WoW Dragonflight: Pre Patch Phase 2 is live – The Patch Notes

WoW Dragonflight: Pre Patch Phase 2 is live – The Patch Notes
  • Guardian
    • The Guardian druid tree has undergone changes to node connections and talent positions.
      • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
      • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
      • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
    • The damage of ‘Devour’ has been increased by 40%.
    • The damage of ‘Mangle’ has been increased by 15%.
    • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
    • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
    • The healing from ‘After the Wildfire’ has been increased by 50%.
    • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
    • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
    • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
    • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
    • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.
  • Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

    • The moonkin form now increases spell damage by 10% as intended for feral, guardian, and restoration druids.
    • A bug has been fixed that prevented ‘Adaptive Swarm’ from jumping to new targets when the current target vanished.
    • Balance
      • ‘Syzygy’ has been renamed to ‘Orbital Strike’.
      • A bug has been fixed that caused ‘Vulnerable Flesh’ to block ‘Twin Moons’ in the Balance talent tree.
      • A bug has been fixed that prevented ‘Touch of the Cosmos’ from triggering when ‘Celestial Alignment’ or ‘Incarnation’ was active.
    • Feral
      • ‘Brutal Slash’ now also replaces ‘Claw’ while in bear form. ‘Brutal Slash’ costs no energy in bear form and does not generate combo points.
      • A bug has been fixed that allowed ‘Rip’ to benefit from regular, haste-accelerated events when the ‘Tear and Rend’ talent was selected.
    • Guardian
      • The Guardian druid tree has undergone changes to node connections and talent positions.
        • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
        • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
        • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
      • The damage of ‘Devour’ has been increased by 40%.
      • The damage of ‘Mangle’ has been increased by 15%.
      • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
      • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
      • The healing from ‘After the Wildfire’ has been increased by 50%.
      • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
      • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
      • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
      • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
      • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.

    Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

  • Guardian
    • The Guardian druid tree has undergone changes to node connections and talent positions.
      • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
      • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
      • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
    • The damage of ‘Devour’ has been increased by 40%.
    • The damage of ‘Mangle’ has been increased by 15%.
    • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
    • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
    • The healing from ‘After the Wildfire’ has been increased by 50%.
    • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
    • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
    • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
    • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
    • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.
  • Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

    • The moonkin form now increases spell damage by 10% as intended for feral, guardian, and restoration druids.
    • A bug has been fixed that prevented ‘Adaptive Swarm’ from jumping to new targets when the current target vanished.
    • Balance
      • ‘Syzygy’ has been renamed to ‘Orbital Strike’.
      • A bug has been fixed that caused ‘Vulnerable Flesh’ to block ‘Twin Moons’ in the Balance talent tree.
      • A bug has been fixed that prevented ‘Touch of the Cosmos’ from triggering when ‘Celestial Alignment’ or ‘Incarnation’ was active.
    • Feral
      • ‘Brutal Slash’ now also replaces ‘Claw’ while in bear form. ‘Brutal Slash’ costs no energy in bear form and does not generate combo points.
      • A bug has been fixed that allowed ‘Rip’ to benefit from regular, haste-accelerated events when the ‘Tear and Rend’ talent was selected.
    • Guardian
      • The Guardian druid tree has undergone changes to node connections and talent positions.
        • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
        • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
        • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
      • The damage of ‘Devour’ has been increased by 40%.
      • The damage of ‘Mangle’ has been increased by 15%.
      • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
      • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
      • The healing from ‘After the Wildfire’ has been increased by 50%.
      • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
      • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
      • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
      • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
      • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.

    Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

  • Guardian
    • The Guardian druid tree has undergone changes to node connections and talent positions.
      • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
      • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
      • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
    • The damage of ‘Devour’ has been increased by 40%.
    • The damage of ‘Mangle’ has been increased by 15%.
    • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
    • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
    • The healing from ‘After the Wildfire’ has been increased by 50%.
    • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
    • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
    • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
    • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
    • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.
  • Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

    • The moonkin form now increases spell damage by 10% as intended for feral, guardian, and restoration druids.
    • A bug has been fixed that prevented ‘Adaptive Swarm’ from jumping to new targets when the current target vanished.
    • Balance
      • ‘Syzygy’ has been renamed to ‘Orbital Strike’.
      • A bug has been fixed that caused ‘Vulnerable Flesh’ to block ‘Twin Moons’ in the Balance talent tree.
      • A bug has been fixed that prevented ‘Touch of the Cosmos’ from triggering when ‘Celestial Alignment’ or ‘Incarnation’ was active.
    • Feral
      • ‘Brutal Slash’ now also replaces ‘Claw’ while in bear form. ‘Brutal Slash’ costs no energy in bear form and does not generate combo points.
      • A bug has been fixed that allowed ‘Rip’ to benefit from regular, haste-accelerated events when the ‘Tear and Rend’ talent was selected.
    • Guardian
      • The Guardian druid tree has undergone changes to node connections and talent positions.
        • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
        • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
        • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
      • The damage of ‘Devour’ has been increased by 40%.
      • The damage of ‘Mangle’ has been increased by 15%.
      • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
      • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
      • The healing from ‘After the Wildfire’ has been increased by 50%.
      • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
      • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
      • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
      • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
      • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.

    Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

  • Guardian
    • The Guardian druid tree has undergone changes to node connections and talent positions.
      • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
      • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
      • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
    • The damage of ‘Devour’ has been increased by 40%.
    • The damage of ‘Mangle’ has been increased by 15%.
    • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
    • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
    • The healing from ‘After the Wildfire’ has been increased by 50%.
    • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
    • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
    • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
    • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
    • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.
  • Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

  • Guardian
    • The Guardian druid tree has undergone changes to node connections and talent positions.
      • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
      • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
      • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
    • The damage of ‘Devour’ has been increased by 40%.
    • The damage of ‘Mangle’ has been increased by 15%.
    • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
    • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
    • The healing from ‘After the Wildfire’ has been increased by 50%.
    • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
    • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
    • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
    • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
    • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.
  • Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

    • The moonkin form now increases spell damage by 10% as intended for feral, guardian, and restoration druids.
    • A bug has been fixed that prevented ‘Adaptive Swarm’ from jumping to new targets when the current target vanished.
    • Balance
      • ‘Syzygy’ has been renamed to ‘Orbital Strike’.
      • A bug has been fixed that caused ‘Vulnerable Flesh’ to block ‘Twin Moons’ in the Balance talent tree.
      • A bug has been fixed that prevented ‘Touch of the Cosmos’ from triggering when ‘Celestial Alignment’ or ‘Incarnation’ was active.
    • Feral
      • ‘Brutal Slash’ now also replaces ‘Claw’ while in bear form. ‘Brutal Slash’ costs no energy in bear form and does not generate combo points.
      • A bug has been fixed that allowed ‘Rip’ to benefit from regular, haste-accelerated events when the ‘Tear and Rend’ talent was selected.
    • Guardian
      • The Guardian druid tree has undergone changes to node connections and talent positions.
        • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
        • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
        • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
      • The damage of ‘Devour’ has been increased by 40%.
      • The damage of ‘Mangle’ has been increased by 15%.
      • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
      • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
      • The healing from ‘After the Wildfire’ has been increased by 50%.
      • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
      • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
      • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
      • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
      • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.

    Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

    Patch notes for Phase 2 of the pre-patch for WoW Dragonflight

    Below we show you the patch notes that Blizzard made available:

    Achievements

    • Several achievements have been updated to now include the new race/class combinations that came in Phase 1 of the update.

    Class

    • The icons of several class talents have been adjusted to avoid duplicate icons in the talent trees.
    • A bug has been fixed that caused the tooltips of several talents not to display the intended cooldown if multiple charges of the ability could be obtained through talents.

