A cooking recipe in WoW: Dragonflight is quite hidden and you have to beg for it. We will tell you where and how to get it.
In World of Warcraft Dragonflight, the first season has started and many players want to go to the raid “Vault of the Incarnations”. It is expected that every raid leader has buff food, potions, and more. You can get a very special cooking recipe with a small trick. We will tell you how to obtain the cheapest feast in the game and supply your entire group with it.
This is how you get the recipe: To secure the recipe, you need to travel to the realms of Ohn’ahra, specifically to the flight point Teerakai. There, at coordinates 42 / 62, you will find the NPC “Elder Yusa”, who is cooking at the campfire. Stand close to her, target her, and let her know that you are hungry.
Typing /hungry at this centaur lady will give you the recipe.
This works by simply typing the emote “/hungry”. Make sure you are not mounted on a mount or a dragon. Afterwards, Yusa should mention that she can hear your stomach growling loudly and will immediately put the recipe “Yusa’s Hearty Stew” into your inventory.
You might need to express your hunger a few times before she gives you the recipe.
What kind of recipe is this? Yusa’s Hearty Stew counts as a feast. This means that you can supply an entire group or even a raid with it, and everyone can benefit from this buff food.
This feast is quite special because it increases the secondary stat that is lowest by 105. This might not be optimal for most classes, as in many cases you want “more” of the already highest value. For a few specializations that want a balanced distribution of stats, however, this feast should be quite good.
However, Yusa’s Hearty Stew is unbeatable in terms of cost. The materials are extremely cheap:
1x Islandfin Snapper
1x Thousandbite Piranha
1x Powerful Mammoth Ribs
1x Ohn’ahra Potato
1x Various Exotic Spices
These are costs that usually apply to a dish that is meant for only one player. Better yet: If you already have a high cooking skill, you will even make 2 servings with the recipe.
Furthermore, the recipe only requires a cooking skill of 30 – so it is already available very early. A skill of 30 can easily be reached with the standard recipes that you unlock simply by talking to the cooking trainer.
So if you are a penny pincher and still want to treat your raid to buff food, then Yusa’s Hearty Stew is a very cheap option. And “some stats” are still significantly better than no stats at all.
In Dragonflight, there are many hidden and secret things, and Yusa’s Hearty Stew is just one of them. We have listed some hidden places on the Dragon Isles for you:
Stalcraft is a free shooter on Steam that aims to be a S.T.A.L.K.E.R. with multiplayer and looks like Minecraft. You can find out everything that this title offers on MeinMMO.
Which game is it about? Stalcraft (PC) is an MMO shooter developed by the indie developer “EXBO”.
Stalcraft has been available for free on Steam since December 9, 2022, and is set in the Chernobyl Exclusion Zone. According to the developers, the world is inspired by the popular shooter “S.T.A.L.K.E.R.”, which focuses on survival and horror elements.
In line with this, the shooter started as a Minecraft fan mod that aimed to transform the world of S.T.A.L.K.E.R. into a multiplayer mode. However, the shooter now runs on its own engine, even though its Minecraft origins are still evident.
Faction Wars in the Chernobyl Exclusion Zone
What does the gameplay of Stalcraft offer? In the Chernobyl Exclusion Zone, you fight in PvE and PvP encounters against mutants and other players. You also search for artifacts in the open world and engage in faction wars.
Moreover, you can play the main story of the game, including cutscenes and spoken dialogues, or complete side quests. The title mainly focuses on shooter gameplay in first-person perspective, alongside RPG elements.
If you want to get an initial impression of Stalcraft, we’ll embed the Steam launch trailer here.
Start video
Stalcraft Steam Launch Trailer
What do players say? In the reviews on Steam, many players express positive opinions about the title.
Mustachio via Steam: „The game is actually quite interesting, especially in the first few hours. Many quests, a lot to do on the map, rewards for exploration, rewarding progression. I like the concept of ‘Multiplayer S.T.A.L.K.E.R.’ and its execution is mostly quite good.”
Sau3är via Steam: „A must-have for Stalker fans and also for all other survival, open-world, and MMORPG lovers.”
Joe via Steam: „It’s free. […] Some mechanics are bad, but the core principle of S.T.A.L.K.E.R. is present. If you want to play S.T.A.L.K.E.R. with friends, this is the best you can get at the moment.”
Krombop via Steam: „Great game for S.T.A.L.K.E.R. fans. This is the best S.T.A.L.K.E.R. MMO we’ve had so far. I didn’t like the art style at first, but I have grown attached to it. It is also nice that my friends, who do not have very powerful PCs, can play this game without any issues.”
How is Stalcraft received? As the reviews suggest, the game is doing quite well. One of the mentioned criticisms, however, is that players have to walk a lot, especially if they die frequently. Nevertheless, the nearly 2,300 Steam reviews are “mostly positive”.
However, with a crazy game on Steam where you observe plastic ducks, the shooter still cannot keep up:
The Temporary Research for the Winter Holidays 2022 in Pokémon GO at a glance. We show you all the Pokémon and items that this research brings.
What kind of research is this? December 15, 2022 marks the start of Part 1 of the Winter Holidays in Pokémon GO. In the coming days, everything will revolve around snow and winter monsters that you can find in the game.
If you want, you can purchase an optional ticket for about $5 in the shop, which unlocks a Temporary Research. You can find the ticket starting December 15 at 10:00 AM in the shop. It will remain available until December 30 at 8:00 PM. Here, we show you all the tasks and rewards for this paid research.
Temporary Research Winter Holidays 1/4
Task
Reward
Walk 2 kilometers
Encounter with Rexblisar
Catch 10 Pokémon
Encounter with Seemops
Catch 10 Ice-type Pokémon
Encounter with Jurob
Tier Reward: If you complete all 3 tasks and claim your respective rewards, you will also receive 50 Mega Energy for Mega-Rexblisar, an encounter with Sniebel, and one incense.
Temporary Research Winter Holidays 2/4
Task
Reward
Walk 2 kilometers
Encounter with Quiekel
Send 10 Pokémon
Encounter with Botogel
Catch 10 Ice-type Pokémon
Encounter with Petznief
Tier Reward: If you complete all 3 tasks and claim your respective rewards, you will also receive 50 Mega Energy for Mega-Rexblisar, an encounter with Galar-Pantimos, and an incubator.
Temporary Research Winter Holidays 3/4
Task
Reward
Walk 2 kilometers
Encounter with Gelatini
Send 7 gifts to friends
Encounter with Damhirplex
Catch 15 Ice-type Pokémon
Encounter with Formeo (Snowy form)
Tier Reward: If you complete all 3 tasks and claim your respective rewards, you will also receive 50 Mega Energy for Mega-Rexblisar, an encounter with Galar-Flampion, and an incubator.
Tier Reward: If you complete all 3 tasks and claim your respective rewards, you will also receive an encounter with Galar-Pantimos and an emote for your avatar.
