Destiny 2: So ändert sich die Waffen-Balance! Patch-Notes Update 1.11

Destiny 2: So ändert sich die Waffen-Balance! Patch-Notes Update 1.11

In Destiny 2, Update 1.11 is live on PS4, Xbox One, and PC! Bungie has now released the patch notes – including balance changes.

Today’s update is one of two in December, next week on December 12th, the Masterwork weapons will be introduced.

Bungie has now published the patch notes for the update on December 5th. Will there be the obligatory Fusion Rifle nerf? We will highlight the highlights, at the end of the article, interested readers can read the entire patch notes.

Weapon Balance Changes

Bungie has made the following changes to weapon balance:

  • The base damage of Precision Auto Rifles has been increased and the precision modifier has been decreased
  • For High-Caliber Rounds on Auto Rifles and Scout Rifles, the scope sway has been slightly reduced
  • The aim assist of Scout Rifles is slightly weakened at long distances
  • The strength of recoil on Häkke Auto Rifles with high impact has been reduced
  • Aim assist for aggressive hand cannons has been improved
  • The precision restoration of Hand Cannons now scales with fire rate
  • The time between bursts has been slightly increased for all Omolon sidearms (the last hope among others)
  • Minor increase in impact damage for lightweight single-shot grenade launchers
  • Damage from Lion’s Roar has been increased and the perk “Herd Thinning” now grants bonus ammo instead of drawing ammo from the player’s inventory
  • Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Dirge, and Storm will no longer activate the exotic weapon perks
destiny-2-hüter-merkur

Class Balance Changes

Classes have also undergone extensive changes. General adjustments:

  • The damage dealt by supers against bosses has been increased
  • The output of the recovery stat has been adjusted so that characters with the lowest recovery levels recover a bit faster

Grenades

  • Impact grenade damage and the intensity of camera shake as well as controller shake for each pulse have been slightly reduced
  • The reload rate for extra grenade charges after the first has been reduced
  • The reload rate for Arcbolt and Firebolt grenades has been adjusted to match the other grenade archetypes
  • Increased damage from Flashbang, Magnetic, Suppressor, Incendiary, Fusion, Jump, Flux, Arcbolt, Swarm, Light Sensor Mine, Storm, Firebolt, Axion Bolt, and Cluster grenades
destiny-2-hüter-geist

Titan

  • An exploit has been fixed that allowed the Barricade to generate unlimited ammo with certain weapon types
  • The distance covered when shoulder charging without a target has been reduced
  • The number of hammers that can be thrown during Hammer of Sol activation has been increased
  • The health regeneration buff from Sunspot now lasts for 3 seconds after passing through a Sunspot

Hunter

  • Arcstrider dodge now briefly interrupts tracking (presumably referring to aim assist)
  • The base duration of the Golden Gun is now the same for both paths
  • Shadowshot now suppresses immediately on a direct hit
  • The duration for how long arrows can be shot when using the Mobius Quiver upgrade for Shadowshot has been increased
Destiny-nachtpirscher-schuss

Warlock

  • Explosive shots no longer receive bonus damage from Empowering Rift
  • The Nova Bomb triggered by the Catastrophe upgrade retains its initial speed longer before slowing down

Changes to Armor

  • Hunter leg armor with the Survivalist stat package now grants recovery
  • ACD/0 Feedback Fence of the Titan now does slightly more damage
  • Ready up and stow in Peacekeeper is now faster
  • An additional perk has been added to Luck Pants, allowing a single round to be loaded into the chamber of a stowed hand cannon when landing a precision hit with any weapon
  • Rework of Karnstein Armlets: On a melee hit, they now grant increased mobility and recovery and mark targets with low health; on melee kills, a large portion of health is immediately restored
destiny-2-warlock-hüter

Changes to Activities

Leviathan Raid

  • The recommended power for the Leviathan Raid is now 300
  • The recommended power for the Leviathan Raid on Prestige is now 330
  • An exploit in the Nightmare Realm of the Calus encounter has been fixed
  • A bug was fixed that removed the raid key from inventory when creating a new character
  • Raid keys will now reset every week at the reset