    Death Knight

    • Blood
      • A bug has been fixed that caused ‘Death’s Hand’ to mistakenly grant 6 stacks of ‘Bone Shield’ when used.

    Demon Hunter

    • Vengeance
      • A bug has been fixed that caused the healing from ‘Soul Bomb’ to be increased by healing-modifying modifiers (such as ‘Guardian Spirit’).

    Druid:

    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

  • Guardian
    • The Guardian druid tree has undergone changes to node connections and talent positions.
      • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
      • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
      • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
    • The damage of ‘Devour’ has been increased by 40%.
    • The damage of ‘Mangle’ has been increased by 15%.
    • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
    • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
    • The healing from ‘After the Wildfire’ has been increased by 50%.
    • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
    • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
    • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
    • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
    • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.
  • Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

  • Guardian
    • The Guardian druid tree has undergone changes to node connections and talent positions.
      • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
      • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
      • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
    • The damage of ‘Devour’ has been increased by 40%.
    • The damage of ‘Mangle’ has been increased by 15%.
    • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
    • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
    • The healing from ‘After the Wildfire’ has been increased by 50%.
    • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
    • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
    • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
    • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
    • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.
  • Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

    • The moonkin form now increases spell damage by 10% as intended for feral, guardian, and restoration druids.
    • A bug has been fixed that prevented ‘Adaptive Swarm’ from jumping to new targets when the current target vanished.
    • Balance
      • ‘Syzygy’ has been renamed to ‘Orbital Strike’.
      • A bug has been fixed that caused ‘Vulnerable Flesh’ to block ‘Twin Moons’ in the Balance talent tree.
      • A bug has been fixed that prevented ‘Touch of the Cosmos’ from triggering when ‘Celestial Alignment’ or ‘Incarnation’ was active.
    • Feral
      • ‘Brutal Slash’ now also replaces ‘Claw’ while in bear form. ‘Brutal Slash’ costs no energy in bear form and does not generate combo points.
      • A bug has been fixed that allowed ‘Rip’ to benefit from regular, haste-accelerated events when the ‘Tear and Rend’ talent was selected.
    • Guardian
      • The Guardian druid tree has undergone changes to node connections and talent positions.
        • ‘Sparkling Moonlight’, ‘Twin Moonfire’, and ‘Galactic Guardian’ are now below the threshold of 20 points.
        • ‘Survival of the Fittest’, the decision node for ‘After the Wildfire’/’Guardian of Elune’, and ‘Heart of the Forest’ are now below the threshold of 8 points.
        • ‘Dream of Cenarius’ has been separated from the decision point with ‘Ursoc’s Fury’.
      • The damage of ‘Devour’ has been increased by 40%.
      • The damage of ‘Mangle’ has been increased by 15%.
      • The damage bonus of ‘Twin Moonfire’ for ‘Moonfire’ has been reduced to 10% (previously 20%).
      • ‘Mangle’ by ‘Guardian of Elune’ now increases the duration of the next use of ‘Ironbark’ by 3 sec. (previously 2 sec.).
      • The healing from ‘After the Wildfire’ has been increased by 50%.
      • The duration of ‘Ursoc’s Endurance’ has been increased to 2 sec. (previously 1 sec.).
      • A bug has been fixed that caused the intended point costs for ‘With Claws and Fangs’ to not display correctly.
      • A bug has been fixed that caused incorrect absorption values from ‘Ursoc’s Fury’ to be applied when fighting lower-level opponents.
      • A bug has been fixed that caused ‘Sparkling Moonlight’ to not reduce the damage taken by targets affected by ‘Moonfire’ as intended.
      • A bug has been fixed that caused ‘Berserker’ and ‘Incarnation: Guardian of Ursoc’ to not be movable from the talent tree to action bars.

