Funcom has released the first content update for Conan Exiles Enhanced with Legacy of the Giant Kings. Here you can find the full patch notes.
Note: The patch notes have been machine translated with Gemini and afterwards checked. You can find the official patch notes in English on the Dev Blog here.
New Content
- The inventory limit for players has been increased from 200 to 210 slots.
- The maximum number of save slots has been increased to 10.
- Thralls will now be displayed as “Dying” in the companion tab and on their nameplate when they are on the ground but not yet dead. Dying thralls also show a countdown on their health bar when the option “Show Health Values” is enabled.
- More dye options for camel saddles have been added.
- Renaming companions or thralls now works on the first try with a single name input. – BUG FIX
- Crafting stations now update immediately when a new crafter is assigned, allowing a more experienced thrall to take over as intended.
- Chests and containers now open and close more reliably, ensuring they close securely after use.
- War paint on the hands has been reactivated.
Performance & Stability
- FSR Frame Generation can now be used on Nvidia graphics cards from the 10, 20, and 30 series.
- The processing time for placeable items for replication has been reduced, which decreases server load.
- Performance when calculating area stability changes at game startup, as well as when removing or replacing building parts, has been improved – particularly for buildings with a stability loss multiplier of 0.
Terrain and Environment
- The stability check for placeable items now allows for more errors after the first placement.
- The exit pipe from the boss fight can no longer be climbed.
User Interface (UI)
- Highlights in the attribute menu now update at the right time when navigating with the mouse.
- Scrolling with the mouse in the respawn menu has been improved.
- Slider values in the event log are now saved.
- Long ingredient names in the user interface now maintain a consistent size when viewing their damaged structure.
- Changing the chat font size now also adjusts the size of the message you are currently typing.
- Shop items now show their full description in the right panel.
- The setting for sharing biography now correctly updates its radial interface entry.
- Item icons and UI animations are now displayed correctly when redeeming a code.
- The gamepad support in the creation menu for characters has been improved.
- More UI actions, such as quick drop, can now be reassigned in the control settings.
- A gamepad button to toggle crafting stations directly from the menu has been added.
Miscellaneous
- Dedicated server builds are now slightly smaller after the removal of unused Vulkan libraries.
Graphics
- Armor stands now consistently display all parts and the correct transparent materials when placing or marking for demolition.
- Missing waterfall spray effects at the edge of the overflow have been added, along with further adjustments to the spray VFX.
- The player interaction with the water of rivers and lakes has been improved, with shader adjustments made to both.
Modding
- Support for displaying various weapon types for modders has been added.
Bug Fixes
Performance & Stability
- A crash has been fixed that could occur when several mods added travel chapters to the game.
- A crash has been fixed that could occur when a chat message was sent immediately after leaving an avatar form.
- A crash has been fixed that could occur when adjusting a slider in the settings after changing the language.
- A crash when opening the clan tab has been fixed.
Quality of Life
- It has been fixed that companions became invisible when leaving a dungeon after being knocked down and revived inside it.
- It has been fixed that overload levels were not applied correctly. It has been ensured that these are displayed correctly in the user interface.
Combat
- A problem has been fixed in which the fog from phase 2 of the boss fight was present at the beginning of the fight in single player mode.
AI and NPCs
- It has been fixed that Akhamet sometimes appeared at its first position before it was supposed to be visible.
- The door movement for the final boss and the appearance of the boss have been revised to ensure a reliable final boss experience.
- The respawn timer for the Withered Scion has been corrected from 4 hours to 15 minutes, in line with other boss respawn timers.
- Incorrect spawn points for certain NPCs in caves have been fixed.
- It has been fixed that certain NPCs did not appear.
- Incorrect rock nose types on the Isle of Siptah have been corrected.
Terrain & Environment
- Light blockers that affected the appearance of NPCs in caves and dungeons have been fixed.
- Missing water surfaces near the Forgotten City of Xel-ha have been added.
- An exploit has been fixed that allowed the infinite stacking of gates by opening one gate and placing another while it was closed.
- Some building restriction zones have been corrected so that they now properly prevent placing objects.
- Many holes in the new dungeon have been closed.
- The pathfinding for NPCs and companions on the bridges in the new dungeon has been corrected.
- The barrier at the anvil during the final boss fight now sometimes appears invisible, even though it is physically present.
User Interface
- A bug has been fixed that caused buff icons to disappear earlier than intended on the HUD.
- It has been fixed that you could click on other setting tabs in the accounts tab.
- Text overlaps in the bartender menu when viewing items with long names have been fixed.
- Audio sliders in the settings now update correctly when quickly set to 0 or 100.
- The cutoff of race and religion descriptions in the character creation menu has been fixed.
Miscellaneous
- Overlaps of character names with player nicknames in the player list of the admin panel have been fixed.
- The cutoff of large numbers in the input fields of the server settings has been fixed.
