WoW: Season 4 is so poorly balanced that Blizzard changes half of all dungeons

WoW: Season 4 is so poorly balanced that Blizzard changes half of all dungeons

Thick nerfs are coming for the dungeons in World of Warcraft. We reveal what is changing and what will make “M+” more enjoyable soon.

In World of Warcraft, the fourth and final version of Shadowlands is currently running. As a special feature, the developers at Blizzard have brought old dungeons up to date, so that they function with the Mythic Keystone system. However, there are some problems, so significant changes are on the way. 4 out of the total 8 dungeons are being drastically nerfed.

What is the problem? In principle, all dungeons of a season in World of Warcraft should have roughly the same difficulty level. While there are sometimes small variations depending on the current affixes, in general a “Mechagon: Workshop +10” should be similarly challenging as a “Lower Karazhan +10” – and that has not been the case until now.

Especially the Karazhan keystones have become so unpopular within a few days that many groups completely avoid them. The dungeons are particularly long and significantly harder than the other dungeons. This has also resulted in numerous memes in the World of Warcraft subreddit:

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What will change? A whole range of changes is scheduled with the maintenance on Wednesday (08.10.2022). The problematic enemies will be weakened and in some cases entire abilities will be removed.

  • “Mythic+” Affixes
    • Veiled
      • Zul’gamux now casts Blood Barrier less frequently.
      • Zul’gamux has found a new hiding place in the Lower Return to Karazhan.
  • Grimrail Depot
    • The Stormshield of Grom’kar Visionary can now be removed.
    • Grom’kar Firekeeper no longer casts Lava Wreath.
    • Railmaster Rocketspike
      • Borka the Pummeler deals 30% less damage with his charge.
    • Sky Lady Tovra
      • The initial damage of Thunderbreath is reduced by 30%.
  • Iron Docks
    • Fleshshaper Nok’gar
      • Shredding Strikes from Terrorjaw should no longer hit players multiple times.
    • Oshir
      • Devour Attack now only requires players to deal 5% damage to interrupt the attack (previously 8%).
    • Skulloc
      • Skulloc deals 15% less damage with melee attacks.
      • Koramar no longer uses Shattering Blade.
  • The Return to Karazhan (Lower Area)
    • Ghostly Philanthropist no longer uses Coin Toss.
    • Poisoned Blade of Ganggrubian deals 30% less damage.
    • The Opera Hall: Wikket
      • Winged Assistant has 30% fewer health points.
    • Moroes
      • The duration of Moroes’ Strangulation has been reduced to 60 seconds (was permanent).
      • The strength of Moroes’ Dinner Party has been halved, from 100% damage and attack speed to 50% damage and attack speed.
  • The Return to Karazhan (Upper Area)
    • Medivh’s Shades
      • Flame Wreath deals 30% less damage.

The result of all these adjustments should be that the previously too difficult dungeons are now significantly easier to manage.

What do you think of the changes? Are these good and meaningful nerfs? Or were the dungeons not that difficult and everyone just complained?

Source(s): reddit.com/r/wow/
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