies.

If you like to personalize your character, there should also be several tattoos, hairstyles, and face paint options.

With the Hive Scums, you are the visual representation of the Underhive: a ruthless and aggressive class that relies on all the tools you can find in this dreadful place.

You should be able to play the class starting from December 2nd on all platforms. The DLC is expected to cost €11.99.

In 2022, Warhammer 40,000 Darktide was released and has since been regularly updated. These updates include not only content updates, but also classes. The most recent class, the Arbites class, was released in June 2025: The co-op shooter for Warhammer 40,000 introduces a new class for 12 euros, but the best innovations are free

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. playdarktide.com

shroud criticizes the Game Awards for overlooking ARC Raiders, believing: “The world is not ready for AI in video games”

The Game Awards will once again honor the best games of the past year on December 11, 2025. Twitch streamer shroud is already dissatisfied with the nominations, particularly due to one category.

What is shroud criticizing? In a stream on Twitch, shroud expressed his views on this year’s Game Awards. During this award ceremony, hosted by Geoff Keighley, games are nominated in various categories and then awarded.

Just a few days ago, the nominations for the year 2025 were announced. Particularly noteworthy was the record of Clair Obscur: Expedition 33 – the game received a whopping 12 nominations, which also sparked criticism. Shroud is primarily dissatisfied with the candidates in the “Game of the Year” category, the main award of the event.

He notably misses the extraction shooter ARC Raiders in the selection of six games and criticizes that the title was overlooked. Nominated alongside Clair Obscur are Death Stranding 2: On the Beach, Donkey Kong Bananza, Hades 2, Hollow Knight: Silksong, and Kingdom Come Deliverance 2.

He vented his frustration about the non-nomination of ARC Raiders on Twitch.

Start video
Trailer for the community event “Breaking New Ground” in ARC Raiders

A Controversial Topic

What exactly does the streamer say? Shroud believes he knows the reason why ARC Raiders does not appear in the most important category of the Game Awards. The game has made headlines partly because the developers admitted on Steam that AI was used in its development.

This supposedly supported the development with “procedural and AI-based tools,” but the end result is still the result of the creative work of the team. A message that nowadays invites critical voices. According to shroud, AI is an eyesore for the Game Awards and this has led to the multiplayer title ARC Raiders not being considered for the main prize.

On Twitch, he says:

The world is simply not ready for AI in video games yet. They are just not ready. But hey, at least they nominated it [ARC Raiders, Editor’s note] for something. I really thought they wouldn’t nominate it for anything because they were afraid of negative reactions. But at least they nominated it for something, which is good.

shroud

The Game Awards did not completely ignore the game. It appears in the “Best Multiplayer” category. This at least makes shroud somewhat satisfied. However, he concludes: “Once again, another year, another manipulated year. This is crazy.”

By the way, shroud has a special opinion about one nominated game on the list. The fact that Donkey Kong Bananza is in the running for the Game of the Year award causes the streamer to shake his head:

Imagine Donkey Kong… If Donkey Kong were to win, this award ceremony would be over. Who the hell plays Donkey Kong Bananza? No one plays Donkey Kong Bananza. No one. This is crazy.

shroud

The streamer then makes his prediction and names Clair Obscur: Expedition 33 as the likely winner of the Game Awards. He himself would award the prize to Kingdom Come Deliverance 2. Battlefield 6, according to shroud, will win “Best Action Game,” and ARC Raiders will at least win the multiplayer category.

The topic of AI, however, continues to spark discussions. The use of the technology in the creative field is controversial. What is your opinion on this? Does it bother you when AI is used in games? And what do you think about the nominees of the Game Awards? Feel free to share your thoughts in the comments. Another game also uses AI, but seems to do it right: While everyone is discussing AI in games, a new RPG hit is thrilling: ‘What I wished for my first MMORPG’

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ign.com

Classic MMORPG gets major update on Steam, set to become more modern and accessible

For 13 years, Guild Wars 2 has been a staple in the MMORPG landscape. Now, a major update has been announced for the first part to modernize the classic on Steam. The entry will also be made easier with a new bundle.

What is happening with Guild Wars? The ArenaNet team announced Guild Wars Reforged on November 18, 2025. As the name suggests, it is a new version of the MMORPG Guild Wars, which originally released in 2005.

The new version of the game is set to be released on December 3, 2025, making the overall experience more accessible and modern for new players. However, Guild Wars Reforged is also designed to benefit veterans, as it is said to be more than just a one-time update.

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Guild Wars Reforged shows the features of the major update in the announcement trailer

Updates on visuals, technology, and pricing

What is behind Guild Wars Reforged? In an announcement on the official website, the developers revealed what can be expected from the new Reforged version. The major update is led by the team 2weeks, which consists of former ArenaNet employees. They have disclosed the first innovations in the announcement:

  • There will be a new bundle for €19.99, which is supposed to include the expansions Prophecies, Factions, and Nightfall. If you have already purchased one of the expansions, all will be unlocked with Reforged.
  • There will still be no subscription.
  • The new version is verified for the Steam Deck, and Reforged is also expected to be playable with modern controllers.
  • Additionally, a revamped UI and new visual updates with new effects, better lighting, and improved textures will be included.
  • Furthermore, simpler navigation through quest tracking systems and a guide for controls will be possible.

Reforged is an update for the existing game; apart from the DLCs, the innovations are free. In the announcement, the developers also mention that it will not just be a one-time update, and they aim to continue improving the game with the help of 2weeks. However, the details about the future are not clear from the announcement.

In 2025, Guild Wars received minor updates in the form of bug fixes. Reforged seems to be a major overhaul of the 20-year-old game, aimed at attracting newcomers and bringing veterans back.

But it is also not quiet around the successor, Guild Wars 2. The latest expansion of the MMORPG, Visions of Eternity, caused a huge surge in players on Steam: New expansion for Guild Wars 2 attracts more players on Steam than ever, community encourages players from New World to join them

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. guildwars2.com
  2. Steam

Cloudflare down in live ticker: X.com, ChatGPT, Paypal and many websites are affected

Cloudflare is experiencing issues. Important services like X.com and ChatGPT are unavailable. MeinMMO will keep you updated on how things progress.

What kind of ticker is this? Cloudflare is currently causing massive disruptions for many services and websites. This includes several German websites that also rely on the Cloudflare service. MeinMMO will keep you updated on the current situation and when the services will be operational again.

MeinMMO also affected: If you want to log in to MeinMMO, it is currently not possible, as we also use Cloudflare for reCaptcha. Logins on our sister sites GameStar and GamePro are also currently not functioning.

Who is affected? Several services like X.com, PayPal, partially WhatsApp, and ChatGPT are affected by the outage. On many websites, only the logins are affected if they use Cloudflare as a protective measure via Captcha.

TUESDAY, 11.18.2025

05:00 PM

This is the current situation: At this point in time, almost all important services are working again without any major problems. ChatGPT, PayPal, and other sites can be accessed again without any issues.

According to its own statement, Cloudflare is still fixing a few minor problems, but otherwise the outage seems to have been resolved (see post at 4:45 p.m.). Otherwise, that should be the end of the problems.

Tips: If you continue to experience difficulties, log in again or reload the relevant page, for example by pressing CTRL + F5. This will clear your browser’s cache.

TUESDAY, 11.18.2025

04:45 PM

There are still some issues, but they should be resolved soon. There is another update from Cloudflare:

The team is continuing to focus on restoring service post-fix. We are mitigating several issues that remain post-deployment.

04:25 PM

A new update from Cloudflare. All problems have now been resolved, but we will continue to monitor the situation:

We are continuing to monitor for any further issues.

TUESDAY, 11.18.2025

04:10 PM

According to Cloudflare, the problem persists. However, most websites and services are working again.

If you are experiencing problems, please log in again or reload the website. Ctrl + F5 will help on a PC.

We will keep you updated.

04:00 PM

Okay, it seems that not all problems have been solved yet. Cloudflare has issued another status update. There are still login problems and some pages are still unavailable. However, they say they are working on it:

Some customers may be still experiencing issues logging into or using the Cloudflare dashboard. We are working on a fix to resolve this, and continuing to monitor for any further issues.

03:54 PM

Current status: Most services should now be working again. At least for us, most websites and services are accessible again.

