With the Forsaken expansion for Destiny 2, Guardians will not only receive more opportunities but also more options to work towards the Flashpoint milestone. The Flashpoints are set to change starting September 4, 2018.
Initial changes: As Bungie has already announced, with the Forsaken expansion, the Flashpoint milestone will rotate every four days – instead of weekly as before. However, it seems this is not the only change that will occur in this area.
Flashpoints are currently too one-sided: Currently, the path to the Flashpoint milestone mainly consists of completing a handful of public events. While patrols and Lost Sectors could serve to bridge the waiting time meaningfully, they provide no incentive and therefore play almost no role.

Bungie wants to change that: All of this is set to change with the Forsaken expansion. Not only will the Flashpoint milestone encompass more activities – Guardians will also receive new targets to hunt.
Flashpoints work differently in Forsaken
Flashpoints in Forsaken are different: As soon as the Guardians log in to Forsaken for the first time, they will notice, according to Bungie, that the Flashpoints now work somewhat differently. Instead of just waiting for the next public event to start, there will soon be good reasons to start a patrol or visit a Lost Sector.
Sheriff job and Bounties for more variety: Players will be able to hunt down a number of fugitive criminals who have escaped from the Prison of Elders – even after the Forsaken story ends.

You will encounter these criminals in almost every activity. They can appear as part of a public event, as a high-value target in the open world, or even in Gambit, but they can also function as mini-bosses in Strikes or Lost Sectors. You will be able to view who you have already defeated in the collections.
A new Fallen NPC in the Twilight Gap, The Spider, will provide further incentives to take down this scum – with the returning Bounties! The Bounties will include a hint on where you can find the respective rogue. Successfully completing these tasks is expected to be well worth it.
Not all of these sought-out outlaws are equal – hence, not every Guardian can hunt every fugitive. There will be four tiers of Bounties, each targeting different power levels of Guardians. The first three tiers will send Guardians across various locations to complete specific tasks before encountering the fugitive. The fourth and hardest tier will send Guardians into a new activity – the Outlaw Lost Sector.

The Outlaw Lost Sectors – only for the best Guardians: In addition to the stronger bosses of the regular Lost Sectors, the Outlaw Lost Sectors are set to provide an additional challenge. This challenge is aimed only at powerful Guardians. Most players will not be strong enough for the fourth tier of Bounties – even long after they have mastered the campaign. After accepting one of these Bounties, it will initially be about locating the powerful escaped villain. Once you find the right location, you will have to fight through a much tougher version of a Lost Sector before encountering one of the six Outlaw bosses.
Together with the changes to the Flashpoint milestone and in combination with the random Outlaws and their Bounties, the new Lost Sectors are set to help make the locations in Destiny 2 feel more alive. They are also meant to embody another way to achieve progress before Guardians head into the endgame.
Videos about the Outlaw Lost Sectors: Currently, there are two videos about the upcoming Outlaw Lost Sectors. However, since this is exclusive footage from Game Informer, we cannot embed the videos here.
If you still want to take a first look, then follow this link: Here are the videos of the Outlaw Lost Sectors.
What do you think of these changes? Is Bungie heading in the right direction? Or is this not enough to make Destiny 2 appealing again?
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