Experts warn about GTA Online on PC: Logging in is at your own risk – For account & hardware

Cheater, Modder, Hacker – in the PC version of the action game GTA Online, such nasty characters are commonplace. However, the issue has now reached a new level, and there are even warnings not to enter the game at all right now. MeinMMO shares the details.

GTA 5 is a phenomenon, an anomaly in the gaming market. For years, the action game sold brilliantly, and although the game and the online mode are about to turn 10 years old, there was a peak of 180,000 simultaneous players in the last 30 days – just on Steam (via steamcharts.com).

This is absolutely impressive. Especially considering that on PC, there have always been major problems with cheaters or modders that affect the online experience.

However, a point has now been reached where the problem is clearly getting out of hand. GTA expert Tez has issued a warning on Twitter and recommends that all PC players start GTA Online only with appropriate protection. Or preferably not at all.

Update: Have you already been caught by the hack and can’t log in online anymore? Use this solution.

The console version remains unaffected by the current problems. Here, you can continue to safely play the latest update ‘Drug Wars’:

Start video
GTA Online: Trailer for Los Santos Drug Wars

“Avoid playing without firewall rules or at all”

What is the problem? Cheaters can now alter your account data. They don’t even have to be in your lobby. They can change your rank, your account balance, your cars, and equipment. Even a ban or complete deletion is possible.

In short: They have access to everything. You can find Tez’s warning on Twitter here:

Recommended editorial content

At this point you will find external content from Twitter that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Twitter content

Tez is regarded in the community as one of the greatest experts on GTA Online. He has also studied a lot about the technology behind it. His word carries weight, and he doesn’t issue such a warning lightly.

The expert writes that the current capabilities of modders could even damage your PC.

If you still want to play GTA Online on PC, you should set up a “firewall rule”. This way, you can create solo sessions and even invite friends. However, the setup is quite complicated, and mistakes can lead to an unprotected PC.

An English guide for setting up a firewall rule can also be found on Twitter. Tez recommends the following approach:

https://twitter.com/Speyedr_AU/status/1608830629696925696

However, be really careful with this, and if you feel that the setup might be too difficult for you, then you should rather stay away from GTA Online for the time being.

The latest reports paint a grim picture of the current state of the PC version. In fact, the problems didn’t come as a complete surprise. In October 2022, data miners reported the discovery that GTA Online had disabled 95% of its anti-cheat system.

Players may now be feeling the consequences of the decision, which was already deemed “curious” at that time. Tez is currently tweeting that the developers are likely working hard on a solution. Developer Rockstar has not yet commented on this through official channels.

This is an AI-powered translation. Some inaccuracies might exist.

WoW makes life easier for tanks, but the whole group benefits from it

The affix “Thundering” in World of Warcraft has been nerfed. A change ensures that tanks no longer have to worry about anything when the rest does their job.

Tanks have a pretty high responsibility in World of Warcraft, especially in the “Mythic+” area. They are expected to know the perfect route for the dungeon and guide the group safely through all dangers. Although of course all members of a dungeon group must bring a certain amount of experience, the tank sets the pace and route.

For this reason, many affixes in the “Mythic+” area have little impact on the tank. A major exception has been the seasonal affix “Thundering” – but that has now changed. A hotfix has ensured that tanks need to react less often or not at all if the rest of the group plays well.

What is the “Thundering” affix? This is the seasonal affix of the first season of Dragonflight, which becomes active at “Mythic+10”. At fixed intervals of 60 seconds, all players in the group are afflicted with one of two debuffs. They receive a positive or negative charge that provides them with a damage buff of 30% for 15 seconds.

Within these 15 seconds, however, it is necessary to dispel this debuff by running into a group member with an opposite charge. If more than one character has one of the debuffs after the timer expires, all affected characters will be stunned for several seconds and take moderate damage. Especially at higher dungeon levels, this almost always means a wipe.

The most popular dungeons of Dragonflight are ranked here:

Start video
WoW Dragonflight: All Dungeons of Season 1 in the Ranking 

What has Blizzard changed? In a hotfix on January 21, Blizzard changed how the Thundering debuffs are distributed in the group. In the future, there will be 3 negative (“Minus”) and 2 positive (“Plus”) debuffs. The tank is always guaranteed to receive the “Minus” symbol. Since only 4 of the 5 debuffs need to be dispelled and one “Minus” remains at the end, tanks no longer have to worry about this affix.

Why is Blizzard doing this? The developers are responding to feedback from the past weeks. The fact that tanks have to deal with the “Thundering” affix not only causes more stress for the tanks, but also brings a whole range of other problems.

Because tanks are generally busy keeping strong area attacks away from the group. The so-called “Frontals” can easily take out other group members with a single blow, especially at higher key stones. These attacks often happen spontaneously and without much warning.

When it was attempted to dispel the Thundering debuff with a tank, it often occurred that the corresponding group member unexpectedly died. The alternative would have been to accept a strong stun.

Now that the tank always receives the red debuff (Minus), it is no longer necessary for the tank to look for a partner to dispel it when the rest of the group plays the affix correctly.

What do you think of this change to the affix? A good, sensible solution? Or does it make everything more complicated for you and too easy for tanks?

Next week there will be further changes – as Patch 10.0.5 goes live.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

Pokémon GO: New event “High Voltage” revealed – New Shinys and Rocket takeover are coming

Pokémon GO brings a new event called “High Voltage”. Not only are new Shinys introduced, but Team Rocket will also launch fresh Crypto monsters.

When does “High Voltage” start? The new event starts on Friday, January 27, 2023, at 10:00 AM local time. It runs until Sunday, February 5, 2023, at 11:59 PM local time.

During this event period, altered spawns will appear in the wild, and the raid and egg pools will be adjusted. Additionally, a new Rocket takeover will begin halfway through the event.

When does the Rocket takeover start? The new Rocket content will be available on Wednesday, February 1, 2023, at 00:00 AM and will run until February 5 at 11:59 PM. The takeover will end simultaneously with the rest of “High Voltage”.

We will show you what both parts of the event bring.

[toc]

High Voltage in Pokémon GO – Everything about Spawns, Shinys, Raid Bosses, and Eggs

Who are the new Shinys? The new shiny Pokémon will mainly interest collectors. They are:

The shiny variants of Eguana and Elezard
  • Shiny Kapu-Riki. The legendary boss returns to raids and can also be found shiny during the High Voltage event.

Especially the shiny variant could make Kapu-Riki interesting for trainers. In raids, it is just among the best electric attackers in Pokémon GO, but there are also some stronger alternatives.

We will show you which Pokémon will also appear in the event.

Pokémon in the wild during High Voltage

You can catch these monsters in the wild. Possible Shinys are marked with an asterisk*.

  • Rettan*
  • Magnetilo*
  • Sleima*
  • Frizelbliz*
  • Skunkapuh
  • Elezeba*
  • Kastadur*
  • Eguana*
  • Mabula
  • Tanhel* (rare spawn)
  • Dedenne* (rare spawn)

Raid bosses during High Voltage

In the table, you can see the various raid bosses for the event, sorted by levels.

Raid LevelRaid Boss
Level 1Alola-Sleima*
Sheinux*
Bronzel*
Klikk*
Eguana*
Level 3Omot
Galar-Smogmog*
Blitza
Flunkifer*
Level 5Kapu-Riki* (January 25 to February 1)
Registeel* (February 1 to February 8)
Mega RaidsMega-Aerodactyl* (January 25 to February 1)
Mega-Gengar* (February 1 to February 8)

Pokémon in 7-km eggs and field research during High Voltage

In eggs: From the 7-km eggs you receive from friends’ gifts, you can find:

  • Alola-Sandan*
  • Panzaeron*
  • Elezeba*
  • Flunschlik
  • Galar-Flunschlik*
  • Eguana*
  • Dedenne*

In field research:

  • Voltobal*
  • Hisui-Voltobal
  • Plusle*
  • Minun*
  • Emolga
  • Eguana*

Rocket takeover with Crypto-Registeel

What’s included in the Rocket takeover: The Rocket takeover starting February 1, 2023, brings a new special research on Team GO Rocket. In this, you can get a new Super Rocket Radar to locate and challenge the boss.

You can collect the special research until March 1, 2023, at 10:00 AM. Additionally, Giovanni will change his legendary Crypto Pokémon: Registeel will take over and await you as a reward when you defeat the boss.

Also important: During the Rocket takeover, you can make your Crypto Pokémon forget the move “Frustration.” This is crucial for giving the strong monsters a better move and making them powerful attackers.

How to find the boss is shown in this video:

Start video
Pokémon GO: Finding Rocket Bosses – How to Collect the Rocket Radar and Track Them Down

New Crypto Pokémon: The three Rocket leaders Arlo, Sierra, and Cliff will change their monsters, as will the Rocket grunts. What the teams will look like is still unknown.

However, several new Crypto Pokémon have already been revealed:

  • Crypto-Alola-Vulpix
  • Crypto-Spoink
  • Crypto-Elezeba
  • Crypto-Wattzapf

More will be added.

Monsters in 12-km eggs: If you defeat the Rocket leaders, you can get 12-km eggs. The egg pool during the event will look like this:

  • Larvitar*
  • Absol*
  • Pionskora*
  • Ganovil
  • Zurrokex
  • Gladiantri*
  • Skallyk*
  • Kapuno*
  • Pam-Pam
  • Algitt
  • Molunk

Currently, the Lunar New Year event is still ongoing. It also brings interesting spawns, but also strong bonuses when you interact with other trainers. Learn why you should trade a lot right now here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pokémon GO Live

CoD MW2 & Warzone 2: New, small update fixes 30 bugs and a severe scope exploit – Patch notes

Call of Duty: Modern Warfare 2 and Warzone 2 released the small update 1.13 on the evening of January 20th. The patch contains about 30 bug fixes and a temporary solution for a nasty exploit with the “Spotter Scope”. You can find the complete patch notes here on MeinMMO.

The current CoD situation is reminiscent of last year. Season 2 of Warzone 1 and CoD: Vanguard were postponed by 2 weeks because there were many bugs and negative feedback. At that time, CoD was in its worst state for years.

Season 2 of CoD MW2 and Warzone 2 is also taking a bit longer to arrive and has been postponed to February 15th. This year too, there are many bugs in the game and backlash from the community.