If you are still experiencing problems, please reload the website or service, for example by pressing CTRL + F5 in your browser on your desktop PC.

We will keep you informed if there are any further changes or problems.

TUESDAY, 11.18.2025

03:44 PM

Another status update from Cloudflare. The provider states that it believes the problem has now been resolved and all services are working again. However, it is continuing to monitor the situation and will intervene if necessary:

A fix has been implemented and we believe the incident is now resolved. We are continuing to monitor for errors to ensure all services are back to normal.

03:40 PM

However, the problems have not yet been completely resolved. In an update at around 3:30 p.m., Cloudflare stated that much of the service was back up and running, but that they were still working to restore services:

We’ve deployed a change which has restored dashboard services. We are still working to remediate broad application services impact

03:35 PM

Things are starting to move, or Cloudflare’s fix seems to be working:

Many websites appear to be up and running again, at least. Caseking is now accessible again. Epic Games is also available again and is not throwing up any Cloudflare errors. Threads also seems to be working again.

We will keep you updated on how things progress.

03:32 PM

Current status: Many websites are still affected, and several services such as X.com, PayPal, and WhatsApp are not working or are causing problems.

ChatGPT continues to cause problems and is not working for us. Perplexity.AI, an alternative to ChatGPT, is working again for us and is responding well to our questions.

TUESDAY, 11.18.2025

03:29 PM

The popular hardware supplier Caseking is also currently unavailable. There, you will also receive an error message from the Cloudflare service. Other suppliers such as Alternate and Mindfactory, on the other hand, are still available.

03:25 PM

The last update from Cloudflare was at around 3 p.m. Here, the service provider explained that it was still working on the problem: “We are continuing working on restoring service for application services customers.”

03:15 PM

Many services are still not functioning at the moment. A login with PayPal, X.com, and Epic Games is not possible with us. ChatGPT and Perplexity.AI are also unreachable.

However, Cloudflare is working in the background on a fix. We will keep you updated.

03:05 PM

According to Cloudflare, there are still issues. Many websites remain inaccessible. Services like ChatGPT are also not functioning.

03:00 PM

Perplexity.AI, the alternative to ChatGPT, is also down. If you want to use the service, you will also see an error message from Cloudflare.

02:48 PM

When will it continue? Cloudflare stated in a status update around 1 PM that they have identified the issue and are working on implementing the fix. It said: “The issue has been identified and a solution is currently being implemented.”

Officially, the issue is still considered unresolved. We will continue to keep you updated.

02:48 PM

Who has been affected? Due to Cloudflare, login is currently not possible on many websites, including ours and our sister sites GameStar and GamePro. However, you can continue to read the pages without any issues. Only login and commenting are not working.

02:42 PM

Who has been affected? Many websites, including ours and our sister sites GameStar and GamePro, are currently unable to log in due to Cloudflare. However, you can still read the pages without any issues. Only login and commenting are not working.

Services like ChatGPT, Paypal, and X.com are also affected. Even Gronkh.TV has been hit.

02:38 PM

Epic Games is also affected. At least if you are not automatically logged in and just want to visit the website. Because then the Recaptcha query messes up your plans.

2:30 PM

Current status: Many websites and services like ChatGPT and X.com are unavailable or displaying error messages.

Cloudflare has already stated that they are working on the issues and aim to resolve the problem as soon as possible.

ChatGPT is constantly busy or are you looking for a free alternative? MeinMMO presents a whole range of alternatives in this article that you can use for free. We explain what the other models offer and what you can do with them. We also present the pros and cons: ChatGPT: 6 free alternatives to the successful chatbot from OpenAI

This is an AI-powered translation. Some inaccuracies might exist.

A player lives in the “real” Where Winds Meet, showing with pictures the real places from the game

A player from China has compared the locations from Where Winds Meet and especially the capital Kaifeng with those from the real world, showing them to the players.

What is Where Winds Meet based on? The open-world role-playing game Where Winds Meet has long captivated many players with its presentation and its game world. The locations in the game look like paintings and are showcased through a clever interplay of light and shadow.

The game world of the game areas Qinghe and Kaifeng is based on real locations in China. While not every hut, cave, or mountain that exists in the game also exists in real life, especially in the capital Kaifeng, many similarities can be recognized. So that you don’t have to make this journey yourself, a player who lives in real Kaifeng has shown what it really looks like there.

Start video
Schnelle Gründe, warum ihr Where Winds Meet zocken solltet

Almost like in reality

How real is Where Winds Meet? Of course, the developers of Where Winds Meet have created their own game world that is not meant to be a pure copy of the real world. Nevertheless, many locations can be found in the capital Kaifeng that look similar in reality and in the game.

For example, the Reddit user Anita_yuan shows a real city map and the game map side by side. It becomes clear right away: the developers have remained close to the original.

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But even the city itself and its attractions are not only colorful in the game. There are also rooster fights, fire breathers, and one or the other monument really in real Kaifeng. For this, the Reddit user also shows comparison images:

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How do players react to the comparison? Even though there are not many comments so far, those who have seen the photos are very pleased with the images. A Reddit user also points out that a painting you see when entering the city for the first time is a very famous painting that was animated for the game.

The so-called Qingming Scroll is considered the most significant artwork from the Song Dynasty era and is the most famous Chinese painting (via Wikipedia). Today, more than 4.8 million people live in the administrative area of the city of Kaifeng, meaning the locations we are allowed to visit in the game.

With Kaifeng, Where Winds Meet has chosen a historically significant location and implemented it in the game so well that after a trip in the game, one can recognize some places in real life. Whether this will also be the case in future regions remains to be seen. You can find out what is next for Where Winds Meet here: Where Winds Meet: Roadmap and upcoming content

This is an AI-powered translation. Some inaccuracies might exist.

A user hides a gaming PC in the TV cabinet, but especially one component worries the community

A PC enthusiast showcases his new PC build in the Asus subreddit. Invisible and inconspicuous, the mini PC is hidden in the living room cabinet. Alongside praise, the community also expresses concerns. This is primarily due to the motherboard used, which its manufacturer is currently known for issues.

What kind of PC is this? The user LuckyLuck0011 chose an ITX Asus motherboard in combination with an AMD RX 9070 XT for his PC build. Additionally, a 240-millimeter water cooler is included for the unspecified processor. Reddit users speculate that it must be a processor from AMD’s 9000 series. This means the user has built a mid to high-end system, depending on which processor is installed.  

The small console PC is mainly suitable for WQHD and partially for 4K gaming, as the RX 9070 XT achieves about 60 – 85 frames per second at 4K resolution in games like God of War: Ragnarök with FSR 4 (via YouTube). In comparison: A PS5 Pro cannot consistently deliver 60 FPS in 4K in God of War: Ragnarök (via YouTube).

Start video
Battlemage: Check out Intel’s new graphics cards in the video

TV cabinet repurposed as a PC case 

How did the Reddit user install the PC? The PC enthusiast used a wooden frame to secure the PC parts inside the cabinet. He also cut several holes in the cabinet to allow for better ventilation. 

Additionally, the user positioned all fans inside the cabinet exactly over the ventilation holes to improve airflow.

According to the user, filters are also attached to the fan openings to prevent excessive dust buildup. Why more fans are not always better can be read on MeinMMO: Player stuffs his gaming PC full of fans, but many say: More is not always better

Community becomes alert over a component

Why is the community concerned? In the comments of the Reddit post, several individuals voice their concerns about the fire hazard of the PC. They claim that a PC in a wooden cabinet is dangerous. Furthermore, users in the comments mention that the combination of ASRock motherboard and AMD CPU in the past has led to heat issues and damage.

It has already happened that processors from AMD like the popular Ryzen 7 9800x3D were destroyed due to excessive heat development. The issues seem to mainly be with motherboards from Asus, ASRock, and AMD processors of the 9000 series.

However, the comments are not unanimous. Users explain:

  • GinsuChikara writes: “You need to remove the brand that’s known for catching fire from the wooden box.”
  • Apollo346 says: “Not bad. My only concern would be heat development and airflow.” 
  • OCAMAB explains: “You take ‘burning processors’ way too literally. There have been no reports of fires so far.” 

A 3DMark screenshot from the user shows that at least the GPU temperatures of his cabinet PC at around 55 degrees are not unusual. However, the user is still testing how the temperatures will affect in the long run. Whether an overloaded power supply can be dangerous is shown here: A player’s gaming PC unexpectedly catches fire because he ignored one of the most important rules of PC building

This is an AI-powered translation. Some inaccuracies might exist.