The first part of the Christmas event 2022 in Pokémon GO starts today, Thursday. The bonuses, times, raids, spawns, costumes, and the optional ticket are now known.
What is this event? During Christmas time, a large winter holiday event starts in Pokémon GO, which is divided into two parts. Part 1 already begins on Thursday and runs until December 23.
Niantic has now revealed what content the event brings. We show you in the overview what to expect.
Winter Holidays 2022 in Pokémon GO – Start, Content, Shinys
When does it start? The event “Winter Holidays: Part 1” begins on Thursday (December 15) at 10:00 AM local time. It will be active until Friday, December 23, at 10:00 AM local time.
New Mega Pokémon: For the first time, you can find Mega-Firnontor in Pokémon GO. You will meet it in the Mega Raids. There is a chance to receive a shiny version.
New Shiny: For the first time, you can encounter Shiny Arktip.
Bonuses: During the event, you will receive 50% more experience points for won raids. Additionally, you can hold up to 40 gifts in your bag until the end of the event.
Furthermore, Kobalium, which you catch during the event, will know the move Sanctoklinge. This causes 60 damage in trainer battles and 55 damage in gym battles and raids.
Wilderness: In the wilderness, you will encounter Pikachu with winter carnival outfit*, Quiekel*, Botogel*, Schneppke*, Seemops with holiday outfit*, Shnebedeck*, Gelatina, Petznief* and Arktip*. You will more rarely encounter Alola-Vulpix*, Damhirplex with holiday outfit* and Frigometri in the wilderness. (Pokémon marked with a * can be encountered as shiny)
Eggs: From 7 km eggs that you receive during the event, the following Pokémon can hatch: Sniebel*, Kussilla*, Amarino, Arktip* or Krabbox.
Raids:
Difficulty
Raid Bosses
1
Pikachu with winter carnival outfit* Alola-Vulpix* Seemops with holiday outfit* Galar-Flampion* Arktip*
3
Austos Lapras* Damhirplex with holiday outfit* Glaziola with underwater holiday outfit*
5
Kobalium*
Mega
Mega-Firnontor*
Field Research: From the special field researches during the Christmas event, you can encounter: Pikachu with winter carnival outfit*, Alola-Vulpix*, Jurob*, Muschas*, Rossana*, Damhirplex with holiday outfit*, Seemops with holiday outfit* and Krabbox. You will more rarely encounter Sniebel* and Glaziola with underwater holiday outfit there.
For certain tasks, you will receive Mega Energy for Rexblisar.
Avatar Items: In the shop, you will find the following festive items during and after the event:
In the image, you can see some of the items available for the Christmas event in the shop
Ticket for Limited Research on Winter Holidays Part 1
How much does it cost? You can get the ticket for 5 US dollars (approximately 5 €).
What’s included? The ticket is optional and does not need to be purchased for the above bonuses. If you buy the ticket, you will unlock a limited research. From it, you will receive:
An event avatar pose
Two incubators
One incense
Mega Energy for Rexblisar
Encounters with various event Pokémon
How long does it run? You must complete the research by Saturday, December 31, 2022, at 8:00 PM. This means that all tasks must be completed and the rewards collected by then.
What do you think of the preview for the first part of the winter event in Pokémon GO? Do you have a highlight or hope that part 2 will be better? Let us know your opinion here on MeinMMO in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
Due to a tweet, thousands believed that PietSmiet would be the German voice of Mario, but now the YouTuber puts an end to the discussions.
Who is it about? A post by Fabian Mario Döhla caused a stir on Twitter, which he published on December 11, 2022.
Fabian Döhla is a well-known PR and social media manager in the gaming industry, working for companies such as the Witcher developer CD Projekt Red and SEGA.
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Why did some believe that PietSmiet was voicing Mario? In his tweet from December 11, Fabian Döhla congratulated Peter from PietSmiet for being the German voice of Mario in the upcoming “Super Mario” movie.
The movie is scheduled to hit theaters on April 7, 2023, and contrary to Fabian Döhla’s claim, it will feature Leonhard Mahlich as the German voice of Mario.
Leonhard Mahlich is known for various roles. In addition to voicing actor Chris Pratt – who voices Mario in the English original – Mahlich also voices the German voice of the hero “Lúcio” in Blizzard’s shooter Overwatch.
What does PietSmiet say about it? In a video from December 14, PietSmiet addresses Fabian Döhla’s tweet and explains that the post “fooled” thousands.
In the video, Peter says that Fabian Döhla is a personal friend and that the tweet is of course just “absolute nonsense”.
He personally finds it pretty obvious that the post is a joke, especially since Döhla is “the most famous troll in the gaming industry”. As an example, PietSmiet shows a scene from the official award ceremony of the German video game award, where Fabian Döhla is wearing curlers and has placed a sex toy in his background.
Accordingly, PietSmiet’s reaction to his good friend’s joke was also as follows. He was sitting on the couch when he read the tweet and thought only “Hah, good joke”. Afterwards, Peter says, he went to sleep. But when he woke up the next day, he thought the world had gone crazy.
We embed PietSmiet’s video on the topic here:
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What discussions did the tweet trigger? Twitter was full of discussions and postings talking about “PietSmiet as the voice actor of Mario”.
According to PietSmiet, many congratulated him nicely, some recognized the joke directly, and others were suspicious and questioned how much truth there is in the post. Other content creators, including Jay from PietSmiet, recognized the joke and joined in:
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However, many users believed the news and were not at all pleased. The demand for a “real voice actor” seems to be high, and there was much criticism as users see it as a marketing measure for the movie.
tyjuha via Twitter: “Where would one be if one used real voice actors as voice actors?”
FrostyKyouko via Twitter: “The Pietsmiet group has accompanied me since I was a child. Now I am 22. Experiencing something like this is super exciting. I’m super happy for Peter!”
Augen² via Twitter: “I usually hate it when YouTubers do voiceovers for movies. But what I heard in the trailer sounded good, and I wouldn’t have recognized that it’s Peter. I’m curious.”
sethS_Zeugs via Twitter: There are so many good voice actors, why does it have to be YouTubers? Do we have so little trust in the movie that we have to do something like this?”
According to PietSmiet, there were even comments stating that they would not see the movie in theaters because of this. Good reason for Peter to conclude the video with the wisdom of not believing everything that is claimed on the internet. After all, Döhla did not name any real source.
This is an AI-powered translation. Some inaccuracies might exist.
In WoW: Dragonflight the new raid has been released, and thus the Race to World First for the Vault of the Incarnations has begun. You can watch the best guilds in the world as they attempt to defeat Raszageth, the Storm Eater. MeinMMO presents the contenders and shows you where you can watch.
When does it start? The starting signal was given at midnight, and officially the event is supposed to run until December 29. The participating guilds are broadcasting their raids live on Twitch. You can watch individual players, but some guilds also offer professional broadcasts with their own commentators and experts.