The latest update 1.13 has now delivered a first batch of bug fixes, and MeinMMO lists the complete patch notes in German.

Are you looking for some tips on leveling weapons in Warzone 2, check out our video:

Start video
CoD Warzone 2 – 3 Tips on how to quickly level up your weapons

CoD MW2 & Warzone 2: Update 1.13 / 20.01.23 – Patch Notes

When is the update coming? The patch is already online, you can download it anytime.

How big is the update? It’s smaller than usual. Reports indicate between 500 MB and 2.6 GB.

What’s in the update? The developers state that they continue to focus on removing causes of game crashes. However, they do not provide specifics. Additionally, the displays for the Battle Pass tokens have been adjusted.

The biggest problem that has been removed is probably the Spotter Scope exploit. This allowed players to highlight enemies in their field of view without even having the scope in hand. The scope remains in the game but currently cannot ping enemies anymore. The lookout perk remains broken and OP.

The rest are bug fixes that we list here:

  • Players in the in-game chat were not consistently displayed
  • Shipment playlist from Tier 1 was not displayed correctly
  • If you want to view your party, you don’t fly back to the main menu
  • Visual issues with the combat knife removed
  • Diagonal navigation in the gunsmith fixed
  • Text in the gunsmith could not always be scrolled
  • Menus no longer close spontaneously
  • Visual issues with operators who left the shooting range removed
  • Preview display in the shop fixed
  • Rare broken rainbow menus fixed
  • Display error in executions removed
  • Visual issues with operators who were browsing in the store removed
  • Store issue removed that repeatedly triggered the purchase animation
  • Display error with “Toronto Ultra” pack removed
  • Melee kills should now be recorded correctly
  • Broken long-range capture fixed when opponents were downed and then finished off

The next list focuses specifically on Warzone 2:

  • Wins now count for the calling card challenges
  • Stun mines should now correctly distribute XP
  • Removed issue with Dead Silence and Battle Rage that could not be extended when a new field upgrade was purchased
  • No more XP is obtained when using stims in gas
  • Using the Loadout crate could completely crash the game

The next list focuses specifically on the DMZ mode:

  • Fixed issues with the insured weapons
  • Fixed issues with weapon slots in medium and large backpacks
  • Item duplication is no longer possible
  • Fixed issue at match start that displayed players as “not ready”
  • Fixed issue that sometimes displayed your backpack in a dead drop
  • Fixed display bug with the contraband weapons
  • Fixed issue that allowed players to play beyond the intended match time
  • 2 players could use supply drops that were intended for only one player

That was the complete list of the latest bug fixes. The developers list a few additional errors that were already removed in smaller backend updates earlier. If you want to view the complete English patch notes yourself, you can find them at callofduty.com.

The update 1.13 came with many bug fixes but only addresses minor issues that had little impact on the overall gaming experience. The big changes will likely come on February 15th when the new season 2 begins.

You can find our comprehensive overview article on the new season here: CoD MW2 & Warzone 2: Season 2 comes with a new Warzone map – Start, Content, Battle Pass

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Special research for Community Day Classic with Larvitar for 1 €

Today in Pokémon GO the Community Day Classic is happening with Larvitar and a special research for €1. We will show you all the tasks, rewards, and whether the ticket is worth it for you.

What kind of research is this? Community Days are regularly held in Pokémon GO. At least once a month, such an event takes place. Now in January, it is even the second time, as the “Classic” variant is active. This means a Pokémon that has previously had a Community Day returns again for an event of this kind.

If you want, you can buy a ticket for about €1 (varies by shop by a few cents) that unlocks a special research. In this overview, we will show you all tasks and rewards of the ticket.

Community Day Classic with Larvitar 1/4

TaskReward
Use 10 Power-Ups on Pokémon15 Poké Balls
Catch 15 LarvitarEncounter with Larvitar*
Land 5 Great Throws20 Larvitar Candy

Stage Reward: If you have completed all three tasks and collected the respective rewards, you will additionally receive 2,000 Stardust, 1 Incense, and an encounter with Larvitar*.

Community Day Classic with Larvitar 2/4

TaskReward
Catch 15 Larvitar30 Larvitar Candy
Send 10 PokémonEncounter with Pupitar
Evolve 3 Larvitar10 Razz Berries

Stage Reward: If you have completed all three tasks and collected the respective rewards, you will additionally receive 1,500 XP, 1 Incense, and an encounter with Larvitar*.

Community Day Classic with Larvitar 3/4

TaskReward
Land 3 Excellent Curveball Throws50 Larvitar Candy
Evolve a Pupitar1 Lucky Egg
Send 10 Pokémon15 Ultra Balls

Stage Reward: If you have completed all three tasks and collected the respective rewards, you will additionally receive 2,500 XP, 1 Rocket Radar, and 15 Ultra Balls.

Community Day Classic with Larvitar 4/4

TaskReward
Already completed2 Silver Razz Berries
Already completedEncounter with Larvitar*
Already completed3,500 XP

Stage Reward: If you have completed all three tasks and collected the respective rewards, you will additionally receive 3,000 Stardust, 3 Rare Candies, and an encounter with Tyranitar.

Is the ticket for the C-Day Classic with Larvitar worth it?

You should keep this in mind: In recent months, the contents of these €1 tickets have always been quite similar. When you compare the shop value of the rewards received against the ticket price, it quickly becomes clear that you can save here:

  • An Incense costs 40 coins in the shop, which is about 40 cents
  • A Rocket Radar costs 200 coins, so about €2
  • A Lucky Egg is valued at about 80 cents with a price of 80 coins

Additionally, you will receive multiple encounters with Larvitar and its evolutions through the research. Many candies are also available for that.

If you were planning to buy the items that are rewards in the ticket anyway, you can save well by purchasing the ticket. The tasks are easy to complete today during the Community Day.

However, you will not incur any disadvantages if you play without a ticket. Check if the rewards are worth the price of €1 for you.

All events that await you in January 2023 in Pokémon GO

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Guide to the Community Day Classic with Larvitar – How to make the most of it

On January 21, 2023, the Community Day Classic featuring Larvitar will take place in Pokémon GO. Find out everything about the content, bonuses, and how to make the most of it here.

What kind of event is this? The Community Day Classic is a special version of the Community Day. This variant of the usual event once again highlights a popular monster that has had a Community Day in the past.

This allows everyone who could not participate in the Community Day back then to now hunt for the monster and hope for good stats or a shiny.

In January, the Community Day Classic revolves around the Rock and Ground-type Pokémon Larvitar. Its first C-Day took place in 2018.

Community Day Classic in January 2023 featuring Larvitar – Start, Bonuses, Content

What? Community Day Classic featuring Larvitar
When? Saturday, January 21, 2023, from 2:00 PM to 5:00 PM local time
Pokémon of the Day: Larvitar spawns almost everywhere in the wild
Exclusive Move: The fast move “Catapult”. Evolve Larvitar into Tyranitar between 2:00 PM and 7:00 PM.
Bonuses:
– Triple catch XP
– Incense and Lure Modules last for 3 hours
– Snapshot surprises
Special research for €1 with this content

In addition to the bonuses, you will also find a special research for one euro in the shop as usual. The ticket will provide you with tasks related to Larvitar and some items and encounters as rewards.

Additionally, the bonuses of the current event for the Lunar New Year 2023 apply.

Who benefits from the Community Day Classic featuring Larvitar?

Basically, Larvitar is not as rare as it once was, but its evolution Tyranitar is still a good Rock attacker. The fast move “Catapult” is crucial, which you can secure during the event.

So it is worthwhile to catch a Tyranitar with strong stats if you do not have one yet.

At the same time, the event can also be perfectly utilized to collect candies for any crypto-versions of Larvitar, Pupitar, and Tyranitar that you already have in your collection. Crypto-Tyranitar remains one of the best Rock and Dark-type attackers.

Furthermore, Tyranitar theoretically also has a Mega Evolution, for which you could catch a good specimen. However, this is not yet available in the game.

Lastly, Larvitar can also be shiny. An overview of the shiny family of this monster can be found here:

Pokémon GO Shiny Larvitar Family
This is what the shiny family of Larvitar looks like

How to make the most of the Community Day Classic

Prepare space: If you plan to catch many Larvitar, you should sort through your Pokémon collection. Use the filter function for this: With the search term

  • “0*, 1*, 2*”

you will only see monsters that have less than 2 stars.

Develop Mega Pokémon: If you develop a Mega Pokémon of the right type, you will receive extra candies for Larvitar when you catch them. In this case, they are:

  • Mega Swampert
  • Mega Aggron
  • Mega Aerodactyl

The chance for XL candies is also increased depending on the Mega-level of your Mega Pokémon.

Which items are worth it for the Community Day Classic featuring Larvitar?

Silver Pineapples: If you are on the hunt for candies, this is the logical item. It doubles your catch candies, which you can then use to level up your Tyranitar specimens.

Incense & Lure Modules: The incense brings additional spawns when you move, while the lure module attracts more monsters to you when you rest at a corresponding PokéStop. Both last for 3 hours, so you only need to use one item for the whole event.

Lucky Egg: If you want to double your tripled catch XP again, you should use a lucky egg. Especially “Excellent Throws” serve as a very good XP provider on Community Days with XP bonuses. This can be worthwhile if you want to level up and catch many monsters.

Are you participating in the Community Day featuring Larvitar, or do you already have enough specimens? Let us know in the comments!

Otherwise, the spawns of the Lunar New Year event might be more for you. Currently, there are 11 monsters in the event that you should not miss.

This is an AI-powered translation. Some inaccuracies might exist.

The best players in Pokémon Scarlet & Purple show their teams – These Pokémon they played

Some of the best players in Pokémon Scarlet and Violet have shared their teams after Season 1. These are the Pokémon they used.

What kind of players are they? In Pokémon Scarlet and Violet, you can also compete in ranked matches and battle against other trainers. The different ranks are divided into classes and placements. The highest class is the Master Ball class. This is where the best trainers in the world compete.

The five players, whose teams we present to you, are thus the top-ranked players in the ranking system of Pokémon Scarlet and Violet in the double battle format of Season 1.

Some of these players have publicly shared their teams, for example via Twitter, and the Japanese magazine Liberty Note subsequently summarized the teams of the top 30 players. An English translation of the Japanese listing can be found in a document in Google Sheets (via docs.google.com).

