Step 3: The Glowing Barriers of Suramar
From now on, five players are needed simultaneously. We repeat once more that you must be in a group with these players and see the same phase – so either all in war mode or none in war mode.
The journey continues in Suramar.
One player goes to the coordinates 41 / 69. There, inside a house, is a room with four colored barriers. The player waits before the barrier.
The other four players must split up and walk to four different locations in Suramar and wear the corresponding monocle to attack a respective enemy.
- Red Monocle: Rikei at coordinates 72 / 63.
- Blue Monocle: Blom’an at coordinates 47 / 29.
- Green Monocle: Giluzui at coordinates 20 / 46.
- Yellow Monocle: Yorilan at coordinates 44 / 82.
The four players must wear the corresponding monocle and defeat all enemies simultaneously. As soon as the Withered reach 1 HP, they will begin to channel a spell for 6 seconds. While they are channeling the spell, the corresponding barrier will activate for player 1. Access is only free when all barriers are simultaneously deactivated – meaning all four enemies must fall to 1 HP at the same time.
Coordinate timing as precisely as possible.
Once the barriers disappear, player 1 must immediately enter the room before the opportunity expires.

