Elden Ring receives updates from time to time despite being a year old, adjusting weapons and fixing issues. However, the latest patch also brought ray tracing, a feature that many players have been eagerly anticipating. Why it is disappointing now, we will show you here.
Which update is it? This is update 1.09, which was released on March 23. In addition to some adjustments in PvP and general balancing, the biggest anticipated change was the implementation of ray tracing.
Fans have been aware of this feature since the release of Elden Ring, but it was not made available from the start. However, it is now ready; ray tracing can be activated on PS5, Xbox Series X, and PC, but it does not convince. We will show you why.
Ray tracing is supposed to improve graphics – Now disappointing many fans
What is ray tracing? The function of ray tracing is supposed to make gaming fundamentally more realistic. Games with such an implemented feature have more realistic shadows, lighting, as well as reflections and mirrors.
This ensures that the world does not appear artificial. Elden Ring also wanted to adopt this feature, but it was not implemented as well as fans had hoped.
What does ray tracing look like in Elden Ring? The known Dark Souls and Elden Ring leaker Lance McDonald took a closer look at the new ray tracing feature on his PC. He took three pictures that show Elden Ring once without and twice with ray tracing.
Initially striking are only the increasing shadows of the vegetation that can be discovered in the Lands Between. In rooms or dungeons, there are hardly any visual changes, according to the leaker. Additionally, Lance reports that his GeForce 2070 Super suffers performance losses when he enables ray tracing.
On the PS5 and Xbox, the leaker did not conduct tests, but one can assume that the results on these platforms are the same or even worse.
What do the fans say about the update? The update is not well received regarding ray tracing. Players are disappointed because the feature causes problems in Elden Ring. Therefore, players write on Twitter:
- “I tried it myself, but the game crashes just one second after loading,” says @AnxiousAsh21.
- “And here I thought they would really try to fix the performance mode on next-gen consoles. I guess that 20 million in sales have gone elsewhere,” thinks @Icewallowcumin.
- “If you told me that the same image is repeated three times, I would completely believe you,” says @Izcarielo about Lance’s comparison.
- “The worst compromise of an option I have ever seen in a game. It’s basically as good as limiting the game to 25 FPS without any additional benefit, lol,” concludes @Mitsuakikaz.
Is it worth enabling ray tracing? Looking at Lance McDonald’s results, one can conclude that enabling ray tracing in Elden Ring is not worth it at all. The system does not provide you with any significant advantages that could justify a loss in performance. If you had high hopes for ray tracing in Elden Ring, we have to disappoint you; better leave it alone.
What do you think about ray tracing? Have you tested the feature on your console or PC yourself, or did you just stay away from it? Let us know in the comments!
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