Conan Exiles: Patch Notes and Content in Legacy of the Giant Kings Part 1

Conan Exiles legacy of the giant kinks part 1 legendäre waffen titel

Funcom has released the first content update for Conan Exiles Enhanced with Legacy of the Giant Kings. Here you can find the full patch notes.

Note: The patch notes have been machine translated with Gemini and afterwards checked. You can find the official patch notes in English on the Dev Blog here.

New Content

  • The inventory limit for players has been increased from 200 to 210 slots.
  • The maximum number of save slots has been increased to 10.
  • Thralls will now be displayed as “Dying” in the companion tab and on their nameplate when they are on the ground but not yet dead. Dying thralls also show a countdown on their health bar when the option “Show Health Values” is enabled.
  • More dye options for camel saddles have been added.
  • Renaming companions or thralls now works on the first try with a single name input. – BUG FIX
  • Crafting stations now update immediately when a new crafter is assigned, allowing a more experienced thrall to take over as intended.
  • Chests and containers now open and close more reliably, ensuring they close securely after use.
  • War paint on the hands has been reactivated.

Performance & Stability

  • FSR Frame Generation can now be used on Nvidia graphics cards from the 10, 20, and 30 series.
  • The processing time for placeable items for replication has been reduced, which decreases server load.
  • Performance when calculating area stability changes at game startup, as well as when removing or replacing building parts, has been improved – particularly for buildings with a stability loss multiplier of 0.

Terrain and Environment

  • The stability check for placeable items now allows for more errors after the first placement.
  • The exit pipe from the boss fight can no longer be climbed.

User Interface (UI)

  • Highlights in the attribute menu now update at the right time when navigating with the mouse.
  • Scrolling with the mouse in the respawn menu has been improved.
  • Slider values in the event log are now saved.
  • Long ingredient names in the user interface now maintain a consistent size when viewing their damaged structure.
  • Changing the chat font size now also adjusts the size of the message you are currently typing.
  • Shop items now show their full description in the right panel.
  • The setting for sharing biography now correctly updates its radial interface entry.
  • Item icons and UI animations are now displayed correctly when redeeming a code.
  • The gamepad support in the creation menu for characters has been improved.
  • More UI actions, such as quick drop, can now be reassigned in the control settings.
  • A gamepad button to toggle crafting stations directly from the menu has been added.

Miscellaneous

  • Dedicated server builds are now slightly smaller after the removal of unused Vulkan libraries.

Graphics

  • Armor stands now consistently display all parts and the correct transparent materials when placing or marking for demolition.
  • Missing waterfall spray effects at the edge of the overflow have been added, along with further adjustments to the spray VFX.
  • The player interaction with the water of rivers and lakes has been improved, with shader adjustments made to both.

Modding

  • Support for displaying various weapon types for modders has been added.

Bug Fixes

Performance & Stability

  • A crash has been fixed that could occur when several mods added travel chapters to the game.
  • A crash has been fixed that could occur when a chat message was sent immediately after leaving an avatar form.
  • A crash has been fixed that could occur when adjusting a slider in the settings after changing the language.
  • A crash when opening the clan tab has been fixed.

Quality of Life

  • It has been fixed that companions became invisible when leaving a dungeon after being knocked down and revived inside it.
  • It has been fixed that overload levels were not applied correctly. It has been ensured that these are displayed correctly in the user interface.

Combat

  • A problem has been fixed in which the fog from phase 2 of the boss fight was present at the beginning of the fight in single player mode.

AI and NPCs

  • It has been fixed that Akhamet sometimes appeared at its first position before it was supposed to be visible.
  • The door movement for the final boss and the appearance of the boss have been revised to ensure a reliable final boss experience.
  • The respawn timer for the Withered Scion has been corrected from 4 hours to 15 minutes, in line with other boss respawn timers.
  • Incorrect spawn points for certain NPCs in caves have been fixed.
  • It has been fixed that certain NPCs did not appear.
  • Incorrect rock nose types on the Isle of Siptah have been corrected.

Terrain & Environment

  • Light blockers that affected the appearance of NPCs in caves and dungeons have been fixed.
  • Missing water surfaces near the Forgotten City of Xel-ha have been added.
  • An exploit has been fixed that allowed the infinite stacking of gates by opening one gate and placing another while it was closed.
  • Some building restriction zones have been corrected so that they now properly prevent placing objects.
  • Many holes in the new dungeon have been closed.
  • The pathfinding for NPCs and companions on the bridges in the new dungeon has been corrected.
  • The barrier at the anvil during the final boss fight now sometimes appears invisible, even though it is physically present.

User Interface

  • A bug has been fixed that caused buff icons to disappear earlier than intended on the HUD.
  • It has been fixed that you could click on other setting tabs in the accounts tab.
  • Text overlaps in the bartender menu when viewing items with long names have been fixed.
  • Audio sliders in the settings now update correctly when quickly set to 0 or 100.
  • The cutoff of race and religion descriptions in the character creation menu has been fixed.

