Final Fantasy XIV adjusts hated dungeon for newcomers, makes it even worse for veterans

Final Fantasy XIV adjusts hated dungeon for newcomers, makes it even worse for veterans

Patch 7.3 brings some new features to Final Fantasy XIV. Among them is a change to a dungeon that nullifies a popular tactic.

What has changed? The change affects the relatively unpopular dungeon Scream of the Sunder, a level 38 dungeon that can be unlocked through a side quest. It has become common practice to run past enemies in certain sequences and take a teleporter to the next area without fighting them.

With Patch 7.3, a change has been introduced to prevent exactly that, as the teleporters will only appear after a certain number of enemies have been defeated. Simply running through and saving a significant amount of time is no longer possible.

This change has elicited mixed feelings from the community and has led to significant discussions.

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“Unlocking Scream of the Sunder was the biggest mistake I made as a new player”

What does the community think of the change? In a thread on Reddit, players are discussing the adjustment. The suspicion is that this adjustment was made because the dungeon now also benefits from the side-by-side feature, where players can tackle it with NPCs. To ensure that players cannot simply run away from the enemies, this option was taken away from them.

Additionally, this tactic has particularly caused newer players to be left behind in this dungeon and often die because they attracted the enemies. In the comments of the thread, many players express understanding and have experienced such situations themselves. They are glad that new players will no longer encounter this issue due to the change.

However, some, mainly experienced players, are annoyed that the dungeon is likely to take much longer now, even though it is not one of the story dungeons and is otherwise rather boring.

This results in a rather mixed atmosphere in the thread, although many are clearly positive:

  • Falsus writes: “Unlocking Scream of the Sunder was the biggest mistake I made as a new player”
  • SpectreHaza explains: “Every time I reach this dungeon, I visually type in chat whether people are joining in the run or not. It’s simply not good practice to run through without considering others unless the team is clearly experienced and everyone is on the same wavelength. Then it’s a fun race!”
  • Biscxits says: “Looks like they want people to actually play through the dungeon instead of skipping large parts of it”
  • nakagamiwaffle notes: “Well, it’s a crappy dungeon, so that might not be a problem if it weren’t”
  • LilyHex thinks: “The dungeon shouldn’t be run the way veterans like to do, and that’s now being corrected.”

How do you feel about it? Do you think the change is good because no one can be left behind anymore, or do you miss the time-saving aspect? Feel free to share your thoughts in the comments! What else Patch 7.3 has brought, you can read here: Final Fantasy XIV Patch 7.3: The finale of Dawntrail is live, featuring a new alliance raid, dungeon, and more

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