The latest patch of World of Warcraft has one particular goal: your inventory space. For some reason, professions have become more annoying.
Whenever a new major patch is coming in World of Warcraft, I perform my usual ritual: I tidy up the inventory of all my important characters. Without at least 100 free inventory slots on each character, I don’t want to start new content. This has simply proven to be a good value for me over the years that I can manage. It provides enough space for new loot, grey trash from enemies, and fresh materials, so I don’t have to play ‘inventory Tetris’ every 10 minutes.
Cooking was quite simple in Midnight so far. You defeat enemies, collect from them, depending on the type of enemy, either meat or plant protein, and then cook these into useful food.
In Patch 12.1, however, it seems they thought: “Wait a minute, this can be more annoying!”
An unnecessary step that nobody wanted
Since the update The Curse of Ula’tek, enemies no longer drop cooking materials directly but instead drop items relevant to their species. You loot wings, tongues, or loins that now need to be dismantled with a new ability to obtain the materials.
And yes, I know that the exact same system was also present in “The War Within.” There, you also had to dismantle loot from enemies into their components to obtain the relevant items for cooking.
However, in The War Within, this system was implemented from the very beginning. I found it quite annoying even back then and was all the happier that it was no longer part of the game in Midnight. It was an unnecessary step.
Additionally, there are now 12 new types of fish (and various fishing currencies) that are also vying for space in the inventory.
Basically, Blizzard only has two options for how they can explain this decision:
- Either they have to admit that cooking at the launch of Midnight was simply not quite finished yet, and that’s why they later added the various items that can be processed into meat and plant protein.
- Or they intentionally wanted to add another step to burden inventory space further and make cooking a bit more cumbersome.
There isn’t really much in between.
The impact of this is annoying in multiple ways, as it robs both inventory space and time. Not only do the new items block up to 11 slots in the inventory (in addition to what a patch usually brings), but they also need to be processed first.
Instead of having the meat or plant protein in the inventory right away, you first have to dismantle the collected materials into their individual parts, which simply costs more time without any sensible benefit. At the end of the day, it’s just “more standing around” waiting for the character to process the countless wings, tongues, and stems.
By the way, I don’t want to just complain. There are indeed places where I find more loot implemented really well – like with Dundun, who can now be found in the depths.
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