Since the players in 2nd and 4th place did not publicly disclose information about their teams, we will show you the placements 1, 3, 5, 6, and 7.

  • 1st place: Penguin2142
  • 3rd place: Kae-ru
  • 5th place: bun
  • 6th place: Kyudo
  • 7th place: sasisu
How do ranked battles in double battle format in Pokémon work?

It is played according to the rules of the VGC (Video Game Championship), the official esports tournament series in the Pokémon games. This means that trainers compete against each other in double battles – a trainer sends out two Pokémon at the same time.

Before the match, trainers select 6 Pokémon that will be part of their team. However, in the battle itself, trainers can only use 4 of the 6 Pokémon. The trainer can decide which 4 pocket monsters to choose just before the battle begins. Simultaneously, they see which 6 Pokémon are available to their opponent.

The teams of the best players in Pokémon Scarlet and Violet

Which Pokémon were used? The teams of the players consist of different Pokémon, but particularly Ramoth and the combination of Heerashai and Nigiragi are often represented. Among the top 30 players, the 26-year-old Dragonran is indeed the most played Pokémon. It is also present three times in the 5 teams we presented.

This is what the teams of the best players look like:

  • penguin (1st place): Ramoth, Heerashai, Nigiragi, Monetigo, Espinodon, Maskagato
    • Team ID: 4M62VC
  • Kae-ru (3rd place): Crimanzo, Delfinator, Servol, Feelinara, Knakrack, Brutalanda
    • Team ID: GCW5LJ
  • bun (5th place): Ramoth, Heerashai, Nigiragi, Maskagato, Gladimperio, Dragoran
    • Team ID: 69FB3Y
  • Kyudo (6th place): Arkani, Heerashai, Nigiragi, Maskagato, Monetigo, Dragoran
    • Team ID: K5GV6C
  • sasisu (7th place): Ramoth, Heerashai, Nigiragi, Lumiflora, Mimigma, Dragoran
    • Team ID: 4LS98Q

If you want to test the 5 teams in online battles of Pokémon Scarlet and Violet yourself, you can borrow and play them using the team ID without having to catch or train the Pokémon yourself.

If you want to take a detailed look at the teams, you can find all known data on the Pokémon of the five teams in the following spoiler box. There we show you not only the attacks but also the abilities, items, tera types, natures of the Pokémon, and the EV distribution.

The teams with attacks, abilities, items, tera types, natures, and EVs

The EV distribution shows how many points the trainers have invested in each stat. The stats are divided into hit points (HP), attack (Atk), defense (Def), special attack (SpA), special defense (SpD), and speed (Spe).

penguin (1st place):

  • Ramoth
    • Attacks: Flamethrower, Bug Buzz, Sleep Powder, Protect
    • Ability: Flame Body
    • Item: Rocky Helmet
    • Tera type: Fire
    • Nature: Bold
    • EVs: HP 252, Atk 0, Def 244, SpA 4, SpD 4, Spe 4
  • Heerashai:
    • Attacks: Wave Tackle, Aqua Jet, Substitute, Protect
    • Ability: Unaware
    • Item: Leftovers
      Tera type: Dragon
    • Nature: Adamant
    • EVs: HP 12, Atk 236, Def 4, SpA 0, SpD 4, Spe 252
  • Nigiragi:
    • Attacks: Draco Meteor, Muddy Water, Dragon Pulse, Ice Storm
    • Ability: Commander
    • Item: Choice Scarf
    • Tera type: Dragon
    • Nature: Timid
    • EVs: HP 0, Atk 0, Def 4, SpA 252, SpD 0, Spe 252
  • Monetigo:
    • Attacks: Gold Rush, Shadow Ball, Power Gem, Trickery
    • Ability: Gold Body
    • Item: Choice Specs
    • Tera type: Steel
    • Nature: Mild
    • EVs: HP 4, Atk 0, Def 4, SpA 244, SpD 4, Spe 252
  • Espinodon
    • Attacks: Giga Drain, Ice Beam, Ice Shard, Protect
    • Ability: Thermo Change
    • Item: Dragon Fang
    • Tera type: Steel
    • Nature: Adamant
    • EVs: HP 244, Atk 252, Def 4, SpA 0, SpD 4, Spe 4
  • Maskagato
    • Attacks: Floral Healing, Knock Off, Poison Spikes, Protect
    • Ability: Emergency Fertilizer
    • Item: Focus Sash
    • Tera type: Grass
    • Nature: Jolly
    • EVs: HP 4, Atk 252, Def 0, SpA 0, SpD 0, Spe 252

Kae-ru (3rd place):

  • Crimanzo
    • Attacks: Area Power, Armor Cannon, Wide Guard, Protect
    • Ability: Break Armor
    • Item: Weakness Policy
    • Tera type: Dark
    • Nature: Mild
    • EVs: HP 116, Atk 0, Def 12, SpA 252, SpD 4, Spe 124
  • Delfinator
    • Attacks: Wave Tackle, Rollback, Close Combat, Dark Mist
    • Ability: Super Change
    • Item: Choice Band
    • Tera type: Water
    • Nature: Jolly
    • EVs: HP 124, Atk 172, Def 12, SpA 0, SpD 4, Spe 196
  • Servol
    • Attacks: Psychic, Spotlight, Protect, Trick Room
    • Ability: Psychic Generator
    • Item: Burlo Berry
    • Tera type: Ghost
    • Nature: Quiet
    • EVs: HP 252, Atk 0, Def 228, SpA 0, SpD 28, Spe 0
  • Feelinara
    • Attacks: Sound Wave, Tera Eruption, Quick Attack, Protect
    • Ability: Fairy Layer
    • Item: Neck Spray
    • Tera type: Fire
    • Nature: Mild
    • EVs: HP 212, Atk 0, Def 4, SpA 156, SpD 4, Spe 132
  • Knakrack
    • Attacks: Earthquake, Dragon Claw, Rock Slide, Frustration
    • Ability: Rough Skin
    • Item: Offensive Vest
    • Tera type: Steel
    • Nature: Adamant
    • EVs: HP 172, Atk 92, Def 4, SpA 0, SpD 4, Spe 236
  • Brutalanda
    • Attacks: Double Wing, Dragon Claw, Breakthrough, Tailwind
    • Ability: Intimidate
    • Item: Life Orb
    • Tera type: Steel
    • Nature: Jolly
    • EVs: HP 4, Atk 252, Def 0, SpA 0, SpD 0, Spe 252

bun (5th place):

  • Ramoth
    • Attacks: Flamethrower, Bug Buzz, Sleep Powder, Protect
    • Ability: Flame Body
    • Item: Rocky Helmet
    • Tera type: Ghost
    • Nature: Bold
    • EVs: HP 244, Atk 0, Def 196, SpA 4, SpD 12, Spe 4
  • Heerashai
    • Attacks: Wave Tackle, Ice Fang, Yawn, Protect
    • Ability: Unaware
    • Item: Leftovers
    • Tera type: Grass
    • Nature: Adamant
    • EVs: HP 0, Atk 252, Def 0, SpA 0, SpD 4, Spe 252
  • Nigiragi
    • Attacks: Muddy Water, Draco Meteor, Ice Storm, Sleep Talk
    • Ability: Commander
    • Item: Choice Scarf
    • Tera type: Water
    • Nature: Timid
    • EVs: HP 0, Atk 0, Def 4, SpA 252, SpD 0, Spe 252
  • Maskagato
    • Attacks: Floral Healing, Knock Off, Dive Attack, Protect
    • Ability: Emergency Fertilizer
    • Item: Focus Sash
    • Tera type: Grass
    • Nature: Jolly
    • EVs: HP 0, Atk 252, Def 4, SpA 0, SpD 0, Spe 252
  • Gladimperio
    • Attacks: Knuckle Breaker, Foot Punch, Dive Attack, Protect
    • Ability: Victory Will
    • Item: Shadow Glass
    • Tera type: Dark
    • Nature: Adamant
    • EVs: HP 236, Atk 252, Def 4, SpA 0, SpD 12, Spe 4
  • Dragoran
    • Attacks: Dragon Claw, Rock Slide, Tera Eruption, Foot Kick
    • Ability: Multiscale
    • Item: Choice Band
    • Tera type: Flying
    • Nature: Adamant
    • EVs: HP 52, Atk 252, Def 4, SpA 0, SpD 4, Spe 196

Kyudo (6th place):

  • Arkani
    • Attacks: Flare Blitz, Turbo Tempo, Close Combat, Protect
    • Ability: Intimidate
    • Item: Sitrus Berry
    • Tera type: Normal
    • Nature: Adamant
    • EVs: HP 76, Atk 252, Def 4, SpA 0, SpD 4, Spe 172
  • Heerashai
    • Attacks: Wave Tackle, Yawn, Geofissure, Protect
    • Ability: Unaware
    • Item: Leftovers
    • Tera type: Grass
    • Nature: Relaxed
    • EVs: HP 140, Atk 0, Def 116, SpA 0, SpD 252, Spe 0
  • Nigiragi
    • Attacks: Muddy Water, Hydro Pump, Draco Meteor, Ice Storm
    • Ability: Storm Drain
    • Item: Choice Scarf
    • Tera type: Water
    • Nature: Timid
    • EVs: HP 4, Atk 0, Def 0, SpA 252, SpD 0, Spe 252
  • Maskagato
    • Attacks: Floral Healing, Protect, Knock Off, Dive Attack
    • Ability: Emergency Fertilizer
    • Item: Focus Sash
    • Tera type: Grass
    • Nature: Jolly
    • EVs: HP 4, Atk 252, Def 0, SpA 0, SpD 0, Spe 252
  • Monetigo
    • Attacks: Gold Rush, Hydro Pump, Draco Meteor, Ice Storm
    • Ability: Gold Body
    • Item: Choice Specs
    • Tera type: Steel
    • Nature: Timid
    • EVs: HP 4, Atk 0, Def 0, SpA 252, SpD 0, Spe 252
  • Dragoran
    • Attacks: Turbo Tempo, Flamethrower, Ice Spin, Foot Punch
    • Ability: Multiscale
    • Item: Prunus Berry
    • Tera type: Normal
    • Nature: Adamant
    • EVs: HP 252, Atk 252, Def 4, SpA 0, SpD 0, Spe 0

sasisu (7th place):