    Hunter

    • The tooltips of automatic attacks from hunter companions are now adjusted as intended by the talents ‘Master of Beasts’, ‘Ferocity’, and ‘Training Expert’.
    • A bug has been fixed that caused ‘Refreshing Wind’ to not heal for the intended amount.
    • Marksmanship
      • The chance to receive additional procs of ‘Wind Arrow’ from the talent ‘Heirloom from House Windrunner’ should now correspond more closely to the stated talent values.
      • A bug has been fixed that caused ‘Critical Strike’ from ‘Windrunner’s Guidance’ to not activate the focus cost reduction from the ‘Eagle Talon’s Precision’ talent as intended.
      • A bug has been fixed that caused only the first regular trigger of ‘Salvo’ to activate the ‘Skilled Fire’ talent.
      • A bug has been fixed that caused ‘Salvo’ to no longer deal damage if the hunter died before the duration ended.
    • Survival
      • ‘Deadly Duo’ has been redesigned: As long as ‘Spearhead’ is active, ‘Mongoose Bite’ increases the damage of the next use of ‘Kill Command’ by 40% and the reset chance of the next use of ‘Kill Command’ by 25%. Stacks up to 3 times. Resetting the cooldown of ‘Kill Command’ extends the duration of ‘Spearhead’ by 1.5 sec.
      • A bug has been fixed with ‘Wildfire Bomb’ and the ‘Wildfire Infusion’ variants not always transferring threat from damage done when ‘Mislead’ was active.
      • A bug has been fixed that caused ‘Coordinated Attack’ to sometimes not activate the hunter companion portion of the attack when the companion was out of range.
      • A bug has been fixed with the cooldown of ‘Mislead’ that was not reduced when ‘Wildfire Bomb’ dealt damage.

    Mage

    • Arcane
      • A bug has been fixed that allowed damage events from ‘Arcane Echo’ to trigger vulnerability from ‘Radiant Spark’.

    Monk

    • ‘Summon White Tiger Statue’ no longer stops dealing damage when control loss effects are present.
    • Brewmaster
      • The tooltip of ‘Anvil & Joint’ now indicates the effect cooldown.
    • Windwalker
      • ‘Harmony’ now additionally works with ‘Soothing Mist’ of the Jade Serpent statue.
      • A bug has been fixed that caused ‘Enveloping Mist’ from ‘Mistweaver’ to not be extended as intended by ‘Refreshing Mist’.
      • A bug has been fixed that caused the tooltip of ‘Soothing Jade Wind’ to not indicate the intended value for healing.
      • A bug has been fixed that caused ‘Enveloping Breath’ to be triggered by the effect of ‘Mistweaver’.
      • ‘Enveloping Mist’ from ‘Mistweaver’ now triggers healing from ‘Enveloping Mist’ through ‘Morning Tears’ with an effectiveness of 33%.
      • A bug has been fixed that caused Chi-Ji’s buff effect to be consumed by the effect of ‘Mistweaver’.
      • A bug has been fixed that caused ‘Mist Cloud’ to be unintentionally triggered by the effect of ‘Mistweaver’ while ‘Soothing Mist’ was being channeled.