Miscellaneous

  • Overlaps of character names with player nicknames in the player list of the admin panel have been fixed.
  • The cutoff of large numbers in the input fields of the server settings has been fixed.
  • It has been fixed that the map of the Dead Sorceress appeared on the host’s screen when a client used it in a coop session.
  • The getting stuck in the respawn screen in coop mode under certain circumstances has been fixed.
  • A bug (regression) has been fixed that caused customizable metals to no longer function correctly.
  • Broken navigation meshes along the ladder bridges in the dungeon have been repaired, causing thralls and NPCs to get stuck.

Modding

  • The “OpenBP” button in the Item Table Utility Widget now reliably loads the blueprint and references the Building Class BP when the Item Class BP cannot be opened.
  • A bug has been fixed that could produce very large save states when testing multiplayer content in the DevKit PIE.
  • A crash has been fixed that could occur when several mods added travel chapters to the game.
  • It has been fixed that new shared assets from an inactive mod were included in the cook process by default.

Known Issues

Graphical Bugs & Visuals

  • The sleeves of the Vendhyan Caravan Trader Chestguard clip through the gloves.
  • The weather of the Ashlands seeps into the Glowing Cave on Siptah.
  • The Sunken City is partially visible from areas accessible to players.
  • The horizon waterline is very clearly visible from the peaks of the mountain ridges on Siptah.
  • Extremely dense fog when looking down from certain elevations.
  • Sunlight flickers continuously on the water surface, especially while swimming.
  • The effect of wind blowing sand particles from under the player’s feet is missing.
  • The hair physics in character creation is faulty.
  • In the Cave of Kurak (Isle of Siptah) there’s faulty/sticky collision at the entrance tunnel.
  • Artifacts cause a glitch along the character contour in character creation.
  • The Siptah rhino baby has faulty face/material textures.
  • The light flickers when the player opens the inventory menu in a specific area.
  • The dust surrounding the dragon after its attack flickers around it.
  • The lighting abruptly changes when the player character leaves The Archives and goes outside.
  • The lighting appears/disappears in caves due to distance with Lumen.

Building System

  • The Glowing Wall Torch can only be placed on the inside of the wall.
  • The large column cap made of storm glass does not snap to any type of ceiling.
  • When any gate is placed in the Vendhyan gate frame, it receives an invisible collision at the top.

Miscellaneous

  • Holes in the meshes of the boss arena present.
  • Names and descriptions of the Warden Keeper’s weapons are not translated.
  • The Withered Scion may get stuck underground after a rush.
  • Legendary fragments are not transferred when the player selects the “Give All” option.
  • The Withered Scion does not drop multiple items upon death.
  • Relict hunters do not grant experience points.
  • Localization for some areas is incomplete. Complete translations will be implemented in the next patch:
    • War paint of the Warden Keeper
    • Tutorial text for the Legendary Repair Station
  • Host movement can crash the client’s game in coop mode.
  • Accidental triggering of the Survivor’s journey for the client in a coop session.
  • The host of a listen server loses directional control and HUD when the client dies from swimming too far out of Siptah.
  • The expanded settings menu returns the error “Server settings cannot be changed” when selecting a modded map.
  • The option “Anyone can loot corpses” is always enabled.

Gameplay

  • Some golems can become invincible after several updates.
  • Saddles remain visible in the animal sales stand after a previously saddled mount has been placed there.
  • Thralls knocked out with a club no longer wake up.
  • The spell “Creeping Darkness” does not eliminate all light.
  • A “Launching into Space” glitch can be triggered when attacking another player or NPC.
  • In Crowngrove, there are fewer trees than under Unreal Engine 4.
  • Corpses move unnaturally when skinning.
  • A character wielding a weapon has the unarmed standard animation posture on a mount.
  • Friendly thralls stop attacking enemies after a kill.
  • The achievement “The Gold, Craft, and the Lie” does not unlock.
  • Purge thralls walk through placed barricades instead of circumventing the obstacle, destroying it, or climbing over it.
  • The movement speed on overload does not update immediately when the player’s weight limit changes.
  • Hjotrthrimul can potentially be looted from chests.
  • Companions disappear abruptly when teleporting or entering/leaving dungeons.
  • Hostile NPCs ignore doors to attack players.
  • Wights and skeletons attack undead turtles (Shalebacks) and kill them, including the boss.
  • Player offset to the bat demon when using the spell.
  • The player can kill Freya in the middle of the quest.
  • Enemies wander in place after stealing during a purge.
  • The player can get stuck under thralls, NPCs, or other players after jumping on them.
  • Thralls decay even though the server has been updated.
  • Curved walls rotate differently than normal walls.
  • The collar and chest of the undead dragon have spikes in the mesh that protrude when moving.
  • Swords dropped by skeletons in the Nameless City float above the ground.
  • Transport stones are hard to select.

User Interface

  • Quickly moving stackable items from an animal pen workbench causes the transferred items to disappear.
  • Icons switch rapidly, as if the player is constantly toggling between keyboard and controller.
  • Guard dog, elite guard dog, and elite black lion are missing the icons in the player’s inventory.
  • Server filter to show options does not work as intended.
  • The population filter does not behave as expected.
  • Opening and closing the settings causes 100% rubberbanding.
This is an AI-powered translation. Some inaccuracies might exist.