  • Ramoth:
    • Attacks: Heat Wave, Flamethrower, Giga Drain, Bug Buzz
    • Ability: Flame Body
    • Item: Choice Specs
    • Tera type: Dark
    • Nature: Mild
    • EVs: HP 116, Atk 0, Def 20, SpA 116, SpD 4, Spe 252
  • Heerashai
    • Attacks: Wave Tackle, Tera Eruption, Protect, Yawn
    • Ability: Unaware
    • Item: Leftovers
    • Tera type: Flying
    • Nature: Adamant
    • EVs: HP 124, Atk 204, Def 4, SpA 0, SpD 4, Spe 172
  • Nigiragi:
    • Attacks: Muddy Water, Draco Meteor, Ice Storm, Dragon Pulse
    • Ability: Commander
    • Item: Choice Scarf
    • Tera type: Water
    • Nature: Mild
    • EVs: HP 4, Atk 0, Def 68, SpA 212, SpD 4, Spe 220
  • Lumiflora:
    • Attacks: Mud Bomb, Power Gem, Earthquake, Spikes
    • Ability: Toxic Spikes
    • Item: Focus Sash
    • Tera type: Grass
    • Nature: Timid
    • EVs: HP 4, Atk 0, Def 0, SpA 252, SpD 0, Spe 252
  • Mimigma:
    • Attacks: Sneeze, Shadow Strike, Protect, Curse
    • Ability: Costume Haunt
    • Item: Life Orb
    • Tera type: Ghost
    • Nature: Adamant
    • EVs: HP 252, Atk 252, Def 0, SpA 0, SpD 0, Spe 4
  • Dragoran:
    • Attacks: Turbo Tempo, Outrage, Tera Eruption, Frustration
    • Ability: Multiscale
    • Item: Choice Band
    • Tera type: Flying
    • Nature: Adamant
    • EVs: HP 4, Atk 252, Def 0, SpA 0, SpD 0, Spe 252

However, you should not forget that the players pursued specific tactics with their teams and used the pocket monsters in a way that suited their respective play style. Accordingly, using these teams is not a guarantee of success.

Nevertheless, a look at the composition of the teams can provide useful information that you can use for your own battles.

Do you want to prove your Pokémon expertise not only in battle but also in a quiz? Then try to recognize these 13 Pokémon based on their crazy Pokédex entries.

This is an AI-powered translation. Some inaccuracies might exist.

One of the hardest raids from WoW used to last 85 days – Today not even 78 minutes

In no time, the best guilds in Wrath of the Lich King Classic defeated Ulduar, one of the most popular raids in WoW history. The avatar Yogg-Saron and shortly thereafter Algalon, the Observer, were defeated just 78 minutes after release.

Who got the First Kill? The European guild BEEF BAR from the server Gehennas won the race for the First Kill. After just 78 minutes, it was all over and Algalon, the secret final boss was defeated – just a few minutes after the kill on the actual final boss Yogg-Saron.

BEEF BAR are no strangers, the pro-guild has been hanging around the top places on Warcraftlogs for some time. During TBC, they placed second in Tier 5 and fifth in the race for the Sunwell Plateau. In Wrath of the Lich, they then really took off and secured first place twice in a row: WoW WotLK Classic: Just 1 hour after release, all 3 raids are completed – top guilds rely on one class

The European guild Progress took second place. The pros from the server Firemaw are also successful and have celebrated many First Kills in Classic and The Burning Crusade. WoW BC Classic: The best players are done after 24 hours with what used to take 6 weeks

Third place was secured by the guild FORGET. Like BEEF BAR, it also comes from the European server Gehennas. The guild has many veterans from the private server scene in its ranks, but often landed only in the middle of the field in previous races for First Kills.

Ulduar is considered one of the best raids in the history of World of Warcraft. After 14 years, there is also a cool new trailer:

Start video
WotLK Classic: The new trailer for the cult raid Ulduar

What used to take weeks, guilds now achieve within hours

How did they achieve this? BEEF BAR relied on two particularly strong DPS classes in their World-First run: Warlocks and Death Knights. Their team included 5 Warlocks and 4 Death Knights, of which 2 had the Unholy specialization and 2 had the Frost specialization.

They also brought along 2 Rogues, one Balance Druid, one Survival Hunter, one Shadow Priest, one Retribution Paladin, one Enhancement Shaman, and one Fury Warrior. As tanks, BEEF BAR used 2 Paladins and as healers 3 Paladins, 2 Priests, and one Shaman. Notably, no Mage made it into the World-First team.

This is what the composition of the raid team from BEEF BAR looked like

In the World-First races in WoW: Classic, besides the optimal distribution of the raid, practice and experience also play an important role. The community is much better informed nowadays, some players have years of experience with WoW and on private servers. Boss kills are optimized down to the smallest detail to extract every little advantage. Nevertheless, it is a strong performance by BEEF BAR! Congratulations!

Now it’s your opinion! Did you follow the race? Are you looking forward to Ulduar? Has your guild already mastered the raid? Share your thoughts with the community and leave us a comment!

WotLK Classic is getting one of the best raids of all time today – When does Ulduar start?

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 23 TOTY Release: The Team of the Year is here now

In FIFA 23 Ultimate Team, on January 20, 2023, the big TOTY event is taking place. It brings extremely strong top cards into the game and we will tell you when they will be released.

What is the Team of the Year anyway? The TOTY, which stands for Team of the Year, is all about the best footballers of the past year. EA has nominated 100 players who have shown outstanding performances in the last year and the community had the opportunity to vote for their best eleven.

To the surprise of the fans some players were surprisingly missing, including Cristiano Ronaldo.

Update, January 19, 5:00 PM: The TOTY for FIFA 23 has now been officially announced. Here you will find the complete eleven as well as information about TOTY icons and the 12th man:
FIFA 23 TOTY: Players are now known – Brings 11 brutal cards, new icons and 12th man

When is the TOTY coming? The Team of the Year officially started today, January 20 at 7:00 PM. It begins with the attackers, who can be found in packs for 2 days.

The attacker-TOTY cards with their final stats can be seen below.

The cards will be released staggered in FIFA 23:

  • Attackers from January 20 to 21
  • Midfielders from January 22 to 23
  • Defenders and goalkeeper from January 24 to 25
  • From January 26 all cards
  • Additionally, TOTY icons will be introduced on January 20

What does the Team of the Year bring?

The Team of the Year: These 11 players were voted into the Team of the Year:

  • GK: Courtois (96)
  • CM: Bellingham (95)
  • FW: Benzema (97)
  • CM: De Bruyne
  • CB: Militao (94)
  • RB: Hakimi (94)
  • LB: Hernandez (94)
  • ST: Mbappé (97)
  • RF: Messi (98)
  • CM: Modric (96)
  • CB: Van Dijk (96)

Here is what you can expect: Since the TOTY in FIFA Ultimate Team is always celebrated big, you should expect some content. In addition to the new TOTY cards, there will also be new TOTY icon cards.

You can also expect an additional 12th TOTY card. This was always added to the TOTY a few days after the release of the top eleven in previous years.

What else does the event bring? In recent years, there have generally been SBCs and special tasks related to the TOTY. So there should be special rewards for the TOTY event this year as well. However, we will find out more only at the start of the event.

Are you looking forward to the TOTY in FIFA 23? Feel free to let us know in the comments!

If you are still looking for strong special cards for your team, then we have a few tips for you:

5 strong special cards under 50,000 coins for your Ultimate Team.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Xur today – location and offer on 20.01.

Xur has set out to bring his exotic offerings to the players in Destiny 2. He doesn’t care that some people hate him, because his task is determined by nine higher powers and is anything but useless. MeinMMO shows you what he has.

What happened this week in Destiny 2? Destiny 2 has its sights set on the launch date of the Lightfall DLC next February. The developer is already announcing extensive changes that have so far made a really good impression on many players.

Alongside the positive changes, a few nerfs are unavoidable. With Lightfall, the game balance should be right. They do not want the new ability “Strand” to live up to its name and go overboard, or for dominant exotics to become too annoying. Therefore, Bungie shared the following planned changes:

In the latest preview trailer for Lightfall, there was a first look at the city “Neomuna”:

Start video
Destiny 2 Lightfall: The new trailer “Neomuna”

All information about Xur on January 20, 2023 – PS4, PS5, PC, Xbox One, Xbox Series X|S

When does Xur come? The merchant appears today promptly at 6:00 PM on a planet of his choice. He spends several days there until he disappears again for the next weekly reset on January 24.

Where is Xur? This is his camp for the weekend

Xur’s position: Xur uses mysterious routes, so no Guardian knows where he will land before 6 PM. However, MeinMMO knows his habits and will track him down for you.

Xur is in the European Dead Zone, landing zone Twisted Bay
d2-xur-gewundene-bucht-etz-destiny2

Xur’s inventory from January 20 – 24 – All Exotics at a glance

What does Xur offer? Xur offers exotic items for every class: Warlocks, Hunters, and Titans can shop here. It doesn’t matter whether you are new to the game or already an experienced Guardian. Xur’s exotic shopping paradise is open to everyone. He has been a reliable supplier for years and is probably the coolest spaghetti-faced figure in the solar system.

Xur also sells legendary items and offers unique rolls for Exotics from no longer available exotic missions from past DLCs every week. However, please note: You can only purchase the weapons if you own the corresponding expansion.

This is Xur’s offer this week:

Xur’s current weekend offer

Weapon: Wings of Vigilance – Kinetic Pulse Rifle for 29 Legendary Shards

Titan: The Healing Armor – Arc Chestpiece for 23 Legendary Shards

  • Mobility: +22
  • Resilience: +4
  • Recovery: +3
  • Discipline: +18
  • Intellect: +9
  • Strength: +6
  • Total: 62

Hunter: Raiju’s Harness – Arc Chestpiece for 23 Legendary Shards

  • Mobility: +2
  • Resilience: +12
  • Recovery: +16
  • Discipline: +9
  • Intellect: +16
  • Strength: +6
  • Total: 61

Warlock: Transversive Steps – Arc Leg Armor for 23 Legendary Shards

  • Mobility: +10
  • Resilience: +13
  • Recovery: +10
  • Discipline: +15
  • Intellect: +2
  • Strength: +15
  • Total: 65

Legendary Armor Set: This week, Xur is selling the “Lightbearer” set. It comes with quite high stats, so check it out. Maybe there’s something you still need.