    Paladin

    • A bug has been fixed that caused ‘Divine Resonance’ to mark the paladin for PvP.
    • ‘Atonement’ now has a maximum damage of 30% of the paladin’s maximum health and the healing equals 100% of the paladin’s maximum health.
    • A bug has been fixed that allowed ‘Divine Strike’ to be used when allied or enemy targets were out of sight.
    • Holy
      • The costs of ‘Light of the Martyr’ have been increased to 9% of base mana (previously 7%).
      • The costs of ‘Barrier of Faith’ have been increased to 16% of base mana (previously 9.5%).
      • The costs of ‘Tyr’s salvation’ have been increased to 12% of base mana (previously 0%).
      • The costs of ‘Crusader Strike’ have been reduced to 10% of base mana (previously 11%).
      • The costs of ‘Holy Light’ have been increased to 16% of base mana (previously 15%).
      • A bug has been fixed that caused ‘Heavenly Legacy’ to remain on the paladin after ‘Word of Glory’ was cast.
      • A bug has been fixed that caused the cooldown of ‘Granting Confidence’ to not be reduced by ‘Evening Blessing’.
    • Protection
      • A bug has been fixed that caused the cooldown reduction from ‘Judgement of the Crusader’ to not work as intended.
      • A bug has been fixed that caused the tooltip for ‘Hammer of the Righteous’ to only show the number of charges once the talent was chosen.
      • A bug has been fixed that caused the damage increase of ‘Vengeful Retribution’ to not affect ‘Eye of Tyr’ or ‘Executioner of Tyr’.
      • A bug has been fixed that caused ‘Judgement’ to have the wrong charges when ‘Judgement of the Crusader’ was selected.
      • A bug has been fixed that caused ‘Mastery: Divine Bulwark’ to not trigger as intended.
    • Retribution
      • A bug has been fixed that caused ‘Art of War’ not to grant its full chance to finish the cooldown of ‘Blade of Justice’.
      • A bug has been fixed that caused ‘Wrath of the Executioner’ to not deal damage to nearby targets.
      • A bug has been fixed that caused ‘Radiant Decree’ to not benefit from the debuff effect ‘Retribution’ from ‘Final Reckoning’ and from ‘Great Judgement’, and did not consume the effects.
      • A bug has been fixed that caused versions of ‘Divine Storm’ triggered by ‘Heavenly Legacy’ to erroneously benefit from ‘Heavenly Power’ and consumed the effect.
      • A bug has been fixed that caused ‘Judgement’ to erroneously skip to targets with control loss effects active.

    Priest

    • ‘Soul of Power’ can now only be cast on players.
    • Discipline
      • ‘Sins of the Many’ is now a passive ability that can be learned at level 12.
        • Increases damage by 30% (previously 12%).
        • The damage increase is now diminished after 5 applications of ‘Atonement’ (previously 1).
      • ‘Luminous Light’ now takes over the place of ‘Sins of the Many’ in the talent tree.
      • ‘Luminous Light’ increases the damage of ‘Holy Pain’ and ‘Atonement’ by 8/15%. ‘Atonement’ increases or decreases the movement speed of the target by 2 sec. by 25/50%.
      • ‘Luminous Light’ is no longer a PvP talent.
      • ‘Preacher’ now has a cooldown of 1.5 min. (previously 3 min.).
      • When you deal spell damage, all targets with ‘Atonement’ are healed for 40% of the damage dealt (previously 50%).
      • ‘Power Word: Radiance’ now triggers ‘Atonement’ with 60% of its normal duration (previously 50%).
      • ‘Schism’ increases spell damage against the target by 15% (previously 25%).
      • ‘Malicious Intent’ now extends the duration of ‘Schism’ by 6 sec. (previously 3 sec.).
      • ‘Strict Discipline’ has been redesigned: For every 10/5 uses of ‘Holy Pain’, the next use of ‘Atonement’ is free and fires 3 additional projectiles. (Previously: If healed a total of 200/100 times with ‘Atonement’, the next use of ‘Atonement’ is free and fires 3 additional projectiles.)
      • ‘Wrath of Light’ now has a damage range of 5%.
    • Holy
      • All damage abilities have been decreased by 10%.
      • The damage bonus from ‘Divine Favour: Punishment’ has been reduced to 30% (previously 50%).
      • A bug has been fixed that caused ‘Cosmic Wave’ to sometimes not trigger from ‘Blessing of Epiphany’ when ‘Miracle Worker’ was selected as talent.
      • A bug has been fixed that caused the duration of existing effects from ‘Renew’ to not be extended by ‘Revitalizing Prayers’ sometimes.
      • The tooltip of ‘Prayer of Mending’ now correctly indicates that the spell can skip up to 4 times.
    • Shadow
      • ‘Madness’ should now always be represented in Shadow form, in Shadow form, Void form, or normal form.
      • Casting ‘Mind Blast’ now requires Shadow form.
      • A bug has been fixed that caused ‘Insidious Wrath’ to be delayed longer than intended.