On the channels of the guilds and individual players, Twitch Drops are activated. If you watch your favorite guild, you can even snag an in-game item with the toy “Permanent Purple Firework”.
Warning: Spoiler! If you want to know how the fight with Raszageth, the Storm Eater, ends, then watch this video:
Start video
WoW shows new cinematic: This is how the battle against Raszageth ends
Race to World First – These are the contenders
Team Liquid
Who is Team Liquid? Originally, Team Liquid started in 2015 as a guild named “Limit”. Earlier this year, Team Liquid officially took over the WoW guild. The team quickly developed into the absolute top team and was able to win 2 of the last 4 Race to World Firsts.
Besides WoW, Team Liquid is also involved in many other e-sports. The organization includes teams for StarCraft 2, Valorant, Fortnite, and CS:GO.
Who is Big Dumb Gaming? The guild “Big Dumb Gaming” has been around since 2013. The team hails from the US server Illidan and consists of a colorful mix of players. They want to compete at the highest level but also do not take themselves too seriously. Despite the competitive mindset, they want to ensure that fun remains a priority.
Who is Echo? The European guild “Echo” was founded in 2020 and is relatively young. However, those who believe that this guild is still inexperienced are mistaken. Many players from Echo have previously played for the e-sports organization “Method” and thus belong to the absolute best WoW players. It is no surprise that Echo is also successful; for example, the guild secured the first kill for Sylvanas Windrunner in the Sanctum of Domination.
Who is Method? The e-sports organization “Method” and the associated WoW guild were for a long time the absolute world elite and secured many World First kills accordingly. However, in 2020, they were caught up by a scandal that ultimately led some players to leave Method and found the guild “Echo”.
Can you follow the Race to World First elsewhere? Yes! If you don’t feel like watching the Twitch streams or don’t have the time, you can also watch the competition on Warcraftlogs and RaiderIO.
Are you following the Race to World First? Which team are you rooting for? Or are you busy storming the Vault of the Incarnations yourself? Feel free to let us know and leave a comment!
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Mid-Season 1 of Call of Duty: Modern Warfare 2 and Warzone 2 is live. The patch notes are filled with bug fixes. MeinMMO highlights the key bug fixes, a brief content overview, and the most important balancing adjustments.
Regularly, Call of Duty brings fresh air into its current shooters on PC and console through season updates. Now the mid-season update of Season 1 is live and comes with a long list of patch notes.
MeinMMO summarizes the most important information about the update:
This time, the patch notes include 2 categories of balancing changes: weapon and general adjustments. We start with the list of weapon changes and give you an assessment of whether we see a buff or a nerf here:
Better hipfire
More damage in the first damage range
Higher chest multiplier
VEL 47 – Buff
Better hipfire
Higher movement speed
Higher damage at range
.50 GS
Better hipfire
Increased range for headshots
Generally increased range
Neck and shoulder multiplier improved
Higher bullet velocity
Shotguns in general – Nerf
Shotguns can no longer take out a player with full armor in one shot
Riot shield – Nerf
Less movement speed
Reduced melee damage
Animations improved
It takes longer to use a throwing knife
The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:
Field upgrade – Portable Radar
Can now be attached to vehicles
Weapon tuning
Benefits provide more
Disadvantages are less pronounced
Vehicles
Collision damage for helicopters reduced
Fall damage for ATV & UTV reduced
Generally, the UTV can withstand more
Boats go less far out of the water
Name tags
If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
Operator
The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
AI themes in Warzone 2
5 instead of 3 strongholds in battle royale
Bullet damage reduced by 26%
50% fewer enemies at some POIs
Increased time between AI waves by 50%
Number of enemies in AI waves reduced by 30%
AI in the black sites have more armor
These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:
Attachments fixed that could not be unlocked and/or had incorrect displays
The social menu should now work better
Fixed bugs in the showcase area
Resolved issues with the killstreak Juggernaut
Fixed problems with the stun mine
Thermite no longer sticks to a newly spawned player after a kill
Corrected erroneous displays in the gunsmith
The game could hang on field A15 of the battle pass
Fixed issues with Dolby Atmos
UAV in Hardcore mode Tier 1 has been fixed
Shoot House is back in the private player of MW2
Resolved issues in co-op mode Spec-Ops
General improvements to lighting and shadows on Al Mazrah
You can now see the name tags in Warzone 2 when watching others
Many broken spots on the map Al Mazrah have been repaired
Broken weapons on the train from Warzone 2 have been fixed
This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).
There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.
Call of Duty: Modern Warfare 2 and Warzone 2 launched Mid-Season 1 on December 14 at 6 PM. You can find all content from the Reloaded update and details about the download on MeinMMO in the overview.
Every few weeks, Call of Duty brings new, free content to its current shooters on PC and console. Now the Mid-Season 1 has arrived.
Included is the 6vs6 map “Shipment” for MW2, a crazy football mode for Warzone 2, and a new area called “Building 21” for the DMZ mode.
MeinMMO shows you a quick overview of the contents and information for the download. If you are looking for more details about the content, you can find our special on Mid-Season 1 here.
What’s in the update? Right at the beginning of the Mid-Season, a double XP event starts on PlayStation. A day later, the other platforms will also enjoy the extra experience.
You can otherwise expect the following things from Mid-Season 1:
Call of Duty: Warzone 2 makes very few mistakes. One wrong decision and you end up in the Gulag or are on your way back to the lobby. However, if you adjust a little bit of your gameplay, you improve your chances in many fights immediately.
In a Battle Royale like Call of Duty: Warzone 2, there is no universal formula for securing a victory. A backpack full of self-revivals can sometimes help, but in general, you need to trust your skills to make the right decisions.
However, there is one small thing you can change about your playstyle to rampage through the dry regions of Al Mazrah more successfully: Look for high positions, and really always use the so-called “high ground”.
CoD Warzone 2: Don’t crawl around on the ground!
Why is this tip so helpful? If you stand over your enemies, you are at an advantage in most cases. Here are just a few of the reasons:
You have better cover
The overview of the combat area is better
You can withdraw faster
A parachute jump allows you to quickly change positions
Many players underestimate the power of an elevated position in a Battle Royale. They don’t think about the advantages or find it too cumbersome to look for a strong high ground every time.
However, at every corner of Al Mazrah, you can observe how important it is for even the developers to be able to reach an elevated position at any time. Use that to your advantage!
Almost every house has a ladder to the roof. You can find elevated hills or dunes everywhere that put you a few meters above your enemy.
As you move across the map, pay attention to elevated positions while planning your way through Al Mazrah. Quickly climbing a ladder or a hill takes less time than you might think.
You can also work with decoys. Keep one team member on the ground and make sure that player lures the enemy teams into your line of fire while you sit on the roof with a sniper or a sturdy assault rifle and farm the kills.