The MMORPG of Elder Scrolls has a new dungeon, but it will disappear forever in 3 days

In Elder Scrolls Online, the developers have put obstacles in the way of players before they can start the new expansion. Now a dungeon must be conquered, but there is not much time left.

What kind of dungeon is this? The players of Elder Scrolls Online must fight their way into the new area and thus into the new part of the expansion this time. They had several tasks to complete in the past weeks. However, this took longer than expected, which is why the developers recently released a patch that accelerated the event.

Now the players have reached the final stage and only need to complete one dungeon to enter the new area, but there is not much time left. To complete the dungeon “Terrible Citadel,” players must invade the citadel and earn the title “Wallbreaker” before the dungeon closes its gates forever on November 21.

Start video
The Elder Scrolls Online: Seasons of the Worm Cult – Part 1 – Release Trailer

Event ends with a bang

What must be done in the dungeon? The limited dungeon, specially designed for the event, is a PvE challenge that players can only complete until November 21. Numerous cultists and guardians are already waiting in the dungeon to defend the citadel.

Unlike regular dungeons in Elder Scrolls Online, the “Terrible Citadel” is a linear dungeon where groups have to split up to simultaneously tackle different challenges at various locations.

Players must find a safe way over the sea of azure plasma, use a climbing crossbow, and set up and fire siege weapons. Some bosses also stand in the way of the players and must be defeated.

Only if the dungeon is overcome will the server unlock the new expansion area, which leads you to the eastern solstice. Those who succeed will also receive the title “Wallbreaker.”

What else is happening in ESO? While many players are looking forward to the new area with new quests, stories, and places to explore, the Daedric War Celebration also returns to the game. From Thursday, November 20, to Tuesday, December 2, the event promises additional rewards.

In this, it is necessary to return to former war zones to complete daily missions. This is particularly useful for all who are checking back into the game because of the new area and want to earn additional rewards.

The unlocking event of the new expansion has taken a bit longer than originally planned. However, the new dungeon now serves as a crowning conclusion, rounding off the event. It remains to be seen whether the developers will resort to another event to enable a release on the servers or if the idea will be revised again. We have been waiting for Elder Scrolls 6 for many years; now the head talks about it: The head of Bethesda can imagine surprising the release of The Elder Scrolls 6 like Oblivion, but that will take some time.

This is an AI-powered translation. Some inaccuracies might exist.

Fans are complaining because their favorite streamers are not attending an award on Twitch, but the organizer says: It is up to them

The Twitch streamer Blaire “QTCinderella” is once again hosting her award ceremony, the Streamer Awards. Streamers are nominated in various categories and the corresponding awards are presented at an event. However, there is also criticism of the nominations this year.

What is this award on Twitch? The streamer QTCinderella is the organizer of the award ceremony The Streamer Awards. She established the award in 2022, where various streamers are nominated in different categories. The winners are determined by a combination of community votes and jury votes.

This year’s Streamer Awards will take place on December 6. The entire event can be viewed on QTCinderella’s Twitch channel.

QTCinderella just announced this year’s nominations. The announcement sparked a discussion, and there was a lot of criticism questioning the validity of the nominations.

Start video
3 German Twitch streamers you should know

“They just do nothing”

What is the criticism? The criticism of QTCinderella is diverse from various corners. Many are particularly dissatisfied with the selection of nominees. Since the inception of the award, QTCinderella has been told that she only created this event to give awards to her friends.

Once nominations go to streamers who are in QTCinderella’s “inner circle”, either through friendship and/or collegiality, voices arise accusing the streamer of manipulation.

Especially when her own partner, Ludwig Ahgren, who is also a prominent streamer, is nominated, the streamer is accused of favoritism. Last year, for example, the streamer xQc complained that he was not selected in any of the categories, after being included in the previous three years.

The fans of some streamers are the ones who question the nominations the most when their own favorites are not included.

What is the explanation? QTCinderella is aware of the criticism regarding the nominations. Audiences of “problematic” streamers are always very loud when it comes to the supposedly “missing” nomination of their favorite streamer.

However, QTCinderella states that she does not deliberately exclude streamers; rather, their own fans are the reason. In a clip on X, she says: “As it turns out, your [Editor’s note: the streamers’] fans do not show up. (…) The audience complains every year that [the streamers] were not nominated and then does not make any nominations in the stream or calls for voting. (…) They just do nothing.”

In addition to organizing the Streamer Awards, QTCinderella regularly hosts cooking and baking streams. In a Twitch livestream, she even set a record for baking cookies. Read more about it here on MeinMMO: Twitch streamer QTCinderella breaks speedrun records with cookies, causing chaos in the community

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto
  2. Reddit

5 Reasons why Call of Duty: Black Ops 7 is actually better than many players claim

Black Ops 7 is actually a good Call of Duty in multiplayer and better than the negative reviews suggest. But it targets a very specific group of players.

Call of Duty: Black Ops 7 had to fight criticism upon release, mainly for the co-op campaign and the use of AI. Months before release, players watched as the trailers collected thousands of negative upvotes. Now the game is out and at least on Steam the player numbers look rather modest compared to other CoD releases.

In the meantime, the release weekend is over and the first player reviews have been collected on various platforms. While Black Ops 7 managed to earn at least 42% positive reviews on Steam, it looks much bleaker on the review platform Metacritic:

Depending on the platform, the average player rating fluctuates between 0.9 and 2.0 out of 10 possible points – that’s really not good. Many players only give 0-1 points.

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Call of Duty: Black Ops 7 zeigt erstes Gameplay aus dem Multiplayer-Modus

5 points that unexpectedly make Black Ops 7 good

Despite the perceived negative sentiment, I must say: Black Ops 7 is not a terrible Call of Duty; on the contrary. The shooter does some things right, making it actually much better than the thousands of negative reviews suggest. I’d like to address a few of these points here.

I feel like a dog let off the leash while walking

Black Ops 7 relies again on the Omni-Movement. While some adjustments have been made, the basic principle remains the same: We can sprint, jump, and slide at full speed in all directions.

Those who read my preview article on Black Ops 6 know that I am a fan of the Omni-Movement. I play many different shooters, and Black Ops 7 feels like I’m a dog let off the leash in a big field, in the woods, or on the beach.

I’ll just quote myself: “It’s fun just running around the map and fully enjoying the movement.”

I wouldn’t have necessarily needed the wall jumps in Black Ops 7. I also believe that this creates a greater gap between regular players and casuals – but whether the wall jumps are good or bad is purely subjective. If the younger player base enjoys it, I support such movement gimmicks.

Strong improvement compared to BO6

The maps are a significant step forward compared to Black Ops 6. The size is much better tuned to the fast movement, and the paths as well as the general “flow” of the maps feel cohesive and not so chaotic.

Also, I really like the aesthetics of some maps. In a Call of Duty, this is not my main focus, but it’s nice to see different colors than gray and brown once in a while.

The best lobbies in years

The probably most important and best change in Black Ops 7 is the matchmaking: Finally, there are modes with reduced SBMM.

Yes, that is controversial and many players will disagree with me – but I think it’s good.

I am a big fan of not having SBMM in a casual shooter outside of ranked. I don’t want to have to try hard every round because I have to face top players only. Sometimes it’s nice to just play a few rounds and have fun. That’s not possible with SBMM.

A lot of players feel this way, and most of us are not YouTubers or streamers trying to farm clips or compulsively get nukes. We just want to have fun.

Rivalry with random opponents

In Black Ops 7, there are again persistent lobbies. This means that players from a match stay together – if they want to – even after the match. If a player is not having fun because the opponents are too good, they can leave and look for a new lobby until they find one they like.

And if you find a good lobby, you can just stay there.

This creates a fun rivalry between players. If I am the best in my team, I duel with the best of the opponents. If I am the worst, I at least want to be better than the worst opponent.

Once I have played several rounds against the same opponents, one of them almost becomes my rival. This makes matches more interesting than if I am facing new opponents every round.

This rivalry only works if there are persistent lobbies – and those have been missing in recent years.

