Sandfall Interactive has achieved a huge hit with Clair Obscur: Expedition 33. Speaking of gigantic hits: The damage dealt in the role-playing game can reach dizzying heights. This led to a special kind of competition.
What kind of competition is this? Initially, the development team held an internal competition before the release. As Guillaume Broche (CEO) and Nicholas Maxson-Francombe (Art Director) revealed, the developers tried to deal as much damage as possible in a single hit (via YouTube).
Thanks to Maelle’s Stendhal build, it is possible to deal millions or even billions in damage, for example. The attack was so powerful, that it was nerfed after the release.
Players reportedly managed to break this record just a week after the release (via YouTube). However, a developer did not give up the fight and developed a friendly rivalry with a player, much like between anime characters such as Goku and Vegeta.
Players and developers compete for highest record
How did the competition go? The VFX artist from Sandfall Interactive, Leo Paris, was the record holder in the studio and was likely disappointed when players broke his record. He faced off against another player named Schrodingersba4 on X in a duel.
The two continually responded to each other with images of their highest damage. The last entry that MeinMMO could find was on May 1, 2025 (via X). On that day, one of them achieved an incredible damage and revealed how they did it.
Who is the current winner? Leo Paris achieved a hit with 4.3 billion damage. However, he did not use Maelle, but Sciel. He accumulated 99 stacks of prophecies with her and was in twilight mode. In addition, he had already started New Game +.
As Paris revealed, it took him over an hour to prepare this attack. His competitor, with whom he dueled, had only the following words left: “Holy Christ.”
Almost Clair Obscur: Expedition 33 became a completely different game. Originally, you would have had to fight against zombies and aliens in a steampunk setting. But investors secured the financial basis, allowing the developers to do what they wanted: Clair Obscur: Expedition 33 could have been a completely different game, but the developers were supposed to ‘just do it’