It’s a simple but very effective move that anyone can easily adopt, making you better immediately. In our video, you’ll find 2 more tips that can be implemented quickly:
Start video
3 mistakes in CoD Warzone 2 that you should definitely avoid
Too often, it’s the little things that decide victory or defeat in Warzone 2. Trust your instinct, but also remember that the easiest way is often the one your opponents anticipate.
Surprise your opponents, ambush them, and never do what they expect from you. If you also pay attention to high positioning, you can often earn simple advantages.
With which small gameplay tweaks are you always one step ahead of your opponents? Leave a comment on the topic.
The December update for Diablo Immortal promises plenty of new content: a completely new zone, new bosses, and above all, great loot. MeinMMO gives you a brief overview of the most important features and explains what to watch out for.
What kind of update is this? “Terror’s Tide” is the second major content update for Blizzard’s mobile game Diablo Immortal. As is customary with major updates, new content is added to the game and existing features are revised. On PC, the update is approximately 9GB in size.
When will the update be released? “Terror’s Tide” has been live since December 14, 2022. The core contents of the update are already available, and Blizzard has promised to unlock more content in the coming weeks.
However, Blizzard has also announced that the next major content update will not come until the end of January 2023 to Sanctuary. During the holidays, the developers are taking a little break. But don’t worry, “Terror’s Tide” has enough content to keep you busy during this time.
You want to try out Diablo Immortal with the new update, but you’re not sure which class you want to play? Gameplay for all classes is available in the MeinMMO video.
Start video
Diablo Immortal: All 6 Classes in Brief Overview with Gameplay
Server-Paragon system makes the game easier, the less you play
How does the Server-Paragon system work? The server Paragon levels are a catch-up system. However, with the new update, there are some important technical changes. These are mainly intended to help casual players.
The Server-Paragon is a fixed level that increases by 2 each day. If you are below this average, you will receive increased experience until you catch up to the majority of players. If you are above the Server-Paragon level, the XP bonus is removed.
This system thus serves two functions: It helps players who rarely have time to play to catch up. At the same time, it makes excessive grinding unattractive, thus setting a kind of level ceiling. Allegedly, there will even be 0% XP at some point.
What changes with the new update? Blizzard is generous and increases the amount of experience points you receive if you are below the Server-Paragon level. Your chances of finding legendary items and set items will also increase.
The Server-Paragon of all servers below a Server-Paragon of 320 will be increased to 320. This gives a boost to such servers that came into the game later, such as in China. Diablo Immortal started later there, allegedly due to just one sentence.
The bonus experience you receive when you are below the Server-Paragon level will increase up to 800%. Previously, 400% was the limit.
The chance of finding legendary items and set items will be increased by 250%.
These values decrease progressively the closer you get to the Server-Paragon. Those who play less can thus catch up faster.
This is the main feature: The main content of the update is the island “Stormpoint” and the associated quest. Long ago, this island was used by the inhabitants of Sanctuary to make the worst criminals and political prisoners disappear.
However, after a shard of the Worldstone crashed near the island, it was tainted by vile magic and plagued by terrible creatures. The island is a new area for characters at level 60 who have reached at least Hell 3. In the guide, we will tell you how to change the difficulty.
Are there new difficulty levels? With the new update, new difficulty levels are also introduced. Blizzard has granted players 3 new Hell levels (Hell 6-8). However, to unlock them, you first need to master the “Voidwound” relic of Hell.
Which bosses must be defeated to unlock new Hell levels?
What else is new? In addition to these major features, there are also many smaller changes and adjustments. The most important of these have been listed here:
“Brumaltine” holiday events from December 14, 2022, to January 4, 2023
5 new legendary gems
You can customize your appearance at the new barber in Westmark
“Recruit a Friend” promotion from December 14, 2022, to January 11, 2023
The new battle pass for season 8 starts on December 22 and offers you 40 ranks with plenty of rewards
New daily quests
Bug fixes and further adjustments
By the way, the latest installment in the Diablo series is also starting soon. Diablo 4 will be released on June 6, 2023, and already attracts with hundreds of hours of gameplay:
Blizzard has announced a new event for Diablo 2: Resurrected and has also released it immediately. From December 13 to January 4, new zones will be reinforced every day, providing stronger loot. Players report truly rare drops.
What is this event about? Blizzard reveals in the new blog post not really much about the “22 Nights of Terror”. Only that from December 13 at 8 PM to January 4, 2023, at 8 PM German time, “a new gameplay modifier” will be available each day.
The event includes every game mode in Diablo 2, except the classic mode, which is supposed to feel more like Diablo 2. What modifier will be available each day will be revealed through the daily message directly in the game.
The information about the Nights of Terror remains sparse. Some players are already sharing their experiences with the event on reddit and other channels, explaining what it is really about.
“22 Nights of Terror” makes zones harder – Even the Cow Level
What does the event bring? As players report in a larger thread on reddit, at least the first day of the event involves transforming a certain zone into one of the new terror zones that have been in the game since patch 2.5.
Especially small spells with magic find and the new “Sundering Charms”, which allow overcoming immunities, have frequently dropped. In addition, the zone has even received a new name specifically for this event.
You can always find the currently terrorized zone at the Terror Zone Tracker, even outside of the event.
Is there more to the event? We do not yet know if the event will bring additional content – but it sounds likely that terrorized areas are the main focus. Terror zones usually only last an hour, while the Nights of Terror will last for an entire day.
Overall, the event is received well by players. It is only a small change, but exactly the reason why people continue to play Diablo 2: more loot and the chance to get that one special item.
With the event, many Diablo fans are currently passing the time and it is surely a good preparation for the release of Diablo 4 on June 6:
Do you want to easily farm gold in New World without having to focus too much on the MMORPG? Then we at MeinMMO have a good tip for you.
How does it work? Basically, it’s all about collecting cactus flesh and selling this item. Travel to the northernmost fast travel point of the Sulfur Sand Desert and simply harvest all the cacti you can find there.
Each cactus flesh found brings you between 0.9 and 2.2 gold after taxes, depending on the server. With some tricks, you can quickly farm 2,000 to 5,000 of them per hour. This corresponds to an average of about 5,000 gold.
The best thing about this method is that you don’t have to pay much attention to it. Collecting can be easily done while watching a video or listening to a podcast. Furthermore, anyone can do it, as the requirements are extremely low.
What requirements and tricks are there?
You need a character at level 60.
You need at least Logging at 50.
You should skill 300 Constitution in your attributes to have a 20% chance to fell trees directly.
You should have a good logging axe, preferably with the bonuses “More Yield” and “Efficiency”. Ideally, you also have an Orichalcum Axe, which rewards you with elemental particles when harvesting. This can increase the gold per hour by several hundred.
You should sell the cactus flesh at a trading post that charges as little tax as possible (for example, through area bonuses).
This is the place where you can farm endless cactus.
Cactus flesh is always valuable due to recipes
Why is it worth it? This method is definitely not the most efficient, but it is easy to carry out and requires little concentration.