    Rogue

    • Outlaw
      • A bug has been fixed that caused ‘Precise Stabs’ to increase the damage of ‘Blade Whirl’ by slightly less than intended.

    Shaman

    • Elemental
      • ‘Lightning Rod’ can now also be triggered by ‘Chain Lightning’ in addition to ‘Lava Beam’.
      • A bug has been fixed that caused ‘Power Drain’ to be inadvertently consumed when ‘Earth Shock’ was cast immediately after ‘Lightning Bolt’.
    • Enhancement
      • ‘Gathering Storms’ has been renamed to ‘Converging Storms’.
    • Restoration
      • The enchantment of ‘Weapon of Life Spirits’ is no longer removed upon death.

    Warlock

    • Destruction
      • A bug has been fixed that allowed targets to be afflicted with ‘Chaos’ that were not in combat.

    Warrior

    • ‘Crushing Throw’ now removes immunities as intended.
    • The damage of ‘Offhand’ has been increased by 25%.
    • Arms
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • The bleeding effect from ‘Wounded’ is triggered as intended by ‘Far-Reaching Strikes’.
      • ‘Tactician’ has a 1.3% chance per rage spent to reset ‘Overwhelm’ (previously 1.4%).
      • ‘Skilled and Experienced’ grants an increase of 0.5% per rank for ‘Tactician’ (previously 0.45%).
      • ‘War Machine’ now grants 5 rage per defeated opponent (previously 10).
      • ‘Whirlwind’ now generates 20 rage.
      • ‘Executioner’s Precision’ now causes ‘Execute’ to increase the damage of the next use of ‘Deadly Strike’ by 30% (previously 25%).
      • ‘Hurricane’ now puts you in an unstoppable version of ‘Whirlwind’. The hurricane icon has also been updated.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that occurred when using ‘Butcher’ in conjunction with ‘Hurricane’.
      • Versions of ‘Avatar’ and ‘Hurricane’ activated by ‘Berserker’s Torment’ now last 6 sec.
      • ‘Raging Regeneration’ now appears on the personal resource bar.
      • The tooltip for ‘Raging Regeneration’ now indicates that the ability can be used during incapacitating effects.
      • Multiple versions of ‘Dancing Blades’ can now stack on top of each other.
    • Fury
      • ‘Titanic Fury’ now causes ‘Odyn’s Wrath’ to put you in a rage state, dealing 10% more damage and granting 2-4 stacks of ‘Whirlwind’. Additionally, ‘Titanic Fury’ reduces the cooldown of ‘Odyn’s Wrath’ by 10 sec.
      • The bleeding effect from ‘Odyn’s Wrath’ is now shown on the debuff bars of opponents.
      • ‘Charge’ now triggers a rage state before damage is dealt.
      • ‘Charge’ now generates 30 rage (previously 20). The tooltip now changes to show rage information when you have selected ‘Smash’ as a talent.
      • ‘Smash’ also now grants ‘Charge’ 3 stacks of ‘Pummeling Strikes’.
      • ‘Titanic Fury’ now triggers a rage state before damage is dealt.
      • ‘Daring’ now causes ‘Boldness’ to generate 50 rage and ‘Rampage’ significantly enhances the next 2 uses of ‘Bloodthirst’ and ‘Furious Strike’.
      • ‘Ashen Steamroller’ now lasts for 15 sec. (previously 12 sec.).
      • The triggering chance of ‘Butchery’ has been increased to 25% (previously 20%).
      • ‘Blood Frenzy’ grants 1 stack when using ‘Bloodthirst’ now. The effect is no longer triggered by skipping attacks.
      • A bug has been fixed that occurred when using ‘Butcher’ together with ‘Daring’.
      • Versions of ‘Avatar’ and ‘Daring’ activated by ‘Berserker’s Torment’ now last for 6 sec.
    • Protection
      • The triggering chance of ‘Blood Wave’ is now 10% (previously 15%).
      • New Talent: ‘Aegis of the Defender’ – ‘Shieldwall’ gains 1 additional charge and cooldown is reduced by 30 sec.
      • The talent ‘Unyielding Will’ has been removed.
      • ‘Battering Ram’ now also increases the damage of automatic attacks by 20%.
      • ‘Driven by Violence’ should trigger as intended again.
      • The intended range of ‘Whirlwind’ is now shown in the tooltip.
      • A bug has been fixed that caused the cooldown of ‘Execute’ to be triggered sometimes when ‘Improved Execute’ was selected as a talent for another specialization.

    Covenants

    • The effect earned from Glory ‘Deepening Bond’ now provides 1% movement speed in the Shadowlands with each rank (previously 2% stamina at each rank).

    With our video on MeinMMO, you are perfectly prepared for the new add-on:

    Items and Rewards

    • New toy: Seed of Renewed Souls – Unite with the spirits of the forest and take on your soul form. 5 min. cooldown. To be obtained from Lady Muunn in the Heart of the Forest.

    PvP

    • The healing reduction in the arena from ‘Dampening’ now begins in arenas and in Mixed Singles at 10%, but increases with the current start time and speed.
    • ‘Dampening’ now starts after 3 min. in 3vs3 arenas (previously 5 min.).
    • The current healing reduction of ‘Dampening’ is now also displayed as a stack on the icon of the debuff effect of ‘Dampening’.
    • Mixed Singles
      • The penalty rating of ‘Deserter’ has been increased to 150 (previously 100).
      • Protection Paladins will still be classified as “Healers” and only placed in matches where the other healer is also a Protection Paladin.
      • The remaining tank specializations will be classified as damage classes, and a maximum of one damage tank is allowed in a match.
        • Developer’s note: In addition to these updates, we will closely monitor and adjust the abilities of tanks in PvP, especially how they fit into Mixed Singles.

    Class changes in PvP:

    • A bug has been fixed that caused ‘Anticipation’ not to trigger when the effect of some melee and ranged attacks was interrupted.

    Druid

    • The initial healing of ‘Regrowth’ is no longer reduced by 15% in PvP.

    Hunter

    • The damage of ‘Kill Command’ is no longer reduced by 15% in PvP.
    • Marksmanship
      • The damage of ‘Aimed Shot’ is no longer increased by 15% in PvP.
      • The damage of ‘Rapid Fire’ is no longer increased by 10% in PvP.

    Mage

    • Arcane
      • The damage of ‘Arcane Missiles’ is no longer increased by 15% in PvP.
    • Fire
      • The effectiveness of ‘Meteor’ has been increased to 100% in PvP (previously 80%).
      • The damage of ‘Fireball’ is no longer increased by 15% in PvP.
      • The damage of ‘Pyroblast’ is no longer reduced by 15% in PvP.
    • Frost
      • The damage of ‘Ice Lance’ is no longer increased by 15% in PvP.
      • The damage of ‘Comet Storm’ is no longer reduced by 10% in PvP.

    Monk

    • Windwalker
      • The healing of ‘Enveloping Mist’ is no longer increased by an additional 10% in PvP.
      • The healing of ‘Revitalize’ is no longer increased by an additional 10% in PvP.

    Paladin

    • Holy
      • ‘Aura of Retribution’ now increases the damage of ‘Judgement’ by 100% (previously 200%).
      • A bug has been fixed that allowed ‘Aura of Vengeance’ to be triggered by allies who were not within your auras.
    • Retribution
      • The effectiveness of ‘Radiant Decree’ has been increased to 100% in PvP (previously 68%).
      • The damage of ‘Divine Storm’ is no longer reduced by 10% in PvP.
    • Priest
      • The absorption value of ‘Power Word: Shield’ is no longer increased by 10% in PvP.
    • Holy
      • The healing of ‘Renew’ is no longer increased by 15% in PvP.
    • Shadow
      • The damage of ‘Vampiric Touch’ is no longer increased by 10% in PvP.