Strikes

  • The recommended power for Nightfall Strikes is now 270
  • The recommended power for Nightfall Strikes on Prestige is now 330
  • Completing a strike now yields more glimmer
  • Completing a strike now yields more XP rewards
savathun-destiny-2-strike

Public Events

  • XP rewards for some Public Events have been reduced to align them more with other activities
  • In some Public Events, there is now less glimmer to align it with other events
  • Rare rewards from some Public Events have been reduced to align them more with other activities
  • The rate of Legendary rewards from Public Events for characters at Level 20 and higher has been increased

The Crucible

The Crucible has also seen a few changes:

  • Bugs were fixed that allowed players to exit the playable area on multiple maps
  • The likelihood of rare rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The likelihood of Legendary rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The likelihood of XP rewards at the end of matches in Quickplay and Competitive playlists has been increased
destiny-2-hüter-pvp

Miscellaneous

  • Improved resolution to adaptive 4K with HDR (High Dynamic Range) on PlayStation 4 Pro
  • Improved resolution to 4K with HDR on Xbox One X

You can find the complete patch notes here:

Sandbox

Abilities

 General
  • The damage dealt by supers against bosses has been increased
  • The output of the recovery stat has been adjusted so that characters with the lowest recovery levels recover a bit faster
 Grenades
  • Impact grenade damage and the intensity of camera shake as well as controller shake for each pulse have been slightly reduced
  • The reload rate for extra grenade charges after the first has been reduced
  • The reload rate for Arcbolt and Firebolt grenades has been adjusted to match the other grenade archetypes
  • Increased damage from Flashbang, Magnetic, Suppressor, Incendiary, Fusion, Jump, Flux, Arcbolt, Swarm, Light Sensor Mine, Storm, Firebolt, Axion Bolt, and Cluster grenades
Titan
  • An exploit has been fixed that allowed the barricade to generate unlimited ammo with certain weapon types
  • An exploit has been fixed that allowed players to chain Chaos Fists indefinitely
  • The distance covered when shoulder charging without a target has been reduced
  • The number of hammers that can be thrown during Hammer of Sol activation has been increased
  • The timer for the weakness debuff from Hammerstrike has been extended by 1 second, and an issue has been fixed where visual effects did not correctly display the duration
  • The health regeneration buff from Sunspot now lasts for 3 seconds after passing through a Sunspot
  • Tempered Metal and Sol Invictus no longer trigger enemy Solar Shield detonation kills
Hunter
  • Arcstrider dodge now briefly interrupts tracking
  • The base duration of the Golden Gun is now the same for both paths
  • Shadowshot now suppresses immediately on a direct hit
  • Shadowshot no longer binds transport ships with tether
  • The duration for how long arrows can be shot when using the Mobius Quiver upgrade for Shadowshot has been increased
Warlock
  • Explosive shots no longer receive bonus damage from Empowering Rift
  • The Heat Wave perk no longer triggers on destructible objects
  • The description of the Devour perk has been changed to indicate that the ability is triggered on kills
  • The Nova Bomb triggered by the Catastrophe upgrade retains its initial speed longer before slowing down

Armor

General

  • Hunter leg armor with the Survivalist stat package now grants recovery
Exotic Armor
  • Mask of the Quiet One no longer grants energy when taking damage from friendly players
  • Shield explosion now triggers the Dreaded Countenance perk on Mask of the Quiet One
  • ACD/0 Feedback Fence now does slightly more damage
  • Kills with the Wrath of the Conductor perk on ACD/0 Feedback Fence now show the correct symbol in the kill feed
  • Grenade charge granted by Starfire Protocol has been adjusted to offset the overall reduction in the second grenade charge rate
  • Ready up and stow in Peacekeeper is now faster
  • An additional perk has been added to Luck Pants, allowing a single round to be loaded into the chamber of a stowed hand cannon when landing a precision hit with any weapon
  • Rework of Karnstein Armlets: On a melee hit, they now grant increased mobility and recovery and mark targets with low health; on melee kills, a large portion of health is immediately restored
  • A bug with Dune Wanderer has been fixed where the Linear Actuators perk was triggering inconsistently.