The cactus flesh also remains fairly stable in price because it is needed for making various buff foods, as well as for chitin padding. On Aaru, the price has recently gone slightly up, from 1.1 to 2.46 gold.
What other methods are there for farming gold? Basically, you can earn gold through quests, loot, and dismantling items. But there are other tricks, such as PvP content, trophies, or crafting and selling the right items.
The best counters against Mega-Firnontor in Pokémon GO in the guide. We show you the best attackers and movesets. With these, you can defeat the boss in Mega Raids.
What is Mega-Firnontor? Firnontor originates from the third generation of Pokémon games and is of the Ice type. Through Mega Evolution, it becomes Mega-Firnontor, which is also of the Ice type.
When does Mega-Firnontor come? You can find the boss starting from December 15th at 10:00 AM local time in Pokémon GO. It will remain in the game until January 1, 2023, at 10:00 AM local time. Here we show you the best counters against Mega-Firnontor and which types it is weak against (type effectiveness).
Defeating Mega-Firnontor in Raids – With these counters
Mega-Lohgock with Counter and Lohekanonade
Mega-Glurak Y with Fire Spin and Lohekanonade
Crypto-Metagross with Bullet Punch and Meteor Mash
Terrakium with Double Kick and Sacred Sword
Crypto-Entei with Fire Fang and Overheat
Mega-Hundemon with Fire Fang and Flamethrower
Crypto-Ho-Oh with Incinerate and Sacred Fire+
Mega-Glurak X with Fire Spin and Lohekanonade
Crypto-Lavados with Fire Spin and Overheat
Crypto-Machomei with Counter and Dynamic Punch
Reshiram with Fire Fang and Overheat
Lucario with Counter and Aura Sphere
Metagross with Bullet Punch and Meteor Mash
Mega-Aerodactyl with Stone Edge and Rock Slide
Crypto-Tornupto with Incinerate and Lohekanonade
Flampivian with Fire Fang and Overheat
Crypto-Magbrant with Fire Spin and Flamethrower
Crypto-Glurak with Fire Spin and Lohekanonade
Crypto-Hariyama with Counter and Dynamic Punch
Crypto-Despotar with Catapult and Stone Edge
Weaknesses of Mega-Firnontor: The Pokémon is of the Ice type and is therefore weak against Fighting, Rock, Steel, and Fire. So in raids, focus primarily on attacks and Pokémon of these types to defeat Mega-Firnontor.
Are there Shiny Mega-Firnontor? Yes, you can catch Shiny Firnontor after Mega Raids in Pokémon GO. If you then evolve the Shiny with a Mega Evolution, Mega-Firnontor will also be shiny.
How many trainers are needed? With the best counters at a high level, you can defeat the boss with two or three players. With lower levels, but strong counters, you should rely on more trainers. To complete the raids quickly, groups with many participants are advantageous.
This is an AI-powered translation. Some inaccuracies might exist.
The developers of World of Warcraft have lied – at least about one small thing that annoys Cortyn. Because something is bursting at the seams on the Dragon Isles.
World of Warcraft Dragonflight is a lot of fun for me. This is not only because I have made a ton of money fishing, but I also enjoyed every single quest in the game.
And although Dragonflight is a very big step forward and really good in most respects, there are still a few criticisms. One of them annoys me particularly – the stuffed inventory. Because the developers promised something different.
What kind of lie was that? Just in November, the Game Director Ion Hazzikostas spoke with Anne Fuchsia from wowhead about inventory management. When asked if they couldn’t be “a little nicer” to the players’ bags, Hazzikostas replied at the time:
Yes. Those are painful points that we have experienced ourselves. One of the ways we have to deliver progress, collections, and such is the inventory. The challenge is, when six or seven different systems and designers are working to pack something into your bag, you suddenly get overwhelmed.
We need to be careful with the systems we create, with things in the open world. You’re slaughtering your way through enemies, and before you know it, your bags are full again, and we’re back to square one. No matter how much inventory space we give you.
That was a few months ago and sounded good. The problem is: it’s not true.
Why was that “a lie”? It is true that World of Warcraft Dragonflight has considerably fewer systems that clutter the inventory with exchangeable “currency items” – but the inventory is still quite full.
This is mainly due to the overhaul of the crafting system. There are a variety of reagents for each profession, which almost always have 3 quality levels, each creating their own stacks and thus consuming an inventory slot.
Does your reagent bank look like this?
In some respects, things have definitely improved in Dragonflight. There are several dozen different items that grant “resources of the Dragon Isles.” These items are immediately converted into resources upon pickup, so they can’t clog the inventory at all.
Also, most quest items in World of Warcraft no longer go into the inventory, except for “usable” items that you need to use during the quest or when you find a book that offers a bit more background on the current story.
Finally, there is the new bag slot for a reagent bag. This is certainly helpful, but it only feels like a drop in the bucket. Because the reality in the game world now looks like even the reagent bag is always stuffed full, as the reagent bank is bursting at the seams. This, in turn, causes new materials to fill up the “normal” inventory.
Yet these small improvements help little when World of Warcraft “tears down” the freed inventory space again with the crafting system that requires so many different materials with varying values.
More around World of Warcraft can be found here on MeinMMO:
Therefore, the problem is getting bigger: The problem will only get worse in the coming patches and possibly further expansions. Because if they stick to the new profession system, each patch requires new crafting materials in triplicate, and for a new expansion, it’s the same again.
It is then nearly impossible to have a “few materials from old expansions” without putting them on at least 7 bank alts, because right now the space is stretched thin if you only keep the current items.
There are many possibilities for improvement. For example, they could greatly increase the space in the reagent bank, perhaps with multiple tabs, like the guild bank. Or they could follow the example of other MMORPGs where crafting materials simply have a fixed place in a separate inventory that knows virtually no limits.
Do you also have such problems with the inventory? Or is the existing space more than enough for you?
This is an AI-powered translation. Some inaccuracies might exist.
Mid-Season 1 of Call of Duty: Modern Warfare 2 is on the starting block and brings the popular small map Shipment. The developers have announced a change that distinguishes the new Shipment from the versions in CoD MW 2019 and Vanguard – a curse, a blessing, or something in between?
Call of Duty: Modern Warfare 2 received the Shoot House map at the start of Season 1 – one of the smallest and most popular maps from its direct predecessor CoD MW 2019. It was only beaten by a second small map: Shipment.
Shipment stands for chaos, action, and the complete failure of the spawn system in the game. Nevertheless, many players love the map because it brings a completely different pace than the many larger maps of Modern Warfare.
In CoD MW2 we are already experiencing the 7th incarnation of the Shipment map. Compared to the two versions of CoD MW 2019 and CoD Vanguard (2021), the developers are changing the map layout and players do not know exactly if it’s the worst or the best possible change.