Who is writing this? Dariusz Müller is MeinMMO’s shooter nerd. He plays everything the genre has to offer – be it PvP, PvE, or a mix (PvPvE). He feels most comfortable in competitive games and has thousands of hours in Rainbow Six: Siege. But you’ll also find him on the battlefields of Call of Duty, Halo, Valorant, Battlefield, and more.

Aim assist for controller players has been nerfed

The fine-tuning of aim assist is a long-standing debate. PC players often complain that the aim assist in Call of Duty is too strong. Controller players often argue that it is necessary to compete with mouse and keyboard players.

Both sides are essentially right. The aim assist in Call of Duty has been really strong in recent years. This led to even really good players struggling without aim assist. For example, we reported about COD pro Swagg who struggled with the controls in Rainbow Six: Siege because there is no aim assist for controllers there.

The aim assist nerf is positive in that it encourages players to aim independently more. A strong assist for controller players is reasonable, but if the game takes over the main part of the game principle, that might have been excessive. Keep in mind that not every mouse and keyboard player is a pro. In the past, the aim assist for controllers was stronger than the aim of many casual players using a mouse.

I have played the aforementioned Rainbow Six Siege on PlayStation without aim assist using a controller, and I have looked at the aim assist in Black Ops 6 and Black Ops 7. My conclusion: I do not find the aim assist in the new Call of Duty to be too weak. It seems like a sensible adjustment.

An optimal gaming experience for a few players

Is Black Ops 7 a good game, a good shooter? Do I recommend Black Ops 7 to you? Is it worth the money? There are many questions, and the disappointing answer is: It all depends on you.

For hardcore CoD fans, purchasing or at least the Game Pass is probably worth it – especially since, in addition to multiplayer, there is again the round-based zombie mode. Shooter fans who are currently enjoying games like ARC Raiders or Battlefield 6 might be able to pass. Players who do not like extreme movement and fast gameplay should probably save their money.

Technically, there are almost the same problems as in previous years. I’m just saying packet burst. In my opinion, the biggest problem with Black Ops 7 is the unclear target audience.

Call of Duty has always been a shooter played by many casual players, especially on console. However, Black Ops 7 feels like a shooter developed for core gamers, streamers, and YouTubers – through the large skill gap in movement, the aim assist nerf, and the lobbies with reduced SBMM.

This is an AI-powered translation. Some inaccuracies might exist.

A “good” high elf is so wicked that he is considered a nasty character even in the dark universe of Warhammer

Most of the well-known heroes from Warhammer are not shining beacons of light, but at best, less sadistic individuals in a brutal world. However, one of them has risen to become one of the most important figures of the High Elves, even though he behaves like a vengeful berserker. The problem: You need him.

In Warhammer, there is no “good” and “evil”, everyone exists somewhere in the gray area and it’s mostly about whose views you can best identify with (or who has the coolest models).

This applies to both the dystopian Warhammer 40,000 as well as the original Warhammer Fantasy. At least in the latter, the boundaries are a bit clearer, especially for factions like the High Elves. They are practically the guardians of order in Warhammer Fantasy and the – towards the end – greatest opponents of Chaos, which wants to engulf the world.

However, right there is a hero of the “good”, who acts more like a champion of Chaos or the “dark” forces. Prince Aislinn is a leader of the High Elves and the Admiral of the Lothern Sea Guard, the elite fighters of the people at sea.

Although Aislinn is technically just fulfilling his duties, he employs such questionable methods that even a king reluctantly tolerates him.

Start video
The new DLC “Tides of Torment” for Total War: Warhammer 3 will be released in 2025

Brilliant Tactician and Brutal Avenger

In his career, Aislinn has achieved numerous great successes, including victories against large fleets of the nasty, rat-like Skaven and even a successful assault on a Black Ark of the Dark Elves – which are essentially floating, heavily fortified cities.

Originally, his task was simply to protect the coasts of the Elven realm of Ulthuan, especially against raiders from the north. Yes, the “Vikings” in Warhammer are quite big fans of Chaos… However, he has slightly overdone it:

After pursuing a pirate all the way to the human city of Marienburg, he broadly attacked it with fog magic and everything available to him – despite Marienburg being an important trading partner for the High Elves as a city of the Empire.

Alliances are not really Aislinn’s thing. Whenever a human or dwarf insults him, intentionally or accidentally, he challenges them to a duel and the prince has not lost yet. He hates Halflings even more, although nobody really knows why.

A Living Avatar of the Sea God?

  • Aislinn’s arsenal includes not only the elite warriors of the High Elves but also unique mages capable of casting fog and storm magic.
  • Furthermore, Aislinn commands, as one of the few High Elves, special beasts, the Merwyrm: gigantic sea dragons without wings and with long bodies.
  • After his hours-long duel against the Dark Elf Lokhir Devilheart, in which Aislinn was defeated, he sank in the sea and later awoke on a beach without any memories.
  • Many see Aislinn because of all these traits as the Herald of the Sea God Mathlann.

You can play his armies and Aislinn himself with the DLC Tides of Torment in Total War: Warhammer 3.

The Villain the World Needs – and Probably Deserves

Aislinn’s actions, especially as with Marienburg, are not looked upon favorably by the nobility and rulers of the High Elves. The attack is seen as an unjustified war and Aislinn’s measures are often too drastic.

Nevertheless, he is tolerated by the king because the realm needs strong warriors like him – and urgently. By the “End Times”, meaning the time when the world of Warhammer actually perishes, Aislinn is one of the reasons why that does not happen faster.

While Archaon the Ever Chosen, the greatest champion of Chaos of all time, devastates the world, Aislinn ensures that the tribes of Norsca are losing leaders and armies in droves. He holds off reinforcements like few others.

In the end, however, this does not help and the Old World is still destroyed, although this does not end the story itself. For after the world’s destruction, some mortals manage to survive and flee to a new world. This is the world that you now know as Age of Sigmar: What is actually the difference between Warhammer 40,000, Fantasy, and Age of Sigmar? The 3 worlds of Warhammer explained simply

This is an AI-powered translation. Some inaccuracies might exist.

Trainer uses Master Ball in Pokémon GO for an unspectacular monster, not torn apart by the community

A player used a Master Ball in Pokémon GO and didn’t catch a top attacker. The community reacted fantastically and remembers where the priorities in the game should lie.

The Master Ball is the most powerful ball in the world of Pokémon GO and the other games in the franchise. It has a catch rate of 100%, so you can use the ball to catch any monster without problems. However, since there were only a few opportunities to obtain a Master Ball in Pokémon GO, you should think twice about which monster you use the ball on.

There are continually reports from trainers, who use their Master Ball and have to hear that the Master Ball was totally wasted on this or that monster. Not so in a recent case on Reddit.

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Pokémon GO: The Season “Stories of Transformation” in the Trailer

“Honestly, a good use”

What kind of monster did the trainer catch? As the trainer writes in his post on Reddit, he encountered a powerful monster during the Nature Zone 2025 last weekend – a Honchkrow. The powerful monsters are very hard to catch when Safari Balls are empty.

It was not just a regular Honchkrow, but even the shiny variant of the monster. Since the trainer had no more Safari Balls and Honchkrow is, according to his statement, one of his favorite monsters, he decided to catch the monster with a Master Ball.

As it turned out after the catch, the monster also has an IV rating of 3 stars and almost perfect stats.

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What does the community say about it? Although the monster is not one of the best attackers in Pokémon GO, there are still positive comments and feedback from the community regarding the catch. Some of the comments are:

  • “Banger color match! Gratz” says Johnz9, referring to the similar colors of the monster and the Master Ball.
  • “if it’s your fav and you want it to me it’s a good reason to use a master nice catch” writes lolaisnthomeanymore.
  • “1. Was a Pokemon that was very important to you. 2. Used Master Ball. This is the way” says IsThisKismet.
  • “Good use for it honestly” is the comment from batkave.

Even though Honchkrow probably does not belong to the monsters for which, according to many trainers, the use of a Master Ball is worth it, the trainer in this case receives a lot of positive feedback. Because one thing should not be overlooked in the hunt for always stronger and rarer monsters in the game: fun and joy.

If you are also looking for Shinies in Pokémon GO, then a current event can help you. Here you can not only find a brand new Shiny, but also an increased chance to catch 3 monsters as Shinies: Pokémon GO makes it easier for you to catch Shinies and get really strong bonuses – All info about Hochspannung..