Nexxoss-Gaming shows you Xur’s offer in the video, as always, a bit more closely:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
Nexxoss shows you Xur’s exact offer in moving images

He currently has these two weapons on offer:

  • The exotic hand cannon “Fallen Moon” (Beyond Light DLC) with the perk “Moving Target”
  • The exotic scout rifle “Tale of a Dying Man” (Beyond Light DLC) with the perk “Vorpal Weapon”

The cost of the weapons: For these two Exotics, the costs are 1 Ascendant Shard, 1 Exotic Code, 125,000 Glimmer, and 200 Legendary Shards each.

Xur always has with him: You can always get an Exotic Engram for 97 Legendary Shards from Xur, as well as the weekly quest to obtain an exotic code.

neomuna-destiny2-stadt-location-neuerzielort-season20
In Lightfall, players can expect a large metropolis that has developed splendidly

Trials of Osiris from January 20 – 24 – Map, Weapons, and Info

The Trials are back, and in the “This Week at Bungie” blog, Bungie had good news for your weapon focuses. From now on, you won’t have to dig so deep into your pockets for Legendary Shards.

  • The focusing costs for all weapons and armors from Trials of Osiris, Iron Banner, Crucible, and Gambit have been reduced from 50 to 25 Legendary Shards. 
  • The costs for the focusing of master weapons have been reduced from 250 to 50. 
14.heiliger
The 14th Saint has become the Trials organizer for your sweatiest PvP rounds
What are the Trials in Destiny 2?

The Trials of Osiris are an endgame PvP activity and take place every weekend. There is only one exception, which is during the Iron Banner event. Just like last week. Bungie will again refresh the 14th Saint’s inventory this weekend with new Trials passes and loot streams, so you can increase your fame in the PvP endgame.

Which map is this week? Unlike in regular PvP, where maps rotate, in the Guardian vs. Guardian endgame, there is only one fixed map played every weekend.

The map this week is: Wormhaven

Wormhaven-Wurmhafen-Destiny-2-PvP-Karte
Trials Map: Wormhaven
If you are interested in playing the Trials with a fixed team, MeinMMO recommends the Callout Maps from Warmind. This way, you can effectively describe to your fire team where the enemies are located on the map, which is useful information for the entire team.

This is how you get your loot: The Trials of Osiris have a reputation rank system. Your top loot reward from the PvP matches is currently available for:

  • Seven victories
  • 50 rounds
  • as well as the infamous flawless run that takes you to the Lighthouse

This is the reward for a flawless run: Every week, a special weapon awaits you at the Lighthouse, which you receive as a master version for your flawless run, i.e., 7 victories. You can earn the weapon until the upcoming Tuesday, January 24, at 6:00 PM.

As a reward, you always get an Adept weapon when you successfully reach the Lighthouse.

This week’s Adept weapon is: Burden of Guilt, Stasis Fusion Rifle

Stasis Fusion Rifle “Burden of Guilt”

All Trials weapons have a Trials origin perk: “Haste” – Improves reload speed, stability, aim assist, and range when you are the last surviving member of your fire team or fighting alone.

You can focus your Trials engrams on your desired weapon at the 14th Saint. On top of that, you’ll get enhancement prisms and ascendant shards. Remember that your rewards increase even further when you have a complete pass – even if you’ve lost one or two games.

When do the Trials officially start? The Trials of Osiris begin today, January 20, 2023, at 6:00 PM and end with the weekly reset on January 24, 2023, at 6:00 PM.

What do you think about this week’s developments? Did you like the changes regarding the mods? And what would you definitely wish to see in Xur’s offerings? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Popular shooter on Steam promised to refrain from paid DLCs – Brings paid DLC

Squad is a popular hardcore shooter on Steam that has managed without paid DLCs for years. That is set to change from now on.

What game is it about? Squad is a hardcore shooter developed by the indie developer Offworld Industries, which was released in early access on Steam back in December 2015. Since September 2020, Squad has been available as a full version and has so far managed without paid DLCs. New content has been released for free, including the Update 3.0 Amphibious Assault.

Squad, alongside hardcore elements, aims to deliver a realistic experience and is therefore classified as a “military simulation.” In a match that can last several hours, players fight against each other in large 50vs.50 battles.

The key aspects that can help a team succeed in Squad are teamwork, communication, strategy, and engagement. The latter manifests in the fact that depending on your team’s task distribution, you might not participate in gunfights at all, but instead, for example, be assigned to supply troops or defend a relatively quiet region.

Start video
Squad – Launch Trailer

What kind of paid DLC is coming? Offworld Industries, the developers of Squad, announced on January 18, 2023, that they will be making a change to the monetization of the game (via Steam). Accordingly, Squad is set to receive paid content for the first time in 2023.

The first to come will be two packages containing emotes, which are to be sold through the Steam page of the game.

In the official announcement that emotes will now be offered for a fee, the developers also refer to an earlier statement from the studio, which said that they would “never” release paid DLCs:

After years of releasing free updates for Squad, this is our first attempt to monetize Squad beyond the initial purchase. We know that paid content in games can be controversial, and that the previous leadership of Offworld had stated that Squad would never be expanded with paid DLCs. For this reason, we wanted to inform you about this change before we release v4.2 early.

Offworld Industries, the studio behind Squad, via Steam

What reasons do the developers give? As a reason for the change in the monetization system, the studio cites the ongoing support for the game beyond 2023.

The developers state that they want to support and provide updates for the game beyond the year 2023. Accordingly, many of these updates are to be released for free, but the studio needs to find a way to finance this development.

Will there still be free updates for Squad? Yes, the developers say they want to finance their work through paid DLCs like emotes to continue releasing free updates.

However, it is not excluded that players will have to pay for new maps or factions in the future. In a Q&A with Offworld Industries, the developers give a rather open-formulated reply:

“Our approach for the future of Squad is to make it [Squad] as comprehensive as possible. The creation of maps and factions requires a lot of time and effort, and we want our entire community to enjoy the fruits of our hard work.”

How do the players react? Players of Squad show themselves on Steam and reddit rather unenthusiastic about the change. Some fear that emotes are just the beginning and are concerned that the military simulation will soon sell colorful skins. Others write that they consider it a joke and are disappointed.

There are, however, also a few Squad fans who have no problem with the introduction of paid emotes. After all, they have had many hours of fun with the game and understand that a live-service game must be financed in the long term and that this goes beyond the one-time purchase of the title.

2022 was a good year for Squad. The hardcore shooter breaks the player record after 7 years.

This is an AI-powered translation. Some inaccuracies might exist.

Viewers want to swat a Twitch streamer, instead sending the police to her grandparents

Swatting is an ongoing problem on YouTube and Twitch. Again and again, streamers fall victim to apparent prank calls. However, sometimes completely uninvolved individuals are affected, as the case of the streamer Caitlin “supcaitlin” shows: Unknown individuals sent the police to her grandparents’ house.

What is Swatting? This is a dangerous trend, particularly affecting larger streamers. Some even report being genuinely traumatized.

Viewers notify the police and invent an emergency at the streamer’s address: they claim someone wants to harm themselves or others, there is a hostage situation, or even a bomb threat.

In such serious threats, a special police unit is deployed. These units are called SWAT in English, which gave the practice its name. The “joke” is that completely unsuspecting content creators are surprised by armed responders, and their reactions can be followed live on stream.

In the worst case, however, completely uninvolved individuals are affected.

More on the topic
Call of Duty: Innocent shot in SWATTING [Update]
von Schuhmann

Viewers had the wrong address

What happened now? As the streamer reported on Twitter on January 18, there was a police operation at her grandparents’ house the night before. Apparently, those responsible believed that Caitlin lives there herself.

How are the grandparents doing? The streamer reassured that her grandparents are doing well. However, the two do not speak English very well, which made them very scared and confused by the operation.

The internet is a very scary place, as Caitlin said.

Recommended editorial content

At this point you will find external content from Twitter that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Twitter content

What can be done about it? Swatting is a crime in both Germany and the USA. However, penalties apply only after damage has occurred. There are not really many options available to prevent swatting.

Content creators are advised to pay special attention to their privacy, to disclose as little information about themselves as possible, and perhaps even hide their IP address using a VPN.

Some streamers proactively notify the police to get on some kind of “anti-swatting list”. This way, the responders are alerted that it could be an unpleasant prank if an emergency call comes in for these addresses.

This is reported by the streamer iamlucid on TikTok. He had enough of putting his entire family at risk when he goes live.

Start video
Twitch: Who were actually the first successful streamers?

Swatting also in Germany

Although the phenomenon is mainly prevalent in the USA, swatting has long made its way here as well. The notification of other emergency services, such as the fire department, also falls under this term.

Currently, there is also much excitement about one of Germany’s biggest streamers: Bild newspaper reports that an unknown person allegedly terrorized a pensioner with pizza deliveries and fire department deployments for months because he suspected Marcel “MontanaBlack” Eris to be at her address.

On Wednesday, January 20, he is said to have caused a fire department operation at the real MontanaBlack. How this is legally handled has been analyzed by the lawyer Christian Solmecke on YouTube.

Last year, the German streamer Anissa Baddour (25) alias “AnniTheDuck” also had an experience with swatting. However, the fire department deployment caught her not at home, but in a pizzeria where she was holding a very special cooking stream.

German streamer bakes pizza on Twitch, viewers notify the fire department

This is an AI-powered translation. Some inaccuracies might exist.

Perk in CoD Warzone 2 is like legal cheating – Now the developers are responding

In Call of Duty: Warzone 2 there is currently a very special perk that is causing quite a stir. “Draufsicht” or “Birdseye” does not work as intended and ensures that players are virtually always informed about the position of their enemies.

What happened? The Birdseye or Draufsicht perk currently dominates the Warzone, even though it was only rarely played until recently. This perk regularly informs you about the position of enemies nearby.

Unlike in Verdansk or Caldera, players in Al Mazrah can only choose their perks from pre-made combinations. This was supposed to ensure that the gameplay becomes more balanced. However, some bugs meant that none of the perk packages worked correctly. These errors were only recently fixed.

Since the update, Birdseye now dominates the loadouts. This has caused a lot of frustration for some Twitch streamers and content creators. DrDisrespect rants about all shooters but praises one: ‘The hardest game with really good players that I have ever played’.