Trailer shows the first raid of Call of Duty: “Atomgrad” – The new adventure of Modern Warfare 2
CoD MW2: No more verticality on Shipment
What will change on Shipment? As with every rebirth of Shipment, the responsible parties are changing small things in the general layout. Here a few covers are being rebuilt, there is an extra pallet, the container is moved a meter to the side – just like this year.
However, they are also changing one thing that opened up new combat levels in Vanguard and CoD MW 2019. In CoD MW2, you cannot climb on containers. All battles take place on only one level, as CoD reports on Twitter:
While there was some verticality in Shipment in recent years, that is completely gone in CoD MW2. An exciting development, as the community also finds.
What do players say about it? On the Modern Warfare 2 subreddit, Shipment is currently the topic of the day. Out of the five top threads, four revolve around a Shipment topic.
In the largest thread, players are already discussing their toxic loadouts with which they want to drive their enemies crazy. Within 18 hours, 5,900 upvotes were gathered here, as the thread creator hints that he wants to envelop the entire map in smoke (as of: 14.12.22 / 1:00 PM).
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It’s a bit paradoxical. There is palpable joy in the thread while players exchange how they want to make each other’s lives hell with flash grenades, tactical shields, smoke equipment, and drill grenades.
Similar things are happening in the other threads. One topic focuses on the removal of verticality.
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Here they are talking about the grenade or flash grenade simulator. One user comments that you will constantly hear the intrusive sound of drill grenades. The next one recommends everyone to use the DDoS field upgrade to disable enemy trophy systems for even more chaos.
Everyone seems to love Shipment but at the same time hate it. The change in verticality only makes it worse. It seems players do not know whether to cheer or cry. However, the double XP event for the mid-season start might help keep emotions in check.
After the start of Mid-Season 1, we can all get a picture of the new Shipment ourselves. By the way, Call of Duty will decorate the map for Christmas. From December 21 to January 4, Shipment will be a Christmas map with lots of tinsel and fairy lights.
If you are looking for more details now, we recommend taking a look at the English blog about the Shipment map on callofduty.com.
In which CoD games has Shipment appeared before? In the fan wiki of Call of Duty (via callofduty.fandom.com) there is a list of all games that have included Shipment so far:
CoD: Modern Warfare
CoD: Modern Warfare 2
Call of Duty: Online
CoD MW 2019
Call of Duty: Mobile
CoD: Vanguard
CoD MW2 2022
Although they are not the standard, smaller maps are often very well received because they stand for a unique gaming experience in CoD. They increase the pace, provide lots of experience points, and help with many challenges in the game. The counterpart of the Black Ops series is just as legendary as Shipment: Nuketown.
On December 9, the community event “Voice of Adventurers” for Black Desert Online took place for the first time in Europe. MeinMMO author Mark Sellner attended the event in Utrecht and had the opportunity to speak with Lybee Park, the head of the developers in Europe.
Black Desert has been a major MMORPG for years. This is also true for Germany and generally Europe, but only in the past 2 years have the developers of BDO, Pearl Abyss, actually worked to address this.
Two days earlier, less grand and relevant for all players, Pearl Abyss held the “Voice of the Adventurers” event in Utrecht in the Netherlands. This event was less about new announcements and much more about bringing people from the community together.
It is the first event of its kind in Europe, aside from fan meetings at gamescom.
The best part – it was completely free for participants. In advance, people could enter a lottery, and 90 fans of Black Desert were selected and invited to the event at Kasteel de Haar, the largest castle in the Netherlands.
I was also invited by Pearl Abyss to the VOA and had the chance to talk to Lybee Park. She is the CEO of Pearl Abyss in Europe and was also present at the event.
The latest new class, Drakania, came up in the discussions:
Start video
MMORPG Black Desert shows new abilities of the Drakania – Becomes the intimidating dragon
Community was the absolute focus
Shortly after my arrival at Amsterdam Airport, I noticed that Pearl Abyss had really made an effort with the event. Right in front of the main entrance of the airport stood a large black coach with the inscription “Black Desert”.
This was not only waiting for me but also for numerous other fans who were slowly arriving. Pearl Abyss had organized two such buses that shuttled from the airport to the hotel directly to the location.
Already during the approximately 40-minute bus ride to the event location, it became clear that a lot of passion for the game was gathered here. Some fans were even dressed up, and of course, there was no other topic in the entire bus than Black Desert.
What I particularly liked was that the developers and the team from Pearl Abyss were not separated or isolated anywhere but were always in the midst of the community and were a constant point of contact for the fans – great!
The bus went directly to the equally impressive location
The event itself was divided into three areas, all located on the large estate of Kasteel de Haar. A tour of the castle was included as well. The first hours of the event consisted of a casual gathering and chatting.
Real-life quests with real rewards
Each person received a personalized goodie bag, which included business cards from the players, and a kind of exchange game quickly began where people tried to trade cards with each other.
Game is also the next keyword, as there was plenty of content related to it. In addition to a quest logbook with various tasks for fans to complete to claim rewards, there were also several games directly organized by the developers.
There, one could compete in PvP duels with a game master, participate in a pub quiz, or take nice Polaroids in front of a green screen. Snacks and drinks were also provided for free during the entire event for all participants.
Pearl Abyss also hired professional cosplayers to be present at the event. They were in typical Black Desert cosplays and were available for photo ops with players at any time.
To conclude the day, we returned to the large main hall of the castle, which was now filled with tables and a projector. There awaited not only a luxurious three-course menu but also a surprise raffle, where fans could win a gaming PC, among other prizes.
This was rounded off by an Italian quintet that performed some songs from the soundtrack of Black Desert, creating a truly sublime feeling in a knightly decorated castle.
After dinner, there was another goodie bag for everyone, and the Black Desert bus drove back to the hotel. For the community, it was truly a successful day. One attendee told me that this event was his highlight of the year, as he could finally meet his guild leader, who had been like a younger brother to him for the past two years.
Everywhere there were beaming faces and the feedback after the event on reddit is extremely positive.
The last location of the evening
Between activities and dinner, we had the chance to talk with Lybee Park, game master Nox, and Rick van Beem, the PR head of Pearl Abyss in Europe.
Black Desert was released in Europe back in 2016, yet it took a long time for the culture surrounding the game to arrive with us. With the VOA, the first community event came to us 6 years after the release. A period during which many MMORPGs already lose the interest of the masses.
Black Desert seems to not have this problem. Therefore, I first wanted to know from Lybee why this is and what makes Black Desert, in her view, so special.
I think it’s our engine. It allows our developers to quickly build new updates and therefore also rapidly create new content for the game. At launch, it was our large, contiguous open world that had never been seen before in an MMO. And of course, the character editor and the action combat system. There are many systems, but all of this only works because the engine builds the foundation.
And this freedom that we have to update the game at very short intervals and also to react quickly to feedback from the community. That explains not only the very good launch but also the success over the years.
Then I was interested to know if anything ever made it into the game that the developers initially did not want in Black Desert. Or at least something that did not necessarily fit the vision of the MMORPG.