Weapons

General
  • The base damage of Precision Auto Rifles has been increased and the precision modifier has been decreased
  • Scope sway on High-Caliber Rounds on Auto Rifles and Scout Rifles has been slightly reduced
  • Aim assist efficiency on longer ranges for Scout Rifles has been decreased
  • The strength of recoil on Häkke Auto Rifles with high impact has been reduced
  • Precision restoration for hand cannons now scales with fire rate
  • Aim assist for aggressive hand cannons has been improved
  • The time between bursts has been slightly increased for all Omolon sidearms
  • Minor increase in impact damage for lightweight single-shot grenade launchers
  • A bug with the sword perk “Unyielding Blade” has been fixed, where players sometimes received sword ammo from sword attacks without power
  • A bug has been fixed where the Infinite Sword Vessel perk drew ammo when watching a Healing Rift
  • The sword perk “Unrelenting Strikes” no longer returns ammo on heavy attacks
  • When comparing stats for sniper rifles, the UI correctly updates for maximum magazine values
  • A bug has been fixed to make Ambitious Assassin more consistent
Exotic Weapons
  • Damage from Lion’s Roar has been increased and the perk “Herd Thinning” now grants bonus ammo instead of drawing ammo from the player’s inventory
  • Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Dirge, and Storm will no longer activate the exotic weapon perks
  • A bug has been fixed to make D.A.R.C.I.’s “Target Acquired” perk more consistent

Activities

Raid
  • The recommended power for the Leviathan Raid is now 300
  • The recommended power for the Leviathan Raid on Prestige is now 330
  • A bug was fixed where Cabal corpses were floating in the air
  • An exploit in the Nightmare Realm of the Calus encounter has been fixed
  • A bug was fixed that removed the raid key from inventory when creating a new character
  • Raid keys will now reset every week at the reset
  • Players traveling to the Leviathan now see the correct approach to the World Eater
PvP
  • Bugs were fixed that allowed players to exit the playable area on multiple maps
  • The “Hot Stuff” challenge no longer shows progress for the opposing team
  • The challenge to capture 5 zones now counts progress when allies capture zones and it requires more captures for completion
  • Advantage and Dominator stats accumulate on assists
  • A bug was fixed where the previous kill repeated before a new kill in the kill feed when on a kill streak
  • The rate of rare rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The rate of Legendary rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The rate of XP rewards at the end of matches in Quickplay and Competitive playlists has been increased
Strikes
  • The recommended power for Nightfall Strikes is now 270
  • The recommended power for Nightfall Strikes on Prestige is now 330
  • A bug in “Savathûn’s Song” has been fixed where a crystal did not appear and thus progress could not be made
  • A bug in “The Twisted Dome” has been fixed where some players had no respawn point
  • Completing a strike now yields more glimmer
  • Completing a strike now yields more XP rewards
Public Events
  • A bug has been fixed where sometimes the Primus Ether Servitor did not appear during Ether Supply Events
  • A bug has been fixed where Cabal Gladiators had “rubber arms” when defeated during Cabal Drill Events
  • XP rewards for some Public Events have been reduced to align them more with other activities
  • In some Public Events, there is now less glimmer to align it with their counterparts
  • Rare rewards from some Public Events have been reduced to align them more with other activities
  • The rate of Legendary rewards from Public Events for characters at Level 20 and higher has been increased
Guided Games
  • The recommended power for Leviathan Guided Games is now 310
  • The recommended power for Nightfall Guided Games is now 270
  • Clarity of the Guided Games selection screen has been improved
  • Full clans can now also be guides
Group Fights
  • A bug has been fixed where the tower did not correctly load group victory flags when a player was in orbit when the flags were raised
  • A bug has been fixed where some players were unable to join groups
  • A bug has been fixed where group tokens in the vault were not correctly removed during group fight events
Iron Banner
  • A bug has been fixed where Lord Saladin sometimes addressed Guardians with the wrong class
Trials of the Nine
  • A bug has been fixed where players sometimes got stuck in “The Third Pillar” when trying to go to the Flawless area
  • A bug has been fixed where the Trials of the Nine tooltip displayed the wrong fireteam conditions
  • A bug has been fixed where some emotes did not play correctly during the intro
General
 