This is an AI-powered translation. Some inaccuracies might exist.

The most important rule of the Sith is worse than we thought: Star Wars has just revealed the reality between apprentice and master

The Sith also have important rites and rules in Star Wars around which their entire existence revolves. The central rule is already known from the films, but now it has been revealed: It is even nastier than previously thought.

What rule is it? Since Star Wars: Episode 1 (1999) we know: The Sith operate under the Rule of Two (it wasn’t named that way at the time). It was introduced by Darth Bane thousands of years before the Clone Wars to prevent conflicts within the Sith Order. It states: There shall be only one master and one apprentice.

A new book about Star Wars now confirms that there is an even nastier background within the relationship of a Sith master and apprentice.

Start video
Star Wars Episode 2: Attack of the Clones – Trailer

The apprentice is not there to be properly trained

What is behind the relationship between master and apprentice? The latest book by Adam Christopher about Star Wars Master of Evil takes place shortly after Episode 3 and focuses on Darth Vader, but from the perspective of an imperial spy of Palpatine. In doing so, he learns about an aspect of the Rule of Two during a vision, as comicbook.com reports.

The truth about the dark side is not meant to be taught. Its secrets are to be gathered, hoarded, and kept for oneself. That is how it should be. The power of the master comes from the anger and fear of the apprentice: The master uses this power, absorbs the resentment, fuels the fire, and concentrates his power and influence on the dark side. The apprentice is therefore not there for him to become stronger, but for the master to become stronger.

This would explain why the Sith train apprentices, despite the constant danger of betrayal. Even Vader hated Palpatine, even trying to overthrow him. That’s why Palpatine always sought out new, more powerful apprentices. First there was Darth Maul, then Darth Vader.

As the author of the book explains to the website Polygon, it may be that Vader’s power only shows him what he wants to see. The so-called Vergenz (a place or person with high Force energy) also feeds off Vader, who as the Chosen One possesses a particularly strong concentration of power (also a reason why Palpatine was so obsessed with him):

It’s not that Vader is so powerful that he draws strength from the Vergenz, but the Vergenz also draws strength from him. [Vader’s] mind is so powerful, his will is so strong that we can see all reflections of his mind in the Vergenz.

The new insight into the dynamics of the Sith explains why we rarely see Sith masters teaching anything about the secrets. The focus is mostly on emotions. After all, all of Anakin’s anger is based on the fact that he lost Padmé. The Rule of Two was never taken too seriously by Palpatine anyway: The Sith in Star Wars were so powerful for 1000 years because they followed an important rule – Darth Sidious intentionally broke it

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 releases huge update with new map and event, giving players what they have wanted for weeks

The developers of Battlefield 6 have released a major update that addresses many points from the community while also delivering new content.

What is this update? Update 1.1.2.0 for Battlefield 6 has just been released. As the developers explain in the patch notes on X.com, they aim to introduce new content into the game while also addressing and improving several points that have recently disturbed the community.

The focus remains primarily on the new map Eastwood, which is thematically based on Southern California and is available in various variations for all game modes. When playing the map in Conquest Mode, in addition to tanks and helicopters, there are also golf carts to create chaos on the map. But that’s not the only new feature in the patch.

Start video
Neuer Modus in Battlefield 6 bietet entspannte Runden und viel XP

Events, weapons, and game modes

What else does the update bring? The new update introduces the “California Resistance” event, which promises additional rewards in the Battle Pass by opening a bonus path that players can complete.

At the same time, there is a new game mode called Sabotage. It will likely only be available for the duration of the event and revolves entirely around destruction and counterplay.

In line with the update, there are also two new weapons. The DB-12 Shotgun, which has previously sparked controversy because it seemed far off for casual players, and the M356 Trait Sidearm.

What problems for the player base are to be solved? The developers have announced that they want to respond to community feedback with the patch. They have focused on several issues that have caused frustration and anger for many since the release.

Thus, the developers have rolled back aim assist to the level of the open beta. At the same time, they have adjusted the accuracy of certain weapons so that some weapons no longer scatter uncontrollably. Additionally, controller players should experience shorter input delays.

The developers have also made hundreds of smaller changes to individual weapons, gadgets, vehicles, and objects in the game that were reported by the community. Here, bugs were fixed, glitches removed, and performance improved to make Battlefield 6 better for the players.

You can read the complete patch notes in English here:

Battlefield 6 Game Update 1.1.2.0

This update delivers a broad set of improvements to soldier responsiveness, aim consistency, animation fidelity, and overall stability across Battlefield 6. We’ve also introduced a new limited-time mode, refined Aim Assist behaviour, and resolved a large number of weapon, gadget, and vehicle issues based on community feedback. The update will be available tomorrow, November 18th, at 09:00 UTC.

New Content: California Resistance

  • New Map: Eastwood. A map with the Southern California theme.
  • Variations of this map will be available for all official modes.
  • Conquest mode on this map will include tanks, helicopters, and the Golf Cart.
  • New Time-Limited Mode: Sabotage. A themed event mode focused on demolition and counterplay.
  • New Weapons: DB-12 Shotgun and M357 Trait Sidearm.
  • Gauntlet mode to include a new mission type: Rodeo. This mission provides multiple vehicles for players to fight over and battle with each other with. Players earn bonus points for defeating enemies while in a vehicle.
  • Portal updates:
  • Sandbox map. This option will let Portal experience builders start with a more level playing field to bring their imagination to life.
  • The Golf Cart vehicle is available for use in building experiences.
  • Battle Pass: The California Resistance bonus path becomes available for a limited time.
  • New underbarrel attachment: Slim Handstop, unlocked via Challenge.
  • New feature coming later in the update: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor.

Major Updates for 1.1.2.0

  • Aim Assist has been reset to its Open Beta tuning, restoring consistent infantry targeting behaviour across all input types.
  • Improved input latency and stick response for controllers, providing smoother aiming and more responsive soldier movement.
  • Weapon accuracy and dispersion tuning: fixed unintended weapon dispersion increase rates and improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types.
  • Challenge and progression clarity improvements make requirements easier to understand and track.
  • Major polish pass to deployable gadgets, including the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems.
  • Fort Lyndon added to Portal, expanding available segments for community-created experiences.

AREAS OF IMPROVEMENT

Aim Assist

As we got closer to launch, we revisited aim assist tuning based on internal testing and the full range of maps and combat distances coming with release. Our goal was to make aim assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and Open Beta.

At launch, we increased slowdown at longer ranges, but once the game went live, we saw that this made high-zoom aiming feel less smooth and harder to control.

After reviewing player feedback and gameplay data, we’re reverting aim assist back to the values some of you experienced during Open Beta and Battlefield Labs. This will now serve as the default, whilst still providing you with the ability to alter the aim assist to your preference and playstyle via settings.

This change keeps aim slowdown consistent across all ranges, helping with muscle memory and providing a steadier, more reliable feel as we move into future seasons.

CHANGELOG

PLAYER:

