
Give your character (even embarrassing) little quirks
This tip is somewhat linked to the first tip on this list: Your character shouldn’t be a flawless Superman who knows no fear or weaknesses.
However, we don’t want to force you to create a huge Kryptonite for your character that completely takes them out of the game – it’s more about small peculiarities that are primarily noticeable through personality.
Because from small details, an authentic personality develops, making your character more real, relatable, and yes, also more likable.
Even if your character is an unsympathetic jerk who doesn’t care about their colleagues, a word that they just can’t pronounce correctly can instantly add more depth. They might be a jerk, but they unintentionally create moments of levity.
I would consciously recall the good Lae’zel from Baldur’s Gate 3:
Other possible quirks that give your character more personality include:
- An insatiable greed for gold… or perhaps a particular dessert?
- A problem with authority – your character either becomes particularly cheeky or starts crying immediately.
- Can’t sing, but loves it even more.
- Can only turn in a certain direction (if you recognize this reference – I love you).
- Mommy/Daddy issues.
Be ready to set your character up with little stumbling blocks. Even if they might be “weaknesses,” these often lead to the most beautiful, funniest, and memorable moments of a campaign.
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