MeinMMO Editor Nikolas Hernes was able to check out the roadmap for EverQuest Legends at gamescom 2026 together with 2 developers. Although the MMO does not seem to fit him as a GenZ at first glance, Daybreak Games has piqued his interest – because they want to circumvent a problem of other MMOs with a simple idea.
I’m not a big MMO player and don’t have much experience in the genre, aside from a few dozen hours in Final Fantasy 14. Still, I was looking forward to the appointment for EverQuest Legends (which was released on July 28, 2026), mainly because of the cool frog-people you can play as, and the polygonal visuals of the game.
EverQuest Legends is basically a classic version of EverQuest, one of the oldest MMORPGs, which originally launched in 1999. What’s exciting is that EverQuest 1 and 2 still exist and are continually updated.
So how does Legends fit into this? On one hand, the game uses the visuals of the old version of EverQuest – the game looks different now. On the other hand, the experience is tweaked for a modern player base.
In a conversation with David Youssefi (Executive Producer) and Eric Wellman (Gameplay Designer) from Daybreak Games, they revealed to me that they have a cozy approach. While there are also hard challenges for ambitious players, according to the developers, many use the game more for relaxation. That’s why they emphasize: You can play everything solo.
However, all of this really wasn’t enough to convince me. But in our conversation, more interesting aspects came up.
You can see a trailer for the game here:
The Feeling of Old
The options for creating your character already sounds exciting and intriguing within a modern gaming space:
- There are 16 classes and you can combine 2 for the first time, and even 3 from level 10
- In addition, there are races that have slight stat differences or passives. For example, orcs cannot be stunned from the front (which makes them very popular according to the developers). However, they should have almost no influence in the endgame.
- The best part: species and classes can be switched freely, but you have to level other classes independently
As a player who grew up with old 3D games, I find the polygonal aesthetics simply beautiful and nostalgic; it fits with the cozy approach. Also, I love the proportions of the frog people.

Furthermore, there was information about the game’s roadmap, which is not small. Soon, there will be a new area called Rujarkian Hills, which did exist on the original map of Everquest, but only theoretically appeared in the lore and was not actually accessible.
There will also be a castle that belongs to an elven family that has made a name for themselves as merchants for centuries. As a new addition to the lore, there will also be a new playable race.
You can see more about the roadmap here:
This area for experienced players sounds exciting, but I was much more interested in a feature that is set to come in the winter: Reincarnation.
This is supposed to be a New Game Plus
. It is meant to inspire you to level classes to the max again.
With this, they want to prevent old content
from becoming obsolete due to being too overpowered. As a reward for leveling up again, skill caps may be raised or passives unlocked. For David Youssefi, this feature is important because he does not like it when old content becomes irrelevant in other MMOs.
Regarding the Kunark expansion, which currently has no release date, the two mentioned that they would like to implement it like in the past, but with their own approach.
When I asked him why players have such a drive for old MMORPGs, he replied for himself: He knows how EverQuest felt back then, and that feeling should be brought back by EverQuest Legends – exactly what a classic variant should deliver.
As someone who has never touched EverQuest, this definitely caught my attention, especially the Reincarnation feature, which also deals with old content without wanting to make it ultra-hard – and of course the nostalgic polygonal aesthetics.
The conversation with the developers could transport the charm of the game, because I at least felt that they have a clear direction for their idea and are also incorporating the ideas and feelings of the community.
But what about you? Have you played EverQuest or even EverQuest Legends? Feel free to share your opinion in the comments. I am definitely now interested in diving into the MMORPG, at least until another fantasy adventure takes me over: Wow, I should have never passed on Dragon’s Dogma 2, but I had to wait until gamescom to realize this
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