But even regular players are upset about it. The perk is so strong that you are at a significant disadvantage if you do not use it.

You want to try a new weapon in CoD: Modern Warfare 2? Then here are 3 tips for quick leveling:

Start video
CoD Warzone 2 – 3 Tips on how to quickly level up your weapons

Draufsicht regularly reveals the position of your enemies

What makes the perk so strong? The Draufsicht perk zooms out your mini-map. This gives you a better overview of the action. Additionally, it reveals the direction of your enemies’ movement when you activate a UAV or radar pings. This way you can accurately estimate which corner the enemy squad will appear from and counter your opponents optimally.

However, the perk can do a lot more than what’s stated in the tooltip. It ensures that every time an enemy activates a UAV or radar, you are similarly shown the position of enemies. Just as if you had a UAV active yourself.

This gives the Draufsicht perk an enormous advantage. You practically always have a drone available.

More on the topic
Perk in CoD Warzone 2 is way too strong, gives permanent drones – ‘Feels like cheating?’
von Maik Schneider

Developers want to investigate the perk – Fix with one of the next updates

How are the developers responding? Infinity Ward has recognized the problem with the Draufsicht perk and added it to their Trello board. The entry reads: ‘We are aware of an issue with the Draufsicht perk. It does not function as we intended in Battle Royale.’

Snippet of the Trello board from Infinity Ward, one of the studios responsible for CoD.

There are no further details available. It is therefore not entirely clear where the error lies or what the developers are investigating. The developers do not provide a timeframe for when they plan to fix the error. At least the entry on the Trello board allows players to monitor the developers’ progress.

Since Season 2 is set to launch in February, it is likely that the perk will be revised as part of this major update.

Now it’s your turn! What do you think about the Draufsicht perk? Have you tried the perk yet? Is it an integral part of your loadout? Or do you hope that Draufsicht disappears as quickly as possible? Maybe you already have a better alternative on hand? Leave a comment, share your opinion, and discuss with the community!

CoD MW2 & Warzone 2: Season 2 comes with a new Warzone map – Start, Content, Battle Pass

This is an AI-powered translation. Some inaccuracies might exist.

Unfair Exo dominates the PvP in Destiny 2 for weeks, Bungie promises massive nerf

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    In Destiny 2 Bungie has once again shared many upcoming changes in a TWaB before and for Lightfall. We explain what to expect soon and why one class will no longer solely dominate PvP.

    What will change soon? Bungie has many changes to announce that will come with Lightfall. This includes a complete restructuring of the loadout system, as well as the annoying champion enemies.

    In addition, there will be even more changes before Lightfall that are primarily designed to simplify your lives as guardians. These include:

    • The complete removal of blue engrams once the soft cap has been reached.
    • Rumble will no longer rotate as a PvP mode but will again be active as a permanent fixed mode.
    • Exotic catalyst quests from year 3 will now also benefit from the season pass boost. These include:
      • Eriana’s Vow
      • Symmetry
      • Tommy’s Matchbook
      • Withering Whelp
    • Crafting for exotic glaives will be simplified and adjusted.

    Additionally, abilities in PvP will be adjusted, and a popular Titan exotic will be nerfed.

    Titans may soon stop hiding

    What nerfs are to be expected? For Titans, things do not look good in PvP, as their beloved exotic arms “Citan’s Rampart” are about to receive a hard hit. While especially in the Trials of Osiris, Titans could happily set up their barricades and shoot through them, that will soon change.

    Destiny Titan Eisenbanner
    Titans will have a harder time in PvP soon

    Bungie has decided that Titans equipped with the exotic arms will receive a 70% increased cooldown on their class ability. That’s not all, players who shoot at such barricades can soon deal 25% more damage to them.

    Basically, this is not a nerf; it is a veritable annihilation of the exotic that will force many guardians to question whether its use is still worthwhile. However, Titans are not the only ones being slowed down in PvP.

    What else is changing? Bungie has also taken a look at PvP regarding “abilities” and there are many adjustments upcoming:

    • Titans
      • Cooldown of barricade from tower height increased from 40s to 48s
      • Cooldown of gunfighting barricade increased from 32s to 38s
      • Cooldown of the jet increased from 30s to 36s
    • Hunters
      • Cooldown of sniper dodge increased from 29s to 34s
      • Cooldown of daring dodge increased from 38s to 46s

    This mainly concerns the base cooldown.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

  • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.
  • You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    Finally, the Titan will also be reviewed in connection with the Arc aspect “Touch of Thunder” and the storm grenade:

    • Second lightning strike of the storm grenade has been weakened
      • Now deals 30 instead of 40 damage
    • A delay of 0.24 seconds has been introduced between the first impact of the storm grenade and the actual formation of the storm
    • The storm’s movement speed now starts at 1.5 meters per second and then grows to 3 meters per second. Previously, it was constantly 3.5 meters per second
    • The storm increases its search range only after 2 seconds. Previously, it searched at maximum range immediately.

    You can find out more about the upcoming changes in the current TWaB from Bungie.

    When will the changes take effect? The release of the QoL changes regarding blue engrams, as well as the simplification of the exotic glaive quests is still unknown. However, it is a fact that the ability adjustments will be implemented already on January 24, in the next update. We will obviously keep you updated and provide you with news on any developments.

    What do you think of the changes for Titans? Do you think it’s good that the abilities are getting a nerf? Feel free to leave us a comment on this!

    Destiny 2 allows you to swing around like Spider-Man in Lightfall, but there is a catch

    This is an AI-powered translation. Some inaccuracies might exist.

    New multiplayer shooter is like a crazy Escape from Tarkov – Alpha now on Steam

    The developer studio Creative Assembly is actually known for the strategy epics of Total War. But now they are bringing a crazy shooter: Hyenas (PS4, PS5, Xbox, PC, Switch). MeinMMO briefly presents the title and shows how you have a chance to participate in the alpha on Steam.

    What is Hyenas? The first-person shooter draws on current trends in the genre and is an evolution of extraction shooters – you start a match, fight NPCs and other players, collect loot, and need to leave the playing field alive. Everything is playable in co-op.

    The graphics exude Borderlands vibes with a cel-shading-like look, and the setting could hardly be further away from Escape from Tarkov, the first major extraction shooter.

    Because you are on a raid and robbing space stations from wealthy people to steal old merchandise that is worth a lot of money. Accordingly, there are pop culture references at every corner.

    There is no official gameplay for the game yet. However, MeinMMO was able to see a match at gamescom – you can find our report on Hyenas here.

    The key facts:

    • PvEvP shooter
    • Hero mechanics
    • Extraction at the end of matches
    • Fights in zero gravity
    • Whacky humor
    • Colorful, crazy graphics
    • Showdown with the other teams at the end
    • Short matches around 15 minutes

    Further down, we show you how to have a chance to participate in the alpha. You can watch the announcement trailer for Hyenas here:

    Start video
    In a new shooter on Steam, you steal billions on Mars

    Hyenas: How to participate in the alpha

    The shooter announced that it will open the servers for the alpha test over a total of four weekends. Although Hyenas will also be released on consoles on the full release, the alpha test runs only on Steam on the following dates:

    • January 20 to 23
    • February 17 to 20
    • March 10 to 13
    • March 31 to April 3

    You can find the English website for registration here: playhyenas.com.

    You must be at least 18 years old to participate, need a Steam account, and an account with Creative Assembly. You also need to link the two accounts – you can do this during registration for the alpha test.

    After that, you need to answer a few questions about your gaming habits and agree to an NDA. This is a type of confidentiality clause, and by agreeing, you are agreeing not to publish any gameplay from the alpha.

    Then you are registered for the alpha test. However, it is not certain when or if you will receive an invitation to test.

    Personal impression author: At gamescom, I was able to see a prepared match of Hyenas and saw an interesting, new interpretation of the extraction shooters.

    Above all, due to the hero mechanics – the playable characters all have individual abilities that can be built up and changed over time. This allows for many different tactics, which can become even crazier through the zero gravity mechanics.

    In addition, there can be a showdown at the end of a match, and the player squads go after each other.

    This brings a touch of battle royale into the game, although the presenting developer at gamescom did not want to take any comparison with a battle royale. The escape with the loot is in the foreground, not the fight against the other teams.

    If you like shooters with different classes/abilities for your characters and find the principle of extraction shooters exciting, then Hyenas is definitely worth a look.

    What is your impression? Leave a comment. If you are looking for more games with hero mechanics, check here: New MOBA reminds of a mix of Destiny and hero shooter – Free on Steam and Epic

    This is an AI-powered translation. Some inaccuracies might exist.

    Dispute over a few seconds on Twitch: MontanaBlack wants to go to court over a stream

    Marcel “MontanaBlack” Eris (34) made headlines when he had to take a stream offline due to a court order. Now he wants to take action against the decision.

    What kind of stream was it? On October 23, 2022, MontanaBlack surprised his fans with a special stream from the Wildpark Schwarze Berge in Lower Saxony. The 34-year-old had clearly a lot of fun interacting with the animals and was rewarded with up to 60,000 viewers.

    More on the topic
    MontanaBlack hosts “Senior Stream” on Twitch and 60,000 are watching
    von Lydia

    However, this beautiful action had a rather unpleasant aftermath: A mother was dissatisfied with being visible in the background of the stream along with her daughter and obtained a restraining order. MontanaBlack had to take the video recording offline.

    Now he has come forward with an update and criticized the reporting.

    Start video
    Career and Life of MontanaBlack in 2 Minutes: What Makes Him Unique?

    MontanaBlack: “Most articles are nonsense”

    Why did the topic only come up now? In a stream, MontanaBlack explained that he deliberately did not address the incident at the time to avoid prompting anyone to take action against IRL streams. He does not know how the topic made its way to the public.

    Suddenly, he was approached about the situation in the chat. Later, the streamer found out: Lawyer Christian Solmecke had published a YouTube video about the case, which was then picked up by several media outlets.

    What does the streamer criticize? MontanaBlack is apparently quite dissatisfied with the reporting on the case. It was said that he would have to pay a fine of 250,000 €. An article that was circulated on Snapchat even mentioned up to 6 months in prison for the 34-year-old.