And indeed, it turns out that the German fans are to blame for this happening.
Nothing comes to mind right away, if there was anything, then it would be the male archer. People asked for it a lot. And indeed, he mainly came into the game because of the German fans, if I may say so. We showed the male archer in the beta, but actually developing this class was not a priority for us.
But after very in-depth conversations with our German fans, we dug that back up. So yes, that was a point where fans had a really big influence on the developers and managers.
The still small team in Amsterdam was almost entirely present at the event, together with the fans, it made for a great group photo:
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I also wanted to know why it took a full 6 years to engage the European community with an event of this kind, especially since the German fans of Black Desert had such a great influence.
Furthermore, I referred to the new Pearl Abyss location in Amsterdam, its purpose, and whether Black Desert intends to focus more on the European market in the future.
We opened the location in Europe as part of the transition of Black Desert from Kakao Games to us, but during the pandemic. We love offline events and actually meeting people in person. We love hearing their stories and feedback in person. But during the pandemic, we couldn’t do that. In fact, we have been planning the VOA for two years already.
At this year’s gamescom, we had the opportunity to at least set up small spaces to hang out together. That was a great experience and we learned how to implement these meetings better. It gave us enough confidence to now execute the VOA. Europe is of course a very important area for us, especially Germany, where our largest fan base for Black Desert [in Europe] is.
Lybee further elaborated on why she took the long journey from Korea to take the position of CEO for Europe in Amsterdam. Apparently, we are just detail-oriented.
I flew all the way from Korea here because I admire our European fans. They enjoy the game in a slightly different way than our Asian fans. Asian players often think very practically and find the most efficient solution for a particular thing, but European fans, I simply admire them.
They find all the different little things and details in Black Desert, hidden gems that even the developers have sometimes forgotten. It’s the way our fans enjoy the game that fascinates us and that’s why we love to hear our fans’ stories.
And now we also want to give something back, for the fact that they have inspired us for so long and show them that the fans here in Europe are also loved. We are proud of the large fan base here that supports us.
In conclusion, I was naturally burning to know if we as fans in Germany can also soon expect an event like the VOA. I have not yet received an official confirmation about this, but the event apparently went very satisfactorily for the Pearl Abyss team, as Rick assured me.
It is conceivable that events of this kind could occur more than once and may even take place in Germany at some point. We will keep you updated about this.
The electronics manufacturer Dyson is likely known primarily for their vacuum cleaners. However, the company now surprises with an adventurous invention: a headset with air purification function. But the price is indeed quite steep. All information on this can be found in this article.
Most people are likely familiar with Dyson mainly because of their vacuum cleaners. Therefore, it was quite astonishing when the Danish company announced for the first time on March 31 of this year that they would also be selling a noise-cancelling headphone with air purification function named Dyson Zone.
Due to the timing of the announcement and the futuristic and sometimes somewhat … quirky appearance of the device, many initially thought the Dyson Zone was an April Fool’s joke that came a bit too early (via PCGamer). This is quite understandable, as the novel appearance of the device strongly resembles SciFi games like Mass Effect or Star Wars: Knights of the Old Republic.
However, since the proud price of the Dyson Zone was revealed a few days ago, it is clear: the device really exists and will be released next year.
Here you can watch the announcement video of the Dyson Zone:
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Why was the device developed at all? Admittedly, at first glance, it seems a bit absurd that a vacuum cleaner manufacturer suddenly develops their own headphones. However, if you delve into the concept behind the Dyson Zone, it becomes somewhat more understandable.
Dyson believes that besides household dust, there are several other forms of pollution that they want to combat in the future. In the announcement video of the Dyson Zone, it is stated:
When you are at home, you are in a protected space. But as soon as you go outside, you are confronted with all these different pollutants: dust, gases, volatile organic compounds, pollen. But noise pollution is also a pretty big problem. Airplane noise, construction noise – how do you protect someone from it when they are on their way to work? The idea of this machine is to do just that.
After six years of research and over 500 prototypes, the final Dyson Zone has now become a product that meets the company’s expectations. On their homepage, Dyson even advertises that their complete 30 years of air filtration expertise can be found in this device (via Dyson).
It becomes clear, however, that the headphones were not designed as a countermeasure for the pandemic and therefore will not provide sufficient protection against viruses on their own.
The Dyson Zone.
The Dyson Zone delivers “pure air and pure sound” to you
What features does the device have? The Dyson Zone combines the technologies of several different devices: It connects a Bluetooth headphone with active noise cancelling technology to an air purification device. Additionally, the Dyson Zone can be paired with the MyDyson app for more control, which then provides you with real-time information about the pollutant and noise levels in your environment (via Dyson).
The device’s battery has been optimized for longer listening experiences and offers up to 50 hours of audio with active noise cancellation and up to 4 hours of air purification at the lowest setting with active noise cancellation (1.5 hours at the highest level). The Dyson Zone is charged with a USB-C cable, which has its inlet on the left earcup.
The company also praises the excellent sound experience of their headphones on their homepage and emphasizes that it was developed for minimal distortion. In their first venture into the world of audio technology, Dyson’s engineers therefore adopted a scientific approach (via Dyson).
What does the air purification visor do? The real highlight of the Dyson Zone, however, is the contactless visor, which ultimately gives the device its SciFi look and through which the purified air is channeled and distributed outward. This can be removed at any time, turning the device into a regular over-ear headphone. After about a year, the electrostatic filters, which capture up to 99 percent of particle pollution up to a size of 0.1 micrometers, must then be replaced.
According to the manufacturer, the Dyson Zone is particularly suitable for people living in urban areas, as well as allergy sufferers.
How much does the device cost? Due to the many technologies installed, the Dyson Zone has a hefty price, which has recently been revealed. Not least because of the futuristically designed air purification visor, you’ll have to shell out around 870 € for the device that will be released in 2023.
What do you think of the Dyson Zone?Do you find the device stylish and would you – despite the price – buy one of these headphones for yourself? Or would you feel silly wearing them during your daily commute?
Feel free to let us know in the comments!
Not only Dyson presents interesting and quirky gadgets for users. For instance, Razer recently introduced a special mask aimed at gamers. “Project Hazel” is supposed to offer some special features such as RGB lighting.
In Destiny 2 often has quirky bugs at the start of a new season, forcing developers to temporarily disable equipment and weapons. This time, an exotic weapon is being disabled for good reason.
Which weapon is broken? This is the exotic Scout Rifle “The Jade Rabbit.” Although the weapon had its place in PvP, Bungie wanted to further improve the weapon. The exotic perk was not as Bungie had hoped, which is why it was changed for Season 19 as follows:
Three quick consecutive critical hits return a bullet to the magazine and increase the next body shot damage
Up to three increased body shot hits can be generated
The effect resets when you reload
The new exotic effects sound good, but they haven’t worked as they should. Instead of equipping the Jade Rabbit with the damage buff, all weapons in your inventory were buffed.