UI
  • The missing buff icon when the “The Floor is Lava” challenge was completed has been fixed
  • A bug has been fixed where Level Up notifications stuck on-screen during Crucible matches
  • A bug has been fixed where suitable exotic infusion material was not displayed correctly on the infusion screen
  • The “HUD Disabled” warning is no longer displayed so frequently when HUD was turned off through HUD opacity settings
  • A bug has been fixed where the player indicator on the destination map was mispositioned when the player was dead
  • The blinking name indicator for a player that cannot load into an activity is now correctly displayed to all fireteam members
  • A bug has been fixed where notifications could be removed when opening the character screen
  • Readability of waypoint icons has been corrected when they had the same color as text
  • A bug has been fixed where “No Kinetic Ammo” briefly flashed when changing weapons
  • A bug has been fixed where loot stream notifications were hidden by challenges
  • Orbit post-match statistics now correctly display player tooltip info
  • A bug has been fixed where players were told they owned the “Symbiosis” ornament for Storm when they did not
  • A bug has been fixed where “Competitive” was misspelled in the “Only War for Them” badge
  • A bug has been fixed where players were sometimes unable to dismantle gear
 

4K and HDR Support

  • Improved resolution to adaptive 4K with High Dynamic Range on PlayStation 4 Pro
  • Improved resolution to 4K with High Dynamic Range on Xbox One X

Audio

  • A bug has been fixed where music was not played when players completed the same adventure consecutively
  • Firing sound for the Warden Rocket Launcher has been fixed
  • An audio issue in the Memorialization replay sequence has been resolved
PC
  • Players can now exit the game using a controller
  • Players can now bind keys to the numpad when NumLock is active
  • The scroll wheel now works on equipment lore tabs
  • Crashes on the New Pacific Arcology on Titan have been fixed
  • A source of random crashes has been fixed
  • A bug has been fixed where the fullscreen mode did not work correctly in rare cases
  • The precision of the framerate counter in-game with fluctuating framerates on PC has been improved
  • A bug has been fixed where Destiny 2 would crash on shutdown
  • Font texture handling has been improved to prevent stuttering or shaking
  • A bug has been fixed where some SLI configurations caused framerate stuttering
 

Diverse

  • A bug has been fixed where open world vendors did not load correctly and then crashed
  • A bug has been fixed where two players on the same network crashed when leaving an area simultaneously
  • A bug has been fixed where players were sometimes taken to the wrong activity
  • A bug has been fixed where shaking occurred when selecting Chinese characters
  • Secondary and tertiary sorting methods have been added to the vault
  • A bug has been fixed that could result in Beetle errors
  • A bug has been fixed where Loot-a-Palooza and Dance Party keys did not reappear at the post office
  • A bug has been fixed where incorrect lighting fell on player ships when flying to destinations
  • Bugs have been fixed that allowed players to exit the playable area on multiple destinations
  • A bug has been fixed where Louis was shaking frantically
  • A bug has been fixed where the camera rotated strangely when a character respawned
  • A missing Omolon badge has been added to the weapons master rewards

Destiny Companion

 
iOS / Android
  • Updated for the “Curse of Osiris” expansion
  • Players can now view and share their game history through their profile page
  • It is now possible to claim items from the Postmaster and Equipment view
  • Various bug fixes
  • Revised translations

What do you think of the update?

You can find more information about the new expansion Curse of Osiris here!

Source(s): Bungie
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