    However, this is “pure clickbait,” says the streamer, as the matter has long been resolved. He received the restraining order only two weeks after the stream and took the VoD offline. Therefore, he is no longer facing any penalties: “Every article that has reported on this is nonsense,” says MontanaBlack.

    However, the matter is not completely resolved, as the streamer wants to defend himself. We have embedded a video here in which MontanaBlack talks about the case:

    Recommended editorial content

    At this point you will find external content from YouTube that complements the article.

    I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
    Link to the YouTube content

    MontanaBlack sees a dangerous precedent

    This is the current status: MontanaBlack explained that he is “taking legal action” with his lawyer. He is not only concerned about himself: As one of the largest IRL streamers in Europe, he also wants to advocate for smaller streamers:

    If it is now common practice for someone seen in a livestream for two seconds to run to a judge to have that content removed, then no one, big or small, can do IRL streams anymore.

    What is the legal situation? The streamer himself sees himself in the right: The legal situation in Germany is actually clear. If someone is seen in the background for “two to three seconds” without being filmed explicitly or being “the main focus of the stream”, then this is considered ancillary.

    There is actually a regulation regarding this. On the website of NRW, there is the following explanation regarding ancillary content:

    You do not need to obtain consent if a person is only seen as ancillary in the picture, for example, in a pedestrian zone or at a public event. However, in close-ups, it is advisable to ask the respective individuals for permission before shooting.

    via NRWision

    Why the judge to whom the restraining order was presented decided differently and what the chances of success are for MontanaBlack, we cannot tell you. However, we will keep you updated if there is any news on this topic.

    The end of IRL streams?

    What happens next with IRL streams? For the time being, MontanaBlack seems to have lost interest in IRL streams, which is a pity, as the streamer appeared to enjoy this type of content.

    However, he can no longer do it “in a relaxed manner”, says the 34-year-old. What annoys him particularly is that he had indeed made an effort to be considerate: if someone would have been clearly visible, he and his team would have always approached beforehand and asked for permission.

    Also, if a larger group of children had been nearby, he would have asked his cameraman to “put the camera away”.

    However, he also demands a bit of personal responsibility: after all, the big camera is hard to miss, and his cameraman Adam “skyline_tv” Wolke also wears a cap that says “Live”. People should just turn away if they don’t want to be on camera.

    He will now wait and see, but he does not know if he will ever feel like doing IRL streams again.

    Twitch streamer MontanaBlack visits a folk festival, avoids crowding like at gamescom, but loses at claw machines

    This is an AI-powered translation. Some inaccuracies might exist.

    LoL: New item makes pro junglers extremely strong – But normals hardly use it

    The item “Radiant Virtue” is currently responsible for many won matches in League of Legends. Thus, the mythical item is immensely strong – but is hardly used. And the lower the rank, the fewer players build the item. What actually makes it so strong?

    What is this item? “Radiant Virtue” is one of the strongest items in LoL that hardly anyone plays. The item was introduced with patch 12.22 on November 16, 2022.

    Radiant Virtue is a mythical item, of which you can only carry one. However, such an item comes with unique effects and is usually particularly powerful.

    What makes the item so strong? Even the stats of Radiant Virtue are impressive. You receive:

    • +20 Attack Speed
    • +400 Health Points
    • +30 Armor
    • +30 Magic Resistance
    • +100 Health Points for each legendary item you carry (mythical passive)

    Radiant Virtue is already an effective item that significantly strengthens its bearer with its stats. What makes it so valuable, however, is the ability to decide a team fight. This comes through the passive effect:

    • whenever you use your ultimate, you “transcend” for 9 seconds
    • this increases your health by 10%
    • at the same time, all allies around you gain 20 Attack Speed for basic abilities and are healed every 3 seconds for 2 to 4% of your maximum health

    A clip from the professional scene shows what difference the item can make:

    Recommended editorial content

    At this point you will find external content from Twitch that complements the article.

    I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
    Link to the Twitch content

    The developers are already considering adjusting Radiant Virtue and are monitoring how the item develops (via Twitter). So far, however, there are no signs of a nerf.

    Especially characters like Zac or Skarner derive great benefit from the item, as they can further strengthen their already strong defense and provide a buff to their entire team while they tank at the front.

    Zac is even ranked 1 in win rates on top and mid lane as well as support and 3rd among junglers across all ranks (via u.gg). Radiant Virtue itself has a win rate of 59.5% in Europe West (via poro.gg) – but hardly anyone uses it.

    Only 3.1% of players use Radiant Virtue

    Looking at the list reveals that only 3.1% of players even build Radiant Virtue. A closer look at the usage can be found on the statistics website LeagueOfGraphs, where it can be seen: the lower the rank, the less the item is built.

    • From Iron, only 1.7% of players build Radiant Virtue
    • From Gold, it is already 2.6%
    • In Master and above, 5.6% of players build the mythical item – it even ranks 5th here

    One of the most famous LoL professionals is Faker. See the living legend here in portrait:

    Start video
    The Life of Faker – Why He is a Living Legend

    Why does hardly anyone use Radiant Virtue? A precise reason why only a few players use Radiant Virtue is hard to pinpoint. However, there are a few possible explanations:

    • With 3,000 Gold, Radiant Virtue is quite expensive – some players may simply be unable to buy the item in a shorter game.
    • Other items are better for personal stats. Those who are the “carry” themselves do not build Radiant Virtue.
    • Radiant Virtue requires a lot of coordination and teamwork, relying on the fact that your team wins a fight – this tends to happen more at higher ranks.

    Additionally, champions on which Radiant Virtue is strong are already played infrequently. Zac, for example, is mostly played in the jungle and ranks only 11th here with a 6.5% pick rate.

    Want to take off in Season 13 and play yourself into the higher ranks? Here are some tips:

    LoL: The best champions for every role at the start of Season 13

    This is an AI-powered translation. Some inaccuracies might exist.

    Fans love a survival game so much that they develop an expansion – you can now play it on Steam

    With the DLC Downpour, the survival platformer “Rain World” on Steam receives a substantial expansion with numerous new content. A large part of the DLC is a true labor of love, into which loyal slugcat fans have invested 5 years of work.

    What game is it about? In Rain World, players take on the role of a small, cute creature, a slugcat, and must fight for survival in a merciless world.

    It comes from the indie developer studio Videocult and is very popular on Steam. 92% of the total 7,751 user ratings are positive (as of January 20, 2023, via Steam).

    We have previously introduced the game in more detail on MeinMMO:

    More on the topic
    Survival platformer with 92% positive reviews on Steam is on autumn sale – currently costs 9 €
    von Marie Friske

    A large team of passionate Rain World fans has worked on this with great love

    What kind of expansion is this? The fan expansion is part of the overall DLC Rain World: Downpour, called More Slugcats Expansion, which includes a comprehensive package of new game content:

    • 5 new slugcats
    • 10 new regions
    • new creatures
    • new items
    • new soundtrack
    • new cutscenes, dialogues, endings
    • Challenge and Safari mode
    • Rain World remix QoL features

    Here you can see a trailer for Rain World: Downpour, which now also includes a co-op mode in the game:

    Start video
    Rain World: Downpour – Co-op Mode Reveal Trailer

    What does the developer say? The announcements on the Steam page for Rain World: Downpour thank the developer studio in the so-called “Community Credits” all participants for their contributions to the project.

    About the More Slugcats Team”, the developers write: A large team of passionate Rain World fans has worked on this with great love. A total of 33 involved fans, who worked on the expansion for 5 years, are listed.

    However, several fans also worked on the general Downpour Team” with the DLC, which now combines the hobby creations into a large package and makes it available to the public. According to the developers, the significant participation of fans makes the expansion possible at all, which makes the project a tribute to the community.

    How much does the expansion cost? On Steam, you currently get the expansion at a special price. Instead of €14.79, you receive the DLC with a 10% discount and pay €13.31. The introductory offer ends on February 2, 2023.

    Note that you first need the main game Rain World to play Downpour. It currently costs €19.99 on Steam.

    Here you can read how to activate and set up a Steam family library.

    This is an AI-powered translation. Some inaccuracies might exist.

    WoW: Patch Notes for Update 10.0.5 – What Changes in the Game and Your Class

    Patch 10.0.5 for World of Warcraft will be released in just a few days. We already have the patch notes and will reveal what changes are coming.

    In just a few days, World of Warcraft Dragonflight will receive its first major update. Patch 10.0.5 will be released on January 25, 2023.

    Although Patch 10.0.5 is technically just a “small” patch, it comes just a few weeks after the release of the expansions and brings surprisingly many new features and improvements.

    In the meantime, the developers have released the patch notes for Patch 10.0.5. We will first discuss the highlights of the latest update. Further down, you will find the complete patch notes, including all the changes to the classes.

    The Highlights of Patch 10.0.5

    In total, there are 3 features that can be considered the highlights of Patch 10.0.5. While they are all rather small improvements or new features, they will contribute to enjoyable experiences or more options for character customization in the long run.

    Destiny 2: Lightfall will radically change the build system – It is supposed to be a new beginning

  • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
    • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
  • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
    • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
  • 4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

  • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
    • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
  • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
    • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
  • 4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

  • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
    • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
  • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
    • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
  • 4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

  • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
    • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
  • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
    • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
  • 4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    Destiny 2 has given a first glimpse of radical changes that will soon go online with the new DLC “Lightfall.” With a new loadout and build system, Guardians will transition from one of the most restrictive systems of the loot shooter to one of the most open. MeinMMO tells you what exactly is changing and how everything is supposed to become easier soon.

    Update from January 20: We have added this article with more information about the new loadout system, as Bungie confirmed the number of character builds via Twitter.

    What has Bungie announced? Destiny 2 had just made its mods available for free to all players in mid-January. New Guardians were pleased.

    However, the adjustments also seemed to cast large shadows of change on the new DLC “Lightfall.” Now, the developer has revealed more detailed information about the brand new mod and build system in Destiny 2. It is supposed to make everything much easier soon and is praised by Guardians on the Destiny reddit as ‘liberation from restrictions.’

    • Radical innovations are meant to ensure that you have to keep track of fewer things.
    • The new system will strongly emphasize flexibility in builds.
    • You will have to worry less about how basic mechanics work.
    • Additionally, players are supposed to be subject to fewer arbitrary restrictions than before.

    It sounds like Bungie’s goal remains firmly focused on making its loot shooter significantly more casual-friendly on many levels and radically streamlining its systems. How this will be achieved in detail, we will now reveal to you in a compact overview.