  • Aim Assist: fully reset to Open Beta tuning, with related options reset to default to ensure consistency.
  • Fixed an issue where Vehicle Stick Acceleration Presets would affect Infantry Aiming Left/Right Acceleration option availability.
  • Fixed an issue where setting Stick Acceleration Presets to “Standard” would set the Aiming Left/Right Acceleration options incorrectly to 50% instead of 70%.
  • Fixed missing Infantry and Vehicle prefixes in captions for Stick Acceleration Presets and Aiming Left/Right Acceleration options.
  • Fixed an issue where stick deadzones would ignore the first 10% of movement if using a PS5 Controller on PC.
  • Fixed an issue where player movement (Left Stick) would not register until beyond 30% of travel past the deadzone.
  • Fixed joystick aiming input behaviour.
  • Added a short sprint “restart” animation when landing from small heights.
  • Added new death animations for sliding and combat-dive states.
  • Fixed a diving loop when entering shallow water.
  • Fixed an issue preventing players from vaulting out of water in certain areas.
  • Fixed an issue preventing takedown initiation against an enemy soldier if the enemy soldier already initiated a takedown against a friendly player.
  • Fixed an issue where a dragged player could face the wrong direction if turning quickly.
  • Fixed an issue where holding a grenade while jumping, sliding, or diving froze the first-person pose.
  • Fixed an issue where switching weapons while drag-reviving would break the reviver’s first-person view.
  • Fixed an issue where the Assault Class extra grenade ability would not grant two grenades on spawn.
  • Fixed an issue where weapons could become invisible when crouching before vaulting.
  • Fixed bouncing behaviour when landing on object edges.
  • Fixed broken ragdolls when killed on ladders, while jumping, near ledges, or in vehicle seats.
  • Fixed camera clipping when dropping from height while prone.
  • Fixed clipping when initiating a drag & revive.
  • Fixed first-person camera clipping through objects when dying nearby.
  • Fixed the issue where the Rush signature trait ‘Mission Focused’ applied its icon and speed boost to all teammates.
  • Fixed incorrect prone aiming angles on slopes.
  • Fixed misaligned victim position during takedowns when using high FOV settings.
  • Fixed mismatched rotation between first-person and third-person soldier aim directions.
  • Fixed misplaced weapon shadows while vaulting or swimming.
  • Fixed missing pickup prompts while prone.
  • Fixed missing water splash effects while swimming.
  • Fixed stuck third-person soldier animations when entering player view.
  • Fixed teleporting or invisibility when entering vehicles during a vault.
  • Fixed third-person facing inconsistencies when soldiers were mounted.
  • Improved combat-dive animations in first and third person.
  • Improved LTLM II sprint animation in first person.
  • Improved vault detection in cluttered environments.
  • Increased double-tap window for Danger Ping from 0.2 s to 0.333 s.
  • Updated first-person animation cadence for moving up and down stairs.
  • Fixed an issue where hit registration would fail when engaging into gunfights after exiting vehicles.

VEHICLES:

  • Fixed camera reset when entering an GDF-009 AA Stationary Gun after another user.
  • Fixed clipping gunner weapons in IFV seats.
  • Fixed faint metallic impact sound from M1A2 SEPv3 Main Battle Tank turret wreckage.
  • Fixed several cases where IFV’s MR Missile could do more damage than intended to MBT, IFV and AA vehicles
  • Fixed inconsistent projectile video effects on the Abrams main gun.
  • Fixed instant 180-degree turn after exiting a vehicle.
  • Fixed missing scoring for Vehicle Supply when teammates received ammo.
  • Fixed oversized hitbox on UH-79 Helicopter.
  • Fixed passenger and gunner placement issues in the UH-79 Helicopter.
  • Fixed re-entry issues when mounting flipped Quad Bikes.
  • Fixed unintended aim-assist from Attack Helicopters gunner missiles.
  • Fixed unresponsive joystick free-camera controls in transport vehicles.

WEAPONS:

  • Dispersion tuning pass: dispersion has been globally reduced slightly to reduce its impact on the experience
  • Fixed multiple instances of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes
  • Fixed several issues with underbarrel attachment alignment
  • Fixed minor misplacements or clipping on sights and barrels
  • Fixed missing or incorrect magazine icons, naming, and mesh assignments.
  • Fixed the issue where the SV-98 displayed lower damage stats when equipping the 5 MW Red attachment.
  • Fixed the issue where slug ammunition despawned too quickly after being fired from shotguns.
  • Fixed the issue where the SU-230 LPVO 4x variable scope lacked a smooth transition and audible zoom toggle when aiming down sights.
  • Fixed the issue where two Green Lasers for the DRS-IAR shared identical Hipfire stat boosts.
  • Fixed the issue where impact sparks failed to meet photosensitivity compliance standards.
  • Fixed an issue in third-person where the Mini Scout could clip with the player’s head while aiming.
  • Fixed animation and posture issues affecting the PSR and other rifles when moving or looking at extreme angles.
  • Increased weight of long-range performance in balance for automatic weapons; benefiting PW7A2 and KV9, with minor adjustments elsewhere.
  • Reduced recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.

GADGETS:

  • Allowed friendly soldiers to damage and detonate certain friendly gadgets.
  • Fixed an issue where Class Ability would sometimes not activate although the UI shows it as available.
  • Fixed auto-deployment of Motion Sensor after recon kit swap.
  • Fixed broken M320A1 Grenade Launcher ground model.
  • Fixed C-4 pickup edge-of-screen interaction.
  • Fixed clipping of the UAV remote when activating it while using certain weapons like rifles.
  • Fixed clipping when holding the CSS Bundle.
  • Fixed CSS Bundle line-of-sight requirements causing unwanted blocking.
  • Fixed Deployable Cover persistence after vehicle destruction.
  • Fixed disappearing “pip” indicator during CSS Bundle supply.
  • Fixed duplicate deploy-audio playback on M4A1 SLAM and C-4.
  • Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher.
  • Fixed inconsistent hit registration for the Defibrillator after range adjustment.
  • Fixed interaction logic for the Supply Pouch and Assault Ladder.
  • Fixed LTLM II Tripod soldier collision.
  • Fixed M15 AV Mine premature detonation on aircraft wrecks.
  • Fixed M15 AV Mine proximity placement exploit.
  • Fixed missing pickup prompt for thrown C-4 satchels.
  • Fixed MP-APS smoke-propagation failure between friendlies.
  • Fixed multiple haptic and feedback issues on gadgets, including the LWCMS Portable Mortar and the CSB IV Bot Pressure Mine.
  • Fixed placement preview interference from the GPDIS.
  • Fixed XFGM-6D Recon Drone physics allowing vehicle pushing.

MAPS & MODES:

  • Added Sabotage as a new time-limited event mode.
  • Added the new map “Eastwood”.
  • Fixed black-screen spawn issue with Deploy Beacon in TDM, SDM, Domination, and KOTH.
  • Fixed incomplete or incorrect round-outcome data when joining mid-match.
  • Fixed matchmaking logic to prevent late-stage match joins.
  • Fixed multiple destruction-reset issues after side swap in Strikepoint and Sabotage.
  • Fixed post-insertion movement lock at round start.
  • Fixed unintended AFK kicks while spectating in Strikepoint.
  • Reduced opacity of excessive environmental smoke across multiple maps.

UI & HUD:

  • Added a message when attempting to change stance without sufficient space.
  • Downed players now appear in the kill log in modes using the crawling downed state (e.g. Strikepoint, REDSEC).
  • Extended top UI on Strikepoint to show detailed alive/downed/dead player counts.
  • Fixed incorrect Assault Training Path icons.
  • Fixed incorrect colour usage on squad-mate health bars.
  • Fixed missing tooltips and UI prompts across tutorials and mission briefings in Single Player.
  • Fixed missing XP Tracker icon at level 3 when using Field Upgrades.
  • Kill-confirmation indicator now displays if a victim bleeds out after being damaged by the player in modes using the crawling downed state (e.g. Strikepoint, REDSEC).
  • Minor UI polish and alignment updates to various game modes.
  • Non-squad friendlies now display a “Thank you!” subtitle after being revived.

SETTINGS:

  • Added a new option allowing players to sprint automatically when pushing the stick fully forward.
  • Added new keybinding that allows the player to instantly swap to the knife instead of having to hold the button. This keybinding will not allow to perform takedowns contextually but will still allow takedowns to be performed once the melee weapon is equipped.

SINGLE PLAYER:

  • Addressed multiple occurrences of excessive bright flashes and unintended visual effects.
  • Fixed an issue where AI squadmates would not respond to revive orders and other commands, improving squad functionality and responsiveness.
  • Fixed loss of grenade functionality and shadow-rendering errors in underground areas during the “Moving Mountains” mission.
  • Fixed multiple instances where sound effects or Voice Over would fail to play correctly during gameplay and cinematic moments.
  • Fixed subtitle and audio-video synchronisation issues during gameplay and cinematic sequences.
  • Fixed various instances of corrupted shadows and LOD behaviour when using lower graphics settings.
  • Resolved object clipping and teleporting issues during car-chase sequences in the “Moving Mountains” mission.
  • Resolved several cases of stuttering and desync when using certain graphics presets on NVIDIA and AMD hardware.
  • Resolved several issues that could result in infinite loading screens during mission transitions and save or load operations.
  • Resolved shader stutters in the prologue mission “Always Faithfull”.
  • Fixed issues with party invites not working during campaign loading screens.