- It has been fixed that the map of the Dead Sorceress appeared on the host’s screen when a client used it in a coop session.
- The getting stuck in the respawn screen in coop mode under certain circumstances has been fixed.
- A bug (regression) has been fixed that caused customizable metals to no longer function correctly.
- Broken navigation meshes along the ladder bridges in the dungeon have been repaired, causing thralls and NPCs to get stuck.
Modding
- The “OpenBP” button in the Item Table Utility Widget now reliably loads the blueprint and references the Building Class BP when the Item Class BP cannot be opened.
- A bug has been fixed that could produce very large save states when testing multiplayer content in the DevKit PIE.
- A crash has been fixed that could occur when several mods added travel chapters to the game.
- It has been fixed that new shared assets from an inactive mod were included in the cook process by default.
Known Issues
Graphical Bugs & Visuals
- The sleeves of the Vendhyan Caravan Trader Chestguard clip through the gloves.
- The weather of the Ashlands seeps into the Glowing Cave on Siptah.
- The Sunken City is partially visible from areas accessible to players.
- The horizon waterline is very clearly visible from the peaks of the mountain ridges on Siptah.
- Extremely dense fog when looking down from certain elevations.
- Sunlight flickers continuously on the water surface, especially while swimming.
- The effect of wind blowing sand particles from under the player’s feet is missing.
- The hair physics in character creation is faulty.
- In the Cave of Kurak (Isle of Siptah) there’s faulty/sticky collision at the entrance tunnel.
- Artifacts cause a glitch along the character contour in character creation.
- The Siptah rhino baby has faulty face/material textures.
- The light flickers when the player opens the inventory menu in a specific area.
- The dust surrounding the dragon after its attack flickers around it.
- The lighting abruptly changes when the player character leaves The Archives and goes outside.
- The lighting appears/disappears in caves due to distance with Lumen.
Building System
- The Glowing Wall Torch can only be placed on the inside of the wall.
- The large column cap made of storm glass does not snap to any type of ceiling.
- When any gate is placed in the Vendhyan gate frame, it receives an invisible collision at the top.
Miscellaneous
- Holes in the meshes of the boss arena present.
- Names and descriptions of the Warden Keeper’s weapons are not translated.
- The Withered Scion may get stuck underground after a rush.
- Legendary fragments are not transferred when the player selects the “Give All” option.
- The Withered Scion does not drop multiple items upon death.
- Relict hunters do not grant experience points.
- Localization for some areas is incomplete. Complete translations will be implemented in the next patch:
- War paint of the Warden Keeper
- Tutorial text for the Legendary Repair Station
- Host movement can crash the client’s game in coop mode.
- Accidental triggering of the Survivor’s journey for the client in a coop session.
- The host of a listen server loses directional control and HUD when the client dies from swimming too far out of Siptah.
- The expanded settings menu returns the error “Server settings cannot be changed” when selecting a modded map.
- The option “Anyone can loot corpses” is always enabled.
Gameplay
- Some golems can become invincible after several updates.
- Saddles remain visible in the animal sales stand after a previously saddled mount has been placed there.
- Thralls knocked out with a club no longer wake up.
- The spell “Creeping Darkness” does not eliminate all light.
- A “Launching into Space” glitch can be triggered when attacking another player or NPC.
- In Crowngrove, there are fewer trees than under Unreal Engine 4.
- Corpses move unnaturally when skinning.
- A character wielding a weapon has the unarmed standard animation posture on a mount.
- Friendly thralls stop attacking enemies after a kill.
- The achievement “The Gold, Craft, and the Lie” does not unlock.
- Purge thralls walk through placed barricades instead of circumventing the obstacle, destroying it, or climbing over it.
- The movement speed on overload does not update immediately when the player’s weight limit changes.
- Hjotrthrimul can potentially be looted from chests.
- Companions disappear abruptly when teleporting or entering/leaving dungeons.
- Hostile NPCs ignore doors to attack players.
- Wights and skeletons attack undead turtles (Shalebacks) and kill them, including the boss.
- Player offset to the bat demon when using the spell.
- The player can kill Freya in the middle of the quest.
- Enemies wander in place after stealing during a purge.
- The player can get stuck under thralls, NPCs, or other players after jumping on them.
- Thralls decay even though the server has been updated.
- Curved walls rotate differently than normal walls.
- The collar and chest of the undead dragon have spikes in the mesh that protrude when moving.
- Swords dropped by skeletons in the Nameless City float above the ground.
- Transport stones are hard to select.
User Interface
- Quickly moving stackable items from an animal pen workbench causes the transferred items to disappear.
- Icons switch rapidly, as if the player is constantly toggling between keyboard and controller.
- Guard dog, elite guard dog, and elite black lion are missing the icons in the player’s inventory.
- Server filter to show options does not work as intended.
- The population filter does not behave as expected.
- Opening and closing the settings causes 100% rubberbanding.
This is an AI-powered translation. Some inaccuracies might exist.
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