Start video
Destiny 2 Christmas Event “Dawning 2022” starts today, shows snowball fights in the trailer
Bug turns every weapon into a DPS machine
Due to this unintended effect, Bungie completely disabled the Jade Rabbit for the time being. So you can’t equip it in any activity, only pull it from your collection. To illustrate how powerful the bug was, YouTuber Nodnahs made a comparison:
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You can see how the YouTuber triggers the weapon’s effect and easily switches his weapon afterwards. As usual, triggered exotic perks are usually disabled when switching weapons. However, the damage buff remained with his legendary weapons from the Jade Rabbit.
This allowed hand cannons to take down enemies with two shots. Even rocket launchers were equipped with more damage. So it’s understandable that such a significant flaw led to a deactivation.
When will the weapon be available again? Unfortunately, that’s still unknown. Yesterday, a new update for Destiny 2 was released, but it did not include a fix for the Jade Rabbit. So it’s questionable when the good scout rifle can be actively used again.
However, since many studios, including Bungie, will soon be taking a winter vacation, it is possible that the fix will not come until the new year 2023. But we will keep you updated with the most important updates, even during the winter days, so stay tuned!
If you want to bake something for the NPCs in the meantime – here is the list of all ingredients and recipes for the Dawn 2022:
After the empire of the supposed crypto-genius and FTX CEO Sam Bankman-Fried began to crumble in November, the next development followed: The 30-year-old was arrested by Bahamian authorities.
Who is it about? Sam Bankman Fried is a 30-year-old American who was considered something of a financial prodigy or crypto-genius. In a Zoom meeting Bankman-Fried convinced investors of his app FTX while playing LoL. Subsequently, the impressed investors invested $214 million in the 30-year-old’s company.
In November 2022, revelations followed that caused the empire of the 30-year-old to crumble.
What happened in November 2022? It is alleged that Bankman-Fried held $14.6 billion in the in-house cryptocurrency “FTT” (FTX Token) through the crypto hedge fund Alameda Research (via cryptonews.de).
This led to a loss of trust in the cryptocurrency as Bankman-Fried is also the founder of Alameda Research, and it is a bad sign when a company holds so much value in its own currency.
Following the revelation, the acquisition of FTX by competitor Binance fell through. Additionally, Binance announced plans to withdraw approximately $2.1 billion from the currency FTT (via Twitter).
Shortly thereafter, the FTX Token collapsed and suddenly fell from $26 to $4. Also, Bankman-Fried’s fortune reportedly dropped from $15.2 billion to $991.5 million in a short time – a supposed loss of over $14 billion. Moreover, FTX filed for bankruptcy in November 2022.
Within a year, the price of FTT fell (via coingecko).
Accusation of Misappropriation of Customer Funds
Why was Bankman-Fried arrested? The New York prosecutor announced on December 13, 2022, that Sam Bankman-Fried was arrested at the request of the US government by local authorities in the Bahamas (via Twitter).
As reported by the New York Times, prosecutors in Manhattan are investigating whether FTX violated the law. It is being examined whether FTX transferred customer funds in billions to the crypto hedge fund Alameda Research founded by Bankman-Fried and misappropriated them in that sense, which according to Business Insider is said to have led to significant losses on the part of the customers.
The prosecution also examines according to the NYT whether Bankman-Fried and Alameda Research were involved in market manipulations that may have contributed to the failure of two well-known cryptocurrencies last spring.
What is FTX? FTX is a trading platform founded by Sam Bankman-Fried. Users of the platform can trade cryptocurrencies.
In 2021, FTX invested in the e-sports organization TSM and became the name sponsor of the team, which is active in various games such as League of Legends, Apex Legends, and Rainbow Six: Siege. TSM has since competed as “TSM FTX”, but Riot Games had something against it.
The “Pokeminers” are an important source of information for players in Pokémon GO. Now the group of data miners wants to restrict their work a bit. They explain what the lack of communication from Niantic has to do with it.
Who are the Pokeminers? The Pokeminers are a group of data miners founded in the summer of 2019 that regularly searches the code of Pokémon GO for changes. In the community, they have established themselves as a reliable source of information about the game.
They provide information about possible upcoming contents like recently the winter map, but also compile posts about current events in the game. They have made a name for themselves with comprehensive analyses of updates.
However, the Pokeminers announced that they want to make some restrictions – also because they are not satisfied with the direction of the game.
“It has become a duty” – Motivation of the Pokeminers is fading
In a post on their website (via pokeminers.com), the data miners explain that they have increasingly become frustrated with the game and developer Niantic in recent weeks and months: “The three admins/partners of PokeMiners (Lew, GM2K, and Marty) have become more and more alienated from the game over the past month due to how Niantic has treated the game we loved so much,” the statement reads.
The Pokeminers criticize various decisions and lack of communication with players. There is too little attention to the quality of the game and the community: “Every event starts with bugs and/or confusion, they take the game offline for 40 minutes [without] mentioning, apologizing, or explaining it, new features are poorly implemented, and the priorities are at best questionable,” say the Pokeminers.
Thus, the Pokeminers have lost a lot of motivation and love for the game. But they see this as the motivation for their work, which is increasingly time-consuming:
It has become a duty and feels more like a job we have to do than enjoying it like we used to,” say the Pokeminers.
We are very grateful for our generous supporters on Ko-Fi like Leek Duck, PvPoke, and Ahmadinoz (thank you very much!), but together with the money we earn from advertising, we do not earn much, if anything at all,” the statement reads: “To be completely transparent: Marty, for example (who founded PokeMiners 3.5 years ago) cannot even buy the largest PokeCoin package in the year with the money. So we are definitely not doing this for the money, haha.
The group explains that their reports require hours and sometimes days of work behind the scenes. On average, they invest about 30 to 40 hours per week into their work: “This happens in addition to our regular full-time jobs, our other projects, and of course we try, like everyone else, to find time for our family and our lives.”
What will the Pokeminers change? The Pokeminers emphasize that they are not leaving, but they also want to continue reporting on updates, as the communication from Niantic is not sufficient in their view. They hope that most users will hardly notice the changes: “Because let’s be honest, most people don’t even read half of what we publish,” say the Pokeminers.
In such places, they now want to streamline. In certain reports, the focus will be on highlights and concepts, deeper reports will be merged, graphics for current updates will be less elaborate or eliminated. In addition, they will no longer constantly track the source code of Niantic’s network code but will focus on the data in the “Game Master.”
We will simply have to expect less detail from the Pokeminers, but content will still come: “Hopefully, these changes will allow us to at least have fun with PokeMiners again, and hopefully Niantic will start changing things so that the game is fun again,” the statement reads.
What do you think about the topic? Can you understand the decision? And how do you see the current status of the game? Are you missing things, do you want improvements? Or are you satisfied? Tell us in the comments!