A long-standing exploit in WoW Classic is finally being fixed. Anyone who continues to use it will find themselves immediately in the graveyard.
World of Warcraft Classic launched with some bugs and issues that were already known in the “Vanilla” days, but have become really popular today. This is particularly noticeable in PvP, as there are some players in the Warsong Gulch who like to go “out of the map” to become almost untouchable. Blizzard is now fixing this and ensuring a quick death for the characters.
What is the problem? In Warsong Gulch, players must capture the enemy team’s flag. One player is the flag carrier and must get to safety with the enemy’s flag until he can return it at his own control point.
By skillfully hopping or using certain abilities (like Blink for mages), it is possible to leave the actual game environment. This allows flag carriers to hide behind walls that players without this knowledge cannot reach.
This is what Blizzard wants to change: The developers stated in a post that it is not always possible to simply place invisible walls. Instead, a different approach is being taken in Warsong Gulch. When players are in a location that cannot be reached by normal gameplay, those players will not be banned or anything like that.
Instead, players will now be in a deadly zone that kills their character after a few moments. This means that they will drop the enemy flag, which will automatically return to the enemy base after a few seconds.
Exploiting these glitches will no longer be worthwhile. While players can still “bug out of the map,” this will result in the immediate death of their character. This is certainly not helpful for their team.
Many problems remain: Even though Blizzard implements some of the community’s big wishes with this change , one problem persists. More and more realms are complaining about absurdly high numbers of multiboxer bots walking through the game world. Here, hopes are that Blizzard will finally enforce stricter measures, as some realms are even experiencing queues again, likely due to the high bot density.
What do you think about the change in Warsong Gulch? Good thing or should we leave all adjustments alone?
