If I didn’t already love Wardogs, a single round would have made me a fan

From conquering an enemy fortress to a comeback victory. Wardogs create these very special rounds that made me a gamer in the first place.

Wardogs is currently the game I play by far the most. Including the playtests, I have now spent over 70 hours in the shooter. The game’s mechanics of the ARMA-like “King of the Hill” mode with a cash system are particularly enjoyable to me due to its variability and variety of possibilities – and I knew this even before the early access launch.

Just last Friday – only one day after release – I experienced a round that solidified my impression of Wardogs even further and would have made me a fan if I hadn’t already loved the game since the first beta.

A final battle just before certain defeat

It’s Friday, around 7:00 PM, the evening is still young. I was playing Wardogs with my good friend Jacob when our team faced an inevitable defeat. Team Red had already gained 80 points. We, Team Green, had only about 40 points on the scoreboard. Team Blue was … present. I’m not sure if they were even in double digits at that point – classic Team Blue.

After a death with no hope of revival, I stood in our headquarters considering what to do next. Red was holed up with half their team in a fortress and calling the zone to them. Our team was climbing the hill to the enemy base, but we were stuck under heavy fire in the open space, barely making any progress.

Shortly after, Jacob found himself in our HQ as well and we decided to buy a mediocre loadout and let ourselves be dropped off by a helicopter once more to pick up a few kills.

Our pilot, a random teammate, dropped us right at the foot of the hill where the enemy base stood – at least that was his plan. But even during the landing approach, we came under heavy enemy fire and jumped out to prevent him having to land.

Team Blue jumped in and bullets were flying from all directions. Jacob died while still on his parachute, I landed with half health, but was able to take cover and bandage quickly. I then shot one Blue, ran to Jacob, shot a second Blue, and revived my bleeding teammate.

Then we headed up the hill, right to the enemy gates.

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BULKHEAD presents the military shooter WARDOGS in the trailer

A fight behind enemy lines

There we were, in front of the walls of the enemy base, unable to get in. We didn’t think we would actually make it this far and had no explosives with us. But aside from the two of us, someone else from our team made it up, carrying C4. He blew the gates open and I moved into the enemy base.

In the middle of the room stood a Red at the mortar, who immediately died. The other two mortars were unmanned. The door straight ahead is closed, the area to the right in front of the door is clear. I advanced to the sandbags of the mortar position and used them for cover while keeping an eye on the closed door ahead. Soon after, a Red came through, whom I shot, and then moved to the now open door. Here, there was a narrow corridor leading to another closed door.

As I stood in the corridor, the enemies stormed the mortar area, and Jacob and our C4-random died. I was able to shoot one Red directly from the door. Then I took advantage of the chaos and crouched around the sandbags to surprise another. Shortly afterward, two Reds attempted to enter the area. They had no idea where I was standing and died immediately.

Then it was time to revive Jacob, who then helped our random teammate.

I discovered a drill and the enemy FOB, which I hacked as more teammates arrived in the base. This allowed us to open the doors now instead of having to blow them up. After that, Jacob and our team took the rest of the fortress while I reloaded my magazines.

We all got a few more kills; Jacob occupied the formerly enemy C-RAM and defended us against incoming helicopters from Team Red, and I wasted way too much ammunition from my AK on the antenna of the enemy spawn vehicle without destroying it. The vehicle was blown up shortly after, but I first had to loot new ammo from the backpacks of the dead.

This is our base now

In the next minutes, the game turned. Our team was now in the base and Team Red tried to recapture it. I once again got 2 kills and then was completely out of ammo. I then snagged an SMG, which only had 2 magazines left, and a few minutes later was also empty.

Fortunately, there was a brief lull, as the hotzone moved away. I then chose to try the mortar as well – after all, they were just sitting there. “The hotzone is about 640 meters away, about 100 meters in front is a base from Team Blue,” I thought. “There must be someone camping on the tower. I’m going to shoot there now.”

Shortly afterward, I yelled out loud and laughed.

My first mortar attempt didn’t hit the tower, but at least hit the Blue base. While the mortar shell was in the air, I saw that it would hit in an empty area and I figured out how I needed to adjust the mortar for a hit next time. Then came the surprise. Before my mortar shell hit, a Little Bird from Team Blue landed in that empty area of the base. It was then hit by the mortar, granting me a 5-fold kill.

That was pure luck, but a fantastic moment.

I mortared 3-4 more times into the empty area, then my team pulled the hotzone with the drill in the base where I was sitting. Shortly after, I died from a mortar counterstrike from Team Red, who were still angry that we were now in their painstakingly built fortress.

One obviously German teammate of ours commented on this in the text chat with the joking words: “So, how’s it like to mortar your own base?”

From certain defeat to a spectacular victory

The match was heading towards the decisive minutes. There followed another defense phase during which I had to loot ammunition and bandages repeatedly while Jacob and my team did all the work. At one point, I even ran around with a stolen shotgun – I hate shotguns.

We held the hotzone on the base for several minutes, as our team delivered mass supplies with the transport helicopter, built, and activated a second drill.

By now, we had over 95 points. Team Red had been at 93 since losing their base. Victory was close, but it was going to be exciting again. The hotzone moved away again, up a hill with little cover. Part of our team, along with myself with the shotgun, chased after it. Once again, Blue got involved.

Somehow, I got another 3 kills with the shotgun before I went down, and my team won the match with a significant advantage in the hotzone. The final score was 100 to 93 – and whatever Blue had.

With the end of the match, there was great relief. “Wow, what an insane round,” I thought. Jacob soon echoed the same sentiment. For over an hour, we fought for the win and finally won, even though we had been lagging behind significantly before.

The match truly had everything one could wish for. Incredible action and teamwork in capturing the enemy base, fantastic logistics from our team in the decisive phase, a pure luck shot with the mortar, great gunfights, and the successful comeback.

Have you had rounds like that in Wardogs that remain in your memory? Feel free to share them with us in the comments!

If this match had taken place during a demo, I would have gone straight to the Steam page afterward and bought the game – but I was already a fan before. Because even in the beta, Wardogs won me over with a whole different side of the game: I had not fired a single shot in a new PvP shooter on Steam for an hour, and it was the most exciting gameplay a game has offered me in 2026

This is an AI-powered translation. Some inaccuracies might exist.