AUDIO:

  • Added new sound effects for Double Ping; refined single and danger ping sound hierarchy.
  • Added new soldier movement and gunfire sound effects, and fixed multiple foley issues.
  • Added turret movement audio for Marauder RWS weapons.
  • Corrected door sound assignments.
  • Corrected swimming, obstruction, and platform footstep audio.
  • Fixed character voice over not updating when changing soldier mid-match.
  • Fixed looped ambient sounds (e.g. food truck) and incorrect debris impacts.
  • Fixed missing first person voice over gasp when revived.
  • Fixed missing third person voice over for explosive deployments.
  • Fixed missing LP voice over zoom audio.
  • Fixed missing ping audio while spectating.
  • Fixed missing reload sound effects when a weapon had 1 bullet remaining.
  • Fixed missing voice over for supply actions and revive requests.
  • Fixed multiple Commander voice over issues.
  • Fixed Music-in-Menus setting not muting music.
  • Fixed seat-change and turret-reload audio on Marauder RWS guns.
  • Fixed underwater breathing voice over and inconsistent swimming audio.
  • Polished Front-End and Loading music transitions between matches.
  • Synced Battle Pass sounds effects to animations.
  • Tweaked light-fixture audio setup.
  • Updated hostile-voice over logic and adjusted reload voice over mix.
  • Updated music urgency system for Portal.

PORTAL:

  • Added new scripting functions for music control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
  • Fixed RayCast() in ModBuilder to properly detect terrain and environment objects.

HARDWARE:

  • Fixed an issue where framerate would be capped to 300FPS with Nvidia cards

REDSEC:

VEHICLES:

  • Fixed the issue where the Golf Cart could set off the PTKM-1R gadget in Gauntlet.
  • Fixed persistent gunner MG model after Rhib Boat destruction.

UI & HUD:

  • Added level display information to the Training Path section within the Class Details screen.
  • Fixed an issue where soldiers and UI elements could be missing in pre-game lobbies after matchmaking.
  • Fixed an issue where the M417 A2 would not appear in kill cards or the kill feed.

AUDIO:

  • Fixed an issue where the squadmate death sound effect could trigger for non-teammates.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

The update 1.1.2.0 for Battlefield 6 could hit just the right spot for players: new content and improvements that players have been asking for since release. Now it’s up to the community to judge whether the patch was good and where further issues remain. Until then, the developers already have the next big task ahead of them: players of Battlefield 6 complain so much about the size of the maps that the developers are now responding with a radical step

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. X.com

A group in Dungeons & Dragons is so greedy that the DM wants help from the community, but they say: Just have fun with it

A Dungeon Master is desperate about the greed of their party in Dungeons & Dragons and is looking for tips on how to prevent their players from excessive looting. The community can understand the problem, but offers a solution that could be better for everyone involved.

What is the DM complaining about? The Dungeon Master Error_code_0731 reports on Reddit about a problem they cannot overcome alone without help. Their current group is very keen on taking every last bit of valuables out of a dungeon, even when they have already cleared it.

According to the DM, it even goes so far that they hire random NPCs to watch over the party’s horses while they collect wagonloads of loot to transport everything to the city and sell it there. Even various monsters that the DM throws at them in these cases to make looting a bit less attractive cannot deter their players.

No matter what the DM has tried so far, nothing helped: No monsters making looting difficult in the dungeon, no robberies on the waiting NPCs, no runaway horses. Not even poor loot in the form of rusty equipment or piddling copper pieces can stop the players from leaving a dungeon without a thorough collection, simply letting a dungeon be a dungeon.

“The group even went so far as to rent a stall at the market where they tried to sell their old, rusty loot,” reports the desperate DM, “They sold two old swords and had to give the rest as scrap metal to a blacksmith.”

Now the DM is asking for advice and is looking for an idea on how to curb the unproductive greed of their players without just saying “No” as a direct game-killer.

Here you can see the trailer for the current campaign of Critical Role:

Start video
The 4th Campaign of Critical Role starts now and is bigger than ever

Instead of ruining the fun, looting should be designed more creatively

What tips do players offer? The community has plenty of ideas on how to curb the joy of players’ greed without playing God and explicitly forbidding it. Under the Reddit post, there are many different opinions on what a suitable approach would be:

Dungeonsandderp suggests making merchants in the game much more selective before they agree to buy up all the junk. However, they could also use a time skip to skip the wasted time in the dungeon so that they can summarize what the party found in, for example, 6 hours of clearing time at the end.

These two suggestions are also appreciated by mitissix, who likes to work with hints about the elapsed time, which could lead to time-related consequences.

In addition to time as leverage, many players emphasize that the Dungeon Master in Dungeons & Dragons is just another player who wants to have a good time and that the DM needs to communicate their needs and lack of enjoyment to them accordingly.

“Tell them that it slows down the game for you a lot and you would prefer if they could skip this part so you can get to the parts that you enjoy,” writes breadmeal, “You are also a player and your fun is important!”

However, breadmeal also has another idea that could help everyone involved.

What other approach could help the DM and their players? Instead of ruining the fun for his players, the DM could try something quite bold: simply participating.

If penalties and deterrents haven’t worked so far, that might not have been the right approach.

“Apparently your group likes to be greedy treasure hunters. How can you adapt your game to provide them (and yourself) with satisfying adventures where wealth is gathered?” explains the player, “What happens when they start to prioritize wealth over other matters? What enemies does that make them? What victories does it bring them?”

RedDemocracy also finds this approach great, as the DM can be creative with the greed of their players in this way, especially since they have previously tried it with a market stall. They could be involved in a theft at a flea market, selling their goods, while also finding a perpetrator and being creative themselves.

If a group or a player is unhappy with the direction the campaign is taking, certain elements can be adjusted before directly forbidding them. In this way, there is a chance that both parties, players and the DM, will have fun with the adventure.

Party poopers in Dungeons & Dragons are not popular players at the table, even though it is sometimes necessary to intervene, stop, or redirect. To avoid becoming a problematic player who makes the times worse for others at the table, this list here from MeinMMO summarizes which character archetypes have a high potential to ruin the fun: 5 types of characters you better not play in Dungeons & Dragons

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

A car manufacturer wants to replicate a legendary stunt, failing at a staircase with 999 steps

The Chinese car manufacturer Chery Automobile attempted to recreate a legendary stunt by Land Rover and failed miserably. Already halfway up the Heaven’s Ladder in the Tianmen Mountain National Park the vehicle loses control and damages parts of the historic steps.

What happened? The Chinese car manufacturer Chery wanted to promote its new SUV, the Fulwin X3L (sometimes also referred to as “Fengyun X3L”), in a spectacular way: The car was supposed to drive up the famous staircase with 999 steps at Tianmen Mountain (in Zhangjiajie National Park). This stunt is not the first attempt: In 2018, Range Rover Sport successfully mastered the ascent (via CNC & ArsTechnica).

Start video
Slate Auto presents new truck with electric motor

The “Heaven Ladder” on Tianmen Mountain is a well-known tourist attraction. It consists of 999 steps over a length of almost 300 meters and overcomes a height difference of 150 meters. The staircase has an average incline of 45 degrees, with some sections reaching even 60 degrees (via CNC).

Screenshot: Youtube

The outcome revealed insufficient risk assessment and shortcomings in detail control during the planning and execution of this test. In particular, the company regrets the public concern that arose from the decision to conduct the test in a public landscape protection area, as stated in the statement published by
Global News.

First Try

Not the first attempt? In February 2018, Land Rover successfully mastered the daring stair maneuver as the first manufacturer with a modified Range Rover Sport PHEV. The hybrid SUV ascended the 999 steps to the “Heaven’s Gate” at Tianmen Mountain in just over 22 minutes. The SUV was driven by professional racing driver Ho-Pin Tung.

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Here you can see in the video the direct comparison between the attempts (via X).

Supported by an electric motor with instant torque and a powerful gasoline engine, the British car manufacturer’s vehicle handled the steep steps without incident (via Land Rover).

If the stunt goes successfully, it could, without exaggeration, be incorporated into a Bond movie during a chase scene. However, if it fails, as with Chery Automobile, it probably fits better into a fail compilation.

If you are fascinated by daring stunts and spectacular failures, read through which films have truly excited the directorial icon Quentin Tarantino: Quentin Tarantino names one of his favorite action films, and of course Jackie Chan is in it

This is an AI-powered translation. Some inaccuracies might exist.