    Rogue

    • Outlaw
      • The damage of ‘Between the Eyes’ is no longer reduced by 9% in PvP.
    • Subtlety
      • The damage of ‘Disembowel’ is no longer reduced by 10% in PvP.

    Shaman

    • Restoration
      • The healing of ‘Flood’ is no longer reduced by 15% in PvP.

    Warlock

    • ‘Dark Pact’ is no longer increased by 20% in PvP.
    • The damage of ‘Corruption’ is no longer reduced by 45% in PvP.
    • Affliction
      • The damage of ‘Agony’ is no longer increased by 15% in PvP.
      • The damage of ‘Corruption’ is no longer increased by 15% in PvP.
      • The damage of ‘Drain Life’ is no longer increased by 15% in PvP.
      • The damage of ‘Shadow Bolt’ is no longer increased by 10% in PvP.
      • The damage of ‘Unstable Affliction’ is no longer increased by 15% in PvP.
      • A bug has been fixed that prevented ‘Channel Demonfire’ from being cast when the duration of ‘Immolate’ was extended.

    Warrior

    • Arms
      • The damage of ‘Overwhelm’ is no longer reduced by 9% in PvP.
      • The damage of ‘Execute’ is no longer reduced by 13% in PvP.

    Quests

    • Players who have not yet started Threads of Fate can no longer access the system.
    • Developer Comment: The goal of Threads of Fate was to ease the direct path from Shadowlands for side characters. This was the only way that players at level 50 could reach level 60. Since Shadowlands has now been shifted to Chromie time and the level cap there has been increased to 60, there are various methods for players to reach level 60 now. Players currently playing Threads of Fate can still do so, but this option is no longer available for new characters.
      We are not planning any similar removals for the Adventure Mode in Dragonflight in future expansions. Threads of Fate is an option in Shadowlands that irrevocably alters a player’s character. This created two different experiences in Shadowlands. These would quadruple if traditional leveling and Threads of Fate were available within Chromie time. The Adventure Mode in Dragonflight complements the leveling experience and is always activated as soon as you have earned it, regardless of player decisions.

    User Interface and Accessibility

    • The silver dragon portrait frame has been brought back for rare elite monsters.
    • The dungeon compendium now indicates whether loot is particularly rare.
    • Profession trainers can now again be found under the minimap filters.
    • The user interface for group management has been adjusted to appear for all group types.
    • Names are now visible again in the trading window.
    • The backpack can no longer be assigned to a sorting category. This is a temporary change to fix a bug, and we intend to enable the function again in the future.
    • Addon API: Button highlighting textures can now be removed.
    • NEW MACRO CONDITION: KNOWN
      • Use [known:] to check if a talent is learned. Works with names and spell IDs. Works with #showtooltip. With [noknown:], you can invert the logic.
      • Example:
        • #showtooltip
          /cast [known:Judgment] Judgment; [known:384052] Ash Wave; Judgment of the Templars
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
    • TALENT WINDOW
      • Old nodes are now marked more clearly.
      • When you hover your mouse over an active talent, its position on your action bar is highlighted.
      • PvP talents now display an error if a required talent is not active.
      • Arrowheads and lines are now smaller to avoid cluttering the screen.
      • Multiple script and slash commands have been added for accessibility and general use:
        • Activate configuration by name:
          • /run ClassTalentHelper.SwitchToLoadoutByName(Configuration Name)
          • /loadoutname Configuration Name
          • /lon Configuration Name
        • Activate configuration by dropdown list order, starting with 1:
          • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
          • /loadoutindex 2
          • /loi 3
        • Activate specialization by name:
          • /run ClassTalentHelper.SwitchToSpecializationByName(Specialization Name)
          • /specname Specialization Name
          • /spn Specialization Name
        • Activate specialization by order in the specialization tab, starting with 1:
          • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
          • /specindex 2
          • /spi 3

    Companion App

    • (Only on Android) Urgent news will now be shown possibly before logging in.

    The Twitch Drops for 3 items in WoW start on November 15, and you can easily secure them.

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