    [toc]

    In the latest preview trailer for Lightfall, there was a first look at the city “Neomuna,” where you will also soon be able to try out the new loadout system:

    1. New In-game Loadout System

    With the DLC “Lightfall”, Destiny 2 will become independent of third-party apps, like Destiny Item Manager, by integrating its own loadout system into its game client.

    • As Bungie announced in the latest blog post on bungie.net, not all current builds that you play now will be available at the launch of “Lightfall.” Initially, Guardians will only have access to “a solid offer.”
    • It is planned to expand the build crafting options with each new season.

    So it could well be that the current builds of your Guardian, which you might still be working on, will need to be rebuilt almost or completely new and will likely have different values.

    10 Loadouts per Character: Players can create and save up to 10 loadouts per character in the upcoming DLC “Lightfall” and change them again. This was confirmed by Bungie on Twitter on January 20. So if you play the game with 3 characters, you could have up to 30 loadouts.

    Also, the perks and values of the current weapons will be visible there without the need to constantly switch back and forth between the character and loadout menu.

    With a click through a new menu, the equipped loadouts can then be easily accessed.

    This is how Guardians will create and manage their builds in Lightfall.

    This will make it possible to swap equipment sets in the game without countless detours to the vault and without having to open a second screen.

    • Using symbols and colors, the loadouts can also be marked by damage types or the activity for which they are intended.
    • Within the system, it will also be displayed how applied mods affect the values of your character, so that you can better compare options.
    • There will be an overview screen where all used options can be seen. This will make it easy to share your build with other players through screenshots.

    Will the new system also store shaders and ornaments? Yes. The transmog system will not only continue to exist in Destiny 2, it will also fully work with the new loadout system. Bungie has confirmed that you can save your armor ornaments and shaders on the builds within the system.

    Build Slots Must Be Unlocked

    However, in order to use all slots, you must first unlock them through the new Guardian rank system and the completion of challenges.

    • In Lightfall, all mods will be automatically unlocked when players reach rank 6 of the Guardian rank system.
    • Players who have been playing Destiny 2 longer will start directly at rank 6 and thus be able to use all mods immediately at the launch of the DLC.
    What is the Guardian Rank System? The Guardian Rank System is also introduced with the new DLC “Lightfall.” Senior Lead Designer Steve Dolan described it as a type of “knowledge ladder” that includes 11 ranks, with the highest rank granting Guardians the title “Paragon.” You can complete challenges in it and thus level up.

    What is the Guardian Commendation System? Additionally, a second system in Lightfall also evaluates your in-game performance, which you provide for other Guardians. These can appreciate your help by granting attributes like “Good Leader.” Therefore, someone who enjoys a high reputation in the Guardian Commendation System is a valuable member of the community and possesses player experience that is positively recognized. With this system, Bungie aims to strengthen the sense of community and bring Guardians closer together.

    More precise information about both systems will be provided before the launch of the new DLC. Until then, the Destiny 2 Showcase will provide more information about it.
    This is what the Guardian Rank System looks like in Destiny 2: Lightfall.

    2. Elemental Shields Will Cause Fewer Problems

    “Exact Match” Says Goodbye: Currently, Guardians in Destiny 2 still need to adjust their abilities and weapons to the shield type of enemies before each start in the endgame.

    The reason for this is the difficulty modifier “Exact Match.” It makes fine shields highly resistant to unequal elemental damage. The modifier is one of the least popular in the game, which has elevated the exo-weapon “Arbalest” to a predominant use because it ignores this modifier.

    Destiny 2 Balance Patch December 2021 - TWaB - Abilities

    Starting with Lightfall, the modifier “Exact Match” will be banned from high-difficulty activities. Therefore, as of February 28, 2023, it will no longer be necessary to diversify your damage types to avoid shields that cannot be broken.

    • The base resistance of shields against non-matching damage types will be adjusted to 50 percent for the entire game starting with “Lightfall.” Just as it currently is in the PvEVP mode Gambit.

    Armor Elements Will Become Less Important

    Bungie will also clean up with the elements in the mods. Specific solar, void, or arc mods will no longer exist, and mods will be tied solely to armor slots, like helmet or chest protection.

    • All energy types of the mods will be removed so that they are no longer bound to a specific armor affinity. This way, you no longer need to switch between energy types of your armor to find the desired mod.
    • Furthermore, the energy costs for many of these mods will be lowered.
    • This will indirectly give players more space in the vault, as they will no longer need to hold four items of arc, solar, stasis, or void.

    Bungie will likely continue to aim for bonuses from monochromatic builds in the future. In other words, builds that depend solely on a single damage type, such as arc. To achieve this effectively, it seems reasonable to ease the restrictions directly on the elements.

    In the future, changes to mods will show what improves or worsens.

    Mods Cost Less and Are Easier to Obtain

    With the elimination of elements, players will already feel less pressure regarding armor energy. But the energy costs for armor mods and their unlocking will be adjusted, as well as how to earn them starting with Lightfall.

    • The aforementioned Guardian rank system will be used to earn mods along a clear path of unlocking.
    • In the seasonal artifact, only 12 perks can be unlocked and be active at a time.
    • If you want to use 12 different mods or change the configuration somewhat, the artifact must be reset. However, this will cost you nothing.

    What happens to the extra slot of the “Artful Armor”? The “Artful Armor”, which previously granted players the option for a fifth mod slot, will be adapted. Starting with Lightfall, it will receive a unique mod slot, granting you +3 for all character stats, such as strength, mobility, resilience, etc.

    artful armor in destiny 2 dungeon armor
    The fifth slot in the Artful Armor will boost your character stats starting with Lightfall.

    3. Champions Will Be Heavily Nerfed

    For a long time, some players have found the challenging champions in Destiny 2 to be the most annoying opponents. They make it mandatory to use a special weapon with anti-champion mods and were sometimes unpredictable. Additionally, in activities with matchmaking, especially new players did not understand these opponents and therefore had no idea how to deal with them or how to prepare against them.

    With the new DLC, the annoying champions will not disappear from the game. But Bungie will make countering champions more logical for you and make it very easy to deal with them.

    Passive Weapon Mods Against Champions

    In the future, Bungie will take away the need for you to remember to actively equip anti-champion mods or use special weapons.

    • The artifact mods against champions will become unlockable perks for the duration of a season.
    • Starting with Lightfall, anti-champion mods will only work passively in your equipment and will automatically take effect without Guardians having to equip them.
    Soon, Guardians will be able to easily stop the champions with their built-in ‘champion stun.’

    Guardians Stun Champions More Effectively with Abilities: But that’s not all; you can also eliminate champions in the future. With Lightfall, various subclass abilities will receive a built-in “champion stun.”

  • Instead of generating elemental sources, each focus will now create damage-specific objects.
    • “Ionic Trace” for arc
    • “Fire Sprite” for solar
    • “Void Break” for void
    • “Stasis Fragments” for stasis
    • Strand will also receive its own object, but nothing is known about that yet.
    • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.
  • Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

  • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
    • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
  • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
    • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.
  • 4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    • Overload Champions: They will have the option for arc, stasis, and void counters.
      • If you then damage an overload champion by staggering, suppressing, or slowing it with stasis, the champion will be stunned.
    • Anti-Barrier Champions: These can be set up with solar, void, and strand counters.
      • If you use volatile projectiles from your weapon, you will also penetrate the barrier and stun the champion. If you are “radiant,” your attacks will penetrate the champions’ shields and stun them. Also, with the new strand ability, it will be possible to penetrate barriers.
    • Unstoppable Champions: They will tremble before your arc, solar, stasis, and strand counters.
      • If you blind an unstoppable champion, it will be stunned immediately. If you encase it in stasis and then smash it or trigger a solar ignition, it will also be stunned. Strand will also have a counter here.

    4. What Happens to the Combat Style Mods?

    destiny2-mods-season19-update
    These mods will lose their elements and be radically adjusted in Lightfall.

    Bungie will convert the “combat style” version into an additional mod version for this armor slot with Lightfall. Additionally, Bungie has looked at each individual mod.

    • Some mods will be changed or moved to other slots.
    • Due to new mechanisms, some mods will become obsolete and be removed.
    • Ability energy gains, stat and weapon damage bonuses from mods will partially disappear.
    • Some new mods have been added to expand build options.

    So expect that well-known mod advantages like more ability energy, a boost in stats, or strong weapon damage buffs might be less effective with Lightfall. Additionally, you may not be able to recreate all previous builds you currently have one-to-one in Lightfall.

    • Armor mods that previously improved weapons based on their archetype (e.g., hand cannon loader) will now enhance weapons based on their damage type.
    • The mod classes “Charged with Light” and “Elemental Sources” will be combined into a revised system called “Armor Charge” and shifted into armor-specific versions.
    • Instead of generating elemental sources, each focus will now create damage-specific objects.
      • “Ionic Trace” for arc
      • “Fire Sprite” for solar
      • “Void Break” for void
      • “Stasis Fragments” for stasis
      • Strand will also receive its own object, but nothing is known about that yet.
      • All mods that do not modify stats will cost 1-3 energy starting with Lightfall.

    Collecting these items will grant you ability energy or cause other effects that will depend on your focus starting with Lightfall. Additionally, the nice “kaleidoscope effect” of elemental sources lying on the ground will end with Lightfall. With the transition to “armor charge,” they will generate orbs of power instead of colorful cones.

    Warmind Cell Mods Will Be Discontinued

    Among the mods that did not make it into the new DLC are the Warmind Cell mods. Bungie considers them a “relic from a different time” since they never recovered after their nerf. They are therefore supposed to make room for newer, fresher mod options.

    The complete list of these changes has been presented by Bungie on its website. There, you will also find an example of how the mechanics of the new “Armor Charge” work.

    Now your opinion is sought: How does the German Destiny 2 community feel about the changes? Feel free to share your assessment in the comments. Tell us what you particularly like, where you may have concerns, and whether these changes are good for you.

    This week, Destiny 2 celebrates the Chinese Moon Year and is giving away not only 880 Glimmer in the Eververse but also offers you a thunderous armor shader for purchase:

    New shader in Destiny 2 creates a thunderstorm on weapons and armor – But only for a short time

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. Bungie
    2. Reddit
    3. PCGamer