The audience loved a science fiction movie by James Cameron, but Avatar could be the reason why no sequel has been released so far

James Cameron has been working on his Avatar films for years. A somewhat smaller science fiction movie has therefore been waiting for a sequel for quite some time, despite being very well received by audiences.

Which movie is it? Alita: Battle Angel was released in 2019 and was supposed to be directed by James Cameron. He had been working on the project for many years and co-wrote the script with Laeta Kalogridis.

The film is based on the manga Battle Angel Alita by Yukito Kishiro. It is a series with 9 volumes that was first published in 1991 and has since earned a good reputation among fans of science fiction stories, particularly in the cyberpunk genre. Further editions followed.

James Cameron, however, stepped down from the director’s position, and Robert Rodriguez became the new director of the film. He had previously directed mainly action-packed films such as From Dusk Till Dawn, Machete, or Sin City.

In Alita: Battle Angel, it is about a destroyed cyborg girl whose remnants are found and reassembled by a scientist. Equipped with the new name Alita, she embarks on a quest to discover her origins and relies on her impressive combat skills, which exceed those of a normal human thanks to cybernetic technology.

Start video
Die Manga-Verfilmung Alita: Battle Angel im Trailer

No sequel despite enthusiastic viewers

How was the film received? Alita: Battle Angel attracted many viewers to theaters in 2019 and grossed around €348 million on a budget of approximately €146 million, according to Box Office Mojo. Therefore, one can speak of a slight success by Hollywood standards, as in addition to the production costs, about the same amount goes to marketing. A film must, therefore, gross at least double the production costs to avoid being labeled a flop.

While the critics were only moderately enthusiastic, giving it an average rating of 61% (from 329 reviews) on Rotten Tomatoes, the audience’s response was completely different. They rated it a robust 91% (from over 25,000 reviews).

Considering the box office results and audience opinion, it is surprising that no sequel has been released to this day. James Cameron and Robert Rodriguez are both supportive of the idea of making a second film.

In an interview with Empire, Cameron recently stated:

Robert Rodriguez and I made a blood oath to make at least one more Alita film. In fact, we are considering a structure that bridges to a third film, but we would be satisfied if we could make just one more film. And we are making progress. Now that I have a house in Austin, Texas, about three miles from [Robert’s] house, I think we will probably approach it more seriously.

James Cameron

Robert Rodriguez has also hinted in the past that the two are thinking about a sequel. The reason Alita: Battle Angel has not received a second installment to this day could also be that James Cameron has been very busy for years.

After all, he has been making his epic and very successful Avatar series for 16 years now. Since 2009, two films have been released, with Part 3 set to follow in December 2025. Two more are planned, and filming is already underway.

For this reason, Cameron has little time for other projects. So whether the sequel to Alita: Battle Angel will appear before the end of the Avatar films is questionable. The director also plans to shoot Ghosts of Hiroshima, a film about the atomic bombing of the Japanese city of Hiroshima in 1945. Cameron has a lot on his plate and is not the youngest at 71.

What do you think about it? Have you seen Alita: Battle Angel and were you similarly enthusiastic as the users on Rotten Tomatoes? What would you expect from a sequel? Please share your opinions and ideas in the comments. Cameron also has thoughts on current debates: James Cameron names 3 existential threats to humanity, one of which has already triggered the apocalypse in Terminator

This is an AI-powered translation. Some inaccuracies might exist.

In the finals of the Worlds, he was named the most important LoL player of the tournament, now the ADC is leaving Faker’s team

After the Worlds, League of Legends enters the phase where new contracts are announced, but players also seek new teams. One of the biggest shocks comes now from the legendary team of Faker, as a player leaves the group.

Which player is it? As it has now been revealed, Gumayusi (Lee Min-hyeong), the ADC of the team, is leaving the South Korean top team T1.

In December 2018, he became a trainee at T1, which was then still SK Telecom T1. In 2023, he won the Worlds for the first time alongside Faker, Oner, Zeus, and Keria.

The ADC repeated this with the team in 2024 and most recently in 2025. There he was even voted the most valuable player of the tournament, the MVP. In a video on the official T1 channel (via YouTube), he spoke about his departure.

Start video
Das ist LoL – Einmal richtig ehrlich erklärt

Fans mourn the departure

What does Gumayusi say about his departure? In the almost 7-minute video, he talks about his career, also thanking his team and fans:

I was named MVP in the finals, we solidified the T1 dynasty, and I proved myself to be one of the best AD carries in the world. To my teammates, who shared every moment with me, to the fans who supported me, and to everyone who worked under the name T1. Thank you all, truly.

Gumayusi (Source: YouTube)

Gumayusi talks about a new chapter, but so far it is not known to which team he will move. According to sources from the website Sheep Esports, it is assumed that Gumayusi will join the major competitor Hanwha Life Esports, but this information has not yet been confirmed.

He is not only regarded as one of the best ADCs in the world, but he also has a special chemistry with T1 support Keria. Last year, T1 also lost a strong top laner in Zeus, and that did not happen without drama.

How does the community react? In a Reddit post with over 12,500 upvotes and nearly 2,000 comments, fans are discussing the topic. For user aviness (Reddit), it is the biggest shock of the year. randomdud3 (Reddit) mourns not only for Gumayusi but also for Keria: Rip to one of the best bot lane duos ever.

Some do not even see it as sad news, finding it even a respectable decision. So omega_blister (Reddit) writes: As long as it’s his decision, I think it’s good. It’s a show of strength. He was heavily doubted, even benched, and then became the MVP of the World Championship. Nothing lasts forever, folks.

What about the other T1 members? The other members are expected to stay in the team, so Faker, Doran, Keria, and Oner only need a new ADC for 2026. Who that will be will likely be revealed in the next few weeks. In April 2025, there was a major controversy at T1 after Gumayusi was suddenly replaced: LoL: In Faker’s team, fan-favorite Gumayusi was replaced despite 3 perfect games

This is an AI-powered translation. Some inaccuracies might exist.

A player from Where Winds Meet fights a boss for 5 hours, gives up, now the community comes to help

In Where Winds Meet, a player fought against the current story boss for 5 hours and then gave up. Now the community is trying to help and is giving tips.

What kind of boss is this? The second story boss in Where Winds Meet, “The Witch Qianye,” is truly formidable. Especially on the “Legendary” difficulty level, the boss fight is quite challenging over two phases and demands a lot from the players.

In the first phase, the fight is still quite relaxed. The boss has some typical attack patterns that can be recognized and dodged. But after the phase transition, many attacks begin, some of which are only briefly announced or require a feel for timing.

Thus, the fight requires good dodging, blocking, and parrying skills to avoid being taken out by the powerful attacks. That it’s not so easy has now also been recognized by a player who had to give up after hours of fighting.

Here you can watch the trailer for Where Winds Meet:

Start video
Where Winds Meet zeigt im neuen Gameplay-Trailer die Aktivitäten in der Open World und … Hunde, die Mahjong spielen?

A desperate player and a helpful community

How is the player faring? On Reddit, user El_migzy speaks up. He explains that he is currently struggling with the witch on the Legendary difficulty level. He has already spent 5 hours on the boss fight and simply cannot defeat the witch.

Especially the second phase is giving him trouble. The numerous enemy attacks that he has to dodge or parry are simply overwhelming. Frustrated, he asks the community for tips.

What do the players reply? The players of Where Winds Meet want to help the player. First, they explain that the boss fight is deliberately designed to be very challenging in order to teach players how to dodge, block, and parry. These basic techniques are important to play Where Winds Meet and future bosses well.

Moreover, the players also have some tips on Reddit that are supposed to make the fight easier:

  • Resouledxx: “Just hold the block button down and spam the parry just before she strikes. It makes it quite easy.”
  • clappa68: “Take a break and come back. You will make it eventually. You are a legend, don’t give up.”
  • Voeker: “I fought against her for hours, then I realized I was level 30 and could advance into world tier 4. I did that, and then I managed it easily on my first try.”

Other players also advise gathering resources through side quests first to improve one’s character. A better character and the players’ tips should be enough to defeat the witch.

Where Winds Meet features some quite challenging boss fights, especially on the hardest difficulty level. The witch is correspondingly formidable, especially since she is supposed to showcase important elements of the combat system early on. You can find all our guides to Where Winds Meet here: Where Winds Meet: All guides, tips, and builds at a glance

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit